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  • wglCreateContext in C# failing but not in managed C++

    - by SeeR
    I'm trying to use opengl in C#. I have following code which fails with error 2000 ERROR_INVALID_PIXEL_FORMAT First definitions: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr GetDC(IntPtr hWnd); [StructLayout(LayoutKind.Sequential)] public struct PIXELFORMATDESCRIPTOR { public void Init() { nSize = (ushort) Marshal.SizeOf(typeof (PIXELFORMATDESCRIPTOR)); nVersion = 1; dwFlags = PFD_FLAGS.PFD_DRAW_TO_WINDOW | PFD_FLAGS.PFD_SUPPORT_OPENGL | PFD_FLAGS.PFD_DOUBLEBUFFER | PFD_FLAGS.PFD_SUPPORT_COMPOSITION; iPixelType = PFD_PIXEL_TYPE.PFD_TYPE_RGBA; cColorBits = 24; cRedBits = cRedShift = cGreenBits = cGreenShift = cBlueBits = cBlueShift = 0; cAlphaBits = cAlphaShift = 0; cAccumBits = cAccumRedBits = cAccumGreenBits = cAccumBlueBits = cAccumAlphaBits = 0; cDepthBits = 32; cStencilBits = cAuxBuffers = 0; iLayerType = PFD_LAYER_TYPES.PFD_MAIN_PLANE; bReserved = 0; dwLayerMask = dwVisibleMask = dwDamageMask = 0; } ushort nSize; ushort nVersion; PFD_FLAGS dwFlags; PFD_PIXEL_TYPE iPixelType; byte cColorBits; byte cRedBits; byte cRedShift; byte cGreenBits; byte cGreenShift; byte cBlueBits; byte cBlueShift; byte cAlphaBits; byte cAlphaShift; byte cAccumBits; byte cAccumRedBits; byte cAccumGreenBits; byte cAccumBlueBits; byte cAccumAlphaBits; byte cDepthBits; byte cStencilBits; byte cAuxBuffers; PFD_LAYER_TYPES iLayerType; byte bReserved; uint dwLayerMask; uint dwVisibleMask; uint dwDamageMask; } [Flags] public enum PFD_FLAGS : uint { PFD_DOUBLEBUFFER = 0x00000001, PFD_STEREO = 0x00000002, PFD_DRAW_TO_WINDOW = 0x00000004, PFD_DRAW_TO_BITMAP = 0x00000008, PFD_SUPPORT_GDI = 0x00000010, PFD_SUPPORT_OPENGL = 0x00000020, PFD_GENERIC_FORMAT = 0x00000040, PFD_NEED_PALETTE = 0x00000080, PFD_NEED_SYSTEM_PALETTE = 0x00000100, PFD_SWAP_EXCHANGE = 0x00000200, PFD_SWAP_COPY = 0x00000400, PFD_SWAP_LAYER_BUFFERS = 0x00000800, PFD_GENERIC_ACCELERATED = 0x00001000, PFD_SUPPORT_DIRECTDRAW = 0x00002000, PFD_DIRECT3D_ACCELERATED = 0x00004000, PFD_SUPPORT_COMPOSITION = 0x00008000, PFD_DEPTH_DONTCARE = 0x20000000, PFD_DOUBLEBUFFER_DONTCARE = 0x40000000, PFD_STEREO_DONTCARE = 0x80000000 } public enum PFD_LAYER_TYPES : byte { PFD_MAIN_PLANE = 0, PFD_OVERLAY_PLANE = 1, PFD_UNDERLAY_PLANE = 255 } public enum PFD_PIXEL_TYPE : byte { PFD_TYPE_RGBA = 0, PFD_TYPE_COLORINDEX = 1 } [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern int ChoosePixelFormat(IntPtr hdc, [In] ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern bool SetPixelFormat(IntPtr hdc, int iPixelFormat, ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("opengl32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr wglCreateContext(IntPtr hDC); And now the code that fails: IntPtr dc = Win.GetDC(hwnd); var pixelformatdescriptor = new GL.PIXELFORMATDESCRIPTOR(); pixelformatdescriptor.Init(); var pixelFormat = GL.ChoosePixelFormat(dc, ref pixelformatdescriptor); if(!GL.SetPixelFormat(dc, pixelFormat, ref pixelformatdescriptor)) throw new Win32Exception(Marshal.GetLastWin32Error()); IntPtr hglrc; if((hglrc = GL.wglCreateContext(dc)) == IntPtr.Zero) throw new Win32Exception(Marshal.GetLastWin32Error()); //<----- here I have exception the same code in managed C++ is working HDC dc = GetDC(hWnd); PIXELFORMATDESCRIPTOR pf; pf.nSize = sizeof(PIXELFORMATDESCRIPTOR); pf.nVersion = 1; pf.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_SUPPORT_COMPOSITION; pf.cColorBits = 24; pf.cRedBits = pf.cRedShift = pf.cGreenBits = pf.cGreenShift = pf.cBlueBits = pf.cBlueShift = 0; pf.cAlphaBits = pf.cAlphaShift = 0; pf.cAccumBits = pf.cAccumRedBits = pf.cAccumGreenBits = pf.cAccumBlueBits = pf.cAccumAlphaBits = 0; pf.cDepthBits = 32; pf.cStencilBits = pf.cAuxBuffers = 0; pf.iLayerType = PFD_MAIN_PLANE; pf.bReserved = 0; pf.dwLayerMask = pf.dwVisibleMask = pf.dwDamageMask = 0; int ipf = ChoosePixelFormat(dc, &pf); SetPixelFormat(dc, ipf, &pf); HGLRC hglrc = wglCreateContext(dc); I've tried it on VIsta 64-bit with ATI graphic card and on Windows XP 32-bit with Nvidia with the same result in both cases. Also I want to mention that I don't want to use any already written framework for it. Can anyone show me where is the bug in C# code that is causing the exception?

