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  • 5 Steps to Choosing the Right Web Development Partner

    Finding the right web development company for your project can be a daunting task, with development companies becoming smaller and more widespread, even a simple local search may return hundreds of possible providers, so how do you go about choosing the right company, with a degree of confidence they have the rights skills and experience to deliver your project on time and on budget. Step 1: Planning and Searching The simple, yet often missed stage in choosing the right web development provider is planning; create a simple keyword list of all the relevant keywords for your...

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  • How to Choose a Web Development Company

    Today, web development companies are found to charge more money for their services, therefore it is useful to have some prior knowledge about website designing and development before venturing into business with these companies. Here are a few terms that are commonly used in the process of web development life cycle.

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  • How do I create a Debian branch for my project on Launchpad?

    - by George Edison
    I have a project on Launchpad that consists of a single branch (trunk). I would like to create a second branch that contains the Debian packaging for the project (with the intent of creating a build recipe that merges it into the main branch before building). I've done this before by just pushing a local branch to lp:~me/project_name/debian. However, this stacks the branch with trunk, which I don't want (it becomes impossible to delete trunk without deleting the Debian packaging branch - a restriction that has caused problems before). What is the proper way to do this?

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  • Offshore Development - 3 Challenges and 3 Solutions

    Offshore development has become synonymous with cost saving for software and web development companies situated in North America, Europe and various other eastern countries. It saves the cost for sure but it there are challenges that needed to be addressed. If those challenges are addressed well, there are millions of small and medium businesses eager to try these offshore software and web development services. I am trying to list few of those challenges and their solutions in this article.

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  • Introduction to Agile Development

    - by Grant Fritchey
    Even though my current job is a little weird, I still consider myself to be a DBA. I didn’t start that way in IT. I came through support and into development. I loved development. There was a constant struggle to attempt to improve your code, your understanding, and, most importantly, the process of development itself. Development can be slow and tedious. Left alone, developers can simply disappear to build a project and not come back for two years, at which time they deliver it. But, maybe that software isn’t what you wanted, or it’s no longer needed, or who knows what. So developers are constantly attempting to improve their processes in order to deliver more relavent software quicker (something DBAs could learn about). I really admire it. One of the many processes that has come out of that constant striving is known as Agile. As the name implies, Agile development attempts to come up with a quick, fast turning, business aware, well, for want of a word, agile, process that is more responsive to the needs of the business. There are tons and tons of books and blogs and videos on the subject that can get you going. But, Agile isn’t easy (note, Easy is not part of the name). Agile processes can be hard. I’ve worked on multiple agile teams, some successful, some not. The two principal differences between the teams were their discipline and their knowledge of the process. Discipline, that comes from within. But knowledge, ah, well there I can help. Red Gate is bringing a series of free instructional events to the United States in a few weeks time focused primarily on SQL Server (click here right now to register while there’s still space). We’re also offering some .NET instruction too. That’s a full day, free, with top experts in the business. But, the next day, there’s a full day session introducing Agile. You can go to this and learn how to do Agile. Develop that knowledge that will enable you to successfully use the Agile process. Go to this web site to check it out. No, this event is not free, but not everything can be. And it’s not just for developers. DBAs, you need to learn this stuff too. Management could also benefit from understanding these processes (because you guys can help to enforce discipline). It’s really for everyone involved in the development process.

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  • Best places for offshore development?

    - by Smokefoot
    In the past I've worked a lot with Philippines and India as a Offshore Development Unit in our Projects. My experience is mixed. Some are very good, some not. But I am thinking about other countries for offshore development. Personally I would like to have here some developers onshore, but the situation here is very hard and good developers are very hard to find. So we have to develop offshore. So my question is very simple. Do you have any experience with offshore and where would be a good place for development? By the way I am at the moment very interested in Russia and Ukraine. I know some Russians and Ukrainians and I like their engagement and the way they work. Maybe these countries are good for offshore development too?

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  • Installing trunk Mono on Ubuntu

    - by kalvi
    I am quite new to linux. I have to install Mono on a linux machine from souce code. I know the general method: read-instructions, install-dependencies, ./configure, make, make install. However this approach doesn't fit into the general Ubuntu package management routine. Other programs I install from .debs won't be able to notice the version of Mono. Also I can't remove Mono using standard Ubuntu package management tools. Is there an easy solution? I have seen that Ubuntu actually has several separate packages for the Mono project. Should I build packages from Mono? How can I follow the same conventions as the ubuntu packagers? Where should I look for info on packaging? Can you give step by step instructions? Thanks!

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  • VPN Trunk Between Cisco ASA 5520 and DrayTek Vigor 2930

    - by David Heggie
    I'm a bit of a VPN newbie, so please go easy on me ... I'm trying to use the VPN trunking capabilities of the DrayTek Vigor 2930 firewall to bond two IPSec VPN connections to a Cisco ASA 5520 device and I'm getting myself tied in knots and hope someone here with more knowledge / experience can help. I have a remote site with two ADSL connections and the DrayTek box. The main office site has the Cisco ASA device. I am able to setup a single IPSec connection between the two sites on either of the ADSL connections' public IP addresses, but as soon as I try to use the VPN bonding, nothing works. The VPN tunnels are both still up, but the traffic is getting lost somewhere. I suspect it's due to the ASA not knowing how to route the traffic back over the VPN - one minute, traffic from my remote office's network is coming from public ip address #1, the next it's coming from public address #2 and it doesn't know what to do. Well, that's my newbie impression of what's going wrong, but I don't really know: If this is really what's happening If what I'm trying to do (bond two VPN connections from a single remote network to improve the bandwidth / resiliency) is possible with the kit I've got Could anyone help?

