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  • Can't boot into windows7/ubuntu 12.04 after running boot-repair

    - by Rini
    I have installed Ubuntu 12.04 on my preinstalled windows 7 Sony vaio E series laptop following instructions here: http://www.linuxbsdos.com/2012/05/17/how-to-dual-boot-ubuntu-12-04-and-windows-7/ Everything went well and I am able to boot in to windows after complete installation of Ubuntu. Now following instructions on web I tried to add Ubuntu to my BIOS using Easy BCD (but forget to add windows 7 entry). As a result, I loose windows 7 OS and can't boot in to either OS then I successfully repaired windows 7 using recovery CD. Now my problem is that I can't reinstall Ubuntu 12.04 using Live CD it halts every time before disk partition step giving error. "ubi-partman crashed". "ubi-partman failed with exit code 141. further information may be found in /var/log/syslog. Do you want to try running this step again before continuing? If you do not, your installation may fail entirely or may be broken." and, any choice to continue will result in the same error. After that following some post solutions I ran boot-repair commands in terminal ( in Try Ubuntu mode) and got the following URL: http://paste.ubuntu.com/1206434/ Now, after restart I can't boot into either Windows or Ubuntu. Even any attempt to run Windows repair is failed and I got the message : 'No operating System found' I don't know what went wrong after running boot-repair command. Please help in solving this issue. Thanks and Regards, R Shukla

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  • How to partition Seagate FreeAgent GoFlex 2TB hard disk?

    - by balki
    Hi I bought a new Seagate 2TB external hard disk. I opened the drive's application in my virtual windows, did product registration using the application present in it. I have few questions on how best to use it. The drive by default has some files and folders - setup.exe, System Volume Information, USB 3.0 PC Card Adapter etc,. I copied all the files to my laptop. Is it safe to delete these files? It has a dash board for windows which allows to tune power options, test the drive etc. Will I be able to use the dash board if I put back all these files and mount on windows again? I want to partition and format the hard disk. Data I like to store is Around 10 to 20 GB Files - Virtual box images. Around 4GB Files - Dvd images. Other Movies and personal Files. What is the best filesystem to store very huge files like 10 to 20GB files. So that they are written and accessed fast also best uses the drive's capacity. If I leave one of the partition as ntfs and others to different files systems, will it be able to mount on windows and Will I be able to use the device's dash board? Note: I dont need any encryption for my data. Any other advice on using the hard disk is also welcome.

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  • The one feature that would make me invest in SSIS 2012

    - by Peter Larsson
    This week I was invited my Microsoft to give two presentations in Slovenia. My presentations went well and I had good energy and the audience was interacting with me. When I had some time over from networking and partying, I attended a few other presentations. At least the ones who where held in English. One of these was "SQL Server Integration Services 2012 - All the News, and More", given by Davide Mauri, a fellow co-worker from SolidQ. We started to talk and soon came into the details of the new things in SSIS 2012. All of the official things Davide talked about are good stuff, but for me, the best thing is one he didn't cover in his presentation. In earlier versions of SSIS than 2012, it is possible to have a stored procedure to act as a data source, as long as it doesn't have a temp table in it. In that case, you will get an error message from SSIS that "Metadata could not be found". This is still true with SSIS 2012, so the thing I am talking about is not really a SSIS feature, it's a SQL Server 2012 feature. And this is the EXECUTE WITH RESULTSETS feature! With this, you can have a stored procedure with a temp table to deliver the resultset to SSIS, if you execute the stored procedure from SSIS and add the "WITH RESULTSETS" option. If you do this, SSIS is able to take the metadata from the code you write in SSIS and not from the stored procedure! And it's very fast too. Let's say you have a stored procedure in earlier versions and when referencing that stored procedure in SSIS forced SSIS to call the stored procedure (which can take hours), to retrieve the metadata. Now, with RESULTSETS, SSIS 2012 can continue in milliseconds! This is because you provide the metadata in the RESULTSETS clause, and if the data from the stored procedure doesn't match this RESULTSETS, you will get an error anyway, so it makes sense Microsoft has provided this optimization for us.

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  • Getting MTP to work with a Galaxy tab 2 7.0?

