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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • Understanding Request Validation in ASP.NET MVC 3

    - by imran_ku07
         Introduction:             A fact that you must always remember "never ever trust user inputs". An application that trusts user inputs may be easily vulnerable to XSS, XSRF, SQL Injection, etc attacks. XSS and XSRF are very dangerous attacks. So to mitigate these attacks ASP.NET introduced request validation in ASP.NET 1.1. During request validation, ASP.NET will throw HttpRequestValidationException: 'A potentially dangerous XXX value was detected from the client', if he found, < followed by an exclamation(like <!) or < followed by the letters a through z(like <s) or & followed by a pound sign(like &#123) as a part of query string, posted form and cookie collection. In ASP.NET 4.0, request validation becomes extensible. This means that you can extend request validation. Also in ASP.NET 4.0, by default request validation is enabled before the BeginRequest phase of an HTTP request. ASP.NET MVC 3 moves one step further by making request validation granular. This allows you to disable request validation for some properties of a model while maintaining request validation for all other cases. In this article I will show you the use of request validation in ASP.NET MVC 3. Then I will briefly explain the internal working of granular request validation.       Description:             First of all create a new ASP.NET MVC 3 application. Then create a simple model class called MyModel,     public class MyModel { public string Prop1 { get; set; } public string Prop2 { get; set; } }             Then just update the index action method as follows,   public ActionResult Index(MyModel p) { return View(); }             Now just run this application. You will find that everything works just fine. Now just append this query string ?Prop1=<s to the url of this application, you will get the HttpRequestValidationException exception.           Now just decorate the Index action method with [ValidateInputAttribute(false)],   [ValidateInput(false)] public ActionResult Index(MyModel p) { return View(); }             Run this application again with same query string. You will find that your application run without any unhandled exception.           Up to now, there is nothing new in ASP.NET MVC 3 because ValidateInputAttribute was present in the previous versions of ASP.NET MVC. Any problem with this approach? Yes there is a problem with this approach. The problem is that now users can send html for both Prop1 and Prop2 properties and a lot of developers are not aware of it. This means that now everyone can send html with both parameters(e.g, ?Prop1=<s&Prop2=<s). So ValidateInput attribute does not gives you the guarantee that your application is safe to XSS or XSRF. This is the reason why ASP.NET MVC team introduced granular request validation in ASP.NET MVC 3. Let's see this feature.           Remove [ValidateInputAttribute(false)] on Index action and update MyModel class as follows,   public class MyModel { [AllowHtml] public string Prop1 { get; set; } public string Prop2 { get; set; } }             Note that AllowHtml attribute is only decorated on Prop1 property. Run this application again with ?Prop1=<s query string. You will find that your application run just fine. Run this application again with ?Prop1=<s&Prop2=<s query string, you will get HttpRequestValidationException exception. This shows that the granular request validation in ASP.NET MVC 3 only allows users to send html for properties decorated with AllowHtml attribute.            Sometimes you may need to access Request.QueryString or Request.Form directly. You may change your code as follows,   [ValidateInput(false)] public ActionResult Index() { var prop1 = Request.QueryString["Prop1"]; return View(); }             Run this application again, you will get the HttpRequestValidationException exception again even you have [ValidateInput(false)] on your Index action. The reason is that Request flags are still not set to unvalidate. I will explain this later. For making this work you need to use Unvalidated extension method,     public ActionResult Index() { var q = Request.Unvalidated().QueryString; var prop1 = q["Prop1"]; return View(); }             Unvalidated extension method is defined in System.Web.Helpers namespace . So you need to add using System.Web.Helpers; in this class file. Run this application again, your application run just fine.             There you have it. If you are not curious to know the internal working of granular request validation then you can skip next paragraphs completely. If you are interested then carry on reading.             Create a new ASP.NET MVC 2 application, then open global.asax.cs file and the following lines,     protected void Application_BeginRequest() { var q = Request.QueryString; }             Then make the Index action method as,    [ValidateInput(false)] public ActionResult Index(string id) { return View(); }             Please note that the Index action method contains a parameter and this action method is decorated with [ValidateInput(false)]. Run this application again, but now with ?id=<s query string, you will get HttpRequestValidationException exception at Application_BeginRequest method. Now just add the following entry in web.config,   <httpRuntime requestValidationMode="2.0"/>             Now run this application again. This time your application will run just fine. Now just see the following quote from ASP.NET 4 Breaking Changes,   In ASP.NET 4, by default, request validation is enabled for all requests, because it is enabled before the BeginRequest phase of an HTTP request. As a result, request validation applies to requests for all ASP.NET resources, not just .aspx page requests. This includes requests such as Web service calls and custom HTTP handlers. Request validation is also active when custom HTTP modules are reading the contents of an HTTP request.             This clearly state that request validation is enabled before the BeginRequest phase of an HTTP request. For understanding what does enabled means here, we need to see HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly. Here is the implementation of HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly,     public NameValueCollection Form { get { if (this._form == null) { this._form = new HttpValueCollection(); if (this._wr != null) { this.FillInFormCollection(); } this._form.MakeReadOnly(); } if (this._flags[2]) { this._flags.Clear(2); this.ValidateNameValueCollection(this._form, RequestValidationSource.Form); } return this._form; } } public NameValueCollection QueryString { get { if (this._queryString == null) { this._queryString = new HttpValueCollection(); if (this._wr != null) { this.FillInQueryStringCollection(); } this._queryString.MakeReadOnly(); } if (this._flags[1]) { this._flags.Clear(1); this.ValidateNameValueCollection(this._queryString, RequestValidationSource.QueryString); } return this._queryString; } } public void ValidateInput() { if (!this._flags[0x8000]) { this._flags.Set(0x8000); this._flags.Set(1); this._flags.Set(2); this._flags.Set(4); this._flags.Set(0x40); this._flags.Set(0x80); this._flags.Set(0x100); this._flags.Set(0x200); this._flags.Set(8); } }             The above code indicates that HttpRequest.QueryString and HttpRequest.Form will only validate the querystring and form collection if certain flags are set. These flags are automatically set if you call HttpRequest.ValidateInput method. Now run the above application again(don't forget to append ?id=<s query string in the url) with the same settings(i.e, requestValidationMode="2.0" setting in web.config and Application_BeginRequest method in global.asax.cs), your application will run just fine. Now just update the Application_BeginRequest method as,   protected void Application_BeginRequest() { Request.ValidateInput(); var q = Request.QueryString; }             Note that I am calling Request.ValidateInput method prior to use Request.QueryString property. ValidateInput method will internally set certain flags(discussed above). These flags will then tells the Request.QueryString (and Request.Form) property that validate the query string(or form) when user call Request.QueryString(or Request.Form) property. So running this application again with ?id=<s query string will throw HttpRequestValidationException exception. Now I hope it is clear to you that what does requestValidationMode do. It just tells the ASP.NET that not invoke the Request.ValidateInput method internally before the BeginRequest phase of an HTTP request if requestValidationMode is set to a value less than 4.0 in web.config. Here is the implementation of HttpRequest.ValidateInputIfRequiredByConfig method which will prove this statement(Don't be confused with HttpRequest and Request. Request is the property of HttpRequest class),    internal void ValidateInputIfRequiredByConfig() { ............................................................... ............................................................... ............................................................... ............................................................... if (httpRuntime.RequestValidationMode >= VersionUtil.Framework40) { this.ValidateInput(); } }              Hopefully the above discussion will clear you how requestValidationMode works in ASP.NET 4. It is also interesting to note that both HttpRequest.QueryString and HttpRequest.Form only throws the exception when you access them first time. Any subsequent access to HttpRequest.QueryString and HttpRequest.Form will not throw any exception. Continuing with the above example, just update Application_BeginRequest method in global.asax.cs file as,   protected void Application_BeginRequest() { try { var q = Request.QueryString; var f = Request.Form; } catch//swallow this exception { } var q1 = Request.QueryString; var f1 = Request.Form; }             Without setting requestValidationMode to 2.0 and without decorating ValidateInput attribute on Index action, your application will work just fine because both HttpRequest.QueryString and HttpRequest.Form will clear their flags after reading HttpRequest.QueryString and HttpRequest.Form for the first time(see the implementation of HttpRequest.QueryString and HttpRequest.Form above).           Now let's see ASP.NET MVC 3 granular request validation internal working. First of all we need to see type of HttpRequest.QueryString and HttpRequest.Form properties. Both HttpRequest.QueryString and HttpRequest.Form properties are of type NameValueCollection which is inherited from the NameObjectCollectionBase class. NameObjectCollectionBase class contains _entriesArray, _entriesTable, NameObjectEntry.Key and NameObjectEntry.Value fields which granular request validation uses internally. In addition granular request validation also uses _queryString, _form and _flags fields, ValidateString method and the Indexer of HttpRequest class. Let's see when and how granular request validation uses these fields.           Create a new ASP.NET MVC 3 application. Then put a breakpoint at Application_BeginRequest method and another breakpoint at HomeController.Index method. Now just run this application. When the break point inside Application_BeginRequest method hits then add the following expression in quick watch window, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                                              Now Press F5 so that the second breakpoint inside HomeController.Index method hits. When the second breakpoint hits then add the following expression in quick watch window again, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                            First screen shows that _entriesTable field is of type System.Collections.Hashtable and _entriesArray field is of type System.Collections.ArrayList during the BeginRequest phase of the HTTP request. While the second screen shows that _entriesTable type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingHashtable and _entriesArray type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingArrayList during executing the Index action method. In addition to these members, ASP.NET MVC 3 also perform some operation on _flags, _form, _queryString and other members of HttpRuntime class internally. This shows that ASP.NET MVC 3 performing some operation on the members of HttpRequest class for making granular request validation possible.           Both LazilyValidatingArrayList and LazilyValidatingHashtable classes are defined in the Microsoft.Web.Infrastructure assembly. You may wonder why their name starts with Lazily. The fact is that now with ASP.NET MVC 3, request validation will be performed lazily. In simple words, Microsoft.Web.Infrastructure assembly is now taking the responsibility for request validation from System.Web assembly. See the below screens. The first screen depicting HttpRequestValidationException exception in ASP.NET MVC 2 application while the second screen showing HttpRequestValidationException exception in ASP.NET MVC 3 application.   In MVC 2:                 In MVC 3:                          The stack trace of the second screenshot shows that Microsoft.Web.Infrastructure assembly (instead of System.Web assembly) is now performing request validation in ASP.NET MVC 3. Now you may ask: where Microsoft.Web.Infrastructure assembly is performing some operation on the members of HttpRequest class. There are at least two places where the Microsoft.Web.Infrastructure assembly performing some operation , Microsoft.Web.Infrastructure.DynamicValidationHelper.GranularValidationReflectionUtil.GetInstance method and Microsoft.Web.Infrastructure.DynamicValidationHelper.ValidationUtility.CollectionReplacer.ReplaceCollection method, Here is the implementation of these methods,   private static GranularValidationReflectionUtil GetInstance() { try { if (DynamicValidationShimReflectionUtil.Instance != null) { return null; } GranularValidationReflectionUtil util = new GranularValidationReflectionUtil(); Type containingType = typeof(NameObjectCollectionBase); string fieldName = "_entriesArray"; bool isStatic = false; Type fieldType = typeof(ArrayList); FieldInfo fieldInfo = CommonReflectionUtil.FindField(containingType, fieldName, isStatic, fieldType); util._del_get_NameObjectCollectionBase_entriesArray = MakeFieldGetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); util._del_set_NameObjectCollectionBase_entriesArray = MakeFieldSetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); Type type6 = typeof(NameObjectCollectionBase); string str2 = "_entriesTable"; bool flag2 = false; Type type7 = typeof(Hashtable); FieldInfo info2 = CommonReflectionUtil.FindField(type6, str2, flag2, type7); util._del_get_NameObjectCollectionBase_entriesTable = MakeFieldGetterFunc<NameObjectCollectionBase, Hashtable>(info2); util._del_set_NameObjectCollectionBase_entriesTable = MakeFieldSetterFunc<NameObjectCollectionBase, Hashtable>(info2); Type targetType = CommonAssemblies.System.GetType("System.Collections.Specialized.NameObjectCollectionBase+NameObjectEntry"); Type type8 = targetType; string str3 = "Key"; bool flag3 = false; Type type9 = typeof(string); FieldInfo info3 = CommonReflectionUtil.FindField(type8, str3, flag3, type9); util._del_get_NameObjectEntry_Key = MakeFieldGetterFunc<string>(targetType, info3); Type type10 = targetType; string str4 = "Value"; bool flag4 = false; Type type11 = typeof(object); FieldInfo info4 = CommonReflectionUtil.FindField(type10, str4, flag4, type11); util._del_get_NameObjectEntry_Value = MakeFieldGetterFunc<object>(targetType, info4); util._del_set_NameObjectEntry_Value = MakeFieldSetterFunc(targetType, info4); Type type12 = typeof(HttpRequest); string methodName = "ValidateString"; bool flag5 = false; Type[] argumentTypes = new Type[] { typeof(string), typeof(string), typeof(RequestValidationSource) }; Type returnType = typeof(void); MethodInfo methodInfo = CommonReflectionUtil.FindMethod(type12, methodName, flag5, argumentTypes, returnType); util._del_validateStringCallback = CommonReflectionUtil.MakeFastCreateDelegate<HttpRequest, ValidateStringCallback>(methodInfo); Type type = CommonAssemblies.SystemWeb.GetType("System.Web.HttpValueCollection"); util._del_HttpValueCollection_ctor = CommonReflectionUtil.MakeFastNewObject<Func<NameValueCollection>>(type); Type type14 = typeof(HttpRequest); string str6 = "_form"; bool flag6 = false; Type type15 = type; FieldInfo info6 = CommonReflectionUtil.FindField(type14, str6, flag6, type15); util._del_get_HttpRequest_form = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info6); util._del_set_HttpRequest_form = MakeFieldSetterFunc(typeof(HttpRequest), info6); Type type16 = typeof(HttpRequest); string str7 = "_queryString"; bool flag7 = false; Type type17 = type; FieldInfo info7 = CommonReflectionUtil.FindField(type16, str7, flag7, type17); util._del_get_HttpRequest_queryString = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info7); util._del_set_HttpRequest_queryString = MakeFieldSetterFunc(typeof(HttpRequest), info7); Type type3 = CommonAssemblies.SystemWeb.GetType("System.Web.Util.SimpleBitVector32"); Type type18 = typeof(HttpRequest); string str8 = "_flags"; bool flag8 = false; Type type19 = type3; FieldInfo flagsFieldInfo = CommonReflectionUtil.FindField(type18, str8, flag8, type19); Type type20 = type3; string str9 = "get_Item"; bool flag9 = false; Type[] typeArray4 = new Type[] { typeof(int) }; Type type21 = typeof(bool); MethodInfo itemGetter = CommonReflectionUtil.FindMethod(type20, str9, flag9, typeArray4, type21); Type type22 = type3; string str10 = "set_Item"; bool flag10 = false; Type[] typeArray6 = new Type[] { typeof(int), typeof(bool) }; Type type23 = typeof(void); MethodInfo itemSetter = CommonReflectionUtil.FindMethod(type22, str10, flag10, typeArray6, type23); MakeRequestValidationFlagsAccessors(flagsFieldInfo, itemGetter, itemSetter, out util._del_BitVector32_get_Item, out util._del_BitVector32_set_Item); return util; } catch { return null; } } private static void ReplaceCollection(HttpContext context, FieldAccessor<NameValueCollection> fieldAccessor, Func<NameValueCollection> propertyAccessor, Action<NameValueCollection> storeInUnvalidatedCollection, RequestValidationSource validationSource, ValidationSourceFlag validationSourceFlag) { NameValueCollection originalBackingCollection; ValidateStringCallback validateString; SimpleValidateStringCallback simpleValidateString; Func<NameValueCollection> getActualCollection; Action<NameValueCollection> makeCollectionLazy; HttpRequest request = context.Request; Func<bool> getValidationFlag = delegate { return _reflectionUtil.GetRequestValidationFlag(request, validationSourceFlag); }; Func<bool> func = delegate { return !getValidationFlag(); }; Action<bool> setValidationFlag = delegate (bool value) { _reflectionUtil.SetRequestValidationFlag(request, validationSourceFlag, value); }; if ((fieldAccessor.Value != null) && func()) { storeInUnvalidatedCollection(fieldAccessor.Value); } else { originalBackingCollection = fieldAccessor.Value; validateString = _reflectionUtil.MakeValidateStringCallback(context.Request); simpleValidateString = delegate (string value, string key) { if (((key == null) || !key.StartsWith("__", StringComparison.Ordinal)) && !string.IsNullOrEmpty(value)) { validateString(value, key, validationSource); } }; getActualCollection = delegate { fieldAccessor.Value = originalBackingCollection; bool flag = getValidationFlag(); setValidationFlag(false); NameValueCollection col = propertyAccessor(); setValidationFlag(flag); storeInUnvalidatedCollection(new NameValueCollection(col)); return col; }; makeCollectionLazy = delegate (NameValueCollection col) { simpleValidateString(col[null], null); LazilyValidatingArrayList array = new LazilyValidatingArrayList(_reflectionUtil.GetNameObjectCollectionEntriesArray(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesArray(col, array); LazilyValidatingHashtable table = new LazilyValidatingHashtable(_reflectionUtil.GetNameObjectCollectionEntriesTable(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesTable(col, table); }; Func<bool> hasValidationFired = func; Action disableValidation = delegate { setValidationFlag(false); }; Func<int> fillInActualFormContents = delegate { NameValueCollection values = getActualCollection(); makeCollectionLazy(values); return values.Count; }; DeferredCountArrayList list = new DeferredCountArrayList(hasValidationFired, disableValidation, fillInActualFormContents); NameValueCollection target = _reflectionUtil.NewHttpValueCollection(); _reflectionUtil.SetNameObjectCollectionEntriesArray(target, list); fieldAccessor.Value = target; } }             Hopefully the above code will help you to understand the internal working of granular request validation. It is also important to note that Microsoft.Web.Infrastructure assembly invokes HttpRequest.ValidateInput method internally. For further understanding please see Microsoft.Web.Infrastructure assembly code. Finally you may ask: at which stage ASP NET MVC 3 will invoke these methods. You will find this answer by looking at the following method source,   Unvalidated extension method for HttpRequest class defined in System.Web.Helpers.Validation class. System.Web.Mvc.MvcHandler.ProcessRequestInit method. System.Web.Mvc.ControllerActionInvoker.ValidateRequest method. System.Web.WebPages.WebPageHttpHandler.ProcessRequestInternal method.       Summary:             ASP.NET helps in preventing XSS attack using a feature called request validation. In this article, I showed you how you can use granular request validation in ASP.NET MVC 3. I explain you the internal working of  granular request validation. Hope you will enjoy this article too.   SyntaxHighlighter.all()

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  • What You Need to Know About Windows 8.1

    - by Chris Hoffman
    Windows 8.1 is available to everyone starting today, October 19. The latest version of Windows improves on Windows 8 in every way. It’s a big upgrade, whether you use the desktop or new touch-optimized interface. The latest version of Windows has been dubbed “an apology” by some — it’s definitely more at home on a desktop PC than Windows 8 was. However, it also offers a more fleshed out and mature tablet experience. How to Get Windows 8.1 For Windows 8 users, Windows 8.1 is completely free. It will be available as a download from the Windows Store — that’s the “Store” app in the Modern, tiled interface. Assuming upgrading to the final version will be just like upgrading to the preview version, you’ll likely see a “Get Windows 8.1″ pop-up that will take you to the Windows Store and guide you through the download process. You’ll also be able to download ISO images of Windows 8.1, so can perform a clean install to upgrade. On any new computer, you can just install Windows 8.1 without going through Windows 8. New computers will start to ship with Windows 8.1 and boxed copies of Windows 8 will be replaced by boxed copies of Windows 8.1. If you’re using Windows 7 or a previous version of Windows, the update won’t be free. Getting Windows 8.1 will cost you the same amount as a full copy of Windows 8 — $120 for the standard version. If you’re an average Windows 7 user, you’re likely better off waiting until you buy a new PC with Windows 8.1 included rather than spend this amount of money to upgrade. Improvements for Desktop Users Some have dubbed Windows 8.1 “an apology” from Microsoft, although you certainly won’t see Microsoft referring to it this way. Either way, Steven Sinofsky, who presided over Windows 8′s development, left the company shortly after Windows 8 was released. Coincidentally, Windows 8.1 contains many features that Steven Sinofsky and Microsoft refused to implement. Windows 8.1 offers the following big improvements for desktop users: Boot to Desktop: You can now log in directly to the desktop, skipping the tiled interface entirely. Disable Top-Left and Top-Right Hot Corners: The app switcher and charms bar won’t appear when you move your mouse to the top-left or top-right corners of the screen if you enable this option. No more intrusions into the desktop. The Start Button Returns: Windows 8.1 brings back an always-present Start button on the desktop taskbar, dramatically improving discoverability for new Windows 8 users and providing a bigger mouse target for remote desktops and virtual machines. Crucially, the Start menu isn’t back — clicking this button will open the full-screen Modern interface. Start menu replacements will continue to function on Windows 8.1, offering more traditional Start menus. Show All Apps By Default: Luckily, you can hide the Start screen and its tiles almost entirely. Windows 8.1 can be configured to show a full-screen list of all your installed apps when you click the Start button, with desktop apps prioritized. The only real difference is that the Start menu is now a full-screen interface. Shut Down or Restart From Start Button: You can now right-click the Start button to access Shut down, Restart, and other power options in just as many clicks as you could on Windows 7. Shared Start Screen and Desktop Backgrounds; Windows 8 limited you to just a few Steven Sinofsky-approved background images for your Start screen, but Windows 8.1 allows you to use your desktop background on the Start screen. This can make the transition between the Start screen and desktop much less jarring. The tiles or shortcuts appear to be floating above the desktop rather than off in their own separate universe. Unified Search: Unified search is back, so you can start typing and search your programs, settings, and files all at once — no more awkwardly clicking between different categories when trying to open a Control Panel screen or search for a file. These all add up to a big improvement when using Windows 8.1 on the desktop. Microsoft is being much more flexible — the Start menu is full screen, but Microsoft has relented on so many other things and you’d never have to see a tile if you didn’t want to. For more information, read our guide to optimizing Windows 8.1 for a desktop PC. These are just the improvements specifically for desktop users. Windows 8.1 includes other useful features for everyone, such as deep SkyDrive integration that allows you to store your files in the cloud without installing any additional sync programs. Improvements for Touch Users If you have a Windows 8 or Windows RT tablet or another touch-based device you use the interface formerly known as Metro on, you’ll see many other noticeable improvements. Windows 8′s new interface was half-baked when it launched, but it’s now much more capable and mature. App Updates: Windows 8′s included apps were extremely limited in many cases. For example, Internet Explorer 10 could only display ten tabs at a time and the Mail app was a barren experience devoid of features. In Windows 8.1, some apps — like Xbox Music — have been redesigned from scratch, Internet Explorer allows you to display a tab bar on-screen all the time, while apps like Mail have accumulated quite a few useful features. The Windows Store app has been entirely redesigned and is less awkward to browse. Snap Improvements: Windows 8′s Snap feature was a toy, allowing you to snap one app to a small sidebar at one side of your screen while another app consumed most of your screen. Windows 8.1 allows you to snap two apps side-by-side, seeing each app’s full interface at once. On larger displays, you can even snap three or four apps at once. Windows 8′s ability to use multiple apps at once on a tablet is compelling and unmatched by iPads and Android tablets. You can also snap two of the same apps side-by-side — to view two web pages at once, for example. More Comprehensive PC Settings: Windows 8.1 offers a more comprehensive PC settings app, allowing you to change most system settings in a touch-optimized interface. You shouldn’t have to use the desktop Control Panel on a tablet anymore — or at least not as often. Touch-Optimized File Browsing: Microsoft’s SkyDrive app allows you to browse files on your local PC, finally offering a built-in, touch-optimized way to manage files without using the desktop. Help & Tips: Windows 8.1 includes a Help+Tips app that will help guide new users through its new interface, something Microsoft stubbornly refused to add during development. There’s still no “Modern” version of Microsoft Office apps (aside from OneNote), so you’ll still have to head to use desktop Office apps on tablets. It’s not perfect, but the Modern interface doesn’t feel anywhere near as immature anymore. Read our in-depth look at the ways Microsoft’s Modern interface, formerly known as Metro, is improved in Windows 8.1 for more information. In summary, Windows 8.1 is what Windows 8 should have been. All of these improvements are on top of the many great desktop features, security improvements, and all-around battery life and performance optimizations that appeared in Windows 8. If you’re still using Windows 7 and are happy with it, there’s probably no reason to race out and buy a copy of Windows 8.1 at the rather high price of $120. But, if you’re using Windows 8, it’s a big upgrade no matter what you’re doing. If you buy a new PC and it comes with Windows 8.1, you’re getting a much more flexible and comfortable experience. If you’re holding off on buying a new computer because you don’t want Windows 8, give Windows 8.1 a try — yes, it’s different, but Microsoft has compromised on the desktop while making a lot of improvements to the new interface. You just might find that Windows 8.1 is now a worthwhile upgrade, even if you only want to use the desktop.     

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  • Guidance: A Branching strategy for Scrum Teams

    - by Martin Hinshelwood
    Having a good branching strategy will save your bacon, or at least your code. Be careful when deviating from your branching strategy because if you do, you may be worse off than when you started! This is one possible branching strategy for Scrum teams and I will not be going in depth with Scrum but you can find out more about Scrum by reading the Scrum Guide and you can even assess your Scrum knowledge by having a go at the Scrum Open Assessment. You can also read SSW’s Rules to Better Scrum using TFS which have been developed during our own Scrum implementations. Acknowledgements Bill Heys – Bill offered some good feedback on this post and helped soften the language. Note: Bill is a VS ALM Ranger and co-wrote the Branching Guidance for TFS 2010 Willy-Peter Schaub – Willy-Peter is an ex Visual Studio ALM MVP turned blue badge and has been involved in most of the guidance including the Branching Guidance for TFS 2010 Chris Birmele – Chris wrote some of the early TFS Branching and Merging Guidance. Dr Paul Neumeyer, Ph.D Parallel Processes, ScrumMaster and SSW Solution Architect – Paul wanted to have feature branches coming from the release branch as well. We agreed that this is really a spin-off that needs own project, backlog, budget and Team. Scenario: A product is developed RTM 1.0 is released and gets great sales.  Extra features are demanded but the new version will have double to price to pay to recover costs, work is approved by the guys with budget and a few sprints later RTM 2.0 is released.  Sales a very low due to the pricing strategy. There are lots of clients on RTM 1.0 calling out for patches. As I keep getting Reverse Integration and Forward Integration mixed up and Bill keeps slapping my wrists I thought I should have a reminder: You still seemed to use reverse and/or forward integration in the wrong context. I would recommend reviewing your document at the end to ensure that it agrees with the common understanding of these terms merge (forward integration) from parent to child (same direction as the branch), and merge  (reverse integration) from child to parent (the reverse direction of the branch). - one of my many slaps on the wrist from Bill Heys.   As I mentioned previously we are using a single feature branching strategy in our current project. The single biggest mistake developers make is developing against the “Main” or “Trunk” line. This ultimately leads to messy code as things are added and never finished. Your only alternative is to NEVER check in unless your code is 100%, but this does not work in practice, even with a single developer. Your ADD will kick in and your half-finished code will be finished enough to pass the build and the tests. You do use builds don’t you? Sadly, this is a very common scenario and I have had people argue that branching merely adds complexity. Then again I have seen the other side of the universe ... branching  structures from he... We should somehow convince everyone that there is a happy between no-branching and too-much-branching. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   A key benefit of branching for development is to isolate changes from the stable Main branch. Branching adds sanity more than it adds complexity. We do try to stress in our guidance that it is important to justify a branch, by doing a cost benefit analysis. The primary cost is the effort to do merges and resolve conflicts. A key benefit is that you have a stable code base in Main and accept changes into Main only after they pass quality gates, etc. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft The second biggest mistake developers make is branching anything other than the WHOLE “Main” line. If you branch parts of your code and not others it gets out of sync and can make integration a nightmare. You should have your Source, Assets, Build scripts deployment scripts and dependencies inside the “Main” folder and branch the whole thing. Some departments within MSFT even go as far as to add the environments used to develop the product in there as well; although I would not recommend that unless you have a massive SQL cluster to house your source code. We tried the “add environment” back in South-Africa and while it was “phenomenal”, especially when having to switch between environments, the disk storage and processing requirements killed us. We opted for virtualization to skin this cat of keeping a ready-to-go environment handy. - Willy-Peter Schaub, VS ALM Ranger, Microsoft   I think people often think that you should have separate branches for separate environments (e.g. Dev, Test, Integration Test, QA, etc.). I prefer to think of deploying to environments (such as from Main to QA) rather than branching for QA). - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   You can read about SSW’s Rules to better Source Control for some additional information on what Source Control to use and how to use it. There are also a number of branching Anti-Patterns that should be avoided at all costs: You know you are on the wrong track if you experience one or more of the following symptoms in your development environment: Merge Paranoia—avoiding merging at all cost, usually because of a fear of the consequences. Merge Mania—spending too much time merging software assets instead of developing them. Big Bang Merge—deferring branch merging to the end of the development effort and attempting to merge all branches simultaneously. Never-Ending Merge—continuous merging activity because there is always more to merge. Wrong-Way Merge—merging a software asset version with an earlier version. Branch Mania—creating many branches for no apparent reason. Cascading Branches—branching but never merging back to the main line. Mysterious Branches—branching for no apparent reason. Temporary Branches—branching for changing reasons, so the branch becomes a permanent temporary workspace. Volatile Branches—branching with unstable software assets shared by other branches or merged into another branch. Note   Branches are volatile most of the time while they exist as independent branches. That is the point of having them. The difference is that you should not share or merge branches while they are in an unstable state. Development Freeze—stopping all development activities while branching, merging, and building new base lines. Berlin Wall—using branches to divide the development team members, instead of dividing the work they are performing. -Branching and Merging Primer by Chris Birmele - Developer Tools Technical Specialist at Microsoft Pty Ltd in Australia   In fact, this can result in a merge exercise no-one wants to be involved in, merging hundreds of thousands of change sets and trying to get a consolidated build. Again, we need to find a happy medium. - Willy-Peter Schaub on Merge Paranoia Merge conflicts are generally the result of making changes to the same file in both the target and source branch. If you create merge conflicts, you will eventually need to resolve them. Often the resolution is manual. Merging more frequently allows you to resolve these conflicts close to when they happen, making the resolution clearer. Waiting weeks or months to resolve them, the Big Bang approach, means you are more likely to resolve conflicts incorrectly. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Main line, this is where your stable code lives and where any build has known entities, always passes and has a happy test that passes as well? Many development projects consist of, a single “Main” line of source and artifacts. This is good; at least there is source control . There are however a couple of issues that need to be considered. What happens if: you and your team are working on a new set of features and the customer wants a change to his current version? you are working on two features and the customer decides to abandon one of them? you have two teams working on different feature sets and their changes start interfering with each other? I just use labels instead of branches? That's a lot of “what if’s”, but there is a simple way of preventing this. Branching… In TFS, labels are not immutable. This does not mean they are not useful. But labels do not provide a very good development isolation mechanism. Branching allows separate code sets to evolve separately (e.g. Current with hotfixes, and vNext with new development). I don’t see how labels work here. - Bill Heys, VS ALM Ranger & TFS Branching Lead, Microsoft   Figure: Creating a single feature branch means you can isolate the development work on that branch.   Its standard practice for large projects with lots of developers to use Feature branching and you can check the Branching Guidance for the latest recommendations from the Visual Studio ALM Rangers for other methods. In the diagram above you can see my recommendation for branching when using Scrum development with TFS 2010. It consists of a single Sprint branch to contain all the changes for the current sprint. The main branch has the permissions changes so contributors to the project can only Branch and Merge with “Main”. This will prevent accidental check-ins or checkouts of the “Main” line that would contaminate the code. The developers continue to develop on sprint one until the completion of the sprint. Note: In the real world, starting a new Greenfield project, this process starts at Sprint 2 as at the start of Sprint 1 you would have artifacts in version control and no need for isolation.   Figure: Once the sprint is complete the Sprint 1 code can then be merged back into the Main line. There are always good practices to follow, and one is to always do a Forward Integration from Main into Sprint 1 before you do a Reverse Integration from Sprint 1 back into Main. In this case it may seem superfluous, but this builds good muscle memory into your developer’s work ethic and means that no bad habits are learned that would interfere with additional Scrum Teams being added to the Product. The process of completing your sprint development: The Team completes their work according to their definition of done. Merge from “Main” into “Sprint1” (Forward Integration) Stabilize your code with any changes coming from other Scrum Teams working on the same product. If you have one Scrum Team this should be quick, but there may have been bug fixes in the Release branches. (we will talk about release branches later) Merge from “Sprint1” into “Main” to commit your changes. (Reverse Integration) Check-in Delete the Sprint1 branch Note: The Sprint 1 branch is no longer required as its useful life has been concluded. Check-in Done But you are not yet done with the Sprint. The goal in Scrum is to have a “potentially shippable product” at the end of every Sprint, and we do not have that yet, we only have finished code.   Figure: With Sprint 1 merged you can create a Release branch and run your final packaging and testing In 99% of all projects I have been involved in or watched, a “shippable product” only happens towards the end of the overall lifecycle, especially when sprints are short. The in-between releases are great demonstration releases, but not shippable. Perhaps it comes from my 80’s brain washing that we only ship when we reach the agreed quality and business feature bar. - Willy-Peter Schaub, VS ALM Ranger, Microsoft Although you should have been testing and packaging your code all the way through your Sprint 1 development, preferably using an automated process, you still need to test and package with stable unchanging code. This is where you do what at SSW we call a “Test Please”. This is first an internal test of the product to make sure it meets the needs of the customer and you generally use a resource external to your Team. Then a “Test Please” is conducted with the Product Owner to make sure he is happy with the output. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: If you find a deviation from the expected result you fix it on the Release branch. If during your final testing or your “Test Please” you find there are issues or bugs then you should fix them on the release branch. If you can’t fix them within the time box of your Sprint, then you will need to create a Bug and put it onto the backlog for prioritization by the Product owner. Make sure you leave plenty of time between your merge from the development branch to find and fix any problems that are uncovered. This process is commonly called Stabilization and should always be conducted once you have completed all of your User Stories and integrated all of your branches. Even once you have stabilized and released, you should not delete the release branch as you would with the Sprint branch. It has a usefulness for servicing that may extend well beyond the limited life you expect of it. Note: Don't get forced by the business into adding features into a Release branch instead that indicates the unspoken requirement is that they are asking for a product spin-off. In this case you can create a new Team Project and branch from the required Release branch to create a new Main branch for that product. And you create a whole new backlog to work from.   Figure: When the Team decides it is happy with the product you can create a RTM branch. Once you have fixed all the bugs you can, and added any you can’t to the Product Backlog, and you Team is happy with the result you can create a Release. This would consist of doing the final Build and Packaging it up ready for your Sprint Review meeting. You would then create a read-only branch that represents the code you “shipped”. This is really an Audit trail branch that is optional, but is good practice. You could use a Label, but Labels are not Auditable and if a dispute was raised by the customer you can produce a verifiable version of the source code for an independent party to check. Rare I know, but you do not want to be at the wrong end of a legal battle. Like the Release branch the RTM branch should never be deleted, or only deleted according to your companies legal policy, which in the UK is usually 7 years.   Figure: If you have made any changes in the Release you will need to merge back up to Main in order to finalise the changes. Nothing is really ever done until it is in Main. The same rules apply when merging any fixes in the Release branch back into Main and you should do a reverse merge before a forward merge, again for the muscle memory more than necessity at this stage. Your Sprint is now nearly complete, and you can have a Sprint Review meeting knowing that you have made every effort and taken every precaution to protect your customer’s investment. Note: In order to really achieve protection for both you and your client you would add Automated Builds, Automated Tests, Automated Acceptance tests, Acceptance test tracking, Unit Tests, Load tests, Web test and all the other good engineering practices that help produce reliable software.     Figure: After the Sprint Planning meeting the process begins again. Where the Sprint Review and Retrospective meetings mark the end of the Sprint, the Sprint Planning meeting marks the beginning. After you have completed your Sprint Planning and you know what you are trying to achieve in Sprint 2 you can create your new Branch to develop in. How do we handle a bug(s) in production that can’t wait? Although in Scrum the only work done should be on the backlog there should be a little buffer added to the Sprint Planning for contingencies. One of these contingencies is a bug in the current release that can’t wait for the Sprint to finish. But how do you handle that? Willy-Peter Schaub asked an excellent question on the release activities: In reality Sprint 2 starts when sprint 1 ends + weekend. Should we not cater for a possible parallelism between Sprint 2 and the release activities of sprint 1? It would introduce FI’s from main to sprint 2, I guess. Your “Figure: Merging print 2 back into Main.” covers, what I tend to believe to be reality in most cases. - Willy-Peter Schaub, VS ALM Ranger, Microsoft I agree, and if you have a single Scrum team then your resources are limited. The Scrum Team is responsible for packaging and release, so at least one run at stabilization, package and release should be included in the Sprint time box. If more are needed on the current production release during the Sprint 2 time box then resource needs to be pulled from Sprint 2. The Product Owner and the Team have four choices (in order of disruption/cost): Backlog: Add the bug to the backlog and fix it in the next Sprint Buffer Time: Use any buffer time included in the current Sprint to fix the bug quickly Make time: Remove a Story from the current Sprint that is of equal value to the time lost fixing the bug(s) and releasing. Note: The Team must agree that it can still meet the Sprint Goal. Cancel Sprint: Cancel the sprint and concentrate all resource on fixing the bug(s) Note: This can be a very costly if the current sprint has already had a lot of work completed as it will be lost. The choice will depend on the complexity and severity of the bug(s) and both the Product Owner and the Team need to agree. In this case we will go with option #2 or #3 as they are uncomplicated but severe bugs. Figure: Real world issue where a bug needs fixed in the current release. If the bug(s) is urgent enough then then your only option is to fix it in place. You can edit the release branch to find and fix the bug, hopefully creating a test so it can’t happen again. Follow the prior process and conduct an internal and customer “Test Please” before releasing. You can read about how to conduct a Test Please on our Rules to Successful Projects: Do you conduct an internal "test please" prior to releasing a version to a client?   Figure: After you have fixed the bug you need to ship again. You then need to again create an RTM branch to hold the version of the code you released in escrow.   Figure: Main is now out of sync with your Release. We now need to get these new changes back up into the Main branch. Do a reverse and then forward merge again to get the new code into Main. But what about the branch, are developers not working on Sprint 2? Does Sprint 2 now have changes that are not in Main and Main now have changes that are not in Sprint 2? Well, yes… and this is part of the hit you take doing branching. But would this scenario even have been possible without branching?   Figure: Getting the changes in Main into Sprint 2 is very important. The Team now needs to do a Forward Integration merge into their Sprint and resolve any conflicts that occur. Maybe the bug has already been fixed in Sprint 2, maybe the bug no longer exists! This needs to be identified and resolved by the developers before they continue to get further out of Sync with Main. Note: Avoid the “Big bang merge” at all costs.   Figure: Merging Sprint 2 back into Main, the Forward Integration, and R0 terminates. Sprint 2 now merges (Reverse Integration) back into Main following the procedures we have already established.   Figure: The logical conclusion. This then allows the creation of the next release. By now you should be getting the big picture and hopefully you learned something useful from this post. I know I have enjoyed writing it as I find these exploratory posts coupled with real world experience really help harden my understanding.  Branching is a tool; it is not a silver bullet. Don’t over use it, and avoid “Anti-Patterns” where possible. Although the diagram above looks complicated I hope showing you how it is formed simplifies it as much as possible.   Technorati Tags: Branching,Scrum,VS ALM,TFS 2010,VS2010

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  • Azure Grid Computing - Worker Roles as HPC Compute Nodes

    - by JoshReuben
    Overview ·        With HPC 2008 R2 SP1 You can add Azure worker roles as compute nodes in a local Windows HPC Server cluster. ·        The subscription for Windows Azure like any other Azure Service - charged for the time that the role instances are available, as well as for the compute and storage services that are used on the nodes. ·        Win-Win ? - Azure charges the computer hour cost (according to vm size) amortized over a month – so you save on purchasing compute node hardware. Microsoft wins because you need to purchase HPC to have a local head node for managing this compute cluster grid distributed in the cloud. ·        Blob storage is used to hold input & output files of each job. I can see how Parametric Sweep HPC jobs can be supported (where the same job is run multiple times on each node against different input units), but not MPI.NET (where different HPC Job instances function as coordinated agents and conduct master-slave inter-process communication), unless Azure is somehow tunneling MPI communication through inter-WorkerRole Azure Queues. ·        this is not the end of the story for Azure Grid Computing. If MS requires you to purchase a local HPC license (and administrate it), what's to stop a 3rd party from doing this and encapsulating exposing HPC WCF Broker Service to you for managing compute nodes? If MS doesn’t  provide head node as a service, someone else will! Process ·        requires creation of a worker node template that specifies a connection to an existing subscription for Windows Azure + an availability policy for the worker nodes. ·        After worker nodes are added to the cluster, you can start them, which provisions the Windows Azure role instances, and then bring them online to run HPC cluster jobs. ·        A Windows Azure worker role instance runs a HPC compatible Azure guest operating system which runs on the VMs that host your service. The guest operating system is updated monthly. You can choose to upgrade the guest OS for your service automatically each time an update is released - All role instances defined by your service will run on the guest operating system version that you specify. see Windows Azure Guest OS Releases and SDK Compatibility Matrix (http://go.microsoft.com/fwlink/?LinkId=190549). ·        use the hpcpack command to upload file packages and install files to run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Requirements ·        assuming you have an azure subscription account and the HPC head node installed and configured. ·        Install HPC Pack 2008 R2 SP 1 -  see Microsoft HPC Pack 2008 R2 Service Pack 1 Release Notes (http://go.microsoft.com/fwlink/?LinkID=202812). ·        Configure the head node to connect to the Internet - connectivity is provided by the connection of the head node to the enterprise network. You may need to configure a proxy client on the head node. Any cluster network topology (1-5) is supported). ·        Configure the firewall - allow outbound TCP traffic on the following ports: 80,       443, 5901, 5902, 7998, 7999 ·        Note: HPC Server  uses Admin Mode (Elevated Privileges) in Windows Azure to give the service administrator of the subscription the necessary privileges to initialize HPC cluster services on the worker nodes. ·        Obtain a Windows Azure subscription certificate - the Windows Azure subscription must be configured with a public subscription (API) certificate -a valid X.509 certificate with a key size of at least 2048 bits. Generate a self-sign certificate & upload a .cer file to the Windows Azure Portal Account page > Manage my API Certificates link. see Using the Windows Azure Service Management API (http://go.microsoft.com/fwlink/?LinkId=205526). ·        import the certificate with an associated private key on the HPC cluster head node - into the trusted root store of the local computer account. Obtain Windows Azure Connection Information for HPC Server ·        required for each worker node template ·        copy from azure portal - Get from: navigation pane > Hosted Services > Storage Accounts & CDN ·        Subscription ID - a 32-char hex string in the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx. In Properties pane. ·        Subscription certificate thumbprint - a 40-char hex string (you need to remove spaces). In Management Certificates > Properties pane. ·        Service name - the value of <ServiceName> configured in the public URL of the service (http://<ServiceName>.cloudapp.net). In Hosted Services > Properties pane. ·        Blob Storage account name - the value of <StorageAccountName> configured in the public URL of the account (http://<StorageAccountName>.blob.core.windows.net). In Storage Accounts > Properties pane. Import the Azure Subscription Certificate on the HPC Head Node ·        enable the services for Windows HPC Server  to authenticate properly with the Windows Azure subscription. ·        use the Certificates MMC snap-in to import the certificate to the Trusted Root Certification Authorities store of the local computer account. The certificate must be in PFX format (.pfx or .p12 file) with a private key that is protected by a password. ·        see Certificates (http://go.microsoft.com/fwlink/?LinkId=163918). ·        To open the certificates snapin: Run > mmc. File > Add/Remove Snap-in > certificates > Computer account > Local Computer ·        To import the certificate via wizard - Certificates > Trusted Root Certification Authorities > Certificates > All Tasks > Import ·        After the certificate is imported, it appears in the details pane in the Certificates snap-in. You can open the certificate to check its status. Configure a Proxy Client on the HPC Head Node ·        the following Windows HPC Server services must be able to communicate over the Internet (through the firewall) with the services for Windows Azure: HPCManagement, HPCScheduler, HPCBrokerWorker. ·        Create a Windows Azure Worker Node Template ·        Edit HPC node templates in HPC Node Template Editor. ·        Specify: 1) Windows Azure subscription connection info (unique service name) for adding a set of worker nodes to the cluster + 2)worker node availability policy – rules for deploying / removing worker role instances in Windows Azure o   HPC Cluster Manager > Configuration > Navigation Pane > Node Templates > Actions pane > New à Create Node Template Wizard or Edit à Node Template Editor o   Choose Node Template Type page - Windows Azure worker node template o   Specify Template Name page – template name & description o   Provide Connection Information page – Azure Subscription ID (text) & Subscription certificate (browse) o   Provide Service Information page - Azure service name + blob storage account name (optionally click Retrieve Connection Information to get list of available from azure – possible LRT). o   Configure Azure Availability Policy page - how Windows Azure worker nodes start / stop (online / offline the worker role instance -  add / remove) – manual / automatic o   for automatic - In the Configure Windows Azure Worker Availability Policy dialog -select days and hours for worker nodes to start / stop. ·        To validate the Windows Azure connection information, on the template's Connection Information tab > Validate connection information. ·        You can upload a file package to the storage account that is specified in the template - eg upload application or service files that will run on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). Add Azure Worker Nodes to the HPC Cluster ·        Use the Add Node Wizard – specify: 1) the worker node template, 2) The number of worker nodes   (within the quota of role instances in the azure subscription), and 3)           The VM size of the worker nodes : ExtraSmall, Small, Medium, Large, or ExtraLarge.  ·        to add worker nodes of different sizes, must run the Add Node Wizard separately for each size. ·        All worker nodes that are added to the cluster by using a specific worker node template define a set of worker nodes that will be deployed and managed together in Windows Azure when you start the nodes. This includes worker nodes that you add later by using the worker node template and, if you choose, worker nodes of different sizes. You cannot start, stop, or delete individual worker nodes. ·        To add Windows Azure worker nodes o   In HPC Cluster Manager: Node Management > Actions pane > Add Node à Add Node Wizard o   Select Deployment Method page - Add Azure Worker nodes o   Specify New Nodes page - select a worker node template, specify the number and size of the worker nodes ·        After you add worker nodes to the cluster, they are in the Not-Deployed state, and they have a health state of Unapproved. Before you can use the worker nodes to run jobs, you must start them and then bring them online. ·        Worker nodes are numbered consecutively in a naming series that begins with the root name AzureCN – this is non-configurable. Deploying Windows Azure Worker Nodes ·        To deploy the role instances in Windows Azure - start the worker nodes added to the HPC cluster and bring the nodes online so that they are available to run cluster jobs. This can be configured in the HPC Azure Worker Node Template – Azure Availability Policy -  to be automatic or manual. ·        The Start, Stop, and Delete actions take place on the set of worker nodes that are configured by a specific worker node template. You cannot perform one of these actions on a single worker node in a set. You also cannot perform a single action on two sets of worker nodes (specified by two different worker node templates). ·        ·          Starting a set of worker nodes deploys a set of worker role instances in Windows Azure, which can take some time to complete, depending on the number of worker nodes and the performance of Windows Azure. ·        To start worker nodes manually and bring them online o   In HPC Node Management > Navigation Pane > Nodes > List / Heat Map view - select one or more worker nodes. o   Actions pane > Start – in the Start Azure Worker Nodes dialog, select a node template. o   the state of the worker nodes changes from Not Deployed to track the provisioning progress – worker node Details Pane > Provisioning Log tab. o   If there were errors during the provisioning of one or more worker nodes, the state of those nodes is set to Unknown and the node health is set to Unapproved. To determine the reason for the failure, review the provisioning logs for the nodes. o   After a worker node starts successfully, the node state changes to Offline. To bring the nodes online, select the nodes that are in the Offline state > Bring Online. ·        Troubleshooting o   check node template. o   use telnet to test connectivity: telnet <ServiceName>.cloudapp.net 7999 o   check node status - Deployment status information appears in the service account information in the Windows Azure Portal - HPC queries this -  see  node status information for any failed nodes in HPC Node Management. ·        When role instances are deployed, file packages that were previously uploaded to the storage account using the hpcpack command are automatically installed. You can also upload file packages to storage after the worker nodes are started, and then manually install them on the worker nodes. see hpcpack (http://go.microsoft.com/fwlink/?LinkID=205514). ·        to remove a set of role instances in Windows Azure - stop the nodes by using HPC Cluster Manager (apply the Stop action). This deletes the role instances from the service and changes the state of the worker nodes in the HPC cluster to Not Deployed. ·        Each time that you start a set of worker nodes, two proxy role instances (size Small) are configured in Windows Azure to facilitate communication between HPC Cluster Manager and the worker nodes. The proxy role instances are not listed in HPC Cluster Manager after the worker nodes are added. However, the instances appear in the Windows Azure Portal. The proxy role instances incur charges in Windows Azure along with the worker node instances, and they count toward the quota of role instances in the subscription.

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  • How to Reuse Your Old Wi-Fi Router as a Network Switch

    - by Jason Fitzpatrick
    Just because your old Wi-Fi router has been replaced by a newer model doesn’t mean it needs to gather dust in the closet. Read on as we show you how to take an old and underpowered Wi-Fi router and turn it into a respectable network switch (saving your $20 in the process). Image by mmgallan. Why Do I Want To Do This? Wi-Fi technology has changed significantly in the last ten years but Ethernet-based networking has changed very little. As such, a Wi-Fi router with 2006-era guts is lagging significantly behind current Wi-Fi router technology, but the Ethernet networking component of the device is just as useful as ever; aside from potentially being only 100Mbs instead of 1000Mbs capable (which for 99% of home applications is irrelevant) Ethernet is Ethernet. What does this matter to you, the consumer? It means that even though your old router doesn’t hack it for your Wi-Fi needs any longer the device is still a perfectly serviceable (and high quality) network switch. When do you need a network switch? Any time you want to share an Ethernet cable among multiple devices, you need a switch. For example, let’s say you have a single Ethernet wall jack behind your entertainment center. Unfortunately you have four devices that you want to link to your local network via hardline including your smart HDTV, DVR, Xbox, and a little Raspberry Pi running XBMC. Instead of spending $20-30 to purchase a brand new switch of comparable build quality to your old Wi-Fi router it makes financial sense (and is environmentally friendly) to invest five minutes of your time tweaking the settings on the old router to turn it from a Wi-Fi access point and routing tool into a network switch–perfect for dropping behind your entertainment center so that your DVR, Xbox, and media center computer can all share an Ethernet connection. What Do I Need? For this tutorial you’ll need a few things, all of which you likely have readily on hand or are free for download. To follow the basic portion of the tutorial, you’ll need the following: 1 Wi-Fi router with Ethernet ports 1 Computer with Ethernet jack 1 Ethernet cable For the advanced tutorial you’ll need all of those things, plus: 1 copy of DD-WRT firmware for your Wi-Fi router We’re conducting the experiment with a Linksys WRT54GL Wi-Fi router. The WRT54 series is one of the best selling Wi-Fi router series of all time and there’s a good chance a significant number of readers have one (or more) of them stuffed in an office closet. Even if you don’t have one of the WRT54 series routers, however, the principles we’re outlining here apply to all Wi-Fi routers; as long as your router administration panel allows the necessary changes you can follow right along with us. A quick note on the difference between the basic and advanced versions of this tutorial before we proceed. Your typical Wi-Fi router has 5 Ethernet ports on the back: 1 labeled “Internet”, “WAN”, or a variation thereof and intended to be connected to your DSL/Cable modem, and 4 labeled 1-4 intended to connect Ethernet devices like computers, printers, and game consoles directly to the Wi-Fi router. When you convert a Wi-Fi router to a switch, in most situations, you’ll lose two port as the “Internet” port cannot be used as a normal switch port and one of the switch ports becomes the input port for the Ethernet cable linking the switch to the main network. This means, referencing the diagram above, you’d lose the WAN port and LAN port 1, but retain LAN ports 2, 3, and 4 for use. If you only need to switch for 2-3 devices this may be satisfactory. However, for those of you that would prefer a more traditional switch setup where there is a dedicated WAN port and the rest of the ports are accessible, you’ll need to flash a third-party router firmware like the powerful DD-WRT onto your device. Doing so opens up the router to a greater degree of modification and allows you to assign the previously reserved WAN port to the switch, thus opening up LAN ports 1-4. Even if you don’t intend to use that extra port, DD-WRT offers you so many more options that it’s worth the extra few steps. Preparing Your Router for Life as a Switch Before we jump right in to shutting down the Wi-Fi functionality and repurposing your device as a network switch, there are a few important prep steps to attend to. First, you want to reset the router (if you just flashed a new firmware to your router, skip this step). Following the reset procedures for your particular router or go with what is known as the “Peacock Method” wherein you hold down the reset button for thirty seconds, unplug the router and wait (while still holding the reset button) for thirty seconds, and then plug it in while, again, continuing to hold down the rest button. Over the life of a router there are a variety of changes made, big and small, so it’s best to wipe them all back to the factory default before repurposing the router as a switch. Second, after resetting, we need to change the IP address of the device on the local network to an address which does not directly conflict with the new router. The typical default IP address for a home router is 192.168.1.1; if you ever need to get back into the administration panel of the router-turned-switch to check on things or make changes it will be a real hassle if the IP address of the device conflicts with the new home router. The simplest way to deal with this is to assign an address close to the actual router address but outside the range of addresses that your router will assign via the DHCP client; a good pick then is 192.168.1.2. Once the router is reset (or re-flashed) and has been assigned a new IP address, it’s time to configure it as a switch. Basic Router to Switch Configuration If you don’t want to (or need to) flash new firmware onto your device to open up that extra port, this is the section of the tutorial for you: we’ll cover how to take a stock router, our previously mentioned WRT54 series Linksys, and convert it to a switch. Hook the Wi-Fi router up to the network via one of the LAN ports (consider the WAN port as good as dead from this point forward, unless you start using the router in its traditional function again or later flash a more advanced firmware to the device, the port is officially retired at this point). Open the administration control panel via  web browser on a connected computer. Before we get started two things: first,  anything we don’t explicitly instruct you to change should be left in the default factory-reset setting as you find it, and two, change the settings in the order we list them as some settings can’t be changed after certain features are disabled. To start, let’s navigate to Setup ->Basic Setup. Here you need to change the following things: Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable Save with the “Save Settings” button and then navigate to Setup -> Advanced Routing: Operating Mode: Router This particular setting is very counterintuitive. The “Operating Mode” toggle tells the device whether or not it should enable the Network Address Translation (NAT)  feature. Because we’re turning a smart piece of networking hardware into a relatively dumb one, we don’t need this feature so we switch from Gateway mode (NAT on) to Router mode (NAT off). Our next stop is Wireless -> Basic Wireless Settings: Wireless SSID Broadcast: Disable Wireless Network Mode: Disabled After disabling the wireless we’re going to, again, do something counterintuitive. Navigate to Wireless -> Wireless Security and set the following parameters: Security Mode: WPA2 Personal WPA Algorithms: TKIP+AES WPA Shared Key: [select some random string of letters, numbers, and symbols like JF#d$di!Hdgio890] Now you may be asking yourself, why on Earth are we setting a rather secure Wi-Fi configuration on a Wi-Fi router we’re not going to use as a Wi-Fi node? On the off chance that something strange happens after, say, a power outage when your router-turned-switch cycles on and off a bunch of times and the Wi-Fi functionality is activated we don’t want to be running the Wi-Fi node wide open and granting unfettered access to your network. While the chances of this are next-to-nonexistent, it takes only a few seconds to apply the security measure so there’s little reason not to. Save your changes and navigate to Security ->Firewall. Uncheck everything but Filter Multicast Firewall Protect: Disable At this point you can save your changes again, review the changes you’ve made to ensure they all stuck, and then deploy your “new” switch wherever it is needed. Advanced Router to Switch Configuration For the advanced configuration, you’ll need a copy of DD-WRT installed on your router. Although doing so is an extra few steps, it gives you a lot more control over the process and liberates an extra port on the device. Hook the Wi-Fi router up to the network via one of the LAN ports (later you can switch the cable to the WAN port). Open the administration control panel via web browser on the connected computer. Navigate to the Setup -> Basic Setup tab to get started. In the Basic Setup tab, ensure the following settings are adjusted. The setting changes are not optional and are required to turn the Wi-Fi router into a switch. WAN Connection Type: Disabled Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable In addition to disabling the DHCP server, also uncheck all the DNSMasq boxes as the bottom of the DHCP sub-menu. If you want to activate the extra port (and why wouldn’t you), in the WAN port section: Assign WAN Port to Switch [X] At this point the router has become a switch and you have access to the WAN port so the LAN ports are all free. Since we’re already in the control panel, however, we might as well flip a few optional toggles that further lock down the switch and prevent something odd from happening. The optional settings are arranged via the menu you find them in. Remember to save your settings with the save button before moving onto a new tab. While still in the Setup -> Basic Setup menu, change the following: Gateway/Local DNS : [IP address of primary router, e.g. 192.168.1.1] NTP Client : Disable The next step is to turn off the radio completely (which not only kills the Wi-Fi but actually powers the physical radio chip off). Navigate to Wireless -> Advanced Settings -> Radio Time Restrictions: Radio Scheduling: Enable Select “Always Off” There’s no need to create a potential security problem by leaving the Wi-Fi radio on, the above toggle turns it completely off. Under Services -> Services: DNSMasq : Disable ttraff Daemon : Disable Under the Security -> Firewall tab, uncheck every box except “Filter Multicast”, as seen in the screenshot above, and then disable SPI Firewall. Once you’re done here save and move on to the Administration tab. Under Administration -> Management:  Info Site Password Protection : Enable Info Site MAC Masking : Disable CRON : Disable 802.1x : Disable Routing : Disable After this final round of tweaks, save and then apply your settings. Your router has now been, strategically, dumbed down enough to plod along as a very dependable little switch. Time to stuff it behind your desk or entertainment center and streamline your cabling.     

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  • Oracle Fusion Applications: Changing the Game

    - by kellsey.ruppel(at)oracle.com
    Originally posted in the Oracle Profit Magazine, November 2010 Edition. When the order processing system red-flags a customer's credit status, the IT department doesn't get the customer's call. When a supplier misses a delivery date for a key automotive assembly, it's not the CIO who has to answer for the error. Knowledge workers (known in IT circles as "users") are on the front lines when an exception occurs in an established business process. They're also the ones who study sales trends to decide when to open a new store in an up-and-coming neighborhood, which products are most profitable, how employee skill sets are evolving, and which suppliers are most efficient. In short, knowledge workers are masters of business as unusual. Traditional enterprise resource planning (ERP) systems and other familiar enterprise applications excel at automating, managing, and executing standard business processes. These programs shine when everything goes as planned. Life gets even trickier when a traditional application needs to be extended with a new service or an extra step is added to a business process when new products are brought to market, divisions are merged, or companies are acquired. Monolithic applications often need the IT department to step in and make the necessary adjustments--incurring additional costs and delays. Until now. When Oracle unveiled the much-anticipated family of Oracle Fusion Applications at Oracle OpenWorld in September 2010, knowledge workers in particular had a lot to cheer about. Business users will soon have ready access to analytical information and collaboration tools in the context of what they are working on, so they can make better decisions when problems or opportunities arise. Additionally, the Oracle Fusion Applications platform will make it easy for business users to tweak processes, create new capabilities, and find information, often without the need for IT department assistance and while still following company guidelines. And IT leaders will be happy to hear about new deployment options, guided implementation and setup tools, and cost-saving management capabilities. Just as important, the underlying technologies in Oracle Fusion Applications will allow organizations to choose among their existing investments and next-generation enterprise applications so they can introduce innovations at a pace that makes the most business and financial sense. "Oracle Fusion Applications are architected so you don't have to do rip and replace," says Jim Hayes, managing director of the consulting firm Accenture. "That's very important for creating a business case that will get through the steering committee and be approved by the board. It shows you can drive value and make a difference in the near term." For these and other reasons, analysts and early adopters are calling Oracle Fusion Applications a game changer for enterprise customers. The differences become apparent in three key areas: the way we innovate, work, and adopt technology. Game Changer #1: New Standard for InnovationChange is a constant challenge for most businesses, whether the catalysts are market dynamics, new competition, or the ever-expanding regulatory environment. And, in an ongoing effort to differentiate, business leaders are constantly looking for new ways to do business, serve constituents, and bring new products and services to market. In addition, companies face significant costs to keep their applications up-to-date. For example, when a company adds new suppliers to a procurement system, the IT shop typically has to invest time, effort, and even consulting fees for custom integrations that allow various ERP systems to communicate with each other. Oracle Fusion Applications were built on Web services and a modular SOA foundation to ease customizations and integration activities among all applications--whether from Oracle or another vendor. Interfaces and updates written in ubiquitous Java, rather than a proprietary coding language, allow organizations to tap into existing in-house technical skills rather than seek expensive outside specialists. And with SOA, organizations can extend a feature set or integrate with other SOA environments by combining Web services such as "look up customer" into a new business process managed by the BPEL orchestration engine. Flexibility like this has long-term implications. "Because users capture these changes at a higher metadata layer, not in the application's code, changes and additions are protected even as new versions of Oracle Fusion Applications are released," says Steve Miranda, senior vice president of applications development at Oracle. "This is a much more sustainable approach because you don't incur costly customizations that prevent upgrades and other innovations." And changes are easier to make: if one change is made in the metadata, that change is automatically reflected throughout the application interface, business intelligence, business process, and business logic. Game Changer #2: New Standard for WorkBoosting productivity comes down to doing the basics right: running business processes more efficiently and managing exceptions more effectively, so users can accomplish more in the course of a day or spend more quality time with the most profitable customers. The fastest way to improve process efficiency is to reduce the number of steps it takes to execute common tasks, such as ordering office equipment from an internal procurement system. Oracle Fusion Applications will deliver a complete role-based user experience with business intelligence and collaboration capabilities provided in the context of the work at hand. "We created every Oracle Fusion Applications screen by asking 'What does the user need to know?' 'What does he or she need to do?' and 'Who do they need to work with to get the job done?'" Miranda explains. So when the sales department heads need new laptops, the self-service procurement screen will not only display a list of approved vendors and configurations, but also a running list of reviews by coworkers who recently purchased the various models. Embedded intelligence may also display prevailing delivery lead times based on actual order histories, not the generic shipping dates vendors may quote. The pervasive business intelligence serves many other business activities across all areas of the enterprise. For example, a manager considering whether to promote a direct report can see the person's employee profile, with a salary history, appraisal summaries, and a rundown of skills and training. This approach to business intelligence also has implications for supply chain management. "One of the challenges at Ingersoll Rand is lack of visibility in our supply chain," says Mike Macrie, global director of enterprise applications for global industrial firm Ingersoll Rand. "Oracle Fusion Applications are going to provide the embedded intelligence to give us that visibility and give us the ability to analyze those orders at any point in our supply chain." Oracle Fusion Applications will also create a "role-based user experience" that displays a work list of events that need attention, based on user job function. Role awareness guides users with daily lists of action items and exceptions. So a credit manager may see seven invoices with discounts that are about to expire or 12 suppliers that have been put on hold because credit memos are awaiting approval. Individualization extends to the search capabilities of Oracle Fusion Applications. The platform uses Web-style search screens powered by an Oracle enterprise search engine, with a security framework that filters search results so individuals will only see the internal information they're authorized to access. A further aid to productivity is Oracle Fusion Applications' integration with Web 2.0 collaboration and social networking resources for business environments. Hover-over text will reveal relevant contact information whenever the name of a person appears in an Oracle Fusion Application. Users can connect via an online chat, phone call, or instant message without leaving the main application, reducing the time required for an accounts payable staffer to resolve a mismatch between an invoiced charge and the service record, for example. Addresses of suppliers, customers, or partners will also initiate hover-over text to show contact details and Web-based maps. Finally, Oracle Fusion Applications will promote a new way of working with purpose-driven communities that can bring new efficiencies to everything from cultivating sales leads to managing new projects. As soon as a lead or project materializes, the applications will automatically gather relevant participants into an online community that shares member contact information, schedules, discussion forums, and Wiki pages. "Oracle Fusion Applications will allow us to take it to the next level with embedded Web 2.0 tools and the embedded analytics," says Steve Printz, CIO and vice president, supply chain management, at window-and-door manufacturer Pella. "[This] allows those employees today who are processing transactions to really contribute to the success of the company and become decision-makers." Game Changer #3: New Standard for Technology AdoptionAs IT becomes a dominant component of how businesses run and compete, organizations need to lower the cost of implementing applications and introducing new application features. In the past, rolling out new code often required creating a test bed system, moving beta code to a separate system for user feedback, and--once all the revisions were made--moving version one of the software onto production systems, where business users could finally get the needed new features. Oracle Fusion Applications will use a dedicated setup manager application to streamline this process. First, the setup manager will help scope out the project, querying users about their requirements. "From those questions and answers we determine the steps and the order of those steps that will enable that task," Miranda says. Next, system utilities will assign tasks to owners, track completion status, and monitor the overall status of a programming effort. Oracle Fusion Applications can then recommend Web services that allow users to migrate setup choices and steps across all the various deployments of the application. Those setup capabilities automate the migration from test systems to production systems, as well as between different business units that may be using the same application. "The self-service ability of the setup manager helps business users change setups with very little intervention from the IT team," says Ravi Kumar, vice president at IT services company Infosys. "That to me is a big difference from how we've viewed enterprise applications before." For additional flexibility, organizations will be able to adopt Oracle Fusion Applications modules in either of two modes: a single-instance alternative uses one database for all Oracle Fusion Applications, while a "pillar mode" creates separate databases to underpin each application. This means IT departments running any one of Oracle's applications or even third-party applications can plug Oracle Fusion Applications modules into their environment and see additional business value created on top of their existing systems. And Oracle Fusion Applications offer a hybrid approach to deployment. The applications are all software-as-a-service-ready, so customers can choose on-premises, public or private cloud, or a combination of these to suit their business needs. It's that combination of flexibility and a roadmap for the future that may be the biggest game changer of all. "The Oracle Fusion Applications architecture allows us to migrate our company at a pace that's consistent with our business strategy, whereas before we might have had to do it with a massive upgrade," says Macrie of Ingersoll Rand. "We're looking forward to that architecture to really give us more flexibility in how we migrate over time." For More InformationUser Input Key to the Success of Oracle Fusion ApplicationsTransforming Coexistence into Strategic ValueUnder the HoodOracle Fusion ApplicationsOracle Service-Oriented Architecture  

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  • Linux Kernel not upgraded (from Ubuntu 12.04 to 12.10) - can't remove old kernels and can't install new apps

    - by Tony Breyal
    Question: How do I remove old kernel images which refuse to be removed? Context: Yesterday I upgraded Ubuntu from 12.04 to 12.10. However, the linux kernel has not upgraded from 3.2 to 3.5 as I would have expected. $ uname -r 3.2.0-32-generic $ uname -a Linux tony-b 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /proc/version Linux version 3.2.0-32-generic (buildd@batsu) (gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) ) #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 Not sure why that happened there. I wanted to install Audacity (v2.0.1-1_amd64) to edit a lecture audio file. When trying this operation through Ubuntu Software Center, it says that to install audacity, four items will need to be removed: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic So I click "Install Anyway" but it fails with the following output: installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 259675 files and directories currently installed.) Removing linux-image-3.2.0-27-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-27-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-27-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-27-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-29-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-29-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-29-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-29-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-30-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-30-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-30-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-31-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-31-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-31-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-31-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic Error in function: Setting up grub-pc (2.00-7ubuntu11) ... /usr/sbin/grub-bios-setup: warning: Sector 32 is already in use by the program `FlexNet'; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track. Installation finished. No error reported. Generating grub.cfg ... dpkg: error processing grub-pc (--configure): subprocess installed post-installation script returned error exit status 1 It seems I need to remove the old linux images somehow. I have tried this through (1) Synaptic, (2) Ubuntu Tweak, and (3) Computer Janitor. The first two fail, whilst Computer Janitor won't even open. The output from Synaptic is: E: linux-image-3.2.0-27-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-29-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-30-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-31-generic: subprocess installed post-removal script returned error exit status 1 How do I remove these old images? Thank you kindly in advance for any help on this matter. P.S. Further information: $ dpkg --list | grep linux-image rH linux-image-3.2.0-27-generic 3.2.0-27.43 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-29-generic 3.2.0-29.46 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-30-generic 3.2.0-30.48 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-31-generic 3.2.0-31.50 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-32-generic 3.2.0-32.51 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.5.0-17-generic 3.5.0-17.28 amd64 Linux kernel image for version 3.5.0 on 64 bit x86 SMP ii linux-image-extra-3.5.0-17-generic 3.5.0-17.28 amd64 Linux kernel image for version 3.5.0 on 64 bit x86 SMP ii linux-image-generic 3.5.0.17.19 amd64 Generic Linux kernel image But trying to remove using the command line fails too e.g.: $ sudo apt-get purge linux-image-3.2.0-27-generic Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic 0 upgraded, 0 newly installed, 4 to remove and 1 not upgraded. 5 not fully installed or removed. After this operation, 597 MB disk space will be freed. Do you want to continue [Y/n]? Y (Reading database ... 259675 files and directories currently installed.) Removing linux-image-3.2.0-27-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-27-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-27-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-27-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-29-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-29-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-29-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-29-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-30-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-30-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-30-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-31-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-31-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-31-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-31-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Errors were encountered while processing: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Using Oracle Enterprise Manager Ops Center to Update Solaris via Live Upgrade

    - by LeonShaner
    Introduction: This Oracle Enterprise Manager Ops Center blog entry provides tips for using Ops Center to update Solaris using Live Upgrade on Solaris 10 and Boot Environments on Solaris 11. Why use Live Upgrade? Live Upgrade (LU) can significantly reduce downtime associated with patching Live Upgrade avoids dropping to single-user mode for long periods of time during patching Live Upgrade relies on an Alternate Boot Environment (ABE)/(BE), which is patched while in multi-user mode; thereby allowing normal system operations to continue with the active BE, while the alternate BE is being patched Activating an newly patched (A)BE is essentially a reboot; therefore the downtime is ~= reboot Admins can easily revert to the prior Boot Environment (BE) as a safeguard / fallback. Why use Ops Center to patch via Live Upgrade, Alternate Boot Environments, and Solaris 11 equivalents? All the benefits of Ops Center's extensive patch and package knowledge base can be leveraged on top of Live Upgrade Ops Center can orchestrate patching based on Live Upgrade and Solaris 11 features, which all works together to minimize downtime Ops Centers advanced inventory and reporting features assurance that each OS is updated to a verifiable, consistent standard, rather than relying on ad-hoc (error prone) procedures and scripts Ops Center gives admins control over the boot environment specifications or they can let Ops Center decide when a BE is necessary, thereby reducing complexity and lowering the opportunity for user error Preparing to use Live Upgrade-like features in Solaris 11 Requirements and information you should know: Global Zone Root file-systems must be separate from Solaris Container / Zone filesystems Solaris 11 has features which are similar in concept to Live Upgrade on Solaris 10, but differ greatly in implementationImportant distinctions: Solaris 11 assumes ZFS root Solaris 11 adds Boot Environments (BE's) as an integrated feature (see beadm) Solaris 11 BE's avoid single-user patching (vs. Solaris 10 w/ ZFS snapshot=ABE). Solaris 11 Image Packaging System (IPS) has hooks for BE creation, as needed Solaris 11 allows pkgs to be installed + upgraded in alternate BE (e.g. instead of the live system) but it is controlled on a per-pkg basis Boot Environments are activated across a reboot; instead of spending long periods installing + upgrading packages in single user mode. Fallback to a prior BE is a function of the BE infrastructure (a la beadm). (Generally) Reboot + BE activation can be much much faster on Solaris 11 Preparing to use Live Upgrade on Solaris 10 Requirements and information you should know: Global Zone Root file-systems must be separate from Solaris Container / Zone filesystems Live Upgrade Pre-requisite patches must be applied before the first Live Upgrade Alternate Boot Environments are created (see "Pre-requisite Patches" section, below...) Solaris 10 Update 6 or newer on ZFS root is the practical starting point for Live Upgrade Live Upgrade with ZFS root is far more straight-forward than any scheme based on Alternative Boot Environments in slices or temporarily breaking mirrors Use Solaris best practices to upgrade the OS to at least Solaris 10 Update 4 (outside of Ops Center) UFS root can (technically) be used, but it is significantly more involved (e.g. discouraged) -- there are many reasons to move to ZFS while going through the process to update to Solaris 10 Update 6 or newer (out side of Ops Center) Recommendation: Start with Solaris 10 Update 6 or newer on ZFS root Recommendation: Start with Ops Center 12c or newer Ops Center 12c can automatically create your ABE's for you, without the need for custom scripts Ops Center 12c Update 2 avoids kernel panic on unpatched Solaris 10 update 9 (and older) -- unrelated to Live Upgrade, but more on the issue, below. NOTE: There is no magic!  If you have systems running Solaris 10 Update 5 or older on UFS root, and you don't know how to get them updated to Solaris 10 on ZFS root, then there are services available from Oracle Advanced Customer Support (ACS), which specialize in this area. Live Upgrade Pre-requisite Patches (Solaris 10) Certain Live Upgrade related patches must be present before the first Live Upgrade ABE's are created on Solaris 10.Use the following MOS Search String to find the “living document” that outlines the required patch minimums, which are necessary before using any Live Upgrade features: Solaris Live Upgrade Software Patch Requirements(Click above – the link is valid as of this writing, but search in MOS for the same "Solaris Live Upgrade Software Patch Requirements" string if necessary) It is a very good idea to check the document periodically and adapt to its contents, accordingly.IMPORTANT:  In case it wasn't clear in the above document, some direct patching of the active OS, including a reboot, may be required before Live Upgrade can be successfully used the first time.HINT: You can use Ops Center to determine what to expect for a given system, and to schedule the “pre-patching” during a maintenance window if necessary. Preparing to use Ops Center Discover + Manage (Install + Configure the Ops Center agent in) each Global Zone Recommendation:  Begin by using OCDoctor --agent-prereq to determine whether OS meets OC prerequisites (resolve any issues) See prior requirements and recommendations w.r.t. starting with Solaris 10 Update 6 or newer on ZFS (or at least Solaris 10 Update 4 on UFS, with caveats) WARNING: Systems running unpatched Solaris 10 update 9 (or older) should run the Ops Center 12c Update 2 agent to avoid a potential kernel panic The 12c Update 2 agent will check patch minimums and disable certain process accounting features if the kernel is not sufficiently patched to avoid the panic SPARC: 142900-05 Obsoleted by: 142900-06 SunOS 5.10: kernel patch 10 Oracle Solaris on SPARC (32-bit) X64: 142901-05 Obsoleted by: 142901-06 SunOS 5.10_x86: kernel patch 10 Oracle Solaris on x86 (32-bit) OR SPARC: 142909-17 SunOS 5.10: kernel patch 10 Oracle Solaris on SPARC (32-bit) X64: 142910-17 SunOS 5.10_x86: kernel patch 10 Oracle Solaris on x86 (32-bit) Ops Center 12c (initial release) and 12c Update 1 agent can also be safely used with a workaround (to be performed BEFORE installing the agent): # mkdir -p /etc/opt/sun/oc # echo "zstat_exacct_allowed=false" > /etc/opt/sun/oc/zstat.conf # chmod 755 /etc/opt/sun /etc/opt/sun/oc # chmod 644 /etc/opt/sun/oc/zstat.conf # chown -Rh root:sys /etc/opt/sun/oc NOTE: Remove the above after patching the OS sufficiently, or after upgrading to the 12c Update 2 agent Using Ops Center to apply Live Upgrade-related Pre-Patches (Solaris 10)Overview: Create an OS Update Profile containing the minimum LU-related pre-patches, based on the Solaris Live Upgrade Software Patch Requirements, previously mentioned. SIMULATE the deployment of the LU-related pre-patches Observe whether any of the LU-related pre-patches will require a reboot The job details for each Global Zone will advise whether a reboot step will be required ACTUALLY deploy the LU-related pre-patches, according to your change control process (e.g. if no reboot, maybe okay to do now; vs. must do later because of the reboot). You can schedule the job to occur later, during a maintenance window Check the job status for each node, resolving any issues found Once the LU-related pre-patches are applied, you can Ops Center to patch using Live Upgrade on Solaris 10 Using Ops Center to patch Solaris 10 with LU/ABE's -- the GOODS!(this is the heart of the tip): Create an OS Update Profile containing the patches that make up your standard build Use Solaris Baselines when possible Add other individual patches as needed ACTUALLY deploy the OS Update Profile Specify the appropriate Live Upgrade options, e.g. Synchronize the active BE to the alternate BE before patching Do not activate the BE after patching Check the job status for each node, resolving any issues found Activate the newly patched BE according to your change control process Activate = Reboot to the ABE, making the ABE the new active BE Ops Center does not separate LU activate from reboot, so expect a reboot! Check the job status for each node, resolving any issues found Examples (w/Screenshots) Solaris 10 and Live Upgrade: Auto-Create the Alternate Boot Environment (ZFS root only) ABE to be created on ZFS with name S10_12_07REC (Example) Uses built in feature to call “lucreate -n S10_12_07REC” behind scenes if not already present NOTE: Leave “lucreate” params blank (if you do specify options, the will be appended after -n $ABEName) Solaris 10 and Live Upgrade: Alternate Boot Environment Creation via Operational Profile (script) The Alternate Boot Environment is to be created via custom, user-supplied script, which does whatever is needed for the system where Live Upgrade will be used. Operational Profile, which provides the script to create an ABE: Very similar to the automatic case, but with a Script (Operational Profile), which is used to create the ABE Relies on user-supplied script in the form of an Operational Profile Could be used to prepare an ABE based on a UFS root in a slice, or on a separate device (e.g. by breaking a mirror first) – it is up to the script author to do the right thing! EXAMPLE: Same result as the ZFS case, but illustrating the Operational Profile (e.g. script) approach to call: # lucreate -n S10_1207REC NOTE: OC special variable is $ABEName Boot Environment Profile, which references the Operational Profile Script = Operational Profile on this screen Refers to Operational Profile shown in the previous section The user-supplied S10_Create_BE Operational Profile will be run The Operational Profile must send a non-zero exit code if there is a problem (so that the OS Update job will not proceed) Solaris 10 OS Update Profile (to provide the actual patch specifications) Solaris 10 Baseline “Recommended” chosen for “Install” Solaris 10 OS Update Plan (two-steps in this case) “Create a Boot Environment” + “Update OS” are chosen. Using Ops Center to patch Solaris 11 with Boot Environments (as needed) Create a Solaris 11 OS Update Profile containing the packages that make up your standard build ACTUALLY deploy the Solaris 11 OS Update Profile BE will be created if needed (or you can stipulate no BE) BE name will be auto-generated (if needed), or you may specify a BE name Check the job status for each node, resolving any issues found Check if a BE was created; if so, activate the new BE Activate = Reboot to the BE, making the new BE the active BE Ops Center does not separate BE activate from reboot NOTE: Not every Solaris 11 OS Update will require a new BE, so a reboot may not be necessary. Solaris 11: Auto BE Create (as Needed -- let Ops Center decide) BE to be created as needed BE to be named automatically Reboot (if necessary) deferred to separate step Solaris 11: OS Profile Solaris 11 “entire” chosen for a particular SRU Solaris 11: OS Update Plan (w/BE)  “Create a Boot Environment” + “Update OS” are chosen. Summary: Solaris 10 Live Upgrade, Alternate Boot Environments, and their equivalents on Solaris 11 can be very powerful tools to help minimize the downtime associated with updating your servers.  For very old Solaris, there are some important prerequisites to adhere to, but once the initial preparation is complete, Live Upgrade can be used going forward.  For Solaris 11, the built-in Boot Environment handling is leveraged directly by the Image Packaging System, and the result is a much more straight forward way to patch, and far fewer prerequisites to satisfy in getting there.  Ops Center simplifies using either approach, and helps you improve consistency from system to system, which ultimately helps you improve the overall up-time across all the Solaris systems in your environment. Please let us know what you think?  Until next time...\Leon-- Leon Shaner | Senior IT/Product ArchitectSystems Management | Ops Center Engineering @ Oracle The views expressed on this [blog; Web site] are my own and do not necessarily reflect the views of Oracle. For more information, please go to Oracle Enterprise Manager  web page or  follow us at :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Translating with Google Translate without API and C# Code

    - by Rick Strahl
    Some time back I created a data base driven ASP.NET Resource Provider along with some tools that make it easy to edit ASP.NET resources interactively in a Web application. One of the small helper features of the interactive resource admin tool is the ability to do simple translations using both Google Translate and Babelfish. Here's what this looks like in the resource administration form: When a resource is displayed, the user can click a Translate button and it will show the current resource text and then lets you set the source and target languages to translate. The Go button fires the translation for both Google and Babelfish and displays them - pressing use then changes the language of the resource to the target language and sets the resource value to the newly translated value. It's a nice and quick way to get a quick translation going. Ch… Ch… Changes Originally, both implementations basically did some screen scraping of the interactive Web sites and retrieved translated text out of result HTML. Screen scraping is always kind of an iffy proposition as content can be changed easily, but surprisingly that code worked for many years without fail. Recently however, Google at least changed their input pages to use AJAX callbacks and the page updates no longer worked the same way. End result: The Google translate code was broken. Now, Google does have an official API that you can access, but the API is being deprecated and you actually need to have an API key. Since I have public samples that people can download the API key is an issue if I want people to have the samples work out of the box - the only way I could even do this is by sharing my API key (not allowed).   However, after a bit of spelunking and playing around with the public site however I found that Google's interactive translate page actually makes callbacks using plain public access without an API key. By intercepting some of those AJAX calls and calling them directly from code I was able to get translation back up and working with minimal fuss, by parsing out the JSON these AJAX calls return. I don't think this particular Warning: This is hacky code, but after a fair bit of testing I found this to work very well with all sorts of languages and accented and escaped text etc. as long as you stick to small blocks of translated text. I thought I'd share it in case anybody else had been relying on a screen scraping mechanism like I did and needed a non-API based replacement. Here's the code: /// <summary> /// Translates a string into another language using Google's translate API JSON calls. /// <seealso>Class TranslationServices</seealso> /// </summary> /// <param name="Text">Text to translate. Should be a single word or sentence.</param> /// <param name="FromCulture"> /// Two letter culture (en of en-us, fr of fr-ca, de of de-ch) /// </param> /// <param name="ToCulture"> /// Two letter culture (as for FromCulture) /// </param> public string TranslateGoogle(string text, string fromCulture, string toCulture) { fromCulture = fromCulture.ToLower(); toCulture = toCulture.ToLower(); // normalize the culture in case something like en-us was passed // retrieve only en since Google doesn't support sub-locales string[] tokens = fromCulture.Split('-'); if (tokens.Length > 1) fromCulture = tokens[0]; // normalize ToCulture tokens = toCulture.Split('-'); if (tokens.Length > 1) toCulture = tokens[0]; string url = string.Format(@"http://translate.google.com/translate_a/t?client=j&text={0}&hl=en&sl={1}&tl={2}", HttpUtility.UrlEncode(text),fromCulture,toCulture); // Retrieve Translation with HTTP GET call string html = null; try { WebClient web = new WebClient(); // MUST add a known browser user agent or else response encoding doen't return UTF-8 (WTF Google?) web.Headers.Add(HttpRequestHeader.UserAgent, "Mozilla/5.0"); web.Headers.Add(HttpRequestHeader.AcceptCharset, "UTF-8"); // Make sure we have response encoding to UTF-8 web.Encoding = Encoding.UTF8; html = web.DownloadString(url); } catch (Exception ex) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.ConnectionFailed + ": " + ex.GetBaseException().Message; return null; } // Extract out trans":"...[Extracted]...","from the JSON string string result = Regex.Match(html, "trans\":(\".*?\"),\"", RegexOptions.IgnoreCase).Groups[1].Value; if (string.IsNullOrEmpty(result)) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.InvalidSearchResult; return null; } //return WebUtils.DecodeJsString(result); // Result is a JavaScript string so we need to deserialize it properly JavaScriptSerializer ser = new JavaScriptSerializer(); return ser.Deserialize(result, typeof(string)) as string; } To use the code is straightforward enough - simply provide a string to translate and a pair of two letter source and target languages: string result = service.TranslateGoogle("Life is great and one is spoiled when it goes on and on and on", "en", "de"); TestContext.WriteLine(result); How it works The code to translate is fairly straightforward. It basically uses the URL I snagged from the Google Translate Web Page slightly changed to return a JSON result (&client=j) instead of the funky nested PHP style JSON array that the default returns. The JSON result returned looks like this: {"sentences":[{"trans":"Das Leben ist großartig und man wird verwöhnt, wenn es weiter und weiter und weiter geht","orig":"Life is great and one is spoiled when it goes on and on and on","translit":"","src_translit":""}],"src":"en","server_time":24} I use WebClient to make an HTTP GET call to retrieve the JSON data and strip out part of the full JSON response that contains the actual translated text. Since this is a JSON response I need to deserialize the JSON string in case it's encoded (for upper/lower ASCII chars or quotes etc.). Couple of odd things to note in this code: First note that a valid user agent string must be passed (or at least one starting with a common browser identification - I use Mozilla/5.0). Without this Google doesn't encode the result with UTF-8, but instead uses a ISO encoding that .NET can't easily decode. Google seems to ignore the character set header and use the user agent instead which is - odd to say the least. The other is that the code returns a full JSON response. Rather than use the full response and decode it into a custom type that matches Google's result object, I just strip out the translated text. Yeah I know that's hacky but avoids an extra type and firing up the JavaScript deserializer. My internal version uses a small DecodeJsString() method to decode Javascript without the overhead of a full JSON parser. It's obviously not rocket science but as mentioned above what's nice about it is that it works without an Google API key. I can't vouch on how many translates you can do before there are cut offs but in my limited testing running a few stress tests on a Web server under load I didn't run into any problems. Limitations There are some restrictions with this: It only works on single words or single sentences - multiple sentences (delimited by .) are cut off at the ".". There is also a length limitation which appears to happen at around 220 characters or so. While that may not sound  like much for typical word or phrase translations this this is plenty of length. Use with a grain of salt - Google seems to be trying to limit their exposure to usage of the Translate APIs so this code might break in the future, but for now at least it works. FWIW, I also found that Google's translation is not as good as Babelfish, especially for contextual content like sentences. Google is faster, but Babelfish tends to give better translations. This is why in my translation tool I show both Google and Babelfish values retrieved. You can check out the code for this in the West Wind West Wind Web Toolkit's TranslationService.cs file which contains both the Google and Babelfish translation code pieces. Ironically the Babelfish code has been working forever using screen scraping and continues to work just fine today. I think it's a good idea to have multiple translation providers in case one is down or changes its format, hence the dual display in my translation form above. I hope this has been helpful to some of you - I've actually had many small uses for this code in a number of applications and it's sweet to have a simple routine that performs these operations for me easily. Resources Live Localization Sample Localization Resource Provider Administration form that includes options to translate text using Google and Babelfish interactively. TranslationService.cs The full source code in the West Wind West Wind Web Toolkit's Globalization library that contains the translation code. © Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  HTTP   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Developing web apps using ASP.NET MVC 3, Razor and EF Code First - Part 1

    - by shiju
    In this post, I will demonstrate web application development using ASP. NET MVC 3, Razor and EF code First. This post will also cover Dependency Injection using Unity 2.0 and generic Repository and Unit of Work for EF Code First. The following frameworks will be used for this step by step tutorial. ASP.NET MVC 3 EF Code First CTP 5 Unity 2.0 Define Domain Model Let’s create domain model for our simple web application Category class public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } }   Expense class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } } We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First.    public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     }   RepositoryBasse – Generic Repository class public abstract class RepositoryBase<T> where T : class { private MyFinanceContext database; private readonly IDbSet<T> dbset; protected RepositoryBase(IDatabaseFactory databaseFactory) {     DatabaseFactory = databaseFactory;     dbset = Database.Set<T>(); }   protected IDatabaseFactory DatabaseFactory {     get; private set; }   protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } }   DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work   public interface IUnitOfWork {     void Commit(); }   UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } }   The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>.   public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext.   public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } }   Let’s create controller factory for Unity in the ASP.NET MVC 3 application. public class UnityControllerFactory : DefaultControllerFactory { IUnityContainer container; public UnityControllerFactory(IUnityContainer container) {     this.container = container; } protected override IController GetControllerInstance(RequestContext reqContext, Type controllerType) {     IController controller;     if (controllerType == null)         throw new HttpException(                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   }   Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies.   private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); }   In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity.   protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); }   Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller   public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        }   Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>          }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div>   We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Let’s create view page for insert Category information   @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.      @{     Layout = "~/Views/Shared/_Layout.cshtml"; }   Source Code You can download the source code from http://efmvc.codeplex.com/ . The source will be refactored on over time.   Summary In this post, we have created a simple web application using ASP.NET MVC 3 and EF Code First. We have discussed on technologies and practices such as ASP.NET MVC 3, Razor, EF Code First, Unity 2, generic Repository and Unit of Work. In my later posts, I will modify the application and will be discussed on more things. Stay tuned to my blog  for more posts on step by step application building.

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  • Using a "white list" for extracting terms for Text Mining, Part 2

    - by [email protected]
    In my last post, we set the groundwork for extracting specific tokens from a white list using a CTXRULE index. In this post, we will populate a table with the extracted tokens and produce a case table suitable for clustering with Oracle Data Mining. Our corpus of documents will be stored in a database table that is defined as create table documents(id NUMBER, text VARCHAR2(4000)); However, any suitable Oracle Text-accepted data type can be used for the text. We then create a table to contain the extracted tokens. The id column contains the unique identifier (or case id) of the document. The token column contains the extracted token. Note that a given document many have many tokens, so there will be one row per token for a given document. create table extracted_tokens (id NUMBER, token VARCHAR2(4000)); The next step is to iterate over the documents and extract the matching tokens using the index and insert them into our token table. We use the MATCHES function for matching the query_string from my_thesaurus_rules with the text. DECLARE     cursor c2 is       select id, text       from documents; BEGIN     for r_c2 in c2 loop        insert into extracted_tokens          select r_c2.id id, main_term token          from my_thesaurus_rules          where matches(query_string,                        r_c2.text)>0;     end loop; END; Now that we have the tokens, we can compute the term frequency - inverse document frequency (TF-IDF) for each token of each document. create table extracted_tokens_tfidf as   with num_docs as (select count(distinct id) doc_cnt                     from extracted_tokens),        tf       as (select a.id, a.token,                            a.token_cnt/b.num_tokens token_freq                     from                        (select id, token, count(*) token_cnt                        from extracted_tokens                        group by id, token) a,                       (select id, count(*) num_tokens                        from extracted_tokens                        group by id) b                     where a.id=b.id),        doc_freq as (select token, count(*) overall_token_cnt                     from extracted_tokens                     group by token)   select tf.id, tf.token,          token_freq * ln(doc_cnt/df.overall_token_cnt) tf_idf   from num_docs,        tf,        doc_freq df   where df.token=tf.token; From the WITH clause, the num_docs query simply counts the number of documents in the corpus. The tf query computes the term (token) frequency by computing the number of times each token appears in a document and divides that by the number of tokens found in the document. The doc_req query counts the number of times the token appears overall in the corpus. In the SELECT clause, we compute the tf_idf. Next, we create the nested table required to produce one record per case, where a case corresponds to an individual document. Here, we COLLECT all the tokens for a given document into the nested column extracted_tokens_tfidf_1. CREATE TABLE extracted_tokens_tfidf_nt              NESTED TABLE extracted_tokens_tfidf_1                  STORE AS extracted_tokens_tfidf_tab AS              select id,                     cast(collect(DM_NESTED_NUMERICAL(token,tf_idf)) as DM_NESTED_NUMERICALS) extracted_tokens_tfidf_1              from extracted_tokens_tfidf              group by id;   To build the clustering model, we create a settings table and then insert the various settings. Most notable are the number of clusters (20), using cosine distance which is better for text, turning off auto data preparation since the values are ready for mining, the number of iterations (20) to get a better model, and the split criterion of size for clusters that are roughly balanced in number of cases assigned. CREATE TABLE km_settings (setting_name  VARCHAR2(30), setting_value VARCHAR2(30)); BEGIN  INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.clus_num_clusters, 20);  INSERT INTO km_settings (setting_name, setting_value)     VALUES (dbms_data_mining.kmns_distance, dbms_data_mining.kmns_cosine);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.prep_auto,dbms_data_mining.prep_auto_off);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.kmns_iterations,20);   INSERT INTO km_settings (setting_name, setting_value) VALUES     VALUES (dbms_data_mining.kmns_split_criterion,dbms_data_mining.kmns_size);   COMMIT; END; With this in place, we can now build the clustering model. BEGIN     DBMS_DATA_MINING.CREATE_MODEL(     model_name          => 'TEXT_CLUSTERING_MODEL',     mining_function     => dbms_data_mining.clustering,     data_table_name     => 'extracted_tokens_tfidf_nt',     case_id_column_name => 'id',     settings_table_name => 'km_settings'); END;To generate cluster names from this model, check out my earlier post on that topic.

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  • April 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m excited to announce the April 2013 release of the Ajax Control Toolkit. For this release, we focused on improving two controls: the AjaxFileUpload and the MaskedEdit controls. You can download the latest release from CodePlex at http://AjaxControlToolkit.CodePlex.com or, better yet, you can execute the following NuGet command within Visual Studio 2010/2012: There are three builds of the Ajax Control Toolkit: .NET 3.5, .NET 4.0, and .NET 4.5. A Better AjaxFileUpload Control We completely rewrote the AjaxFileUpload control for this release. We had two primary goals. First, we wanted to support uploading really large files. In particular, we wanted to support uploading multi-gigabyte files such as video files or application files. Second, we wanted to support showing upload progress on as many browsers as possible. The previous version of the AjaxFileUpload could show upload progress when used with Google Chrome or Mozilla Firefox but not when used with Apple Safari or Microsoft Internet Explorer. The new version of the AjaxFileUpload control shows upload progress when used with any browser. Using the AjaxFileUpload Control Let me walk-through using the AjaxFileUpload in the most basic scenario. And then, in following sections, I can explain some of its more advanced features. Here’s how you can declare the AjaxFileUpload control in a page: <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload ID="AjaxFileUpload1" AllowedFileTypes="mp4" OnUploadComplete="AjaxFileUpload1_UploadComplete" runat="server" /> The exact appearance of the AjaxFileUpload control depends on the features that a browser supports. In the case of Google Chrome, which supports drag-and-drop upload, here’s what the AjaxFileUpload looks like: Notice that the page above includes two Ajax Control Toolkit controls: the AjaxFileUpload and the ToolkitScriptManager control. You always need to include the ToolkitScriptManager with any page which uses Ajax Control Toolkit controls. The AjaxFileUpload control declared in the page above includes an event handler for its UploadComplete event. This event handler is declared in the code-behind page like this: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to App_Data folder AjaxFileUpload1.SaveAs(MapPath("~/App_Data/" + e.FileName)); } This method saves the uploaded file to your website’s App_Data folder. I’m assuming that you have an App_Data folder in your project – if you don’t have one then you need to create one or you will get an error. There is one more thing that you must do in order to get the AjaxFileUpload control to work. The AjaxFileUpload control relies on an HTTP Handler named AjaxFileUploadHandler.axd. You need to declare this handler in your application’s root web.config file like this: <configuration> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" maxRequestLength="42949672" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> Notice that the web.config file above also contains configuration settings for the maxRequestLength and maxAllowedContentLength. You need to assign large values to these configuration settings — as I did in the web.config file above — in order to accept large file uploads. Supporting Chunked File Uploads Because one of our primary goals with this release was support for large file uploads, we added support for client-side chunking. When you upload a file using a browser which fully supports the HTML5 File API — such as Google Chrome or Mozilla Firefox — then the file is uploaded in multiple chunks. You can see chunking in action by opening F12 Developer Tools in your browser and observing the Network tab: Notice that there is a crazy number of distinct post requests made (about 360 distinct requests for a 1 gigabyte file). Each post request looks like this: http://localhost:24338/AjaxFileUploadHandler.axd?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&fileId=B7CCE31C-6AB1-BB28-2940-49E0C9B81C64 &fileName=Sita_Sings_the_Blues_480p_2150kbps.mp4&chunked=true&firstChunk=false Each request posts another chunk of the file being uploaded. Notice that the request URL includes a chunked=true parameter which indicates that the browser is breaking the file being uploaded into multiple chunks. Showing Upload Progress on All Browsers The previous version of the AjaxFileUpload control could display upload progress only in the case of browsers which fully support the HTML5 File API. The new version of the AjaxFileUpload control can display upload progress in the case of all browsers. If a browser does not fully support the HTML5 File API then the browser polls the server every few seconds with an Ajax request to determine the percentage of the file that has been uploaded. This technique of displaying progress works with any browser which supports making Ajax requests. There is one catch. Be warned that this new feature only works with the .NET 4.0 and .NET 4.5 versions of the AjaxControlToolkit. To show upload progress, we are taking advantage of the new ASP.NET HttpRequest.GetBufferedInputStream() and HttpRequest.GetBufferlessInputStream() methods which are not supported by .NET 3.5. For example, here is what the Network tab looks like when you use the AjaxFileUpload with Microsoft Internet Explorer: Here’s what the requests in the Network tab look like: GET /WebForm1.aspx?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&poll=1&guid=9206FF94-76F9-B197-D1BC-EA9AD282806B HTTP/1.1 Notice that each request includes a poll=1 parameter. This parameter indicates that this is a polling request to get the size of the file buffered on the server. Here’s what the response body of a request looks like when about 20% of a file has been uploaded: Buffering to a Temporary File When you upload a file using the AjaxFileUpload control, the file upload is buffered to a temporary file located at Path.GetTempPath(). When you call the SaveAs() method, as we did in the sample page above, the temporary file is copied to a new file and then the temporary file is deleted. If you don’t call the SaveAs() method, then you must ensure that the temporary file gets deleted yourself. For example, if you want to save the file to a database then you will never call the SaveAs() method and you are responsible for deleting the file. The easiest way to delete the temporary file is to call the AjaxFileUploadEventArgs.DeleteTemporaryData() method in the UploadComplete handler: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to a database table e.DeleteTemporaryData(); } You also can call the static AjaxFileUpload.CleanAllTemporaryData() method to delete all temporary data and not only the temporary data related to the current file upload. For example, you might want to call this method on application start to ensure that all temporary data is removed whenever your application restarts. A Better MaskedEdit Extender This release of the Ajax Control Toolkit contains bug fixes for the top-voted issues related to the MaskedEdit control. We closed over 25 MaskedEdit issues. Here is a complete list of the issues addressed with this release: · 17302 MaskedEditExtender MaskType=Date, Mask=99/99/99 Undefined JS Error · 11758 MaskedEdit causes error in JScript when working with 2-digits year · 18810 Maskededitextender/validator Date validation issue · 23236 MaskEditValidator does not work with date input using format dd/mm/yyyy · 23042 Webkit based browsers (Safari, Chrome) and MaskedEditExtender · 26685 MaskedEditExtender@(ClearMaskOnLostFocus=false) adds a zero character when you each focused to target textbox · 16109 MaskedEditExtender: Negative amount, followed by decimal, sets value to positive · 11522 MaskEditExtender of AjaxtoolKit-1.0.10618.0 does not work properly for Hungarian Culture · 25988 MaskedEditExtender – CultureName (HU-hu) > DateSeparator · 23221 MaskedEditExtender date separator problem · 15233 Day and month swap in Dynamic user control · 15492 MaskedEditExtender with ClearMaskOnLostFocus and with MaskedEditValidator with ClientValidationFunction · 9389 MaskedEditValidator – when on no entry · 11392 MaskedEdit Number format messed up · 11819 MaskedEditExtender erases all values beyond first comma separtor · 13423 MaskedEdit(Extender/Validator) combo problem · 16111 MaskedEditValidator cannot validate date with DayMonthYear in UserDateFormat of MaskedEditExtender · 10901 MaskedEdit: The months and date fields swap values when you hit submit if UserDateFormat is set. · 15190 MaskedEditValidator can’t make use of MaskedEditExtender’s UserDateFormat property · 13898 MaskedEdit Extender with custom date type mask gives javascript error · 14692 MaskedEdit error in “yy/MM/dd” format. · 16186 MaskedEditExtender does not handle century properly in a date mask · 26456 MaskedEditBehavior. ConvFmtTime : function(input,loadFirst) fails if this._CultureAMPMPlaceholder == “” · 21474 Error on MaskedEditExtender working with number format · 23023 MaskedEditExtender’s ClearMaskOnLostFocus property causes problems for MaskedEditValidator when set to false · 13656 MaskedEditValidator Min/Max Date value issue Conclusion This latest release of the Ajax Control Toolkit required many hours of work by a team of talented developers. I want to thank the members of the Superexpert team for the long hours which they put into this release.

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  • [GEEK SCHOOL] Network Security 1: Securing User Accounts and Passwords in Windows

    - by Matt Klein
    This How-To Geek School class is intended for people who want to learn more about security when using Windows operating systems. You will learn many principles that will help you have a more secure computing experience and will get the chance to use all the important security tools and features that are bundled with Windows. Obviously, we will share everything you need to know about using them effectively. In this first lesson, we will talk about password security; the different ways of logging into Windows and how secure they are. In the proceeding lesson, we will explain where Windows stores all the user names and passwords you enter while working in this operating systems, how safe they are, and how to manage this data. Moving on in the series, we will talk about User Account Control, its role in improving the security of your system, and how to use Windows Defender in order to protect your system from malware. Then, we will talk about the Windows Firewall, how to use it in order to manage the apps that get access to the network and the Internet, and how to create your own filtering rules. After that, we will discuss the SmartScreen Filter – a security feature that gets more and more attention from Microsoft and is now widely used in its Windows 8.x operating systems. Moving on, we will discuss ways to keep your software and apps up-to-date, why this is important and which tools you can use to automate this process as much as possible. Last but not least, we will discuss the Action Center and its role in keeping you informed about what’s going on with your system and share several tips and tricks about how to stay safe when using your computer and the Internet. Let’s get started by discussing everyone’s favorite subject: passwords. The Types of Passwords Found in Windows In Windows 7, you have only local user accounts, which may or may not have a password. For example, you can easily set a blank password for any user account, even if that one is an administrator. The only exception to this rule are business networks where domain policies force all user accounts to use a non-blank password. In Windows 8.x, you have both local accounts and Microsoft accounts. If you would like to learn more about them, don’t hesitate to read the lesson on User Accounts, Groups, Permissions & Their Role in Sharing, in our Windows Networking series. Microsoft accounts are obliged to use a non-blank password due to the fact that a Microsoft account gives you access to Microsoft services. Using a blank password would mean exposing yourself to lots of problems. Local accounts in Windows 8.1 however, can use a blank password. On top of traditional passwords, any user account can create and use a 4-digit PIN or a picture password. These concepts were introduced by Microsoft to speed up the sign in process for the Windows 8.x operating system. However, they do not replace the use of a traditional password and can be used only in conjunction with a traditional user account password. Another type of password that you encounter in Windows operating systems is the Homegroup password. In a typical home network, users can use the Homegroup to easily share resources. A Homegroup can be joined by a Windows device only by using the Homegroup password. If you would like to learn more about the Homegroup and how to use it for network sharing, don’t hesitate to read our Windows Networking series. What to Keep in Mind When Creating Passwords, PINs and Picture Passwords When creating passwords, a PIN, or a picture password for your user account, we would like you keep in mind the following recommendations: Do not use blank passwords, even on the desktop computers in your home. You never know who may gain unwanted access to them. Also, malware can run more easily as administrator because you do not have a password. Trading your security for convenience when logging in is never a good idea. When creating a password, make it at least eight characters long. Make sure that it includes a random mix of upper and lowercase letters, numbers, and symbols. Ideally, it should not be related in any way to your name, username, or company name. Make sure that your passwords do not include complete words from any dictionary. Dictionaries are the first thing crackers use to hack passwords. Do not use the same password for more than one account. All of your passwords should be unique and you should use a system like LastPass, KeePass, Roboform or something similar to keep track of them. When creating a PIN use four different digits to make things slightly harder to crack. When creating a picture password, pick a photo that has at least 10 “points of interests”. Points of interests are areas that serve as a landmark for your gestures. Use a random mixture of gesture types and sequence and make sure that you do not repeat the same gesture twice. Be aware that smudges on the screen could potentially reveal your gestures to others. The Security of Your Password vs. the PIN and the Picture Password Any kind of password can be cracked with enough effort and the appropriate tools. There is no such thing as a completely secure password. However, passwords created using only a few security principles are much harder to crack than others. If you respect the recommendations shared in the previous section of this lesson, you will end up having reasonably secure passwords. Out of all the log in methods in Windows 8.x, the PIN is the easiest to brute force because PINs are restricted to four digits and there are only 10,000 possible unique combinations available. The picture password is more secure than the PIN because it provides many more opportunities for creating unique combinations of gestures. Microsoft have compared the two login options from a security perspective in this post: Signing in with a picture password. In order to discourage brute force attacks against picture passwords and PINs, Windows defaults to your traditional text password after five failed attempts. The PIN and the picture password function only as alternative login methods to Windows 8.x. Therefore, if someone cracks them, he or she doesn’t have access to your user account password. However, that person can use all the apps installed on your Windows 8.x device, access your files, data, and so on. How to Create a PIN in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can create a 4-digit PIN for it, to use it as a complementary login method. In order to create one, you need to go to “PC Settings”. If you don’t know how, then press Windows + C on your keyboard or flick from the right edge of the screen, on a touch-enabled device, then press “Settings”. The Settings charm is now open. Click or tap the link that says “Change PC settings”, on the bottom of the charm. In PC settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a PIN, press the “Add” button in the PIN section. The “Create a PIN” wizard is started and you are asked to enter the password of your user account. Type it and press “OK”. Now you are asked to enter a 4-digit pin in the “Enter PIN” and “Confirm PIN” fields. The PIN has been created and you can now use it to log in to Windows. How to Create a Picture Password in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can also create a picture password and use it as a complementary login method. In order to create one, you need to go to “PC settings”. In PC Settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a picture password, press the “Add” button in the “Picture password” section. The “Create a picture password” wizard is started and you are asked to enter the password of your user account. You are shown a guide on how the picture password works. Take a few seconds to watch it and learn the gestures that can be used for your picture password. You will learn that you can create a combination of circles, straight lines, and taps. When ready, press “Choose picture”. Browse your Windows 8.x device and select the picture you want to use for your password and press “Open”. Now you can drag the picture to position it the way you want. When you like how the picture is positioned, press “Use this picture” on the left. If you are not happy with the picture, press “Choose new picture” and select a new one, as shown during the previous step. After you have confirmed that you want to use this picture, you are asked to set up your gestures for the picture password. Draw three gestures on the picture, any combination you wish. Please remember that you can use only three gestures: circles, straight lines, and taps. Once you have drawn those three gestures, you are asked to confirm. Draw the same gestures one more time. If everything goes well, you are informed that you have created your picture password and that you can use it the next time you sign in to Windows. If you don’t confirm the gestures correctly, you will be asked to try again, until you draw the same gestures twice. To close the picture password wizard, press “Finish”. Where Does Windows Store Your Passwords? Are They Safe? All the passwords that you enter in Windows and save for future use are stored in the Credential Manager. This tool is a vault with the usernames and passwords that you use to log on to your computer, to other computers on the network, to apps from the Windows Store, or to websites using Internet Explorer. By storing these credentials, Windows can automatically log you the next time you access the same app, network share, or website. Everything that is stored in the Credential Manager is encrypted for your protection.

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  • New Skool Crosstabbing

    - by Tim Dexter
    A while back I spoke about having to go back to BIP's original crosstabbing solution to achieve a certain layout. Hok Min has provided a 'man' page for the new crosstab/pivot builder for 10.1.3.4.1 users. This will make the documentation drop but for now, get it here! The old, hand method is still available but this new approach, is more efficient and flexible. That said you may need to get into the crosstab code to tweak it where the crosstab dialog can not help. I had to do this, this week but more on that later. The following explains how the crosstab wizard builds the crosstab and what the fields inside the resulting template structure are there for. To create the crosstab a new XDO command "<?crosstab:...?>" has been created. XDO Command: <?crosstab: ctvarname; data-element; rows; columns; measures; aggregation?> Parameter Description Example Ctvarname Crosstab variable name. This is automatically generated by the Add-in. C123 data-element This is the XML data element that contains the data. "//ROW" Rows This contains a list of XML elements for row headers. The ordering information is specified within "{" and "}". The first attribute is the sort element. Leaving it blank means the sort element is the same as the row header element. The attribute "o" means order. Its value can be "a" for ascending, or "d" for descending. The attribute "t" means type. Its value can be "t" for text, and "n" for numeric. There can be more than one sort elements, example: "emp-full-name {emp-lastname,o=a,t=n}{emp-firstname,o=a,t=n}. This will sort employee by last name and first name. "Region{,o=a,t=t}, District{,o=a,t=t}" In the example, the first row header is "Region". It is sort by "Region", order is ascending, and type is text. The second row header is "District". It is sort by "District", order is ascending, and type is text. Columns This contains a list of XML elements for columns headers. The ordering information is specified within "{" and "}". The first attribute is the sort element. Leaving it blank means the sort element is the same as the column header element. The attribute "o" means order. Its value can be "a" for ascending, or "d" for descending. The attribute "t" means type. Its value can be "t" for text, and "n" for numeric. There can be more than one sort elements, example: "emp-full-name {emp-lastname,o=a,t=n}{emp-firstname,o=a,t=n}. This will sort employee by last name and first name. "ProductsBrand{,o=a,t=t}, PeriodYear{,o=a,t=t}" In the example, the first column header is "ProductsBrand". It is sort by "ProductsBrand", order is ascending, and type is text. The second column header is "PeriodYear". It is sort by "District", order is ascending, and type is text. Measures This contains a list of XML elements for measures. "Revenue, PrevRevenue" Aggregation The aggregation function name. Currently, we only support "sum". "sum" Using the Oracle BI Publisher Template Builder for Word add-in, we are able to construct the following Pivot Table: The generated XDO command for this Pivot Table is as follow: <?crosstab:c547; "//ROW";"Region{,o=a,t=t}, District{,o=a,t=t}"; "ProductsBrand{,o=a,t=t},PeriodYear{,o=a,t=t}"; "Revenue, PrevRevenue";"sum"?> Running the command on the give XML data files generates this XML file "cttree.xml". Each XPath in the "cttree.xml" is described in the following table. Element XPath Count Description C0 /cttree/C0 1 This contains elements which are related to column. C1 /cttree/C0/C1 4 The first level column "ProductsBrand". There are four distinct values. They are shown in the label H element. CS /cttree/C0/C1/CS 4 The column-span value. It is used to format the crosstab table. H /cttree/C0/C1/H 4 The column header label. There are four distinct values "Enterprise", "Magicolor", "McCloskey" and "Valspar". T1 /cttree/C0/C1/T1 4 The sum for measure 1, which is Revenue. T2 /cttree/C0/C1/T2 4 The sum for measure 2, which is PrevRevenue. C2 /cttree/C0/C1/C2 8 The first level column "PeriodYear", which is the second group-by key. There are two distinct values "2001" and "2002". H /cttree/C0/C1/C2/H 8 The column header label. There are two distinct values "2001" and "2002". Since it is under C1, therefore the total number of entries is 4 x 2 => 8. T1 /cttree/C0/C1/C2/T1 8 The sum for measure 1 "Revenue". T2 /cttree/C0/C1/C2/T2 8 The sum for measure 2 "PrevRevenue". M0 /cttree/M0 1 This contains elements which are related to measures. M1 /cttree/M0/M1 1 This contains summary for measure 1. H /cttree/M0/M1/H 1 The measure 1 label, which is "Revenue". T /cttree/M0/M1/T 1 The sum of measure 1 for the entire xpath from "//ROW". M2 /cttree/M0/M2 1 This contains summary for measure 2. H /cttree/M0/M2/H 1 The measure 2 label, which is "PrevRevenue". T /cttree/M0/M2/T 1 The sum of measure 2 for the entire xpath from "//ROW". R0 /cttree/R0 1 This contains elements which are related to row. R1 /cttree/R0/R1 4 The first level row "Region". There are four distinct values, they are shown in the label H element. H /cttree/R0/R1/H 4 This is row header label for "Region". There are four distinct values "CENTRAL REGION", "EASTERN REGION", "SOUTHERN REGION" and "WESTERN REGION". RS /cttree/R0/R1/RS 4 The row-span value. It is used to format the crosstab table. T1 /cttree/R0/R1/T1 4 The sum of measure 1 "Revenue" for each distinct "Region" value. T2 /cttree/R0/R1/T2 4 The sum of measure 1 "Revenue" for each distinct "Region" value. R1C1 /cttree/R0/R1/R1C1 16 This contains elements from combining R1 and C1. There are 4 distinct values for "Region", and four distinct values for "ProductsBrand". Therefore, the combination is 4 X 4 è 16. T1 /cttree/R0/R1/R1C1/T1 16 The sum of measure 1 "Revenue" for each combination of "Region" and "ProductsBrand". T2 /cttree/R0/R1/R1C1/T2 16 The sum of measure 2 "PrevRevenue" for each combination of "Region" and "ProductsBrand". R1C2 /cttree/R0/R1/R1C1/R1C2 32 This contains elements from combining R1, C1 and C2. There are 4 distinct values for "Region", and four distinct values for "ProductsBrand", and two distinct values of "PeriodYear". Therefore, the combination is 4 X 4 X 2 è 32. T1 /cttree/R0/R1/R1C1/R1C2/T1 32 The sum of measure 1 "Revenue" for each combination of "Region", "ProductsBrand" and "PeriodYear". T2 /cttree/R0/R1/R1C1/R1C2/T2 32 The sum of measure 2 "PrevRevenue" for each combination of "Region", "ProductsBrand" and "PeriodYear". R2 /cttree/R0/R1/R2 18 This contains elements from combining R1 "Region" and R2 "District". Since the list of values in R2 has dependency on R1, therefore the number of entries is not just a simple multiplication. H /cttree/R0/R1/R2/H 18 The row header label for R2 "District". R1N /cttree/R0/R1/R2/R1N 18 The R2 position number within R1. This is used to check if it is the last row, and draw table border accordingly. T1 /cttree/R0/R1/R2/T1 18 The sum of measure 1 "Revenue" for each combination "Region" and "District". T2 /cttree/R0/R1/R2/T2 18 The sum of measure 2 "PrevRevenue" for each combination of "Region" and "District". R2C1 /cttree/R0/R1/R2/R2C1 72 This contains elements from combining R1, R2 and C1. T1 /cttree/R0/R1/R2/R2C1/T1 72 The sum of measure 1 "Revenue" for each combination of "Region", "District" and "ProductsBrand". T2 /cttree/R0/R1/R2/R2C1/T2 72 The sum of measure 2 "PrevRevenue" for each combination of "Region", "District" and "ProductsBrand". R2C2 /cttree/R0/R1/R2/R2C1/R2C2 144 This contains elements from combining R1, R2, C1 and C2, which gives the finest level of details. M1 /cttree/R0/R1/R2/R2C1/R2C2/M1 144 The sum of measure 1 "Revenue". M2 /cttree/R0/R1/R2/R2C1/R2C2/M2 144 The sum of measure 2 "PrevRevenue". Lots to read and digest I know! Customization One new feature I discovered this week is the ability to show one column and sort by another. I had a data set that was extracting month abbreviations, we wanted to show the months across the top and some row headers to the side. As you may know XSL is not great with dates, especially recognising month names. It just wants to sort them alphabetically, so Apr comes before Jan, etc. A way around this is to generate a month number alongside the month and use that to sort. We can do that in the crosstab, sadly its not exposed in the UI yet but its doable. Go back up and take a look a the initial crosstab command. especially the Rows and Columns entries. In there you will find the sort criteria. "ProductsBrand{,o=a,t=t}, PeriodYear{,o=a,t=t}" Notice those leading commas inside the curly braces? Because there is no field preceding them it means that the crosstab should sort on the column before the brace ie PeriodYear. But you can insert another column in the data set to sort by. To get my sort working how I needed. <?crosstab:c794;"current-group()";"_Fund_Type_._Fund_Type_Display_{_Fund_Type_._Fund_Type_Sort_,o=a,t=n}";"_Fiscal_Period__Amount__._Amt_Fm_Disp_Abbr_{_Fiscal_Period__Amount__._Amt_Fiscal_Month_Sort_,o=a,t=n}";"_Execution_Facts_._Amt_";"sum"?> Excuse the horribly verbose XML tags, good ol BIEE :0) The emboldened columns are not in the crosstab but are in the data set. I just opened up the field, dropped them in and changed the type(t) value to be 'n', for number, instead of the default 'a' and my crosstab started sorting how I wanted it. If you find other tips and tricks, please share in the comments.

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  • Creating a Dynamic DataRow for easier DataRow Syntax

    - by Rick Strahl
    I've been thrown back into an older project that uses DataSets and DataRows as their entity storage model. I have several applications internally that I still maintain that run just fine (and I sometimes wonder if this wasn't easier than all this ORM crap we deal with with 'newer' improved technology today - but I disgress) but use this older code. For the most part DataSets/DataTables/DataRows are abstracted away in a pseudo entity model, but in some situations like queries DataTables and DataRows are still surfaced to the business layer. Here's an example. Here's a business object method that runs dynamic query and the code ends up looping over the result set using the ugly DataRow Array syntax:public int UpdateAllSafeTitles() { int result = this.Execute("select pk, title, safetitle from " + Tablename + " where EntryType=1", "TPks"); if (result < 0) return result; result = 0; foreach (DataRow row in this.DataSet.Tables["TPks"].Rows) { string title = row["title"] as string; string safeTitle = row["safeTitle"] as string; int pk = (int)row["pk"]; string newSafeTitle = this.GetSafeTitle(title); if (newSafeTitle != safeTitle) { this.ExecuteNonQuery("update " + this.Tablename + " set safeTitle=@safeTitle where pk=@pk", this.CreateParameter("@safeTitle",newSafeTitle), this.CreateParameter("@pk",pk) ); result++; } } return result; } The problem with looping over DataRow objecs is two fold: The array syntax is tedious to type and not real clear to look at, and explicit casting is required in order to do anything useful with the values. I've highlighted the place where this matters. Using the DynamicDataRow class I'll show in a minute this code can be changed to look like this:public int UpdateAllSafeTitles() { int result = this.Execute("select pk, title, safetitle from " + Tablename + " where EntryType=1", "TPks"); if (result < 0) return result; result = 0; foreach (DataRow row in this.DataSet.Tables["TPks"].Rows) { dynamic entry = new DynamicDataRow(row); string newSafeTitle = this.GetSafeTitle(entry.title); if (newSafeTitle != entry.safeTitle) { this.ExecuteNonQuery("update " + this.Tablename + " set safeTitle=@safeTitle where pk=@pk", this.CreateParameter("@safeTitle",newSafeTitle), this.CreateParameter("@pk",entry.pk) ); result++; } } return result; } The code looks much a bit more natural and describes what's happening a little nicer as well. Well, using the new dynamic features in .NET it's actually quite easy to implement the DynamicDataRow class. Creating your own custom Dynamic Objects .NET 4.0 introduced the Dynamic Language Runtime (DLR) and opened up a whole bunch of new capabilities for .NET applications. The dynamic type is an easy way to avoid Reflection and directly access members of 'dynamic' or 'late bound' objects at runtime. There's a lot of very subtle but extremely useful stuff that dynamic does (especially for COM Interop scenearios) but in its simplest form it often allows you to do away with manual Reflection at runtime. In addition you can create DynamicObject implementations that can perform  custom interception of member accesses and so allow you to provide more natural access to more complex or awkward data structures like the DataRow that I use as an example here. Bascially you can subclass DynamicObject and then implement a few methods (TryGetMember, TrySetMember, TryInvokeMember) to provide the ability to return dynamic results from just about any data structure using simple property/method access. In the code above, I created a custom DynamicDataRow class which inherits from DynamicObject and implements only TryGetMember and TrySetMember. Here's what simple class looks like:/// <summary> /// This class provides an easy way to turn a DataRow /// into a Dynamic object that supports direct property /// access to the DataRow fields. /// /// The class also automatically fixes up DbNull values /// (null into .NET and DbNUll to DataRow) /// </summary> public class DynamicDataRow : DynamicObject { /// <summary> /// Instance of object passed in /// </summary> DataRow DataRow; /// <summary> /// Pass in a DataRow to work off /// </summary> /// <param name="instance"></param> public DynamicDataRow(DataRow dataRow) { DataRow = dataRow; } /// <summary> /// Returns a value from a DataRow items array. /// If the field doesn't exist null is returned. /// DbNull values are turned into .NET nulls. /// /// </summary> /// <param name="binder"></param> /// <param name="result"></param> /// <returns></returns> public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; try { result = DataRow[binder.Name]; if (result == DBNull.Value) result = null; return true; } catch { } result = null; return false; } /// <summary> /// Property setter implementation tries to retrieve value from instance /// first then into this object /// </summary> /// <param name="binder"></param> /// <param name="value"></param> /// <returns></returns> public override bool TrySetMember(SetMemberBinder binder, object value) { try { if (value == null) value = DBNull.Value; DataRow[binder.Name] = value; return true; } catch {} return false; } } To demonstrate the basic features here's a short test: [TestMethod] [ExpectedException(typeof(RuntimeBinderException))] public void BasicDataRowTests() { DataTable table = new DataTable("table"); table.Columns.Add( new DataColumn() { ColumnName = "Name", DataType=typeof(string) }); table.Columns.Add( new DataColumn() { ColumnName = "Entered", DataType=typeof(DateTime) }); table.Columns.Add(new DataColumn() { ColumnName = "NullValue", DataType = typeof(string) }); DataRow row = table.NewRow(); DateTime now = DateTime.Now; row["Name"] = "Rick"; row["Entered"] = now; row["NullValue"] = null; // converted in DbNull dynamic drow = new DynamicDataRow(row); string name = drow.Name; DateTime entered = drow.Entered; string nulled = drow.NullValue; Assert.AreEqual(name, "Rick"); Assert.AreEqual(entered,now); Assert.IsNull(nulled); // this should throw a RuntimeBinderException Assert.AreEqual(entered,drow.enteredd); } The DynamicDataRow requires a custom constructor that accepts a single parameter that sets the DataRow. Once that's done you can access property values that match the field names. Note that types are automatically converted - no type casting is needed in the code you write. The class also automatically converts DbNulls to regular nulls and vice versa which is something that makes it much easier to deal with data returned from a database. What's cool here isn't so much the functionality - even if I'd prefer to leave DataRow behind ASAP -  but the fact that we can create a dynamic type that uses a DataRow as it's 'DataSource' to serve member values. It's pretty useful feature if you think about it, especially given how little code it takes to implement. By implementing these two simple methods we get to provide two features I was complaining about at the beginning that are missing from the DataRow: Direct Property Syntax Automatic Type Casting so no explicit casts are required Caveats As cool and easy as this functionality is, it's important to understand that it doesn't come for free. The dynamic features in .NET are - well - dynamic. Which means they are essentially evaluated at runtime (late bound). Rather than static typing where everything is compiled and linked by the compiler/linker, member invokations are looked up at runtime and essentially call into your custom code. There's some overhead in this. Direct invocations - the original code I showed - is going to be faster than the equivalent dynamic code. However, in the above code the difference of running the dynamic code and the original data access code was very minor. The loop running over 1500 result records took on average 13ms with the original code and 14ms with the dynamic code. Not exactly a serious performance bottleneck. One thing to remember is that Microsoft optimized the DLR code significantly so that repeated calls to the same operations are routed very efficiently which actually makes for very fast evaluation. The bottom line for performance with dynamic code is: Make sure you test and profile your code if you think that there might be a performance issue. However, in my experience with dynamic types so far performance is pretty good for repeated operations (ie. in loops). While usually a little slower the perf hit is a lot less typically than equivalent Reflection work. Although the code in the second example looks like standard object syntax, dynamic is not static code. It's evaluated at runtime and so there's no type recognition until runtime. This means no Intellisense at development time, and any invalid references that call into 'properties' (ie. fields in the DataRow) that don't exist still cause runtime errors. So in the case of the data row you still get a runtime error if you mistype a column name:// this should throw a RuntimeBinderException Assert.AreEqual(entered,drow.enteredd); Dynamic - Lots of uses The arrival of Dynamic types in .NET has been met with mixed emotions. Die hard .NET developers decry dynamic types as an abomination to the language. After all what dynamic accomplishes goes against all that a static language is supposed to provide. On the other hand there are clearly scenarios when dynamic can make life much easier (COM Interop being one place). Think of the possibilities. What other data structures would you like to expose to a simple property interface rather than some sort of collection or dictionary? And beyond what I showed here you can also implement 'Method missing' behavior on objects with InvokeMember which essentially allows you to create dynamic methods. It's all very flexible and maybe just as important: It's easy to do. There's a lot of power hidden in this seemingly simple interface. Your move…© Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  .NET   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Friday, July 19, 2013

    CodePlex Daily Summary for Friday, July 19, 2013Popular ReleasesuComponents: uComponents v5.5.0: Following on from our 101355 release, we bring you... v5.5.0! Resolved issues The following issues have been resolved in 5.5.0: 14634 14848 DataType Grid 14840 14842 14845 UpgradingThe best way to upgrade uComponents is to re-install via Umbraco's back-office package installer, (either from the package repository or a local package upload). Do not uninstall an existing uComponents package, as this may lead to data loss! Umbraco compatibilityThis release is compatible with Umbraco 4...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Scryber PDF Generation: Scryber.Installer.v0.8.3: This one has tables! A significant update to the scryber library, with the inclusion of tables. There is no column span, or row span, and nested tables are not fully supported. But - they overflow nicely and are well styled. And they can be data bound. Other updates The Link element has inner components directly as a child, rather than in a Content element. The existing files will still continue to work, but are invalid wrt the schema. Databinding is now supported at the document level, r...Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...GoAgent GUI: GoAgent GUI 1.2.0 ???: *???????,??????????????,?????????????? ????????* ????????(Beta) Beta????:https://goagent.codeplex.com/workitem/list/basic ??????:uygw@outlook.com ????:https://goagent.codeplex.com/documentation ?????????????????。Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesAscend 3D: Ascend (2013-07-17): Ascend 2.1 Animation bugfixes and speed/robustness improvements Added compatibility for multiple top-level bones on armatures Ascend Blender Exporter 2.1 Removed need to create parent-child relationship between armature and skinning mesh Added support for exporting multiple top-level bones on armatures AscendViewer 1.0.4 Updated to use latest version of Ascend libraryCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.smoketestgit1: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesthg: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesttfs: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingdatajs - JavaScript Library for data-centric web applications: datajs version 1.1.1: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes ...Orchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...New Projects[C#]A Complete MySQL Manager Project: An open-source MySQL database manager oriented to multi-threading environments, supporting to create an entire database from scratch and edit it.bCal Javascript Calendar Generator: Using this simple javascript library, you can create simple navigable calendars in your website with just one line of user code.Better Network: Tools to delete network profile and network lists in Windows 8.C# Intellisense for Notepad++: 'CS-Script Intellisense' is a real C# intellisense solution based on CS-Script and ICSharpCode.NRefactory/Mono.Cecil.DARF: Dynamic Application Runtime Framework: A set of tools and libraries which help software developers create fully distributed and component-based applications. FeiXinV5: Just TestFollower Catcher: Game made for the 2012 Windows 8 Megathon. Second place in Madrid's local competition.MeeOS .NET: El primer sistema operativo GNU GPL en español.Music Vault: Music Vault is program to store your favorite music in one place, you can in any time move all your music library by moving only one file.MVC uTorrent: This is an ASP.NET MVC uTorrent front end, that utilises the uTorrent API. The main features: - Single page application - Can be hosted in IISMyTaskManager: This project Related to distribute the task to log in users OO2RDF: OO2RDF is a framework for data triplification. P(y)rotein Subcellular Location Image Database: A library that allows communication with an OMERO database, an open-source software for storage and manipulation of biological images.PE Toolbox: PE Toolbox ? ????? ?? ???????????, ????? ??????? ??? ??????????? ?? ?????. ???? ????? ??????????? ???????: - PE IFE (Importing from Excel) PeGscan: *PeGscan*ScriptZilla: ScriptZilla is an Free Editor for Windows with more Than 23 Languages.Sharepoint : Reconciliate SSRS Reports and Datasets with datasources Powershell: Powershell to link datasources to SSRS reports and datasetsSync-Moped: The idea behind the "Sync-Moped" is to synchronize two directories with backup functionality.System.Time: System.Time provides a type for .NET that allows the managing of a time in System.String, System.DateTime and System.TimeSpan form at the same time.Text Analytics: Project summary will be added later.Tibia Universal MC .NET: This tool was written as an attempt to port the [url:http://code.google.com/p/xenomc/] to the .NET Framework.VRFramework: VR Framework is a system for creating a virtual reality games using your PC, and Android smart phone, and Unity 3D.

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  • Getting WCF Services in a Silverlight solution to play nice on deployment

    - by brendonpage
    I have come across 2 issues with deploying WCF services in a Silverlight solution, admittedly the one is more of a hiccup, and only occurs if you take the easy way out and reference your services through visual studio. The First Issue This occurs when you deploy your WFC services to an IIS server. When browse to the services using your web browser, you are greeted with “This collection already contains an address with scheme http.  There can be at most one address per scheme in this collection.”. When you make a call to this service from your Silverlight application, you get the extremely helpful “NotFound” error, this error message can be found in the error property of the event arguments on the complete event handler for that call. As it did with me this will leave most people scratching their head, because the very same services work just fine on the ASP.NET Development Web Server and on my local IIS server. Now I’m no server/hosting/IIS expert so I did a bit of searching when I first encountered this issue. I found out this happens because IIS supports multiple address bindings per protocol (http/https/ftp … etc) per web site, but WCF only supports binding to one address per protocol. This causes a problem when the WCF service is hosted on a site with multiple address bindings, because IIS provides all of the bindings to the host factory when running the service. While this problem occurs mainly on shared hosting solutions, it is not limited to shared hosting, it just seems like all shared hosting providers setup sites on their servers with multiple address bindings. For interests sake I added functionality to the example project attached to this post to dump the addresses given to the WCF service by IIS into a log file. This was the output on the shared hosting solution I use: http://mydomain.co.za/Services/TestService.svc http://www.mydomain.co.za/Services/TestService.svc http://mydomain-co-za.win13.wadns.net/Services/TestService.svc http://win13/Services/TestService.svc As you can see all these addresses are for the http protocol, which is where it all goes wrong for WCF. Fixes for the First Issue There are a few ways to get around this. The first being the easiest, target .NET 4! Yes that's right in .NET 4 WCF services support multiple addresses per protocol. This functionality is enabled by an option, which is on by default if you create a new project, you will need to turn on if you are upgrading to .NET 4. To do this set the multipleSiteBindingsEnabled property of the serviceHostingEnviroment tag in the web.config file to true, as shown below: <system.serviceModel>     <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Beware this ONLY works in .NET 4, so if you don’t have a server with .NET 4 installed on that you can deploy to, you will need to employ one of the other work a rounds. The second option will work for .NET 3.5 & 4. For this option all you need to do is modify the web.config file and add baseAddressPrefixFilters to the serviceHostingEnviroment tag as shown below: <system.serviceModel>     <serviceHostingEnvironment>         <baseAddressPrefixFilters>              <add prefix="http://www.mydomain.co.za"/>         </baseAddressPrefixFilters>     </serviceHostingEnvironment> </system.serviceModel> These will be used to filter the list of base addresses that IIS provides to the host factory. When specifying these prefix filters be sure to specify filters which will only allow 1 result through, otherwise the entire exercise will be pointless. There is however a problem with this work a round, you are only allowed to specify 1 prefix filter per protocol. Which means you can’t add filters for all your environments, this will therefore add to the list of things to do before deploying or switching dev machines. The third option is the one I currently employ, it will work for .NET 3, 3.5 & 4, although it is not needed for .NET 4. For this option you create a custom host factory which inherits from the ServiceHostFactory class. In the implementation of the ServiceHostFactory you employ logic to figure out which of the base addresses, that are give by IIS, to use when creating the service host. The logic you use to do this is completely up to you, I have seen quite a few solutions that simply statically reference an index from the list of base addresses, this works for most situations but falls short in others. For instance, if the order of the base addresses where to change, it might end up returning an address that only resolves on the servers local network, like the last one in the example I gave at the beginning. Another instance, if a request comes in on a different protocol, like https, you will be creating the service host using an address which is on the incorrect protocol, like http. To reliably find the correct address to use, I use the address that the service was requested on. To accomplish this I use the HttpContext, which requires the service to operate with AspNetCompatibilityRequirements set on. If for some reason running you services with AspNetCompatibilityRequirements on isn’t an option, you can still use this method, you will just have to come up with your own logic for selecting the correct address. First you will need to enable AspNetCompatibilityRequirements for your hosting environment, to do this you will need to set it to true in the web.config file as shown below: <system.serviceModel>     <serviceHostingEnvironment AspNetCompatibilityRequirements="true" /> </system.serviceModel> You will then need to mark any services that are going to use the custom host factory, to allow AspNetCompatibilityRequirements, as shown below: [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { } Now for the custom host factory, this is where the logic lives that selects the correct address to create service host with. The one i use is shown below: public class CustomHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { // // Compose a prefix filter based on the requested uri // string prefixFilter = HttpContext.Current.Request.Url.Scheme + "://" + HttpContext.Current.Request.Url.DnsSafeHost; if (!HttpContext.Current.Request.Url.IsDefaultPort) { prefixFilter += ":" + HttpContext.Current.Request.Url.Port.ToString() + "/"; } // // Find a base address that matches the prefix filter // foreach (Uri baseAddress in baseAddresses) { if (baseAddress.OriginalString.StartsWith(prefixFilter)) { return new ServiceHost(serviceType, baseAddress); } } // // Throw exception if no matching base address was found // throw new Exception("Custom Host Factory: No base address matching '" + prefixFilter + "' was found."); } } The most important line in the custom host factory is the one that returns a new service host. This has to return a service host that specifies only one base address per protocol. Since I filter by the address the request came on in, I only need to create the service host with one address, since this address will always be of the correct protocol. Now you have a custom host factory you have to tell your services to use it. To do this you view the markup of the service by right clicking on it in the solution explorer and choosing “View Markup”. Then you add/set the value of the Factory property to the full namespace path of you custom host factory, as shown below. And that is it done, the service will now use the specified custom host factory. The Second Issue As I mentioned earlier this issue is more of a hiccup, but I thought worthy of a mention so I included it. This issue only occurs when you add a service reference to a Silverlight project. Visual Studio will generate a lot of code for you, part of that generated code is the ServiceReferences.ClientConfig file. This file stores the endpoint configuration that is used when accessing your services using the generated proxy classes. Here is what that file looks like: <configuration>     <system.serviceModel>         <bindings>             <customBinding>                 <binding name="CustomBinding_TestService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>                 <binding name="CustomBinding_BrokenService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>             </customBinding>         </bindings>         <client>             <endpoint address="http://localhost:49347/services/TestService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_TestService"                 contract="TestService.TestService" name="CustomBinding_TestService" />             <endpoint address="http://localhost:49347/Services/BrokenService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_BrokenService"                 contract="BrokenService.BrokenService" name="CustomBinding_BrokenService" />         </client>     </system.serviceModel> </configuration> As you will notice the addresses for the end points are set to the addresses of the services you added the service references from, so unless you are adding the service references from your live services, you will have to change these addresses before you deploy. This is little more than an annoyance really, but it adds to the list of things to do before you can deploy, and if left unchecked that list can get out of control. Fix for the Second Issue The way you would usually access a service added this way is to create an instance of the proxy class like so: BrokenServiceClient proxy = new BrokenServiceClient(); Closer inspection of these generated proxy classes reveals that there are a few overloaded constructors, one of which allows you to specify the end point address to use when creating the proxy. From here all you have to do is come up with some logic that will provide you with the relative path to your services. Since my WCF services are usually hosted in the same project as my Silverlight app I use the class shown below: public class ServiceProxyHelper { /// <summary> /// Create a broken service proxy /// </summary> /// <returns>A broken service proxy</returns> public static BrokenServiceClient CreateBrokenServiceProxy() { Uri address = new Uri(Application.Current.Host.Source, "../Services/BrokenService.svc"); return new BrokenServiceClient("CustomBinding_BrokenService", address.AbsoluteUri); } } Then I will create an instance of the proxy class using my service helper class like so: BrokenServiceClient proxy = ServiceProxyHelper.CreateBrokenServiceProxy(); The way this works is “Application.Current.Host.Source” will return the URL to the ClientBin folder the Silverlight app is hosted in, the “../Services/BrokenService.svc” is then used as the relative path to the service from the ClientBin folder, combined by the Uri object this gives me the URL to my service. The “CustomBinding_BrokenService” is a reference to the end point configuration in the ServiceReferences.ClientConfig file. Yes this means you still need the ServiceReferences.ClientConfig file. All this is doing is using a different end point address than the one specified in the ServiceReferences.ClientConfig file, all the other settings form the ServiceReferences.ClientConfig file are still used when creating the proxy. I have uploaded an example project which covers the custom host factory solution from the first issue and everything from the second issue. I included the code to write a list of base addresses to a log file in my implementation of the custom host factory, this is not need for the custom host factory to function and can safely be removed. Download (WCFServicesDeploymentExample.zip)

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  • Inside the Concurrent Collections: ConcurrentBag

    - by Simon Cooper
    Unlike the other concurrent collections, ConcurrentBag does not really have a non-concurrent analogy. As stated in the MSDN documentation, ConcurrentBag is optimised for the situation where the same thread is both producing and consuming items from the collection. We'll see how this is the case as we take a closer look. Again, I recommend you have ConcurrentBag open in a decompiler for reference. Thread Statics ConcurrentBag makes heavy use of thread statics - static variables marked with ThreadStaticAttribute. This is a special attribute that instructs the CLR to scope any values assigned to or read from the variable to the executing thread, not globally within the AppDomain. This means that if two different threads assign two different values to the same thread static variable, one value will not overwrite the other, and each thread will see the value they assigned to the variable, separately to any other thread. This is a very useful function that allows for ConcurrentBag's concurrency properties. You can think of a thread static variable: [ThreadStatic] private static int m_Value; as doing the same as: private static Dictionary<Thread, int> m_Values; where the executing thread's identity is used to automatically set and retrieve the corresponding value in the dictionary. In .NET 4, this usage of ThreadStaticAttribute is encapsulated in the ThreadLocal class. Lists of lists ConcurrentBag, at its core, operates as a linked list of linked lists: Each outer list node is an instance of ThreadLocalList, and each inner list node is an instance of Node. Each outer ThreadLocalList is owned by a particular thread, accessible through the thread local m_locals variable: private ThreadLocal<ThreadLocalList<T>> m_locals It is important to note that, although the m_locals variable is thread-local, that only applies to accesses through that variable. The objects referenced by the thread (each instance of the ThreadLocalList object) are normal heap objects that are not specific to any thread. Thinking back to the Dictionary analogy above, if each value stored in the dictionary could be accessed by other means, then any thread could access the value belonging to other threads using that mechanism. Only reads and writes to the variable defined as thread-local are re-routed by the CLR according to the executing thread's identity. So, although m_locals is defined as thread-local, the m_headList, m_nextList and m_tailList variables aren't. This means that any thread can access all the thread local lists in the collection by doing a linear search through the outer linked list defined by these variables. Adding items So, onto the collection operations. First, adding items. This one's pretty simple. If the current thread doesn't already own an instance of ThreadLocalList, then one is created (or, if there are lists owned by threads that have stopped, it takes control of one of those). Then the item is added to the head of that thread's list. That's it. Don't worry, it'll get more complicated when we account for the other operations on the list! Taking & Peeking items This is where it gets tricky. If the current thread's list has items in it, then it peeks or removes the head item (not the tail item) from the local list and returns that. However, if the local list is empty, it has to go and steal another item from another list, belonging to a different thread. It iterates through all the thread local lists in the collection using the m_headList and m_nextList variables until it finds one that has items in it, and it steals one item from that list. Up to this point, the two threads had been operating completely independently. To steal an item from another thread's list, the stealing thread has to do it in such a way as to not step on the owning thread's toes. Recall how adding and removing items both operate on the head of the thread's linked list? That gives us an easy way out - a thread trying to steal items from another thread can pop in round the back of another thread's list using the m_tail variable, and steal an item from the back without the owning thread knowing anything about it. The owning thread can carry on completely independently, unaware that one of its items has been nicked. However, this only works when there are at least 3 items in the list, as that guarantees there will be at least one node between the owning thread performing operations on the list head and the thread stealing items from the tail - there's no chance of the two threads operating on the same node at the same time and causing a race condition. If there's less than three items in the list, then there does need to be some synchronization between the two threads. In this case, the lock on the ThreadLocalList object is used to mediate access to a thread's list when there's the possibility of contention. Thread synchronization In ConcurrentBag, this is done using several mechanisms: Operations performed by the owner thread only take out the lock when there are less than three items in the collection. With three or greater items, there won't be any conflict with a stealing thread operating on the tail of the list. If a lock isn't taken out, the owning thread sets the list's m_currentOp variable to a non-zero value for the duration of the operation. This indicates to all other threads that there is a non-locked operation currently occuring on that list. The stealing thread always takes out the lock, to prevent two threads trying to steal from the same list at the same time. After taking out the lock, the stealing thread spinwaits until m_currentOp has been set to zero before actually performing the steal. This ensures there won't be a conflict with the owning thread when the number of items in the list is on the 2-3 item borderline. If any add or remove operations are started in the meantime, and the list is below 3 items, those operations try to take out the list's lock and are blocked until the stealing thread has finished. This allows a thread to steal an item from another thread's list without corrupting it. What about synchronization in the collection as a whole? Collection synchronization Any thread that operates on the collection's global structure (accessing anything outside the thread local lists) has to take out the collection's global lock - m_globalListsLock. This single lock is sufficient when adding a new thread local list, as the items inside each thread's list are unaffected. However, what about operations (such as Count or ToArray) that need to access every item in the collection? In order to ensure a consistent view, all operations on the collection are stopped while the count or ToArray is performed. This is done by freezing the bag at the start, performing the global operation, and unfreezing at the end: The global lock is taken out, to prevent structural alterations to the collection. m_needSync is set to true. This notifies all the threads that they need to take out their list's lock irregardless of what operation they're doing. All the list locks are taken out in order. This blocks all locking operations on the lists. The freezing thread waits for all current lockless operations to finish by spinwaiting on each m_currentOp field. The global operation can then be performed while the bag is frozen, but no other operations can take place at the same time, as all other threads are blocked on a list's lock. Then, once the global operation has finished, the locks are released, m_needSync is unset, and normal concurrent operation resumes. Concurrent principles That's the essence of how ConcurrentBag operates. Each thread operates independently on its own local list, except when they have to steal items from another list. When stealing, only the stealing thread is forced to take out the lock; the owning thread only has to when there is the possibility of contention. And a global lock controls accesses to the structure of the collection outside the thread lists. Operations affecting the entire collection take out all locks in the collection to freeze the contents at a single point in time. So, what principles can we extract here? Threads operate independently Thread-static variables and ThreadLocal makes this easy. Threads operate entirely concurrently on their own structures; only when they need to grab data from another thread is there any thread contention. Minimised lock-taking Even when two threads need to operate on the same data structures (one thread stealing from another), they do so in such a way such that the probability of actually blocking on a lock is minimised; the owning thread always operates on the head of the list, and the stealing thread always operates on the tail. Management of lockless operations Any operations that don't take out a lock still have a 'hook' to force them to lock when necessary. This allows all operations on the collection to be stopped temporarily while a global snapshot is taken. Hopefully, such operations will be short-lived and infrequent. That's all the concurrent collections covered. I hope you've found it as informative and interesting as I have. Next, I'll be taking a closer look at ThreadLocal, which I came across while analyzing ConcurrentBag. As you'll see, the operation of this class deserves a much closer look.

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  • Additional options in MDL

    - by Jane Zhang
        The Metadata Loader(MDL) enables you to populate a new repository as well as transfer, update, or restore a backup of existing repository metadata. It consists of two utilities: metadata export and metadata import. The export utility extracts metadata objects from a repository and writes the information into a file. The import utility reads the metadata information from an exported file and inserts the metadata objects into a repository.      While the Design Client provides an intuitive UI that helps you perform the most commonly used export and import tasks, OMBPlus scripting enables you to specify some additional options, and manage a control file that allows you to perform more specialized export and import tasks. Is it possible to utilize these options in MDL from Design Client? This article will tell you how to achieve it.      A property file named mdl.properties is used to configure the additional options. It stores options in name/value pairs. This file can be created and placed under the directory <owb installation path>/owb/bin/admin/. Below we will introduce the options that can be specified in the mdl.properties file. 1. DEFAULTDIRECTORY     When we open a Metadata Export/Import dialog in Design Client, a default directory is provided for MDL file and log file. For MDL Export, the default directory is <owb installation path>/owb/bin/. As for MDL Import, the default directory is <owb installation path>/owb/mdl/. It may not be the one you would want to use as a default. You can specify the option DEFAULTDIRECTORY in the mdl.properties file to set your own default directory for MDL Export/Import, for example, DEFAULTDIRECOTRY=/tmp/     In this example, the default directory is set to /tmp/. Be sure the value ends with a file separator since it represents a directory. In Windows, the file separator is “\”. In linux, the file separator is “/”. 2. MDLTRACEFILE     Sometimes we would like to trace the whole process of MDL Export/Import, and get detailed information about operations to help developers or supports troubleshooting. To turn on MDL trace, set the option MDLTRACEFILE in the mdl.properties file. MDLTRACEFILE=/tmp/mdl.trc    The right side of the equals sign is to specify the name of the file for MDL trace information to be written. If no path is specified, the file will be placed under directory <owb installation path>/owb/bin/admin/. However, the trace file may be large if the MDL file contains a large number of metadata objects, so please use this option sparingly. 3. CONTROLFILE       We can use a control file to specify how objects are imported or exported. We can set an option called CONTROLFILE in the mdl.properties file, so the control file can also be utilized in Design Client, for example, CONTROLFILE=/tmp/mdl_control_file.ctl     The control file stores options in name/value pairs. When using control file, be sure the file exists, otherwise an exception java.lang.Exception: CNV0002-0031(ERROR): Cannot find specified file will be thrown out during MDL Export/Import.      Next we will introduce some options specified in control file. ZIPFILEFORMAT     By default, MDL exports objects into a zip format file. This zip file has an .mdl extension and contains two files. For example, you export the repository metadata into a file called projects.mdl. When you unzip this MDL file, you obtain two files. The file projects.mdx contains the repository objects. The file mdlcatalog.xml contains internal information about the MDL XML file. Another choice is to combine these two files into one unzip text format file when doing MDL exporting.    In OMBPlus command related to MDL, there is an option called FILE_FORMAT which is used to specify the file format for the exported file. Its acceptable values are ZIP or TEXT. When the value TEXT is selected, the exported file is in text format, for example, OMBEXPORT MDL_FILE '/tmp/options_file_format_test.mdl' FILE_FORMAT TEXT FROM PROJECT 'MY_PROJECT'    How to achieve this via Design Client when doing an MDL exporting? Here we have another option called ZIPFILEFORMAT which has the same function as the FILE_FORMAT. The difference is the acceptable values for ZIPFILEFORMAT are Y or N. When the value is set to N, the exported file is in text format, otherwise it is in zip file format. LOGMESSAGELEVEL     Whenever you export or import repository metadata, MDL writes diagnostic and statistical information to a log file. Their are 3 types of status messages: Informational, Warning and Error. By default, the log file includes all types of message. Sometimes, user may only care about one type of messages, for example, they would like only error messages written to the log file. In order to achieve this, we can set an option called LOGMESSAGELEVEL in control file. The acceptable values for LOGMESSAGELEVEL are ALL, WARNING and ERROR. ALL: If the option LOGMESSAGELEVEL is set to ALL, all types of messages (Informational, Warning and Error) will be written into the log file. WARNING: If the option LOGMESSAGELEVEL is set to WARNING, only warning messages will be written into log file. ERROR: If the option LOGMESSAGELEVEL is set to ERROR, only error messages will be written into log file. UPDATEPROJECTATTRIBUTES, UPDATEMODULEATTRIBUTES      These two options are used to decide whether updating the attributes of projects/modules. The options work when projects/modules being imported already exist in repository and we use update metadata mode or replace metadata mode to do the MDL import. The acceptable values for these two options are Y or N. If the value is set to Y, the attributes of projects/modules will be updated, otherwise not.      Next, let’s give an example to see how these options take effect in MDL. 1. First of all, create the property file mdl.properties under the directory <owb installation path>/owb/bin/admin/. 2. Specify the options in the mdl.properties file, see the following screenshot. 3. Create the control file mdl_control_file.ctl under the directory /tmp/. Set the following options in control file. 4. Log into the OWB Design Client. 5. Create an Oracle module named ORA_MOD_1 under the project MY_PROJECT, then export the project MY_PROJECT into file my_project.mdl. 6. Check the trace file mdl.trc under the directory /tmp/. In this file, we can see very detail information for the above export task. 7. Check the exported MDL file. The file my_project.mdl is in text format. Opening the file, you can see the content of the file directly. It concats the file my_project.mdx and mdlcatalog.xml. 8. Modify the project MY_PROJECT and Oracle module ORA_MOD_1, add descriptions for them separately. Delete the location created in step 5. 9. Import the MDL file my_project.mdl. From the Metadata Import dialog, we can see the default directory for MDL file and log file has been changed to /tmp/. Here we use update metadata mode, match by names to do the importing. 10. After importing, check the description of the project MY_PROJECT, we can see the description is still there. But the description of the Oracle module ORA_MOD_1 has gone. That because we set the option UPDATEPROJECTATTRIBUTES to N, and set the option UPDATEMODULEATTRIBUTES to Y. 11. Check the log file, the log file only contains warning messages and the log message level is set to WARNING.      For more details about the 3 types of status messages, see Oracle® Warehouse Builder Installation and Administration Guide11g Release 2.

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  • Microsoft Channel 9 Interviews Mei Liang to Introduce Sample Browser Extension for Visual Studio 2012 and 2010

    - by Jialiang
    This morning, Microsoft Channel 9 interviewed Mei Liang - Group Manager of Microsoft All-In-One Code Framework - to introduce the newest Sample Browser extension for Visual Studio 2012 &2010.   This extension provides a way for developers to search and download more than 4500 code samples from within Visual Studio, including over 700 Windows 8 samples and more than 1000 All-In-One Code Framework customer-driven code samples. Mei shows us not only the extension, but also the standalone version of the Sample Browser.   http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Sample-Browser-Visual-Studio-Extension   Microsoft All-In-One Code Framework, working in close partnership with the Visual Studio product team and MSDN Samples Gallery, developed the Sample Browser extension for both Visual Studio 2012 and Visual Studio 2010.  As an effort to evolve the code sample use experience and improve developers' productivity, the Sample Browser allows programmers to search, download and open over 4500 code samples from within Visual Studio with just a few simple clicks.  If no existing code sample can meet the needs, developers can even request a code sample easily from Microsoft thanks to the free “Sample Request Service” offered by Microsoft All-In-One Code Framework.  Through innovations, the teams hope to put the power of tens of thousands of code samples at developers’ fingertips. In short 3 months, the Sample Browser Visual Studio Extension has been installed by 100K global users.  It is also selected as one of the six most highly regarded and commonly used tools for Visual Studio that will make your programming experience feel like never before.   Got to love the All-In-One Code Framework team! You guys know this is THE go to source for code samples. Get this extension and you'll never need to leave VS2012 (well except for bathroom trips, but that's TMI anyway... ;) Read More... From: Greg Duncan (Author of CoolThingOfTheDay) 9/6/2011 12:00 AM The one software design pattern that I have used in just about every application I’ve written is “cut-and-paste,” so the new “Sample Browser” – read sample as a noun not an adjective – is a great boon to my productivity. Read More... From: Jim O'Neil (Microsoft Developer Evangelist) 9/28/2011 12:00 AM Install: http://aka.ms/samplebrowservsx Microsoft All-In-One Code Framework also offers the standalone version of Sample Browser.   The standalone version is particularly useful to Visual Studio Express edition or Visual Studio 2008 users, who cannot install the Sample Browser Visual Studio extension.   From Grassroots’ Passion for Developers to the Innovation of Sample Browser This Sample Browser has come a very long way improving the code sample use experience.  The history can be traced back to a grass-root innovation three years ago.   In early 2009, a few MSDN forum support engineers observed that lots of developers were struggling to work in Visual Studio without adequate code samples. Programming tasks seem harder than they should be when you only read through the documentation.  Just a couple of lines of sample code could answer a lot of questions.   They had a brilliant idea: What if we produce code samples based on developers’ frequently asked programming tasks in forums, social networks and support incidents, and then aggregate all our sample code in a one-stop library to benefit developers?  And what if developers can request code samples directly from Microsoft, free of charge?  This small group of grassroots at Microsoft devoted their nights and weekends to prototyping such a customer-driven code sample library.  This simple idea eventually turned into “Microsoft All-In-One Code Framework”, aka. OneCode.  With the support from more and more passionate developers at Microsoft and the leaders in the Community and Online Support team and Microsoft Commercial Technical Services (CTS), the idea has become a continually growing library with over 1000 customer-driven code samples covering almost all Microsoft development technologies.  These code samples originated from developers’ common pains and needs should be able to help many developers.  However, if developers cannot easily discover the code samples, the effort would still be in vain.  So in early 2010, the team started the idea of Sample Browser to ease the discovery and access of these samples.  In just two months, the first version of Sample Browser was finished and released by a passionate developer.  It was a very simple application, only supporting the basic sample offline search.  Users had to download the whole 100MB sample package containing all samples first, and run the Sample Browser to search locally.   Though developers could not search and download samples on-demand, this simple application laid a solid foundation for the team’s continuous innovations of Sample Browsing experience. In 2011, MSDN Samples Gallery had a big refresh.  The online sample experience was brought to a new level thanks to its PM Steven Wilssens and the gallery team’s effort.  Microsoft All-In-One Code Framework Team saw the opportunity to realize the “on-demand” sample search and download feature with the new gallery.  The two teams formed a strong partnership to upload all the customer-driven code samples to MSDN Samples Gallery, and released the new version of Sample Browser to support “on-demand” sample downloading in April, 2011.  Mei Liang, the Group Manager of Microsoft All-In-One Code Framework, was interviewed by Channel 9 to demo the Sample Browser.  Customers love the effort and the innovation!!  This can be clearly seen from the user comments in the publishing page.   It was very encouraging to the team of All-In-One Code Framework. The team continues innovating and evolving the Sample Browser.  They found the Visual Studio product team this time, and integrated the Sample Browsing experience into the latest Visual Studio 2012.  The newly released Sample Browser Visual Studio extension makes good use of Visual Studio 2012 IDE such as the new Quick Launch bar, the code editor, the toolbar and menus to offer easy access to thousands of code samples from within the development environment.   The Visual Studio Senior Program Manager Lead - Anthony Cangialosi, the Program Manager - Murali Krishna Hosabettu Kamalesha, the MSDN Samples Gallery PM – Steven Wilssens, and the Visual Studio Senior Escalation Engineer - Ed Dore shared lots of insightful suggestions with the team.  Thanks to the brilliant cross-group collaboration inside Microsoft, tens of new features including “Local Language Support” and “Favorite Samples”, as well as a face-lifted user interface, were added to further enhance the user experience. Since the new Sample Browser Visual Studio extension was released, it has received over 100 thousand downloads and five-star ratings.  A customer told the team that he officially falls in LOVE with Microsoft All-In-One Code Framework.   The Sample Browser Innovation for Developers Never Stops! The teams would never stop improving the Sample Browser for developers’ easier lives.   The Microsoft All-In-One Code Framework, Visual Studio and MSDN Samples Gallery teams are working closely to develop the next version of Sample Browser.  Here are the key functions in development or in discussion.  We hope to learn your feedback of the effort.  You can submit your suggestions to the official Visual Studio UserVoice site.  We look forward to hearing from you! 1) Offline Sample Search This is one of the top feature requests that we have received for Sample Browser.   The Sample Browser will support the offline search mode so that developers can search downloaded code samples when they do not have internet access.  This is particularly useful to developers in Enterprises with strict proxy settings. 2) Code Snippet Support and Visual Studio Editor Integration Today, the Sample Browser supports downloading and opening sample project.   However, when developers are searching for code samples, a better user experience would be to see the code snippets in the search result first.  Developers can quickly decide if the code snippet is relevant.   They can also drag and drop the code snippet into the Visual Studio Editor to solve some simple programming tasks.  If developers want to learn more about the sample, they can then choose to download the sample project and open it in Visual Studio. 3) Enterprise Sample Sharing and Searching Large enterprises have many code samples for their own internal tools and APIs that are not appropriate to be shared publicly in MSDN Samples Gallery.   In that case, today’s Sample Browser and MSDN Samples Gallery cannot help these Enterprise developers.  The idea is to create a Code Sample Repository in TFS, and provide an additional Visual Studio extension for Enterprise developers to quickly share code samples to TFS.  The Sample Browser can be configured to connect to the TFS Code Sample Repository to search for and download code samples.  This would potentially enable the Enterprise developers to be more productive. 4) Windows Store Sample Browser With the upcoming release of Windows RT and Microsoft Surface, developers are facing a completely new world of application platform.   Not like laptop, people would often use Microsoft Surface in commute and in travel.  Internet may not be available.  Today’s Visual Studio cannot be installed and run on Windows RT, however, our enthusiastic developers would hope to spend every minute on code.  They love code!   The idea is to create a Windows Store version of Sample Browser. Search and download samples from the online Samples Gallery when the user has internet access. Browse the sample code files and learn the sample documentation of downloaded samples with or without internet access.   In addition to the "browse” function, the Sample Browser could further support “bookmark”, “learning notes”, “code review”, and “quick social sharing". Make full use of the new touch and Windows Store App UI to give developers a new “relaxing” code browsing and learning experience, anytime, anywhere. With Windows Store Sample Browser, developers can enjoy A new relaxing and enjoyable experience for developers to learn code samples You do not have to sit in front of desk and formally open Visual Studio to read code samples.  Many developers get sub-health due to staying in front of desk for a very long time.  With Windows RT, Microsoft Surface and this Windows Store Sample Browser combining with the online MSDN Samples Gallery, developers can sit in a sofa, relaxingly hold the tablet and enjoy to learn their beloved sample code with detailed documentation. Anytime, anywhere Whether you have internet access or not, whether you are at home, in office, or in commute/airplane, developers can always easily access and browse the sample code. Lightweight and fast Particularly for learning a small sample project, the Windows Store Sample Browser would be more lightweight and faster to open and browse the sample code. Please submit your feedback and suggestion to Visual Studio UserVoice.  We look forward to hearing from you and deliver a better and better sample use experience.  Happy Coding!   Special Thanks to People working behind the latest release of Sample Browser Visual Studio Extension and the great partnerships!

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by Joel
    I cant install or uppdate anything on my system 12.04 I get the error... installArchives() failed: dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4: No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: libqt4-designer:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-designer:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support:i386: libqt4-qt3support:i386 depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer:i386 is not configured yet. libqt4-qt3support:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-qt3support:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-scripttools:i386: libqt4-scripttools:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-scripttools:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 Error in function: dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqtgui4: libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: joel@Joel-PC:~$ sudo apt-get install -f [sudo] password for joel: Läser paketlistor... Färdig Bygger beroendeträd Läser tillståndsinformation... Färdig Korrigerar beroenden.... Färdig Följande paket har installerats automatiskt och är inte längre nödvändiga: kde-l10n-sv language-pack-kde-sv-base language-pack-kde-zh-hans-base calligra-l10n-engb calligra-l10n-sv calligra-l10n-zhcn language-pack-kde-en kde-l10n-engb language-pack-kde-sv language-pack-zh-hans-base kde-l10n-zhcn language-pack-zh-hans language-pack-kde-zh-hans language-pack-kde-en-base Använd "apt-get autoremove" för att ta bort dem. Följande ytterligare paket kommer att installeras: libqt4-xmlpatterns Följande paket kommer att uppgraderas: libqt4-xmlpatterns 1 att uppgradera, 0 att nyinstallera, 0 att ta bort och 22 att inte uppgradera. 15 är inte helt installerade eller borttagna. Behöver hämta 0 B/1 033 kB arkiv. Efter denna åtgärd kommer ytterligare 0 B utrymme användas på disken. Vill du fortsätta [J/n]? J dpkg: fel vid hantering av libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: fel vid hantering av libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative:i386: libqt4-declarative:i386 är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-xmlpatterns:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-declarative:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative: libqt4-declarative är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Versionen av libqt4-xmlpatterns på systemet är 4:4.8.1-0ubuntu4.2. dpkg: fel vid hantering av libqt4-declarative (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqtgui4:i386: libqtgui4:i386 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar koIngen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. nfigurering av libqtgui4: libqtgui4 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer: libqt4-designer är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer:i386: libqt4-designer:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl: libqt4-opengl är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl:i386: libqt4-opengl:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support: libqt4-qt3support är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer har inte konfigurerats ännu. libqt4-qt3support är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support:i386: libqt4-qt3support:i386 är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer:i386 har inte konfigurerats ännu. libqt4-qt3support:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-scripttools:i386: libqt4-scripttools:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-scripttools:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg: libqt4-svg är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg:i386: libqt4-svg:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg:i386 (--configure): beroendeproblem - lämnar okonfigurerad Fel uppstod vid hantering: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • C#/.NET Little Wonders: The EventHandler and EventHandler&lt;TEventArgs&gt; delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last two weeks, we examined the Action family of delegates (and delegates in general), and the Func family of delegates and how they can be used to support generic, reusable algorithms and classes. So this week, we are going to look at a handy pair of delegates that can be used to eliminate the need for defining custom delegates when creating events: the EventHandler and EventHandler<TEventArgs> delegates. Events and delegates Before we begin, let’s quickly consider events in .NET.  According to the MSDN: An event in C# is a way for a class to provide notifications to clients of that class when some interesting thing happens to an object. So, basically, you can create an event in a type so that users of that type can subscribe to notifications of things of interest.  How is this different than some of the delegate programming that we talked about in the last two weeks?  Well, you can think of an event as a special access modifier on a delegate.  Some differences between the two are: Events are a special access case of delegates They behave much like delegates instances inside the type they are declared in, but outside of that type they can only be (un)subscribed to. Events can specify add/remove behavior explicitly If you want to do additional work when someone subscribes or unsubscribes to an event, you can specify the add and remove actions explicitly. Events have access modifiers, but these only specify the access level of those who can (un)subscribe A public event, for example, means anyone can (un)subscribe, but it does not mean that anyone can raise (invoke) the event directly.  Events can only be raised by the type that contains them In contrast, if a delegate is visible, it can be invoked outside of the object (not even in a sub-class!). Events tend to be for notifications only, and should be treated as optional Semantically speaking, events typically don’t perform work on the the class directly, but tend to just notify subscribers when something of note occurs. My basic rule-of-thumb is that if you are just wanting to notify any listeners (who may or may not care) that something has happened, use an event.  However, if you want the caller to provide some function to perform to direct the class about how it should perform work, make it a delegate. Declaring events using custom delegates To declare an event in a type, we simply use the event keyword and specify its delegate type.  For example, let’s say you wanted to create a new TimeOfDayTimer that triggers at a given time of the day (as opposed to on an interval).  We could write something like this: 1: public delegate void TimeOfDayHandler(object source, ElapsedEventArgs e); 2:  3: // A timer that will fire at time of day each day. 4: public class TimeOfDayTimer : IDisposable 5: { 6: // Event that is triggered at time of day. 7: public event TimeOfDayHandler Elapsed; 8:  9: // ... 10: } The first thing to note is that the event is a delegate type, which tells us what types of methods may subscribe to it.  The second thing to note is the signature of the event handler delegate, according to the MSDN: The standard signature of an event handler delegate defines a method that does not return a value, whose first parameter is of type Object and refers to the instance that raises the event, and whose second parameter is derived from type EventArgs and holds the event data. If the event does not generate event data, the second parameter is simply an instance of EventArgs. Otherwise, the second parameter is a custom type derived from EventArgs and supplies any fields or properties needed to hold the event data. So, in a nutshell, the event handler delegates should return void and take two parameters: An object reference to the object that raised the event. An EventArgs (or a subclass of EventArgs) reference to event specific information. Even if your event has no additional information to provide, you are still expected to provide an EventArgs instance.  In this case, feel free to pass the EventArgs.Empty singleton instead of creating new instances of EventArgs (to avoid generating unneeded memory garbage). The EventHandler delegate Because many events have no additional information to pass, and thus do not require custom EventArgs, the signature of the delegates for subscribing to these events is typically: 1: // always takes an object and an EventArgs reference 2: public delegate void EventHandler(object sender, EventArgs e) It would be insane to recreate this delegate for every class that had a basic event with no additional event data, so there already exists a delegate for you called EventHandler that has this very definition!  Feel free to use it to define any events which supply no additional event information: 1: public class Cache 2: { 3: // event that is raised whenever the cache performs a cleanup 4: public event EventHandler OnCleanup; 5:  6: // ... 7: } This will handle any event with the standard EventArgs (no additional information).  But what of events that do need to supply additional information?  Does that mean we’re out of luck for subclasses of EventArgs?  That’s where the generic for of EventHandler comes into play… The generic EventHandler<TEventArgs> delegate Starting with the introduction of generics in .NET 2.0, we have a generic delegate called EventHandler<TEventArgs>.  Its signature is as follows: 1: public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e) 2: where TEventArgs : EventArgs This is similar to EventHandler except it has been made generic to support the more general case.  Thus, it will work for any delegate where the first argument is an object (the sender) and the second argument is a class derived from EventArgs (the event data). For example, let’s say we wanted to create a message receiver, and we wanted it to have a few events such as OnConnected that will tell us when a connection is established (probably with no additional information) and OnMessageReceived that will tell us when a new message arrives (probably with a string for the new message text). So for OnMessageReceived, our MessageReceivedEventArgs might look like this: 1: public sealed class MessageReceivedEventArgs : EventArgs 2: { 3: public string Message { get; set; } 4: } And since OnConnected needs no event argument type defined, our class might look something like this: 1: public class MessageReceiver 2: { 3: // event that is called when the receiver connects with sender 4: public event EventHandler OnConnected; 5:  6: // event that is called when a new message is received. 7: public event EventHandler<MessageReceivedEventArgs> OnMessageReceived; 8:  9: // ... 10: } Notice, nowhere did we have to define a delegate to fit our event definition, the EventHandler and generic EventHandler<TEventArgs> delegates fit almost anything we’d need to do with events. Sidebar: Thread-safety and raising an event When the time comes to raise an event, we should always check to make sure there are subscribers, and then only raise the event if anyone is subscribed.  This is important because if no one is subscribed to the event, then the instance will be null and we will get a NullReferenceException if we attempt to raise the event. 1: // This protects against NullReferenceException... or does it? 2: if (OnMessageReceived != null) 3: { 4: OnMessageReceived(this, new MessageReceivedEventArgs(aMessage)); 5: } The above code seems to handle the null reference if no one is subscribed, but there’s a problem if this is being used in multi-threaded environments.  For example, assume we have thread A which is about to raise the event, and it checks and clears the null check and is about to raise the event.  However, before it can do that thread B unsubscribes to the event, which sets the delegate to null.  Now, when thread A attempts to raise the event, this causes the NullReferenceException that we were hoping to avoid! To counter this, the simplest best-practice method is to copy the event (just a multicast delegate) to a temporary local variable just before we raise it.  Since we are inside the class where this event is being raised, we can copy it to a local variable like this, and it will protect us from multi-threading since multicast delegates are immutable and assignments are atomic: 1: // always make copy of the event multi-cast delegate before checking 2: // for null to avoid race-condition between the null-check and raising it. 3: var handler = OnMessageReceived; 4: 5: if (handler != null) 6: { 7: handler(this, new MessageReceivedEventArgs(aMessage)); 8: } The very slight trade-off is that it’s possible a class may get an event after it unsubscribes in a multi-threaded environment, but this is a small risk and classes should be prepared for this possibility anyway.  For a more detailed discussion on this, check out this excellent Eric Lippert blog post on Events and Races. Summary Generic delegates give us a lot of power to make generic algorithms and classes, and the EventHandler delegate family gives us the flexibility to create events easily, without needing to redefine delegates over and over.  Use them whenever you need to define events with or without specialized EventArgs.   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Delegates, EventHandler

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