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  • Diagonal Output of Assembly programe

    - by Yousuf Umar
    i have this assembly programe and i want to diagonal ouptut of this programe but i dont know how to put tabspace in assembly section .text global _start ;must be declared for using gcc _start: ;tell linker entry point mov edx, len ;message length mov ecx, msg ;message to write mov ebx, 1 ;file descriptor (stdout) mov eax, 4 ;system call number (sys_write) int 0x80 ;call kernel mov eax, 1 ;system call number (sys_exit) int 0x80 ;call kernel section .data msg db 'Y',10,'O',10,'U',10,'S',10,'U',10,'F' ;our dear string len equ $ - msg ;length of our dear string output of my programe is Y O U S U F output shoud like this Y O U S U F or is there any other way to write this programe and get this output

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  • Calculating very large exponents in python

    - by miraclesoul
    Dear All, Currently i am simulating my cryptographic scheme to test it. I have developed the code but i am stuck at one point. I am trying to take : g**x where g = 256 bit number x = 256 bit number Python hangs at this point, i have read alot of forums, threads etcc but only come to the conclusion that python hangs, as its hard for it to process such large numbers. any idea how can it be done? any two line piece of code, any library, anything that can be done.(ALSO PLEASE I AM A NEW PYTHON USER AND THIS IS FIRST TIME I DID PROGRAMMING IN IT, SO NO COMPLEX METHODS ...HOPE YOU UNDERSTAND :s)

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  • How do I create an image for a UITableViewCell dynamically

    - by Xetius
    I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it. I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain colour. This is what I have been trying so far. -(UIImage*)createCellImageWithCount:(NSInteger)cellCount AndColour:(UIColor*)cellColour { CGFloat height = IMAGE_HEIGHT; CGFloat width = IMAGE_WIDTH; UIImage* inputImage; UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // drawing code goes here // But I have no idea what. UIGraphicsPopContext(); UIImage* outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outImage; }

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  • (Wordpress) Global variable to detect pagination?

    - by Gnee
    I am showing 6 posts on one page. On the 7th post, pagination occurs on so on. goal: If there is more than one page (page 1, 2, 3, etc..), JavaScript is to add a specific div element. If there are only 6 posts or less, no pagination occurs, no div element is added. The number of posts to show: $showposts = get_query_var('showposts'); The current post number I can keep track of: $post_count++; Problem is I can keep track of posts 1-6 but how to tell if if it goes over to 7 and starts pagination? I thought there was a global variable that returns if pagination occurs, but I can't seem to find it. (I know there is global to detect pagination via <!--nextpage--> but so far I can't find it's equivalent for index.php).

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  • Python CSV file processing

    - by kingwarchief
    I just got introduced to python, the first language I get to learn, and I have this question below: I have an excel based CSV file with two columns (or rows, Pythonically) that I am working on. What I need to do is to perform some operations so that I can compare the two data entries in each 'row'. To be more precise, one column has constant numbers all the way down, whereas the other column varies. So I need to count the number of times the varying column data entry values crosses the constant value on the other column. For example: Varying Column; Constant Column 24 25 26 25 crosses 27 25 26 25 25.5 25 23 25 crossed 26 25 crossed So in this case the number of times there is a cross

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  • What's an easy way of storing an array of numbers in Javascript that I can add/remove from?

    - by SLC
    In C# I would create a List then I could add and remove numbers very easily. Does identical functionality exist in Javascript, or do I have to write my own methods to search and remove items using a loop? var NumberList = []; NumberList.Add(17); NumberList.Add(25); NumberList.Remove(17); etc. I know I can use .push to add a number, so I guess it's really how to remove an individual number without using a loop that I'm looking for. edit: of course, if there's no other way then I'll use a loop!:)

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  • A program where user enters a string and the program counts the instances of the letters

    - by user1865183
    This is the first C++ program I have ever written and I'm having trouble understanding the order in which operands must be put in. This is for a class, but it looks like I'm not supposed to use the homework tag. Sorry if I'm doing this wrong. This is my input // Get DNA string string st; cout << "Enter the DNA sequence to be analysed: "; cin >> st; This seems to work ok, but I thought I would include it incase this is what I'm doing wrong. This is what I have so far to check that the input is exclusively C,T,A, or G. It runs through the program and simply prints "Please enter a valid sequnce1, please enter a valid sequence2, ... ect. I'm sure I'm doing something very stupid, I just can't figure it out. // Check that the sequence is all C, T, A, G while (i <= st.size()){ if (st[i] != 'c' && st[i] != 'C' && st[i] != 'g' && st[i] != 'G' && st[i] != 't' && st[i] != 'T' && st[i] != 'a' && st[i] != 'A'); cout << "Please enter a valid sequence" << i++; else if (st[i] == c,C,G,t,T,a,A) i++; The second half of my program is to count the number of Cs and Gs in the sequence for (i < st.size() ; i++ ;); for (loop <= st.size() ; loop++;) if (st[loop] == 'c') { count_c++; } else if (st[loop] == C) { count_c++; } else if (st[loop] == g) { count_g++; } else if (st[loop] == G); { count_g++; } cout << "Number of instances of C = " << count_c; cout << "Number of instances of G = " << count_g; It seems like it's not looping, it will count 1 of one of the letters. How do I make it loop? I can't seem to put in endl; anywhere without getting an error back, although I know I'll need it somewhere. Any help or tips to point me in the right direction would be greatly appreciated - I've been working on this code for two days (this is embarrassing to admit).

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  • Where to put WPF specific code when using MVVM

    - by Surfbutler
    I'm just getting up to speed on MVVM, but all the examples I've seen so far are binding View controls to simple non-WPF specific data types such as strings and ints. However in our app I want to be able to set a button's border brush based on a number in the Model. At the moment, I translate the number into a brush in the ViewModel to keep the View XAML only, but is that right? I don't like putting WPF specific code in the ViewModel, but equally I don't like the idea of putting code-behind on my View panel. Which is the best way? Thanks

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  • Counting vowels in a string using recursion

    - by Daniel Love Jr
    In my python class we are learning about recursion. I understand that it's when a function calls itself, however for this particular assignment I can't figure out how exactly to get my function to call it self to get the desired results. I need to simply count the vowels in the string given to the function. def recVowelCount(s): 'return the number of vowels in s using a recursive computation' vowelcount = 0 vowels = "aEiou".lower() if s[0] in vowels: vowelcount += 1 else: ??? I'm really not sure where to go with this, it's quite frustrating. I came up with this in the end, thanks to some insight from here. def recVowelCount(s): 'return the number of vowels in s using a recursive computation' vowels = "aeiouAEIOU" if s == "": return 0 elif s[0] in vowels: return 1 + recVowelCount(s[1:]) else: return 0 + recVowelCount(s[1:])

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  • How to check using a script if project is opened in XCode?

    - by delirus
    Hi, I'd like to introduce build number feature for my iPhone project and increase it automatically with every commit to my git repo. I plan to do it using Apple's agvtool, which recommends that project is not opened in XCode at the time So my questions are: 1) So far I know that I need to make an executable script from .git/hooks/pre-commit.sample. How to do the scripting to check if certain project is opened in XCode? 2) pre-commit.sh will be executed upon calling git commit with no args, so whenever someone will commit with -a option, I won't have my build number updated. Is there any way to workaround this? Cheers

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  • Is this possible with Sql 2005 CTE?

    - by aenima1982
    I have been working on a query that will return a suggested start date for a manufacturing line based on due date and the number of minutes needed to complete the task. There is a calendar table(LINE_ID, CALENDAR_DATE, SCHEDULED_MINUTES) that displays per manufacturing line, the number of minutes scheduled for that day. Example: (Usually 3 shifts worth of time scheduled per day, no weekends but can vary) 1, 06/8/2010 00:00:00.000, 1440 1, 06/7/2010 00:00:00.000, 1440 1, 06/6/2010 00:00:00.000, 0 1, 06/5/2010 00:00:00.000, 0 1, 06/4/2010 00:00:00.000, 1440 In order to get the suggested start date, I need to start with the due date and iterate downward through the days until i have accumulated enough time to complete the task. My Question can something like this be done with CTE, or is this something that should be handled by a cursor. Or... am i just going about this the wrong way completely??

