Search Results

Search found 41357 results on 1655 pages for 'google maps android api 2'.

Page 259/1655 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • Android Webapp hide scrollbar?

    - by Sparky
    Hello, is there a way (through javascript/jquery/css) to hide the scrollbar in android's web browser? Can't seem to find any valid info online and things that work for Google Chrome (webkit engine, as well) don't seem to work for the Android's browser. Thanks bunches

    Read the article

  • How to get bluetooth RSSI on android after discovery

    - by Karthik Ganesan
    I'm trying to write a program that can read the signal strength of a bluetooth device linked to my android 2.0 handset. Doesnt seem like android exposes anyway to get the RSSI unless it is during discovery. Is there any other way to get the signal strength of the device after the device has been detected? I read of a way to do it using NDK to access the underlying BlueZ API, but I dont know how to use that. Any help would be appreciated.

    Read the article

  • How can I place a ProgressBar in Android using Cocos 2d?

    - by Laxmipriya
    I want to place a horizontal progress bar in my Android application and I want to change its progress color. I used the following code, but the progress bar is not being displayed. CCProgressTimer progressBar = CCProgressTimer.progress("progressbar.png"); progressBar.setType(kCCProgressTimerTypeHorizontalBarLR); progressBar.setScale(5); progressBar.setAnchorPoint(CGPoint.ccp(0, 0)); progressBar.setPosition(CGPoint.ccp(0,0)); addChild(progressBar);

    Read the article

  • Will Google treat this JavaScript code as a bad practice?

    - by Mathew Foscarini
    I have a website that provides a custom UX experience implemented via JavaScript. When JavaScript is disabled in the browser the website falls back to CSS for the layout. To make this possible I've added a noJS class to the <body> and quickly remove it via JavaScript. <body class="noJS layout-wide"> <script type="text/javascript">var b=document.getElementById("body");b.className=b.className.replace("noJS","");</script> This caused a problem when the page loads and JavaScript is enabled. The body immediately has it's noJS class removed, and this causes the layout to appear messed up until the JavaScript code for layout is executed (at bottom of the page). To solve this I hide each article via JavaScript by adding a CSS class fix which is display:none as each article is loaded. <article id="q-3217">....</article> <script type="text/javascript">var b=document.getElementById("q-3217");b.className=b.className+" fix";</script> After the page is ready I show all the articles in the correct layout. I've read many times in Google's documentation not to hide content. So I'm worried that the Google will penalize my website for doing this.

    Read the article

  • Share photo/video via facebook, twitter android intent error occurred

    - by flybyword
    I have a problem when share from my app android via to facebook, twitter, gmail. Code: Intent share = new Intent(android.content.Intent.ACTION_SEND); share.setType("image/video"); share.putExtra(Intent.EXTRA_STREAM, Uri.parse(mediaPath)); startActivity(Intent.createChooser(share, "Share")); Share to gmail is OK. But when share, upload photo/video to facebook or twitter so error occurred. Pls help me!

    Read the article

  • Would it be possible to speed up Android Emulator by removing unnecessary apps\

    - by Stan
    I am using Android SDK 1.6 and developing some simple apps. It seems everytime Android Emulator loads every default apps, like message music browser etc... I guess this cause the booting process slow (takes 1 minute overhead for me to test the code every time). Would it be possible to take these apps out and just have my apps on the emulator? My purpose is to have a faster boot up time on emulator. Thanks.

    Read the article

  • PHP CURL Google Calendar using Private URL

    - by MooCow
    I'm trying to get an array of events from Google Calendar using the Private URL. I read the Google API document but I want to try doing this without using the ZEND library since I have no idea what the eventual server file structure is and avoid having other people edit the codes. I also did a search before posting and ran into the same condition where PHP CURL_EXEC returns false with the URL but I get a JSON file if the URL is open using a web browser. Since I'm using the Private URL, do I really need to authenticate against the Google server using ZEND? I'm trying to have PHP clean up the array before encoding it for Flash. $URL = <string of the private URL from Google Calendar> $ch = curl_init($URL); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data = curl_exec($ch); curl_close($ch); $result = json_decode($data); print '<pre>'.var_export($data,1).'</pre>'; Screen output >>> false

    Read the article

  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

    Read the article

  • Android JARSIGNER GUI tool?

    - by BahaiResearch.com
    Newbie question. After I have written the Android App (easy part) I need to sign it and upload it (seems the hard part) Is there an Open Source app or tool that I can use to do this so that I don't have to write command shell scripts. JARSIGNER looks overly complex. I'm looking for a dead simple Sign-And-Package up tool. I am using Eclipse with the Android plug in.

    Read the article

  • Port blackberry to android app

    - by donald
    Hey, I am porting a blackberry application to android phone. The app is talking to web service using soap api. Is it possible to use ksoap2 available for android and use the same soap stub? if so, how? or I have to rewrite from scratch? I have never used soap/rest api's before, so m confused.

