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  • routing difficulty

    - by user281180
    Part of my application maps resources stored in a number of locations onto web URLs like this: http://servername/Issue.aspx/Details?issueID=1504/productId=2345 Is it possible to construct an MVC route that matches this so that I get the path in its entirety passed into my controller? Either as a single string or possibly as an params style array of strings. In my Global.aspx I have routes.MapRoute( "Issue", "Issue/{Details}", new { controller = "Issue", action = "Details" }, new { issueId = @"\d+", productId = @"\d+" } ); I have tried the code RouteValueDictionary parameters = new RouteValueDictionary { {"Controller", "Issue"},{ "action", "Details" }, { "issueId", Test.ID }, {"productId", Test.Project.ID} }; VirtualPathData vpd = RouteTable.Routes.GetVirtualPath(null, parameters); var test = vpd.VirtualPath; test value is /Issue.aspx/Details?issueId=1504&productId=3625. How to generate URLs Using ASP.NET Routing and sends it to users and they should be able to open the page by clicking on the generated link. However, here the servername isn`t included. How can I have the servername with the the link as http://servername/Issue.aspx/Details?issueID=1504/productId=2345

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  • How to release my view from stack ?

    - by aman-gupta
    Hi, In my application I m using following coding convention to open my default screen :-- AppDelegate *ptrDefaultScreen = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController presentModalViewController:ptrDefaultScreen.FrmFlashScreenLink animated:YES]; but when I move to other screen after default screen ,my default screen is still exists even i used [self dismissModelViewController:YES]; to dimiss default screen from view. where I m wrong I want my default screen will be completely removed from view. Is any other way to call default screen before actual application. Please help me out.Thanks in advance

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  • can't run cucumber scenarios due to test-unit version issue on Rails 2.3.5, Ruby 1.9.1

    - by Jeff D
    I've been trying to follow along in the RSpec book, (I'm new to all of this) and I have what appears to be some kind of versioning issue. If I try and run some simple scenarios, I get this error: can't activate test-unit (= 1.2.3, runtime) for [], already activated test-unit-2.0.7 for [] (Gem::LoadError) /Users/jeffdeville/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/site_ruby/1.9.1/rubygems.rb:230:in activate' /Users/jeffdeville/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/site_ruby/1.9.1/rubygems.rb:1056:ingem' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/rspec-1.3.0/lib/spec/interop/test.rb:4:in <top (required)>' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:in require' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/rspec-1.3.0/lib/spec/test/unit.rb:1:in <top (required)>' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:in require' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/rspec-rails-1.3.2/lib/spec/rails.rb:13:in <top (required)>' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:in require' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-rails-0.3.0/lib/cucumber/rails/rspec.rb:15:in rescue in <top (required)>' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-rails-0.3.0/lib/cucumber/rails/rspec.rb:3:in' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:in require' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:158:in require' /Users/jeffdeville/code/showtime/Features/support/env.rb:11:in' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:in require' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/polyglot-0.3.1/lib/polyglot.rb:64:inrequire' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/rb_support/rb_language.rb:124:in load_code_file' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/step_mother.rb:85:inload_code_file' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/step_mother.rb:77:in block in load_code_files' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/step_mother.rb:76:ineach' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/step_mother.rb:76:in load_code_files' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/cli/main.rb:48:inexecute!' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/lib/cucumber/cli/main.rb:20:in execute' /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378/gems/cucumber-0.6.4/bin/cucumber:8:in' script/cucumber:9:in load' script/cucumber:9:in' however, uninstalling 2.0.7 yields the error: Missing these required gems: test-unit = 2.0.7 You're running: ruby 1.9.1.378 at /Users/jeffdeville/.rvm/rubies/ruby-1.9.1-p378/bin/ruby rubygems 1.3.6 at /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378, /Users/jeffdeville/.rvm/gems/ruby-1.9.1-p378@global Run rake gems:install to install the missing gems. Sorry this is probably something easy, but I just don't know ruby or rails well enough yet.

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  • Issue with translating a delegate function from c# to vb.net for use with Google OAuth 2