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  • Good structure of IT / programmer CV

    - by tomas
    Hi, company where I applied for a job requires a very detailed CV mainly of programming languages, frameworks, technology. My CV have 3 pages but for this company is not enough detailed. ;) What structure have your CV in programming languages, frameworks, technology, third-party libraries? Any sample of good structured CV. (as pdf file) Of course I had used the google but I found a dozen same old things. I would like have someting orignal and fresh. Any inspiration? I do not know what to write for example C #. C# OOP, delagate, event, generic, LINQ other WPF control, data template, converter, style, triggers..? Prims, Caliburn, MEF ? Also which skills from OS, IDE, util is suitably to have in CV. I would’t have a 10 pages CV or have bad and immense structure of CV. Sory for my english

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  • Is there a quasi-standard set of attributes to annotate thread safety, immutability etc.?

    - by Eugene Beresovksy
    Except for a blog post here and there, describing the custom attributes someone created, but that do not seem to get any traction - like one describing how to enforce immutability, another one on Documenting Thread Safety, modeling the attributes after JCIP annotations - is there any standard emerging? Anything MS might be planning for the future? This is something that should be standard, if there's to be any chance of interoperability between libraries concurrency-wise. Both for documentation purposes, and also to feed static / dynamic test tools. If MS isn't doing anything in that direction, it could be done on CodePlex - but I couldn't find anything there, either. <opinion>Concurrency and thread safety are really hard in imperative and object-languages like C# and Java, we should try to tame it, until we hopefully switch to more appropriate languages.</opinion>

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  • Software development, basics of design, conventions and scalability

    - by goce ribeski
    I need to improve my programming skills in order to achieve better scalability for the software I'm working on. Purpose is to learn the rules of adding new modules and features, so when it comes to maintaining existing ones there is some concept. So, I'm looking for a good book, tutorial or websites where I can continue to read about this. Currently, what I know and what I do is: to design relational database(3NF), make separate class for each table put that in MVC implement modular programming ...write code and hope for the best... I presume that next things I need to learn more deeply are: programming codex(naming, commenting, conventions...), organize functions building interfaces organizing custom made libraries, organizing API that I'm using, documenting, team work... ... At last what my job is, it does't need to affect your answer, PHP CodeIgniter developer.

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  • Why is it always "what language should I learn next" instead of "what project should I tackle next"?

