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  • Will Google treat this JavaScript code as a bad practice?

    - by Mathew Foscarini
    I have a website that provides a custom UX experience implemented via JavaScript. When JavaScript is disabled in the browser the website falls back to CSS for the layout. To make this possible I've added a noJS class to the <body> and quickly remove it via JavaScript. <body class="noJS layout-wide"> <script type="text/javascript">var b=document.getElementById("body");b.className=b.className.replace("noJS","");</script> This caused a problem when the page loads and JavaScript is enabled. The body immediately has it's noJS class removed, and this causes the layout to appear messed up until the JavaScript code for layout is executed (at bottom of the page). To solve this I hide each article via JavaScript by adding a CSS class fix which is display:none as each article is loaded. <article id="q-3217">....</article> <script type="text/javascript">var b=document.getElementById("q-3217");b.className=b.className+" fix";</script> After the page is ready I show all the articles in the correct layout. I've read many times in Google's documentation not to hide content. So I'm worried that the Google will penalize my website for doing this.

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  • Android Webapp hide scrollbar?

    - by Sparky
    Hello, is there a way (through javascript/jquery/css) to hide the scrollbar in android's web browser? Can't seem to find any valid info online and things that work for Google Chrome (webkit engine, as well) don't seem to work for the Android's browser. Thanks bunches

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  • How pattern lock disbles screen lock in android

    - by CED
    Hi, In android 2.1, if we enable pattern lock, then the screen lock (slide to unlock) is not displayed and if pattern lock is disabled then screen lock is enabled again. Can someone point me out the java file in framework and the function where this happens. I mean when the screen is about to get locked, how does android decide that whether it will display pattern lock or screen lock and if pattern lock, how it prevents the screen lock from getting displayed.

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  • How can I place a ProgressBar in Android using Cocos 2d?

    - by Laxmipriya
    I want to place a horizontal progress bar in my Android application and I want to change its progress color. I used the following code, but the progress bar is not being displayed. CCProgressTimer progressBar = CCProgressTimer.progress("progressbar.png"); progressBar.setType(kCCProgressTimerTypeHorizontalBarLR); progressBar.setScale(5); progressBar.setAnchorPoint(CGPoint.ccp(0, 0)); progressBar.setPosition(CGPoint.ccp(0,0)); addChild(progressBar);

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  • Share photo/video via facebook, twitter android intent error occurred

    - by flybyword
    I have a problem when share from my app android via to facebook, twitter, gmail. Code: Intent share = new Intent(android.content.Intent.ACTION_SEND); share.setType("image/video"); share.putExtra(Intent.EXTRA_STREAM, Uri.parse(mediaPath)); startActivity(Intent.createChooser(share, "Share")); Share to gmail is OK. But when share, upload photo/video to facebook or twitter so error occurred. Pls help me!

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  • PHP CURL Google Calendar using Private URL

    - by MooCow
    I'm trying to get an array of events from Google Calendar using the Private URL. I read the Google API document but I want to try doing this without using the ZEND library since I have no idea what the eventual server file structure is and avoid having other people edit the codes. I also did a search before posting and ran into the same condition where PHP CURL_EXEC returns false with the URL but I get a JSON file if the URL is open using a web browser. Since I'm using the Private URL, do I really need to authenticate against the Google server using ZEND? I'm trying to have PHP clean up the array before encoding it for Flash. $URL = <string of the private URL from Google Calendar> $ch = curl_init($URL); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data = curl_exec($ch); curl_close($ch); $result = json_decode($data); print '<pre>'.var_export($data,1).'</pre>'; Screen output >>> false

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  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

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  • Would it be possible to speed up Android Emulator by removing unnecessary apps\

    - by Stan
    I am using Android SDK 1.6 and developing some simple apps. It seems everytime Android Emulator loads every default apps, like message music browser etc... I guess this cause the booting process slow (takes 1 minute overhead for me to test the code every time). Would it be possible to take these apps out and just have my apps on the emulator? My purpose is to have a faster boot up time on emulator. Thanks.

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  • Seeking during mp3 streaming on Android

    - by twk
    I've got an android app that plays mp3s over HTTP. I give the Mediaplayer a URL using setDataSource, then call start in onPrepared, and all is well. Now, I'm trying to implement seeking. When i call seekTo, I don't see the Mediaplayer make a second request using the Range header to my webserver. From reading around, it seems like Android supports this. Do I need to do anything extra to get it to work? Thanks

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  • Submenu within menu within menu ?

