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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Slicing a time range into parts

    - by beporter
    First question. Be gentle. I'm working on software that tracks technicians' time spent working on tasks. The software needs to be enhanced to recognize different billable rate multipliers based on the day of the week and the time of day. (For example, "Time and a half after 5 PM on weekdays.") The tech using the software is only required to log the date, his start time and his stop time (in hours and minutes). The software is expected to break the time entry into parts at the boundaries of when the rate multipliers change. A single time entry is not permitted to span multiple days. Here is a partial sample of the rate table. The first-level array keys are the days of the week, obviously. The second-level array keys represent the time of the day when the new multiplier kicks in, and runs until the next sequential entry in the array. The array values are the multiplier for that time range. [rateTable] => Array ( [Monday] => Array ( [00:00:00] => 1.5 [08:00:00] => 1 [17:00:00] => 1.5 [23:59:59] => 1 ) [Tuesday] => Array ( [00:00:00] => 1.5 [08:00:00] => 1 [17:00:00] => 1.5 [23:59:59] => 1 ) ... ) In plain English, this represents a time-and-a-half rate from midnight to 8 am, regular rate from 8 to 5 pm, and time-and-a-half again from 5 till 11:59 pm. The time that these breaks occur may be arbitrary to the second and there can be an arbitrary number of them for each day. (This format is entirely negotiable, but my goal is to make it as easily human-readable as possible.) As an example: a time entry logged on Monday from 15:00:00 (3 PM) to 21:00:00 (9 PM) would consist of 2 hours billed at 1x and 4 hours billed at 1.5x. It is also possible for a single time entry to span multiple breaks. Using the example rateTable above, a time entry from 6 AM to 9 PM would have 3 sub-ranges from 6-8 AM @ 1.5x, 8AM-5PM @ 1x, and 5-9 PM @ 1.5x. By contrast, it's also possible that a time entry may only be from 08:15:00 to 08:30:00 and be entirely encompassed in the range of a single multiplier. I could really use some help coding up some PHP (or at least devising an algorithm) that can take a day of the week, a start time and a stop time and parse into into the required subparts. It would be ideal to have the output be an array that consists of multiple entries for a (start,stop,multiplier) triplet. For the above example, the output would be: [output] => Array ( [0] => Array ( [start] => 15:00:00 [stop] => 17:00:00 [multiplier] => 1 ) [1] => Array ( [start] => 17:00:00 [stop] => 21:00:00 [multiplier] => 1.5 ) ) I just plain can't wrap my head around the logic of splitting a single (start,stop) into (potentially) multiple subparts.

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Choosing a type for search results in C#