    - by MikeRand
    Hi all, Why do beginning programmers (like me) always ask about the next language they should learn instead of asking about the next project to tackle? Why did Eric Raymond, in the "Learn How To Program" section of his "How To Become A Hacker" essay, talk about the order in which you should learn languages (vs. the order in which you should tackle projects). Do beginning carpenters ask "I know how to use a hammer ... should I learn how to use a saw or a level next?" I ask because I'm finding that almost any meaningful project I'm interested in tackling (e.g. a web app, a set of poker analysis tools) requires that I learn just enough of a multitude of languages (Python, C, HTML, CSS, Javascript, SQL) and frameworks/libraries (wxPython, tkinter, Django) to implement them. Thanks, Mike

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  • Upgrade from 10.10 to 11.04

    - by hemanta pathak
    On doing an upgrade from 10.10. to 11.04 using Upgrade Manager everything works fine. But on installing a software that bundle its owns runtime environment( loader and system files) and installs the custom runtime ( basically loader) in the location where the native one resides, the above mentioned upgrade fails.(Upgrade starts and after sometime it encounters an error and aborts.) Basically , /usr/bin/dpkg throws up an error on being unable to locate a system shared library in the aforesaid third party runtime folder ( /usr/bin/dpkg should not search the third party runtime folder.Instead it should look at the system default folder) But if we remove the installed third party loader from the default system location /lib and place it in some other location , the upgrade problem goes away. This makes me believe /usr/bin/dpkg invokes(loads) the wrong loader and as such goes looking for the dependent libraries in the third party folder. Can someone take a look at this ? is there some bug with dpkg

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  • Simple Windows.Forms binding is failing using framework 4.0.

    - by jyoung
    This works under the .net framework 3.5 client. This fails under the .net framework 4.0 client. Was I doing something that was illegal under 3.5 but just happened to work, or is this a bug? Note that in my project 'PropInt' does not raise change events so using ctx[obj1.PropObj2, "PropInt"] is not an option. public class Obj1 { public Obj2 PropObj2 { get; set; } public Obj1() { PropObj2 = new Obj2(); } } public class Obj2 { public int PropInt { get; set; } } static class Program { [STAThread] static void Main() { var ctx = new BindingContext(); var obj1 = new Obj1(); var x1 = ctx[obj1, "PropObj2.PropInt"]; } }

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  • Game Patching Mac/PC

    - by Centurion Games
    Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new install shield for the game that includes the updated files, hope you can read a valid registry key to point to the right directory, and overwrite files? If so how does that translate over to Mac where the game is normally just distributed as straight up .app file? Is there a better approach than the above for an already released product? (Assuming direct sells, and not through a marketplace that features auto-updating like Steam.) Are there any off the shelf auto-updater type libraries that could also be easily integrated with a C/C++ code base even after a game has been shipped to make this a lot simpler, and that are cross platform? Also how do auto-updaters work with new OS's that want applications and files digitally signed?

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  • How to market yourself as a software developer?

    - by karlphillip
    I have noticed that this is a frequent issue among younglings from technical areas such as ours. In the beginning of our careers we simply don't know how to sell ourselves to our employers, and random guy #57 (who is a programmer, but not as good as you - technically) ends up getting a raise/promotion just because he knows how to communicate and market himself better than you. Many have probably seen this happen in the past, and most certainly many more will in the future. What kind of skill/ability (either technical, or of other nature) do you think is relevant to point out when doing a job interview or asking for a raise, besides listing all the programming languages and libraries you know?

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  • XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

    - by Peteyslatts
    I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and Framework.Storage. (As a side question, will this be problematic later?) The problem I'm having now is that in my Game1.cs file, I have imported all of the XNA.Framework libraries, and when I try and create instances of any of the following classes, an error pops up saying VisualStudio can't find them: AudiEngine, WaveBank, SoundBank, and Cue. I have googled around for a while, and the only solution I saw was to import Microsoft.Xna.Framework.Xact, but this doesn't seem to exist for me. Any help is much appreciated, Thanks Peter.

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  • How To Upgrade Wine from 1.2 to 1.5 in Maverick 10.10

    - by Subhash
    I am using Maverick Meerkat (10.10). It has Wine 1.2. I followed the instructions at WinHQ for updating wine. In Synaptic Package Manager, the highest version I get now for upgrading is 1.3, not 1.5. How can I get upgrade to Wine 1.5? I do not want to upgrade the Ubuntu version. It seems that some of the supporting libraries such as lib6 are old. I would like to know how I can update them so as to make Wine 1.5 available.

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  • What algorithms would suit image colour summarization? [on hold]

    - by codecowboy
    I would like to analyse a set of hundreds of thousands of product images (clothing, electronic goods etc) and retrieve the dominant colours in each. I'm only interested in the top 3 or 4 colours. The aim is to achieve a degree of certainty that x image is mostly red or image y is mostly orange and blue. The images are likely to be colour jpegs of reasonable quality and approximately 100kb in size. I would like to use C# and the solution should run on a Linux server, preferably using open source libraries. What image processing algorithms or techniques might help me achieve this?

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • Variable lenght arguments in log4cxx LOG4CXX_ macros

    - by Horacio
    I am using log4cxx in a big C++ project but I really don't like how log4cxx handles multiple variables when logging: LOG4CXX_DEBUG(logger, "test " << var1 << " and " << var3 " and .....) I prefer using printf like variable length arguments: LOG4CXX_DEBUG(logger, "test %d and %d", var1, var3) So I implemented this small wrapper on top of log4cxx #include <string.h> #include <stdio.h> #include <stdarg.h> #include <log4cxx/logger.h> #include "log4cxx/basicconfigurator.h" const char * log_format(const char *fmt, ...); #define MYLOG_TRACE(logger, fmt, ...) LOG4CXX_TRACE(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_DEBUG(logger, fmt, ...) LOG4CXX_DEBUG(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_INFO(logger, fmt, ...) LOG4CXX_INFO(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_WARN(logger, fmt, ...) LOG4CXX_WARN(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_ERROR(logger, fmt, ...) LOG4CXX_ERROR(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_FATAL(logger, fmt, ...) LOG4CXX_FATAL(logger, log_format(fmt, ## __VA_ARGS__)) static log4cxx::LoggerPtr logger(log4cxx::Logger::getRootLogger()); int main(int argc, char **argv) { log4cxx::BasicConfigurator::configure(); MYLOG_INFO(logger, "Start "); MYLOG_WARN(logger, log_format("In running this in %d threads safe?", 1000)); MYLOG_INFO(logger, "End "); return 0; } const char *log_format(const char *fmt, ...) { va_list va; static char formatted[1024]; va_start(va, fmt); vsprintf(formatted, 1024, fmt, va); va_end(va); return formatted; } And this works perfectly but I know using that static variable (formatted) can become problematic if I start using threads and each thread logging to the same place. I am no expert in log4cxx so I was wondering if the LOG4CXX macros are handling concurrent thread access automatically? or do I have to implement some sort of locking around the log_format method? something that I wan't to avoid due to performance implications. Also I would like to ask why if I replace the vsprintf inside the log_format method with vsnprintf (that is more secure) then I get nothing printed? To compile and test this program (in Ubuntu) use : g++ -o loggertest loggertest.cpp -llog4cxx

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  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

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  • Override bits of a CSS class while inline?

    - by larryq
    I have an html img that is being styled by a CSS class. I would like to override the width and height values used in that class under some circumstances. I'm building this img tag using something called a TagBuilder class, provided by Microsoft for the .Net system, which allows developers to assign attributes to an html element. In this case a CSS class has been assigned to the img tag, and I can assign width and height attributes individually, but they're not taking precedence over the values set in the CSS class. My tag looks like this currently: <img alt="my link" class="static" height="240" id="StaticImage" src="http://imageserver.com/myImage.jpg" width="240"> The static CSS class has width and height values of 300 each, and as you can see I'm trying to override them with 240. It's not working in this instance but can I do it without a second CSS class?

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  • Focus on Javascript or Jquery?

    - by daxflame
    Hello, I am a student in college, and I notice that a lot of companies look for people who have experience with Javascript. Does this include Javascript's libraries, like JQuery? Or, are they looking for Javascript people only? It probably depends on the company, but what is the general advice for a student wanting to do some front end work? Is Javascript more powerful than JQuery? I know Jquery is a library and simplifies many tasks, but is there some reason why you would use Javascript over Jquery?

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  • An simple Python extension in C

    - by celil
    I am trying to create a simple python extension module. I compiled the following code into a transit.so dynamic module #include <python2.6/Python.h> static PyObject* _print(PyObject* self, PyObject* args) { return Py_BuildValue("i", 10); } static PyMethodDef TransitMethods[] = { {"print", _print, METH_VARARGS, ""}, {NULL, NULL, 0, NULL} }; PyMODINIT_FUNC inittransit(void) { Py_InitModule("transit", TransitMethods); } However, trying to call this from python import transit transit.print() I obtain an error message File "test.py", line 2 transit.print() ^ SyntaxError: invalid syntax What's wrong with my code?

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  • Data Access Layer in an ASP.NET website

    - by user3519124
    :) i have a DAL class file in my project, that my teacher sent me and explained to me but i did not really understand it. It has number of functions, and I understand only few of them, like with connecting to the database or creating a command object but there are 2 that I dont understand: public static DataTable GetTable(string str) { OleDbConnection con = DAL.GetConnection(); OleDbCommand cmd = DAL.GetCommand(con, str); DataTable dt = new DataTable(); OleDbDataAdapter adp = new OleDbDataAdapter(); adp.SelectCommand = cmd; adp.Fill(dt); return dt; } public static int ExecuteNonQuery(string str) { int num = -1; OleDbConnection con = DAL.GetConnection(); con.Open(); if (con.State == ConnectionState.Open) { OleDbCommand cmd = DAL.GetCommand(con, str); num = cmd.ExecuteNonQuery(); con.Close(); } return num; } thank you :)

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  • Download file using java apache commons?

    - by Kyle
    How can I use the library to download a file and print out bytes saved? I tried using import static org.apache.commons.io.FileUtils.copyURLToFile; public static void Download() { URL dl = null; File fl = null; try { fl = new File(System.getProperty("user.home").replace("\\", "/") + "/Desktop/Screenshots.zip"); dl = new URL("http://ds-forums.com/kyle-tests/uploads/Screenshots.zip"); copyURLToFile(dl, fl); } catch (Exception e) { System.out.println(e); } } but I cannot display bytes or a progress bar. Which method should I use?

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  • Managing EntityConnection lifetime

    - by kervin
    There have been many question on managing EntityContext lifetime, e.g. http://stackoverflow.com/questions/813457/instantiating-a-context-in-linq-to-entities I've come to the conclusion that the entity context should be considered a unit-of-work and therefore not reused. Great. But while doing some research for speeding up my database access, I ran into this blog post... Improving Entity Framework Performance The post argues that EFs poor performance compared to other frameworks is often due to the EntityConnection object being created each time a new EntityContext object is needed. To test this I manually created a static EntityConnection in Global.asax.cs Application_Start(). I then converted all my context using statements to using( MyObjContext currContext = new MyObjeContext(globalStaticEFConnection) { .... } This seems to have sped things up a bit without any errors so far as far as I can tell. But is this safe? Does using a applicationwide static EntityConnection introduce race conditions? Best regards, Kervin

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  • What does "GPL with classpath exception" mean in practice?

    - by Thilo
    Oracle seems to license all their Java-related open source code under the GPL with a classpath exception. From what I understand, this seems to allow to combine these libraries with your own code into products that do not have to be covered by the GPL. How does this work? What are examples of how I can and cannot use these classes? Why was this new license used as opposed to the LGPL, which seems to allow for pretty much the same things, but is better established and understood? What are the differences to the LGPL?

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  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you! Edit: my question is about developing, not hardware/software tools;

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  • How can I make one Code::Blocks project dependent on another?

    - by George Edison
    I have a workspace with two projects in it. One is a static library (we'll call it Project A). The other is a console app that links with the static library (we'll call it Project B). I went to Project B's properties and checked off Project A as a dependency of Project B. So I make a change to a file in Project A and rebuild Project B. It correctly discovers the changes to the file in Project A and rebuilds Project A. However, when it gets to Project B it says: Target is up to date. Nothing to be done. How can I tell it to run the linker everytime Project A is changed?

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  • Google App Engine Project hierarchy

    - by Ron
    Hey guys, I'm working on a google app engine (with Django) and I just can't figure out what's a good practice for folder hierarchy.. I've looked at this: Project structure for Google App Engine but one thing isn't clear - what if I have static folder (like js files) that are unique to my app, not project? where do they go? my current hierarchy is: proj static ** js ** css myapp ** templates So when a template inside my app sends a GET for js/script.js. this gets redirected to /myapp/js/script.js, which my server doesn't recognize. here is my project url.py: urlpatterns = patterns('', (r'^myapp/', include('myapp.urls')), ) and here is my myapp.urls.py: urlpatterns = patterns('myapp.views', (r'^$', 'myapp.views.index'), ) how should I rearrange this to work? thanks!

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