Search Results

Search found 64327 results on 2574 pages for 'test first'.

Page 255/2574 | < Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >

  • Mono through FastCGI on nginx

    - by Stijn
    I'm going through http://www.mono-project.com/FastCGI_Nginx and can't get it to work. The FastCGI server seems to be running. The following is from the error log: upstream sent unexpected FastCGI record: 3 while reading response header from upstream, client: 192.168.1.125, server: arch, request: "GET /Default.aspx HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "arch" Command used to start the server (I've tried server2 and server4, using a simple .NET 2.0 or .NET 4.0 project): fastcgi-mono-server2 /applications=arch:/:/var/www/test/public/ /socket=tcp:127.0.0.1:9000 /stopable=True nginx config: server { listen 80; server_name arch; access_log /var/www/test/log/access.log; error_log /var/www/test/log/error.log; location / { root /var/www/test/public; index index.html index.htm default.aspx Default.aspx; fastcgi_index Default.aspx; fastcgi_pass 127.0.0.1:9000; fastcgi_param PATH_INFO ""; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } } Using xsp4 works fine, I can browse the site. I've enabled FastCGI logging, this is the output: [2012-04-15 23:51:18Z] Debug Accepting an incoming connection. [2012-04-15 23:51:18Z] Notice Beginning to receive records on connection. [2012-04-15 23:51:18Z] Debug Record received. (Type: BeginRequest, ID: 1, Length: 8) [2012-04-15 23:51:18Z] Debug Record received. (Type: Params, ID: 1, Length: 386) [2012-04-15 23:51:18Z] Debug Record received. (Type: Params, ID: 1, Length: 0) [2012-04-15 23:51:18Z] Debug Read parameter. (PATH_INFO = ) [2012-04-15 23:51:18Z] Debug Read parameter. (SCRIPT_FILENAME = /var/www/test/public/Home) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_HOST = arch) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_USER_AGENT = Mozilla/5.0 (Windows NT 6.1; WOW64; rv:11.0) Gecko/20100101 Firefox/11.0) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_ACCEPT = text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_ACCEPT_LANGUAGE = en-gb,en;q=0.5) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_ACCEPT_ENCODING = gzip, deflate) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_CONNECTION = keep-alive) [2012-04-15 23:51:18Z] Debug Read parameter. (HTTP_COOKIE = ASP.NET_SessionId=2C3D702C9B0F23F69B80820B) [2012-04-15 23:51:18Z] Error Failed to process connection. Reason: Argument cannot be null. Parameter name: s [2012-04-15 23:51:18Z] Debug Record sent. (Type: EndRequest, ID: 1, Length: 8) [2012-04-15 23:51:18Z] Debug The FastCGI connection has been closed.

    Read the article

  • Bind9 virtual subdomains

    - by Steffan
    I am trying to setup virtual subdomains using Bind9, following this tutorial.. http://groups.drupal.org/node/16862 which I've completed. Basically setting up the zone and modifying the resolv.conf file and the named.conf.local file. I've gotten everything to work, and I am able to from my server ping mydomain.com , test.mydomain.com and when i do a dig I get the following.. ; <<>> DiG 9.7.0-P1 <<>> test.mydomain.com ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 32606 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 1, ADDITIONAL: 1 ;; QUESTION SECTION: ;test.mydomain.com. IN A ;; ANSWER SECTION: test.mydomain.com. 86400 IN A 174.###.###.# ;; AUTHORITY SECTION: mydomain.com. 86400 IN NS mydomain.com. ;; ADDITIONAL SECTION: mydomain.com. 86400 IN A 174.###.###.# ;; Query time: 0 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Wed Jan 19 21:06:01 2011 ;; MSG SIZE rcvd: 86 So it looks like everything is working. However, when I try and do test.mydomain.com in the browser, expecting it to default for now to mydomain.com it does not work and I get a server not found page in Firefox. I did read elsewhere that in your virutalhosts file you also need to setup a *.mydomain.com alias, but that didn't fix anything. Any other information that I could provide to help troubleshoot, or any troubleshooting suggestions? I am using Ubuntu 10.4, with typical LAMP setup. The only other things installed on the server are Bind9 and ftp client.

    Read the article

  • Linux buffer cache effect on IO writes?

