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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • Running android application on windows, developed on linux

    - by PankTrip
    Hi, I'm very new to Android development. I want to run an Android application on Windows using eclipse that has been already developed on Linux OS. I tried to copy the source/res and menifest file of Android application form linux and started creating a new project on windows. I tried to replace the source/res and menifest of newly created Project on windows with one on linux. It was unable to generate R.java file. I wonder if java is portable accross platform then why I couldn't create and compile a new project on Windows from Linux. Thanx in advance.

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  • Problem in the Android documentation

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • WhatsApp - writing a clone (iphone, android, wp7)

    - by Martin
    I am trying to create a instant messaging app very much like whatsapp I suppose. My resources I have available to me are Server development in C# (REST Service, dedicated server app etc) And currently an android development platform using eclipse (iphone, wp7 to follow later). I have done some development in Android before but I don't have any idea where to start an application like this. My guess would be it would work with UDP / TCP or similar ? I currently have a shared server for an asp.net website but I presume this wouldn't be ideal, I could essential setup a web service on the server and get a client to publish his messages there but then this would mean that the receivers would have to POLL (PULL) every 5 minutes or so - so I guess this wouldn't be real time Do I need to use UDP here ? And I presume platforms like Iphone, Android and WP7 will not have any issues sending msgs by UDP - if that is how its done. I look forward to any help or guidance.

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  • JavaFX, Google Maps, and NetBeans Platform

    - by Geertjan
    Thanks to a great new article by Rob Terpilowski, and other work and research he describes in that article, it's now trivial to introduce a map component to a NetBeans Platform application. Making use of the GMapsFX library, as described in Rob's article, which provides a JavaFX API for Google Maps, you can very quickly knock this application together. Click to enlarge the image. Here's all the code (from Rob's article): @TopComponent.Description( preferredID = "MapTopComponent", persistenceType = TopComponent.PERSISTENCE_ALWAYS ) @TopComponent.Registration(mode = "editor", openAtStartup = true) @ActionID(category = "Window", id = "org.map.MapTopComponent") @ActionReference(path = "Menu/Window" /*, position = 333 */) @TopComponent.OpenActionRegistration( displayName = "#CTL_MapWindowAction", preferredID = "MapTopComponent" ) @NbBundle.Messages({ "CTL_MapWindowAction=Map", "CTL_MapTopComponent=Map Window", "HINT_MapTopComponent=This is a Map window" }) public class MapWindow extends TopComponent implements MapComponentInitializedListener { protected GoogleMapView mapComponent; protected GoogleMap map; private static final double latitude = 52.3667; private static final double longitude = 4.9000; public MapWindow() { setName(Bundle.CTL_MapTopComponent()); setToolTipText(Bundle.HINT_MapTopComponent()); setLayout(new BorderLayout()); JFXPanel panel = new JFXPanel(); Platform.setImplicitExit(false); Platform.runLater(() -> { mapComponent = new GoogleMapView(); mapComponent.addMapInializedListener(this); BorderPane root = new BorderPane(mapComponent); Scene scene = new Scene(root); panel.setScene(scene); }); add(panel, BorderLayout.CENTER); } @Override public void mapInitialized() { //Once the map has been loaded by the Webview, initialize the map details. LatLong center = new LatLong(latitude, longitude); MapOptions options = new MapOptions(); options.center(center) .mapMarker(true) .zoom(9) .overviewMapControl(false) .panControl(false) .rotateControl(false) .scaleControl(false) .streetViewControl(false) .zoomControl(false) .mapType(MapTypeIdEnum.ROADMAP); map = mapComponent.createMap(options); //Add a couple of markers to the map. MarkerOptions markerOptions = new MarkerOptions(); LatLong markerLatLong = new LatLong(latitude, longitude); markerOptions.position(markerLatLong) .title("My new Marker") .animation(Animation.DROP) .visible(true); Marker myMarker = new Marker(markerOptions); MarkerOptions markerOptions2 = new MarkerOptions(); LatLong markerLatLong2 = new LatLong(latitude, longitude); markerOptions2.position(markerLatLong2) .title("My new Marker") .visible(true); Marker myMarker2 = new Marker(markerOptions2); map.addMarker(myMarker); map.addMarker(myMarker2); //Add an info window to the Map. InfoWindowOptions infoOptions = new InfoWindowOptions(); infoOptions.content("<h2>Center of the Universe</h2>") .position(center); InfoWindow window = new InfoWindow(infoOptions); window.open(map, myMarker); } } Awesome work Rob, will be useful for many developers out there.

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • Smack API giving error while logging into Tigase Server setup locally

    - by Ameya Phadke
    Hi, I am currently developing android XMPP client to communicate with the Tigase server setup locally.Before starting development on Android I am writing a simple java code on PC to test connectivity with XMPP server.My XMPP domain is my pc name "mwbn43-1" and administrator username and passwords are admin and tigase respectively. Following is the snippet of the code I am using class Test { public static void main(String args[])throws Exception { System.setProperty("smack.debugEnabled", "true"); XMPPConnection.DEBUG_ENABLED = true; ConnectionConfiguration config = new ConnectionConfiguration("mwbn43-1", 5222); config.setCompressionEnabled(true); config.setSASLAuthenticationEnabled(true); XMPPConnection con = new XMPPConnection(config); // Connect to the server con.connect(); con.login("admin", "tigase"); Chat chat = con.getChatManager().createChat("aaphadke@mwbn43-1", new MessageListener() { public void processMessage(Chat chat, Message message) { // Print out any messages we get back to standard out. System.out.println("Received message: " + message); } }); try { chat.sendMessage("Hi!"); } catch (XMPPException e) { System.out.println("Error Delivering block"); } String host = con.getHost(); String user = con.getUser(); String id = con.getConnectionID(); int port = con.getPort(); boolean i = false; i = con.isConnected(); if (i) System.out.println("Connected to host " + host + " via port " + port + " connection id is " + id); System.out.println("User is " + user); con.disconnect(); } } When I run this code I get following error Exception in thread "main" Resource binding not offered by server: at org.jivesoftware.smack.SASLAuthentication.bindResourceAndEstablishSession(SASLAuthenticatio n.java:416) at org.jivesoftware.smack.SASLAuthentication.authenticate(SASLAuthentication.java:331) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:395) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:349) at Test.main(Test.java:26) I found this articles on the same problem but no concrete solution here Could anyone please tell me the solution for this problem.I checked the XMPPConnection.java file in the Smack API and it looks the same as given in the link solution. Thanks, Ameya

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  • Google I/O 2010 - Tech, innovation, CS, & more: A VC panel

    Google I/O 2010 - Tech, innovation, CS, & more: A VC panel Google I/O 2010 - Technology, innovation, computer science, and more: A VC panel Tech Talks Albert Wenger, Chris Dixon, Dave McClure, Brad Feld, Paul Graham, Dick Costolo What do notable tech-minded VCs think about big trends happening today? In this session, you'll get to hear from and ask questions to a panel of well-respected investors, all of whom are programmers by trade. Albert Wenger, Chris Dixon, Dave McClure, Paul Graham, and Brad Feld will duke it out on a number of hot tech topics with Dick Costolo moderating. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 329 5 ratings Time: 01:00:20 More in Science & Technology

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  • Google I/O 2010 - Go Programming

    Google I/O 2010 - Go Programming Google I/O 2010 - Go Programming Tech Talks Rob Pike, Russ Cox The Go Programming Language was released as an open source project in late 2009. This session will illustrate how programming in Go differs from other languages through a set of examples demonstrating features particular to Go. These include concurrency, embedded types, methods on any type, and program construction using interfaces. Very little time will be spent waiting for compilation. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 12 0 ratings Time: 56:11 More in Science & Technology

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  • Google I/O 2010 - The joys of engineering leadership

    Google I/O 2010 - The joys of engineering leadership Google I/O 2010 - How to lose friends and alienate people: The joys of engineering leadership Tech Talks Brian W. Fitzpatrick, Ben Collins-Sussman Are you considered the 'point' person for your team? Do you have sweaty palms, headaches, and a calendar full of meetings? You may have an affliction called 'manager'. This is treatable through careful analysis and therapy. We'll examine how you may have arrived at this state and how you can once again regain your self-respect and the respect of your peers. Hear real-life stories of both good and bad leadership. Learn to lead by following. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 0 ratings Time: 56:02 More in Science & Technology

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  • Google I/O 2010 - Fireside chat with the GWT team

    Google I/O 2010 - Fireside chat with the GWT team Google I/O 2010 - Fireside chat with the GWT team Fireside Chats, GWT Bruce Johnson, Joel Webber, Ray Ryan, Amit Manjhi, Jaime Yap, Kathrin Probst, Eric Ayers, lan Stewart, Christian Dupuis, Chris Ramsdale (moderator) If you're interested in what the GWT team has been up to since 2.0, here's your chance. We'll have several of the core engineers available to discuss the new features and frameworks in GWT, as well as to answer any questions that you might have. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 140 0 ratings Time: 58:32 More in Science & Technology

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  • Google I/O 2010 - Fireside chat with the Social Web team

    Google I/O 2010 - Fireside chat with the Social Web team Google I/O 2010 - Fireside chat with the Social Web team Fireside Chats, Social Web David Glazer, DeWitt Clinton, John Panzer, Joseph Smarr, Sami Shalabi, Todd Jackson, Chris Chabot (moderator) Social is quickly becoming an integral part of how we experience the web, and this is your chance to pick the brains of the people who are working on Buzz, the Buzz API and the underlying open protocols such as Activity Streams and OAuth which are an essential component of a truly open & social web. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 18 0 ratings Time: 01:01:10 More in Science & Technology

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  • Google I/O 2010 - Creating positive user experiences

    Google I/O 2010 - Creating positive user experiences Google I/O 2010 - Beyond design: Creating positive user experiences Tech Talks John Zeratsky, Matt Shobe Good user experience isn't just about good design. Learn how to create a positive user experience by being fast, open, engaged, surprising, polite, and, well... being yourself. Chock full of examples from the web and beyond, this talk is a practical introduction for developers who are passionate about user experience but may not have a background in design. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 185 6 ratings Time: 52:11 More in Science & Technology

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  • Google I/O 2010 - Fireside chat with the App Engine team

    Google I/O 2010 - Fireside chat with the App Engine team Google I/O 2010 - Fireside chat with the App Engine team Fireside Chats, App Engine Sean Lynch, Kevin Gibbs, Don Schwarz, Matthew Blain, Guido van Rossum, Max Ross, Brett Slatkin It's been an busy year for the App Engine team with lots of new features and lots of new developers. Come tell us about what you've loved and what still bugs you. With several members of the App Engine team on deck, you'll get the answers to your questions straight from the source. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:59 More in Science & Technology

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  • Google Developers SXSW LEGO Rumble

    Google Developers SXSW LEGO Rumble The Google Developers LEGO® MINDSTORMS® rumble returns to SXSW this year with even more epic proportions. After teams spend the day building LEGO race bots controlled by Android, the bots will compete in the ultimate showdown to determine the victors. We'll be broadcasting live the main event with multiple camera angles, slow-mo replay, interviews with the teams, and commentary from judges and attendees to give you an insider pass to all the action. You won't want to miss this showdown. More information can be found at: www.google.com From: GoogleDevelopers Views: 11238 182 ratings Time: 01:37:01 More in Entertainment

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  • Google I/O 2010 - iGoogle developer portal and tools

    Google I/O 2010 - iGoogle developer portal and tools Google I/O 2010 - iGoogle developer portal and tools Social Web 201 Shih-chia Cheng, Albert Cheng Learn how to build and maintain better OpenSocial gadgets for iGoogle. Two major applications will be introduced. The first one is iGoogle Gadget Dashboard for managing gadgets created by you. The second one is OSDE (OpenSocial Development Environment) which is an Eclipse plugin for developers to easily implement gadgets. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 44:02 More in Science & Technology

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  • Google I/O 2010 - Geospatial apps for desktop and mobile

    Google I/O 2010 - Geospatial apps for desktop and mobile Google I/O 2010 - Map once, map anywhere: Developing geospatial applications for both desktop and mobile Geo 201 Mano Marks As the number of desktop and mobile platforms proliferates the cost of developing and maintaining multiple versions of an application continues to increase. This session illustrates how the JS Maps API can be used to simplify cross platform geospatial application development by enabling a single implementation to be shared across multiple platforms, while maintaining a native look and feel. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:00:58 More in Science & Technology

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  • Google I/O 2012 - Cloud Support

    Google I/O 2012 - Cloud Support Robert Pufky, Zach Szafran, James Meador Google's Support Organization migrated applications from traditional web stacks to a cloud platform. See a real-world case study on one team's successful effort to move to the cloud, and their experiences from it. This includes providing crowdsourced real-time information for technicians, maintenance cost reductions, syncing data for corporate-wide usage and general tips and tricks we've learned along the way. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1154 12 ratings Time: 43:58 More in Science & Technology

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  • Google I/O 2010 - Next gen queries

    Google I/O 2010 - Next gen queries Google I/O 2010 - Next gen queries App Engine 301 Alfred Fuller This session will discuss the design and implications of improvements to the Datastore query engine including support for AND, OR and NOT query operators, the solution to exploding indexes and paging backwards with Cursors. Specific technologies discussed will be an improved zigzag merge join algorithm, a new extensible multiquery framework (with geo-query support) and a smaller more versatile Cursor design. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 1 ratings Time: 50:17 More in Science & Technology

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  • Google I/O 2012 - Big Data: Turning Your Data Problem Into a Competitive Advantage

    Google I/O 2012 - Big Data: Turning Your Data Problem Into a Competitive Advantage Ju-kay Kwek, Navneet Joneja Can businesses get practical value from web-scale data without building proprietary web-scale infrastructure? This session will explore how new Google data services can be used to solve key data storage, transformation and analysis challenges. We will look at concrete case studies demonstrating how real life businesses have successfully used these solutions to turn data into a competitive business asset. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 52:39 More in Science & Technology

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  • Google I/O 2010 - GWT's UI overhaul

    Google I/O 2010 - GWT's UI overhaul Google I/O 2010 - GWT's UI overhaul: UiBinder, ClientBundle, and Layout Panels GWT 201 Joel Webber, Ray Ryan There have been some really huge improvements in GWT's UI fundamentals over the past year. We've introduced features such as UiBinder, ClientBundle, CssResource, and über layout panels that allow you to build fast UIs in a sane manner. Come see how fun/easy/fast it can be to use these technologies in harmony to overhaul your UI. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 1 ratings Time: 01:00:11 More in Science & Technology

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  • Google I/O 2010 - Optimizing apps with the GWT Compiler

    Google I/O 2010 - Optimizing apps with the GWT Compiler Google I/O 2010 - Faster apps faster - Optimizing apps with the GWT Compiler GWT 201 Ray Cromwell The GWT compiler isn't just a Java to JavaScript transliterator. It performs many optimizations along the way. In this session, we'll show you not only the optimizations performed, but how you can get more out of the compiler itself. Learn how to speed up compiles, use -draftCompile, compile for only one locale/browser permutation, and more. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 56:17 More in Science & Technology

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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