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  • Scoring/analysis of Subjective testing for skills assessment

    - by ChrisBint
    I am lucky in the sense that I have been given the opportunity to be a 'Technical Troubleshooter' for our offshore development team. While I am confident and capable of dealing with most issues, I have come across something that I am not. Based on initial discussions with various team members both on and offshore, a requirement for a 'repeatable, consistent' skills assessment has been identified. In my opinion, the best way to achieve this would be a combination of objective and subjective tests. The former normally being an initial online skills assessment on various subjects, for example General C#, WCF and MVC. The latter being a technical test where the candidate would need to solve various problems and (hopefully) explain the thought processes involved with the solution whilst doing so. Obviously, the first method is consistent, repeatable and extremely accurate. The second is always going to be subjective and based on the approach, the solution (or possibly not) and other factors. The 'scoring' of this is also going to be down to the experience and skills of the assessor and this is where my problem lies; The person that is expected to be the assessor initially (me) has no experience. The people that will ultimately continue this process for other people will never remain the same due to project constraints and internal reasons, this changes the baseline for comparison. I am not aware of any suitable system that can be classed as consistent and repeatable for subjective tests with the 2 factors above, let alone if those did not exist. So anyway, I have to present a plan that will ultimately generate a skills/gap analysis and it is unlikely that I will be able to use an objective method (budget constraints most likely reason). The only option left is the subjective methods and the issues above. Does anyone have any suggestions for an approach that may tick all the boxes?

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  • TDE Tablespace Encryption 11.2.0.1 Certified with EBS 12

    - by Steven Chan
    Oracle Advanced Security is an optional licenced Oracle 11g Database add-on.  Oracle Advanced Security Transparent Data Encryption (TDE) offers two different features:  column encryption and tablespace encryption.  11.2.0.1 TDE Column encryption was certified with E-Business Suite 12 as part of our overall 11.2.0.1 database certification.  As of today, 11.2.0.1 TDE Tablespace encryption is now certified with Oracle E-Business Suite Release 12. What is Transparent Data Encryption (TDE) ? Oracle Advanced Security Transparent Data Encryption (TDE) allows you to protect data at rest. TDE helps address privacy and PCI requirements by encrypting personally identifiable information (PII) such as Social Security numbers and credit card numbers. TDE is completely transparent to existing applications with no triggers, views or other application changes required. Data is transparently encrypted when written to disk and transparently decrypted after an application user has successfully authenticated and passed all authorization checks. Authorization checks include verifying the user has the necessary select and update privileges on the application table and checking Database Vault, Label Security and Virtual Private Database enforcement policies.

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  • sudo: /usr/lib/sudo/sudoers.so must be owned by uid 0

    - by 7UR7L3
    Whenever I try to do anything at all that requires my password it returns this: u7ur7l3@ubuntu:~$ sudo sudo: /usr/lib/sudo/sudoers.so must be owned by uid 0 sudo: fatal error, unable to load plugins u7ur7l3@ubuntu:~$ So I can't install anything from the Software Center / package manager or run any commands in terminal that require my password. I can log in, but that's pretty much it. I accidentally changed the permissions of some files, then changed some more trying to fix it :/. Now I'm completely lost as to what to do. This is what happened when I tried to get sudo working again using pkexec: u7ur7l3@ubuntu:~$ pkexec chown root /usr/lib/sudo/sudoers.so Error getting authority: Error initializing authority: Error calling StartServiceByName for org.freedesktop.PolicyKit1: GDBus.Error:org.freedesktop.DBus.Error.Spawn.ExecFailed: Failed to execute program /usr/lib/dbus-1.0/dbus-daemon-launch-helper: Success u7ur7l3@ubuntu:~$ sudo ls sudo: /usr/lib/sudo/sudoers.so must be owned by uid 0 sudo: fatal error, unable to load plugins And to change permissions I was using Root Actions as a dolphin service/ plugin thing, so history doesn't show me the permission changes. I just realized that sounds don't work at all anymore. When I go into Phonon my default settings and playback devices aren't even there. Also I don't have the option to shutdown, I can only log out or leave.

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  • How to implement friction in a physics engine based on "Advanced Character Physics"

    - by paldepind
    I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented." Generally how could one implement a believable friction model on top of the concepts from the mentioned article? And how could the found friction be translated into rotation on a circle? I do not want this question to be about my specific implementation but about how to combine Jakobsens ideas with a great friction system more generally. But here is a live demo showing the current state of my engine which does not handle friction in any way: http://jsfiddle.net/Z7ECB/embedded/result/ Below is a picture showing and example on how collision detection could work in an engine based in the paper. In the Verlet integration the current and previous position is always stored. Based on these a new position is calculated. In every frame I calculate the distance between the circles and the lines. If this distance is less than a circles radius a collision has occurred and the circle is projected perpendicular out of the offending line according to the size of the overlap (offset on the picture). Velocity is implicit due to Verlet integration so changing position also changes the velocity. What I need to do know is to somehow determine the amount of friction on the circle and move it backwards parallel to the line in order to reduce its speed.

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  • Should a newcomer to Perl learn both Perl 5 and 6?

    - by M. Joanis
    Hello! I have started playing around with Perl 5 lately, and it seems very interesting. I would like to spend some time learning it more in depth when I can. My question, since Perl 6 is slowly taking place (I believe...) and is said to break backward compatibility, is this: am I better learning Perl 5 and then Perl 6, or is learning Perl 6 directly a better time investment according to you? If the changes from Perl 5 to 6 are making it hard to understand Perl 5, I should certainly start with Perl 5 to be able to read "old" scripts, then check Perl 6. There is also the "Perl 6 is not yet completely released" problem. I know there's an early adopter implementation for Perl 6, but if Perl 6 isn't officially released before some more years, I'll stick to 5 for now. I would certainly like some insight on this. Feel free to discuss related stuff. My interest in scripting languages is fairly new. Thanks!