    - by Wouter
    I'm trying to get MTP with the galaxy tab 2 7.0 working on my ubuntu installation. Such that I can access the files. I tried to do what is described here: http://www.omgubuntu.co.uk/2011/12/how-to-connect-your-android-ice-cream-sandwich-phone-to-ubuntu-for-file-access I however fail at executing one of the following commands mtp-detect | grep idVendor mtp-detect | grep idProduct This fails [20:42|0] $ mtp-detect | grep idVender Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 [20:44|0] $ mtp-detect | grep idProduct Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 Now my guess was was that the idVender is the same as the VID (04e8) and the idProduct is the same as PID (6860) Now I continued to work with those values and completed the tutorial. When finished I tried android-connect This returned fuse: bad mount point `/media/GalaxyTab': Transport endpoint is not connected Does anybody have a clue what to do? Also I want to note that when I connect my GalaxyTab 2 7.0 that I still get a pop-up of ubuntu that a device was connected. I also can still see the mapstructure, the problem however is is that all the folders have 0 bytes and do not have any subfolders. I can only see the folders in the root. ps. I also checked a similar question and tried what is described in this answer http://askubuntu.com/a/88630/27480

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  • Xfce gets really confused about session saving, etc

    - by Pointy
    I'm getting a new laptop running with 11.04 Ubuntu. I've got the xfce4 packages all installed, which is something I've had no problems with on any of my other machines. On this new laptop, however, though I can log in and use an xfce session without any problems, logging out of a session is problematic: I click the "Log out" widget from the panel and then "Log out" from its option dialog. Then the thing just sits there, not logging out. Subsequent attempts to open the "Log out" widget fail with an error about the session manager being busy. After maybe a minute or so, it logs out. Though I've got the "Save session" option checked in the log out dialog, xfce just makes a complete hash of the business. It does remember the applications that I had running, but it seems to forget about the window manager (!!) and the workspace configuration. I don't log in/out that often, and generally I don't care much about restarting applications, but the window manager being missing is of course pretty annoying. I like xfce because it's simple and unobtrusive and usually works pretty well. I've never experienced this, and I've got two other machines also running 11.04 with pretty much the same setup (straight Ubuntu install with xfce4 packages added). Is there some good way to diagnose stuff like that? edit — well I nuked my session cache, did an explicit save from the session widget, and now it works. Well, it doesn't save the workspace location for each client and instead opens them all up on the first workspace, but I think that may be because, in the session, xfwm4 is the last thing in the "Client" list, so before it's started all the other clients just pile up in the first (and only) workspace. I'm still curious about how exactly it gets so messed up. I certainly wasn't knowingly attempting anything fancy or unorthodox, though I may have done something fishy inadvertently.

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  • Oracle Vanquisher: A Data Center Optimization Adventure to Debut at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    Heat. Downtime. Site-wide outages. Legacy hardware. Security holes. These are all threats to your data center. What if you could vanquish them to simplify your IT and accelerate business innovation and growth? Find out how - play Oracle Vanquisher, a new data center optimization video game that will be showcased at Oracle OpenWorld (Hardware DEMOgrounds, Moscone South Hall).Playing Oracle Vanquisher, you'll be armed with a cool Oracle vacuum pack suit and a strategic IT roadmap. You'll thwart threats and optimize your data center to increase your company’s stock price and boost your company’s position. Of course, optimizing your data center is far more than a great game. For more information, visit the Oracle Optimized Data Center homepage or check out these targeted Oracle OpenWorld keynotes and sessions:KeynotesShift Complexity, with Oracle President Mark HurdMonday, October 1, 8:00 a.m. - 9:30 a.m.Moscone North, Hall DOracle Cloud Infrastructure and Engineered Systems: Fast, Reliable, Virtualized, with Oracle Executive Vice President John FowlerWednesday, October 3, 8:00 a.m. - 9:45 a.m.Moscone North, Hall DSessions Oracle Linux Oracle Optimized Solutions Oracle Solaris SPARC Servers Storage SPARC SuperCluster Oracle VM Server Virtualization Desktop Virtualization

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  • Is there a resource that explains the benefits of layered programming?