    - by Patrick LeBoutillier
    I'm copying large files (3 x 30G) between 2 filesystems on a Linux server (kernel 2.6.37, 16 cores, 32G RAM) and I'm getting poor performance. I suspect that the usage of the buffer cache is killing the I/O performance. To try and narrow down the problem I used fio directly on the SAS disk to monitor the performance. Here is the output of 2 fio runs (the first with direct=1, the second one direct=0): Config: [test] rw=write blocksize=32k size=20G filename=/dev/sda # direct=1 Run 1: test: (g=0): rw=write, bs=32K-32K/32K-32K, ioengine=sync, iodepth=1 Starting 1 process Jobs: 1 (f=1): [W] [100.0% done] [0K/205M /s] [0/6K iops] [eta 00m:00s] test: (groupid=0, jobs=1): err= 0: pid=4667 write: io=20,480MB, bw=199MB/s, iops=6,381, runt=102698msec clat (usec): min=104, max=13,388, avg=152.06, stdev=72.43 bw (KB/s) : min=192448, max=213824, per=100.01%, avg=204232.82, stdev=4084.67 cpu : usr=3.37%, sys=16.55%, ctx=655410, majf=0, minf=29 IO depths : 1=100.0%, 2=0.0%, 4=0.0%, 8=0.0%, 16=0.0%, 32=0.0%, >=64=0.0% submit : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% complete : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% issued r/w: total=0/655360, short=0/0 lat (usec): 250=99.50%, 500=0.45%, 750=0.01%, 1000=0.01% lat (msec): 2=0.01%, 4=0.02%, 10=0.01%, 20=0.01% Run status group 0 (all jobs): WRITE: io=20,480MB, aggrb=199MB/s, minb=204MB/s, maxb=204MB/s, mint=102698msec, maxt=102698msec Disk stats (read/write): sda: ios=0/655238, merge=0/0, ticks=0/79552, in_queue=78640, util=76.55% Run 2: test: (g=0): rw=write, bs=32K-32K/32K-32K, ioengine=sync, iodepth=1 Starting 1 process Jobs: 1 (f=1): [W] [100.0% done] [0K/0K /s] [0/0 iops] [eta 00m:00s] test: (groupid=0, jobs=1): err= 0: pid=4733 write: io=20,480MB, bw=91,265KB/s, iops=2,852, runt=229786msec clat (usec): min=16, max=127K, avg=349.53, stdev=4694.98 bw (KB/s) : min=56013, max=1390016, per=101.47%, avg=92607.31, stdev=167453.17 cpu : usr=0.41%, sys=6.93%, ctx=21128, majf=0, minf=33 IO depths : 1=100.0%, 2=0.0%, 4=0.0%, 8=0.0%, 16=0.0%, 32=0.0%, >=64=0.0% submit : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% complete : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% issued r/w: total=0/655360, short=0/0 lat (usec): 20=5.53%, 50=93.89%, 100=0.02%, 250=0.01%, 500=0.01% lat (msec): 2=0.01%, 4=0.01%, 10=0.01%, 20=0.01%, 50=0.12% lat (msec): 100=0.38%, 250=0.04% Run status group 0 (all jobs): WRITE: io=20,480MB, aggrb=91,265KB/s, minb=93,455KB/s, maxb=93,455KB/s, mint=229786msec, maxt=229786msec Disk stats (read/write): sda: ios=8/79811, merge=7/7721388, ticks=9/32418456, in_queue=32471983, util=98.98% I'm not knowledgeable enough with fio to interpret the results, but I don't expect the overall performance using the buffer cache to be 50% less than with O_DIRECT. Can someone help me interpret the fio output? Are there any kernel tunings that could fix/minimize the problem? Thanks a lot,

    Read the article

  • Slow Windows Explorer on Windows 7

    - by MadBoy
    I have Laptop with i7 (4 cores), 8GB ram and SSD OCZ Vertex 3 MaxIOPS which in testing that I did just now does 400mb/s+ read/write. However the responsiveness of Windows Explorer is far from being perfect. Opening up Computer, Documents, going into folders is very slow (1-5seconds). I don't have any viruses or spyware and I have tried changing properties to optimize view for General Items. I tried disabling Search Indexer but it made search in Outlook 2010 crawl and didn't bring any other effect. Even double clicking on file takes some time to open things up (like clicking a Word document). I don't have any drives mapped, my computer is not joined to domain. I have multiple VPN connections that I connect to but they all have disabled default gateways. I tried using CC Cleaner or some Windows 7 Tweaks app to disable some things. I am power user using Visual Studio, Tortoise SVN and other developer/administration apps. Any non obvious ideas? Edit: So I've been trying to pinpoint where the issue comes from and it seems that straight after reboot Windows Explorer opens very fast, when I load 3-4 programs (Royal TS, Visual Studio, Outlook) it's noticeably slower and the more programs I have it gets worse. After I start closing programs it starts working better and if I leave 2 open it's fast again. I tried doing some research with DiskMon and other programs from sysinternals but couldn't find anything suspicious. Below are stats during normal usage with a lots of programs open: - Ram usage with a lot of programs open and no swap file (i disabled it for testing): 6.95GB - CPU usage: 15%, none of the cores takes more then 50% (I have VS 2010 open x 4) HD Tune Pro: OCZ-VERTEX3 MI Benchmark Test capacity: full Read transfer rate Transfer Rate Minimum : 363.9 MB/s Transfer Rate Maximum : 505.5 MB/s Transfer Rate Average : Access Time : Burst Rate : CPU Usage : HD Tune Pro: OCZ-VERTEX3 MI File Benchmark Drive C: Transfer rate test File Size: 500 MB Sequential read 484102 KB/s Sequential write 444714 KB/s Random read 7779 IOPS Random write 16888 IOPS Random read (queue depth = 32) 73007 IOPS Random write (queue depth = 32) 69790 IOPS HD Tune Pro: OCZ-VERTEX3 MI Random Access Test capacity: full Read test Transfer size operations / sec avg. access time max. access time avg. speed 512 bytes 3260 IOPS 0.306 ms 2.106 ms 1.592 MB/s 4 KB 4161 IOPS 0.240 ms 2.006 ms 16.256 MB/s 64 KB 2382 IOPS 0.419 ms 2.367 ms 148.934 MB/s 1 MB 449 IOPS 2.225 ms 4.197 ms 449.407 MB/s Random 809 IOPS 1.235 ms 6.551 ms 410.527 MB/s HD Tune Pro: OCZ-VERTEX3 MI Extra Tests Test capacity: full Random seek 3975 IOPS 0.252 ms 1.941 MB/s Random seek 4 KB 4245 IOPS 0.236 ms 16.583 MB/s Butterfly seek 4086 IOPS 0.245 ms 1.995 MB/s Random seek / size 64 KB 3812 IOPS 0.262 ms 58.606 MB/s Random seek / size 8 MB 120 IOPS 8.348 ms 485.737 MB/s Sequential outer 4524 IOPS 0.221 ms 282.721 MB/s Sequential middle 4429 IOPS 0.226 ms 276.818 MB/s Sequential inner 5504 IOPS 0.182 ms 344.000 MB/s Burst rate 4472 IOPS 0.224 ms 279.475 MB/s

    Read the article

  • How to configure nginx so it works with Express?