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  • Bridged network between Ubuntu Desktop 10.10 host and Ubuntu Server 10.10 Guest

    - by Jon Cram
    I run Ubuntu 10.10 Desktop on my machine and have installed Ubuntu Server 10.10 in a Virtualbox VM. I'm running Virtualbox 4.0.2. It is not virtualbox-ose. I'd like the guest OS to have an IP address on my local network so that I can run server software and access this from the host OS. My intention is to run a Hudson CI server in the guest OS. I understand I need to set up a network bridge for this to work, however I don't understand what I need to do for this to happen. I have tried following the instructions at https://help.ubuntu.com/community/VirtualBox/Networking, however I run into two issues towards the end: "To take the modifications into account, restart the VirtualBox host networking script". I don't have Virtualbox-ose installed and guide suggests sudo /etc/init.d/vboxnet restart, however /etc/init.d/vboxnet does not exist for me. The end of the guide refers to the vboxusers group. I don't have such a group and am not sure why I need this or how it should be created. I'm simply looking to allow the guest OS to have an IP on my local network so that I can access servers on the guest OS from the host OS. What changes do I need to make to both the host and guest OSs for this to work?

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Inside Amazon’s Warehouses

    - by Jason Fitzpatrick
    If you’re expecting the inside of Amazon’s warehouses to be some sort of rigidly organized robot-filled warehouse of tomorrow, you’ll be quite surprised to find that storage technique they employ is called “chaotic storage”. International Business Times paid a visit to a major Amazon warehouse and took a tour. Rather than finding robots they found: Amazon must rely on barcodes and human hands to find the ordered items and drop them into the proper bins — without robots, Amazon utilizes a system known as “chaotic storage,” where products are essentially shelved at random. By storing items randomly instead of categorically, the warehouse has a much better flow of material. Even without robots or automation, Amazon can compile a “picking list” where each item needs to be taken off the shelf and scanned again before it can be shipped. The real advantage to chaotic storage is that it’s significantly more flexible than conventional storage systems. If there are big changes in a product range, the company doesn’t need to plan for more space, because the products or their sales volumes don’t need to be known or planned in advance if they’re simply being stored at random. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • CodePlex Daily Summary for Saturday, June 12, 2010