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  • Asterisk terminating outbound call when picked up, sends 'BYE' message

    - by vo
    I'm running Asterisk 1.6.1.10 / FreePBX 2.5.2.2 and I've got an outbound trunk setup. Everything use to work fine until recently (perhaps due to upgrade to FC12 or other things I'm not sure). Anyway the setup does not appear to have issues registering and setting up the call, RTP packets go both ways and you can hear the ringing from the other side. However it appears that when the call is picked up or thereabouts, the incoming RTP packets cease. Upon closer inspection with Wireshark, there are these particular packets that seem to be the cause: trunk->asterisk SIP/SD Status: 200 OK, with session description asterisk->trunk SIP Request: ACK sip:<phone>@trunk:6889 asterisk->trunk SIP Request: BYE sip:<phone>@trunk:6889 [..about a dozzen RTP packets in/outbound..] trunk->asterisk SIP Status: 200 OK, CSeq: 104 Bye [..outbound RTP continues, phone is silent..] Then the inbound RTP packets cease, however the asterisk logs dont show any activity at this point. The last entry reads 'SIP/ is answered SIP/'. Then when you hangup the extension, you get asterisk->trunk SIP Request: BYE sip:<phone>@trunk:6889 trunk->asterisk SIP Status: 481 Call Leg/Transaction does not exist My trunk peer settings in FreePBX are: username=<user> fromuser=<user> canreinvite=no type=friend secret=<pass> qualify=no [qualify yes produces 401/forbidden messages] nat=yes insecure=very host=<sip trunk gateway> fromdomain=<sip trunk gateway> disallow=all context=from-pstn allow=ulaw dtmfmode=inband Under sip_general_custom.conf i have stunaddr=stun.xten.com externrefresh=120 localnet=192.168.1.1/255.255.255.0 nat=yes Whats causing Asterisk to prematurely end the call and still think the call is in progress? I have no idea where to look next.

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  • what is the reason behind window service stopped ,whether its due to LAN problems or any other issues

    - by Steve
    I have a windowservice which named Trunk which stopped one day i just want to know the reason behind it? this is an entry in the logs, Nov 15 17:54:04.318 :Trunk-1516:Trunk:handle_control_event:Received CTRL_LOGOFF_EVENT, ignore it Nov 25 15:54:52.157 :Trunk-1516:Trunk:ERROR - Process Restart Count (5) Exceeded for:C:\Program Files\secon\11.1.4\bin\vmd Nov 25 15:54:52.157 :Trunk-1516:Trunk:Stopping Trunk ... Nov 25 15:54:52.314 :Trunk-1516:Trunk:Shutting down, signaled C:\Program F Nov 20 15:54:20.345 :SCBridge.RegisterBridge:Exception in method: ScUtility.ScCommandException (0xa08990002): Exception from HRESULT: 0xa08990002 Supplemental Information: None available. at ScServer.ScServiceProcessorRegistryManager.Attach(String serviceProcessor, ScClientInformation clientInfo, FORCE_ATTACH_SPEC forceAttachToMaster) at ScServer.ScServiceProcessorRegistry.Attach(String serviceProcessor, Object clientInfo) at ScServer.ScServiceProcessorRegistry.Attach(String serviceProcessor) at ServerControlInterface.SCBridge.RegisterBridge(String SPName) for system APOLLOSP0 attempting to attach and register with the Bridge i had seen service is registered with specific account, so i thought that user logged off from the machine that may be the reason behind it or any LAN disconnection problem . But Having taken another look at the above entry we seem to have a constant failure being generated in vmd which causes Trunk to detect vmd requires a restart. Most of the time it works OK and the restart count is anything up to 4. In this case the Trunk log confirms that the Restart Count is 5 and so is considered to be exceeded. Presumably, this triggers the termination of the other services and Trunk is actually doing its job.So, coould this just be a timing issue and we need to increase the tolerance level (i.e restart count) or do we need to address the 0xa08990002 error in vmd?

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  • How to configure my web server for public and development service

    - by Steve
    I have one and only one web server, which runs Windows Server 2008 and wamp. Now I would like to setup SVN on the server so I can program the trunk version of the website. Every time I branch a version and put it to public. While developing on the trunk version, I also want to be able to test it. The web server has 5 IPs so I can use one IP for public website(the branch) and another IP for trunk development test. I believe one wamp server can only handle one 80 port request thus can only handle one website. How can I configure the server so it can handle one IP request and direct to my branch and handle another IP request and direct to my trunk?

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Visual Studio 2012 and Game Development

    - by amongrain
    Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I would like to work on games, I'd like to know if there's a way to develop games using C# on Visual Studio 2012, or if I should learn everything again using C++ and Direct3D? C# is a language I like a lot, so if there's no way to do it in C# but something quite easy to use Java for game development, I'd also be interested. Thanks a lot!

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