    - by Michal Stefanow
    I'm trying to configure nginx so it proxy_pass requests to my node apps. Question on StackOverflow got many upvotes: http://stackoverflow.com/questions/5009324/node-js-nginx-and-now and I'm using config from there. (but since question is about server configuration it is supposed to be on ServerFault) Here is the nginx configuration: server { listen 80; listen [::]:80; root /var/www/services.stefanow.net/public_html; index index.html index.htm; server_name services.stefanow.net; location / { try_files $uri $uri/ =404; } location /test-express { proxy_pass http://127.0.0.1:3002; } location /test-http { proxy_pass http://127.0.0.1:3003; } } Using plain node: var http = require('http'); http.createServer(function (req, res) { res.writeHead(200, {'Content-Type': 'text/plain'}); res.end('Hello World\n'); }).listen(3003, '127.0.0.1'); console.log('Server running at http://127.0.0.1:3003/'); It works! Check: http://services.stefanow.net/test-http Using express: var express = require('express'); var app = express(); // app.get('/', function(req, res) { res.redirect('/index.html'); }); app.get('/index.html', function(req, res) { res.send("blah blah index.html"); }); app.listen(3002, "127.0.0.1"); console.log('Server running at http://127.0.0.1:3002/'); It doesn't work :( See: http://services.stefanow.net/test-express I know that something is going on. a) test-express is NOT running b) text-express is running (and I can confirm it is running via command line while ssh on the server) root@stefanow:~# service nginx restart * Restarting nginx nginx [ OK ] root@stefanow:~# curl localhost:3002 Moved Temporarily. Redirecting to /index.html root@stefanow:~# curl localhost:3002/index.html blah blah index.html I tried setting headers as described here: http://www.nginxtips.com/how-to-setup-nginx-as-proxy-for-nodejs/ (still doesn't work) proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_set_header X-NginX-Proxy true; I also tried replacing '127.0.0.1' with 'localhost' and vice versa Please advise. I'm pretty sure I miss some obvious detail and I would like to learn more. Thank you.

    Read the article

  • Linux buffer cache effect on IO writes?

    - by Patrick LeBoutillier
    Hi, I'm copying large files (3 x 30G) between 2 filesystems on a Linux server (kernel 2.6.37, 16 cores, 32G RAM) and I'm getting poor performance. I suspect that the usage of the buffer cache is killing the I/O performance. To try and narrow down the problem I used fio directly on the SAS disk to monitor the performance. Here is the output of 2 fio runs (the first with direct=1, the second one direct=0): Config: [test] rw=write blocksize=32k size=20G filename=/dev/sda # direct=1 Run 1: test: (g=0): rw=write, bs=32K-32K/32K-32K, ioengine=sync, iodepth=1 Starting 1 process Jobs: 1 (f=1): [W] [100.0% done] [0K/205M /s] [0/6K iops] [eta 00m:00s] test: (groupid=0, jobs=1): err= 0: pid=4667 write: io=20,480MB, bw=199MB/s, iops=6,381, runt=102698msec clat (usec): min=104, max=13,388, avg=152.06, stdev=72.43 bw (KB/s) : min=192448, max=213824, per=100.01%, avg=204232.82, stdev=4084.67 cpu : usr=3.37%, sys=16.55%, ctx=655410, majf=0, minf=29 IO depths : 1=100.0%, 2=0.0%, 4=0.0%, 8=0.0%, 16=0.0%, 32=0.0%, >=64=0.0% submit : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% complete : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% issued r/w: total=0/655360, short=0/0 lat (usec): 250=99.50%, 500=0.45%, 750=0.01%, 1000=0.01% lat (msec): 2=0.01%, 4=0.02%, 10=0.01%, 20=0.01% Run status group 0 (all jobs): WRITE: io=20,480MB, aggrb=199MB/s, minb=204MB/s, maxb=204MB/s, mint=102698msec, maxt=102698msec Disk stats (read/write): sda: ios=0/655238, merge=0/0, ticks=0/79552, in_queue=78640, util=76.55% Run 2: test: (g=0): rw=write, bs=32K-32K/32K-32K, ioengine=sync, iodepth=1 Starting 1 process Jobs: 1 (f=1): [W] [100.0% done] [0K/0K /s] [0/0 iops] [eta 00m:00s] test: (groupid=0, jobs=1): err= 0: pid=4733 write: io=20,480MB, bw=91,265KB/s, iops=2,852, runt=229786msec clat (usec): min=16, max=127K, avg=349.53, stdev=4694.98 bw (KB/s) : min=56013, max=1390016, per=101.47%, avg=92607.31, stdev=167453.17 cpu : usr=0.41%, sys=6.93%, ctx=21128, majf=0, minf=33 IO depths : 1=100.0%, 2=0.0%, 4=0.0%, 8=0.0%, 16=0.0%, 32=0.0%, >=64=0.0% submit : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% complete : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0% issued r/w: total=0/655360, short=0/0 lat (usec): 20=5.53%, 50=93.89%, 100=0.02%, 250=0.01%, 500=0.01% lat (msec): 2=0.01%, 4=0.01%, 10=0.01%, 20=0.01%, 50=0.12% lat (msec): 100=0.38%, 250=0.04% Run status group 0 (all jobs): WRITE: io=20,480MB, aggrb=91,265KB/s, minb=93,455KB/s, maxb=93,455KB/s, mint=229786msec, maxt=229786msec Disk stats (read/write): sda: ios=8/79811, merge=7/7721388, ticks=9/32418456, in_queue=32471983, util=98.98% I'm not knowledgeable enough with fio to interpret the results, but I don't expect the overall performance using the buffer cache to be 50% less than with O_DIRECT. Can someone help me interpret the fio output? Are there any kernel tunings that could fix/minimize the problem? Thanks a lot,

