Search Results

Search found 21028 results on 842 pages for 'single player'.

Page 250/842 | < Previous Page | 246 247 248 249 250 251 252 253 254 255 256 257  | Next Page >

  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

    Read the article

  • UDK : UTWeap_RocketLauncher gift CreateInventory: Any idea why this does not work properly?

    - by John Sloan
    I am giving the player an instanced class of UTWeap_RocketLauncher in an instance of UTGame. PlayerPawn.CreateInventory(class'FobikRocketLauncher',false); // Does not work PlayerPawn.CreateInventory(class'FobikLinkGun',false); // Works Even if I give the original class (eg. UTWeap_RocketLauncher) it does not actually show up. However if I do a "GiveWeapons" cheat, I get it just fine. It also works if I had code it into the map. - But UTWeap_LinkGun works fine either way. Any ideas? It shows the default ammo amount, and the icon on the HUD.

    Read the article

  • Youtube showing horizontal lines when full screen in google chrome

    - by Blaze Tama
    First, im new in ubuntu so please bear with me. My google chrome shows strange behavior when playing youtube videos in full screen mode. There will be some horizontal white lines, which is exactly like when you playing the game without the vsync. I've checked firefox and the videos working perfectly in there. I also tried to play videos from my HDD using VLC player and its working fine. It seems the problem is in the google chrome alone. My version of ubuntu is 13.04, my laptop is asus n46vz and i use the latest release of google chrome. I've tried to ask google, but it seems he has no answer. Thanks for your time :D

    Read the article

  • Desktop PC Raid 5 or JBOD?

    - by Sean Lim
    I have a desktop PC and I want to get alot of space for movies, music, and pictures. I probably will not be deleting files. I am running Windows 7 on my system. It is kind of silly I just want the physical drives to be labeled as a single letter drive. And probably map my video, documents, pictures and music on that single drive. The main reason I considered RAID 5 because I would be lazy to get the data I lost and hopefully that if I get a new drive, it would rebuild it. So my question is which would be better? A second question is can I get RAID card that has only 2 internal connectors and still do RAID 5? or do I have to get a RAID card that has 4 internal connectors.

    Read the article

  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

    Read the article

  • Set focus to another control after TreeView click

    - by Chintan Shah
    I have a TreeView control in a Windows application. I am opening another window from the TreeView click (Single Click) event (in tabbed environment, so all windows will appear as a tab in Visual Studio). I want to set focus to one control of the new window. The problem is that, I am able to set the focus on the double click event of the TreeView. But same doesn't seem to be working with the TreeView single-click event. Any workarounds?

    Read the article

  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

    Read the article

  • Subversion (SVN) equivalant to Visual Source Safe (VSS) "Share"

    - by CraftyFella
    Hi, I have a scenario in my project where I need to share a single file between multiple projects in the same solution. Back in my Visual Source Safe days (Shudder), I'd use the "Share" option to allow me to make changes to this file in any of the locations. Then once it was checked in I could guarantee that the other locations will get the update. I'm trying to do this in Subversion but I can't seem to find the option anywhere. I do know about svn:externals however I'm only interested in sharing a single file between multiple locations. Does anyone know how to do this in Subversion? Thanks

    Read the article

  • Routing WCF Traffic Based on URI Domain Requested

    - by Ian Patrick Hughes
    Is there a way to route traffic to a target WCF service file based on the URL domain requested? Basically, I have a single WCF RESTful services project with 3 service files offering different endpoints. It's hosted on a single IIS6 site looking for multiple host header values on port 80. I want to route traffic to different services files whether the requester is asking for www.site1.com, www.site2.com, or www.site3.com. Seems like the sort of thing I would use a global.asax or HTTP Handler for, but I am not sure since this is a regular WCF Service Application. Even though I am on IIS6 for this project, I don't mind using a URL re-writer and wildcard mapping, if I have to. I have admin rights on the balanced servers where this will reside, I just want to know if there is a common/best practice before I start hacking my way around this.

    Read the article

  • Getting a linq table to be dynamically sent to a method

    - by Damian Spaulding
    I have a procedure: var Edit = (from R in Linq.Products where R.ID == RecordID select R).Single(); That I would like to make "Linq.Products" Dynamic. Something like: protected void Page_Load(object sender, EventArgs e) { something(Linq.Products); } public void something(Object MyObject) { System.Data.Linq.Table<Product> Dynamic = (System.Data.Linq.Table<Product>)MyObject; var Edit = (from R in Dynamic where R.ID == RecordID select R).Single(); My problem is that I my "something" method will not be able to know what table has been sent to it. so the static line: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; Would have to reflect somthing like: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; With being a dynamic catch all variable so that Linq can just execute the code just like I hand coded it statically. I have been pulling my hair out with this one. Please help.

