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  • How to disable floating tabs in Visual Studio 2010

    - by md1337
    I now use the new Visual Studio 2010 and I experience something very annoying that wasn't happening before with Visual Studio 2008. Something changed with the way it handles the floating of tabs and I can't stand it. Every once in a while, I would somehow trigger the floating of a tab instead of just switching to it. It may have to do with the way I click (maybe a very fast double click gets sent), or maybe I very slightly drag the mouse when clicking the tab. I don't know. All I know is that I was fine with Visual Studio 2008. Is there a way to disable this somewhere? I want to either un-register the double click as a floating tab trigger, or remove the floating option altogether. How can I do that? Thanks.

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  • android imageview onClickListener animation

    - by Javadid
    hi. I guess this is kind of a idiotic question but i have tried setting onClicklistener on an ImageView and it has worked. But the problem is that the user cannot sense the click. I mean if some of u have worked on other mobile environs(like apple iphone) then wen we click on a Image in other environs then it gives an effect on the image so that the user can understand that the image has been clicked. I have tried setting alpha using "setalpha" method but it doesnt work. Though the same thing is working fine on onFocusListener implementation. Can some1 suggest a different way to modify the image on click... I am new to android so havent learnt the nuances of simple animation also... if there is any simple animation i can use for the same then plzz plzzz let me know... Thanx...

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • How to destroy tinymce completely?

    - by powerboy
    I am working on something like this: On a webpage, there is an article wrapped in a DIV, an Edit button. When a user click on the Edit button, insert an textarea via javascript, load the html of the DIV into the textarea, load and initial tinymce. When the user click on the Save button, save and update the article via ajax, and destroy tinymce completely. The problem is that, I failed to destroy tinymce completely. When the user click on the Edit button again, a new tinymce instance will load while the old instance is just hidden. BTW, I am using the jQuery version of tinymce

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

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  • Windows Phone 7 Design using Expression Blend - Resources

    - by Nikita Polyakov
    I’ve been doing a series of talks across Florida regarding Windows Phone 7 Design using Microsoft Expression Blend 4. I discuss the WP7 phone and application experience; show how to use Expression Blend toolset to effectively design such apps. Next presentation is on 5/4/2010 at 6:30PM EST will be a webcast format over LiveMeeting at Ft. Lauderdale Online group. Registration and the LiveMeeting link are both here: http://www.fladotnet.com/Reg.aspx?EventID=459 [I will post a link if it’s recorded]   Here are the resources from my presentations: The Biggest source is the Windows Phone UI and Design Language video from MIX10 Windows Phone 7 Design Guide as it’s found on the WP7 Dev Home Page Study The Silverlight Mobile Tutorials on official Silverlight website I will be blogging a separate entry for a new demo app that will showcase the elements I presented. I suggest you actually watch all of the MIX videos about SL and Design as great primer to get you thinking the WP7 way.   A lot happening with WP7Dev and it’s just the beginning! So watch these Twitter accounts and blogs: @Ckindel - Charlie Kindel - WP7 Dev Head http://blogs.msdn.com/ckindel @WP7Dev - Official Dev Twitter @WP7 - Official WP7 Twitter Peter Torr - http://blogs.msdn.com/ptorr Mike Harsh - http://blogs.msdn.com/mharsh Shawn Oster - http://www.shawnoster.com   Other worthwhile mention my local friends speaking and blogging about Windows Phone 7: Bill Reiss is doing great presentations on Building games with XNA for Windows Phone 7. Be on the lookout for those around Florida. Bill is a Silverlight MVP and has a legacy of XNA and Silverlight games, see his site. Kevin Wolf aka ByteMaster he is a Device Application Developer MVP with tremendous experience building mobile applications. He has developed WinMo-GF a multi-platform gaming framework. Get these tools and get creating! You will need the following components installed in this order: Expression Blend 4 Beta Windows Phone Developer Tools Microsoft Expression Blend Add-in Preview for Windows Phone Microsoft Expression Blend SDK Preview for Windows Phone Want more training? Don’t forget that Channel 9 has complete walkthroughs of their WP7 Training Kit posted online. PS: To continue with all this design talk check out Microsoft .toolbox “Learn to create Silverlight applications using Expression Studio and to apply fundamental design principles.” A great website with a lot of design tutorials set up as a wonderful full course on design all for free, including a great forum community and neat little avatars you can build yourself.