    - by Jeremy
    I've been trying to translate a Google OAuth 2 example from C# to Vb.net for a co-worker's project. I'm having on end of issues translating the following methods: private OAuth2Authenticator<WebServerClient> CreateAuthenticator() { // Register the authenticator. var provider = new WebServerClient(GoogleAuthenticationServer.Description); provider.ClientIdentifier = ClientCredentials.ClientID; provider.ClientSecret = ClientCredentials.ClientSecret; var authenticator = new OAuth2Authenticator<WebServerClient>(provider, GetAuthorization) { NoCaching = true }; return authenticator; } private IAuthorizationState GetAuthorization(WebServerClient client) { // If this user is already authenticated, then just return the auth state. IAuthorizationState state = AuthState; if (state != null) { return state; } // Check if an authorization request already is in progress. state = client.ProcessUserAuthorization(new HttpRequestInfo(HttpContext.Current.Request)); if (state != null && (!string.IsNullOrEmpty(state.AccessToken) || !string.IsNullOrEmpty(state.RefreshToken))) { // Store and return the credentials. HttpContext.Current.Session["AUTH_STATE"] = _state = state; return state; } // Otherwise do a new authorization request. string scope = TasksService.Scopes.TasksReadonly.GetStringValue(); OutgoingWebResponse response = client.PrepareRequestUserAuthorization(new[] { scope }); response.Send(); // Will throw a ThreadAbortException to prevent sending another response. return null; } The main issue being this line: var authenticator = new OAuth2Authenticator<WebServerClient>(provider, GetAuthorization) { NoCaching = true }; The Method signature reads as for this particular line reads as follows: Public Sub New(tokenProvider As TClient, authProvider As System.Func(Of TClient, DotNetOpenAuth.OAuth2.IAuthorizationState)) My understanding of Delegate functions in VB.net isn't the greatest. However I have read over all of the MSDN documentation and other relevant resources on the web, but I'm still stuck as to how to translate this particular line. So far all of my attempts have resulted in either the a cast error (see below) or no call to GetAuthorization. The Code (vb.net on .net 3.5) Private Function CreateAuthenticator() As OAuth2Authenticator(Of WebServerClient) ' Register the authenticator. Dim client As New WebServerClient(GoogleAuthenticationServer.Description, oauth.ClientID, oauth.ClientSecret) Dim authDelegate As Func(Of WebServerClient, IAuthorizationState) = AddressOf GetAuthorization Dim authenticator = New OAuth2Authenticator(Of WebServerClient)(client, authDelegate) With {.NoCaching = True} 'Dim authenticator = New OAuth2Authenticator(Of WebServerClient)(client, GetAuthorization(client)) With {.NoCaching = True} 'Dim authenticator = New OAuth2Authenticator(Of WebServerClient)(client, New Func(Of WebServerClient, IAuthorizationState)(Function(c) GetAuthorization(c))) With {.NoCaching = True} 'Dim authenticator = New OAuth2Authenticator(Of WebServerClient)(client, New Func(Of WebServerClient, IAuthorizationState)(AddressOf GetAuthorization)) With {.NoCaching = True} Return authenticator End Function Private Function GetAuthorization(arg As WebServerClient) As IAuthorizationState ' If this user is already authenticated, then just return the auth state. Dim state As IAuthorizationState = AuthState If (Not state Is Nothing) Then Return state End If ' Check if an authorization request already is in progress. state = arg.ProcessUserAuthorization(New HttpRequestInfo(HttpContext.Current.Request)) If (state IsNot Nothing) Then If ((String.IsNullOrEmpty(state.AccessToken) = False Or String.IsNullOrEmpty(state.RefreshToken) = False)) Then ' Store Credentials HttpContext.Current.Session("AUTH_STATE") = state _state = state Return state End If End If ' Otherwise do a new authorization request. Dim scope As String = AnalyticsService.Scopes.AnalyticsReadonly.GetStringValue() Dim _response As OutgoingWebResponse = arg.PrepareRequestUserAuthorization(New String() {scope}) ' Add Offline Access and forced Approval _response.Headers("location") += "&access_type=offline&approval_prompt=force" _response.Send() ' Will throw a ThreadAbortException to prevent sending another response. Return Nothing End Function The Cast Error Server Error in '/' Application. Unable to cast object of type 'DotNetOpenAuth.OAuth2.AuthorizationState' to type 'System.Func`2[DotNetOpenAuth.OAuth2.WebServerClient,DotNetOpenAuth.OAuth2.IAuthorizationState]'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidCastException: Unable to cast object of type 'DotNetOpenAuth.OAuth2.AuthorizationState' to type 'System.Func`2[DotNetOpenAuth.OAuth2.WebServerClient,DotNetOpenAuth.OAuth2.IAuthorizationState]'. I've spent the better part of a day on this, and it's starting to drive me nuts. Help is much appreciated.

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  • IE / Facebook Issue : Why Facebook Like box not display in Internet Explorer 6 - IE8 ?

    - by Vaibhav Bhalke
    IE / Facebook Issue : Why Facebook Like box not display in Internet Explorer6 - IE8 ? Facebook like box display throgh my web application on every browser excluding IE-IE8 Now final Application.html file contains are < !DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/DTD/strict.dtd"><BR> < html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <BR>< head> < meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> < /head><BR> < body> < script type="text/javascript" language="javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"> < /script> <BR> < script type="text/javascript"> FB_RequireFeatures(["Connect"], function(){ var x=1; } ); < /script> <BR> < script src="http://static.ak.connect.facebook.com/connect.php/en_US" type="text/javascript"> < /script> < /body> < /html> My Java code for LIke Box is as follows FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); mainPanel .getElement() .setInnerHTML( "< script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'>< /script>< script type='text/javascript'>FB.init('');< /script>< fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'>< /fb:fan>"); initWidget(mainPanel); } } We used proper facebook API_KEY & PAGE_ID It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. If we add FBPageFanWidget.java in our web applicaton then Our Home page is not display in IE because we add Facebook LikeBox so we made changes in Our FBPageFanWidget.java class FBPageFanWidget extends Composite { public FBPageFanWidget() { VerticalPanel mainPanel = new VerticalPanel(); if (!isIE()) { mainPanel.getElement() .setInnerHTML("<script type='text/javascript' src='http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US'></script><script type='text/javascript'>FB.init('');</script><fb:fan profile_id=\"113106068709539\" stream=\"0\" connections=\"10\" logobar=\"0\" width=\"244\" height=\"240\" css='http://127.0.01:8080/webapplicationname/facebook.css?1'></fb:fan>"); } initWidget(mainPanel); } public native String getUserAgent() /*-{ return navigator.userAgent; }-*/; private boolean isIE() { return (getUserAgent().indexOf("MSIE") > -1); } } when we did this changes Then Facebook Like Box display in every browser excluding IE6 - IE8 :( and also display Our Home page in IE8 excludeing Facebook Like Box. It means There is probelm in IE ? or what changes i need to do in my html file or java file to show facebook like Box properly with displaying our home page It's very important for us to Show Facebook like Box in Our web application Because we have more IE users. Please Reply ASAP. Hope-for Best Co-operation from your side !!!!

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  • Tricky issue with using xslt with badly formed html...

    - by Ryba
    Hi there, I am fairly new to xslt (2.0) and am having some trouble with a tricky issue. Essentially I have a badly formatted html file like below: <html> <body> <p> text 1 </p> <div> <p> text 2</p> </div> <p> Here is a list <ul> <ol> <li> ListItem1 </li> <li> ListItem1 </li> </ol> <dl> <li> dl item </li> <li> dl item2 </li> </dl> </ul> <div> <p> I was here</p> </div> </p> And I am trying to put it into a nicely formated XML file. In my xslt file I recursively check if all children of a p or div are other p's or div's and just promote them, other wise I use them as stand alone paragraphs. I extended this idea so that if a p or div with a child list show up properly but don't promote the list children. A problem that I am having is that the output xml I get is the following <?xml version="1.0" encoding="utf-8"?><html> <body> <p> text 1 </p> <p> text 2</p> Here is a list <ul> <ol> <li> ListItem1 </li> <li> ListItem1 </li> </ol> <dl> <li> dl item </li> <li> dl item2 </li> </dl> </ul> <p> I was here</p> "Here is a list" needs to be in paragraph tags too! I am going crazy trying to solve this ... Any input/links would be greatly appreciated.

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  • Why Is Vertical Resolution Monitor Resolution so Often a Multiple of 360?

    - by Jason Fitzpatrick
    Stare at a list of monitor resolutions long enough and you might notice a pattern: many of the vertical resolutions, especially those of gaming or multimedia displays, are multiples of 360 (720, 1080, 1440, etc.) But why exactly is this the case? Is it arbitrary or is there something more at work? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Trojandestroy recently noticed something about his display interface and needs answers: YouTube recently added 1440p functionality, and for the first time I realized that all (most?) vertical resolutions are multiples of 360. Is this just because the smallest common resolution is 480×360, and it’s convenient to use multiples? (Not doubting that multiples are convenient.) And/or was that the first viewable/conveniently sized resolution, so hardware (TVs, monitors, etc) grew with 360 in mind? Taking it further, why not have a square resolution? Or something else unusual? (Assuming it’s usual enough that it’s viewable). Is it merely a pleasing-the-eye situation? So why have the display be a multiple of 360? The Answer SuperUser contributor User26129 offers us not just an answer as to why the numerical pattern exists but a history of screen design in the process: Alright, there are a couple of questions and a lot of factors here. Resolutions are a really interesting field of psychooptics meeting marketing. First of all, why are the vertical resolutions on youtube multiples of 360. This is of course just arbitrary, there is no real reason this is the case. The reason is that resolution here is not the limiting factor for Youtube videos – bandwidth is. Youtube has to re-encode every video that is uploaded a couple of times, and tries to use as little re-encoding formats/bitrates/resolutions as possible to cover all the different use cases. For low-res mobile devices they have 360×240, for higher res mobile there’s 480p, and for the computer crowd there is 360p for 2xISDN/multiuser landlines, 720p for DSL and 1080p for higher speed internet. For a while there were some other codecs than h.264, but these are slowly being phased out with h.264 having essentially ‘won’ the format war and all computers being outfitted with hardware codecs for this. Now, there is some interesting psychooptics going on as well. As I said: resolution isn’t everything. 720p with really strong compression can and will look worse than 240p at a very high bitrate. But on the other side of the spectrum: throwing more bits at a certain resolution doesn’t magically make it better beyond some point. There is an optimum here, which of course depends on both resolution and codec. In general: the optimal bitrate is actually proportional to the resolution. So the next question is: what kind of resolution steps make sense? Apparently, people need about a 2x increase in resolution to really see (and prefer) a marked difference. Anything less than that and many people will simply not bother with the higher bitrates, they’d rather use their bandwidth for other stuff. This has been researched quite a long time ago and is the big reason why we went from 720×576 (415kpix) to 1280×720 (922kpix), and then again from 1280×720 to 1920×1080 (2MP). Stuff in between is not a viable optimization target. And again, 1440P is about 3.7MP, another ~2x increase over HD. You will see a difference there. 4K is the next step after that. Next up is that magical number of 360 vertical pixels. Actually, the magic number is 120 or 128. All resolutions are some kind of multiple of 120 pixels nowadays, back in the day they used to be multiples of 128. This is something that just grew out of LCD panel industry. LCD panels use what are called line drivers, little chips that sit on the sides of your LCD screen that control how bright each subpixel is. Because historically, for reasons I don’t really know for sure, probably memory constraints, these multiple-of-128 or multiple-of-120 resolutions already existed, the industry standard line drivers became drivers with 360 line outputs (1 per subpixel). If you would tear down your 1920×1080 screen, I would be putting money on there being 16 line drivers on the top/bottom and 9 on one of the sides. Oh hey, that’s 16:9. Guess how obvious that resolution choice was back when 16:9 was ‘invented’. Then there’s the issue of aspect ratio. This is really a completely different field of psychology, but it boils down to: historically, people have believed and measured that we have a sort of wide-screen view of the world. Naturally, people believed that the most natural representation of data on a screen would be in a wide-screen view, and this is where the great anamorphic revolution of the ’60s came from when films were shot in ever wider aspect ratios. Since then, this kind of knowledge has been refined and mostly debunked. Yes, we do have a wide-angle view, but the area where we can actually see sharply – the center of our vision – is fairly round. Slightly elliptical and squashed, but not really more than about 4:3 or 3:2. So for detailed viewing, for instance for reading text on a screen, you can utilize most of your detail vision by employing an almost-square screen, a bit like the screens up to the mid-2000s. However, again this is not how marketing took it. Computers in ye olden days were used mostly for productivity and detailed work, but as they commoditized and as the computer as media consumption device evolved, people didn’t necessarily use their computer for work most of the time. They used it to watch media content: movies, television series and photos. And for that kind of viewing, you get the most ‘immersion factor’ if the screen fills as much of your vision (including your peripheral vision) as possible. Which means widescreen. But there’s more marketing still. When detail work was still an important factor, people cared about resolution. As many pixels as possible on the screen. SGI was selling almost-4K CRTs! The most optimal way to get the maximum amount of pixels out of a glass substrate is to cut it as square as possible. 1:1 or 4:3 screens have the most pixels per diagonal inch. But with displays becoming more consumery, inch-size became more important, not amount of pixels. And this is a completely different optimization target. To get the most diagonal inches out of a substrate, you want to make the screen as wide as possible. First we got 16:10, then 16:9 and there have been moderately successful panel manufacturers making 22:9 and 2:1 screens (like Philips). Even though pixel density and absolute resolution went down for a couple of years, inch-sizes went up and that’s what sold. Why buy a 19″ 1280×1024 when you can buy a 21″ 1366×768? Eh… I think that about covers all the major aspects here. There’s more of course; bandwidth limits of HDMI, DVI, DP and of course VGA played a role, and if you go back to the pre-2000s, graphics memory, in-computer bandwdith and simply the limits of commercially available RAMDACs played an important role. But for today’s considerations, this is about all you need to know. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Displaylink USB show "Logo / Loading" on monitor