    - by Chris M
    I have a result set that will never exceed 500; the results that come back from the web-service are assigned to a search results object. The data from the webservice is about 2mb; the bit I want to use is about a third of each record, so this allows me to cache and quickly manipulate it. I want to be able to sort and filter the results with the least amount of overhead and as fast as possible so I used the VCSKICKS timing class to measure their performance Average Total (10,000) Type Create Sort Create Sort HashSet 0.1579 0.0003 1579 3 IList 0.0633 0.0002 633 2 IQueryable 0.0072 0.0432 72 432 Measured in Seconds using http://www.vcskicks.com/algorithm-performance.php I created the hashset through a for loop over the web-service response (adding to the hashset). The List & IQueryable were created using LINQ. Question I can understand why HashSet takes longer to create (the foreach loop vs linq); but why would IQueryable take longer to sort than the other two; and finally is there a better way to assign the HashSet. Thanks Actual Program public class Program { private static AuthenticationHeader _authHeader; private static OPSoapClient _opSession; private static AccommodationSearchResponse _searchResults; private static HashSet<SearchResults> _myHash; private static IList<SearchResults> _myList; private static IQueryable<SearchResults> _myIQuery; static void Main(string[] args) { #region Setup WebService _authHeader = new AuthenticationHeader { UserName = "xx", Password = "xx" }; _opSession = new OPSoapClient(); #region Setup Search Results _searchResults = _opgSession.SearchCR(_authHeader, "ENG", "GBP", "GBR"); #endregion Setup Search Results #endregion Setup WebService // HASHSET SpeedTester hashTest = new SpeedTester(TestHashSet); hashTest.RunTest(); Console.WriteLine("- Hash Test \nAverage Running Time: {0}; Total Time: {1}", hashTest.AverageRunningTime, hashTest.TotalRunningTime); SpeedTester hashSortTest = new SpeedTester(TestSortingHashSet); hashSortTest.RunTest(); Console.WriteLine("- Hash Sort Test \nAverage Running Time: {0}; Total Time: {1}", hashSortTest.AverageRunningTime, hashSortTest.TotalRunningTime); // ILIST SpeedTester listTest = new SpeedTester(TestList); listTest.RunTest(); Console.WriteLine("- List Test \nAverage Running Time: {0}; Total Time: {1}", listTest.AverageRunningTime, listTest.TotalRunningTime); SpeedTester listSortTest = new SpeedTester(TestSortingList); listSortTest.RunTest(); Console.WriteLine("- List Sort Test \nAverage Running Time: {0}; Total Time: {1}", listSortTest.AverageRunningTime, listSortTest.TotalRunningTime); // IQUERIABLE SpeedTester iqueryTest = new SpeedTester(TestIQueriable); iqueryTest.RunTest(); Console.WriteLine("- iquery Test \nAverage Running Time: {0}; Total Time: {1}", iqueryTest.AverageRunningTime, iqueryTest.TotalRunningTime); SpeedTester iquerySortTest = new SpeedTester(TestSortableIQueriable); iquerySortTest.RunTest(); Console.WriteLine("- iquery Sort Test \nAverage Running Time: {0}; Total Time: {1}", iquerySortTest.AverageRunningTime, iquerySortTest.TotalRunningTime); } static void TestHashSet() { var test = _searchResults.Items; _myHash = new HashSet<SearchResults>(); foreach(var x in test) { _myHash.Add(new SearchResults { Ref = x.Ref, Price = x.StandardPrice }); } } static void TestSortingHashSet() { var sorted = _myHash.OrderBy(s => s.Price); } static void TestList() { var test = _searchResults.Items; _myList = (from x in test select new SearchResults { Ref = x.Ref, Price = x.StandardPrice }).ToList(); } static void TestSortingList() { var sorted = _myList.OrderBy(s => s.Price); } static void TestIQueriable() { var test = _searchResults.Items; _myIQuery = (from x in test select new SearchResults { Ref = x.Ref, Price = x.StandardPrice }).AsQueryable(); } static void TestSortableIQueriable() { var sorted = _myIQuery.OrderBy(s => s.Price); } }

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • Picking good first estimates for Goldschmidt division

