Search Results

Search found 8538 results on 342 pages for 'mouse pointer'.

Page 248/342 | < Previous Page | 244 245 246 247 248 249 250 251 252 253 254 255  | Next Page >

  • Possible to InvalidateVisual() on a given region instead of entire WPF control?

    - by Scott Bilas
    I have a complex WPF control that draws a lot of primitives in its OnRender (it's sort of like a map). When a small portion of it changes, I'd only like to re-issue render commands for the affected elements, instead of running the entire OnRender over. While I'm fine with my OnRender function's performance on a resize or whatever, it's not fast enough for mouse hover-based highlighting of primitives. Currently the only way I know how to force a screen update is to call InvalidateVisual(). No way to send in a dirty rect region to invalidate. Is the lowest granularity of WPF screen composition the UI element? Will I need to do my renders of primitives into an intermediate target and then have that use InvalidateVisual() to update to the screen?

    Read the article

  • Element Positioning affected by Browser Screen Resolution Change

    - by Ed
    Hello, newbie developer here. There's this small problem I always encounter. Every time I try to change browser resolution (or what do you call the event when you scroll the mouse wheel while pressing ctrl), some elements (Mostly form elements) get to be shifted down or somewhere else, which does not conform with the original positioning. Im not sure if the problem is with the CSS or the markup itself and Im not really sure if this is much of a problem. Should I ignore it? (It doesn't feel very comfortable though, thinking that it might become problematic in the near future) Otherwise, any solution on how to avoid this? Simple explanations are very much appreciated, Thanks. (Perhaps the used term newbie should be replaced with noob?. Haha.)

    Read the article

  • UISearchDisplayController automatically creates a UIPopovercontroller to display content search result ?! How to dismiss it ?

    - by yonel
    Hi, I'm using a UISearchDisplayController with a UISearchBar. I put this UISearchBar in my app using IB and I get : Fine : when you start taping, the result popovercontroller appears magically (I didn't write anything on my own to make it appear !) Then, when a row is clicked among the result, I want to dismiss the PopoverController BUT at this stage, I never instantiated the UIPopoverController on my side : it looks like if there's an encapsulated behavior in the UISearchDisplayController that automatically wraps its searchContentsController inside a UIPopoverController. That's really great because everything works perfectly without doing anything except that I cannot get the reference to this UIPopoverController to dismiss it :( Does anyone know how to get the reference to this "magically" created UIPopoverController ? (this is the proof the iPad is really a "magical" device ;) I thought there would be a reference to the UIPopoverController from its contentController (through its parent property for instance), but I cannot find any way to get a pointer to it :/

    Read the article

  • Same code... but warning!Any ideas?

    - by FILIaS
    I've a question for a warning message that i get. For this line,using qsort: qsort(catalog, MAX ,sizeof catalog, struct_cmp_by_amount); I get this warning: warning: passing argument 4 of ‘qsort’ makes pointer from integer without a cast struct_cmp_by_amount is another function on the program. BUT,for another program with the same code, with the same exactly struct_cmp_by_amount function, i dont get that warning for the 4th argument! qsort(structs, structs_len, sizeof(struct st_ex), struct_cmp_by_price); I'm wandering about why that;s happening. Have you any idea?

    Read the article

  • Why is this basic equality test failing?

    - by Goose Bumper
    I have a pointer m to an object, and calling m->det() returns 14 (the return type is a double). Why would the following statement evaluate to false? cout << (m->det()==14) << endl; I just don't understand how this could be failing. Using cout << m->det() << endl; cout << (m->det()==14) << endl; gives me: 14 0

    Read the article

  • Firefox, prevent rendering between javascript statements.

    - by Erik
    I'm trying to create some kind of zoom around the mouse cursor feature on my website which ultimately runs these two lines (+ the same for height/scrollTop). canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; The problem is that in firefox(3.6) the page is re-rendered directly after the first row has been executed and since the view is depending on both values this means that every time i recalculate the view firefox will will render an invalid view before the correct one, in other words creating flicker. I've tried swapping the two rows but get the same problem. In chrome, opera and IE this doesn't happen. Both lines are executed before any rendering is done. Is there any way to lock the rendering manually, maybe something like this? document.disableRendering(); //fantasy function canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; document.enableRendering(); //fantasy function

    Read the article

  • C# Processing Enter Key on Custom Container

    - by tycobb
    I am currently building a custom container control. Everything was going along smoothly until I hit a snag during testing. I noticed that the Enter key is not getting processed to the control that has focus inside the container. Everything else works as expected though. I am able to click the button with either the mouse or space bar, but enter does not want to get processed. After doing endless searches on container controls and processing the enter key I have come up with no solution. I tried returning Enter as true in IsInputKey(Keys keyData) and that didn't work. Neither did setting KeyPreview on the form. I have tried it with my custom button and .NET's standard button. Like I mentioned earlier, spacebar will trigger the desired effect. Please tell me what I am missing. There has to be an easy / stupid simple way to get Enter to process over to the active child control.

