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  • Using a MockContext inside a Java package not an Android Package.

    - by jax
    I have moved most of my Android code into a separate Java package. I want to run some JUnit4 tests however I can't seem to get a MockContext working. I have extended MockContext() but have not done anything with it yet as I don't know what need to be done. At: private static MyMockContext context = new MyMockContext(); I get java.lang.ExceptionInInitializerError at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.RuntimeException: Stub! at android.content.Context.<init>(Context.java:4) at android.test.mock.MockContext.<init>(MockContext.java:5) at com.example.zulu.MyMockContext.<init>(MyMockContext.java:34) at com.example.zulu.RoomCoreImplTest.<clinit>(RoomCoreImplTest.java:15) ... 16 more

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • ScoreNinja causes java.lang.RuntimeException: Can't create handler inside thread that has not called

    - by sirconnorstack
    I'm trying to add ScoreNinja, the global high score system, to my Android game, and it works fine when I load it on my phone, but when I release it into the wild, I got crash reports saying: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Here is part of the call stack: android.os.Handler.<init>(Handler.java:121) android.app.Dialog.<init>(Dialog.java:99) android.app.AlertDialog.<init>(AlertDialog.java:65) android.app.AlertDialog.<init>(AlertDialog.java:61) android.app.AlertDialog$Builder.create(AlertDialog.java:797) android.app.AlertDialog$Builder.show(AlertDialog.java:812) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:136) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:99) I thought the main thread had prepare() called automatically, and if not, why would it work fine for me but not anyone else?

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  • Eclipse/adb error message in Vista "Failed to parse the output of adb version"

    - by watchman317
    I am trying to learn Android development, so I downloaded Eclipse Galileo and the Android SDK. However, whenever I start Eclipse, I get the error message "Failed to parse the output of adb version." In the Console/DDMS pane, the debug output reads: [2010-06-07 20:15:13 - ddms]Failed to reopen debug port for Selected Client to: 8700 [2010-06-07 20:15:13 - ddms]Address family not supported by protocol family: bind java.net.SocketException: Address family not supported by protocol family: bind at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at com.android.ddmlib.MonitorThread.reopenDebugSelectedPort(Unknown Source) at com.android.ddmlib.MonitorThread.run(Unknown Source) [2010-06-07 20:15:17 - adb]Failed to parse the output of 'adb version' I am running Eclipse Galileo, have the most recent Android SDK downloaded, and am running Windows Vista 32-bit SP2. I am sure that the Android SDK path is correct and that all the files are there. I would appreciate any assistance anyone could provide. P.S.--If anyone could direct me to any useful Android development resources, I would appreciate it

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  • How to have onSearchRequested not open a web browser.

    - by pcm2a
    I have a button in my app. When it is pressed I call the onSearchRequested() method. When this is called the stock search box comes up so the user can type some junk in there. When they press "Go" I need the results returned back to my application but instead the stock browser is opened and a google search is performed. How can I tell it to return the results to my application instead. I've tried these items in my manifest.xml file: <meta-data android:name="android.app.default_searchable" android:value=".MainActivity" /> <activity android:name=".MainActivity" android:launchMode="singleTop" <intent-filter> <action android:name="android.intent.action.SEARCH" /> </intent-filter> I've also tried to capture the result in my onCreate with this: Intent intent = getIntent(); if (Intent.ACTION_SEARCH.equals(intent.getAction()))

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  • Androd ListView style

    - by xger86x
    Hi, i have a question about list views. I hope anyone knows the solution because i have been trying to solve this problem all the weekend. Well, i have a custom list view in which every row have a custom .xml (item_row.xml) with a set color background for the row item. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="70dip" android:orientation="vertical" android:background="@drawable/list_bg"> The problem is when i try to make a selector for the list. I want two things: When the item is focused, appears the typical orange rectangle over him. When the item is pressed the same. I have proved with a selector and a custom style but all i get is or the selector doesn't appear or the selector covering the item so i can't see it. If anyone can give me the right code i will be very grateful. Thanks

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  • R.id cannot be resolved

    - by Soren
    So I copied this tutorial example thing right from Google's android site and I ma getting an error that R.id cannot be resolved. Here is my Java file package com.TestApp.HelloWebView; import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; public class HelloWebView extends Activity { WebView mWebView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mWebView = (WebView) findViewById(R.id.webview); mWebView.getSettings().setJavaScriptEnabled(true); mWebView.loadUrl("http://www.google.com"); } } Here is my main.xml <?xml version="1.0" encoding="utf-8"?> <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent"/>

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  • How to add a 9patch image to a xml drawable

    - by michael
    Hi, I have the following drawable which draw a rectangle. Can you please tell me how can I add a 9patch image as the background of this drawable? <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" > <stroke android:width="1dp" android:color="#FFFFFFFF" /> <solid android:color="@android:color/transparent"/> </shape> Thank you.

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  • Can I upgrade UIRequiredDeviceCapabilities from opengles-1 to opengles-2 in iOS app

    - by michael
    Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0, I've updated my Info.plist settings to reflect the change <key>UIRequiredDeviceCapabilities</key> <dict> <key>accelerometer</key> <true/> <key>opengles-2</key> <true/> </dict> Change from opengles-1 to opengles-2 But while installing application from XCode 4.5 GM (the older version was compiled with prevoius XCode) I receive error: Could not change executable permissions on the application

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • iphone: how to do Page turning

    - by srnm12
    hi frnds, I am facing the problem from a month and didn't find anything from google.. I am using UIView for pdf display. there is no problem with pdf but problem is with transition. I have to turn each page of pdf with realistic page turn exp. I search, dig a lot about that but i didn't get anything that how to do that. I don't want to use any API'S like codeflake or any other. all i want to do this by my own programming. First i read that this can be done using cocos2d or CAAnimation but i want to know how? b'coz realistic page i think so is completely 3d concept. Let me know guys how to do thay?? here's the example video: http://www.youtube.com/watch?v=oknMWvRO2XE I want animation just like in video....

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • Character Movement Animation

    - by Kartik Kolluri
    Hi Guys! I've read a lot around everywhere, but wasn't able to make a simple character movement animation. What I have is a PNG file and an associated PLIST file with all the frames for a "walking" animation of a character that I want to run when the user touches the screen. I want to loop that animation and also at the same time, move the character to the right or left. I want to use Cocos2D in doing this. Does anyone have any code pieces or suggestions on how to do that? Thanks in advance!

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  • "Expected specifier-quantifier-list before b2Body" error in XCode

    - by Zeophlite
    I'm trying to derive class from CCSprite to store the sprites reference to its corresponding b2Body, but I've get the following errors (comments in Code) BoxSprite.h #import <Foundation/Foundation.h> #import "Box2D.h" #import "cocos2d.h" @interface BoxSprite : CCSprite { b2Body* bod; // Expected specifier-quantifier-list before b2Body } @property (nonatomic, retain) b2Body* bod; // Expected specifier-quantifier-list before b2Body @end // Property 'bod' with 'retain' attribute must be of object type BoxSprite.m #import "BoxSprite.h" @implementation BoxSprite @synthesize bod; // No declaration of property 'bod' found in the interface - (void) dealloc { [bod release]; // 'bod' undeclared [super dealloc]; } @end I was hoping to create the sprite and assign the body with: BoxSprite *sprite = [BoxSprite spriteWithBatchNode:batch rect:CGRectMake(32 * idx,32 * idy,32,32)]; ... sprite->bod = body; // Instance variable 'bod' is declared protected Then access the b2Body by: if ([node isKindOfClass:[BoxSprite class]]) { BoxSprite *spr = (BoxSprite*)node; b2Body *body = spr->bod; // Instance variable 'bod' is declared protected ... }

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  • Highlight Read-Along Text (in a storybook type app for iPhone)

    - by outtoplayinc
    I love this feature (well, my son loves it), and I would like to implement it in a kid's book app I am doing for iPhone, but I'm clueless where to begin. I'm using Cocos2d for all the animated sprite/transition stuff, but I'm not sure how to approach highlighting text as it is narrated. Example: "Jack and Jill, drank their fill, and were too drunk to go for water." As the text is narrated (.mp3 plays on each page), the text would be highlighted. I considered investigating Core animation, but I"m more familiar with Cocs2d at this point (tenuously at best). If someone has a clue, I'd really appreciate it. Brendang

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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  • Can we change dynamically the interval of "schedule" ?

    - by micropsari
    Hello, I'm making a game on iPhone using cocos2d, and I have a question. In my init method I'm doing this : [self schedule:@selector(newMonster:) interval:1]; It create a new monster every second. But I'd like that the interval change over time. For example : -The 10 first seconds of the game: a new monster appears every 1 second. -Then for 10 seconds: a new monster appears every 0.8 second. -And after every 0.5 second... How can I do that? Thanks !

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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  • How to reset all the values after completion of the game, before starting it again ?

    - by srikanth rongali
    I have writing a small shooting game in cocos2d. Winning the game is to eliminate all the 10 enemies. After that end screen comes showing 'You Won' and 'Play Again'. If I go for 'Play Again' option the game is starting from where I need. But, the problem is that the game is continuing from previously ended state. I mean it is not starting from enemy 1 again instead it is just showing the end of 10 enemy. I think I have to reset all the values before pushing the scene. But should I reset all the values I have used or there is any other way ? Thank You.

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • How can I add Copperplate Gothic Bold font in my iPhone program ?

    - by srikanth rongali
    Hi, I need to display some text in cocos2d layer. I added UITextView to it. I added the text in the text View. But, for setting the font by ( UIFont class), I could not do it. I saw the list of supported fonts for iPhone, In that list Copperplate Gothic Bold is not there. I downloaded it from net. It is working good for CCLabel and CCFontMenuItem. How can I make it work for UILabel ? * Assertion failure in -[UILabel setFont:], /SourceCache/UIKit/UIKit-963.10/UILabel.m:445 2010-05-19 16:07:43.282 testOfGameScreen[1155:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: font != nil' 2010-05-19 16:07:43.285 testOfGameScreen[1155:207] Stack: ( I am getting the above error when using UIFont with Copperplate Gothic Bold Thank you.

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  • audio error in vmware running mac os x

    - by PenguinSource
    simple synchronous loading of an audio file (.mp3) in a cocos2d app makes my vmware disconnect the sound. the error is display bottom right, saying 'error in creating sound stream; sound is disconnected' i read that it might be cause of my vmware's version (mine is 8) but I'm looking for a fix, not to downgrade to another version. before i get that error, the sound on the system works just fine (youtube, etc) the exact code im calling is.. [CDSoundEngine setMixerSampleRate: CD_SAMPLE_RATE_MID]; [[CDAudioManager sharedManager] setResignBehavior: kAMRBStopPlay autoHandle:Yes]; soundEngine = [SimpleAudioEngine sharedEngine]; [soundEngine preloadBackgroundMusic:@"somemp3.mp3"]; [soundEngine playBackgroundMusic:@"somemp3.mp3"]; maybe the bit rate is too high .. ? thanks

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  • Launching an Activity from a Service

    - by nldev
    When I am trying to launch a call activity from a Service, I get a NullPointerException. Here is my code: Intent callIntent = new Intent(Intent.ACTION_CALL); callIntent.setData(Uri.parse("tel:" + number)); callIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(callIntent); I get the exception on the startActivity line. I tried to use getApplication.startActivity and getApplicationContext.startActivity but no luck. Any ideas? edit : Maybe some usefull info: I am trying to create a service that will run on the background and scan sensor data, when a certain signal is given i would like to maken an automated call to a number. edit : full adb error code: 03-31 09:04:10.214: ERROR/AndroidRuntime(1896): Uncaught handler: thread main exiting due to uncaught exception 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): java.lang.RuntimeException: Unable to instantiate service dfz.epilepsiedetector.services.DetectionService: java.lang.NullPointerException 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.app.ActivityThread.handleCreateService(ActivityThread.java:2668) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.app.ActivityThread.access$3100(ActivityThread.java:116) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1846) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.os.Handler.dispatchMessage(Handler.java:99) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.os.Looper.loop(Looper.java:123) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.app.ActivityThread.main(ActivityThread.java:4203) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at java.lang.reflect.Method.invokeNative(Native Method) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at java.lang.reflect.Method.invoke(Method.java:521) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at dalvik.system.NativeStart.main(Native Method) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): Caused by: java.lang.NullPointerException 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.content.ContextWrapper.getPackageName(ContextWrapper.java:120) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.content.ComponentName.<init>(ComponentName.java:75) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.content.Intent.<init>(Intent.java:2302) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at dfz.epilepsiedetector.services.DetectionService.<init>(DetectionService.java:35) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at java.lang.Class.newInstanceImpl(Native Method) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at java.lang.Class.newInstance(Class.java:1472) 03-31 09:04:10.226: ERROR/AndroidRuntime(1896): at android.app.ActivityThread.handleCreateService(ActivityThread.java:2665) edit Trimmed class code: `public class DetectionService extends IntentService implements SensorEventListener { private SensorManager mSensorManager; private Sensor mAccelerometer; private boolean hasSeizure = false; private final int POLLS_PER_SECOND = 10; public DetectionService() { super("EpilepsionDetectionService"); //mSensorManager = (SensorManager)getSystemService(SENSOR_SERVICE); // mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); /*Intent callIntent = new Intent(Intent.ACTION_CALL); callIntent.setData(Uri.parse("tel:" + "+31648363944")); callIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);*/ Intent callIntent = new Intent(DetectionService.this, InformationActivity.class); callIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); getApplication().startActivity(callIntent); //((Activity) getContext()).startActivity(callIntent); }`

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • Is there a way to make an executable from an Xcode project?

    - by Questor
    Hello, all! I feel it's quite a naive question I'm going to ask. Excuse me if it's foolish. I have made an iPhone game using Cocos2d, Box2d and OpenGL. I want to show the game to a potential employer for demonstration purposes, without giving him the source code. How can I make a .exe or .app file from the Xcode project? I've searched online a lot but couldn't find the relevant answer. Thank you very much in advance.

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