    CodePlex Daily Summary for Saturday, June 12, 2010New ProjectsAdverTool (Advertisement tool): AdverTool is an online tool which integrates the most popular advertisement networks (such as Microsoft adCenter, Google AdWords, Yahoo! Search Mar...Authentication Configuration Tool for SharePoint: Helpful tools to automatically configure SharePoint 2007 and 2010 for forms based authentication and other authentication mechanisms.Bacicworx: A C# .Net 3.5 helper library containing functionality for compression, encryption, hashes, downloading, PayPal API, text analysis and generation, a...BlogEngine.Net iPhone Theme: A port of BETouch originally created by soundbbgBT UPnP Nat Library: This Library makes it extremly simple to add NAT upnp port forwarding to your .net applications. Developed in C# using .Net 4.0CheckBox & CheckBoxList Validators: These validators fill the much needed gap in the Asp.Net Server controlsDataFactories: The DataFactories project was created to provide a standardized interface to SSAS and MSSQL data. However, as it is implemented using the Abstract ...DVD Swarm: Converts unprotected DVD video & audio streams to H.264 with AAC/Vorbis.Frio IM: Frio IM - is cross protocol instant messenger.jiuyuan: jiuyuan management systemMGM: MyGroupManager is a simple graphical interface written in PowerShell that can be deployed to Active Directory users to simplify the managed of grou...MGR2010: This the MA thesis by Witold Stanik & Michał Sereja, PJWSTK.Nauplius.ActiveDirectory: Web-based Active Directory management.Partial rendering control using JQuery: This article show a web custom control that allows partial rendering using JQueryREG - The Random Entertainment Generator: A simple tool to make your mid up when you can't figure out what you want to do!Runes of Magic - Heilerrechner: Heilerrechner für die Heiler von Runes of Magic (www.runes.ofmagic.com)Semagsoft Calculator: Basic calculator for Windows XP, Vista and Windows 7.SO League Tables: SOLT: Stack Overflow League Tables. A fun little app that lets you compare your stack overflow performance for each month, relative to other member...Stacky StackApps .Net Client Library: StackApps is a REST API for which provides access to the stackoverflow.com family of websites. Stacky is a .net client for that API. Stacky current...TwitterDotNet: TwitterDotNet is a TwitterLibrary for .NET Framework.ValiVIN: VIN (Vehicle Identification Number) Validator Validate Vin NumberWorkLogger: Simple work hour logger in WPFNew ReleasesAdverTool (Advertisement tool): Official releases: Please visit http://advertool.org to access the complete source code and downloads.Authentication Configuration Tool for SharePoint: Auth Config Tool (WSS 3.0, MOSS 2007 version): This tool automates the setup of dual authentication web applications in SharePoint that use Windows Authentication and Forms Based Authentication....BlogEngine.Net iPhone Theme: Version 0.1: Original version 0.1 from soundbbgBraintree Client Library: Braintree-2.3.0: Return AvsErrorResponseCode, AvsPostalCodeResponseCode, AvsStreetAddressResponseCode, CurrencyIsoCode, CvvResponseCode with Transaction Return Cr...BT UPnP Nat Library: Bt_Upnp Nat Library Alpha: Alpha Release of the libraryCNZK Library: Silverlight Behaviors - Deep Zoom Tag Filter: Behavior library for Silverlight 4 containing a Deep Zoom Tag Filter Behavior. Sample at the Expression Gallery http://gallery.expression.microsof...Demina: Demina Binaries version 0.2: Updated binaries. This release contains all of the new features, including simple animation transitions.DTLoggedExec: 1.0.0.2: -Fixed a bug that prevented loading packages from SSIS Package Store -Added support for {filename} placeholder in both Data Flow Profiling and CSV ...DVD Swarm: v0.8.10.611: Initial release, mostly stable.Exchange 2010 RBAC Editor (RBAC GUI) - updated on 6/11/2010: RBAC Editor 0.9.5.1: now supports creating and editing Role Assignment Policies; rest of the stuff is the same - still a lot of way to go :) Please use email address i...Extend SmallBasic: Teaching Extensions v.021: Compatible with SmallBasic v0.9 Lame version of TicTacToe Added - more coming later.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.1.1 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: * Logarithmic Axis * ShowIndicator() in Chart. * HideIndica...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.4 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: Logarithmic Axis ShowIndicator() in Chart. HideIndicator() in Chart...Keep Focused - an enhanced tool for Time Management using Pomodoro Technique: Release 0.3.1 Alpha: Release 0.3.1 Alpha Technical patch. The previous release 0.3 Alpha had some errors and missing features. It was probably not build from the source...Mesopotamia Experiment: Mesopotamia 1.2.96: Bug Fixes - Fixed duplicate cells being added on creating new cells via mutations - Fixed bug where organisms without IO synapses where getting ios...NLog - Advanced .NET Logging: Nightly Build 2010.06.11.001: Changes since the last build:No changes. Unit test results:Passed 243/243 (100%) Passed 243/243 (100%) Passed 267/267 (100%) Passed 269/269 (100%)...Partial rendering control using JQuery: JQuery Web Control V 1.0: This is the first release of the code. It includes the source code and a web application to see how it worksphpxw: Phpxw2.0: 框架目录说明 ./_mod 模块存放目录 ./phpxw/ 框架核心目录 ./phpxw/common/ 框架核心函数 ./phpxw/system/ 框架核心基础类存放目录 ./phpxw/userlib/ 用户继承类存放目录 ./temp...Questionable Content Screensaver: Questionable Content Screensaver: Should be pretty self explanatory, install the appropriate version for your computer (x64 or x86). Features Include Cache comics for offline viewi...Quick Performance Monitor: Version 1.4.1: Added option to change the 'minimum' maximum value visible on the graph at run-time. Also fixed a number of other bugs.Refix - .NET dependency management: Refix v0.1.0.82 ALPHA: This has now been run against a real life project to tease out some of the issues. While this remains alpha software, which you use at your own ris...Rhyduino - Arduino and Managed Code: Beta Release (v0.8.2): ContentsSample Project - Demonstrates basic functionality and is flooded with code comments, so it's capable of being used as a learning tool. It d...Runes of Magic - Heilerrechner: Rom_Heiler_0.1: Erste Version von "RoM Heilerrechner". .Net 4.0 Framework wird vorausgesetzt. Das erhälst du hier: http://www.microsoft.com/downloads/details.aspx?...Semagsoft Calculator: 2.0: new theme and bug fix'sSilverlight Reporting: Release 2: Updated to correct issue in report footer xaml, and to add support for a calculated report footer.Stacky StackApps .Net Client Library: Beta Preview: This is a beta preview to go along with the StackApps beta.TwitterDotNet: TwitterDotNet Library: first versionUnOfficial AW Wrapper dot Net: Aw Wrapper 1.0.0.0 (5.0): New Functions :DValiVIN: ValiVIN first release: First Iteration. METHODS: IsValid(string vin) - Checks if a string is a valid VIN (returns true or false) GetCheckSumValue(string vin) - Returns...VCC: Latest build, v2.1.30611.0: Automatic drop of latest buildViewModelSupport: ViewModelSupport 1.0: Version 1.0 More information: http://houseofbilz.net/archives/2010/05/08/adventures-in-mvvm-my-viewmodel-base/ http://houseofbilz.net/archives/201...VolgaTransTelecomClient: v.1.0.3.0: v.1.0.3.0WCF Client Generator: Version 0.9.3.19259: Changed: - Always generate full type names for parameters and return typesWCF Client Generator: Version 0.9.3.21153: Fixed: - Service contracts namespace generation Added: - Templates assembly code base read from configurationXen: Graphics API for XNA: Xen 2.0 ALPHA: This is a very early alpha for Xen 2.0. Please note: The documentation for this alpha has not been updated yet. Xen 2.0 is not backwards compatib...ZGuideTV.NET: ZGuideTV.NET 0.93: Vendredi 11 avril 2010 (ZGuideTV.NET bêta 9 build 0.93) - English below Ajout : - Classement du contenu dans la description (affichage légende si...Most Popular ProjectsCAML GeneratorSharePoint Geographic Data VisualizerDbIdiom for ADO.NET CorestudyDTSRun Job RunnerXBStudio.asp.net.automationSilverlight load on demand with MEFCloud Business ServicesSharePoint 2010 Taxonomy Import UtilitySTS Federation Metadata EditorMost Active ProjectsRhyduino - Arduino and Managed Codepatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleCommunity Forums NNTP bridgeCassandraemonBlogEngine.NETMediaCoder.NETMicrosoft Silverlight Media FrameworkAndrew's XNA Helpers

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  • Customize the Windows Media Center Start Menu with Media Center Studio

    - by DigitalGeekery
    Do you ever wish you could change the WMC start menu? Maybe move some of the tiles and strips around to different locations, add new ones, or eliminate some altogether? Today we look at how to do it using Media Center Studio. Download and install Media Center Studio. (Download link below) You’ll also want to make sure you have Windows Media Center closed before running Media Center Studio. Many of the actions cannot be performed with Media Center open. Once installed, you can open Media Center Studio from the Windows Start Menu. When you first open Media Center Studio you’ll be on the Themes tab. Click on the Start Menu tab. It should be noted that Media Center Studio is a Beta application, and it did crash on us a few times, so it’s a good idea to save your work frequently. You can save your changes by selecting Save on the Home tab, or by clicking the small disk icon at the top left. We also found that that trying to launch Media Center from the Start Media Center button on the application ribbon typically didn’t work. Opening Windows Media Center from the Windows Start Menu is preferred.   When you’re on the Start Menu tab you will see the Windows Media Center menu strips and tiles. Click the arrows located at the right, left, top, and bottom of the screen to scroll through the various menu strips.   Hiding and Removing Tiles and Menu Strips. If there is an entire menu strip that you never use and would like to remove from Media Center, simply uncheck the box to the left of the the title above that menu strip. If you’d like to hide individual tiles, uncheck the box next to the name of the individual tile. Renaming Tiles and Strips To rename a tile or menu strip, click on the small notepad icon next to the title. Note: If you do not see a small notepad icon next to the title, then the title is not editable. This applies to many of the “Promo” tiles. The title will turn into a text input box so that you can edit the name. Click away from the text box when finished. Here we will change the title of the default Movie strip to “Flicks.” Change the Default Tile and Menu Strip The Default menu strip is the strip that is highlighted, or on focus, when you open Media Center.   To change the default strip, simply click once on another strip to highlight it, and then save your work. In our example, I’m going to make our newly renamed “Flicks” strip the default.   Each menu strip has a default tile. This is the tile that is active, or on focus, when you select the menu strip. To change the default tile on a strip, click once on the tile. You will see it outlined in light blue. Now just simply save your changes. In our example below, we’ve changed the default tile on the TV strip to “guide.”   Moving Tiles and Menu Strips You can move an entire Menu Strip up or down on the screen. When you hover your mouse over the a menu strip, you will see up and down arrows appear to the right and left of the title. Click on the arrows to move the strip up or down.   You will see the menu strip appear in it’s new position.   To move a tile to a new menu strip, click and drag the tile you’d like to move. When you begin to drag the tile, green plus (+) signs will appear in between the tiles. Drag and drop the tile onto to any of these green plus signs to move it to that location. When you’ve dragged the tile over an acceptable position, you’ll see the  red “Move” label next to your cursor turn to a blue “Move to” label. Now you can drop the tile into position. You’ll see the tile located in it’s new position.   Adding a New Custom Menu Strip Click on the Start Menu tab and then select the Menu Strip button.   You will see a new Custom Menu strip appear on your Start Menu with the default name of Custom menu. You can change the name by clicking on the notepad icon just as we did earlier. For our example, we’ll change the name of the new strip to Add-ins. To add a new tile, click on Entry Points at the lower left of the application window. This will reveal all of your available Entry Points that can be added to the Media Center Menu. You should see the built-in Media Center Games and any Media Center Plug-ins you have added to your system. You can then drag and drop any of the Entry Points onto any of the Menu Strips. Below we’ve added Media Browser to our custom Add-ins menu strip. You can also add additional applications to launch directly from Media Center. Click on the Application button on the Start Menu tab. Note: Many applications may not work with your remote, but with keyboard and mouse only.    Type in a title which will appear under the tile in Media Center, and then type the path to the application. In our example, we will add Internet Explorer 8. Note: Be sure to add the actual path to the application and not just a link on the desktop. Click any of the check boxes to select any options under Required Capabilities. You can also browse to choose an image if you don’t care for the image that appears automatically.   Next, you can select keyboard strokes to press to exit the application and return to Media Center. Click the green plus (+) button. When prompted, press a key you’ll use to close the program. Repeat the process if you’d also like to select a keystroke to kill the program.   You’ll see your button programs listed below. When you’re finished, save your work and close out of Media Center Studio.   Now your new program entry point will appear in the Entry Points section. Drag the icon to the desired position on the Start Menu and save again before exiting Media Center Studio. When you open Media Center you will see your new application on the start menu. Click the tile to open the application just as you would any other tile. The application will open and minimize Media Center. When you press the key you choose to close the program, Windows Media Center will automatically be restored. Note: You can also exit the application through normal methods by clicking the red “X” or File > Exit. Conclusion Media Center Studio is a Beta application which the developer freely admits still has some bugs. Despite it’s flaws Media Center Studio is a powerful tool, and when it comes to customizing your Media Center start menu, it’s pretty much the only game in town. It works with both Vista and Windows 7, and according to the developer, has not been officially tested with extenders. Media Center Studio can also be used to add custom themes to Windows 7 Media Center and we’ll be covering that in a future article. Looking for more ways to customize your Media Center experience? Be sure to check out our earlier posts on Media Browser, as well as how to add Hulu, Boxee, and weather conditions your Windows 7 Media Center. Download Media Center Studio Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterSchedule Updates for Windows Media CenterStartup Customizations for Media Center in Windows 7Automatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall

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  • CodePlex Daily Summary for Saturday, March 10, 2012