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  • Entering Complex Data into Access

    - by DataMakesMeCrazy
    Fairly new to Access and trying to do something that seems simple, but may be very complex. I want to create a database of projects, each project has several phases (ie proposal, marketing, etc) and that will allow for multiple employees to work on a single project. Ie Bob and John are working on project number 102. From here, i would like to enter the forecasted start and end dates for each phase of the project, and enter the forecasted number our hours each employee will be allowed to work on that phase of that project ie. Project - Employee - Phase - Start - End - (list weeks) 102 - Bob - Marketing - 12-May-10 - 21-May-10 - 3 - 5 (3 hours first week, 5 hours the second) and so on Basically would all this data be on one table, or several? And can access dynamically show the weeks between the start and end date so that i can input the hours? I feel this database will become severely complicated :S Thanks, J

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  • Google checkout callback API sending ack but nothing else?

    - by Chris Sobolewski
    I am putting together a test google checkout implementation and I cannot seem to get the code in the responsehandler demo to do anything aside from send acknowledgements. Even something as simple as uncommenting the folling lines case 'CHARGEABLE': { $Grequest->SendProcessOrder($data[$root]['google-order-number']['VALUE']); $Grequest->SendChargeOrder($data[$root]['google-order-number']['VALUE'],''); break; Isn't having the expected effect of causing the order to automatically be charged. The error log googlecheckout creates has no errors in it, and the message log shows that xml is being properly recieved and acknlowlegments are sent. Does anyone have a clue on how to start troubleshooting this? I am still rather fresh with PHP.

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  • python function that returns a function from list of functions

    - by thkang
    I want to make following function: 1)input is a number. 2)functions are indexed, return a function whose index matches given number here's what I came up with: def foo_selector(whatfoo): def foo1(): return def foo2(): return def foo3(): return ... def foo999(): return #something like return foo[whatfoo] the problem is, how can I index the functions (foo#)? I can see functions foo1 to foo999 by dir(). however, dir() returns name of such functions, not the functions themselves. In the example, those foo-functions aren't doing anything. However in my program they perform different tasks and I can't automatically generate them. I write them myself, and have to return them by their name.

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  • Sharepoint connected web parts question

    - by philj
    I have one web part (the provider) which displays insurance claims in a gridview. When user clicks on one this value(case number) is passed via IWebPartField interface to another web part(consumer) which displays detailed info about the claim. So far so good. I can select different claims in the provider and the details show up in the consumer just fine. The moment I add a TextBox to the consumer, the consumer no longer recognizes the case number passed. I need the user to be able to enter a value in the textbox and click a button to update that claim info. I can debug and attach to process and it looks like it is getting the case in the callback function, etc, but when it is setting parameters for the stored proc in CreateChildControls, it is null. Comment out the TextBox and it works fine. Any clues as to what is going on? Brand new to Sharepoint web parts...any help appreciated! thanks, PhilJ

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  • Generate a commutative hash based on three sets of numbers?

    - by DarkAmgine
    I need to generate a commutative hash based on three sets of "score" structs. Each score has a "start", an "end" and a "number". Both start and end are usually huge numbers (8-9 digits) but number is just from 1 to 4. I need them to be commutative so the order does not matter. I'm using XOR at the moment but it seems to be giving bad results. Since I'm working with large large datasets, I'd prefer a performance-friendly solution. Any suggestions? Thanks =] public static int getCustomHash(cnvRegion c1, cnvRegion c2, cnvRegion c3) { int part1 = (c1.startLocation * c2.startLocation * c3.startLocation); int part2 = (c1.endLocation * c2.endLocation * c3.endLocation); int part3 = (c1.copyNumber + c2.copyNumber + c3.copyNumber)*23735160; return part1 ^ part2 ^ part3; }

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • How often do you implement the big three?

    - by Neil Butterworth
    I was just musing about the number of questions here that either are about the "big three" (copy constructor, assignment operator and destructor) or about problems caused by them not being implemented correctly, when it occurred to me that I could not remember the last time I had implemented them myself. A swift grep on my two most active projects indicate that I implement all three in only one class out of about 150. That's not to say I don't implement/declare one or more of them - obviously base classes need a virtual destructor, and a large number of my classes forbid copying using the private copy ctor & assignment op idiom. But fully implemented, there is this single lonely class, which does some reference counting. So I was wondering am I unusual in this? How often do you implement all three of these functions? Is there any pattern to the classes where you do implement them?