    - by Ken Le
    I tried with this problem for 2 years already. LOL, today, I install Ubuntu for I have to resolve it or I will back to stupid Windows 7. First, I have 3 monitors. My graphic card is support dual ( ATI Radeon ), so I have no problem on extend those multi monitor on VGA and DVI. The 3rd monitor is Displaylink USB. After installed everything required, when I reboot, the displaylink monitor show "Ubuntu ...." like logo / loading screen. I go to System Display , Detect monitor, it only show my 1st and 2nd, NO 3RD Displaylink. I can move my mouse between those 1st & 2nd, but the 3rd is only show the Ubuntu Screen. I press Ctrl+Alt+1, then screen switch to Displaylink USB 3RD monitor, but its "Terminal" not a desktop. Then I press Ctrl+Alt+7 , the screen switch back to my 1st, 2nd, and the displaylink 3rd is witch back to Logo / Ubuntu again. This is my /etc/X11/xorg.conf : Section "ServerLayout" Identifier "X.org Configured" Screen 0 "aticonfig-Screen[0]-0" 0 0 Screen 1 "DisplayLinkScreen" Leftof "aticonfig-Screen[0]-0" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/usr/share/fonts/X11/cyrillic" FontPath "/usr/share/fonts/X11/100dpi/:unscaled" FontPath "/usr/share/fonts/X11/75dpi/:unscaled" FontPath "/usr/share/fonts/X11/Type1" FontPath "/usr/share/fonts/X11/100dpi" FontPath "/usr/share/fonts/X11/75dpi" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DisplayLinkMonitor" EndSection Section "Monitor" Identifier "0-DFP1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT2" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1920x1080" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "NoAccel" # [<bool>] #Option "SWcursor" # [<bool>] #Option "Dac6Bit" # [<bool>] #Option "Dac8Bit" # [<bool>] #Option "BusType" # [<str>] #Option "CPPIOMode" # [<bool>] #Option "CPusecTimeout" # <i> #Option "AGPMode" # <i> #Option "AGPFastWrite" # [<bool>] #Option "AGPSize" # <i> #Option "GARTSize" # <i> #Option "RingSize" # <i> #Option "BufferSize" # <i> #Option "EnableDepthMoves" # [<bool>] #Option "EnablePageFlip" # [<bool>] #Option "NoBackBuffer" # [<bool>] #Option "DMAForXv" # [<bool>] #Option "FBTexPercent" # <i> #Option "DepthBits" # <i> #Option "PCIAPERSize" # <i> #Option "AccelDFS" # [<bool>] #Option "IgnoreEDID" # [<bool>] #Option "CustomEDID" # [<str>] #Option "DisplayPriority" # [<str>] #Option "PanelSize" # [<str>] #Option "ForceMinDotClock" # <freq> #Option "ColorTiling" # [<bool>] #Option "VideoKey" # <i> #Option "RageTheatreCrystal" # <i> #Option "RageTheatreTunerPort" # <i> #Option "RageTheatreCompositePort" # <i> #Option "RageTheatreSVideoPort" # <i> #Option "TunerType" # <i> #Option "RageTheatreMicrocPath" # <str> #Option "RageTheatreMicrocType" # <str> #Option "ScalerWidth" # <i> #Option "RenderAccel" # [<bool>] #Option "SubPixelOrder" # [<str>] #Option "ClockGating" # [<bool>] #Option "VGAAccess" # [<bool>] #Option "ReverseDDC" # [<bool>] #Option "LVDSProbePLL" # [<bool>] #Option "AccelMethod" # <str> #Option "DRI" # [<bool>] #Option "ConnectorTable" # <str> #Option "DefaultConnectorTable" # [<bool>] #Option "DefaultTMDSPLL" # [<bool>] #Option "TVDACLoadDetect" # [<bool>] #Option "ForceTVOut" # [<bool>] #Option "TVStandard" # <str> #Option "IgnoreLidStatus" # [<bool>] #Option "DefaultTVDACAdj" # [<bool>] #Option "Int10" # [<bool>] #Option "EXAVSync" # [<bool>] #Option "ATOMTVOut" # [<bool>] #Option "R4xxATOM" # [<bool>] #Option "ForceLowPowerMode" # [<bool>] #Option "DynamicPM" # [<bool>] #Option "NewPLL" # [<bool>] #Option "ZaphodHeads" # <str> Identifier "Card0" Driver "radeon" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "Rotate" # <str> #Option "fbdev" # <str> #Option "debug" # [<bool>] Identifier "Card1" Driver "fbdev" BusID "PCI:5:0:0" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "ShadowFB" # [<bool>] #Option "DefaultRefresh" # [<bool>] #Option "ModeSetClearScreen" # [<bool>] Identifier "Card2" Driver "vesa" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" Option "Monitor-DFP1" "0-DFP1" Option "Monitor-CRT2" "0-CRT2" BusID "PCI:5:0:0" EndSection Section "Device" Identifier "DisplayLinkDevice" Driver "displaylink" Option "fbdev" "/dev/fb1" Option "ShadowFB" "off" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3600 1920 Depth 24 EndSubSection EndSection Section "Screen" Identifier "DisplayLinkScreen" Device "DisplayLinkDevice" Monitor "DisplayLinkMonitor" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection EndSection

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  • Are you reporting Visual Studio 2012 issues to Microsoft correctly?

    - by Tarun Arora
    Issues you may run into while using Visual Studio need to be reported to the Microsoft Product Team via the Microsoft connect site. The Microsoft team then tries to reproduce the issue using the details provided by you. If the information you provide isn’t sufficient to reproduce the issue the team tries to contact you for specifics, this not only increases the cycle time to resolution but the lack of communication also results in issues not being resolved. So, when I report an issue one part of me tells me to include as much detail about the issue as I can clubbing screen shots, repo steps, system information, visual studio version information,… the other half tells me this is so time consuming, leave it for now and come back to fill all these details later. Reporting a bug but not including the supporting information is an invitation to excuses like …     Microsoft has absolutely changed this experience for VS 2012. The Microsoft Visual Studio Feedback tool is designed to simplify the process of providing feedback and reporting issues to Microsoft that you may encounter while using Microsoft Visual Studio 2012. Note – The Microsoft Visual Studio 2012 Feedback client currently only works for VS 2012 and not any other versions of Visual Studio. Setting up the Microsoft Visual Studio 2012 Feedback client Open Visual Studio, from the Tools menu select Extension and Updates. In the Extension and Updates window, click Online from the left pane and search using the text ‘feedback’, download and Install Microsoft Visual Studio 2012 Feedback Tool by following the instructions from the wizard. Note - Restarting Visual Studio after the install is a must! How to report a bug for Visual Studio 2012? Click on the Help menu and choose Report a Bug You should see an icon Microsoft Visual Studio 2012 Feedback Tool come up in the system tray icon area You’ll need to accept the Privacy statement. You have the option of reporting the feedback as private or public. Microsoft works with several Partners, MVP’s and Vendors who get access to early bits of Microsoft products for valuation. This is where it becomes essential to report the feedback privately. I would choose the Public option otherwise. After all if it’s out there in the public, others can discover and add to it easily. You now have the option to report a new issue or add to an existing issue. Should you choose to add to an existing issue you should have the feedback ID of the issue available. This can be obtained from the Microsoft Connect site. For now I am going to focus on reporting a new feedback privately. Filling out the feedback details You will notice that VsInfo.xml and DxDiagOutput.txt are automatically attached as you enter this screen (more on that later).  Feedback Type Choose the feedback type from (Performance, Hang, Crash, Other) Note – The record button will only be enabled once you have enabled once you have chosen the feedback type, Bug-repro recording is not available for Windows Server 2008.     Effective Title and Description Enter a title that helps us differentiate the bug when it appears in a list, so that we can group it with any related bugs, assign it to a developer more effectively, and resolve it more quickly. Example: Imagine that you are submitting a bug because you tried to install Service Pack 1 and got a message that Visual Studio is not installed even though it is. Helpful:  Installed Visual Studio version not detected during Service Pack 1 setup. Not helpful:  Service Pack 1 problem. Tip: Write the problem description first, and then distil it to create a title. Example Description: Helpful: When I run Service Pack 1 Setup, I get the message "No Visual Studio version is detected" even though I have Visual Studio 2010 Ultimate and Visual C++ 2010 Express installed on my machine. Even though I uninstalled both editions, and then first reinstalled Ultimate and then Express, I still get the message. Record: Becoming a first class citizen Often a repro report is invaluable to describe and decipher the issue. Please use this feature to send actionable feedback. The record repro feature works differently depending on the feedback type you selected. Please find below details for each recording option. You can start recording simply by selecting a feedback type, and clicking on the “Record” button. When "Performance" is the bug type: When the Microsoft Visual Studio trace recorder starts, perform the actions that show the performance problem you want to report and then click on the "Stop Recording" button as soon as you experience the performance problem. Because the tool optimizes trace collection, you can run it for as long as it takes to show the problem, up to two hours. Note that, you need to stop recording as soon as the performance issue occurs, because the tool captures only the last couple minutes of your actions to optimize the trace collection. After you stop the recording, the tool takes up to two minutes to assemble the data and attach an ETLTrace.zip file to your bug report. The data includes information about Windows events and the Visual Studio code path. Note that, running the Microsoft Visual Studio trace recorder requires elevated user privilege. When "Crash" is the bug type: When the dialog box appears, select the running Visual Studio instance for which you want to show the steps that cause a crash. When the crash occurs, click on the "Stop Record" button. After you do this, two files are attached to your bug report - an AutomaticCrashDump.zip file that contains information about the crash and a ReproSteps.zip file that shows the repro steps. Repro steps are captured by Windows Problem Steps Recorder. Note that, you can pause the recording, and resume later, or for a specific step, you can add additional comments. When "Hang" is the bug type: The process for recording the steps that cause a hang resembles the one for crashes. The difference is, you can even collect a dump file after the VS hangs; start the VSFT either from the system tray or by starting a new instance of VS, select "Hang" as feedback type and click on the "Record" button. You will be prompted which VS to collect dump about, select the VS instance that hanged. VSFT collects a dump file regarding the hang, called MiniDump.zip, and attaches to your bug report. When "Other" is the bug type: When the problem step recorder starts, perform the actions that show the issue you want to report and then choose the "Stop” button. You can pause the recording, and resume later, or for a specific step, you can add additional comments. Once you’re done, ReproSteps.zip is added to your bug report. Pre-attached files It is essential for Microsoft to know what version of the the product are you currently using and what is the current configuration of your system. Note – The total size of all attachments in a bug report cannot exceed 2 GB, and every uncompressed attachment must be smaller than 512 MB. We recommend that you assemble all of your attachments, compress them together into a .zip file, and then attach the .zip file. Taking a screenshot Associate a screen shot by clicking the Take screenshot button, choose either the entire desktop, the specific monitor (useful if you are working in a multi monitor configuration) or the specific window in question. And finally … click Submit If you need further help, more details can be found here. You can view your feedback online by using the following URL “">https://connect.microsoft.com/VisualStudio/SearchResults.aspx?SearchQuery=<feedbackId>” Happy bug logging

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  • Merge functionality of two xsl files into a single file (not a xsl import or include issue)

    - by anuamb
    I have two xsl files; both of them perform different tasks on source xml one after another. Now I need a single xsl file which will actually perform both these tasks in single file (its not an issue of xsl import or xsl include): say my source xml is: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# <CREDIT_DER/ </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 My first xsl (tr1.xsl) removes all nodes whose value is blank or null: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="@*|node()"> <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template </xsl:stylesheet The output here is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# </LVL21 </R7P1_1 </LIST_R7P1_1 And my second xsl (tr2.xsl) does a global replace (of #+# with text blank'') on the output of first xsl: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0" <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:template match="@*|*"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet So my final output is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ </LVL21 </R7P1_1 </LIST_R7P1_1 My concern is that instead of these two xsl (tr1.xsl and tr2.xsl) I only need a single xsl (tr.xsl) which gives me final output? Say when I combine these two as <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" <xsl:template match="@*|node()" <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:call-template name="globalReplace" <xsl:with-param name="outputString" select="."/ <xsl:with-param name="target" select="'#+#'"/ <xsl:with-param name="replacement" select="''"/ </xsl:call-template </xsl:template <xsl:template match="@|" <xsl:copy <xsl:apply-templates select="@*|node()"/ </xsl:copy </xsl:template </xsl:stylesheet it outputs: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT <CREDIT_DER/ </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 Only replacement is performed but not null/blank node removal.

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • I have bluescreen-phobia

    - by Charlie Somerville
    I'm scared of the Blue Screen of Death. Seriously. Whenever I hibernate or shutdown my computer, I have to turn the screen off in case it bluescreens during that process. Whenever I see a bluescreen, it makes my heart skip a beat and I jump a little - especially if it's on my own computer. I decided that this is getting ridiculous after I experienced a BSOD this evening. My computer booted back up and I decided to switch off the screen and leave the room. I came back about a minute later and it still hadn't got to the login screen. To find out what happened, I actually covered the screen with two A4 pages and gradually peeled them back after I saw that the screen wasn't blue. This is going way too far, but I can't help it. I am legitimately afraid of BSODs. Does anyone have any advice on how I can help myself?

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  • Windows 8: Is Internet Explorer10 Metro mode disabled? Here is the fix.

    - by Gopinath
    Are you having issues with Internet Explorer 10 on Windows 8? Is Internet Explorer 10 application not launching in Metro mode and always launching in Desktop mode? Continue reading the post to understand and fix the problem. When Internet Explorer 10 does not launch in Metro mode? On Windows 8 when Internet Explorer is launched from Start screen it launches in Metro UI mode and when launched from Desktop it launches in traditional desktop UI mode. But when Internet Explorer  is not set as default browser, Windows 8 always launches Internet Explorer in Desktop mode irrespective of whether its launched from Start screen or Desktop. This generally happens when we install the browsers Firefox or Chrome and set them as default browser. How to restore Internet Explorer 10 Metro mode? The problem can be resolved by setting Internet Explorer 10 as the default web browser in Windows 8. But setting default web browser in Windows 8 is a bit tricky as there is no option available Options screen of  of Internet Explorer. To set Internet Explorer 10 as the default web browser follow these steps 1. Go to Start screen of Windows 8 and search for Default Programs app by typing Default using keyboard. 2. Click on the link Set your default programs 3. Choose Internet Explorer on the left section of the screen(pointer 1) and then click on the option Set this program as default available at the bottom right section(pointer 2) 4. That’s it. Now Internet Explorer is set as default web browser and from now onwards you will be able to launch Metro UI based Internet Explorer from Start screen