    CodePlex Daily Summary for Saturday, March 10, 2012Popular ReleasesPlayer Framework by Microsoft: Player Framework for Windows 8 Metro (BETA): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications.WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...Test Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...Audio Pitch & Shift: Audio Pitch And Shift 3.5.0: Modules (mod, xm, it, etc..) supportcallisto: callisto 2.0.19: BUG FIX: Autorun.load() function in scripting now has sandboxed path (Thanks Mikey!) BUG FIX: UserObject.Name property now allows full 20 byte string replacements. FEATURE REQUEST: File.* script functions now allow file extensions.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v2.1: Changelog Fixed template file access issue on Win7. Fix on configuration load when target project was not found and "Use project default namespace" was checked. Minor fix on loading latest configuration at startup. Minor fix in VisualStudioHelper class. DTO's properties accessors are now in one line. Improvements in PropertyHelper to get a cleaner and more performant code. Added Website project type as a not supported project type. Using Error List pane from VS IDE to show Enti...DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Team Foundation Server Process Template Customization Guidance: v1 - For Visual Studio 11: Welcome to the BETA release of the Team Foundation Server Process Template Customization preview. As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation has not been rev...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeTortoiseHg: TortoiseHg 2.3.1: bugfix releaseSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...CommonLibrary: Code: CodeVidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.Google Books Downloader for Windows: Google Books Downloader: Google Books Downloader 1.8ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...New ProjectsAres Backup: Ares Backup is a Backup software which can save bytediffs and provides several storage plugins.BackItUp: Backup-Tool für Visual Studio Projektebinbin domain: binbin domain Blexus Service Plattform: Some cool stuff about Wcf Services. - can communicate files - can communicate xaml objects (generate dynamically Gui) CardPlay - a Solitaire Framework for .Net: CardPlay is a C# framework for developing Solitaire card games. The solution includes a sample WPF client along with over 100 games.Cloud Files Upload: Windows application to script cloud file uploads.Code First API Library, Scaffolding & Guidance for Coded UI Tests: Code first Coded UI Tests for web apps. Library, Scaffolding and Guidance.CPEBook by FMUG & TPAY: CPEBook by MUG & TPAY Projet dot NET CPEBookDot Net Application String Resources Viewer: Dot Net Application String Resources ViewerFilter for SharePoint Web Settings Page: This solution show a simple way to integrate a filter box by using jquery, a global farm feature and a simple delegate control for AdditionalPageHead.Google Books Downloader for Windows: Save Google books in PDF, JPEG or PNG format.GUIToolkit: C++ Windowless GUI,DirectUIHarvest Sports: Harvest SportsInfoPath Analyzer: InfoPath Analyzer makes InfoPath form development and troubleshooting much easier. You're easy to find the relationship between controls and data fields, search data fields or controls by name, edit InfoPath inner html directly.Kinectsignlanguage project: This project will help kinect be used for sign language to speech so that sign language people can be understood while talking to important people. LotteryVote: ????manager123: Trying out CodePlexMcRegister: McRegister is an asp.net mvc 3 razor website that enables you to register users on your minecraft server it works in conjunction with a minecraft mod called EasyAuth.MetroTipi: HelloTipi Sous l'interface Metro de Windows 8Microsoft AppFactory: AppFactory is a powerful data-driven build system for Windows Phone (and soon Windows 8) projects. Its purpose is to help developers start with template projects and turn them into suites of applications.MiniStock: MiniStock is an experimental reference architecture for scalable cloud-based architectures. Implemented in .net.online book shopping: online book shoppingScopa: Carousel Team Scopa per WP7 XNA testtom03092012tfs01: testtom03092012tfs01UsingLib: A library of automatically removed utilities: 1.Changing cursor to hourglass in Windows Forms 2.Logging It's developed in C#WHMCS Library: WHMCS is an all-in-one client management, billing & support solution for online businesses. Handling everything from signup to termination, WHMCS is a powerful business automation tool that puts you firmly in control. The WHMCS Library is a .NET wrapper for the WHMCS API. Written entirely in C# but really easy to port over to VB.NET. Coming from a VB.NET background we tried hard to make sure porting would be simple for VB.NET community members. ZoneEditService: Windows service to update ZoneEdit for dynamic dns.

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  • bash alias doesn't carry over with sudo

    - by agent154
    I'm curious if there's a way to get my .bash_profile to work when I sudo a program. For example, I have it set to alias emerge='emerge -av' so that I can install software, and it will always ask me if I want to proceed before downloading and installing. However I just noticed when I sudo emerge foo, it defaults to just the plain command emerge foo instead of emerge -av foo. Only thing that comes to mind to fix this is to also put the alias in root's .bash_profile, but I don't want to have to resort to that since I will always have to make changes in two places when I want to add stuff to my own profile. Is there another way around this that I'm unfamiliar with?

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  • Project Navigation and File Nesting in ASP.NET MVC Projects

    - by Rick Strahl
    More and more I’m finding myself getting lost in the files in some of my larger Web projects. There’s so much freaking content to deal with – HTML Views, several derived CSS pages, page level CSS, script libraries, application wide scripts and page specific script files etc. etc. Thankfully I use Resharper and the Ctrl-T Go to Anything which autocompletes you to any file, type, member rapidly. Awesome except when I forget – or when I’m not quite sure of the name of what I’m looking for. Project navigation is still important. Sometimes while working on a project I seem to have 30 or more files open and trying to locate another new file to open in the solution often ends up being a mental exercise – “where did I put that thing?” It’s those little hesitations that tend to get in the way of workflow frequently. To make things worse most NuGet packages for client side frameworks and scripts, dump stuff into folders that I generally don’t use. I’ve never been a fan of the ‘Content’ folder in MVC which is just an empty layer that doesn’t serve much of a purpose. It’s usually the first thing I nuke in every MVC project. To me the project root is where the actual content for a site goes – is there really a need to add another folder to force another path into every resource you use? It’s ugly and also inefficient as it adds additional bytes to every resource link you embed into a page. Alternatives I’ve been playing around with different folder layouts recently and found that moving my cheese around has actually made project navigation much easier. In this post I show a couple of things I’ve found useful and maybe you find some of these useful as well or at least get some ideas what can be changed to provide better project flow. The first thing I’ve been doing is add a root Code folder and putting all server code into that. I’m a big fan of treating the Web project root folder as my Web root folder so all content comes from the root without unneeded nesting like the Content folder. By moving all server code out of the root tree (except for Code) the root tree becomes a lot cleaner immediately as you remove Controllers, App_Start, Models etc. and move them underneath Code. Yes this adds another folder level for server code, but it leaves only code related things in one place that’s easier to jump back and forth in. Additionally I find myself doing a lot less with server side code these days, more with client side code so I want the server code separated from that. The root folder itself then serves as the root content folder. Specifically I have the Views folder below it, as well as the Css and Scripts folders which serve to hold only common libraries and global CSS and Scripts code. These days of building SPA style application, I also tend to have an App folder there where I keep my application specific JavaScript files, as well as HTML View templates for client SPA apps like Angular. Here’s an example of what this looks like in a relatively small project: The goal is to keep things that are related together, so I don’t end up jumping around so much in the solution to get to specific project items. The Code folder may irk some of you and hark back to the days of the App_Code folder in non Web-Application projects, but these days I find myself messing with a lot less server side code and much more with client side files – HTML, CSS and JavaScript. Generally I work on a single controller at a time – once that’s open it’s open that’s typically the only server code I work with regularily. Business logic lives in another project altogether, so other than the controller and maybe ViewModels there’s not a lot of code being accessed in the Code folder. So throwing that off the root and isolating seems like an easy win. Nesting Page specific content In a lot of my existing applications that are pure server side MVC application perhaps with some JavaScript associated with them , I tend to have page level javascript and css files. For these types of pages I actually prefer the local files stored in the same folder as the parent view. So typically I have a .css and .js files with the same name as the view in the same folder. This looks something like this: In order for this to work you have to also make a configuration change inside of the /Views/web.config file, as the Views folder is blocked with the BlockViewHandler that prohibits access to content from that folder. It’s easy to fix by changing the path from * to *.cshtml or *.vbhtml so that view retrieval is blocked:<system.webServer> <handlers> <remove name="BlockViewHandler"/> <add name="BlockViewHandler" path="*.cshtml" verb="*" preCondition="integratedMode" type="System.Web.HttpNotFoundHandler" /> </handlers> </system.webServer> With this in place, from inside of your Views you can then reference those same resources like this:<link href="~/Views/Admin/QuizPrognosisItems.css" rel="stylesheet" /> and<script src="~/Views/Admin/QuizPrognosisItems.js"></script> which works fine. JavaScript and CSS files in the Views folder deploy just like the .cshtml files do and can be referenced from this folder as well. Making this happen is not really as straightforward as it should be with just Visual Studio unfortunately, as there’s no easy way to get the file nesting from the VS IDE directly (you have to modify the .csproj file). However, Mads Kristensen has a nice Visual Studio Add-in that provides file nesting via a short cut menu option. Using this you can select each of the ‘child’ files and then nest them under a parent file. In the case above I select the .js and .css files and nest them underneath the .cshtml view. I was even toying with the idea of throwing the controller.cs files into the Views folder, but that’s maybe going a little too far :-) It would work however as Visual Studio doesn’t publish .cs files and the compiler doesn’t care where the files live. There are lots of options and if you think that would make life easier it’s another option to help group related things together. Are there any downside to this? Possibly – if you’re using automated minification/packaging tools like ASP.NET Bundling or Grunt/Gulp with Uglify, it becomes a little harder to group script and css files for minification as you may end up looking in multiple folders instead of a single folder. But – again that’s a one time configuration step that’s easily handled and much less intrusive then constantly having to search for files in your project. Client Side Folders The particular project shown above in the screen shots above is a traditional server side ASP.NET MVC application with most content rendered into server side Razor pages. There’s a fair amount of client side stuff happening on these pages as well – specifically several of these pages are self contained single page Angular applications that deal with 1 or maybe 2 separate views and the layout I’ve shown above really focuses on the server side aspect where there are Razor views with related script and css resources. For applications that are more client centric and have a lot more script and HTML template based content I tend to use the same layout for the server components, but the client side code can often be broken out differently. In SPA type applications I tend to follow the App folder approach where all the application pieces that make the SPA applications end up below the App folder. Here’s what that looks like for me – here this is an AngularJs project: In this case the App folder holds both the application specific js files, and the partial HTML views that get loaded into this single SPA page application. In this particular Angular SPA application that has controllers linked to particular partial views, I prefer to keep the script files that are associated with the views – Angular Js Controllers in this case – with the actual partials. Again I like the proximity of the view with the main code associated with the view, because 90% of the UI application code that gets written is handled between these two files. This approach works well, but only if controllers are fairly closely aligned with the partials. If you have many smaller sub-controllers or lots of directives where the alignment between views and code is more segmented this approach starts falling apart and you’ll probably be better off with separate folders in js folder. Following Angular conventions you’d have controllers/directives/services etc. folders. Please note that I’m not saying any of these ways are right or wrong  – this is just what has worked for me and why! Skipping Project Navigation altogether with Resharper I’ve talked a bit about project navigation in the project tree, which is a common way to navigate and which we all use at least some of the time, but if you use a tool like Resharper – which has Ctrl-T to jump to anything, you can quickly navigate with a shortcut key and autocomplete search. Here’s what Resharper’s jump to anything looks like: Resharper’s Goto Anything box lets you type and quick search over files, classes and members of the entire solution which is a very fast and powerful way to find what you’re looking for in your project, by passing the solution explorer altogether. As long as you remember to use (which I sometimes don’t) and you know what you’re looking for it’s by far the quickest way to find things in a project. It’s a shame that this sort of a simple search interface isn’t part of the native Visual Studio IDE. Work how you like to work Ultimately it all comes down to workflow and how you like to work, and what makes *you* more productive. Following pre-defined patterns is great for consistency, as long as they don’t get in the way you work. A lot of the default folder structures in Visual Studio for ASP.NET MVC were defined when things were done differently. These days we’re dealing with a lot more diverse project content than when ASP.NET MVC was originally introduced and project organization definitely is something that can get in the way if it doesn’t fit your workflow. So take a look and see what works well and what might benefit from organizing files differently. As so many things with ASP.NET, as things evolve and tend to get more complex I’ve found that I end up fighting some of the conventions. The good news is that you don’t have to follow the conventions and you have the freedom to do just about anything that works for you. Even though what I’ve shown here diverges from conventions, I don’t think anybody would stumble over these relatively minor changes and not immediately figure out where things live, even in larger projects. But nevertheless think long and hard before breaking those conventions – if there isn’t a good reason to break them or the changes don’t provide improved workflow then it’s not worth it. Break the rules, but only if there’s a quantifiable benefit. You may not agree with how I’ve chosen to divert from the standard project structures in this article, but maybe it gives you some ideas of how you can mix things up to make your existing project flow a little nicer and make it easier to navigate for your environment. © Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Cannot connect my Ubuntu to TV with HDMI