    Read the article

  • multiple puppet masters set up using inventory

    - by Oli
    I have managed to set up multiple puppet masters with one puppet master acting as a CA and clients are able to get a certificate from this CA server but use their designated puppet master to get their manifests. See this question for more info.. multiple puppet masters. However, there are a couple of things I have had to do to get this working correctly and have an error which I'll get to. First of all, to get inventory working for a puppet-client (PC) connecting to its designated puppet-master (PM), I had to copy the CA certs on PM1 to the PM2 ca directory. I ran this command: scp root@puppet-master1.test.net:/var/lib/puppet/ssl/ca/* root@puppet-master2.test.net:/var/lib/puppet/ssl/ca/. Once i have done that, I was able to uncomment the SSLCertificateChainFile, SSLCACertificateFile & SSLCARevocationFile section of my rack.conf VH file on the PM2. Once I had done this, inventory started to work. Does this sound an acceptable way to do things? Secondly, in the puppet.conf file, I am setting the designated PM server for that client. Unless there is a better way, this is how it'll work in my production setup. So PC1 will talk to PM1 and PC2 will talk to PM2. This is where I have an error. When PC2 first requests a cert from the CA on PM1, the cert appears and then I sign the cert on the CA on PM1. When I then do a puppet agent --test on PC2 (which has server = PM2 in puppet.conf), I get this error: Warning: Unable to fetch my node definition, but the agent run will continue: Warning: Error 403 on SERVER: Forbidden request: puppet-master2.test.net(10.1.1.161) access to /certificate_revocation_list/ca [find] at :112 However, if I change the PC2 puppet.conf file and specify server = PM1 and the rerun puppet agent --test, i do not get any errors. I can then revert the change in the puppet.conf file back to server = PM2 and everything seems to run normally. Do I have to set up some kind of ProxyPassMatch on PM2 for requests made from clients to /certificate_revocation_list/* and redirect them to PM1? Or how can I fix this error? Cheers, Oli

    Read the article

  • SMTP for multiple domains on virtual interfaces

    - by Pawel Goscicki
    The setup is like this (Ubuntu 9.10): eth0: 1.1.1.1 name.isp.com eth0:0 2.2.2.2 example2.com eth0:1 3.3.3.3 example3.com example2.com and example3.com are web apps which need to send emails to their users. 2.2.2.2 points to example2.com and vice-versa (A/PTR). MX - Google. Google handles all incoming mail. 3.3.3.3 points to example3.com and vice-versa (A/PTR). MX - Google. Google handles all incoming mail. Requirements: Local delivery must be disabled (must deliver to MX specified server), so that the following works (note that there is no local user bob on the machine, but there is an existing bob email user): echo "Test" | mail -s "Test 6" [email protected] I need to be able to specify from which IP/domain name the email is delivered when sending an email. I fought with sendmail. With not much luck. Here's some debug info: sendmail -d0.12 -bt < /dev/null Canonical name: name.isp.com UUCP nodename: host a.k.a.: example2.com a.k.a.: example3.com ... Sendmail always uses canonical name (taken from eth0). I've found no way for it to select one of the UUCP codenames. It uses it for sending email: echo -e "To: [email protected]\nSubject: Test\nTest\n" | sendmail -bm -t -v [email protected]... Connecting to [127.0.0.1] via relay... 220 name.isp.com ESMTP Sendmail 8.14.3/8.14.3/Debian-9ubuntu1; Wed, 31 Mar 2010 16:33:55 +0200; (No UCE/UBE) logging access from: localhost(OK)-localhost [127.0.0.1] >>> EHLO name.isp.com I'm ok with other SMTP solutions. I've looked briefly at nbsmtp, msmtp and nullmailer but I'm not sure thay can deal with disabling local delivery and selecting different domains when sending emails. I also know about spoofing sender field by using mail -a "From: <[email protected]>" but it seems to be a half-solution (mails are still sent from isp.com domain instead of proper example2.com, so PTR records are unused and there's more risk of being flagged as spam/spammer).

    Read the article

  • Sendmail SMART_HOST not working

    - by daniel
    Hello, I've defined SMART_HOST to be a specific server, lets call it foo.bar.com. However, when I send a test mail using 'sendmail -t', sendmail tries to use mx.bar.com, which subsequently rejects my mail. I've verified that foo.bar.com works and that mx.bar.com does not work (yay telnet). I've recompiled sendmail.mc vi make, make -C and m4. I've verified the DS entry in sendmail.cf. I've restarted sendmail correctly. I'm not sure how to proceed at this point. Any ideas? Here is my SMART_HOST line: define(SMART_HOST',foo.bar.com')dnl ...and here is the result of a test mail. It never tries to use foo.bar.com, instead it uses mx.bar.com. $ echo subject: test; echo | sendmail -Am -v -flocaluser -- [email protected] subject: test [email protected]... Connecting to mx.bar.com via relay... 220 mx.bar.com ESMTP >>> EHLO myhost.bar.com 250-mx.bar.com 250-8BITMIME 250 SIZE 52428800 >>> MAIL From:<[email protected]> SIZE=1 250 sender <[email protected]> ok >>> RCPT To:<[email protected]> 550 #5.1.0 Address rejected. >>> RSET 250 reset localuser... Connecting to local... localuser... Sent Closing connection to mx.bar.com. >>> QUIT 221 mx.bar.com And last, here is a test mail sent using foo.bar.com: $ hostname myhost.bar.com $ telnet foo.bar.com 25 Trying ***.***.***.***... Connected to foo.bar.com (***.***.***.***). Escape character is '^]'. 220 foo.bar.com ESMTP Sendmail 8.14.1/8.14.1/ITS-7.0/ldap2-1+tls; Tue, 21 Dec 2010 13:27:44 -0700 (MST) helo foo 250 foo.bar.com Hello myhost.bar.com [***.***.***.***], pleased to meet you mail from: [email protected] 250 2.1.0 [email protected]... Sender ok rcpt to: [email protected] 250 2.1.5 [email protected]... Recipient ok data 354 Enter mail, end with "." on a line by itself testing . 250 2.0.0 oBLKRikZ003758 Message accepted for delivery quit 221 2.0.0 foo.bar.com closing connection Connection closed by foreign host. Any ideas? Thanks