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  • VNC client not working -- Not able to see the changes happening on the other side

    - by javanoob
    Here is the Problem: I have two computers connected in the same LAN. I am trying to access one computer from another using Remote Desktop Viewer, I am able to see the remote desktop. But when i click on any thing or perform any action, I dont see the result but the action is performed on the remote desktop..But it is not refreshed on the remote desktop screen.. For Ex: 1) Opened Remote Desktop viewer 2) Connected to the other computer which has yahoo home page opened 3) Clicked on the close button of the web page 4) Action is performed on the other computer (Yahoo page is closed). 5) On Remote Desktop screen i still see the Yahoo home page 6) Whatever action i perform on remote desktop screen i see the same screen(In this case yahoo home page) Bottom line: Whatever screen i see on the start up of Remote Desktop viewer that is not getting refreshed. So the thing is though i am able to perform actions on remote desktop, the screen is not refreshing.. How do i solve this? I hope i made my point clear.. NOTE: I am connecting to Ubuntu 9.04 machine from Ubuntu 10.04LTS.. I am really not sure if that makes any difference.

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  • Speed-start your Linux App: Using DB2 and the DB2 Control Center

    This article guides you through setting up and using IBM DB2 7.2 with the Command Line Processor. You'll also learn to use the graphical Control Center, which helps you explore and control your databases, and the graphical Command Center, which helps you generate SQL queries. Other topics covered include Java runtime environment setup, useful Linux utility functions, and bash profile customization.

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  • execute script after desktop loaded?

    - by Andre
    I want to execute bash script on startup that opens several terminals in different workspaces. Script works just fine if I call it from terminal, but it doesn't work if executed from crontab using @reboot: #!/usr/bin/env bash #1 make sure we have enough workspaces gconftool-2 --set -t int /apps/metacity/general/num_workspaces 7 #2. Launch programs in these terminals wmctrl -s 6 gnome-terminal --full-screen --execute bash -c "tmux attach; bash" wmctrl -s 5 gnome-terminal --full-screen --execute bash -c "weechat-curses; bash" wmctrl -s 4 gnome-terminal --full-screen --execute bash -c "export TERM=xterm-256color; mutt; bash" wmctrl -s 3 gnome-terminal --full-screen wmctrl -s 2 gnome-terminal --full-screen wmctrl -s 1 gnome-terminal --full-screen wmctrl -s 0 google-chrome --start-maximized I think it's because crontab job triggers before desktop environment is loaded...maybe...? How can I execute this script after desktop environment is loaded? thanks:) Update 1: i've started it from crontab initially like this: @reboot $HOME/andreiscripts/startup.sh >> $HOME/andreiscripts/testlog.txt 2>&1 and was getting these errors: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. Failed to parse arguments: Cannot open display: Cannot open display. ..... Update 2 I've tried to launch script from System Preferences Startup Applications /home/andrei/andreiscripts/startup.sh >> /home/andrei/Desktop/out.txt 2>&1 but script only opened first gnome-terminal in workspace 6... and wouldn't continue executing the rest of the script until I close that gnome-terminal and so on....

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  • Failed to load viewstate.The control tree into which viewstate is being loaded...etc

    - by alaa9jo
    Two days ago,a colleague of mine tried to publish an asp.net website (which is built in VS2008 using framework 3.5) to our server,he configured everything in IIS (he made sure that the selected asp.net version is 2.0) and launched the website..at first it was working great but when he tried to click on a specific treeview...BOOM..: "Failed to load viewstate. The control tree into which viewstate is being loaded must match the control tree that was used to save viewstate during the previous request. For example, when adding controls dynamically, the controls added during a post-back must match the type and position of the controls added during the initial request." In that page there were these control: a TreeView and a Placeholder,when the user selects any node then it's controls will be created dynamically into that placeholder..for the first time it's working fine but when (s)he select another node then that issue appears. He called me to help him with this issue,for me this is the first time I see such an issue,scratch my head then I decided to eliminate the possibilities of this issue one by one,at the development machine it's working perfectly,he published the website at the local IIS and again..it's working perfectly,I took a copy of the website and published it into my laptop but no issues at all,so this is means that it's not an issue in the code. So there is something missing/wrong in our server [it has Windows Server 2003],we went to the server and checked on the web-config and the configurations on IIS...nothing wrong so far,so I decided to check if the framework 3.5 is installed or not and the answer: it wasn't installed Of course he assumed that it was installed and there was nothing to tell if it wasn't from the "ASP.Net version" in IIS because frameworks 3.0 and 3.5 will not be listed there [2.0 will be listed there instead],the only way to check if it was installed or not is to search for the framework in this path:[WINDOWS Folder]\Microsoft.NET\Framework or check if it was installed in Add or remove programs. The obvious solution for his case: We installed Framework 3.5 SP1 into our server,did a restart to the machine and it worked ! If anyone faced the same issue and solved it using the same solution or with a different one please post it here to share experience.

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  • After installing Win7 on my laptop I'm having trouble extending the desktop to an external monitor

    - by devoured elysium
    I have a HP TX2000 laptop and a HP w2408 screen. Yesterday, I installed Win7 and I'm having trouble having the 24 inches screen work as a secondary screen. It seems like my laptop cannot detect both screens (its own and the 24 inches one). I think I already have all the drivers installed (I ran Win7's tool to detect and automatically update drivers and it said everything was up to date!), so what might be the problem? If I connect the 24 inch screen to my laptop, it will happily show a copy of what is being shown on that big screen too, but I'd like to have it ''extend'' the desktop to the big screen, instead.