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  • How can you get NVelocity to initialize correctly?

    - by Deane
    I can't get NVelocity to initialize. I'm not trying to do anything complicated, so it's just fine if it initializes at the defaults, but it won't even do that. This: VelocityEngine velocity = new VelocityEngine(); ExtendedProperties props = new ExtendedProperties(); velocity.Init(props); Results in: "It appears that no class was specified as the ResourceManager..." So does this: VelocityEngine velocity = new VelocityEngine(); velocity.Init(); I can find precious little documentation on what the properties should be, nor how to get it to initialize with the simple defaults. Can anyone point to a resource? A lot of pages point back to this page: http://www.castleproject.org/others/nvelocity/usingit.html But this page skips over the (seemingly) most important point -- how to set the properties and what to set them to. I just want to load a simple template from a file.

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • calling contextmenustrip programmatically c#

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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  • jquery cycle "allowPagerClickBubble: true" not quite working

    - by Shelagh
    Hi all, I want my page anchors to work as menu links so I used this code: $(function() { $('#slideshow').cycle({ slideExpr: 'img', fx: 'fade', speed: 2000, timeout: 4000, pager: '#nav', pagerEvent: 'mouseover', pauseOnPagerHover: true, pagerAnchorBuilder: function(idx, slide) { // return sel string for existing anchor return '#nav li:eq(' + (idx) + ') a'; }, allowPagerClickBubble: true }); }); If you click the right mouse button, you can choose to open the links and they do open just fine but a normal left button click does nothing. The thing is, they WERE working so I went to work on supposedly unrelated parts of the website and at some point the left mouse button click stopped working. Any ideas what I might have done? Left button clicking still works for everything else on the site so its not some global setting. The cycle is here if my explanation is not clear: http://www.mcguirenaturals.ca/index.php Thanks for any help

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  • Need to open links in new tab in ie8 !

    - by BHOdevelopper
    I have a sidebar (right sided iframe) and when i click on a link in it, it opens a new window in IE8, (in firefox it open a new tab). What do i need to do to open links in IE8 in a new tab. I already set the Tools-Internet Options-Settings- 'Always open pop-ups in a new tab' and 'A new tab in the current window' open in new tab but still doesn't work. My links are pretty simple, what am i missing ? exemple: text. Also some site are saying to register Regsvr32 actxprxy.dll to fix this problem, still doesn't work. And i want this to work with a simple click, no 'right-click-open in new tab' option. I also hope i won't get the 'can't change how ie8 works' answer. ;)

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  • Apache Config with Wildcard/Non-Wildcard Subdomain Mix

    - by SoupNutsy
    I have the domain, we'll call it "mydomain.com" and I want the following virtual hosts set up to resolve in the following way: mydomain.com / www.mydomain.com to point to /var/www/ dev.mydomain.com to point to /var/www/dev/ *.mydomain.com (all other subdomains) to point to /var/www/old My apache configuration is currently set up as: NameVirtualHost 1.2.3.4:80 <VirtualHost 1.2.3.4:80> ServerAlias *.mydomain.com DocumentRoot /var/www/old </VirtualHost> <VirtualHost 1.2.3.4:80> ServerName mydomain.com ServerAlias www.mydomain.com DocumentRoot /var/www </VirtualHost> <VirtualHost 1.2.3.4:80> ServerAlias dev.mydomain.com DocumentRoot /var/www/dev </VirtualHost> Unfortunately, this is not working as I expected. With this configuration, only the first (wildcard) VirtualHost entry works properly. What is the right way to configure Apache to do this?

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  • underline text in UIlabel

    - by semix
    How to underline a text that could be multiple lines of string? I find some people suggest UIWebView, but it is obviously too heave a class for just text rendering. My thoughts was to figure out the start point and length of each string in each line. And draw a line under it accordingly. I meet problems at how to figure out the length and start point forthe string. Can anybody help me on this? I try to use UILable::textRectForBounds, this should be the drawing bounding rect for the text right? Then I have to work on the aligment ? How can I get the start point of each line when it is center-justified and right justfied? I am new here, so thank in advance.