    - by P.Brian.Mackey
    Some developers I know favor what I would call a procedural programming style. I recognize that procedural programming has its uses, albeit not in the business application world of .NET programming. So let's say we have a winform application with a buttonclick event. The buttonclick handles everything from the UI configuration to the database call and data manipulation. So you end up with a method that is 100's of lines of code long. Outside the fact that this code can't be considered test-able for various reasons, this style of programming is fragile to change. I can talk bout OO, Anti-patterns, etc. The problem is that any distinct topic I can dream up requires a great deal of explanation to understand the potential benefits. Outside of finding a new job (lots of businesses program this way), how can I teach these kinds of developers how to write better code? Obviously we can't sit around a round table and discuss pro's and con's all day due to time constraints and real work that has to be done. Although, training and intense training is the only thing I can think of to fix these problems. Not to say I write perfect code, I most certainly do not. I do believe there are certain best practices that should be followed as a rule E.G. OO in the context of .NET. The most common excuse I hear is "we can't write code fast enough if we do it like that".

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  • Workaround: build FBX in XNA raise OutOfMemoryException

    - by Vitus
    If you try to add large FBX 3D model to the XNA project, and build it, you can get an OutOfMemoryException build error like following: Error    1    Building content threw OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.    at System.Collections.Generic.List`1.set_Capacity(Int32 value)    at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)    at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel`1.InsertRange(Int32 index, Int32 count)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexContent.InsertRange(Int32 index, IEnumerable`1 positionIndexCollection)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshBuilder.AddTriangleVertex(Int32 indexIntoVertexCollection)    at Microsoft.Xna.Framework.Content.Pipeline.MeshConverter.FillNodeWithInfoFromMesh(KFbxNode* fbxNode, String name, KFbxGeometryConverter* geometryConverter)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessInformationInNode(KFbxNode* fbxNode, String name, Boolean* partOfMainSkeleton, Boolean* warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessNode(ValueType parentAbsoluteTransform, NodeContent potentialParent, KFbxNode* fbxNode, Boolean partOfMainSkeleton, Boolean warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessNode(ValueType parentAbsoluteTransform, NodeContent potentialParent, KFbxNode* fbxNode, Boolean partOfMainSkeleton, Boolean warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)    at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)    //additional calls here …   My desktop PC have 8Gb RAM, and Visual Studio’s process devenv.exe use under 2Gb of it while build process (about 3.5-4Gb of RAM is always free). It’s obvious, that VS can’t address more than 2Gb of RAM, and when that limit is over, build process is fail. OS on my PC is Win x64,  so I “charge” devenv.exe by using editbin.exe utility – in the VS Command prompt I run following: editbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /LARGEADDRESSAWARE This command edits the image to indicate that the application can handle addresses larger than 2 gigabytes. After that FBX file successfully built! Of course, you must put proper path to devenv.exe, depend on your installation path. If you are on Win x86, you need to do additional action – more info here.   P.S.: although now you can build a bigger files, than usual, keep in mind, that XNA have some restrictions on vertex buffer size etc., depend on your current XNA project profile (Reach or HiDef). And if your model’s vertexbuffer size more than 64Mb (with Reach profile), that model can’t be built and raise an error.

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • Attend my Tech Ed 2014 session: Debugging Tips and Tricks

    - by Daniel Moth
    Just a week away, at Tech Ed 2014 NA in Houston Texas, I will be giving a demo presentation that you will not want to miss (assuming you code in Visual Studio). Add it to your calendar now: DEV-B352 Debugging Tips and Tricks in Visual Studio 2013 (link) Monday, May 12 1:15-2:30 PM, Room: General Assembly C As a developer, regardless of your programming language or the platform that you target, you use the debugger on a daily basis. Come to this all-demo session to learn how to make the most of the Visual Studio debugger, and hence be more productive and effective in your everyday development. We tour almost all of the debugger surface and many of its commands, throwing in tips and tricks as we go along, and also calling out what is brand new in the latest version of the debugger in Microsoft Visual Studio 2013. Whatever your experience level, you are guaranteed to leave with new knowledge of debugger features that you will want to use immediately when you are back at your computer!   I am also co-presenting another session later in the week. DEV-B313 Diagnosing Issues in Windows Phone 8.1 XAML Applications Using Visual Studio 2013 (link) Thursday, May 15 10:15-11:30 AM, Room: 340 Come to this demo-driven session to learn how to use the latest diagnostic tools in Visual Studio 2013 to make your Windows Phone 8.1 XAML apps reliable, fast, and efficient. Learn how to make the most of existing capabilities in the debugger as well as new debugging features for diagnosing correctness issues. Also, see the Visual Studio Performance and Diagnostics hub in action with its performance analysis tools for diagnosing CPU usage, memory usage, and energy consumption. The techniques covered in this session apply equally well for Windows Store apps as well as Windows Phone Store apps, so all your device development needs will be covered.   Links to both sessions from my Tech Ed speaker page. See you there! Comments about this post by Daniel Moth welcome at the original blog.

