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  • Kernel panic when booting from USB

    - by maaartinus
    I downloaded ubuntu-11.04-desktop-amd64.iso and used Universal-USB-Installer-1.8.6.3.exe to format my USB stick und put the ISO on it. When I tried to install from it, I've got a kernel panic just like here, except for the version number (mine was 2.6.38-8-generic #42-ubuntu). My ISO image seems to work, as I installed it into a VMWare player without problems. Booting Linux from USB works surely too, as I did it some time ago with an older Ubuntu version. I can imagine things to try out, e.g., write the image again, try another version, pray, look for patches, etc. However, I'm looking for a time-efficient solution, something what most probably works. An advice of the sort "wait two weeks until it's surely fixed, then download again" is acceptable, I'm determined to switch to Linux, but it can wait a bit.

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  • how to design transparent screen in libgdx

    - by ved
    this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to navigate on next level etc like in angry birds kind of screen. This type of screen can also use, when user click on pause button, to show pause screen. Please guide me to design this kind of screen. Or if I am going wrong to make transparent screens for this kind of situation. Please guide me for better one.

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  • TTPhotoViewController thumbnails rotate but images don't

    - by Koray Balci
    I have PhotoTest1Controller very similiar to the one in Three20 samples. I implemented necessary shouldRotate methods in necessary places in UITabBarController and UINavController derived classes as well as the table that contains PhotoTest1Controller. A funny thing is happening, when in thumbnail mode, the view rotates properly, but when showing a picture it does not respond to rotation. Moreover, If I rotate in thumbnail view and then switch to single image view in that rotation, I find that the image is properly rotated in the background. It only ignores rotation when it is the topmost view! So, my understanding is that shouldRotate events are properly propagated, but for some reason single image view does not rotate when in top view, unlike the example code which is %98 equal to my code...

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  • Vmware 3D Acceleration Ubuntu 14.04

    - by Bowser5543
    I have installed Vmware Player 6.0.3 build-1895310. The problem I have is that when I run a Windows 7 Vm, it says that 3D support was disabled. (I can't read the exact report atm because it has a chance of crashing my machine.) I have the 3D support box enabled. Here is my graphics card: Mobile Intel® GM45 Express Chipset x86/MMX/SSE2. Can anyone tell me to install drivers or something? I can't find mine anywhere!

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  • How do I use Brasero to burn a movie in DVD format?

    - by Ants
    I have to present an assessment for my Uni course in the form of a DVD movie (so it can be played on a DVD player) but so far, Brasero doesn't seem to be doing it. For example, I left it for over an hour today (as it said it was burning) and the DVD came out empty. Other times, it flat out says it cannot burn the DVD. I am running Ubuntu 10.10, I have ubuntu restricted extras installed and the Medibuntu packages that allow me to watch DVDs. Any ideas?

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  • Stream classes ... design, pattern for creating views over streams

    - by ToxicAvenger
    A question regarding the design of stream classes - I need a pattern to create independent views over a single stream instance (in my case for reading). A view would be a consecutive part of the stream. The problem I have with the stream classes is that the state (reading or writing) is coupled with the underlying data/storage. So if I need to partition a stream into different segments (whether segments overlap or not doesn't matter), I cannot easily create views over the stream, the views would store start and end position. Because reading from a view - which would translate to reading from the underlying stream adjusted based on the start/end positions - would change the state of the underlying stream instance. So what I could do is take a read on a view instance, adjust the Position of the stream, read the chunks I need. But I cannot do that concurrently. Why is it designed in such a way, and what kind of pattern could I implement to create independet views over a single stream instance which would allow to read/write independently (and concurrently)?

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  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

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  • I cannot play some WMA files

    - by Lucio
    I did a backup of several music files from my older Windows XP system. Now I can play all the .MP3 files but not all the .WMA. There are some kinds of WMA files that can be reproduced without problems, may refute this in the picture below. The right file can be played, the left isn't. I have long been looking different sites, Q&A from here, installing many packages but not luck. An example is this answer. What can I do? My system: Ubuntu 11.10 32b. Player: Banshee & VLC

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  • How do I get movies to work in my dual CD/DVD computer?