    Read the article

  • how to start animation using MVVM?

    - by Kishore Kumar
    I am converting my exising Application using WPF using MVVM pattern. I have different storyboards in my view . eg. 1. showing splashscreen while loading the app 2. while clicking Menu Toggle button/Radio Button to show the slide in and Slide out animation effect 3. And different mouseover effect for different elements available in the View. How will i call the storyboard using MVVM and which is the best method?. To show the mouse over effect do we really have to use MVVM or code behind?

    Read the article

  • Swap bits in c++ for a double

    - by hidayat
    Im trying to change from big endian to little endian on a double. One way to go is to use double val, tmp = 5.55; ((unsigned int *)&val)[0] = ntohl(((unsigned int *)&tmp)[1]); ((unsigned int *)&val)[1] = ntohl(((unsigned int *)&tmp)[0]); But then I get a warning: "dereferencing type-punned pointer will break strict-aliasing rules" and I dont want to turn this warning off. Another way to go is: #define ntohll(x) ( ( (uint64_t)(ntohl( (uint32_t)((x << 32) >> 32) )) << 32) | ntohl( ((uint32_t)(x >> 32)) ) ) val = (double)bswap_64(unsigned long long(tmp)); //or val = (double)ntohll(unsigned long long(tmp)); But then a lose the decimals. Anyone know a good way to swap the bits on a double without using a for loop?

    Read the article

  • How to name variables wich are structs

    - by evilpie
    Hello, i often work on private projects using the WinApi, and as you might know, it has thousands of named and typedefed structs like MEMORY_BASIC_INFORMATION. I will stick to this one in my question, what still is preferred, or better when you want to name a variable of this type. Is there some kind of style guide for this case? For example if i need that variable for the VirtualQueryEx function. Some ideas: MEMORY_BASIC_INFORMATION memoryBasicInformation; MEMORY_BASIC_INFORMATION memory_basic_information; Just use the name of the struct non captialized and with or without the underlines. MEMORY_BASIC_INFORMATION basicInformation; MEMORY_BASIC_INFORMATION information; Short form? MEMORY_BASIC_INFORMATION mbi; I often see this style, using the abbreviation of the struct name. MEMORY_BASIC_INFORMATION buffer; VirtualQueryEx defines the third parameter lpBuffer (where you pass the pointer to the struct), so using this name might be an idea, too. Cheers

    Read the article

  • Ways to divide the high/low byte from a 16bit address?

    - by Grissiom
    Hello, I'm developing a software on 8051 processor. A frequent job is to divide the high and low byte of a 16bit address. I want to see there are how many ways to achieve it. The ways I come up so far are: (say ptr is a 16bit pointer, and int is 16bit int) ADDH = (unsigned int) ptr >> 8; ADDL = (unsigned int) ptr & 0x00FF; and ADDH = ((unsigned char *)&ptr)[0]; ADDL = ((unsigned char *)&ptr)[1]; Does anyone have any other bright ideas? ;) And anyone can tell me which way is more efficient?

    Read the article

  • Strange error with CreateCompatibleDC

    - by sevaxx
    Maybe this is a foolish question, I can't see why I can not get a DC created in the following code : HBITMAP COcrDlg::LoadClippedBitmap(LPCTSTR pathName,UINT maxWidth,UINT maxHeight) { HBITMAP hBmp = (HBITMAP)::LoadImage(NULL, pathName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION); if (!hBmp) return NULL; HDC hdc = (HDC)GetDC(); HDC hdcMem = CreateCompatibleDC(hdc); if (!hdcMem) { DWORD err = GetLastError(); } ... ... ... The bitmap hBmp is loaded fine and hdc has a valid value. But the call to CreateCompatibleDC() returns a NULL pointer. Then, GetLastError() returns 0 ! Anybody can guess what's going on here , please ? PS : There are no memory allocations or GDI routines called before this one...so I think memory leaks should be ruled out.

    Read the article

  • What's the purpose of having a separate "operator new[]" ?

    - by sharptooth
    Looks like operator new and operator new[] have exactly the same signature: void* operator new( size_t size ); void* operator new[]( size_t size ); and do exactly the same: either return a pointer to a big enough block of raw (not initialized in any way) memory or throw an exception. Also operator new is called internally when I create an object with new and operator new[] - when I create an array of objects with new[]. Still the above two special functions are called by C++ internally in exactly the same manner and I don't se how the two calls can have different meanings. What's the purpose of having two different functions with exactly the same signatures and exactly the same behavior?

    Read the article

  • jQuery Tools - Range Input with Mousewheel support

    - by pspahn
    I've got a nice looking horizontal scroller that uses the Range Input feature of jQ Tools. Mouse wheel scrolling support would be awesome, and I'm sure it can work, just not sure how to get it set up. I've got the generic setup: var scroll = jQuery('#scroll'); jQuery(':range').rangeinput({ speed: 0, progress: true, onSlide: function(ev, step) { scroll.css({left: -step}); }, change: function(e, i) { scroll.animate({left: -i}, "fast"); } }); The doc page ( http://jquerytools.org/documentation/toolbox/mousewheel.html ) for mousewheel gives an example: $("#myelement").mousewheel(function(event, delta) { }); But I'm not sure how this hooks in. Other tools in the package simply allow the option: mousewheel: true Unfortunately that doesn't work on range input. Any advice appreciated. Thank you.

    Read the article

  • correct way to store an exception in a variable

    - by Evan Teran
    I have an API which internally has some exceptions for error reporting. The basic structure is that it has a root exception object which inherits from std::exception, then it will throw some subclass of that. Since catching an exception thrown in one library and catching it in another can lead to undefined behavior (at least Qt complains about it and disallows it in many contexts). I would like to wrap the library calls in functions which will return a status code, and if an exception occurred, a copy of the exception object. What is the best way to store an exception (with it's polymorphic behavior) for later use? I believe that the c++0x futures API makes use of something like this. So what is the best approach? The best I can think of is to have a clone() method in each exception class which will return a pointer to an exception of the same type. But that's not very generic and doesn't deal with standard exceptions at all. Any thoughts?

    Read the article

  • use callback function to report stack backtrace

    - by user353394
    Assume I have the following: typedef struct { char *name; char binding; int address; } Fn_Symbol //definition of function symbol static Fn_Symbol *fnSymbols; //array of function symbols in a file statc int total; //number of symbol functions in the array and file static void PrintBacktrace(int sigum, siginfo_t * siginfo, void *context) { printf("\nSignal received %d (%s)\n", signum, strsignal(signum)); const int eip_index = 14; void *eip = (void *)((struct ucontext *)context)->uc_mcontext.gregs[eip_index]; printf("Error at [%p] %s (+0x%x), eip, fnName, offset from start); //????? exit(0); } I have this so far, but what is the best way using the fnSymbols static global pointer to identify the function where the error occured and then back trace through the stack to identify each calling function by address, name, and offset?

    Read the article

  • YUI Autocomplete: search after pasting?

    - by rassie
    I'm using an auto-complete widget from YUI to implement live search as in the examples. However, it works fine when search text is typed in, but fails to work when the text is pasted into the field. Which would be the proper way to initiate an autocompletion on paste? Haven't found anything for that in the documentation... EDIT: Pasting is not Ctrl-V, it's usually "Paste" from the context-menu. YUI does react to a keypress, but doesn't if anything is pasted by the mouse.

    Read the article

  • How to do animation using swing and clojure ?

    - by Humberto Pinheiro
    I'm trying to animate a chess piece in a board. First I created a java.util.Timer object that "scheduleAtFixedRate" a TimerTask implemented as a proxy function. So I kept a record of the piece to move (piece-moving-record) and when it's apropriate (when the user move the piece using the mouse) the TimerTask proxy function should be test if the record is not nil and execute the piece-moving function. The piece-moving function just updates the x and y coordinates of the piece, according to a vector pre-calculated. I put a add-watch on the piece-moving-record so when it changes it should repaint the board (canvas). The paint method tests if this piece-moving-record is not nil to paint it. The problem is that the animation doesn't appear. The piece just jump to the destiny, without the movement between. There is some problem with the animation scheme ou there is a better way to do it?

    Read the article

  • ASP.NET MVC, JSON & non JavaScript clients

    - by redsquare
    I need to ensure that an application I am developing is accessable and also works with JavaScript turned off. I just need a pointer to assist with the following. I had 3 'chained' select boxes and I wanted JavaScript enabled clients to have a nice Ajax experience. I can easily write the required functionality to populate the chained boxes on the change event of the preceeding select using jQuery and JSON with a WCF service. However what about the non JavaScript client? Would I wrap a submit next to the select and place these inside their own form to post back with a certain action or different querstring parameter? Can the same controller give me a partial JSON response as well as feeding the full HTML response. Can anyone point me to a good demo that utilises both JSON and normal HTTP posts to produce the same result in ASP.NET MVC. All ASP.NET MVC demo/examples I see forget about the non JavaScript enabled client.

    Read the article

  • jQuery: How to smooth animated image resizing

    - by nikibrown
    I'm a jQuery noob - so please excuse the probable basicness of this question. I'm doing something pretty simple - on hover animate the position and size of an image. When you mouse over the images there are some noticeable 'jaggies' - is there a way to get rid of this? The jquery code is as follows and a live link is here kristechdev.metropoliscreative.com (hover over the icons). <script type="text/javascript"> $(document).ready(function() { $('#zoomNav li img').hoverIntent( function() { $(this).animate({'margin-top' :'-35px', 'margin-left' :'-10px', 'height' :'95px','width' : '79px' }, 'fast'); }, function() { $(this).animate({'margin-top' : '0px', 'margin-left' :'0px', 'height' :'70px','width' : '58px' }, 'fast'); }); }); </script>

    Read the article

  • Copying a 14bit grayscale image (saved in long[]) to a pictureBox

    - by Itsik
    My camera gives me 14bit grayscale images, but the API's function returns a long* to the image data. (so i'm assuming 4 bytes for each pixel) My application is written in C++/CLI, and the pictureBox is of .NET type. I am currently using the BitmapData.LockBits() mechanism to gain pointer access to the image data, and using memcpy(bmpData.Scan0.ToPointer(), imageData, sizeof(long)*height*width) to copy the image data to the Bitmap. For now, the only PixelFormat that is working is 32bit RGB, and the image appears in shades of blue with contours. Trying to initialize the Bitmap as 16bppGrayscale isn't working. I would ideally want to cast the array from long to word and using a 16bit format (hoping the the 14bit data will be displayed properly) but I'm not sure if this works. Also, I don't want to iterate over the image data, so finding the min/max and then histogram stretching to [0..255] isnt an option for me (the display must be as efficient as possible) Thanks

    Read the article

  • doubt in sizeof implementation

    - by aks
    Below is the program to find the size of a structure without using sizeof operator: struct MyStruct { int i; int j; }; int main() { struct MyStruct *p=0; int size = ((char*)(p+1))-((char*)p); printf("\nSIZE : [%d]\nSIZE : [%d]\n", size); return 0; } My doubt is: Why is typecasting to char * required? If I don't use the char* pointer, the output is 1 - WHY?

    Read the article

  • BufferedImage Help

    - by Eddy Freeman
    I posted a question in sun java forums sometime ago and i am finding it hard to understand the first response i received from the replier though it seems he gave me the correct approach to my problem. The link to the question is: http://forums.sun.com/thread.jspa?threadID=5436562&tstart=0 Someone replied that i should use BufferedImage and make tiles. I don't really understand what the tiles mean in connection with the BufferedImage. I would like someone to explain to me what the tiles are and how they are created in the BufferedImage. I have searched the web for a while but couldn't find any link that can help me understanding the basics of the tiles and creating the tiles. Any pointer to a site is also appreciated. I need help in understanding the tiles in connection with the BufferedImage and also how they are created.

    Read the article

  • C# PropertyGrid drag drop

    - by gametheoryonline
    I'm trying to implement drag/drop support to a propertygrid in C# using VS2005 (.NET 2.0). The propertygrid can handle the dragenter etc. events, but there doesn't seem to be a way to get the griditem under the pointer during a drag event. The best I've been able to get so far is to use the selectedgriditem property to retrieve a custom propertydescriptor and set the value, but this requires a grid item to already be selected before starting the drag/drop operation. Has anyone had any luck with implementing this? Thanks :-)

    Read the article

  • MovieClip property - what is the url it goes when I click on it.

    - by cosmorocket
    I have bought a flash template in an online store. There are different buttons on it and some of them link to existing local html files from the pack - index-1.html, index-2.html etc. There are also some buttons that don't go anywhere right now but they are intended to be linked to some urls too. They react with animation on mouse rollover and I suppose they should go to some url if I set it somewhere on click. But there is no documentation about that in the pack. I searched through the Flash source file and all html pages files for something like "index", "geturl", also looked through them manually to realize how it could be made but with no luck. So, my question - is that possible that way or another to make that MovieClip button link to some my page, for example, "contacts.html". Thanks.

    Read the article

< Previous Page | 244 245 246 247 248 249 250 251 252 253 254 255  | Next Page >