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  • CodePlex Daily Summary for Friday, November 09, 2012

    CodePlex Daily Summary for Friday, November 09, 2012Popular ReleasesPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...MySQL Tuner for Windows: 0.3: Welcome to the third beta of MySQL Tuner for Windows! This release fixes bugs in the displaying of numbers, and a crash that occurred due to the program incorrectly closing and disposing of resources, Be warned that there will be bugs in this release, so please do not use on production or critical systems. Do post details of issues found to the issue tracker, and I will endeavour to fix them, when I can. I would love to have your feedback, and if possible your support! Requirements Microso...SharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.GL2DX (OpenGL to DirectX Wrapper Library): GL2DX Release 1: The first release contains all source code for the GL2DX library and source code for the sample project demonstrating how to use the library for a Direct3D / XAML hybrid Windows 8 application.WCF y Net remoting en el famoso ejemplo HOLA MUNDO: Ejemplo: Versión liberadaD3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.3: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.3 For detailed release notes check the release notes. TypeScript supportWrite your code in a ...MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesFoxyXLS: FoxyXLS Releases: Source code and samplesHTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.Window Manager: Window Manager 1.0: First releaseProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...Launchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...New Projects.NET Data Export Examples: This project is created to export data in C#,VB.NET from database,listview,command to PDF, Word,Excel,RTF,Html,XML,Access,DBF,SQL Script,SYLK,DIF,CSV,Clipboardb9b18a35-a80a-440c-bb8c-195be0225cfa: b9b18a35-a80a-440c-bb8c-195be0225cfaBudget Monkey: Personal Budgeting and Expense Tracking Application - ASP.Net MVC 4 - LINQ - Sql Server ClassLibrary5: ?0?????ORM ??:http://www.cnblogs.com/wushilonng/archive/2011/11/21/2257657.html ??????????????.CodeTextBox: CodeTextBox is a Windows Forms control for colorizing code while you are typing in the text box.Content Management System: web projectCopperfield: Copperfield is an extensibility framework built around contextual awareness. It is intended to be used in combination with one's DI / IoC framework of choice.Cyfuscator: This project show how create your own obfuscator for application .net, as a protection source codeData Browser: The Data Browser is a Windows 8 application that provides a great way to navigate and explore data (ODATA, RDF, ATOM, RDFa) published on the web. DevTask: Dev Task With MVC 4 and EF5DVB Viewer EPG Update Script: DVB Viewer EPG Update ScriptFcompress: Fcompress est un programme de compression simple, rapide et efficace de texte (mots). Programme conçu pour Eurêmaths, groupe Europole.Fdecompress: Fdecompress sert à décomprimer tout mot ou texte comprimer avec Fcompress.Hiren's Boot CD Program Launcher (Unicode support): Hiren's Boot CD Program Launcher (Unicode support)Image Gallery for WPF: A simple image gallery controlIMDb API: C# Class for grabbing data from the IMDb website.License Migration Live@edu Exchange to Office 365 A2: Only a little help to change the licenses after migration from Live@edu to Office 365MvcMSFootballManager: ASP MVC3 self-trainingNage: .NET Agent-based evolution frameworkOE NIK szakirány féléves: Féléves feladat.Office365 Helper: Office365 Helper is a collection of classes and methods to assist in administering and developing solutions for SharePoint online.Powershell Depo: This a collection of Powershell scripts that are collected and modified from anywhere and everywhere. Feel free to download whatever you need.Proejct13251109: sssProject13271109: sdfgdRemotableViewModel: The RemotableViewModel (RVM) library allows sharing of ViewModels accross process boundaries following the Model-View-ViewModel (MVVM) pattern.ScriptEngine: ScriptEngine for C#, JavaScript, VB. The ScriptEngine enables perform script snippets/files. In addition, the scripts can be cached.Shibboleth IdP Loader for ADFS: A PowerShell script to load Shibboleth federation IdPs as ADFS trusted claims providerSparklings: Game in which you change sparklings abilities using spots of light to help them reach the exit.Stala - Auto-update essentials: C# library and examples for event driven auto-updates without predefined graphical components/windows. Works with MSI packages and installer over web/intranet.STeaL : stealed functionarities from STL: STeaL is a .NET class library implemented with C# and enables you to use STL functionarities. especially, various of IList<T> extensions included.TechQueue: A series of Projects and code which are described in the blog http://techqueue.wordpress.comtesttom11082012git03: fsatesttom11082012tfs02: dsToyunda Phone: A simple searchable list of the songs available at the Karaoke rooms in the Epitanime event ran by students at the school named Epita in Paris.WebSearch.Net: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. Win8Controls: This project contains XAML based calendar control for WinRT / Windows Store Style application.WindowsCommonStorage: windows common storage