    - by Mads Elvheim
    I'm calculating fixedpoint reciprocals in Q22.10 with Goldschmidt division for use in my software rasterizer on ARM. This is done by just setting the nominator to 1, i.e the nominator becomes the scalar on the first iteration. To be honest, I'm kind of following the wikipedia algorithm blindly here. The article says that if the denominator is scaled in the half-open range (0.5, 1.0], a good first estimate can be based on the denominator alone: Let F be the estimated scalar and D be the denominator, then F = 2 - D. But when doing this, I lose a lot of precision. Say if I want to find the reciprocal of 512.00002f. In order to scale the number down, I lose 10 bits of precision in the fraction part, which is shifted out. So, my questions are: Is there a way to pick a better estimate which does not require normalization? Also, is it possible to pre-calculate the first estimates so the series converges faster? Right now, it converges after the 4th iteration on average. On ARM this is about ~50 cycles worst case, and that's not taking emulation of clz/bsr into account, nor memory lookups. Here is my testcase. Note: The software implementation of clz on line 13 is from my post here. You can replace it with an intrinsic if you want. #include <stdio.h> #include <stdint.h> const unsigned int BASE = 22ULL; static unsigned int divfp(unsigned int val, int* iter) { /* Nominator, denominator, estimate scalar and previous denominator */ unsigned long long N,D,F, DPREV; int bitpos; *iter = 1; D = val; /* Get the shift amount + is right-shift, - is left-shift. */ bitpos = 31 - clz(val) - BASE; /* Normalize into the half-range (0.5, 1.0] */ if(0 < bitpos) D >>= bitpos; else D <<= (-bitpos); /* (FNi / FDi) == (FN(i+1) / FD(i+1)) */ /* F = 2 - D */ F = (2ULL<<BASE) - D; /* N = F for the first iteration, because the nominator is simply 1. So don't waste a 64-bit UMULL on a multiply with 1 */ N = F; D = ((unsigned long long)D*F)>>BASE; while(1){ DPREV = D; F = (2<<(BASE)) - D; D = ((unsigned long long)D*F)>>BASE; /* Bail when we get the same value for two denominators in a row. This means that the error is too small to make any further progress. */ if(D == DPREV) break; N = ((unsigned long long)N*F)>>BASE; *iter = *iter + 1; } if(0 < bitpos) N >>= bitpos; else N <<= (-bitpos); return N; } int main(int argc, char* argv[]) { double fv, fa; int iter; unsigned int D, result; sscanf(argv[1], "%lf", &fv); D = fv*(double)(1<<BASE); result = divfp(D, &iter); fa = (double)result / (double)(1UL << BASE); printf("Value: %8.8lf 1/value: %8.8lf FP value: 0x%.8X\n", fv, fa, result); printf("iteration: %d\n",iter); return 0; }

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  • STL find performs bettern than hand-crafter loop

    - by dusha
    Hello all, I have some question. Given the following C++ code fragment: #include <boost/progress.hpp> #include <vector> #include <algorithm> #include <numeric> #include <iostream> struct incrementor { incrementor() : curr_() {} unsigned int operator()() { return curr_++; } private: unsigned int curr_; }; template<class Vec> char const* value_found(Vec const& v, typename Vec::const_iterator i) { return i==v.end() ? "no" : "yes"; } template<class Vec> typename Vec::const_iterator find1(Vec const& v, typename Vec::value_type val) { return find(v.begin(), v.end(), val); } template<class Vec> typename Vec::const_iterator find2(Vec const& v, typename Vec::value_type val) { for(typename Vec::const_iterator i=v.begin(), end=v.end(); i<end; ++i) if(*i==val) return i; return v.end(); } int main() { using namespace std; typedef vector<unsigned int>::const_iterator iter; vector<unsigned int> vec; vec.reserve(10000000); boost::progress_timer pt; generate_n(back_inserter(vec), vec.capacity(), incrementor()); //added this line, to avoid any doubts, that compiler is able to // guess the data is sorted random_shuffle(vec.begin(), vec.end()); cout << "value generation required: " << pt.elapsed() << endl; double d; pt.restart(); iter found=find1(vec, vec.capacity()); d=pt.elapsed(); cout << "first search required: " << d << endl; cout << "first search found value: " << value_found(vec, found)<< endl; pt.restart(); found=find2(vec, vec.capacity()); d=pt.elapsed(); cout << "second search required: " << d << endl; cout << "second search found value: " << value_found(vec, found)<< endl; return 0; } On my machine (Intel i7, Windows Vista) STL find (call via find1) runs about 10 times faster than the hand-crafted loop (call via find2). I first thought that Visual C++ performs some kind of vectorization (may be I am mistaken here), but as far as I can see assembly does not look the way it uses vectorization. Why is STL loop faster? Hand-crafted loop is identical to the loop from the STL-find body. I was asked to post program's output. Without shuffle: value generation required: 0.078 first search required: 0.008 first search found value: no second search required: 0.098 second search found value: no With shuffle (caching effects): value generation required: 1.454 first search required: 0.009 first search found value: no second search required: 0.044 second search found value: no Many thanks, dusha. P.S. I return the iterator and write out the result (found or not), because I would like to prevent compiler optimization, that it thinks the loop is not required at all. The searched value is obviously not in the vector.

