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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Emulate Historical Figures i.e. Einstein - Is this possible using linguistic logic for my http://www.ustimeline.com Education System

    - by Johnnylight
    After hearing about the success of IBM's Watson I started thinking perhaps emulating human language is now possible? My goal is to create Virtual Historical characters to represent the main characters in my Adventur-Cation The Great American Adventure program such as Einstein or Crazy Horse. The goal is to build an intelligent system capable of indexing the internet and storing the data using a schema using modern knowledge on linguistic theory (phonemes, morphemes, syntax) to build a system capable to returning a semantically sound response very similar to the response made by the same person if still alive today. The goal would be to use the same engine/system for all characters. Each characters would have their own digital representation and voice, and would organize data differently based on tags/keywords stored about the individual. Imagine a Max Headroom Einstein. Based on the success of Watson, I believe something like this may now be possible. Would be an interesting way to study history and would be a vehicle of entertainment as well. Can anyone confirm if this has already been attempted? Is anyone interested in exploring this using Cognitive Science, Psychology, Artificial Intelligence, Historical data captured on the internet, and Linguistic theory?

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  • How does a single programmer make a game?

    - by Mike
    I have always been a software developer, but lately I've been wanting to get into games. The only thing stopping me is the fact that I'm a programmer, not an artist. I've made some simple stuff, Tetris, 2D chess things like that but I can't do much art and that's really what holds me back. Now the problem is, I've yet to go to college so most commercial projects wouldn't accept me even to work for free and learn a bit especially with my lack of experience in games and any indie projects I've looked into really have an issue with responding to people interested, or actually completing (or starting really, most don't get past the ideas on paper) the project they want to do. I've looked around locally for artists, anyone who can do modeling, textures or animating or even anyone with some ability to make some more advanced 2D assets to get something like a side-scrolling RPG or something but haven't been able to find anyone. So how do you guys do it? Do I really just have to wait until I can go to college to see if I like working with games or is there some way I can get art (for free, anything I do is just going to be for fun so I don't want to have to sink money into it) and just start messing around on my own? Or am I just having bad luck and not looking in the right places for other people interested in having me help? I'm not looking for anything in particular, just something to fill some time with and see if I like making games. If not, well I'll go back to my software projects. I just have one more year of highschool and I'd like to try a few different areas before I go to college.

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  • Artists and music - i need help to decide wich cms to use.

    - by infty
    A friend has asked me to build a site with the following options: staff members must be able to add new music and artists to the page a gallery must be provided - it is also good if each artist has the ability to have his/her own, smaller, gallery users must be able to vote for artists users must be able to alter in discussions (forums or comments sections) staff members must be able to blog staff members must be able to write articles I did a small project where i actually implementet all of these features, but i want to use an existing content managment system for all of these features so that future devolpers can, hopefully, more easy extend the website. And also, so that i dont have to provide to much documentation. I have never developed a website using an external cms like drupal or wordpress and after seeing hours of tutorial videos of both systems, i still cant make up my mind on wheter i should : a) use Drupal 7 b) use Wordpress 3 c) create my own cms I can only imagine that staff members would also want to create content using iphone or android based mobile devices. But this is not a required feature. Can someone, with experience, please tell me about their experiences with bigger projects like this? The site will approx. have a total of 400 000 - 500 000 visitors (not daily visitors, based on numbers from last year in a period of 4 months)

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  • Mouse Speed in GLUT and OpenGL?

    - by CroCo
    I would like to simulate a point that moves in 2D. The input should be the speed of the mouse, so the new position will be computed as following new_position = old_position + delta_time*mouse_velocity As far as I know in GLUT there is no function to acquire the current speed of the mouse between each frame. What I've done so far to compute the delta_time as following void Display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); static int delta_t, current_t, previous_t; current_t = glutGet(GLUT_ELAPSED_TIME); delta_t = current_t - previous_t; std::cout << delta_t << std::endl; previous_t = current_t; glutSwapBuffers(); } Where should I start from here? (Note: I have to get the speed of the mouse because I'm modeling a system) Edit: Based on the above code, delta_time fluctuates so much 34 19 2 20 1 20 0 16 1 1 10 21 0 13 1 19 34 0 13 0 6 1 14 Why does this happen?