    - by abhishek mishra
    On pressing menu button , I have 2 options : Add & more. On click of more i have 3 options : Organize ,Export & Exit On click of Organize i want other 5 options. On click of more i get my submenu. But i want other 5 options on click of organize.How do i proceed??? My code in parts is as follows : XML file------------------------------- <item android:id="@+id/more" android:title="@string/moreMenu" android:icon="@drawable/icon"> <menu> <item android:id="@+id/Organize" android:title="@string/Organize" /> <item android:id="@+id/Export" android:title="@string/Export" /> </menu> </item> android:id="@+id/add" android:title="@string/addMenu" android:icon="@drawable/add"/ Java------------------------- package com.tcs.QuickNotes; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.Toast; public class ToDoList extends Activity { Menu menu; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.todolist); } public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); getMenuInflater().inflate(R.layout.categorymenu, menu); return true; } public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.more: Toast.makeText(this, "You pressed more!", Toast.LENGTH_LONG).show(); //(What needs to be done from here) return true; case R.id.add: Toast.makeText(this, "You pressed add!", Toast.LENGTH_LONG).show(); return true; } return false; } public boolean onPrepareOptionsMenu(Menu menu) { return true; } }

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  • Android JARSIGNER GUI tool?

    - by BahaiResearch.com
    Newbie question. After I have written the Android App (easy part) I need to sign it and upload it (seems the hard part) Is there an Open Source app or tool that I can use to do this so that I don't have to write command shell scripts. JARSIGNER looks overly complex. I'm looking for a dead simple Sign-And-Package up tool. I am using Eclipse with the Android plug in.

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  • Adding Icons next to items in Navigation Drawer

    - by DunriteJW
    I have been trying to figure this out for quite some time right now. I've looked all over this site and many others, and can't find anything that works. I simply want icons next to each item in my navigation drawer. I am currently using the method that Google's navigation drawer sample app uses. in the MainActivity.java I have the following: mColorTitles = getResources().getStringArray(R.array.colors_array); mDrawerLayout = (DrawerLayout) findViewById(R.id.drawer_layout); mDrawerList = (ListView) findViewById(R.id.left_drawer); mColorIcons = getResources().getStringArray(R.array.color_icons); adapter = new ArrayAdapter<String>(this, R.layout.drawer_list_item, mColorTitles); // set a custom shadow that overlays the main content when the drawer opens mDrawerLayout.setDrawerShadow(R.drawable.drawer_shadow, GravityCompat.START); // set up the drawer's list view with items and click listener mDrawerList.setAdapter(adapter); mDrawerList.setOnItemClickListener(new DrawerItemClickListener()); my drawer_list_item.xml: <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/text1" android:layout_width="match_parent" android:layout_height="match_parent" android:textAppearance="?android:attr/textAppearanceListItemSmall" android:gravity="center_vertical" android:paddingLeft="5dp" android:paddingRight="16dp" android:textColor="#000" android:background="?android:attr/activatedBackgroundIndicator" android:minHeight="?android:attr/listPreferredItemHeightSmall"/> it currently just makes the navigation drawer display the color titles from the array. I have the icons that I want in another array, and they follow the exact same order as I want them associated with the colors. I just have no idea how to even begin inserting the icons from that array into the navigation items if it helps, here's what my arrays look like in my strings.xml (not full code) <string-array name="colors_array"> <item>Home</item> <item>Cherry</item> <item>Crimson</item> ... <array name="color_icons"> <item>@drawable/homeicon</item> <item>@drawable/cherryicon</item> <item>@drawable/crimsonicon</item> ... I've tried putting a drawable in the drawer_list_item, which works, but (of course) it always puts the same one in there. I could not think of a way to change it according to the color. I am relatively new to android programming, so if I am missing something simple, I'm sorry. If you could help me out, I would greatly appreciate it, as this is basically the last thing I need to do before I publish my application to the Play Store. Thanks in advance!

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  • How to reload google dfp in ajax content? [migrated]

    - by cj333
    google dfp support ads in ajax content, but if I parse all the code in main page. it always show the same ads even turn page reload the ajax content. I read some article from http://productforums.google.com/forum/#!msg/dfp/7MxNjJk46DQ/4SAhMkh2RU4J. But my code not work. Any work code for suggestion? Thanks. Main page code: <script type='text/javascript'> $(document).ready(function(){ $('#next').live('click',function(){ var num = $(this).html(); $.ajax({ url: "album-slider.php", dataType: "html", type: 'POST', data: 'photo=' + num, success: function(data){ $("#slider").center(); googletag.cmd.push(function() { googletag.defineSlot('/1*******/ads-728-90', [728, 90], 'div-gpt-ad-1**********-'+ num).addService(googletag.pubads()); googletag.pubads().enableSingleRequest(); googletag.enableServices(); }); } }); }); }); </script> album-slider.php <!-- ads-728-90 --> <div id='div-gpt-ad-1**********-<?php echo $_GET['photo']; ?>' style='width:728px; height:90px;'> <script type='text/javascript'> googletag.cmd.push(function() { googletag.display('div-gpt-ad-1**********-<?php echo $_GET['photo']; ?>); }); </script>

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  • Sharing elements between Android apps, a question of best practices

    - by Emanuil
    Here's a quote from Android's Dev Guide: A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it). For example, if your application needs to display a scrolling list of images and another application has developed a suitable scroller and made it available to others, you can call upon that scroller to do the work, rather than develop your own. Isn't it a bad practice to make an app dependent on other apps?