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  • gzip compression using varnish cache

    - by Ali Raza
    Im trying to provide gzip compression using varnish cache. But when I set content-encoding as gzip using my below mentioned configuration for varnish (default.vcl). Browser failed to download those content for which i set content-encoding as gzipped. Varnish configuration file: backend default { .host = "127.0.0.1"; .port = "9000"; } backend socketIO { .host = "127.0.0.1"; .port = "8083"; } acl purge { "127.0.0.1"; "192.168.15.0"/24; } sub vcl_fetch { /* If the request is for pictures, javascript, css, etc */ if (req.url ~ "^/public/" || req.url ~ "\.js"){ unset req.http.cookie; set beresp.http.Content-Encoding= "gzip"; set beresp.ttl = 86400s; set beresp.http.Cache-Control = "public, max-age=3600"; /*set the expires time to response header*/ set beresp.http.expires=beresp.ttl; /* marker for vcl_deliver to reset Age: */ set beresp.http.magicmarker = "1"; } if (!beresp.cacheable) { return (pass); } return (deliver); } sub vcl_deliver { if (resp.http.magicmarker) { /* Remove the magic marker */ unset resp.http.magicmarker; /* By definition we have a fresh object */ set resp.http.age = "0"; } if(obj.hits > 0) { set resp.http.X-Varnish-Cache = "HIT"; }else { set resp.http.X-Varnish-Cache = "MISS"; } return (deliver); } sub vcl_recv { if (req.http.x-forwarded-for) { set req.http.X-Forwarded-For = req.http.X-Forwarded-For ", " client.ip; } else { set req.http.X-Forwarded-For = client.ip; } if (req.request != "GET" && req.request != "HEAD" && req.request != "PUT" && req.request != "POST" && req.request != "TRACE" && req.request != "OPTIONS" && req.request != "DELETE") { /* Non-RFC2616 or CONNECT which is weird. */ return (pipe); } # Pass requests that are not GET or HEAD if (req.request != "GET" && req.request != "HEAD") { return(pass); } #pipe websocket connections directly to Node.js if (req.http.Upgrade ~ "(?i)websocket") { set req.backend = socketIO; return (pipe); } # Properly handle different encoding types if (req.http.Accept-Encoding) { if (req.url ~ "\.(jpg|png|gif|gz|tgz|bz2|tbz|mp3|ogg|js|css)$") { # No point in compressing these remove req.http.Accept-Encoding; } elsif (req.http.Accept-Encoding ~ "gzip") { set req.http.Accept-Encoding = "gzip"; } elsif (req.http.Accept-Encoding ~ "deflate") { set req.http.Accept-Encoding = "deflate"; } else { # unkown algorithm remove req.http.Accept-Encoding; } } # allow PURGE from localhost and 192.168.15... if (req.request == "PURGE") { if (!client.ip ~ purge) { error 405 "Not allowed."; } return (lookup); } return (lookup); } sub vcl_hit { if (req.request == "PURGE") { purge_url(req.url); error 200 "Purged."; } } sub vcl_miss { if (req.request == "PURGE") { purge_url(req.url); error 200 "Purged."; } } sub vcl_pipe { if (req.http.upgrade) { set bereq.http.upgrade = req.http.upgrade; } } Response Header: Cache-Control:public, max-age=3600 Connection:keep-alive Content-Encoding:gzip Content-Length:11520 Content-Type:application/javascript Date:Fri, 06 Apr 2012 04:53:41 GMT ETag:"1330493670000--987570445" Last-Modified:Wed, 29 Feb 2012 05:34:30 GMT Server:Play! Framework;1.2.x-localbuild;dev Via:1.1 varnish X-Varnish:118464579 118464571 X-Varnish-Cache:HIT age:0 expires:86400.000 Any suggestion on how to fix it and how to provide gzip compression using varnish.

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  • map<string, vector<string>> reassignment of vector value

    - by user2950936
    I am trying to write a program that takes lines from an input file, sorts the lines into 'signatures' for the purpose of combining all words that are anagrams of each other. I have to use a map, storing the 'signatures' as the keys and storing all words that match those signatures into a vector of strings. Afterwards I must print all words that are anagrams of each other on the same line. Here is what I have so far: #include <iostream> #include <string> #include <algorithm> #include <map> #include <fstream> using namespace std; string signature(const string&); void printMap(const map<string, vector<string>>&); int main(){ string w1,sig1; vector<string> data; map<string, vector<string>> anagrams; map<string, vector<string>>::iterator it; ifstream myfile; myfile.open("words.txt"); while(getline(myfile, w1)) { sig1=signature(w1); anagrams[sig1]=data.push_back(w1); //to my understanding this should always work, } //either by inserting a new element/key or //by pushing back the new word into the vector<string> data //variable at index sig1, being told that the assignment operator //cannot be used in this way with these data types myfile.close(); printMap(anagrams); return 0; } string signature(const string& w) { string sig; sig=sort(w.begin(), w.end()); return sig; } void printMap(const map& m) { for(string s : m) { for(int i=0;i<m->second.size();i++) cout << m->second.at(); cout << endl; } } The first explanation is working, didn't know it was that simple! However now my print function is giving me: prob2.cc: In function âvoid printMap(const std::map<std::basic_string<char>, std::vector<std::basic_string<char> > >&)â: prob2.cc:43:36: error: cannot bind âstd::basic_ostream<char>::__ostream_type {aka std::basic_ostream<char>}â lvalue to âstd::basic_ostream<char>&&â In file included from /opt/centos/devtoolset-1.1/root/usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/iostream:40:0, Tried many variations and they always complain about binding void printMap(const map<string, vector<string>> &mymap) { for(auto &c : mymap) cout << c.first << endl << c.second << endl; }

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  • Reconciling a new BindingList into a master BindingList using LINQ

    - by Neo
    I have a seemingly simple problem whereby I wish to reconcile two lists so that an 'old' master list is updated by a 'new' list containing updated elements. Elements are denoted by a key property. These are my requirements: All elements in either list that have the same key results in an assignment of that element from the 'new' list over the original element in the 'old' list only if any properties have changed. Any elements in the 'new' list that have keys not in the 'old' list will be added to the 'old' list. Any elements in the 'old' list that have keys not in the 'new' list will be removed from the 'old' list. I found an equivalent problem here - http://stackoverflow.com/questions/161432/ - but it hasn't really been answered properly. So, I came up with an algorithm to iterate through the old and new lists and perform the reconciliation as per the above. Before anyone asks why I'm not just replacing the old list object with the new list object in its entirety, it's for presentation purposes - this is a BindingList bound to a grid on a GUI and I need to prevent refresh artifacts such as blinking, scrollbars moving, etc. So the list object must remain the same, only its updated elements changed. Another thing to note is that the objects in the 'new' list, even if the key is the same and all the properties are the same, are completely different instances to the equivalent objects in the 'old' list, so copying references is not an option. Below is what I've come up with so far - it's a generic extension method for a BindingList. I've put comments in to demonstrate what I'm trying to do. public static class BindingListExtension { public static void Reconcile<T>(this BindingList<T> left, BindingList<T> right, string key) { PropertyInfo piKey = typeof(T).GetProperty(key); // Go through each item in the new list in order to find all updated and new elements foreach (T newObj in right) { // First, find an object in the new list that shares its key with an object in the old list T oldObj = left.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(newObj, null))); if (oldObj != null) { // An object in each list was found with the same key, so now check to see if any properties have changed and // if any have, then assign the object from the new list over the top of the equivalent element in the old list foreach (PropertyInfo pi in typeof(T).GetProperties()) { if (!pi.GetValue(oldObj, null).Equals(pi.GetValue(newObj, null))) { left[left.IndexOf(oldObj)] = newObj; break; } } } else { // The object in the new list is brand new (has a new key), so add it to the old list left.Add(newObj); } } // Now, go through each item in the old list to find all elements with keys no longer in the new list foreach (T oldObj in left) { // Look for an element in the new list with a key matching an element in the old list if (right.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(oldObj, null))) == null) { // A matching element cannot be found in the new list, so remove the item from the old list left.Remove(oldObj); } } } } It can be called like this: _oldBindingList.Reconcile(newBindingList, "MyKey") However, I'm looking for perhaps a method of doing the same using LINQ type methods such as GroupJoin<, Join<, Select<, SelectMany<, Intersect<, etc. So far, the problem I've had is that each of these LINQ type methods result in brand new intermediary lists (as a return value) and really, I only want to modify the existing list for all the above reasons. If anyone can help with this, would be most appreciated. If not, no worries, the above method (as it were) will suffice for now. Thanks, Jason

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  • How to generate a random unique string with more than 2^30 combination. I also wanted to reverse the process. Is this possible?

    - by Yusuf S
    I have a string which contains 3 elements: a 3 digit code (example: SIN, ABD, SMS, etc) a 1 digit code type (example: 1, 2, 3, etc) a 3 digit number (example: 500, 123, 345) Example string: SIN1500, ABD2123, SMS3345, etc.. I wanted to generate a UNIQUE 10 digit alphanumeric and case sensitive string (only 0-9/a-z/A-Z is allowed), with more than 2^30 (about 1 billion) unique combination per string supplied. The generated code must have a particular algorithm so that I can reverse the process. For example: public static void main(String[] args) { String test = "ABD2123"; String result = generateData(test); System.out.println(generateOutput(test)); //for example, the output of this is: 1jS8g4GDn0 System.out.println(generateOutput(result)); //the output of this will be ABD2123 (the original string supplied) } What I wanted to ask is is there any ideas/examples/libraries in java that can do this? Or at least any hint on what keyword should I put on Google? I tried googling using the keyword java checksum, rng, security, random number, etc and also tried looking at some random number solution (java SecureRandom, xorshift RNG, java.util.zip's checksum, etc) but I can't seem to find one? Thanks! EDIT: My use case for this program is to generate some kind of unique voucher number to be used by specific customers. The string supplied will contains 3 digit code for company ID, 1 digit code for voucher type, and a 3 digit number for the voucher nominal. I also tried adding 3 random alphanumeric (so the final digit is 7 + 3 digit = 10 digit). This is what I've done so far, but the result is not very good (only about 100 thousand combination): public static String in ="somerandomstrings"; public static String out="someotherrandomstrings"; public static String encrypt(String kata) throws Exception { String result=""; String ina=in; String outa=out; Random ran = new Random(); Integer modulus=in.length(); Integer offset= ((Integer.parseInt(Utils.convertDateToString(new Date(), "SS")))+ran.nextInt(60))/2%modulus; result=ina.substring(offset, offset+1); ina=ina+ina; ina=ina.substring(offset, offset+modulus); result=result+translate(kata, ina, outa); return result; } EDIT: I'm sorry I forgot to put the "translate" function : public static String translate(String kata,String seq1, String seq2){ String result=""; if(kata!=null&seq1!=null&seq2!=null){ String[] a=kata.split(""); for (int j = 1; j < a.length; j++) { String b=a[j]; String[]seq1split=seq1.split(""); String[]seq2split=seq2.split(""); int hint=seq1.indexOf(b)+1; String sq=""; if(seq1split.length>hint) sq=seq1split[hint]; String sq1=""; if(seq2split.length>hint) sq1=seq2split[hint]; b=b.replace(sq, sq1); result=result+b; } } return result; }

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  • Scala: Recursively building all pathes in a graph?