    - by user289178
    I have an older Dell Optiplex GX620. It has an IDE CD drive and an IDE DVD drive. I cannot seem to get Ubuntu 14.04 to allow movies to play. I've tried installing libdvdcss2 as well as the libdvdread4. VLC was installed last, but each time I attempt to play a movie, the player flashed briefly, then goes back to the initial screen like I didn't even have a DVD in the drive. I'm fairly new to the linux world, so any/all suggestions would be helpful.

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  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

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  • SQL Server 2008: If Multiple Values Set In Other Mutliple Values Set

    - by AJH
    In SQL, is there anyway to accomplish something like this? This is based off a report built in SQL Server Report Builder, where the user can specify multiple text values as a single report parameter. The query for the report grabs all of the values the user selected and stores them in a single variable. I need a way for the query to return only records that have associations to EVERY value the user specified. -- Assume there's a table of Elements with thousands of entries. -- Now we declare a list of properties for those Elements to be associated with. create table #masterTable ( ElementId int, Text varchar(10) ) insert into #masterTable (ElementId, Text) values (1, 'Red'); insert into #masterTable (ElementId, Text) values (1, 'Coarse'); insert into #masterTable (ElementId, Text) values (1, 'Dense'); insert into #masterTable (ElementId, Text) values (2, 'Red'); insert into #masterTable (ElementId, Text) values (2, 'Smooth'); insert into #masterTable (ElementId, Text) values (2, 'Hollow'); -- Element 1 is Red, Coarse, and Dense. Element 2 is Red, Smooth, and Hollow. -- The real table is actually much much larger than this; this is just an example. -- This is me trying to replicate how SQL Server Report Builder treats -- report parameters in its queries. The user selects one, some, all, -- or no properties from a list. The written query treats the user's -- selections as a single variable called @Properties. -- Example scenario 1: User only wants to see Elements that are BOTH Red and Dense. select e.* from Elements e where (@Properties) --ideally a set containing only Red and Dense in (select Text from #masterTable where ElementId = e.Id) --ideally a set containing only Red, Coarse, and Dense --Both Red and Dense are within Element 1's properties (Red, Coarse, Dense), so Element 1 gets returned, but not Element 2. -- Example scenario 2: User only wants to see Elements that are BOTH Red and Hollow. select e.* from Elements e where (@Properties) --ideally a set containing only Red and Hollow in (select Text from #masterTable where ElementId = e.Id) --Both Red and Hollow are within Element 2's properties (Red, Smooth, Hollow), so Element 2 gets returned, but not Element 1. --Example Scenario 3: User only picked the Red option. select e.* from Elements e where (@Properties) --ideally a set containing only Red in (select Text from #masterTable where ElementId = e.Id) --Red is within both Element 1 and Element 2's properties, so both Element 1 and Element 2 get returned. The above syntax doesn't actually work because SQL doesn't seem to allow multiple values on the left side of the "in" comparison. Error that returns: Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , >, >= or when the subquery is used as an expression. Am I even on the right track here? Sorry if the example looks long-winded or confusing.

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  • Sorting by key > 10 integer sequences. with thrust

    - by smilingbuddha
    I want to perform a sort_by_key where I have a single key-sequence and multiple value sequences. One usually performs this with sort_by_key( key, key + N, make_zip_iterator( make_tuple(x1 , x2 , ...) ) ) However I want to perform a sort with 10 sequences each of length N. Thrust does not support tuples of size = 10. So is there a way around this ? Of course one can keep a separate copy of the key vector and perform sorts on bunches of 10 sequences. But I would like to do everything in a single call.

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  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

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  • Simple 2D Flight Physics with Box2D

    - by MarkPowell
    I'm trying to build a simple side scroller with an airplane being the player. As such, I want to build simple flight controls with simple but realistic-feeling physics. I'm making use of cocos2D and Box2D. I have a basic system working, but just can't get the physics feeling correct. I am applying force to the plane (which is a b2CircleShape) based on the user's input. So, basically, if the user pushes up, body_->ApplyForce(b2Vec2(10,30), body_->GetPosition()) is called. Similarly, for down -30 is used. This works and the plane flys along with up/down causing it to dive or climb. But it just doesn't feel right. There is no slowdown on climbs, nor speed up during dives. My simple solution is far to simple. How can I get a better feel for a plane climbing/diving? Thanks!

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Weird keywords in google webmaster tools

    - by Argoron
    I just happened to check the keywords list on Google Webmaster Tools for my site, which is an educational content site about finance. To my big surprise, after the first keyword, which is 'finance', I found amongst the 20 highest ranked (!) entries words like: mysql, server, adobe, flash, player, homez. What (i'm tempted to add "the heck") does that mean ? Is that something I should worry about? If so, how did these get there and how can I eliminate these / avoid they get into that list ? Thanks very much in advance for your help

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

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  • Oracle/c#: How do i use bind variables with select statements to return multiple records?

    - by twiga
    I have a question regarding Oracle bind variables and select statements. What I would like to achieve is do a select on a number different values for the primary key. I would like to pass these values via an array using bind values. select * from tb_customers where cust_id = :1 int[] cust_id = { 11, 23, 31, 44 , 51 }; I then bind a DataReader to get the values into a table. The problem is that the resulting table only contains a single record (for cust_id=51). Thus it seems that each statement is executed independently (as it should), but I would like the results to be available as a collective (single table). A workaround is to create a temporary table, insert all the values of cust_id and then do a join against tb_customers. The problem with this approach is that I would require temporary tables for every different type of primary key, as I would like to use this against a number of tables (some even have combined primary keys). Is there anything I am missing?

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  • Youtube showing horizontal lines when full screen in google chrome

    - by Blaze Tama
    First, im new in ubuntu so please bear with me. My google chrome shows strange behavior when playing youtube videos in full screen mode. There will be some horizontal white lines, which is exactly like when you playing the game without the vsync. I've checked firefox and the videos working perfectly in there. I also tried to play videos from my HDD using VLC player and its working fine. It seems the problem is in the google chrome alone. My version of ubuntu is 13.04, my laptop is asus n46vz and i use the latest release of google chrome. I've tried to ask google, but it seems he has no answer. Thanks for your time :D

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  • Story and news-feed ideas for social network games

    - by arpine
    I am currently working on a educational and fun 2-in-1 game. As I am not a professional, I need advice on story and news-feed. The goal is simple-get richer, the story is about a worker who is trying to get over his/her financial problems and become rich. During the whole gaming process there is a news-feed (every day there are a couple of fresh news about what is going on). The news are fresh and individual so I need to write about 2000 pieces of news for 2 year gaming, maybe more. The problem is that I am not sure whether repetitive news can interest in this game. What can be done to make the news-making process easier but not boring from the point of view of the player?

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  • HTG Explains: Live File System vs. Mastered Disc Formats in Windows

    - by Chris Hoffman
    When burning a CD or DVD with Windows, you’ll be asked whether you want to use a Live File System or a Mastered disc format. Each has its own advantages and disadvantages. Windows 7 refers to this as “Like a USB flash drive” or “With a CD/DVD player.” But how exactly can a non-rewritable disc function like a USB flash drive? HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Retrieving Top 10 rows ans sum all others in row 11

    - by Mario
    Hello all, I have the following query that retrieve the number of users per country; SELECT C.CountryID AS CountryID, C.CountryName AS Country, Count(FirstName) AS Origin FROM Users AS U INNER JOIN Country AS C ON C.CountryID = U.CountryOfOrgin GROUP BY CASE C.CountryName, C.CountryID What I need is a way to get the top 10 and then sum all other users in a single row. I know how to get the top 10 but I`m stuck on getting the remaining in a single row. Is there a simple way to do it? For example if the above query returns 17 records the top ten are displayed and a sum of the users from the 7 remaining country should appear on row 11. On that row 11 the countryid would be 0 and countryname Others Thanks for your help!

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • Updating or inserting high scores in SQL

    - by Roger Gilbrat
    I've been racking my brain over this for the past few days and I'm not sure it's possible, but figured I ask here. Is it possible for a single SQL statement to update a high score if your score is greater or insert it if your first score? My Score table has a UserID, Level and Score columns and I like it to follow the following logic: If your new score is greater than your last score for this Level, then replace it. If you don't have a score for this Level then add it. If your score for this Level is less than your highest score for this Level then do nothing. Is this possible in a single SQL statement or do I have to use two, one to see if you have a new high score and if so, replace it? Each UserID would have only one score in the table for each Level. I'm using MySQL.

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