    - by Hannes Johannes
    Another problem in my way to Ubuntu world.. Trying to make things work Linux way, day 4, problem #5321: I have a Compaq laptop and Nvidia graphic adapter. I also have Panasonic TV, which I thought I could use as a second screen just like I used to to when I was still using Windows Vista with my laptop. Plug the screen to the comp and voilá, I can watch my videos on big screen. And a boll***s I can, not with ubuntu anyways. Nvidia x server (or whatever it's called) does recognize my tv. It's very badly designed gui as I can never be sure has it saved my changes or not (most often not), but I recon I've got that one sorted out. I haven't found a way to set a primary monitor there, but it does see there are two monitors, my laptop and the tv. So far so good. But then? Ubuntu's own monitor setting only sees the laptop screen. If I reboot (with the HDMI cable connected) I end up having a black screen. Then I have to take the cable away, cut the power off and restart the comp.. Please, help, any help would be appreciated! I would so much love to like this linux more than windows but it surely takes a lot of trying...

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  • Headers and Chapters in Word 2007

    - by Jonas Gorauskas
    I have a single word document with 92 different chapters in it. I need to insert a header on every single page which has a chapter number on the far top right of the page. So for a few pages that number remains the same and then when the chapter changes the number on the header needs to increment. I have fiddled with headers in Word 2007 and can't make it work. Then I tried to break the document into sections and now I am stuck with trying to figure out how to link and unlink sections. Is there a quick and easy to achieve this? One of the requirements for this assignment is that I need to deliver a single document.

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  • Headers and Chapters in Word 2007

    - by Jonas Gorauskas
    I have a single word document with 92 different chapters in it. I need to insert a header on every single page which has a chapter number on the far top right of the page. So for a few pages that number remains the same and then when the chapter changes the number on the header needs to increment. I have fiddled with headers in Word 2007 and can't make it work. Then I tried to break the document into sections and now I am stuck with trying to figure out how to link and unlink sections. Is there a quick and easy to achieve this? One of the requirements for this assignment is that I need to deliver a single document.

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  • Deprecated Methods in Code Base

    - by Jamie Taylor
    A lot of the code I've been working on recently, both professionally (read: at work) and in other spheres (read: at home, for friends/family/etc, or NOT FOR WORK), has been worked on, redesigned and re-implemented several times - where possible/required. This has been in an effort to make things smaller, faster more efficient, better and closer to spec (when requirements have changed). A down side to this is that I now have several code bases that have deprecated method blocks (and in some places small objects). I'm looking at making this code maintainable and easy to roll back on changes. I'm already using version control software in both instances, but I'm left wondering if there are any specific techniques that have been used by others for keeping the superseded methods without increasing the size of compiled outputs? At the minute, I'm simply wrapping the old code in C style multi line comments. Here's an example of what I mean (C style, psuedo-code): void main () { //Do some work //Foo(); //Deprecated method call Bar(); //New method } /***** Deprecated code ***** /// Summary of Method void Foo() { //Do some work } ***** Deprecated Code *****/ /// Summary of method void Bar() { //Do some work } I've added a C style example, simply because I'm more confident with the C style languages. I'm trying to put this question across as language agnostic (hence the tag), and would prefer language agnostic answers, if possible - since I see this question as more of a techniques and design question. I'd like to keep the old methods and blocks for a bunch of reasons, chief amongst them being the ability to quickly restore an older working method in the case of some tests failing, or some unforeseen circumstance. Is there a better way to do this (that multi line comments)? Are there any tools that will allow me to store these old methods in separate files? Is that even a good idea?

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  • Best of "The Moth" 2011

    - by Daniel Moth
    Once again (like in 2004, 2005, 2006, 2007, 2008, 2009, 2010) the time has come to wish you a Happy New Year and to share my favorite posts from the year we just left behind. 1. My first blog entry in January and last one in December were both about my Windows Phone app: Translator by Moth and Translator by Moth v2. In between, I shared a few code snippets for Windows Phone development including a watermark textbox, a scroll helper, an RTL helper and a network connectivity helper - there will be more coming in 2012. 2. Efficiently using Microsoft Office products is the hallmark of an efficient Program Manager (and not only), and I'll continue sharing tips on this blog in that area. An example from last year is tracking changes in SharePoint-hosted Word document. 3. Half-way through last year I moved from managing the parallel debugger team to managing the C++ AMP team (both of them in Visual Studio 11). That means I had to deprioritize sharing content on VS parallel debugging features (I promise to do that in 2012), and it also meant that I wrote a lot about C++ AMP. You'll need a few cups of coffee to go through all of it, and most of the links were aggregated on this single highly recommended post: Give a session on C++ AMP – here is how You can stay tuned for more by subscribing via one of the options on the left… Comments about this post by Daniel Moth welcome at the original blog.

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  • Slow Browsing/Direct Download, but Fast Bittorrent Download

    - by Dr Haisook
    I'm using Windows XP SP2. I have a 1 MB connection via a SpeedTouch 585, and my internet speed registers at 0.3 MB, with a maximum download of 30kbps. Not to mention a terrible ping at 500-1500. On the other hand, I get full speed in uTorrent - a bittorrent program - reaching up to 100 kbps; the way it should be. I haven't made any changes to anything. And it has been functioning well until the last month. I waited in hope that it could be an ISP issue and that it would be resolved, but their support crew did not help me with this problem either. I've tried disabling all firewalls, and all wireless connections, using different browsers, and disabling QoS. But it did not work. Me thinks it's an ISP issue, but if so, how am I getting full speed in uTorrent? Could somebody help me out with this? Thanks.

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  • Disable static content caching in IIS 7

    - by Lee Richardson
    I'm a developer having what should be a relatively simple problem in IIS 7 on Windows Server 2008 R2. The problem is that IIS 7 is overzealously caching all static content on the server. It's caching all .html and .js content and not noticing when the content changes on disk unless I iisreset. I've tried the following: Deleting the local cache in my browser (I'm 99% positive this is a server caching issue) In IIS Admin in OutputCaching adding an .html extension and unchecking "User mode caching" and unchecking "Kernel-mode caching" In IIS Admin in OutputCaching adding an .html extension and checking "User mode caching" and selecting the radio for "Prevent all caching" In IIS Admin editing Output Cache Feature settings and unchecking "Enable cache" and "Enable kernel cache under OutputCaching. Running "C:\Windows\System32\inetsrv\config\appcmd set config "SharePoint - 80" -section: system.webServer/caching -enabled:false" Looking through applicationHost.config and disabling anything related to caching I could find. Nothing seems to work. I'm getting very frustrated. Can anyone please help?

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  • Kernel NTFS driver vs NTFS-3G

    - by Jack
    A more comprehensive phrased question since I lost access to the other one. I would ask that the other one be deleted, not this one, as it should not have been migrated in the first place. There are currently two NTFS drivers available for Linux. The NTFS driver included in the kernel, and the userspace NTFS-3G driver that makes use of FUSE. By all accounts, NTFS-3G works perfectly. My question then, is if the NTFS filesystem has been successfully reverse engineered, why have the kernel NTFS team not implemented the changes in their driver? At the moment it is still marked as experimental, and there is a good chance it will destroy your data. Note: This has absolutely nothing to do with distributions...

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  • Ubuntu 13.04 running really slow and Hanging

    - by CAM
    Up till recently I have been running 13.04 on my laptop very happily. This morning however, I turned on my laptop to find it running really slow. Takes 5 min to load a program and even then the program freezes and I have had 3 system hangs this morning already. The Unity Desktop appears to run ok but programs do not. Things I have tried so far: Checking for Propitiatory graphics drivers - none shown available (I have bumblebee running already). Using the recovery boot options from Grub to repair broken packages. Recent changes - Updated computer, Installed some indicator applets which have worked fine for me before. System Specs: Asus U36s, Intel Core i5-2450M 2.5GHz, 4GB RAM, Nvidia Geforce 610M-1GB, Dual boot Win7 & Ubuntu 13.04 I'm a bit of a noob with Ubuntu but am happy enough running stuff in terminal if you will advise me on what to run. I'm just a bit stuck on what do to fix this without a reinstall. Thanks a lot for your help.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Terminal proxy or screen without terminal emulation

    - by ZyX
    How can I make terminal applications immune to terminal emulator close, but still able to use all virtual terminal features? I see this must be something like screen, but without VT100 terminal emulation, something which will just apply whatever application does with "terminal proxy"'s terminal (like outputting something to stdout/stderr or using stty to set terminal options) to the terminal this proxy runs in. // I know about screen and altscreen on, but it makes either this (screen with TERM=screen): or this (screen with TERM=rxvt-unicode): while I want this (rxvt-unicode without screen): I have figured out that everything looks fine if I compile rxvt-unicode with USE=-xterm-color (in fact vim looks like on the second picture even without screen if I add this USE flag) and set TERM=screen-256color, but I do not like this workaround because it actually changes colors and I can't be sure that it will always change them only this way:

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  • Changing Endpoint URL for a Web Service Data Control

    - by vishal.s.jain(at)oracle.com
    When you move your application from Development to Production, there is more often then not, a need to change the web service endpoint URL in your ADF application. If you are using a Web Service Data Control(WSDC), you can do this in more than one ways. The following example illustrates how this can be done.At Design TimeIf the application workspace is in your control, you can quickly do this by updating the definition in DataControl.dcx file:Along with this, you will also need to change the endpoint in connections.xml. So invoke the Edit Connections dialog: Then, change the endpoint URL.At DeploymentAnother way to change is changing the endpoint at the ear level, at deployment. So when you select Deploy -> Application Server at the Application level, it will bring up a Deployment Configuration dialog, in which you can edit the WSDL URL:Also, change the Port URL:At Post DeploymentIf your need to change this post deployment, you can do it through Oracle Enterprise Manager. But for this, your application needs to be configured with a writable MDS repository. It is recommended you use a Database MDS store during deployment. So have your application configured (by having an entry in adf-config.xml) and server configured (by having a MDS store registered). Once done, you can configure the ADF Connection in EM for this application:Change the WSDL location here on 'Edit':Also, change the Port using Advance Connection Configuration:Change the Endpoint Address here:Apply Changes and you are done!

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