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  • Game window systems and internal frames

    - by 2080
    I don't know if this is a valid question, but: What kind of window manager do games use which have internal frames (Frames inside frames)? Does this differ between the programming languages (Are e.g. in Java the AWT/Swing libraries used to manage these and other graphical elements, such as buttons,or is this to restrictive (speed, graphical possibilities?)) A special example would be EVE Online, where the client can use the ingame windows like on a normal desktop.

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  • WICD Network Manager does'nt work in 13.10

    - by Jayakumar J
    I am currently making use of a Wired Broadband, where in the default Network Manager though shows that the Auto Ethernet is connected, I was unable to browse through any websites in the browser. I had to disconnect & connect the Auto Ethernet several times in the Network Manager or restart Ubuntu to get it fixed. But following these steps is quiet annoying as this issue happens very frequently. I browsed through the internet and got to know that WICD Network Manager fixes this issue. Earlier I have been using Ubuntu 12.04 where the same issue was fixed by making use of WCID Network Manager. Recently I upgraded to 13.10 and as I got the same network issue in default Network Manager, I have installed WICD Network Manager but when I try to open WCID, I get an alert message saying, "Could not connect to wicd's D-Bus interface. Check the wicd log for error messages." When I click on OK, I get the same message again and when I click on OK again I get the following message, "Error connecting to wicd service via D-Bus.Please ensure the wicd service is running." Any help to fix this issue is greatly appreciated as this issue was annoying me since I installed 13.10

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  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

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  • After login I only get a terminal window

    - by Ambidex
    First of, let me tell you I'm a n00b at ubuntu. I have updated my Ubuntu mediacenter to a later version of ubuntu, currently at 12.04. I'm working through a lot of updates to get to the latest. But since my first update I got the new login screen (lightdm?) and my autologin wasen't working anymore. So I Googled how I could make lightdm autologin. I've managed this by making my /etc/lightdm/lightdm.conf look as follows: [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu autologin-user=my_user autologin-userutologin-user=-timeout=0 Which seemed to work... But now that it automatically logs in, I seem to get the following type of screen (through nomachine remote desktop client): Sorry... I am unable to post my screenshot here because I do not have the 10 reputation points in askubuntu yet.... darn it... But the screen has a terminal at the top left of the screen (not an actual "window"), and the ubuntu loading screen is still behind it. I've tried running startx as you can see. But, this seems to actually be x server. But if I run unity --reset, it seems that a lot of the desktop gets restored, but... with a lot of errors and warnings and the next time I boot, it's the same story all over again. Also, when I close the terminal window after getting my desktop back, I get thrown back at the login screen. Please bear with my lack of knowledge of ubuntu and it's underlying unix. I thank you in advance.

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  • VLC Ati Radeon 6870 Ubuntu 12.04 image skewed flicker

    - by Aaron
    I'm running Ubuntu 12.04 with ATI Radeon 6870 connected to my 40' Sharp TV. The video image is slightly jigged, like breaking a bit and slightly delayed. It just isn't smooth. The computer is very fast, like i7 with 12gb ram. I tried to run the same video with my mac laptop and on the tv with the same connection cable and it was running smoothly. i tried changing the video output in VLC to x11, increase caching, h264 skip loop filter to all, increase monitor refresh rate although it's already at 60 and it's an LCD tv. this is my xorg.conf : Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[3]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "0-DFP9" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1920x1080" EndSection Section "Monitor" Identifier "0-DFP10" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x1024" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "amdcccle-Device[3]-0" Driver "fglrx" Option "Monitor-DFP9" "0-DFP9" BusID "PCI:3:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[3]-0" Device "amdcccle-Device[3]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Why do all my browsers default to the "Impact" font?

    - by J Alain Ferry
    I've been struggling with a font issue which I hope you can help resolve. A few weeks ago I started seeing "Impact" as the default font on lots of webpages, rendering much of the content illegible. I think this issue began after I installed other fonts, but I'm not sure. The issue occurs on Chrome, IE and Firefox which suggests it is a Windows issue. By the time I tried to revert the changes via System Restore, it was too late. I tried to reset the default font but Windows does not seem to respond to that. When I click "Restore to default font settings" the button greys out but nothing else happens. No dialog box and no change in the issue. I've tried deleting the fonts in my font folder and re-installing them (from backup) but that did not work either. I inititially documented the issue here: http://forums.techguy.org/windows-7/1020796-help-weird-font-all-browsers.html Any ideas? Thanks!

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  • Sprite transparency not effected libGDX

    - by Aon GoltzCrank
    I am making a game using libGDX and Tween Universal Engine. My problem is as follows: I have 2 screens so fars, a splash screen with the logo, and a second one which is the main menu. In the splash screen I use a SpriteBatch and a Sprite with the Texture of the image I want (which goes through some scaling.) Now I use the Tween engine, along with a created SpriteAccessor to control the alpha of the sprite. I fade the picture in, then fade it out, then change it to the next screen. In the next screen I have a single sprite, and a single, 3 slot, sprite array. In this screen I also use the tween engine, I fade the single sprite into the screen (it's the background image) then I try to, using the same method, (Tween.to) to change the alpah of the sprite array (each sprite by itself.), I first set it to 0 using Tween.set, then using the method I change it. This didn't work, after some tests I tried setting the alpha of a single sprite from the array to 0, and that didn't work. It's like the program is ignoring the alpha value, I even printed out the alpha value, it saying 0, but the sprite is visible. How can I fix this, or why might it be caused?

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