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  • Can't ssh from Ubuntu to RHEL or CentOS

    - by Alex N
    I am trying to setup publickey based authenitcation for 2 different boxes. One RHEL another on e is CentOS. I am having same issue with both where ssh fails and falls back to password based authentication. Error that seems to be causing this is quite obscure: debug1: Unspecified GSS failure. Minor code may provide more information Credentials cache file '/tmp/krb5cc_1000' not found Both boxes are completely unrelated. I have my public key in .ssh/authorized_keys file on both boxes, all permissions are checked and good(700 for .ssh and 600 for internals) I have bunch of other servers that are running on various flavors(Gentoo, Fedora, FreeBSD etc.) and publickey ssh works just fine, but CentOS and RHEL giving me this for some reason :( Anyone experienced this before? I am not even sure how to further analyze this issue :(

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  • Is Page-Loading Time Relevant?

    - by doug
    Take this (ServerFault) page for instance. It has about 20 elements. When the last of these has loaded, the page is deemed "loaded"--but not before. This is certainly the protocol used by our testing service (which is among the small group of well-known vendors that offer that sort of service). Obviously this method is based on a clear, definite endpoint--therefore it's easy to apply w/ concomitant reliability. I think it's also the metric used by the popular Firefox plugin, 'YSlow.' For my employer's website, nearly always the last-to-load items are tracking code, tracking pixels, etc., so from the user's point of view--their perception--the page was "loaded" well before it had actually loaded based on the criterion used by our testing service (15-20% is a rough estimate). I'm sure i'm not the first person to consider this nor the first to wonder if it is causing micro-optimization while ignoring overall system-level, or user-perceived performance. So my question is, are there are other more practical (yet still reasonably precise) measures of page loading time?

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  • MySQL Workbench 5.2.39 GA Released

    - by user13164789
    The MySQL Developer Tools team is announcing the next maintenance release of its flagship product, MySQL Workbench, version 5.2.39. This version contains MySQL Utilities 1.0.5, a set of command line Python utilities for helping to perform and script various administration tasks for MySQL. A complete list of changes in this release of the Utilities can be found at:http://dev.mysql.com/doc/workbench/en/wb-utils-news-1-0-5.html MySQL Workbench 5.2 GA • Data Modeling • Query (replaces the old MySQL Query Browser) • Administration (replaces the old MySQL Administrator) Please get your copy from our Download site. Sources and binary packages are available for several platforms, including Windows, Mac OS X and Linux. http://dev.mysql.com/downloads/workbench/ Workbench Documentation can be found here. http://dev.mysql.com/doc/workbench/en/index.html Utilities Documentation can be found here.http://dev.mysql.com/doc/workbench/en/mysql-utilities.html In addition to the new Query/SQL Development and Administration modules, version 5.2 features improved stability and performance – especially in Windows, where OpenGL support has been enhanced and the UI was optimized to offer better responsiveness. This release also includes improvements to the scripting capabilities of the SQL Editor. You can read more about it in http://wb.mysql.com/workbench/doc/ For a detailed list of resolved issues, see the change log. http://dev.mysql.com/doc/workbench/en/wb-change-history.html If you need any additional info or help please get in touch with us. Post in our forums or leave comments on our blog pages. - The MySQL Workbench Team

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  • How to redirect user into mobile website?

    - by iLa
    Hi how to redirect the user into mobile site when the user accessing from mobile. Say example i have site called www.mysite.com. Now, a person accessing a website from mobile it should redirect to www.mysite.com/mobile or www.m.mysite.com. I put some research in google that we can redirect using javascript to get the user agent(browser) if(mobile browser) { //redirect to www.mysite.com/mobile } else if(normal browser) { //redirect to www.mysite.com } or using screen resolution if(screen resolution < 800 ) { //redirect to www.mysite.com/mobile } else if(screen resolution > 800) { //redirect to www.mysite.com } I think It will not work If it is the case of javascript disable. Can we do this using .htaccess or php stuff? Is there any standard mechanism to do this?

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Mozilla Persona to the login rescue?

    - by Matt Watson
    A lot of website now allow us to login or create accounts via OAuth or OpenID. We can use our Facebook, Twitter, Google, Windows Live account and others. The problem with a lot of these is we have to have allow the websites to then have access to our account and profile data that they shouldn't really have. Below is a Twitter authorization screen for example when signing in via Technorati. Now Technorati can follow new people, update my profile and post tweets? All I wanted to do was login to Technorati.com to comment on a post!Mozilla has just released their new solution for this called Persona. First thought is oh great another solution! But they are actually providing something a little different and better. It is based on an email address and isn't linked to anything like our personal social networks or their information. Persona only exists to help with logging in to websites. No loose strings attached.Persona is based on a new standard called BrowserID and you can read more about it here:How BrowserID Works.  The goal is to integrate BrowserID in to the browser at a deeper level so no password entry is required at all. You can tell your web browser to just auto sign in for you. I am really hoping this takes off and will look at implementing it in current projects! I would recommend researching it and lets hope it or something like it becomes a wide spread reality in the future.

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  • Skillset improvement in coming new year

    - by exiter2000
    Here is a little background information. I have been working for Java 10 years. The product I am working on went to live about 3 years ago. Now, the product is getting stable. After all the post-product drama, I gained a lot of knowledge about Oracle & SQL. People(mainly management) were desperated enough to give me deep oracle-related task over DBAs. I admit I considered becoming DBA but eventually decided to remain as a programmer. DBAs & Management are demanding all the DB & Query related task back to DBA, which makes me a bit sad. In short, I anticipate a lot of time next year. What would you do to improve your skillset?? I am thinking to upgrade my Java version(Not from experience though, we are using JDK1.5) to 1.6 getting certificate. Any good idea from fellow developers?? -----------Edit --------------------- How about data modeling for application? Do you guys think it is developer role??

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  • What is a Windows text editor that will make it easy for me to have four text files open onscreen at once?

    - by Ascendant
    When brainstorming / planning I like to have four text files open onscreen at once: One for notes/stream of consciousness, one for action items to follow up on, one for a rough outline, etc.... What I'm looking for is an easy way to create / save four text files in this manner in Windows. Most importantly, I need the lines to wrap based on the width of the actual window itself. Not based on a ruler or document size (a la Word or WordPad) and not wrapping "manually only" (like Windows' built in Notepad application.) Also, I need the windows to have no, or at least, little, fluff at the top of each document (menubars, ribbons, etc.) On my Mac, I've found that the built-in TextEdit application is almost perfect for this. There's no header or ribbon taking up space for each document, and lines wrap when they hit the end of the window. I haven't had any luck finding a Windows application that works the same way.

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • MVC pattern synchronisation

    - by Hariprasad
    I am facing a problem in synchronizing my model and view threads I have a view which is table. In it, user can select a few rows. I update the view as soon as the user clicks on any row since I don't want the UI to be slow. This updating is done by a logic which runs in the controller thread below. At the same time, the controller will update the model data too, which takes place in a different thread. i.e., controller puts the query in a queue, which is then executed by the model thread - which is a single-threaded interface. As soon as the query executes, controller will get a signal. Now, In order to keep the view and model synchronized, I will update the view again based on the return value of the query (the data returned by model) - even though I updated the view already for that user action. But, I am facing issues because, its taking a lot of time for the model to return the result, by that time user would have performed multiple clicks. So, as a result of updating the view again based on the information from model, the view sometimes goes back to the state in which the previous clicks were made (Suppose user clicks thrice on different rows. I update the view as soon as the click happens. Also, I update the view when I get data back from the model - which is supposed to be same as the already updated state of the view. Now, when the user clicks third time, I get data for the first click from model. As a result, view goes back to a state which is generated by the first click) Is there any way to handle such a synchronization issue?

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • What is the Optimal Server Configuration for Split-Path Testing?

    - by doug
    I am far from an expert on Apache or any server for that matter, so i apologize if this question is poorly worded, which it likely is. We have always relied on a vendor for split-path testing (aka "AB Testing"). If you're not familiar with that term, it's a form of marketing research in which you slightly modify one of your web pages (usually one nearest the point of conversion), say for instance, by changing the position of the "Buy Now" button or its color/contrast/texture, then serving one of those two pages to a given user based on random selection. By doing split-path testing ourselves, I suspect we can do it far more cheaply and increase cycle times as well. What is the optimal set-up for these tests? "Optimal" is based on the following criteria: how quickly/easily new tests can be set-up and put online; and minimal disruption to overall site performance

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  • Using R on your Oracle Data Warehouse

    - by jean-pierre.dijcks
    Since it is Predictive Analytics World in our backyard (or are we San Francisco’s backyard…?) I figured it is well worth the time to dust of some old but important news. With big data (should we start calling it “any data analytics” instead?) being the buzz word and analytics the key operative goal, not moving data around is becoming more and more critical to the business users. Why? Because instead of spending time on moving data around into your next analytics server you should be running analytics on those CPUs. You could always do this with Oracle Data Mining within the Oracle Database. But a lot of folks want to leverage R as their main tool. Well, this article describes how you can do this, since 2010… As Casimir Saternos concludes in the article; “There is a growing awareness of the need to effectively analyze astronomical amounts of data, much of which is stored in Oracle databases. Statistics and modeling techniques are used to improve a wide variety of business functions. ODM accessed using the R language increases the value of your data by uncovering additional information. RODM is a powerful tool to enable your organization to make predictions, classify data, and create visualizations that maximize effectiveness and efficiencies.” Happy Analysis!

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  • How to limit router bandwidth?

    - by David
    Hello, Is there a way to configure my (D-Link DIR-615) router to throttle down the allowed bandwidth after a certain amount of bandwidth has been used? For instance, I want my router to operate normally up to 20GB. After 20GB I want the router to limit bandwidth to a fraction of the normal speed (perhaps 1/5th). I live in Canada, so in about a month, everyone is going to be billed based on the amount they used (usage based billing). Instead of the unlimited bandwidth that I am enjoying now, most people will be capped at 25GB and will have to fork out $2/GB of over usage. Thank you in advance for the help.

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  • No MAU required on a T4

    - by jsavit
    Cryptic background One of the powerful features of the T-series servers is its hardware crypto acceleration, which dramatically speeds up the compute intensive algorithms needed to encrypt and decrypt data. Previously, administrators setting up logical domains on older T-series servers had to explicitly assign crypto resources (called "MAU" for historical reasons from the T1 chip that had "modular arithmetic units") to domains that had a significant crypto workload (say, an SSL based web server). This could be an administrative burden, as you had to choose which domains got the crypto units, and issue the appropriate ldm set-mau N mydomain commands. The T4 changes things The T4 is fast. Really fast. Its clock rate and out-of-order (OOO) execution that provides the single-thread performance that T-series machines previously did not have. If you have any preconceptions about T-series performance, or SPARC in general, based on the older servers (which, it must be said, were absolutely outstanding for multi-threaded applications), those assumptions are now obsolete. The T4 provides outstanding. performance for all kinds of workload, as illustrated at https://blogs.oracle.com/bestperf. While we all focused on this (did I mention the T4 is fast?), another feature of the T4 went largely unnoticed: The T4 servers have crypto acceleration "just built in" so administrators no longer have to assign crypto accelerator units to domains - it "just happens". This is way way better since you have crypto everywhere by default without having to manage it like a discrete and limited resource. It's a feature of the processor, like doing an integer add. With T4, there is no management necessary, you just have HW crypto everywhere all the time seamlessly. This change hasn't been widely advertised, and some administrators have wondered why there were unable to assign a MAU to a domain as they did with T2 and T3 machines. The answer is that there is no longer any separate MAU, so you don't have to take any action at all - just leave the default of 0. Summary Besides being much faster than its predecessors, the T4 also integrates hardware crypto acceleration so its seamlessly available to applications, whether domains are being used or not. Administrators no longer have to control how they are allocated - it "just happens"

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  • What are some good tips for a developer trying to design a scalable MySQL database?

    - by CFL_Jeff
    As the question states, I am a developer, not a DBA. I have experience with designing good ER schemas and am fairly knowledgeable about normalization and good schema design. I have also worked with data warehouses that use dimensional modeling with fact tables and dim tables. However, all of the database-driven applications I've developed at previous jobs have been internal applications on the company's intranet, never receiving "real-world traffic". Furthermore, at previous jobs, I have always had a DBA or someone who knew much more than me about these things. At this new job I just started, I've been asked to develop a public-facing application with a MySQL backend and the data stored by this application is expected to grow very rapidly. Oh, and we don't have a DBA. Well, I guess I am the DBA. ;) As far as designing a database to be scalable, I don't even know where to start. Does anyone have any good tips or know of any good educational materials for a developer who has been sort of shoved into a DBA/database designer role and has been tasked with designing a scalable database to support an application like this? Have any other developers been through this sort of thing? What did you do to quickly become good at this role? I've found some good slides on the subject here but it's hard to glean details from slides. Wish I could've attended that guy's talk. I also found a good blog entry called 5 Ways to Boost MySQL Scalability which had some good information, though some of it was over my head. tl;dr I just want to make sure the database doesn't have to be completely redesigned when it scales up, and I'm looking for tips to get it right the first time. The answer I'm looking for is a "list of things every developer should know about making a scalable MySQL database so your application doesn't perform like crap when the data gets huge".

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  • Convert SQL Query results to Active Directory Groups

    - by antgiant
    Are there any quality products (ideally open source) that allow me to run an arbitrary SQL query that results in 2 columns (username, group name) and they adds that username in AD to a group of that name in AD? If the username doesn't exist it is ignored. If the group name doesn't exist ideally it gets created. Updated for Clarity: I have a MSSQL based system that is the authoritative source for some of the Active Directory Security groups, and their members. I want to be able to to have those Active Directory Security Groups populated by a one-way sync originating from MSSQL. Sadly the MSSQL based system does not have a good API, so I will have to do this with direct SQL calls. Is there anything that does this well?

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