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  • Port blackberry to android app

    - by donald
    Hey, I am porting a blackberry application to android phone. The app is talking to web service using soap api. Is it possible to use ksoap2 available for android and use the same soap stub? if so, how? or I have to rewrite from scratch? I have never used soap/rest api's before, so m confused.

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  • autoLink for map not working

    - by OceanBlue
    I have the following TextView in my XML layout file:- <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/autolink_test" android:autoLink="all" /> The string autolink_test contains a phone number, an email address, a website address and a physical geographical address. While the first three are showing up correctly as clickable autolinks, the address does not. Only the zipcode part shows up as an autolink... and that too as a phone number! (When I click it, the phone dialer starts up with that number). Any help would be appreciated.

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  • Hide divider without hiding childDivider on ExpandableListView

    - by thomaus
    I can't find a way to hide dividers on an ExpandableListView without hiding the child dividers too. Here is my code. <ExpandableListView android:id="@+id/activities_list" android:background="@android:color/transparent" android:fadingEdge="none" android:groupIndicator="@android:color/transparent" android:divider="@android:color/transparent" android:childDivider="@drawable/list_divider" android:layout_width="fill_parent" android:layout_height="wrap_content" /> With this code, I get no dividers on groups but no child dividers neither. If I set android:divider to "@drawable/list_divider" I get both group and child dividers. Thanks in advance!

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  • Sync Google Contacts with QuickBooks

    - by dataintegration
    The RSSBus ADO.NET Providers offer an easy way to integrate with different data sources. In this article, we include a fully functional application that can be used to synchronize contacts between Google and QuickBooks. Like our QuickBooks ADO.NET Provider, the included application supports both the desktop versions of QuickBooks and QuickBooks Online Edition. Getting the Contacts Step 1: Google accounts include a number of contacts. To obtain a list of a user's Google Contacts, issue a query to the Contacts table. For example: SELECT * FROM Contacts. Step 2: QuickBooks stores contact information in multiple tables. Depending on your use case, you may want to synchronize your Google Contacts with QuickBooks Customers, Employees, Vendors, or a combination of the three. To get data from a specific table, issue a SELECT query to that table. For example: SELECT * FROM Customers Step 3: Retrieving all results from QuickBooks may take some time, depending on the size of your company file. To narrow your results, you may want to use a filter by including a WHERE clause in your query. For example: SELECT * FROM Customers WHERE (Name LIKE '%James%') AND IncludeJobs = 'FALSE' Synchronizing the Contacts Synchronizing the contacts is a simple process. Once the contacts from Google and the customers from QuickBooks are available, they can be compared and synchronized based on user preference. The sample application does this based on user input, but it is easy to create one that does the synchronization automatically. The INSERT, UPDATE, and DELETE statements available in both data providers makes it easy to create, update, or delete contacts in either data source as needed. Pre-Built Demo Application The executable for the demo application can be downloaded here. Note that this demo is built using BETA builds of the ADO.NET Provider for Google V2 and ADO.NET Provider for QuickBooks V3, and will expire in 2013. Source Code You can download the full source of the demo application here. You will need the Google ADO.NET Data Provider V2 and the QuickBooks ADO.NET Data Provider V3, which can be obtained here.

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  • [Android] For-Loop Performance Oddity

    - by Jack Holt
    I just noticed something concerning for-loop performance that seems to fly in the face of the recommendations given by the Google Android team. Look at the following code: package com.jackcholt; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); loopTest(); finish(); } private void loopTest() { final long loopCount = 1228800; final int[] image = new int[8 * 320 * 480]; long start = System.currentTimeMillis(); for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (recompute loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < 1228800; i++) { image[i] = i; } for (int i = 0; i < 1228800; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (literal loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < loopCount; i++) { image[i] = i; } for (int i = 0; i < loopCount; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (precompute loop limit): " + (System.currentTimeMillis() - start)); } } When I run this code I get the following output in logcat: I/loopTest( 726): Elapsed time (recompute loop limit): 759 I/loopTest( 726): Elapsed time (literal loop limit): 755 I/loopTest( 726): Elapsed time (precompute loop limit): 1317 As you can see the code that seems to recompute the loop limit value on every iteration of the loop compares very well to the code that uses a literal value for the loop limit. However, the code that uses a variable which contains the precomputed value for the loop limit is significantly slower than either of the others. I'm not surprised that accessing a variable should be slower that using a literal but why does code that looks like it should be using two multiply instructions on every iteration of the loop so comparable in performance to a literal? Could it be that because literals are the only thing being multiplied, the Java compiler is optimizing out the multiplication and using a precomputed literal?

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