Search Results

Search found 21028 results on 842 pages for 'single player'.

Page 252/842 | < Previous Page | 248 249 250 251 252 253 254 255 256 257 258 259  | Next Page >

  • Now that Device Central is dead, how can I test my Flash Lite applications?

    - by Kirby
    I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the device (and it's supposed to be a surprise). Is there any other way for me to test it? I know I can just export the movie and use Flash Player, but Device Central allowed me to test drag and drop and memory/processor usage for example... tl;dr, is there an alternative to Device Central for testing Flash Lite in older devices?

    Read the article

  • ReaderWriterLockSlim question.

    - by Kamarey
    There are lots written about the ReaderWriterLockSlim class which allows multiple read and a single write. All of these (at least that I had found) tell how to use it without much explanation why and how it works. The standard code sample is: lock.EnterUpgradeableReadLock(); try { if (test if write is required) { lock.EnterWriteLock(); try { change the resourse here. } finally { lock.ExitWriteLock(); } } } finally { lock.ExitUpgradeableReadLock(); } The question is: if upgradeable lock permits only a single thread to enter its section, why I should call EnterWriteLock method within? What will happen if I don't? Or what will happen if instead of EnterUpgradeableReadLock I will call EnterWriteLock and will write to a resource without using upgradeable lock at all?

    Read the article

  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

    Read the article

  • C#.NET: FTP Several Files

    - by Steve Kiss
    Hi, I have what would seem like a common problem, but I cannot find an appropriate solution on any forums. I need to FTP an entire directory structure using .NET. I have found several code examples all of which show how you can FTP a single file by creating an FtpWebRequest object. Unfortunately, there is no information on how to deal with several files. Do I simply create a FtpWebRequest object for every single file? Any help would be appreciated. Thanks

    Read the article

  • Parsing HTML "Visually"

    - by Midhat
    OKay I am at loss how to name this question. I have some HTML files, probably written by lord Lucifier himself, that I need to parse. It consists of many segments like this, among other html tags <p>HeadingNumber</p> <p style="text-indent:number;margin-top:neg_num ">Heading Text</p> <p>Body</p> Notice that the heading number and text are in seperate p tags, aligned in a horizontal line by css. the css may be whatever Lucifier fancies, a mixture of indents, paddings, margins and positions. However that line is a single object in my business model and should be kept as such. So How do I detect whether two p elements are visually in a single line and process them accordingly. I believe the HTML files are well formed if it helps.

    Read the article

  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

    Read the article

  • Dual monitor Unity launcher opening on wrong monitor in 11.10

    - by user26381
    I just upgraded to Oneiric and now the Unity Dash launcher is on my left screen. I really want it on my right screen. But how do I do that? Why do I want the Dash on my right screen? My left screen is a smaller older monitor that I use to read/watch documentation or keep my music player open. I work on my right screen, that is bigger and is a better monitor. I have an Nvidia card and in the nvidia settings it is setup that the right monitor is my primary monitor, but Oneiric doesn't follow this setting anymore. I thought this was a bug, but is seems to be intended behavior... https://bugs.launchpad.net/ubuntu/+source/unity/+bug/742544 Some poster in this thread explains that he "patched it locally", but I have no idea how to do this. Does somebody know how to do this? Or maybe there is another solution?

    Read the article

  • Video playback not working in Ubuntu 11.10

    - by Dave M G
    (Ubuntu 11.10, Gnome Classic with Compiz, Nvidia graphics card) This problem occurs with every and all video, whether it's a Youtube video in Firefox, an AVI file in movie player, or any other video. Video simply does not work. When I start any kind of video, the image halts after a second or two. The sound, however, continues. Before it seemed that if I delete all the files in ~/.gstreamer-0.10/, then reboot, the video will play. However this is no longer the case. Manipulating files in that directory does nothing to help the situation. I am now no longer sure this is a gstreamer issue or something else. I am open to any and all possibilities. How can I get video playback to run smoothly on my machine?

    Read the article

  • Prediction happening on (sending) client side

    - by Daniel
    This seems like a simple enough concept, but I haven't seen this implemented anywhere yet. Assuming that the server just forwards and verifies data... I'm using mouse-based movement, so it's not too difficult to predict the location of the player 150ms from when the event is sent. I'm thinking it is more accurate than using old data and older data on the receiving clients' side. The question I have, is why can I not find any examples of this? Is there something fundamentally wrong with this that I cannot find anyone implementing or talking about implementing this.