    Read the article

  • hyperv machine guest loads slow

    - by Dani Avni
    this is by far one of the strangest things I have seen. I have a win 2008R2 cluster with a CSV. the CSV itself is on an iSCSI storage (hitachi HUS 110) basic config of the two hosts in the cluster is Dell R610 Win 2008 R2 with all patches 64GB 1 NIC for host access 2 NICs for guest access 2 NICs for iSCSI these machine work great and I can load a 2008R2 test guest machine on them in less than 90 seconds after the above config is running for over a year, I now need to add a new host. now the host is Dell R620 (Still intel but different CPU) Win 2008 R2 with all patches 64GB 1 NIC for host access 2 NICs for guest access 2 NICs for iSCSI I added this new host to the domain and to the cluster, I gave it access to the CSV and I tried loading the same guest machine that loads in 90 seconds in the other hosts. the machine loads in about 6 minutes. no matter how many times I try this the old hosts load the machine in about 90 seconds and this new host in around 6 minutes to eliminate any problems with the iSCSI connection, I added a new LUN and directly accessed it from the new host and I was working at around 300MB/s so no problem there. I also tested the connection between the other hosts and the new one and network is working fine there too. to eliminate problems in HyperV, I copied the machine to the local disk of the new host and it loaded in less than 20 seconds. now is the point were things get a lot stranger: in my tests I tried installing a fresh windows guest machine to the CSV from the new host. I noticed that while the fresh windows was installing, my test guest was loading in less than 90 seconds even on the new host (I repeated this a few times). If I paused the fresh install guest and tried loading the test guest again it loaded in 6 minutes. and again after I resumed the guest installation the test guest loaded fast. after the fresh windows was also loaded, I ran tests loading the fresh window and my test machine. each one of them loaded in about 5 minutes when I tried loading them separately. however when I started both of them in the same time they both loaded in around 2.5 minutes it seems that the iSCSI disk access is only working if it is under some load (although I never got to above 10% utilization according to the task manager) does anyone have any idea what could be the problem?

    Read the article

  • Why do I sometimes get 'sh: $'\302\211 ... ': command not found' in xterm/sh?

    - by amn
    Sometimes when I simply type a valid command like 'find ...', or anything really, I get back the following, which is completely unexpected and confusing (... is command name I type): sh: $'\302\211...': command not found There is some corruption going on I think. I don't use color in my prompt, I am using the Bash shell in POSIX mode as sh (chsh to /bin/sh and so on - $SHELL is sh). What is going on and why does this keep happening? Anything I can debug? I think this is more of an xterm issue than sh, or at least a combination of the two. Files, for context: My /etc/profile, as distributed with Arch Linux x86-64: # /etc/profile #Set our umask umask 022 # Set our default path PATH="/usr/local/sbin:/usr/local/bin:/usr/bin" export PATH # Load profiles from /etc/profile.d if test -d /etc/profile.d/; then for profile in /etc/profile.d/*.sh; do test -r "$profile" && . "$profile" done unset profile fi # Source global bash config if test "$PS1" && test "$BASH" && test -r /etc/bash.bashrc; then . /etc/bash.bashrc fi # Termcap is outdated, old, and crusty, kill it. unset TERMCAP # Man is much better than us at figuring this out unset MANPATH My /etc/shrc, which I created as a way to have sh parse some file on startup, when non-login shell. This is achieved using ENV variable set in /etc/environment with the line ENV=/etc/shrc: PS1='\u@\H \w \$ ' alias ls='ls -F --color' alias grep='grep -i --color' [ -f ~/.shrc ] && . ~/.shrc My ~/.profile, I am launching X when logging in through first virtual tty: [[ -z $DISPLAY && $XDG_VTNR -eq 1 ]] && exec xinit -- -dpi 111 My ~/.xinitc, as you can see I am using the system as a Virtual Box guest: xrdb -merge ~/.Xresources VBoxClient-all awesome & exec xterm And finally, my ~/.Xresources, no fancy stuff here I guess: *faceName: Inconsolata *faceSize: 10 xterm*VT100*translations: #override <Btn1Up>: select-end(PRIMARY, CLIPBOARD, CUT_BUFFER0) xterm*colorBDMode: true xterm*colorBD: #ff8000 xterm*cursorColor: S_red Since ~/.profile references among other things /etc/bash.bashrc, here is its content: # # /etc/bash.bashrc # # If not running interactively, don't do anything [[ $- != *i* ]] && return PS1='[\u@\h \W]\$ ' PS2='> ' PS3='> ' PS4='+ ' case ${TERM} in xterm*|rxvt*|Eterm|aterm|kterm|gnome*) PROMPT_COMMAND=${PROMPT_COMMAND:+$PROMPT_COMMAND; }'printf "\033]0;%s@%s:%s\007" "${USER}" "${HOSTNAME%%.*}" "${PWD/#$HOME/~}"' ;; screen) PROMPT_COMMAND=${PROMPT_COMMAND:+$PROMPT_COMMAND; }'printf "\033_%s@%s:%s\033\\" "${USER}" "${HOSTNAME%%.*}" "${PWD/#$HOME/~}"' ;; esac [ -r /usr/share/bash-completion/bash_completion ] && . /usr/share/bash-completion/bash_completion I have no idea what that case statement does, by the way, it does look a bit suspicious though, but then again, who am I to know.

    Read the article

  • How to make Nginx fire 504 immediately is server is not available?

    - by Georgiy Ivankin
    I have Nginx set up as a load balancer with cookie-based stickiness. The logic is: If the cookie is NOT there, use round-robbing to choose a server from cluster. If the cookie is there, go to the server that is associated with the cookie value. Server is then responsible for setting the cookie. What I want to add is this: If the cookie is there, but server is down, fallback to round-robbing step to choose next available server. So actually I have load balancing and want to add failover support on top of it. I have managed to do that with the help of error_page directive, but it doesn't work as I expected it to. The problem: 504 (and the fallback associated with it) fires only after 30s timeout even if the server is not physically available. So what I want Nginx to do is fire a 504 (or any other error, doesn't matter) immediately (I suppose this means: when TCP connection fails). This is the behavior we can see in browsers: if we go directly to server when it is down, browser immediately tells us that it can't connect. Moreover, Nginx seems to be doing this for 502 error: if I intentionally misconfigure my servers, Nginx fires 502 immediately. Configuration (stripped down to basics): http { upstream my_cluster { server 192.168.73.210:1337; server 192.168.73.210:1338; } map $cookie_myCookie $http_sticky_backend { default 0; value1 192.168.73.210:1337; value2 192.168.73.210:1338; } server { listen 8080; location @fallback { proxy_pass http://my_cluster; } location / { error_page 504 = @fallback; # Create a map of choices # see https://gist.github.com/jrom/1760790 set $test HTTP; if ($http_sticky_backend) { set $test "${test}-STICKY"; } if ($test = HTTP-STICKY) { proxy_pass http://$http_sticky_backend$uri?$args; break; } if ($test = HTTP) { proxy_pass http://my_cluster; break; } return 500 "Misconfiguration"; } } } Disclaimer: I am pretty far from systems administration of any kind, so there may be some basics that I miss here. EDIT: I'm interested in solution with standard free version of Nginx, not Nginx Plus. Thanks.