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  • Is there such a thing as a C# style extension method in C++ ?

    - by Gary Willoughby
    I'm currently learning C++ and i run into the simple problem of converting an int to a string. I've worked around it using: string IntToString(int Number) { stringstream Stream; Stream << Number; return Stream.str(); } but though it would be more elegant to use something like: int x = 5; string y = x.toString(); but how do i add the toString() method to a built in type? or am i missing something totally fundamental?

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  • CakePHP: How can I disable auto-increment on Model.id?

    - by tomws
    CakePHP 1.3.0, mysqli I have a model, Manifest, whose ID should be the unique number from a printed form. However, with Manifest.id set as the primary key, CakePHP is helping me by setting up auto-increment on the field. Is there a way to flag the field via schema.php and/or elsewhere to disable auto-increment? I need just a plain, old primary key without it. The only other solution I can imagine is adding on a separate manifest number field and changing foreign keys in a half dozen other tables. A bit wasteful and not as intuitive.

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • How do I remove a <tr> with jQuery?

    - by George Edison
    Okay, I am really stuck here. I have a table of tr's that have id's: #tr_xx where xx is a number. item is a number. The if(... part makes sure that what follows is only executed once at the end of all the animations. $('#tr_' + item + '>td').fadeOut('slow', function() { if($('#tr_' + item + '>td:animated').length === 0) { $(this).parent().remove(); // This function recolors the rows // -not really related to this Recolor(); } }); The problem is that the tr does not get deleted. It just gets hidden. How can I delete the <tr> and not just hide it?

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  • Android , Read in binary data and write it to file

    - by Shpongle
    Hi all , Im trying to read in image file from a server , with the code below . It keeps going into the exception. I know the correct number of bytes are being sent as I print them out when received. Im sending the image file from python like so #open the image file and read it into an object imgfile = open (marked_image, 'rb') obj = imgfile.read() #get the no of bytes in the image and convert it to a string bytes = str(len(obj)) #send the number of bytes self.conn.send( bytes + '\n') if self.conn.sendall(obj) == None: imgfile.flush() imgfile.close() print 'Image Sent' else: print 'Error' Here is the android part , this is where I'm having the problem. Any suggestions on the best way to go about receiving the image and writing it to a file ? //read the number of bytes in the image String noOfBytes = in.readLine(); Toast.makeText(this, noOfBytes, 5).show(); byte bytes [] = new byte [Integer.parseInt(noOfBytes)]; //create a file to store the retrieved image File photo = new File(Environment.getExternalStorageDirectory(), "PostKey.jpg"); DataInputStream dis = new DataInputStream(link.getInputStream()); try{ os =new FileOutputStream(photo); byte buf[]=new byte[1024]; int len; while((len=dis.read(buf))>0) os.write(buf,0,len); Toast.makeText(this, "File recieved", 5).show(); os.close(); dis.close(); }catch(IOException e){ Toast.makeText(this, "An IO Error Occured", 5).show(); } EDIT: I still cant seem to get it working. I have been at it since and the result of all my efforts have either resulted in a file that is not the full size or else the app crashing. I know the file is not corrupt before sending server side. As far as I can tell its definitely sending too as the send all method in python sends all or throws an exception in the event of an error and so far it has never thrown an exception. So the client side is messed up . I have to send the file from the server so I cant use the suggestion suggested by Brian .

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  • How to translate such AS3 class into C#?

    - by Ole Jak
    So I try to create opensource C# project for slicing FLVs I began with translating of existing project called flvslicer Can any one please help me with translating one of their classes package org.bytearray.video.events { import flash.events.Event; import flash.utils.ByteArray; public final class MergedEvent extends Event { public var time:Number; public var stream:ByteArray; public static const COMPLETE:String = "mergeComplete"; public function MergedEvent(type:String, stream:ByteArray, duration:Number) { super(type, false, false); // base this.stream = stream; this.time = duration; } } }

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