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  • What's the best CDN for image hosting on a high-volume web site?

    - by Mike
    Akamai is way too expensive. Photobucket is not reliable. Is there a great content delivery network that I can use just to host my images? We deploy images programmatically via FTP, so there is some programming behind the scenes. Having some sort of reporting about the reliability of the service, whether it's raw logs files or a web-based admin screen that shows http errors, would also be important. Has anyone worked with edgecast?

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  • Polling a web URL until event

    - by Jaxo
    I'm really sorry about the crappy title - if anybody has a better way of wording it, please edit it! I basically need to have a C# application run a function if the output of a URL is a certain value. For example, if the website says blue the background colour will be blue, red to make it red, etc. The problem is I don't want to spam my webserver with checks. The 4 bytes it downloads each time is negligible, but if I were to deploy this type of system on multiple computers, it would get slower and slower and the bandwidth would add up quickly. So my question is: How can my desktop application run a piece of code only when a web URL has a different output without checking each time? I can't use sockets, and any sort of LAN protocol won't end up working. My reasoning behind this potentially nefarious code is to be able to mute computers by updating a file on the website (as you may have seen in my previous question today, sorry!). I'd like it to be rather quick, and not have the refresh time minutes apart, a few seconds at the most would be ideal. How can I accomplish this? The website's code is easy, but getting the C# application to check when it changes is the part I'm stuck on. Nothing shows up on the website other than the command. Thanks!

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  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

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  • What approach should be suitable for user authentification in simle client/server app

    - by TerryS
    My previous question was closed so I will be more specific. I need to create an application, desktop one written in C#, that will ask for user credentials and after verification opens the GUI allowing to work with DB (black box for users). It should be used from everywhere, not LAN or SQL domain. I assume I would need to do the following: Create a client and a server applications that will deal with authentification. That would mean a lot of socketing stuff.. Once the user is verified, the client queries would be sent to database (client-server-DB). The server would need to send the DB data sets back to the client. As you can see, this is just my guess but I have no idea whether its too complicated or completely wrong. The main thing is that it must be desktop app (not web based one) and accessible from everywhere. I am interested in main points how to design the system and will be extremely grateful for that.

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  • UDP: Client started before Server

    - by Chris
    I have a bit of a glitch in my game just now, everything runs fine if the server is started before the client however when the client is started before the server they never connect. This is all UDP The problem happens when the client tries to call recvfrom() before the server has started, when this happens the client never finds the server and the server never finds the client. The resulted error is a wouldblock. If I stop the client using recvfrom and start the client before the server (the client is still sending data its just not receiving it) they both find each other no problem. Whats the solution for this? The way its seems just now is that the client cannot call recvfrom without a server being active or it all falls apart. Is there a check that can be done to see if data is sitting on a certain port(data the server would send)? Or is there a better way to do this? Some Code... Server Operation - UDPSocket is a class UDPSocket.Initialise(); UDPSocket.MakeNonBlocking(); UDPSocket.Bind(LOCALPORT); int n = UDPSocket.Receive(&thePacket); if (n > 0) UDPSocket.Send(&sendPacket); Client... UDP.Initialise(); UDP.MakeNonBlocking(); UDP.SetDestinationAddress(SERVERIP, SERVERPORT); serverStatus = UDP.Receive(&recvPacket); if (serverStatus > 0) { //Do some things UDP.Send(dPacket); //Try and reconnect with server } Thanks

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  • Add a banner at the top on unknown HTML page on the fly; Send a note to network user

    - by Vi
    I want to be able to send messages to users of network that my computer routes to. Modifying requested pages, by adding messages like Warning: this access point is going down soon" or Network quota exhausted or You are overusing the network connection and may be banned or Security notice: this is unencrypted network, so everybody around can see this page too It seems the only good solution (as there is no general "Send notice to users of my access point" thing). All traffic is already routed through -j REDIRECT, socat and remote SOCSK5 server, so intercepting unencrypted content should be easy. How it's better to add a message? Just inserting <div style="color:white; background-color:red">Sorry, connect_me access point is going down soon...</div> as the first element of <body> breaks design of some pages (f.e. Wikipedia). Should I also add some "Cache-control" directive to prevent persisting such messages? /* smdclient messages are poor solution, as them are Windows-only and can disturb users not using the network */

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  • Connection to embedded device with Windows and .Net

    - by tim
    I am building a .net application(xp, vista, 7) that will communicate with an embedded device. I will be able to connect via IP, serial port and modem. Question: Should I allow some type of open connection within my application that will allow me to connect to the device through some other channels that may be set up in the operating system just to allow future extensibility without really having to change anything on the device? I was just imagining that the operating system would be able to serve all communication channels that may be setup through the operating system to the device. Like would an admin setup some channel through SMTP or other protocol. I just didn’t want to box myself in and ignore some more open architecture. Thanks.

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  • How the websocket bi-directional concept work?

    - by GMsoF
    I think the main difference between websocket and http streaming (I am not refering to polling and long polling) is websocket allows bi-directional communication which is similar to usual raw socket programming. (above is my understanding, could be wrong, feel free to correct me.) My question is how the web client (browser) continue to send another request in the already-opened websocket? Usual http request will treat another request as new socket connection, but websocket does not, that is why I am confused, how it achieve that? It should be handled in Server side or Client (browser) side?

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  • Write failed, errno 0

    - by EpsilonVector
    I have a client server situation in which I receive data using read(socket, char_buf, BUF_SIZE) and then try to write it into a log file using write(filefd, char_buf, strlen(char_buf)) Strangely enough this fails (write returns -1), and yet the errno is set to 0, and I can print the message, AND the log file descriptor works (I write to it before and after this command). What's going on?? (Working on Linux kernel 2.4 (homework))

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  • What host do I have to bind a listening socket to?

    - by herrturtur
    I used python's socket module and tried to open a listening socket using import socket import sys def getServerSocket(host, port): for r in socket.getaddrinfo(host, port, socket.AF_UNSPEC, socket.SOCK_STREAM, 0, socket.AI_PASSIVE): af, socktype, proto, canonname, sa = r try: s = socket.socket(af, socktype, proto) except socket.error, msg: s = None continue try: s.bind(sa) s.listen(1) except socket.error, msg: s.close() s = None continue break if s is None: print 'could not open socket' sys.exit(1) return s Where host was None and port was 15000. The program would then accept connections, but only from connections on the same machine. What do I have to do to accept connections from the internet?

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  • Ubuntu Wired network(ethernet does not work)

    - by badnaam
    It was working just fine, until the other day I yanked it out. The wireless works just fine on the same router. If I login to a windows 7 instance on this dual boot laptop then the ehternet works just fine. So it's not a hardware, cable or router issue. The card even gets an ip, but I can't connect to the internet. Here are the details from route, iptables, ifconfig, ping etc. Any ideas? I have been struggling with this for day, none seems to have an answer. http://pastie.org/954816

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  • Selenium - Wait for network traffic

    - by Joel
    We're using Selenium with the Java API and some Javascript user extensions. We use a lot of AJAX calls in our app. A lot of our tests fail randomly because sometimes the AJAX calls finish slower than other times so the page isn't fully loaded. We fix that by waiting for specific elements or Thread.sleep. I was trying to find a way to instead just wait for the network traffic to finish. So that we could do this: selenium.click("some JS button"); selenium.waitForNetwork(); assertTrue(something); That way we can get rid of the thread sleep and have tests pass faster when the server responds faster and not have so many tests fail due to timing issues. I haven't been able to find a way to do this searching Google. Does anyone have any ideas how we can accomplish this? (Preferably either through Javascript or the Java API but all suggestions are welcome). Note: the other variations of "waitFor" are not what I'm looking for. We're already using those in clicks and other things. I'm looking for something that waits for the NETWORK TRAFFIC. Thanks for all the feedback, I'll be trying out a couple of the suggestions, but I'm still open to other ideas. Thanks.

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  • networkstream always empty!

    - by ALEX
    hey I'm writing on an Server-Client program but when my client sends something, it never reaches my server! I'm sending like this: public void Send(string s) { char[] chars = s.ToCharArray(); byte[] bytes = chars.CharToByte(); nstream.Write(bytes, 0, bytes.Length); nstream.Flush(); } and Receiving in a background thread like this void CheckIncoming(object dd) { RecievedDelegate d = (RecievedDelegate)dd; try { while (true) { List<byte> bytelist = new List<byte>(); System.Threading.Thread.Sleep(1000); int ssss; ssss = nstream.ReadByte(); if (ssss > 1) { System.Diagnostics.Debugger.Break(); } if (bytelist.Count != 0) { d.Invoke(bytelist.ToArray()); } } } catch (Exception exp) { MSGBOX("ERROR:\n" + exp.Message); } } the ssss int is never 1 whats happening here???

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  • DataOutputStream, does it lose some bits

    - by user308806
    hello, I'm writing a client server application, but I don't receive the same bytes at the client side when they are sent from the server side. At the server side I used .write(bytes[]) method. At the client side, I used .readFully(byte[]) method. Do you have any idea ?

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  • Computer/Application having trouble and getting slow while accessing Sql server through LAN, Network is fine

    - by user614297
    Hi, I have an web project in asp.net in one of my computers which are connected internally through LAN. The database is in Sql Server kept in another computer. The LAN is connected well. There is no connection error in my programming also. But sometimes in this particular system the page is taking long time to be open, sometime it is showing some exceptions(not everytime again and again). What can be the problem? How can it be solved? The same project is running good in other computers as well. My network seems ok, as I can acccess the computer hosting SQL server.

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  • Why is UDP + a software reliable ordering system faster than TCP?

    - by Ricket
    Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered. For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose. My basic question is, what's up with that? Isn't TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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