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  • Tips on implementing a custom UITextView interface on the iPhone?

    - by Alex
    I am trying to implement a control to edit text that will display the text in multiple colors. None of the solutions I have attempted yet have been good enough. UITextView cannot accomplish this. All of the text must be the same color. Using CoreGraphics to draw the text does not allow the text to be selected. Using a UIWebView, DIV and PRE tags cannot be set to contentEditable on Mobile Safari. Currently playing with using an off-screen TEXTAREA and an on-screen DIV to show the rendered text. This works pretty well, except supporting all of these at the same time seems impossible: click-to-type, click-to-move-cursor, click-and-hold-select/copy/paste. Anyone have any tips on this predicament? I've been trying to find any preexisting library out there that will accomplish this in a good way, to no luck. I'm open to any ideas!

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  • Professional Flash Designers for Flash Designs

    When did you hear about Flash first? Could you exactly remember the time when you happened to talk about those exciting Flash games or Flash movie files with your friends? Well, Flash has been in the... [Author: David Jackson - Web Design and Development - August 31, 2009]

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • Sliding in Winforms form

    - by rs
    Hi, I'm making a form at the bottom of the screen and I want it to slide upwards so I wrote the following code: int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2); int destinationY = Screen.PrimaryScreen.WorkingArea.Height - this.Height; this.Location = new Point(destinationX, destinationY + this.Height); while (this.Location != new Point(destinationX, destinationY)) { this.Location = new Point(destinationX, this.Location.Y - 1); System.Threading.Thread.Sleep(100); } but the code just runs through and shows the end position without showing the form sliding in which is what I want. I've tried Refresh, DoEvents - any thoughts?

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  • How to "bubble" a Controls features when place in a custom UserControl

    - by Ted
    I'll try to explain what Im after. I dont know the technical term for it, so here goes: Example 1: If I place a LisView on a Form and add som columns I am able, in Design-Time, to click-and-drag the columns to resize them. Example 2: Now, I place a ListView in a UserControl and name it "MyCustomListView" (and perhaps add some method to enhance it somehow). If I know place the "MyCustomListView" on a Form I am unable to click-and-drag the column headers to resize them in Design-Time. Is there any way to easily make that happen? Some form of "pass the click-and-drag event to the underlying control and let that control do its magic". Im not really looking to recode, just pass on the mouseclick (or whatever it is) and let the, in this case, ListView react as it did in the first example above. Regards

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  • Can I separate portions of my plugin.xml file into multiple xml files for an Eclipse plugin?

    - by wildabeast
    I have created an eclipse plugin, with a plugin.xml file. I have created an extension to the org.eclipse.wst.common.snippets.SnippetContributions extension point. The xml contents of this extension point has gotten really big. Is there a way that I can move the contents of my snippets extension to a separate file? Something like this: In plugin.xml: <extension point="org.eclipse.wst.common.snippets.SnippetContributions" file="snippets.xml"></extenstion> and in snippets.xml: <category ....> <item..../item> </category>...

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  • WPF, TreeView bug, can't select root item after item removed from treeview

    - by user275587
    I have a very weird bug in a three level deep TreeView. It is intermittent and I can't find how to reproduce it consistently. After programmatically removing, adding then removing some third level items, when I click on the root item it isn't selected. It can still expand/collapse but can't be selected with a mouse click and it doesn't fire ItemSelectionChange event. You can click to select a second level or third level items and after that you're finally able to select the root item. I've tried to set IsSelected = false for all items after removing and tried to do a nice clean-up when removing items but it doesn't help. Did anybody run into that bug? Do you have any suggestions to remove this bug?

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  • Benefit for implementing OAuth

    - by zfranciscus
    Hi, I am just wondering from a webservice provider point of view what is the benefit of asking users to create an account or login using 3rd party web service provider e.g: Twitter or facebook. Wouldn't it be easier to ask the user to provide their twitter or facebook login and use that to pull the user's twitter or facebook data. I can understand the benefit of using From user point of view using OAuth provide security. It is safer to use OAuth than giving some one the internet our twitter or facebook login credential. But some how I can't figure out the benefit from the web service point of view. Thank you. Cheers

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