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  • Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More

    - by ETC
    Google Chrome has rolled out a new update that includes a host of improves such as easier to navigate menus, encrypted password syncing, over all speed improvements, Flash sandboxing, and more. Google Chome’s new update has a host of subtle but powerful improvements. The browser is faster, the security is improved thanks the addition of encrypted password syncing and sandboxing of the integrated flash player, and the settings menu has been restructured and cleaned up for easy navigation. Check out the video above to take a peek at some of the changes or hit up the link below to read more. Speedier, Simpler, and Safer: Chrome’s Basics Get Even Better [The Official Google Blog] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • Auto update for application hosted on multiple servers on cloud

    - by mots_g
    I'm working on an application which will run on multiple Amazon EC2 instances. I wish to incorporate auto update feature for my application. The updater should update all the Ec2 instances. Also, there is a central server which governs the creation/termination of EC2 instances as per load. The central server creates a EC2 new instance from a pre-configured custom AMI (custom image which has our application pre-installed). Also, once there is an update, the pre-configured AMI needs to be updated too else it would create new instances which are not updated. Should the central server notify all the ec2 instances for an update and then the instances update themselves?Or should the application on Ec2 instance have a check for periodically updating themselves? Also how should the Amazon custom AMI be updated? Should a new instance be created from it, updated and then a new AMI be re-created and then new images be created from this AMI? What is the best way to incorporate an auto update feature for this architecture? The central server is written in Java and the application running on the cloud is written in C++. Is there a good framework available that can be used for this architecture? Please let me know on what I could be missing in the design and how it would help me to have a nice, extensible and fail safe auto update architecture. Thanks

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  • unit/integration testing web service proxy client

    - by cori
    I'm rewriting a PHP client/proxy library that provides an interface to a SOAP-based .Net webservice, and in the process I want to add some unit and integration tests so future modifications are less risky. The work the library I'm working on performs is to marshall the calls to the web service and do a little reorganizing of the responses to present a slightly more -object-oriented interface to the underlying service. Since this library is little else than a thin layer on top of web service calls, my basic assumption is that I'll really be writing integration tests more than unit tests - for example, I don't see any reason to mock away the web service - the work that's performed by the code I'm working on is very light; it's almost passing the response from the service right back to its consumer. Most of the calls are basic CRUD operations: CreateRole(), CreateUser(), DeleteUser(), FindUser(), &ct. I'll be starting from a known database state - the system I'm using for these tests is isolated for testing purposes, so the results will be more or less predictable. My question is this: is it natural to use web service calls to confirm the results of operations within the tests and to reset the state of the application within the scope of each test? Here's an example: One test might be createUserReturnsValidUserId() and might go like this: public function createUserReturnsValidUserId() { // we're assuming a global connection to the service $newUserId = $client->CreateUser("user1"); assertNotNull($newUserId); assertNotNull($client->FindUser($newUserId); $client->deleteUser($newUserId); } So I'm creating a user, making sure I get an ID back and that it represents a user in the system, and then cleaning up after myself (so that later tests don't rely on the success or failure of this test w/r/t the number of users in the system, for example). However this still seems pretty fragile - lots of dependencies and opportunities for tests to fail and effect the results of later tests, which I definitely want to avoid. Am I missing some options of ways to decouple these tests from the system under test, or is this really the best I can do? I think this is a fairly general unit/integration testing question, but if it matters I'm using PHPUnit for the testing framework.