    Read the article

  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

    Read the article

  • Passing a ManagedObjectContext to a second view

    - by amo
    I'm writing my first iPhone/Cocoa app. It has two table views inside a navigation view. When you touch a row in the first table view, you are taken to the second table view. I would like the second view to display records from the CoreData entities related to the row you touched in the first view. I have the CoreData data showing up fine in the first table view. You can touch a row and go to the second table view. I'm able to pass info from the selected object from the first to the second view. But I cannot get the second view to do its own CoreData fetching. For the life of me I cannot get the managedObjectContext object to pass to the second view controller. I don't want to do the lookups in the first view and pass a dictionary because I want to be able to use a search field to refine results in the second view, as well as insert new entries to the CoreData data from there. Here's the function that transitions from the first to the second view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. NSManagedObject *selectedObject = [[self fetchedResultsController] objectAtIndexPath:indexPath]; SecondViewController *secondViewController = [[SecondViewController alloc] initWithNibName:@"SecondView" bundle:nil]; secondViewController.tName = [[selectedObject valueForKey:@"name"] description]; secondViewController.managedObjectContext = [self managedObjectContext]; [self.navigationController pushViewController:secondViewController animated:YES]; [secondViewController release]; } And this is the function inside SecondViewController that crashes: - (void)viewDidLoad { [super viewDidLoad]; self.title = tName; NSError *error; if (![[self fetchedResultsController] performFetch:&error]) { // <-- crashes here // Handle the error... } } - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } /* Set up the fetched results controller. */ // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. // **** crashes on the next line because managedObjectContext == 0x0 NSEntityDescription *entity = [NSEntityDescription entityForName:@"SecondEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // <snip> ... more code here from Apple template, never gets executed because of the crashing return fetchedResultsController; } Any ideas on what I am doing wrong here? managedObjectContext is a retained property. UPDATE: I inserted a NSLog([[managedObjectContext registeredObjects] description]); in viewDidLoad and it appears managedObjectContext is being passed just fine. Still crashing, though. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'SecondEntity''

    Read the article

  • How to play small sound file continuously in Silverlight?

    - by ash
    Hello, I have two questions regarding Silverlight's SoundPlay action and properties. My scenario is like: I have two story board: The first story board has an image and a sound file; when the silverlight application gets loaded, the sound starts to play automatically, but if someone clicks the image, the sound file will stop and the second storyboard will start with a new sound file. 1) My first question is how to stop the first sound file of first story board when the second story board starts with the second sound file. 2) My second question is how to play a sound file continuously; for example, in Silverlight we can play a story board continuously with RepeatBehavior="Forever"; but I cannot find a way to play my 10 second sound file forever or continuously. Note: I have attached a small XAML file to show what I am talking about; I am also stating that if instead of an image file, if there were a button, then I can stop the first music file after I click the button and start my second story board with a new sound file, but I would like to use image file instead of a button. Is it possible? If it is, how to do it? Therefore, please answer my following two questions or give big hint or website tutorial links on 1) How to stop the first sound file of first story board when the second story board starts with the second sound file ( When the clickable element is an image instead of a button) 2) How to play a 10 second sound file continuously? ............Code Snippet...................... XAML ............ <Grid x:Name="LayoutRoot" Background="Red"> <Button HorizontalAlignment="Left" Margin="212,0,0,111" VerticalAlignment="Bottom" Width="75" Content="Button" Click="onClick"/> <MediaElement x:Name="sound2_mp3" Height="0" HorizontalAlignment="Left" Margin="105,230,0,0" VerticalAlignment="Top" Width="0" Source="/sound2.mp3" Stretch="Fill"/> <MediaElement x:Name="sound1_mp1" Height="0" HorizontalAlignment="Left" Margin="190,164,0,0" VerticalAlignment="Top" Width="0" Source="/sound1.mp3" Stretch="Fill" AutoPlay="False"/> </Grid> ..................................................................................................................................................................................................................... using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace testPrj { public partial class MainPage : UserControl { public MainPage() { // Required to initialize variables InitializeComponent(); } private void onClick(object sender, System.Windows.RoutedEventArgs e) { Storyboard1.Stop(); sound2_mp3.Stop(); sound1_mp1.Play(); } } } ...................................................................................................

    Read the article

  • How to measure a canvas that has auto height and with

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

    Read the article

  • Using a Button to navigate to another Page in a NavigationWindow

    - by Will
    I'm trying to use the navigation command framework in WPF to navigate between Pages within a WPF application (desktop; not XBAP or Silverlight). I believe I have everything configured correctly, yet its not working. I build and run without errors, I'm not getting any binding errors in the Output window, but my navigation button is disabled. Here's the app.xaml for a sample app: <Application x:Class="Navigation.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="First.xaml"> </Application> Note the StartupUri points to First.xaml. First.xaml is a Page. WPF automatically hosts my page in a NavigationWindow. Here's First.xaml: <Page x:Class="Navigation.First" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="First"> <Grid> <Button CommandParameter="/Second.xaml" CommandTarget="{Binding RelativeSource= {RelativeSource FindAncestor, AncestorType={x:Type NavigationWindow}}}" Command="NavigationCommands.GoToPage" Content="Go!"/> </Grid> </Page> The button's CommandTarget is set to the NavigationWindow. The command is GoToPage, and the page is /Second.xaml. I've tried setting the CommandTarget to the containing Page, the CommandParameter to "Second.xaml" (First.xaml and Second.xaml are both in the root of the solution), and I've tried leaving the CommandTarget empty. I've also tried setting the Path to the Binding to various navigational-related public properties on the NavigationWindow. Nothing has worked so far. What am I missing here? I really don't want to do my navigation in code. Clarification. If, instead of using a button, I use a Hyperlink: <Grid> <TextBlock> <Hyperlink NavigateUri="Second.xaml">Go! </Hyperlink> </TextBlock> </Grid> everything works as expected. However, my UI requirements means that using a Hyperlink is right out. I need a big fatty button for people to press. That's why I want to use the button to navigate. I just want to know how I can get the Button to provide the same ability that the Hyperlink does in this case.