    Read the article

  • SaaS Multi-tenancy Applications: How is data import/export/backup being implemented?

    - by Mark Redman
    How are applications providing import / export (or backups) of data in SaaS based multi-tenancy applications, particularly single database designs? Imports: Keeping things simple I think basic imports are useful, ie CSV to a spec (or a way of providing a mapping between CSV columns and fields in the database. Exports: In single database designs I have seen XML exports and HTML (basic sitse generated) exports of data? I would assume that XML is a better option? How does one cater for relational data? Would you reference various things within XML and provide documentation of the relationships or let users figurethis out? Are vendors providing an export/backup that can be imported back in/restored? Your comments appreciated.

    Read the article

  • Sorting by key > 10 integer sequences. with thrust

    - by smilingbuddha
    I want to perform a sort_by_key where I have a single key-sequence and multiple value sequences. One usually performs this with sort_by_key( key, key + N, make_zip_iterator( make_tuple(x1 , x2 , ...) ) ) However I want to perform a sort with 10 sequences each of length N. Thrust does not support tuples of size = 10. So is there a way around this ? Of course one can keep a separate copy of the key vector and perform sorts on bunches of 10 sequences. But I would like to do everything in a single call.

    Read the article

  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

    Read the article

  • Vmware 3D Acceleration Ubuntu 14.04

    - by Bowser5543
    I have installed Vmware Player 6.0.3 build-1895310. The problem I have is that when I run a Windows 7 Vm, it says that 3D support was disabled. (I can't read the exact report atm because it has a chance of crashing my machine.) I have the 3D support box enabled. Here is my graphics card: Mobile Intel® GM45 Express Chipset x86/MMX/SSE2. Can anyone tell me to install drivers or something? I can't find mine anywhere!

    Read the article

  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

    Read the article

  • How can I tell Visual Studio to NOT BREAK on a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

    Read the article

  • Maven - Selenium - Possible to run only one test

    - by Jonas Söderström
    Hi We are using JUnit - Selenium for our web tests. We use Maven to start them and build a surefire report. The test suite is pretty large and takes a while to run and sometimes single tests fail because the browser won't start. I want to be able run a SINGLE test using maven so I retest the tests that fail and update the report. I can use mvn test -Dtest=TESTCLASSNAME to run all the tests in one test class, but this is not good enough since it takes about 10 minutes to run all the tests in our most complicated test classes and it's very likely that some other test will fail (because the browser wont start) and this will mess up my report. I know I can run one test from Eclipse but that is not what I am looking for. Any help on this would be very appriciated

    Read the article

  • How can I protect my save data from casual hacking?

    - by Danran
    What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as Which levels are and are not unlocked The user's score for each level I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with. I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

    Read the article

  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

    Read the article

  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

    Read the article

  • How to deal with the new line character in the Silverlight TextBox

    - by Ian Oakes
    When using a multi-line TextBox (AcceptsReturn="True") in Silverlight, line feeds are recorded as \r rather than \r\n. This is causing problems when the data is persisted and later exported to another format to be read by a Windows application. I was thinking of using a regular expression to replace any single \r characters with a \r\n, but I suck at regex's and couldn't get it to work. Because there may be a mixture of line endings just blindy replacing all \r with \r\n doesn't cut it. So two questions really... If regex is the way to go what's the correct pattern? Is there a way to get Silverlight to respect it's own Environment.NewLine character in TextBox's and have it insert \r\n rather just a single \r?

    Read the article

  • What Use are Threads Outside of Parallel Problems on MultiCore Systesm?

    - by Robert S. Barnes
    Threads make the design, implementation and debugging of a program significantly more difficult. Yet many people seem to think that every task in a program that can be threaded should be threaded, even on a single core system. I can understand threading something like an MPEG2 decoder that's going to run on a multicore cpu ( which I've done ), but what can justify the significant development costs threading entails when you're talking about a single core system or even a multicore system if your task doesn't gain significant performance from a parallel implementation? Or more succinctly, what kinds of non-performance related problems justify threading? Edit Well I just ran across one instance that's not CPU limited but threads make a big difference: TCP, HTTP and the Multi-Threading Sweet Spot Multiple threads are pretty useful when trying to max out your bandwidth to another peer over a high latency network connection. Non-blocking I/O would use significantly less local CPU resources, but would be much more difficult to design and implement.

    Read the article

  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

    Read the article

  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

    Read the article

< Previous Page | 246 247 248 249 250 251 252 253 254 255 256 257  | Next Page >