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Linux Journal Best Virtualization Solution Readers' Choice 2012

    - by Chris Kawalek
    I'm proud to report that in the latest issue of Linux Journal their readers named Oracle VM VirtualBox the "Best Virtualization Solution" for 2012. We're excited to receive this honor and want to thank Linux Journal and their readers for recognizing us!  This is the latest award won by Oracle VM VirtualBox, following a 2011 Bossie Award (best open source software) from InfoWorld, a 2012 Readers' Choice award from Virtualization Review, and several others. These awards help us know that people are using Oracle VM VirtualBox in their day to day work and that it's really useful to them. We truly appreciate their (your!) support. If you already use Oracle VM VirtualBox, you will know all this. But, just in case you haven't tried it yet, here's a few reasons you should download it: Free for personal use and open source. You can download it in minutes and start running multiple operating systems on your Windows PC, Mac, Oracle Solaris system, or Linux PC. It's fast and powerful, and easy to install and use. It has in-depth support for client technologies like USB, virtual CD/DVD, virtual display adapters with various flavors of 2D and 3D acceleration, and much more. If you've ever found yourself in a situation where you were concerned about installing a piece of software because it might be too buggy, or wanted to have a dedicated system to test things on, or wanted to run Windows on a Mac or Oracle Solaris on a PC (or hundreds of other combinations!), or didn't want to install your company's VPN software directly on your home system, then you should definitely give Oracle VM VirtualBox a try. Once you install it, you'll find a myriad of other uses, too. Thanks again to the readers of Linux Journal for selecting Oracle VM VirtualBox as the Best Virtualization Solution for 2012. If you'd like to read the whole article, you can purchase this month's issue over at the Linux Journal website. -Chris

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  • Problems compiling with Quickly

    - by espectalll123
    Welcome to another of my questions about compiling! :P So, after days of stress trying to compile my app, first manually, after porting the project to Quickly, I decided to create the project from scratch using this time Quickly. Now I've finished the app, it works great using quickly run and I haven't added any new file, just removed, replaced or modified. But it can't be compiled using quickly package --verbose --extras... why, if there doesn't seems to be errors related with my project? The fail happens because python-mkdebian doesn't haves enough parameters to work. The terminal output (in Spanish): running install_egg_info Writing /tmp/tmpsT6Pms/virtuam-0.1.egg-info WARNING: the following files are not recognized by DistUtilsExtra.auto: help/C/figures/icon.png help/C/index.page help/C/preferences.page help/C/topic1.page virtuam.desktop.in Traceback (most recent call last): File "/usr/bin/python-mkdebian", line 368, in <module> egg = get_egg_info() File "/usr/bin/python-mkdebian", line 35, in get_egg_info k, v = l.strip().split(': ', 1) ValueError: need more than 1 value to unpack Ha ocurrido un error al crear el paquete Debian ERROR: no se puede crear o actualizar paquete ubuntu Error: la orden package ha fallado Cancelando

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Wireless not detected on an hp Pavilion g6

    - by Earl Larson
    I just bought an HP Pavilion g6 laptop and I installed Natty Narwhal alongside Windows 7. In Windows 7, my WiFi works perfect but in Ubuntu it absolutely (no matter what I do) won't detect my home WiFi network. Here is the output of "lspci": earl@ubuntu:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge 00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 42) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200] 01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 03:00.0 Network controller: Ralink corp. Device 5390 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5209 (rev 01) earl@ubuntu:~$

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  • An Interesting Perspective on Oracle's Mobile Strategy

    - by Carlos Chang
    Oracle’s well known for being an acquisitive company. On average, I think we acquire about 1 company a month. (don’t quote me, I didn't run the numbers)  With all the excitement around mobile, mobile and wait for it… mobile, well, you know...what' s up with that? Well, just to be clear and quote Schultz from Hogan's Heroes "I know nothing! Nothing! "  But I did recently run across this blog by Kevin Benedict over at mobileenterprisestrategies.com covering this very topic, Oracle Mobility Emerges Prepared for the Future,  a little (fair use) snippet here:"History, however, may reward Oracle's patience.  While veteran mobile platform vendors (including SAP) have struggled to keep up with the fast changing market, R&D investment requirements, the fickle preferences of mobile developers, and the emergence of cloud-based mobile services, Oracle has kept their focus on supporting mobile developers with integration services and tools that extend their solutions out to mobile apps.”It’s an interesting read, and I would encourage you to check it out here.   BTW, if you’re a Twitter user, follow our new account @OracleMobile To the first ten thousand followers, I bequeath you my sincere virtual thanks and gratitude. :)  For the dedicated mobile blog, go to blogs.oracle.com/mobile.

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  • CodePlex Daily Summary for Saturday, October 26, 2013

    CodePlex Daily Summary for Saturday, October 26, 2013Popular ReleasesEvent-Based Components AppBuilder: AB3.AppDesigner.57.10: Iteration 57.10 (Redesign): Edit of wire points for complex wires with N points redesigned. Nice side effect because of new design: Now the related wire segment and arrow moves as well! Improved: WireDecoratorMoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1Gac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.5.5.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Add 1 demos Editor.Toolstrip.Document Added new features GuiDocumentViewer and GuiDocumentLabel is editable like an RichTextEdit control.Emptycanvas: Emptycanvas v21: Maintenant plusieurs lumières possibles.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Media Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...New ProjectsASP.NET Web 2.0 Project: This is a project for a simple ASP.NET page that takes in two numbers and displays their sum - part of practical work for online MSc course, Herts University.CJQ: Internet information collectorCppUtility: Originally Function and Bind to make more people could be aware, then became CppUtility, a supplement to the existing STL library.DruDot CMS: The Project is a attempt to create a .Net CMS in parallel line to Drupal in PHP EventBrokR (Event broker): Event Broker - Publish and Take asynchronous event from multiple consumersHP Agile Management Lite: HP Agile Management LiteJohnny's Web Browser: wb aka Johnny's Web Browser is a free and open source web-browser that implement .NET framework classes only. Works with all Windows version with .NET frameworkKingSurvival: King Survival Game - examples for High-Quality Programming Code and Spaghetti codeNow We're Talking - BizTalk automated testing framework: The NWT framework for BizTalk allows developpers to automate testing of business processes, based on detailed scenarios.Pescar2013Shop: Proyecto basico de electrodomesticos.Pescar2013ShopLucasEzequielAyrton: asdasdasdasdsdadPescar2013Shop-MatiasyMaru: Página web de electrodomésticos.ProConfig: This is a project for Professional Project Configuration, which is based on .NET reflection.Regional Map for AWS / Amazon Cloud VPC: RegionalMap for Amazon Web Services creates an graphical overview of your VPC configuration of a region. Sams Simple Calculator: Sams Simple CalculatorSharePoint 2013 - Set App Master Page: Simple powershell script for setting a SharePoint 2013 app master page urlSimpleParser: Simple one pass parser that finds a words in text.SudokuConsoleApp: Sample C# console application solving sudoku with recursive algorithm.Team[ORC]: Simple Web Application Movies RoomTFS Event Manager: Allows you to manage Team Foundation Server event subscriptions as well as help troubleshoot event job processing.Wechat Dot Net: .NET based utility for Wechat platformWindows Phone Title Localization Tool: Windows Phone Tile Localization Tool is a Visual Studio extension that helps to generate and manage title and tile title resource dllsWPF TextBox provides only digits input: You can select what type of input you need - normal, only digits or digits with decimal point.wsscMarvelHeroes2013: This is the project related to module Web Scripting and Application Development, a web 2.0 site about Marvel's superheroes.

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  • Convert MP3 to AAC,FLAC to AAC (.NET/C#) FREE :)

    - by PearlFactory
    So I was tasked with looking at converting 10 million tracks from mp3 320k to AAC and also Converting from mp3 320k to mp3 128k After a bit of hunting around the tool you need to use is FFMPEG Download x64 WindowsAlso for the best results get the Nero AACEncoder Download Now the command line STEP 1(From Flac)ffmpeg -i input.flac -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aor (From mp3)ffmpeg -i input.mp3 -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of output.m4aNow the output.m4a is a intermediate state that we now put a ACC wrapper on via FFMpeg STEP 2ffmpeg -i output.m4a -vn -acodec copy final.aacDone :) There are a couple of options with the FFMPEG library as in we can look at importing the librarys and manipulation the API for the direct result FFMPEG has this support. You can get the relevant librarys from HereThey even have the source if you are that keen :-)In this case I am going to wrap the command lines into c# external process threads.( For the app that i am building to convert the 10 million tracks there is a complex multithreaded app to support this novel code )//Arrange Metadata about Call Process myProcess = new Process();ProcessStartInfo p = new ProcessStartInfo();string sArgs = string.format(" -i {0} -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of {1}",inputfile,outputfil) ; p.FileName = "ffmpeg.exe" ; p.CreateNoWindow = true; p.RedirectStandardOutput = true; //p.WindowStyle = ProcessWindowStyle.Normal p.UseShellExecute = false;//Execute p.Arguments = sArgs; myProcess.StartInfo = p; myProcess.Start(); myProcess.WaitForExit();//Write details about call  myProcess.StandardOutput.ReadToEnd();Now in this case we would execute a 2nd call using the same code but with different sArgs to put the AAC wrapper on the m4a file. Thats it. So if you need to do some conversions of any kind for you ASP.net sites/apps this is a great start and super fast.. With conversion times of around 2-3 seconds all of this can be done on the fly:-)Justin Oehlmannref : StackOverflow.com