    Read the article

  • How to measure a canvas that has auto height and width

    - by Wymmeroo
    Hi Folks, I'm a beginner in silverlight so i hope i can get an answer that brings me some more light in the measure process of silverlight. I found an interessting flap out control from silverlight slide control and now I try to use it in my project. So that the slide out is working proper, I have to place the user control on a canvas. The user control then uses for itself the height of its content. I just wanna change that behavior so that the height is set to the available space from the parent canvas. You see the uxBorder where the height is set. How can I measure the actual height and set it to the border? I tried it with Height={Binding ElementName=notificationCanvas, Path=ActualHeight} but this dependency property has no callback, so the actualHeight is never set. What I want to achieve is a usercontrol like the tweetboard per example on Jesse Liberty's blog Sorry for my English writing, I hope you understand my question. <Canvas x:Name="notificationCanvas" Background="Red"> <SlideEffectEx:SimpleSlideControl GripWidth="20" GripTitle="Task" GripHeight="100"> <Border x:Name="uxBorder" BorderThickness="2" CornerRadius="5" BorderBrush="DarkGray" Background="DarkGray" Padding="5" Width="300" Height="700" > <StackPanel> <TextBlock Text="Tasks"></TextBlock> <Button x:Name="btn1" Margin="5" Content="{Binding ElementName=MainBorder, Path=Height}"></Button> <Button x:Name="btn2" Margin="5" Content="Second Button"></Button> <Button x:Name="btn3" Margin="5" Content="Third Button"></Button> <Button x:Name="btn1_Copy" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy1" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy2" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy3" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy4" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy5" Margin="5" Content="First Button"/> <Button x:Name="btn1_Copy6" Margin="5" Content="First Button"/> </StackPanel> </Border> </SlideEffectEx:SimpleSlideControl>

    Read the article

  • StringIndexOutOfBoundsException: String index out of range 0

    - by Evan F
    I'm trying to write a program to take the first letter of the user input to generate a username. I'm trying to write it so that if the user leaves the input blank, then the letter that would otherwise be taken to generate the username defaults to the letter 'z'. Here is my full code: import java.util.Scanner; /** UsernameGenerator.java Generates a username based on the users inputs. @author: Evan Fravert */ public class UsernameGenerator { /** * Generates a username based on the users inputs. *@param args command line argument */ public static void main(String[] args) { // abcde String first; String middle; String last; String password1; String password2; int randomNum; randomNum = (int) (Math.random() * 1000) + 100; Scanner userInput = new Scanner(System.in); System.out.println("Please enter your first name:"); first = userInput.nextLine(); String firstLower = first.toLowerCase(); System.out.println("Please enter your middle name:"); middle = userInput.nextLine(); String middleLower = middle.toLowerCase(); System.out.println("Please enter your last name:"); last = userInput.nextLine(); int lastEnd = last.length()-1; String lastLower = last.toLowerCase(); System.out.println("Please enter your password:"); password1 = userInput.nextLine(); System.out.println("Please enter your password again:"); password2 = userInput.nextLine(); char firstLetter = firstLower.charAt(0); char middleLetter = middleLower.charAt(0); char lastLetter = lastLower.charAt(0); char lastLast = lastLower.charAt(lastEnd); if first.length() == 0) { firstLetter = 'z'; } else { firstLetter = firstLower.charAt(0); } System.out.println("Your username is " + firstLetter + "" + middleLetter + "" + lastLetter + "" + "" + lastLast + "" + randomNum); System.out.println("Your password is " + password1); System.out.println("Welcome " + first + " " + middle + " " + last + "!"); } }

    Read the article

  • Two-way Trust relationship between Samba 3 and AD 2008 R2

    - by Romain
    Did somebody already make a two-way trust relationship between Samba 3 and AD ? I've got Samba 3.5 domain (ES02) controller and AD 2008 R2 domain (ES01) controller. Trust domain seems to be ok: Trusted domains list: ES01 S-1-5-21-1816646249-803782145-3669927669 Trusting domains list: ES01 S-1-5-21-1816646249-803782145-3669927669 I can login AD domain workstation with a Samba user account and access to AD domain workstation shares from Samba workstation with Samba user account. BUT, when I try to access to Samba domain workstation shares from AD domain workstation with AD account (test), I've got this: [2012/12/16 23:00:26.146090, 5] auth/auth.c:268(check_ntlm_password) check_ntlm_password: winbind authentication for user [test] FAILED with error NT_STATUS_NO_SUCH_USER [2012/12/16 23:00:26.146123, 2] auth/auth.c:314(check_ntlm_password) check_ntlm_password: Authentication for user [test] - [test] FAILED with error NT_STATUS_NO_SUCH_USER When I try to access samba share with the Administrator account that I create on both side with same password, I've got this: [2012/12/16 22:57:22.701841, 1] rpc_server/srv_pipe_hnd.c:1602(serverinfo_to_SamInfo_base) _netr_LogonSamLogon: user ES01\Administrator has user sid S-1-5-21-1816646249-803782145-3669927669-500 but group sid S-1-5-21-3405883886-2425668597-4100599511-513. The conflicting domain portions are not supported for NETLOGON calls I don't know if winbind is working because of this: wbinfo -u root nobody smb3user administrator "wbinfo -u" should list all local and trusted users, no ? Any fresh idea would be appreciated, I've been reading all the Internet for 1 week... Regards,

    Read the article

  • Windows Server 2008 Task Scheduler: Task Started (Task=100) but did task did not complete (Task=102) when the result code is 2

    - by MacGyver
    Can someone give me a use case for setting up a Windows Server 2008 Task Scheduler task (we'll call this "test") that completes (action completed is task=201) with an error (result code=2)? This is event trigger code for another task (called "notification" that sends out an email based on the event history of the "test" task. I've got use cases for tasks that opens a program successfully and when a program fails to find the program. I'm just trying to think of how I can test a scenario when it finds the program, but something fails with warnings or errors. /* Failed - task started but had errors (result code of 2) */ <QueryList> <Query Id="0" Path="Microsoft-Windows-TaskScheduler/Operational"> <Select Path="Microsoft-Windows-TaskScheduler/Operational"> *[ System [ Provider[@Name='Microsoft-Windows-TaskScheduler'] and (Level=0 or Level=1 or Level=2 or Level=3 or Level=4 or Level=5) and (Task = 201) ] ] and *[ EventData [ Data [ @Name='TaskName' ]='\Tasks\test' ] ] and *[ EventData [ Data [ @Name='ResultCode' ]='2' ] ] </Select> </Query> </QueryList>

    Read the article

  • Windows NT from vmware to kvm

    - by Luca Rossi
    I'm trying to convert a couple of old Windows NT virtual servers from vmware to KVM. I tried almost all guidelines and how to I found around the web but with no luck. I have the vmware virtual disk: Dlc1.vmdk partitioned image. I converted the vmdk into qcow2 image with the qemu utility and I tried to use it with kvm: kvm -hda test.qemu -vnc :1 -m 750 but I receive "error loading operating system" I also tried with raw partitions I can mount through losetup and kpartx. but nothing changed I also tried to create an brand new image file with: qemu-img create -f qcow2 test.qcow2 2G I partitioned the new image file and I copied the original partition 1 to the new partition 1 with dd: dd if=/dev/mapper/loop1p1 of=/dev/mapper/loop0p1 bs=128M no luck again I also tried with a single unpartitioned file: qemu-img create -f qcow2 test.qcow2 2G and I copied the partition 1 to the new image file: dd if=/dev/mapper/loop0p1 of=test.img bs=128M but when booting, I receive a black screen and the virtual machine hangs. The bootloader is loaded successfully, because I also tried with a GRUB live iso and I receive the same screens and errors. Note that grub sees the Windows setup and give me the boot choice. I have the suspect the problem is that the vmware machine is probably a scsi guest and in centos 6 (my system) scsi emulation is no longer supported. But in that case, where to change in Windows? I'm not so skilled with MS systems. Thank you for the help Luca Rossi

    Read the article

  • Why are symbolic links not working in MySQL?

    - by Eno
    I'm having an issue, I searched a lot but I'm not sure if it's related to a previous security patch. On the last version of MySQL on Debian Lenny ( 5.0.51a-24 ) I need to share one table between two db, those two db are in the same path ( /var/lib/mysql/db1 & db2 ). I created symbolic links for db2 pointing to the table in db1. When I query the same table from db2 I get this : 'ERROR 1030 (HY000): Got error 140 from storage engine' This is how it looks : test-lan:/var/lib/mysql/test3# ls -alh drwx------ 2 mysql mysql 4.0K 2010-08-30 13:28 . drwxr-xr-x 6 mysql mysql 4.0K 2010-08-30 13:29 .. lrwxrwxrwx 1 mysql mysql 28 2010-08-30 13:28 blbl.frm -> /var/lib/mysql/test/blbl.frm lrwxrwxrwx 1 mysql mysql 28 2010-08-30 13:28 blbl.MYD -> /var/lib/mysql/test/blbl.MYD lrwxrwxrwx 1 mysql mysql 28 2010-08-30 13:28 blbl.MYI -> /var/lib/mysql/test/blbl.MYI -rw-rw---- 1 mysql mysql 65 2010-08-30 13:24 db.opt I really need those symlinks, is there a way to make them working like before ? ( old MySQL-server is fine ) Thanks,

    Read the article

  • ADSL Modem Goes Slower Than Dialup

    - by peter
    Hi All, I have two ADSL modems, the first one does not have wireless, but is configured and working fine at around 6 - 7 mbps (ADSL) on Orcon in New Zealand. I bought a Belkin N150 wireless router to replace the first one. I configured it exactly the same as the first one, but a speed test confirms that it is running slower than dial up. One difference I noticed is that the first modem (a linksys) came from Orcon, and didn't have an ADSL username and password set up. The Belkin modem on the other hand wouldn't let me leave the username and password field blank. Any ideas? I am a techy guy, so it doesn't appear to be anything obvious with the settings I have missed. Thanks.

    Read the article

  • big speed difference on a network link with and without VPN tunnel

    - by xirtyllo
    Scenario: We have a network link between two offices. The link is provided by a third party company through a VLAN on their network, but to us it is totally transparent -as if we had a simple ethernet cable going from one location to the other-. We have one router at each side of the link, with 3 VPN tunnels in between the two. The test: When I test the speed of the network link with the routers in place, with one laptop directly connected to the router on each side, I consistently get ~30/35Mbps. But if I take out the routers and I test the link connecting the laptops directly to the ethernet cable at each side, I consistently get ~85/88Mbps. It's quite a big performance hit, and I would tend to think that the VPN tunnels are responsible for the slow down. Is it normal that this configuration (two routers with three VPN tunnels between them) takes away so much bandwidth? More info: The encryption algorithm used for the VPN tunnels is AES128. The routers model is Zyxel USG200 and Zyxel USG1000, and their CPU, memory, and storage use is well within normal limits. The nominal bandwidth of the network link is 100Mbps. The network link in question is supplied by a third party company (the building in between our two offices). Basically it passes through their network as a VLAN, but the VLAN is completely transparent to us (e.g. no configuration required on our side, just like one single cable from end to end). Unfortunately (or maybe fortunately) I cannot directly test different routers configurations as I'm not the person in charge of it.

    Read the article

< Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >