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  • Inline template efficiency

    - by Darryl Gove
    I like inline templates, and use them quite extensively. Whenever I write code with them I'm always careful to check the disassembly to see that the resulting output is efficient. Here's a potential cause of inefficiency. Suppose we want to use the mis-named Leading Zero Detect (LZD) instruction on T4 (this instruction does a count of the number of leading zero bits in an integer register - so it should really be called leading zero count). So we put together an inline template called lzd.il looking like: .inline lzd lzd %o0,%o0 .end And we throw together some code that uses it: int lzd(int); int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } We compile the code with some amount of optimisation, and look at the resulting code: $ cc -O -xtarget=T4 -S lzd.c lzd.il $ more lzd.s .L77000018: /* 0x001c 11 */ lzd %o0,%o0 /* 0x0020 9 */ ld [%i1],%i3 /* 0x0024 11 */ st %o0,[%i2] /* 0x0028 9 */ add %i3,1,%i0 /* 0x002c */ cmp %i0,999 /* 0x0030 */ ble,pt %icc,.L77000018 /* 0x0034 */ st %i0,[%i1] What is surprising is that we're seeing a number of loads and stores in the code. Everything could be held in registers, so why is this happening? The problem is that the code is only inlined at the code generation stage - when the actual instructions are generated. Earlier compiler phases see a function call. The called functions can do all kinds of nastiness to global variables (like 'a' in this code) so we need to load them from memory after the function call, and store them to memory before the function call. Fortunately we can use a #pragma directive to tell the compiler that the routine lzd() has no side effects - meaning that it does not read or write to memory. The directive to do that is #pragma no_side_effect(<routine name), and it needs to be placed after the declaration of the function. The new code looks like: int lzd(int); #pragma no_side_effect(lzd) int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } Now the loop looks much neater: /* 0x0014 10 */ add %i1,1,%i1 ! 11 ! { ! 12 ! c=lzd(c); /* 0x0018 12 */ lzd %o0,%o0 /* 0x001c 10 */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000018 /* 0x0024 */ nop

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  • How to discredit hacked links pointing at my company's website

    - by Dan Gayle
    The competition of one of my company's websites has started a really dirty campaign of acquiring hack links. One of their ingenious tactics has been to seed in links to OUR site withing their hack bot, making US look like we might be responsible for it or using us to cover their tail. These are .gov and .edu sites. Is there any way possible to discredit these links? To disavow them at all? EDIT: Penguin has really effected this question, IMO. Does anyone know if there is a revised opinion on disavowing backlinks to your site?

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • What is the proper jargon to refer to a variable wrapped inside a function closure?

    - by Rice Flour Cookies
    In JavaScript, there is no such thing as a "private" variable. In order to achieve encapsulation and information hiding in JavaScript, I can wrap a variable inside a function closure, like so: var counter = (function() { var i = 0; var fn = {}; fn.increment = function() { i++; }; fn.get = function() { return i; }; return fn; {)(); counter.increment(); counter.increment(); alert(counter.get()); // alerts '2' Since I don't call i a private variable in JavaScript, what do I call it?

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  • RESTful API design - should a PUT return related data?

    - by alexmcroberts
    I have an API which allows a user to update their system status; and a separate call to retrieve system status updates from other users. Would it make sense to unify them under a PUT request where a user would request a PUT update with their own status update, and they would receive the status updates of other users? My solution would allow the PUT request to call the GET request method internally. The reason behind this is that when a user updates their system status they should be informed of other users status immediately, and I don't feel that having 2 seperate requests is necessary - and should be optional. I intend to keep the GET request for other users status as a status update for a user is not necessarily required in order to retrieve other users status', but once they update their own status is it vital that they get information about other users.

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  • Oracle Customer Success Forum - Batesville - Oracle Sales Cloud - June 24th, 5pm CET

    - by Richard Lefebvre
    Batesville uses Oracle Sales Cloud to create a common platform and standardize processes for business transformation across field sales and telesales. Using real-time KPI dashboards, they are measuring their business success with consistency across their sales reps.We are pleased to invite you to a discussion with Batesville on industry trends, why sales automation is important, reasons for choosing Oracle Sales Cloud, and the vendor evaluation process. Please click on the register button to confirm your attendance by 5:00 p.m. Pacific Time on June 23, 2014.Speakers: Diane Kinker, Director CRM Program Chris Haven, Senior Director Product Management, Oracle (Moderator) Organization Profile:Batesville (www.Batesville.com), a wholly owned subsidiary of Hillenbrand, Inc. (NYSE:HI), is the leader in the North American death care industry. For more than 125 years, Batesville has been dedicated to helping families honor the lives of those they love®. Batesville’s innovation has changed the face of funeral service, from advancements in manufacturing and quality to patented features and memorialization offerings, technology and web-based solutions, and profit-enhancing merchandising systems and room displays. Our history of manufacturing excellence, product innovation, superior customer service and reliable delivery has helped Batesville become – and remain – a market leader. Event Description:In this informal reference call, you will have the opportunity to hear Batesville discuss industry trends, why sales automation is important, the decision making process for choosing Oracle Sales Cloud, and the vendor evaluation process. The call will open with a brief overview, followed by discussion, and an open question and answer session. Please allow one hour for the call.Why Oracle:Batesville looked to transform its sales automation processes. Oracle Sales Cloud met these needs and Batesville’s requirements for: Standardized end-to-end Sales Processes including Sales Performance Management (territory management, quota management and incentive compensation) Mobile capabilities with integration to Microsoft Outlook and Smartphones Creation of the WIG Dashboard (Wildly Important Goal) using reporting and analytics Click the Register Now button to confirm your attendance for this informative event. Registration will close at 5:00 p.m. Pacific Time on June 23, 2014.After you register your information will be forwarded through an Approval Process. Once your registration request has been validated against the invitation database, you will receive an email confirmation with your registration details as long as there is availability. Please be advised that Batesville will revise the registrants list and may dismiss registrations as they see fit. Register Now!

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  • Integrated ads in phone apps - how to avoid wasting battery?

    - by Jarede
    Considering the PCWorld review that came out in March: Free Android Apps Packed with Ads are Major Battery Drains ...Researchers from Purdue University in collaboration with Microsoft claim that third-party advertising in free smartphone apps can be responsible for as much as 65 percent to 75 percent of an app's energy consumption... Is there a best practice for integrating advert support into mobile applications, so as to not drain user battery too much? ...When you fire up Angry Birds on your Android phone, the researchers found that the core gaming component only consumes about 18 percent of total app energy. The biggest battery suck comes from the software powering third-party ads and analytics accounting for 45 percent of total app energy, according to the study... Has anyone invoked better ways of keeping away from the "3G Tail", as the report puts it? Is it better/possible to download a large set of adverts that are cached for a few hours, and using them to populate your ad space, to avoid constant use of the Wi-Fi/3G radios? Are there any best practices for the inclusion of adverts in mobile apps?

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  • Improving exception handling ?

    - by n00b
    Hello, I am a newbie programmer and I recently started learning about exception handling in Java. I know what try, catch and finally blocks do, but I really need to understand how to use them well and where to handle something in the call stack... I have a project right now that involves I/O and all I'm doing is handling the exception in the lowest possible method in the call stack. I'm sure my exception handling can be improved, so I'm asking you guys how you think of exception handling? How did you guys get good at this and how can I better wrap my head around this idea?

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  • I Purchased a Domain that Previously had a Google Apps Account. How Do I Re-Create The Google Apps Account or Take Ownership of it?

    - by jmort253
    I recently purchased a domain name. We'll call it example.com. The previous owner of the domain had a Google Apps account. Now that I own the domain, I want to create a Google Apps account so I can point the domain www.example.com to one of my Google App Engine domains. We'll call it application.appspot.com. Google App Engine won't allow me to add the domain without verifying ownership by creating a Google Apps account or logging into Google Apps, but I don't have access to the old Google Apps account. We've tried going to this address to take ownership: https://www.google.com/a/cpanel/example.com/ResetAdminPassword?c=LONG_KEY&hl=en_US We retrieved a new password, but it wouldn't tell us what the login name is. How do you find out the login name?

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  • How to mount read-only filesystem as read-write?

    - by Eric
    this is my problem. I have a USB drive which somehow was set as read-only. I want to set it as read write then format it. sudo chown -R eric /dev/sdb Seems to go through, but when I view the drive in Nautilius it says Error mounting: mount: block device /dev/sdb1 is write-protected, mounting read-only mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful inf.o is found in syslog - try dmesg | tail or so. Thanks in advance!

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  • Strange 401 (Unauthorized) when calling a WCF Service

    - by mipsen
    A WCF Service we call from BizTalk using WCF BasicHTTP usually works fine but all of a sudden it started returning 401 errors for some calls while others continued working as expected so it could not have been a "real" 401. The difference was the size of the message. One parameter of the service is a rather complex object. In the cases we got a 401 it got quite big (containing a lot of customer-data), say 5 MB. So we turned on tracking. The messages we traced out where about 20MB. Not too big for WCF one should suppose... A bit of research led us to increasing maxItemsInObjectGraph in the behaviours but that did not help. The service we call is in the same network as we are and is a WCF service. So we tried changing from BasicHTTP to net.tcp and Bingo! Ok, we had to use CustomBinding in BizTalk to set all the Quotas, etc. but it worked in the end.

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • With AMD style modules in JavaScript is there any benefit to namespaces?

    - by gman
    Coming from C++ originally and seeing lots of Java programmers doing the same we brought namespaces to JavaScript. See Google's closure library as an example where they have a main namespace, goog and under that many more namespaces like goog.async, goog.graphics But now, having learned the AMD style of requiring modules it seems like namespaces are kind of pointless in JavaScript. Not only pointless but even arguably an anti-pattern. What is AMD? It's a way of defining and including modules that removes all direct dependencies. Effectively you do this // some/module.js define([ 'name/of/needed/module', 'name/of/someother/needed/module', ], function( RefToNeededModule, RefToSomeOtherNeededModule) { ...code... return object or function }); This format lets the AMD support code know that this module needs name/of/needed/module.js and name/of/someother/needed/module.js loaded. The AMD code can load all the modules and then, assuming no circular dependencies, call the define function on each module in the correct order, record the object/function returned by the module as it calls them, and then call any other modules' define function with references to those modules. This seems to remove any need for namespaces. In your own code you can call the reference to any other module anything you want. For example if you had 2 string libraries, even if they define similar functions, as long as they follow the AMD pattern you can easily use both in the same module. No need for namespaces to solve that. It also means there's no hard coded dependencies. For example in Google's closure any module could directly reference another module with something like var value = goog.math.someMathFunc(otherValue) and if you're unlucky it will magically work where as with AMD style you'd have to explicitly include the math library otherwise the module wouldn't have a reference to it since there are no globals with AMD. On top of that dependency injection for testing becomes easy. None of the code in the AMD module references things by namespace so there is no hardcoded namespace paths, you can easily mock classes at testing time. Is there any other point to namespaces or is that something that C++ / Java programmers are bringing to JavaScript that arguably doesn't really belong?

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  • Checking whether the user input is a str in Python [migrated]

    - by Sahil Babbar
    I checked various questions on Stack Overflow but one thing every logic lacks. Let me demonstrate using Python: while True: user_input = raw_input() if type(user_input) == str: print 'ERROR' else: print 'BINGO' Also, we cannot use input() in place of raw_input() as it gives the error:Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(input()) File "<string>", line 1, in <module> NameError: name 'asdf' is not defined The problem here is that raw_input converts the user input into string so it always prints 'ERROR' and if I change the second line to user_input = int(raw_input) then, it gives an error: Traceback (most recent call last): File ".\test.py", line 3, in <module> user_input = int(raw_input()) ValueError: invalid literal for int() with base 10: 'asdf' I tried this with try and except but it shall work fine to check integer but not a string. I feel that this question may be marked as a duplicate but I think that this query is important, if logically taken.

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  • NHibernate Session Load vs Get when using Table per Hierarchy. Always use ISession.Get&lt;T&gt; for TPH to work.

    - by Rohit Gupta
    Originally posted on: http://geekswithblogs.net/rgupta/archive/2014/06/01/nhibernate-session-load-vs-get-when-using-table-per-hierarchy.aspxNHibernate ISession has two methods on it : Load and Get. Load allows the entity to be loaded lazily, meaning the actual call to the database is made only when properties on the entity being loaded is first accessed. Additionally, if the entity has already been loaded into NHibernate Cache, then the entity is loaded directly from the cache instead of querying the underlying database. ISession.Get<T> instead makes the call to the database, every time it is invoked. With this background, it is obvious that we would prefer ISession.Load<T> over ISession.Get<T> most of the times for performance reasons to avoid making the expensive call to the database. let us consider the impact of using ISession.Load<T> when we are using the Table per Hierarchy implementation of NHibernate. Thus we have base class/ table Animal, there is a derived class named Snake with the Discriminator column being Type which in this case is “Snake”. If we load This Snake entity using the Repository for Animal, we would have a entity loaded, as shown below: public T GetByKey(object key, bool lazy = false) { if (lazy) return CurrentSession.Load<T>(key); return CurrentSession.Get<T>(key); } var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), true); var snake = animal as Snake; snake is null As you can see that the animal entity retrieved from the database cannot be cast to Snake even though the entity is actually a snake. The reason being ISession.Load prevents the entity to be cast to Snake and will throw the following exception: System.InvalidCastException :  Message=Unable to cast object of type 'TPHAnimalProxy' to type 'NHibernateChecker.Model.Snake'. Thus we can see that if we lazy load the entity using ISession.Load<TPHAnimal> then we get a TPHAnimalProxy and not a snake. =============================================================== However if do not lazy load the same cast works perfectly fine, this is since we are loading the entity from database and the entity being loaded is not a proxy. Thus the following code does not throw any exceptions, infact the snake variable is not null: var tRepo = new NHibernateReadWriteRepository<TPHAnimal>(); var animal = tRepo.GetByKey(new Guid("602DAB56-D1BD-4ECC-B4BB-1C14BF87F47B"), false); var snake = animal as Snake; if (snake == null) { var snake22 = (Snake) animal; }

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • C Minishell Command Expansion Printing Gibberish

    - by Optimus_Pwn
    I'm writing a unix minishell in C, and am at the point where I'm adding command expansion. What I mean by this is that I can nest commands in other commands, for example: $> echo hello $(echo world! ... $(echo and stuff)) hello world! ... and stuff I think I have it working mostly, however it isn't marking the end of the expanded string correctly, for example if I do: $> echo a $(echo b $(echo c)) a b c $> echo d $(echo e) d e c See it prints the c, even though I didn't ask it to. Here is my code: msh.c - http://pastebin.com/sd6DZYwB expand.c - http://pastebin.com/uLqvFGPw I have a more code, but there's a lot of it, and these are the parts that I'm having trouble with at the moment. I'll try to tell you the basic way I'm doing this. Main is in msh.c, here it gets a line of input from either the commandline or a shellfile, and then calls processline (char *line, int outFD, int waitFlag), where line is the line we just got, outFD is the file descriptor of the output file, and waitFlag tells us whether or not we should wait if we fork. When we call this from main we do it like this: processline (buffer, 1, 1); In processline, we allocate a new line: char expanded_line[EXPANDEDLEN]; We then call expand, in expand.c: expand(line, expanded_line, EXPANDEDLEN); In expand, we copy the characters literally from line to expanded_line until we find a $(, which then calls: static int expCmdOutput(char *orig, char *new, int *oldl_ind, int *newl_ind) orig is line, and new is expanded line. oldl_ind and newl_ind are the current positions in the line and expanded line, respectively. Then we pipe, and recursively call processline, passing it the nested command(for example, if we had "echo a $(echo b)", we would pass processline "echo b"). This is where I get confused, each time expand is called, is it allocating a new chunk of memory EXPANDEDLEN long? If so, this is bad because I'll run out of stack room really quickly(in the case of a hugely nested commandline input). In expand I insert a null character at the end of the expanded string, so why is it printing past it? If you guys need any more code, or explanations, just ask. Secondly, I put the code in pastebin because there's a ton of it, and in my experience people don't like it when I fill up several pages with code. Thanks.

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  • Simultaneously execute two queries on a shell script

    - by Alex
    I have a shell script in which I have to execute two queries (on different databases), spool their results to text files and finally call a c++ program that processes the information on those text files. Something like this: sqlplus user1/pw1@database1 @query1.sql sqlplus user2/pw2@database2 @query2.sql ./process_db_output Both queries take some time to execute. One of them can take up to 10 minutes, while the other one is usually faster. What I want to do is execute them simultaneously and when both are done, call the processing utility. Any suggestion on how to do so?

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  • How do I combine all lines in a text file into a single line?

    - by John
    I want to get all lines in a text into one line. I'm a beginner at coding trying to learn by doing. I've spent four hours trying to solve this problem. I know there's a simple solution to this problem. Here's what I've been trying. sed -e 'N;s/\n//' myfile.txt #Does nothing sed -e :a -e N -e 's/\n/ /' -e ta myfile.txt #output all messed up and I can't make head nor tail of the syntax cat myfile.txt | tr -d '\n' myfile.txt # Deletes all lines Here's the text file: 500212 262578-4-4 23200 GRIFFITH LABORATORIES LTD GRIFFITH LABORATORIES SOUTH DUBLIN COUNTY COUNCIL OFFICE OFFICE (INDUSTRIAL) List Rateable 2 Pineview Industrial Estate Firhouse Road Knocklyon 31 Dec 2007 01 Jan 2008" I can't figure out where I've gone wrong....

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  • Is it a good practice to use smaller data types for variables to save memory?

    - by ThePlan
    When I learned the C++ language for the first time I learned that besides int, float etc, smaller or bigger versions of these data types existed within the language. For example I could call a variable x int x; or short int x; The main difference being that short int takes 2 bytes of memory while int takes 4 bytes, and short int has a lesser value, but we could also call this to make it even smaller: int x; short int x; unsigned short int x; which is even more restrictive. My question here is if it's a good practice to use separate data types according to what values your variable take within the program. Is it a good idea to always declare variables according to these data types?

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  • Best practices for upgrading user data when updating versions of software

    - by Javy
    In my code I check the current version of the software on launch and compare it to the version stored in the user's data file(s). If the version is newer, then I call different methods to update the old data to the newer data version, if necessary. I usually have to make a new method to convert the data with each update that changes user data in some way, and cannot remove the old ones in case there was someone who missed an update. So the app must be able to go through each method call and update their data until they get their data current. With larger data sets, this could be a problem. In addition, I recently had a brief discussion with another StackOverflow user this and he indicated he always appended a date stamp to the filename to manage data versions, although his reasoning as to why this was better than storing the version data in the file itself was unclear. Since I've rarely seen management of user data versions in books I've read, I'm curious what are the best practices for naming user data files and procedures for updating older data to newer versions.

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • What are the pros and cons of a non-fixed-interval update loop?

    - by akonsu
    I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame renderings and just updates the game in a loop (the last variant called "Constant Game Speed independent of Variable FPS"). I do not understand why it is acceptable to call update_game() in a loop without making sure the update function is called at a particular interval. I do not see any value in doing this. I would think that in my game I want to be sure the game is updated periodically with a known period. So maybe it is worthwhile to have two threads, one would call update periodically, and the other one would redraw the game, also periodically? Would this be a good and practical approach? Of course I would need to synchronise the threads.

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  • Designing a simple snake A.I

    - by DillPixel
    I've looked at some stuff online regarding this specific topic, and a lot of the info that I read involved graphs and path finding. I really don't want to get involved in something too complex & out of my level, and also I don't need my snake to be that intelligent (it will be a large board with the snake not growing in size on every munch). How could you structure a simpler AI for the snake that gets the job done relatively well? I would be able to get the snake to move towards the food item correctly, but my issue is that I'm not sure how to deal with the snake colliding with itself. Say the snake has a look ahead, and it finds that its tail is in the way, it could change direction, but what happens next? Any ideas on how to tackle this? Should the snake build an instruction set from every square, or should it think on the go?

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