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  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

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  • What is good usage scenario for Rackspace Cloud Files CDN (powered by AKAMAI) [closed]

    - by Andrew Smith
    I have just setup my website as static page via Rackspace CDN / Akamai. www.example.co.uk is an alias for d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com. d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com is an alias for a61.rackcdn.com. a61.rackcdn.com is an alias for a61.rackcdn.com.mdc.edgesuite.net. a61.rackcdn.com.mdc.edgesuite.net is an alias for a63.dscg10.akamai.net. a63.dscg10.akamai.net has address 63.166.98.41 a63.dscg10.akamai.net has address 63.166.98.40 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ecb9 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ed09 The HTTP header: HTTP/1.0 200 OK Last-Modified: Fri, 19 Oct 2012 23:27:41 GMT ETag: fdf9e14b77def799e09e8ce815a521da X-Timestamp: 1350689261.23382 Content-Type: text/html X-Trans-Id: tx457979be3bd746c2b4e5403a1189cdbc Cache-Control: public, max-age=900 Expires: Sat, 27 Oct 2012 22:18:56 GMT Date: Sat, 27 Oct 2012 22:03:56 GMT Content-Length: 7124 Connection: keep-alive I am wondering, if it's really the fastest solution to power the website? By investigating it thru http://www.just-ping.com/ it seems, that from many places the ping is very high, and during quick investigation I found that they use GeoIP to resolve addresses based on WHOIS, which is not accurate and because of that from many places the ping is above 300ms (for example, if ISP is in balgladore and request is routed to bangladore even if it's 300ms, for period of 1 month), while by just using Amazon Web Services and Route 53 Anycast DNS servers and only 4 EC2 instances it seems that for example India is always below 100ms, while using Akamai it goes above 300ms in some cases, and this is because Route 53 is using BGP. By quickly checking the Akamai, it seems that they are not getting feedback from the traffic - the high ping stays constant even if I keep downloading large files and videos, which is opposite to what they say on their website. They state, that they optimize the performance by taking feedback from the requests, while it seems they just use GeoIP with per City resolution (which are mostly big cities). Because of this, AWS with Route 53 / Anycast DNS seems to be much more reliable, as well EdgeCast which is using BGP, but I dont know how much does it cost to deploy static website. Actually, I dont know if EdgeCast is not a lie, because from isolated places there are many errors - so their performance is at the cost of quality of delivery, because of BGP switching the routes during transfer of large files. So I was wondering, what is really Akamai good for, because they dont seem to pose any strength in any field in what I do understand now, except they offer some software based WAF on their website, but what I really care about is the core distribiution, so the question is? Is really Akamai good for Videos? For static websites? ??? I found so far AWS most usable with most consistent ping and stable transfers.

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  • how to use iptables to block the IP of device connected to openwrt router

    - by scola
    I have two routers(A,B).the A connect to internet with IP:192.168.1.1 The openwrt router B connect the lan of A by bridge with static IP:192.168.1.111. I am learning to use iptables to control the devices connected to B(wlan) . I use my phone to connect wifi of B,the phone's IP is IP:192.168.1.100.it can surf the internet normally. I want to block the phone's IP to make the phone can not connect to internet. refer to http://bredsaal.dk/some-small-iptables-on-openwrt-tips iptables -A input_wan -s 192.168.1.100 --jump REJECT iptables -A forwarding_rule -d 192.168.1.100 --jump REJECT but it do not work.the phone still connect to internet normally. and I tried other chain(INPUT,OUTPUT,FORWARD).so many chains confused me. iptables -I OUTPUT -o br-lan -s 192.168.1.100 -j DROP and it do not work again. I'm sure that the iptables have no problem. root@OpenWrt:/etc# iptables -L|grep Chain Chain INPUT (policy ACCEPT) Chain FORWARD (policy DROP) Chain OUTPUT (policy ACCEPT) Chain forward (1 references) Chain forwarding_lan (1 references) Chain forwarding_rule (1 references) Chain forwarding_wan (1 references) Chain input (1 references) Chain input_lan (1 references) Chain input_rule (1 references) Chain input_wan (1 references) Chain output (1 references) root@OpenWrt:/etc# ifconfig br-lan Link encap:Ethernet HWaddr 0C:82:68:97:57:BA inet addr:192.168.1.111 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::e82:68ff:fe97:57ba/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14976 errors:0 dropped:0 overruns:0 frame:0 TX packets:7656 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2851980 (2.7 MiB) TX bytes:1902785 (1.8 MiB) eth0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:58201 errors:0 dropped:11 overruns:0 frame:0 TX packets:45012 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:54591348 (52.0 MiB) TX bytes:5711142 (5.4 MiB) Interrupt:4 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:312 errors:0 dropped:0 overruns:0 frame:0 TX packets:312 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39961 (39.0 KiB) TX bytes:39961 (39.0 KiB) mon.wlan0 Link encap:UNSPEC HWaddr 0C-82-68-97-57-BA-00-48-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4900 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:1223807 (1.1 MiB) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:37346 errors:0 dropped:0 overruns:0 frame:0 TX packets:49662 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:3808021 (3.6 MiB) TX bytes:54486310 (51.9 MiB) root@OpenWrt:/etc/config# cat network config 'interface' 'loopback' option 'ifname' 'lo' option 'proto' 'static' option 'ipaddr' '127.0.0.1' option 'netmask' '255.0.0.0' config 'interface' 'lan' option 'ifname' 'eth0' option 'type' 'bridge' option 'proto' 'static' option 'ipaddr' '192.168.1.111' option 'netmask' '255.255.255.0' option 'gateway' '192.168.1.1' option dns 192.168.1.1 and how to use iptables to control the network of wlan? Thanks in advance and sorry for poor English.

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  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

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  • Postfix/dovecot remove LDAP user

    - by dove221
    I have to remove or blacklist an LDAP/dovecot user. The authentication is setup from active directory what I cannot manage so I thought there should be a way at least to disable this specific user on the mailserver locally. # Virtual Accoutns - LDAP - MS AD virtual_mailbox_maps = ldap:/etc/postfix/ldap_mailbox_maps.cf virtual_alias_maps = ldap:/etc/postfix/ldap_alias_maps_redirect_true.cf ldap:/etc/postfix/ldap_alias_maps_redirect_false.cf ldap:/etc/postfix/ldap_mailbox _groups.cf virtual_mailbox_domains = domain.com virtual_uid_maps = static:1000 virtual_gid_maps = static:1000 virtual_transport = dovecot dovecot_destination_recipient_limit = 1 Anybody knows how to do it? I followed this guide for disabling 1 user through postfixes access file: http://www.cyberciti.biz/faq/howto-blacklist-reject-sender-email-address/ Unfortunately it doesn't work. It's like the settings stored in LDAP are overruling the access rule. Instead of postfix rejecting the mail it keeps accepting it. Thanks!

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  • First Project a big one, How much should we charge?

    - by confuzzled
    Two of my cousins and I started a freelance computer repair/web design business just to make some money on the side during college, and received our first major web design project about three weeks ago. Now we've created websites before, but it was mostly for family businesses and have never really charged money, and most of the websites have been static, and don't really require a CMS. This project, however, was a big one (for us anyways). We created a news site that had several categories, we created the banners, we created a classifieds page (not a web app just something static that they control). Several links, a few graphical assets, CSS drop down menu, RSS feed from a different news site, weather, all the normal stuff you would find on a regular news site. On top of that we put in all the usual Joomla stuff (search, Jcomments, Jslide pictures, JCE, etc.). Then we uploaded the first 10 articles they gave us, and we are going to train them how to use Joomla. Now, at first we decided for 700 dollars. I assumed they just wanted a simple blog like website where they can upload articles. But then we had a meeting, and they asked for a lot more. Note: we did not hard code the template from scratch, but customized the gantry framework to fit their needs. We did code quite a bit however. I estimate that we put in about 50-60 hours in total. I'm wondering if 700 dollars is a bit low, this price is definitely not set in stone. Please keep in mind that this is our first project, and we are newbies, please be kind. Thank You!

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • Can't seem to get C TCP Server-Client Communications Right

    - by Zeesponge
    Ok i need some serious help here. I have to make a TCP Server Client. When the Client connects to server using a three stage handshake. AFterwards... while the Client is running in the terminal, the user enters linux shell commands like xinput list, ls -1, ect... something that uses standard output. The server accepts the commands and uses system() (in a fork() in an infinite loop) to run the commands and the standard output is redirected to the client, where the client prints out each line. Afterward the server sends a completion signal of "\377\n". In which the client goes back to the command prompt asking for a new command and closes its connection and exit()'s when inputting "quit". I know that you have to dup2() both the STDOUT_FILENO and STDERR_FILENO to the clients file descriptor {dup2(client_FD, STDOUT_FILENO). Everything works accept when it comes for the client to retrieve system()'s stdout and printing it out... all i get is a blank line with a blinking cursor (client waiting on stdin). I tried all kinds of different routes with no avail... If anyone can help out i would greatly appreciate it TCP SERVER CODE include #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> //Prototype void handle_client(int connect_fd); int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue, ignore child exit details and wait for clients. */ listen(server_sockfd, 10); signal(SIGCHLD, SIG_IGN); while(1) { printf("server waiting\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); if(fork() == 0) handle_client(client_sockfd); else close(client_sockfd); } } void handle_client(int connect_fd) { const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; static char commands[201]; int sys_return; //memset client_msg, server_msg, commands memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(client_msg)); memset(&commands, 0, sizeof(commands)); //read remsh from client read(connect_fd, &client_msg, 200); //check remsh validity from client if(strcmp(client_msg, remsh) != 0) { errno++; perror("Error Establishing Handshake"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write remsh to client write(connect_fd, remsh, strlen(remsh)); //read shared_secret from client read(connect_fd, &client_msg, 200); //check shared_secret validity from client if(strcmp(client_msg, shared_secret) != 0) { errno++; perror("Invalid Security Passphrase"); write(connect_fd, "no", 2); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ok to client write(connect_fd, ok, strlen(ok)); // dup2 STDOUT_FILENO <= client fd, STDERR_FILENO <= client fd dup2(connect_fd, STDOUT_FILENO); dup2(connect_fd, STDERR_FILENO); //begin while... while read (client_msg) from server and >0 while(read(connect_fd, &client_msg, 200) > 0) { //check command validity from client if(strcmp(client_msg, command) != 0) { errno++; perror("Error, unable to retrieve data"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ready to client write(connect_fd, ready, strlen(ready)); //read commands from client read(connect_fd, &commands, 200); //run commands using system( ) sys_return = system(commands); //check success of system( ) if(sys_return < 0) { perror("Invalid Commands"); errno++; } //memset commands memset(commands, 0, sizeof(commands)); //write complete to client write(connect_fd, complete, sizeof(complete)); } } TCP CLIENT CODE #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include "readline.c" int main(int argc, char *argv[]) { int sockfd; int len; struct sockaddr_in address; int result; const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ memset(&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr(argv[1]); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("ACCESS DENIED"); exit(1); } //write remsh to server write(sockfd, remsh, strlen(remsh)); //read remsh from server read(sockfd, &server_msg, 200); //check remsh validity from server if(strcmp(server_msg, remsh) != 0) { errno++; perror("Error Establishing Initial Handshake"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //write shared secret text to server write(sockfd, shared_secret, strlen(shared_secret)); //read ok from server read(sockfd, &server_msg, 200); //check ok velidity from server if(strcmp(server_msg, ok) != 0 ) { errno++; perror("Incorrect security phrase"); close(sockfd); exit(1); } //? dup2 STDIN_FILENO = server socket fd? //dup2(sockfd, STDIN_FILENO); //begin while(1)/////////////////////////////////////// while(1){ //memset both msg arrays memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); //print Enter Command, scan input, fflush to stdout printf("<<Enter Command>> "); scanf("%s", client_msg); fflush(stdout); //check quit input, if true close and exit successfully if(strcmp(client_msg, "quit") == 0) { printf("Exiting\n"); close(sockfd); exit(EXIT_SUCCESS); } //write command to server write(sockfd, command, strlen(command)); //read ready from server read(sockfd, &server_msg, 200); //check ready validity from server if(strcmp(server_msg, ready) != 0) { errno++; perror("Failed Server Communications"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //begin looping and retrieving from stdin, //break loop at EOF or complete while((read(sockfd, server_msg, 200) != 0) && (strcmp(server_msg, complete) != 0)) { //while((fgets(server_msg, 4096, stdin) != EOF) || (strcmp(server_msg, complete) == 0)) { printf("%s", server_msg); memset(&server_msg, 0, sizeof(server_msg)); } } }

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  • Looking for app to work fluidly with CSV data in graph form

    - by Aszurom
    It often occurs to me that if I had a good tool for viewing CSV data in graphical format, and comparing two sets of numbers to each other, I could do a great deal of meaningful trend watching and data interpretation. For example, perfmon can output quite a lot of data about a server into a CSV file, but there's no good way to view it. A lot of scripts could/have been written that would populate CSV files. I could write these all day long. My problem is that I need a great viewer. I've seen quite a few things that will take a CSV file and after a lot of tweaking and user adjustment produce a static gif/png image. A static image doesn't do me a lot of good, because I have to look at it, then re-calibrate the parameters of the program, regenerate the image, repeat. That sucks. I could do this in Excel. Ideally, I would want a FLUID graph viewer. On the fly, I can adjust how much of my timeline I'm viewing. I could adjust the scaling so that one big spike doesn't make 99.9% of the data an unreadable line across the bottom of the X axis. Stuff like that. I should be able to say "show me CSV column 3 and column 5 as graphs. Show me the data scaled for 20 or 150 entries, and let me slide that window up and down the column of data. Auto scale to fit 95% of data within the Y axis and let crazy spikes go off the screen." Maybe I'm terribly spoiled by how you can drag, zoom, and slide data around on my iPad. I want to be able to view a spreadsheet of data with that fluidity and not have to guess at what sort of static snapshot I want to create from it. I don't want to have to make a study of how to tweak some data plotting program to let me import my file and do what I could just do in Excel. I want to scale, zoom, and transform my graph on the fly and then export a snapshot of it once I have it the way I want it. Is there anything out there that fills this need? I'll take linux, osx, win32 or even iOS suggestions.

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  • Connect ADSL modem SMC7904WBRA-N to CISCO RV082

    - by Cy.
    I have a SMC7904WBRA-N ADSL modem/router that connects to the internet with a static IP given by the provider. I've received a RV082 to create a VPN connection which is having problems to connect to the remote VPN Server. After many tries we deduced that the SMC7904WBRA-N is being problematic with the NAT and I have been suggested to put the SMC router into the appropriate DSL bridging mode so the RV082 gets direct access to internet with the static IP. Can you give me any hints on how could this be done? Which mode is that?

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  • How to tell your boss that he's a bad programmer? [closed]

    - by Doe
    Possible Duplicate: How to tell your boss that his programming style is really bad? There was a question about the boss having a bad programming style (weird booleans, empty loops, etc.) Having a bad/weird style does not imply being a bad programmer, but my situation is different. My boss outputs some really nasty code for the project, on which we are working together (just two of us). Examples: functions that span over several screens (big screens - 1900 x 1200) Deeply nested Conditional and Loop statements (up to 10 levels!!) Too much static variables, singletons, and both (singleton class with all the methods and members also static) Sometimes the code committed to the version control system does not even compile! Copy-Paste code instead of separating it into an independent function. Fail all the deadlines. "This's [C#|Java|Python] it shouldn't be efficient, that's why we loop all over the haystack to find the needle." "This's C/C++, it's fast enough to loop all over the haystack to find the needle." There is much more to mention... But the worst is that I have to redo much of the stuff he does, my code, which I try to keep clean is often polluted with above-mentioned atrocities. He's reaching 30 soon, so all his skills are established, and I don't even know if it's possible to change something. I like the project, but sometimes I just want to quit...

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  • How to run django on localhost with nginx and uwsgi?

    - by user2426362
    How to run django on localhost with nginx and uwsgi? This im my config but not works. nginx: server { listen 80; server_name localhost; access_log /var/log/nginx/localhost_access.log; error_log /var/log/nginx/localhost_error.log; location / { uwsgi_pass unix:///tmp/localhost.sock; include uwsgi_params; } location /media/ { alias /home/user/projects/zt/myproject/myproject/media/; } location /static/ { alias /home/user/projects/zt/myproject/myproject/static/; } } uwsgi: [uwsgi] vhost = true plugins = python socket = /tmp/localhost.sock master = true enable-threads = true processes = 2 wsgi-file = /home/user/projects/zt/myproject/myproject/wsgi.py virtualenv = /home/user/projects/zt chdir = /home/user/projects/zt/myproject touch-reload = /home/user/projects/zt/myproject/reload This config work on my ubuntu server with normal domain (not localhost) but on localhost not working. If I run localhost in web browser I have Welcome to nginx!

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  • How to have 2 windows machines on the same network with the same IP address

    - by Stu
    I have a custom made ADC device that is spitting out data by addressed UDP packets. I have that device plugged into a 4 port switch. I have one windows embedded standard 7 machine which is the normal recipient of that data. To be able to receive the data (Using LabVIEW) the windows network adapter IPv4 settings must have a static IP address that corresponds to the UDP packet destination. I would like to add a second windows machine (This one is just regular Win 7 Pro) to simultaneously catch the data, however with all devices connected to the switch, the Win 7 Pro machine recognizes an IP address conflict and will not take the setting for the required static IP address. (The network adaptor settings show that the correct value has been entered but ipconfig shows that it is not actually set.) Neither windows machine needs to transmit network data, they only need to be able to receive the UDP data from the ADC device. Is there any way to disable this IP address conflict detection 'feature' of windows networking?

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  • How to restruct RAID 10?

    - by user276851
    We would like to alter the partition without losing data. Here is the sketch of the plan. I am wondering if it is doable using mdadm; and if so, please kindly point some reference on how to carry out the following steps. For RAID 10, there are four disks used. (1 2)(3 4) The idea is to work on 1 and 3 while keeping 2 and 4 as backup. 1: break RAID 10 into two arrays of RAID 0 => (1 3) (2 4) (how to?) 2: re-partition and format (1 3) 3: copy data from (2 4) to (1 3) 4: re-partition and format (2 4) exactly as (1 3) 5: join (2 4) with (1 3) to form RAID 10 (how to?) Does it sound doable? Thanks a lot! Add: It looks like this guy (drumfile) is doing something similar, but lack of enough detail.

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • What are some non-MS languages that can write xlsx (Excel 2007+) documents efficiently?

    - by Honus Wagner
    Unfortunately, Excel format is required for the project I am working on. I have no problems getting the data I need in objects and arrays, and currently PHPExcel is doing handling the document generation. It works, but it's slow and loopy. Was wondering if there is a more efficient server language to generate Excel documents (not CSVs). This is a pure Linux environment so I need to stay away from .NET. I am open to any programming language that does it cleanly and efficiently. Thanks.

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  • IPv6 routing to another interface

    - by Robert
    I'm trying to get an IPv6 enabled router to forward data from one interface to the other and I'm having issues. When following this example (http://www.cisco.com/en/US/tech/tk872/technologies_configuration_example09186a0080ba6106.shtml) I am able to get full connectivity between all 3 routers in my simulator. However when I try to use only 1 router; I can't get connectivity to the other interfacs on the same router. My PC is directly attached to FA 0/1 and it can ping the router's interface. However it can not ping any other interface on the router(which unless I'm missing something it should be able to do). The router on the other hand can ping everything. I thought static routes might help; but the router already has routes for everything. I'm thinking the packet should come in; router looks up the destination in it's ipv6 routing table and then realizes it's for itself, and should respond. I thought maybe it couldn't respond directly; so I tried pinging a device like 2001:0000:0000:1000::2, but i don't get a response. I'm running on IOS 12.4. I'm missing something(hopefully simple), but I just can't see what it is. With only 1 router; how do I enable my PC to talk to the other subnets? Thank you in advance, Robert Topology: R1 FA 0/0: 2001:0000:0000:0000::1/52 FA 0/1: 2001:0000:0000:1000::1/52 FA 1/0: 2001:0000:0000:2000::1/52 Loopback 0: 2001:0000:0000:3000::1/52 PC: 2001:0000:0000:2000::2/52 PC plugs directly into FA 1/0 on the router. --- Configuration --- ipv6 cef ipv6 unicast routing interface Loopback0 no ip address ipv6 address 2001:0000:0000:3000::1/52 ipv6 enable ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000::1/52 ipv6 enable ! interface FastEthernet0/1 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:1000::1/52 ipv6 enable ! interface FastEthernet1/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:2000::1/52 ipv6 enable --- end of config --- --- routing table --- IPV6Lab#show ipv6 route IPv6 Routing Table - 10 entries Codes: C - Connected, L - Local, S - Static, R - RIP, B - BGP U - Per-user Static route I1 - ISIS L1, I2 - ISIS L2, IA - ISIS interarea, IS - ISIS summary O - OSPF intra, OI - OSPF inter, OE1 - OSPF ext 1, OE2 - OSPF ext 2 ON1 - OSPF NSSA ext 1, ON2 - OSPF NSSA ext 2 C 2001:0000:0000::/52 [0/0] via ::, FastEthernet0/0 L 2001:0000:0000::1/128 [0/0] via ::, FastEthernet0/0 C 2001:0000:0000:1000::/52 [0/0] via ::, FastEthernet0/1 L 2001:0000:0000:1000::1/128 [0/0] via ::, FastEthernet0/1 C 2001:0000:0000:2000::/52 [0/0] via ::, FastEthernet1/0 L 2001:0000:0000:2000::1/128 [0/0] via ::, FastEthernet1/0 C 2001:0000:0000:3000::/52 [0/0] via ::, Loopback0 L 2001:0000:0000:3000::1/128 [0/0] via ::, Loopback0 L FE80::/10 [0/0] via ::, Null0 L FF00::/8 [0/0] via ::, Null0 --- end of routing table ---

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  • How to install PyQt on Mac OS X 10.6

    - by Albert
    I want to install PyQt. This seems kind of complicated to install on OS X. I haven't found any precompiled packages of it (are there any? I would really prefer those). So I downloaded PyQt. And SIP, because it depends on that. These files: http://www.riverbankcomputing.co.uk/static/Downloads/PyQt4/PyQt-mac-gpl-4.7.3.tar.gz http://www.riverbankcomputing.co.uk/static/Downloads/sip4/sip-4.10.2.tar.gz Did a python configure.py && make && sudo make install on SIP -- installed without any problems. Tried the same on PyQt -- and failed of course: /Library/Frameworks/QtCore.framework/Headers/qglobal.h:288:2: error: #error "You are building a 64-bit application, but using a 32-bit version of Qt. Check your build configuration." Ok, so I tried with python configure.py --use-arch=i386. Same error. Any idea?

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  • impossible to connect.. days trying..

    - by dany
    I have a problem: I am on Debian. I configured my nic with a static ip (192.168.1.56). When I try to connect to a network, initially with ifconfig eth2 I get (correctly): eth2 inet addr:192.168.1.56 .... inet6 addr: fe80:221:ff:fe96:4598/64 but after a few seconds the 102.168.1.56 disappears and after some other seconds disappears the inet6 address too. When I press in the nm-applet it requires me the password but in the meantime it try to connect. At uni, the connection is a DHCP one. It works for the first few seconds but after it doesn't. Any possible solution? Here it is the relevant part of the syslog: (static ip configuration) http://pastebin.com/u3BPAsda

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • How to remove the last character from Stringbuilder

    - by hmloo
    We usually use StringBuilder to append string in loops and make a string of each data separated by a delimiter. but you always end up with an extra delimiter at the end. This code sample shows how to remove the last delimiter from a StringBuilder. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list =Enumerable.Range(0, 10).ToArray(); StringBuilder sb = new StringBuilder(); foreach(var item in list) { sb.Append(item).Append(","); } sb.Length--;//Just reduce the length of StringBuilder, it's so easy Console.WriteLine(sb); } } //Output : 0,1,2,3,4,5,6,7,8,9 Alternatively,  we can use string.Join for the same results, please refer to blow code sample. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list = Enumerable.Range(0, 10).Select(n => n.ToString()).ToArray(); string str = string.Join(",", list); Console.WriteLine(str); } }

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  • .NET app - Should we use SQL Server and duplicate some reference data from an external Oracle DB? Or use Oracle and have a DB link?

    - by Daventry
    We're looking to migrate some existing Excel/Access processes into a new system which will provide the users with a Silverlight frontend to run and view the reports instead of using MS Access. The initial idea was to have SQL Server 2008 as RDBMS. The problem is that we've got some static data such as country codes, counterparties, etc which live in an existing Oracle DB. Since we do not want to duplicate that data (if possible), we were thinking of having a DB link between SQL Server and Oracle, but our firm does not allow that. So the options are either duplicate the data or use Oracle as RDBMS - surprise, the firm does allow DB links between Oracle databases. The initial idea was also to use WCF RIA Services, Entity Framework, etc which we're not sure they play well with Oracle, that's why it was decided to go with SQL Server in the first place. Would you advise to go for Oracle so that we can just link the static data? Or use SQL Server 2008 and replicate it because it's "safer" to stay within the Microsoft land? To use or not to use Entity Framework and WCF RIA Services at all? Regards. UPDATE: Thanks everyone for your answers. Nothing is set in stone yet. We'll try to import the data instead of linking, as if the other DB goes down, our system can still carry on. We're likely to use SQL Server just because most developers are more experienced with it. Even if we used RIA Services, we can swap out the Data Access Layer and use other frameworks such those mentioned below.

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  • Using normals in DirectX 10

    - by Dave
    I've got a working OBJ loader that loads vertices, indices, texture coordinates, and normals. As of right now it doesn't process texture coordinates or normals but it stores them in arrays and creates a valid mesh with the vertices and indices. Now I am trying to figure out how can I make the shader use the correct normal in the array for the current vertex if I can't setnormals() to my mesh. If I were to just use an index in my array of normals corresponding to the index in the vertices, how would I retrieve the current index the shader is processing? BTW: I am trying to write a blinn-phong shader technique. Also when I create the input layout and I've added the semantic NORMAL to it, how would I list the multiple semantics in that single parameter? Would I just separate it with a space? PS: If you need to see any code, just let me know.

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