    Read the article

  • Allow visitor to print something they bought only 1 time

    - by steakbbq
    I am doing a website that needs to only let the customer print out what they bought 1 time. There are websites that currently do this and they mentioned Adobe Flash Player, Adobe AIR and the Sheet Music Plus AIR application. We would need to block programs like adobe distillation and any virtual printers while only allowing an instant print after purchase. I am not an adobe air developer. Would their be any other ways to accomplish this and what would be the easiest. Thank you. Would their be a way to not allow printing to a virtual printer ie adobe pdf?

    Read the article

  • Fast lighting with multple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

    Read the article

  • Flash 10.1 est là : accélération matérielle et 32 failles colmatées au programme

    Mise à jour du 11/06/10 Flash 10.1 : accélération matérielle et 32 failles colmatées Flash 10.1 est là. Cette nouvelle version de Flash s'accompagne de l'arrivée de l'accélération matérielle et de la correction de 32 failles de sécurité. La première innovation devrait faire taire, du moins en partie, les critiques sur les performances de la technologie d'Adobe. L'accélération matérielle permet de lire les vidéos (H.264) en utilisant les ressources de la carte graphique (GPU) et non plus du CPU. Résultat, une lecture plus rapide et fluide, et un processeur moins impacté par l'utilisation du player. Tout ceci se passe sur le papier. E...

    Read the article

  • Is there a way to play music from a server through the network and have two computers as speakers?

    - by Alvar
    Hi, I have a server (Ubuntu 8.04 server) that I want to use as a music player. I want my laptop Ubuntu 10.04 to be one speaker and my mac pro (mac os x 10.6) to be the other. Okay software is found and setup is done, (thanks for the pictures @JorgeCastro.) all of the softwares in both computers and server is setup how should I continue? http://www.pulseaudio.org/wiki/FirstSteps well if the sound is bad, is there a solution like compressing the sound files before sending them to the speaker? then you could improve sound quality and lower the data stream.

    Read the article

  • Box2D random crash when adding joints

    - by user46624
    I'm currently working on a project which uses Box2D, when the player uses a certain key it should anchor to the ground. For that I use a weld joint, but when I add the joint the game will sometimes crash, it has a 1/10 change to crash. The error I recieve: Showing the controller Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 11 at org.jbox2d.dynamics.Island.add(Island.java:577) at org.jbox2d.dynamics.World.solve(World.java:1073) at org.jbox2d.dynamics.World.step(World.java:598) The code for adding the joints: WeldJointDef def = new WeldJointDef(); def.initialize(body, anchoredObject.body, body.getWorldCenter()); weldJoint = (WeldJoint) world.createJoint(def); I still get the error if I synchronize it

    Read the article

  • Do you have to create a View Controller to move between views?

    - by Frames84
    I want a single startup view with a button and a welcome screen. When the button is pressed I then want to navigate to a second view which contains a table view and toolbar. I've tried creating a ViewController but my button is shown on all views. I just want a single view, then when it's pressed i go to the next view and the 'real' app starts. Can someone please try and explain the best architecture to do this? (like in chapter 6 of beginning iPhone 3 Development by Dave Mark and Jeff LaMarche ) Thanks

    Read the article

  • JPQL: What kind of objects contains a result list when querying multiple columns?

    - by Bunkerbewohner
    Hello! I'm trying to do something which is easy as pie in PHP & Co: SELECT COUNT(x) as numItems, AVG(y) as average, ... FROM Z In PHP I would get a simple array like [{ numItems: 0, average: 0 }] which I could use like this: echo "Number of Items: " . $result[0]['numItems']; Usually in JPQL you only query single objects or single columns and get Lists types, for example List or List. But what do you get, when querying multiple columns?

    Read the article

  • Randomization of biomes

    - by user24527
    You know how in Minecraft, the World is ever-expanding and all the biomes are randomized? My generalized question is: In relation to a space simulation that is also ever-expanding as the player moves about the world, how would one go about programming this randomization in Java? My real question is: Could I get a simplified example broken down into these example classes: astroids (This would include how many astroids there are, their positioning in space, their size, how often the larger astroids occur, how close they are to each other, the limitations of how many of the large asteroids can be in one field, how often astroid fields are generated, etc.) star-types (size, color, type, how often they occur, where hey occur, etc.) inhabitable-planets (size, positioning, how often they're generated, where they are generated, etc.) This would be very helpful currently since I wish to make a simplified version of such a program.

    Read the article

  • Paraview 3.98.1 takes too long to launch

    - by Alejo
    I have been used Ubuntu 12.10 with paraview 3.14.1 to run and visualise CFD simulations (OpenFoam and Eilmer3) and the experience has been really good up to date. When I wanted to try Ubuntu 13.01, I realised paraview 3.98.1 was the version to be installed in this distribution when running sudo apt-get install paraview. I noticed it takes way too long to launch, not to mention that paraFoam always produces an error so paraFoam -bulitin has to be used instead. Does anyone know the reason why paraview 3.98.1 takes so long to load?, is it because the new version has more feautures or Ubuntu 13.04 simply can't handle it smoother? My machine is a Thinkpad W530 with 16GB RAM 1600MHz and intel i7-3720QM. I am running Ubuntu under VMware player set-up with 4GB RAM, 2 cores and Automatic vitualization. Thanks.

    Read the article

  • Check if a string substitution rule will ever generate another string.

    - by Mgccl
    Given two strings S and T of same length. Given a set of replacement rules, that find substring A in S and replace it with string B. A and B have the same length. Is there a sequence of rule application, such that it make string S into string T? I believe there is no better way to answer this than try every single rule in every single state. Which would be exponential time. But I don't know if there are better solutions to it.

    Read the article

  • Linkedin: Registering Application for both Web and Mobile

    - by VishwaKumar
    My project deals with both Web app and Mobile app. So before we can use Linkedin API's into our project we need to register our app with Linkedin according to this Quick Start. But for my situation where i use Linkedin API's for both web and mobile, Do i need to register two application with Linkedin. Or is there any other way to register a single application and use the same for both web and mobile? In the registration page i don't see any distinction for Web and Mobile, unlike facebook where a single application registered can be used for both web and mobile app. If anyone could point me to appropriate docs or pointers, it would be really helpful. Please forgive me for posting here as there wasn't any appropriate forum to choose from. Thank you.

    Read the article

  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

    Read the article

  • How do I run Microsoft Explorer 8 plus on Ubuntu?

    - by user169487
    First off, you should know I'm a Ubuntu newbie who has become passionate since my strangely low-priced Dell computer showed up with Ubuntu loaded on it and it could do almost everything I need from a computer. But now I've got a problem. I know, it's like asking how to use a cassette player on your computer, but in South Korea EVERY website is made to work with exclusively on MS Explorer PLUS Active X, which Microsoft finally killed with 9. Hence, I have to use 8, as there are some Korean sites I need to access for searching, banking, etc. So I see that the way to go is to load PlayOnLinux, but then I it tells me to delete these. Do I really have to do that? Should I just hit "Install Anyway"? Or would that be just asking for trouble?

    Read the article

  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

    Read the article

  • Alt + # shorcut, how to remove?

    - by Qocko
    Being a World of Warcraft player, I use keyboard combinations to cast spells and "alt + #" is one of the combination, # being the key just before the 1 2 3 4 [...], under "escape" and on top of "tab" (I have a "French(canada)" keyboard). I've searched in the keyboard options, the shorcuts parts and I found nothing, I even tried to assign it randomly, hopping it'll overwrite the real shorcut but it didn't. When I press "alt + #" I have a "alt + tab" like but just for one type of window. For exemple it'll make me navigate through many instances of folder, but it won't switch to another application. It just cycle through the open windows of one application. Help me get rid of this annoying shorcut please ! Thanks in advance.

    Read the article

  • Using SmtpClient.Send to send ~500-2500 emails what way would be faster.

    - by jamone
    I'm needing to send around 500-2500 emails out at a time to internal email accounts. I'm wondering which was would be faster both for the mail server and for my client app. Should I send multiple emails with just different TO addresses, or just one with multiple BCC addresses? I tried testing this by sending a bunch to my own email and the multiple emails method work, but with the BCC and a single message I only get that single message in my inbox. Shouldn't I be getting as many copies as the number of times I put my address in the BCC line?

    Read the article

< Previous Page | 248 249 250 251 252 253 254 255 256 257 258 259  | Next Page >