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  • Form Validation Options

    The steps involved in transmitting form data from the client to the Web server User loads web form. User enters data in to web form fields User clicks submit On submit page validates fields using JavaScript. If validation errors are found then the validation script stops the browser from canceling posting the data to the web server and displays error messages as needed. If the form passes the data validation process then the browser will URL encode the values of every field and post it to the server.  The server reads the posted data from the query string and then again validates the data just to ensure data consistency and to prevent any non-validated data because JavaScript was turned off on the clients browser from being inserted in to a database or passed on to other process. If the data passes the second validation check then the server side code will continue with the requested processes. In my opinion, it is mandatory to validate data using client side and server side validation as a fail over process. The client side validation allows users to correct any error before they are sent to the web server for processing, and this allows for an immediate response back to the user regarding data that is not correct or in the proper format that is desired. In addition, this prevents unnecessary interaction between the user and the web server and will free up the server over time compared to doing only server side validation. Server validation is the last line of defense when it comes to validation because you can check to ensure the user’s data is correct before it is used in a business process or stored to a database. Honestly, I cannot foresee a scenario where I would only want to use one form of validation over another especially with the current cost of creating and maintaining data. In my opinion, the redundant validation is well worth the overhead.

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  • In the days of modern computing, in 'typical business apps' - why does performance matter?

    - by Prog
    This may seem like an odd question to some of you. I'm a hobbyist Java programmer. I have developed several games, an AI program that creates music, another program for painting, and similar stuff. This is to tell you that I have an experience in programming, but not in professional development of business applications. I see a lot of talk on this site about performance. People often debate what would be the most efficient algorithm in C# to perform a task, or why Python is slow and Java is faster, etc. What I'm trying to understand is: why does this matter? There are specific areas of computing where I see why performance matters: games, where tens of thousands of computations are happening every second in a constant-update loop, or low level systems which other programs rely on, such as OSs and VMs, etc. But for the normal, typical high-level business app, why does performance matter? I can understand why it used to matter, decades ago. Computers were much slower and had much less memory, so you had to think carefully about these things. But today, we have so much memory to spare and computers are so fast: does it actually matter if a particular Java algorithm is O(n^2)? Will it actually make a difference for the end users of this typical business app? When you press a GUI button in a typical business app, and behind the scenes it invokes an O(n^2) algorithm, in these days of modern computing - do you actually feel the inefficiency? My question is split in two: In practice, today does performance matter in a typical normal business program? If it does, please give me real-world examples of places in such an application, where performance and optimizations are important.

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  • Configuring Transmission for faster download

    - by Luis Alvarado
    I have tested on the same PC with the same torrent/magnet links the following Torrent Clients: Transmission Ktorrent Deluge qBittorrent Vuze After 7 days of testing I noticed that the only one that took longer to start downloading and to keep an optimum/max download speed was Transmission. It was the slowest of them all to download the same torrents or magnet links which I tested 8 torrents and 4 magnet links from different sites and the one that took the most to start downloading or start after a pause/resume event. The other 4 just took less than 2 seconds for example to start downloading and to download the same content between 50% less time to 80% less time. I think that Transmission has the same capabilities about downloading/resuming than the other torrent clients but it may be because of some configuration I need to do to get the same speed and effect than the others. In my tests all torrent clients were tested with their default configurations. No changes were made. They were tested on the same PC, with the same network connection in the same time periods. So I am thinking that Transmission just needs a little bit of configuration tunning. I also set the ports for use to the same one for each. Checked the router for any blocking and anything related to the network. What options can I change to make it so Transmission resumes a download faster (grabs the seeds faster) and keeps a fast download all the time (Stays with the seeds that offer the best connection for example). Both of which by the look of it are features that the rest of the torrent clients do already.

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