    Read the article

  • Seeking during mp3 streaming on Android

    - by twk
    I've got an android app that plays mp3s over HTTP. I give the Mediaplayer a URL using setDataSource, then call start in onPrepared, and all is well. Now, I'm trying to implement seeking. When i call seekTo, I don't see the Mediaplayer make a second request using the Range header to my webserver. From reading around, it seems like Android supports this. Do I need to do anything extra to get it to work? Thanks

    Read the article

  • autoLink for map not working

    - by OceanBlue
    I have the following TextView in my XML layout file:- <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/autolink_test" android:autoLink="all" /> The string autolink_test contains a phone number, an email address, a website address and a physical geographical address. While the first three are showing up correctly as clickable autolinks, the address does not. Only the zipcode part shows up as an autolink... and that too as a phone number! (When I click it, the phone dialer starts up with that number). Any help would be appreciated.

    Read the article

  • Submenu within menu within menu ?

    - by abhishek mishra
    On pressing menu button , I have 2 options : Add & more. On click of more i have 3 options : Organize ,Export & Exit On click of Organize i want other 5 options. On click of more i get my submenu. But i want other 5 options on click of organize.How do i proceed??? My code in parts is as follows : XML file------------------------------- <item android:id="@+id/more" android:title="@string/moreMenu" android:icon="@drawable/icon"> <menu> <item android:id="@+id/Organize" android:title="@string/Organize" /> <item android:id="@+id/Export" android:title="@string/Export" /> </menu> </item> android:id="@+id/add" android:title="@string/addMenu" android:icon="@drawable/add"/ Java------------------------- package com.tcs.QuickNotes; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.Toast; public class ToDoList extends Activity { Menu menu; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.todolist); } public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); getMenuInflater().inflate(R.layout.categorymenu, menu); return true; } public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.more: Toast.makeText(this, "You pressed more!", Toast.LENGTH_LONG).show(); //(What needs to be done from here) return true; case R.id.add: Toast.makeText(this, "You pressed add!", Toast.LENGTH_LONG).show(); return true; } return false; } public boolean onPrepareOptionsMenu(Menu menu) { return true; } }

    Read the article

  • Sharing elements between Android apps, a question of best practices

    - by Emanuil
    Here's a quote from Android's Dev Guide: A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it). For example, if your application needs to display a scrolling list of images and another application has developed a suitable scroller and made it available to others, you can call upon that scroller to do the work, rather than develop your own. Isn't it a bad practice to make an app dependent on other apps?

    Read the article

  • android OCR?

    - by user121196
    I'm looking for a Java OCR that runs on Android, however Asprise doesn't seem to be a platform independent OCR. is there any opensource/free Java OCR I can use for android application development?

    Read the article

  • Adding Icons next to items in Navigation Drawer

    - by DunriteJW
    I have been trying to figure this out for quite some time right now. I've looked all over this site and many others, and can't find anything that works. I simply want icons next to each item in my navigation drawer. I am currently using the method that Google's navigation drawer sample app uses. in the MainActivity.java I have the following: mColorTitles = getResources().getStringArray(R.array.colors_array); mDrawerLayout = (DrawerLayout) findViewById(R.id.drawer_layout); mDrawerList = (ListView) findViewById(R.id.left_drawer); mColorIcons = getResources().getStringArray(R.array.color_icons); adapter = new ArrayAdapter<String>(this, R.layout.drawer_list_item, mColorTitles); // set a custom shadow that overlays the main content when the drawer opens mDrawerLayout.setDrawerShadow(R.drawable.drawer_shadow, GravityCompat.START); // set up the drawer's list view with items and click listener mDrawerList.setAdapter(adapter); mDrawerList.setOnItemClickListener(new DrawerItemClickListener()); my drawer_list_item.xml: <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/text1" android:layout_width="match_parent" android:layout_height="match_parent" android:textAppearance="?android:attr/textAppearanceListItemSmall" android:gravity="center_vertical" android:paddingLeft="5dp" android:paddingRight="16dp" android:textColor="#000" android:background="?android:attr/activatedBackgroundIndicator" android:minHeight="?android:attr/listPreferredItemHeightSmall"/> it currently just makes the navigation drawer display the color titles from the array. I have the icons that I want in another array, and they follow the exact same order as I want them associated with the colors. I just have no idea how to even begin inserting the icons from that array into the navigation items if it helps, here's what my arrays look like in my strings.xml (not full code) <string-array name="colors_array"> <item>Home</item> <item>Cherry</item> <item>Crimson</item> ... <array name="color_icons"> <item>@drawable/homeicon</item> <item>@drawable/cherryicon</item> <item>@drawable/crimsonicon</item> ... I've tried putting a drawable in the drawer_list_item, which works, but (of course) it always puts the same one in there. I could not think of a way to change it according to the color. I am relatively new to android programming, so if I am missing something simple, I'm sorry. If you could help me out, I would greatly appreciate it, as this is basically the last thing I need to do before I publish my application to the Play Store. Thanks in advance!

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >