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  • C# CodeDom - making project's forms accessible for scripts.

    - by michal
    Hi, I'm learning CodeDom scripting, I started with http://www.c-sharpcorner.com/uploadfile/mgold/codedomcalculator08082005003253am/codedomcalculator.aspx Now I'd like to allow script modify the project's form (for learning purposes only). I suppose I need to create new field for a class I'm generating which refers "this". However I have no idea how can I set a reference for script-accessible object ... ? Or can I directly publish some class member (like "this" or "button1") to a CodeDom script structure?

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  • Codeigniter Template library, add_js() method

    - by Karl
    using This Template Library when i try and use the add_js() function it errors out. I add the regions $_scripts to the template header file but when i load the page it says undefined variable _scripts. any thoughts? changed <?= $_scripts ?> to <?= (isset($_scripts)) ? $_scripts : “”; ?> and obviously i lose the error but the js file still isnt loading. I did an echo at each step though the add_js() method and the output is correct. I also did an output of $this-js and they both had the corret output. So it gets through the get_js method fine and sets the class variable fine but i dont get anything added to the actual page.

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  • How to get number of delete using NHibernate IStatistics

    - by epitka
    I am trying to get the number of delete statements issued during the session, so I enabled statistics generation and I got a reference to it through SessionFactory.Statistics. But I don't see a way to get the global number of deletes. I can get the statistics for the entity, but I have one many-to-many mapped relationship that does not materialize in an entity, everything is done through a table that is not mapped to an entity. Is there a way to get this number?

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  • C#, add references manually

    - by A B
    Is there anyway I can make the process of adding references to C# projects less painfull? Every time I create a new C# class library project. I have to use the Add Reference dialog for 5 times at least.

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  • Backbone collection's URL depends on initialize function

    - by egidra
    I have a Backbone collection whose URL depends on the initialize function. When I create an instance of this Backbone collection, I pass in an ID to filter which instances of the model appear. Here is what the collection's code looks like: var GoalUpdateList = Backbone.Collection.extend({ // Reference the Goal Update model model: GoalUpdate, // Do HTTP requests on this endpoint url: "http://localhost:8000/api/v1/goal_update/?goal__id=" + this.goal_id + "&format=json", // Set the goal ID that the goal update list corresponds to initialize: function(goal_id) { this.goal_id = goal_id; console.log(this.goal_id); console.log(this.url); }, }); Of course, this doesn't work. this.goal_id is seen as being undefined. I guess because the URL is set before the initialization function is run.

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  • How can I safely decide if a variable is a string of more than one characters?

    - by Alan
    I am using the following Javascript: if (typeof content !== 'undefined' && content.length > 0) { $state.transitionTo('admin.content', { content: content }) } I thought this was safe to use but it gives me an error saying: TypeError: Cannot read property 'length' of null I am using the following function to decide if something is a number: isNumber: function (num) { // Return false if num is null or an empty string if (num === null || (typeof num === "string" && num.length === 0)) { return false; } var rtn = !isNaN(num) return rtn; }, How can I write a similar function that would very safely determine if something is a string with a length of more than 0?

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  • Variable scope problem in JavaScript

    - by dfjhdfjhdf
    I declare a variable with the var word inside a function that handles Ajax requests, then later on in the function I have another function that should change the value of the variable but - my problem - it fails. How to settle the problem down? Here's similiar code I use: function sendRuest(someargums) { /* some code */ var the_variable; /* some code */ //here's that other function request.onreadystatechange = function() { if (request.readyState == 4) { switch (request.status) { case 200: //here the variable should be changed the_variable = request.responseXML; /* a lot of code */ //somewhere here the function closes } return the_variable; } var data = sendRequest(someargums); //and trying to read the data I get the undefined value

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  • C++: Accessing std::map keys and values

    - by Jay
    How do you access an std::vector of the keys or values of an std::map? Thanks. Edit: I would like to access the actual elements, not just copies of their contents. essentially I want a reference, not a copy. This is essentially what I am wanting to do: std::map<std::string, GLuint> textures_map; // fill map glGenTextures( textures_map.size(), &textures_map.access_values_somehow[0] );

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  • [gtk+] Problem with GFile

    - by sterh
    Hello, I have a: GFile* gf = g_file_new_for_path(file_path); in my code. But when i try to compile it, i see error: underfined reference to: 'g_file_new_for_path' in include section i have #include <gio/gio.h> What's weong in this code? Thank you.

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  • UITextField start at end of text

    - by Raphael Pinto
    I created an UITextField in my App. This text field display a long text. The problem is that when I first open the view containing the UITextField, it is automaticaly show the end of my text. But I want it to show the begining. I read the UITextFiled Class Reference on Apple dev center, but nothing seem to allow me to change it. How can I do?

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  • Function declaration in C and C++

    - by Happy Mittal
    I have two C++ files, say file1.cpp and file2.cpp as //file1.cpp #include<cstdio> void fun(int i) { printf("%d\n",i); } //file2.cpp void fun(double); int main() { fun(5); } When I compile them and link them as c++ files, I get an error "undefined reference to fun(double)". But when I do this as C files, I don't get error and 0 is printed instead of 5. Please explain the reason. Moreover I want to ask whether we need to declare a function before defining it because I haven't declared it in file1.cpp but no error comes in compilation.

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  • Can't send flash message from Model method

    - by Andy
    Hello, I'm trying to prevent a record that has a relationship to another record from being deleted. I can stop the deletion but not send a flash message as I had hoped! class Purchaseitem < ActiveRecord::Base before_destroy :check_if_ingredient ... def check_if_ingredient i = Ingredient.find(:all, :conditions => "purchaseitem_id = #{self.id}") if i.length > 0 self.errors.add(:name) flash.now[:notice] = "#{self.name} is in use as an ingredient and cannot be deleted" return false end end This will prevent a the delete wihthout the flash line, and when I add it I get: undefined local variable or method `flash' for # Any help would be much appreciated!

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  • How to stop listening on an HTTP::Daemon port in Perl

    - by Trevor
    I have a basic perl HTTP server using HTTP::Daemon. When I stop and start the script, it appears that the port is still being listened on and I get an error message saying that my HTTP::Daemon instance is undefined. If I try to start the script about a minute after it has stopped, it works fine and can bind to the port again. Is there any way to stop listening on the port when the program terminates instead of having to wait for it to timeout? use HTTP::Daemon; use HTTP::Status; my $d = new HTTP::Daemon(LocalAddr => 'localhost', LocalPort => 8000); while (my $c = $d->accept) { while (my $r = $c->get_request) { $c->send_error(RC_FORBIDDEN) } $c->close; undef($c); }

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  • js object problem

    - by haltman
    Hi everybay! I use an object to check that a group of radio buttons have a precise value like set on "rule" object. Here is an example: arr = {a:"1", b:"1", c:"1", c:"2"}; //that's my object rule var arr2={}; //here I create my second array with charged value $("#form_cont input:checked").each(function() { arr2[$(this).attr("name")]=$(this).val(); }); //here I make the check for (k in arr2) { if (typeof arr[k] !== 'undefined' && arr[k] === arr2[k]) { $("#form_cont li[name$='"+k+"']").css('background-color', ''); } else { $("#form_cont li[name$='"+k+"']").css('background-color', 'pink'); } } The problem is when I have to check the "c" key I get last the one (2) and not the right value how that may e 1 or 2 thanks in advance ciao, h.

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  • Apple 360 example

    - by frankB
    maybe all of you saw the Apple html5 shocases...thing is they didnt put online anything downloadable, am I right? someone found a 360 example that we can download and use as is instead of going trought the Safari Reference book...? thanks

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  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

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  • Align 2 sets of 2D point clouds

    - by user108088
    From what I gather, there are two major methods to perform alignment on point clouds, Iterative Closest Point (ICP) and Particle Filtering. What are the advantages of each method? And can someone point me some good tutorials. For what I am currently doing, I think ICP would be easier, I can't seem to find any simple reference implementations online for 2d point sets. Has anyone seen (psuedo)code for ICP with details on the transformation step? Thanks in advance.

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  • how to make variables in pre_controller hooks global to all controllers?

    - by ajsie
    in my pre_controller hook i have this code for doctrine: $manager = Doctrine_Manager::getInstance(); $conn = Doctrine_Manager::connection($db[$active_group][‘dsn’]); then in my controller i have this code to use doctrine connection i’ve created: $conn-export-createTable(‘test’, array(‘name’ = array(‘type’ = ‘string’))); $conn-execute(‘INSERT INTO test (name) VALUES (?)’, array(‘jwage’)); but $conn is undefined so it wont work. if i put the code in the pre_controller hook it will work. how can i make variables i declare in hooks available for all controllers so that i dont have to create a new connection all the time?

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  • a Facebook app beginner question

    - by Robert
    Dear all, I have written up my first php script to learn facebook API stuff.It goes like this: require_once('facebook/client/facebook.php'); $facebook = new Facebook('0fff13540b7ff2ae94be38463cb4fa67','8a029798dd463be6c94cb8d9ca851696'); http://stackoverflow.com/questions/ask $fb_user = $facebook-require_login(); ? Hello ' useyou='false' possessive='true' /! Welcome to my first application! I put "facebook.php" in the same directory as my php script. However,after I deploy the php on a web server and link it with facebook and run it,I got error saying: "Fatal error: Call to undefined method Facebook::require_login() in /home/a2660104/public_html/facebook-php-sdk-94fcb13/src/default.php on line 16" Could anyone help me a bit on this?I am a beginner to the facebook app programming.Thanks a lot!

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  • Dynamic populate ComboBox (Flex)

    - by Vinzcent
    Hey, I want to populate a ComboBox after a clicked a button. This is my code: var dpNames:ArrayCollection = new ArrayCollection(); for each(var ca:Categorie in arrCategories) { dpNames.addItem ({label: ca.name, data: ca.value}); } cbWijzigCategorie.dataProvider = dpNames; But when he executes the last line, I alwas get the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. I have no idea why. Thanks a lot, Vincent

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  • c++ meaning of the use of const in the signature

    - by jbu
    Please help me understand the following signature: err_type funcName(const Type& buffer) const; so for the first const, does that mean the contents of Type cannot change or that the reference cannot change? secondly, what does the second const mean? I don't really even have a hint. Thanks in advance, jbu

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