    - by DarqMoth
    Trying to build all existing paths for an udirected graph defined as a map of edges using the following algorithm: Start: with a given vertice A Find an edge (X.A, X.B) or (X.B, X.A), add this edge to path Find all edges Ys fpr which either (Y.C, Y.B) or (Y.B, Y.C) is true For each Ys: A=B, goto Start Providing edges are defined as the following map, where keys are tuples consisting of two vertices: val edges = Map( ("n1", "n2") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n1") -> "n5n1", ("n5", "n4") -> "n5n4") As an output I need to get a list of ALL pathes where each path is a list of adjecent edges like this: val allPaths = List( List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) //... //... more pathes to go } Note: Edge XY = (x,y) - "xy" and YX = (y,x) - "yx" exist as one instance only, either as XY or YX So far I have managed to implement code that duplicates edges in the path, which is wrong and I can not find the error: object Graph2 { type Vertice = String type Edge = ((String, String), String) type Path = List[((String, String), String)] val edges = Map( //(("v1", "v2") , "v1v2"), (("v1", "v3") , "v1v3"), (("v3", "v4") , "v3v4") //(("v5", "v1") , "v5v1"), //(("v5", "v4") , "v5v4") ) def main(args: Array[String]): Unit = { val processedVerticies: Map[Vertice, Vertice] = Map() val processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)] = Map() val path: Path = List() println(buildPath(path, "v1", processedVerticies, processedEdges)) } /** * Builds path from connected by edges vertices starting from given vertice * Input: map of edges * Output: list of connected edges like: List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) */ def buildPath(path: Path, vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)]): List[Path] = { println("V: " + vertice + " VM: " + processedVerticies + " EM: " + processedEdges) if (!processedVerticies.contains(vertice)) { val edges = children(vertice) println("Edges: " + edges) val x = edges.map(edge => { if (!processedEdges.contains(edge._1)) { addToPath(vertice, processedVerticies.++(Map(vertice -> vertice)), processedEdges, path, edge) } else { println("ALready have edge: "+edge+" Return path:"+path) path } }) val y = x.toList y } else { List(path) } } def addToPath( vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)], path: Path, edge: Edge): Path = { val newPath: Path = path ::: List(edge) val key = edge._1 val nextVertice = neighbor(vertice, key) val x = buildPath (newPath, nextVertice, processedVerticies, processedEdges ++ (Map((vertice, nextVertice) -> (vertice, nextVertice))) ).flatten // need define buidPath type x } def children(vertice: Vertice) = { edges.filter(p => (p._1)._1 == vertice || (p._1)._2 == vertice) } def containsPair(x: (Vertice, Vertice), m: Map[(Vertice, Vertice), (Vertice, Vertice)]): Boolean = { m.contains((x._1, x._2)) || m.contains((x._2, x._1)) } def neighbor(vertice: String, key: (String, String)): String = key match { case (`vertice`, x) => x case (x, `vertice`) => x } } Running this results in: List(List(((v1,v3),v1v3), ((v1,v3),v1v3), ((v3,v4),v3v4))) Why is that?

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  • Please help fix and optimize this query

    - by user607217
    I am working on a system to find potential duplicates in our customers table (SQL 2005). I am using the built-in SOUNDEX value that our software computes when customers are added/updated, but I also implemented the double metaphone algorithm for better matching. This is the most-nested query I have created, and I can't help but think there is a better way to do it and I'd like to learn. In the inner-most query I am joining the customer table to the metaphone table I created, then finding customers that have identical pKey (primary phonetic key). I take that, union that with customers that have matching soundex values, and then proceed to score those matches with various text similarity functions. This is currently working, but I would also like to add a union of customers whose aKey (alternate phonetic key) match. This would be identical to "QUERY A" except to substitute on (c1Akey = c2Akey) for the join. However, when I attempt to include that, I get errors when I try to execute my query. Here is the code: --Create aggregate ranking select c1Name, c2Name, nDiff, c1Addr, c2Addr, aDiff, c1SSN, c2SSN, sDiff, c1DOB, c2DOB, dDiff, nDiff+aDiff+dDiff+sDiff as Score ,(sDiff+dDiff)*1.5 + (nDiff+dDiff)*1.5 + (nDiff+sDiff)*1.5 + aDiff *.5 + nDiff *.5 as [Rank] FROM ( --Create match scores for different fields SELECT c1Name, c2Name, c1Addr, c2Addr, c1SSN, c2SSN, c1LTD, c2LTD, c1DOB, c2DOB, dbo.Jaro(c1name, c2name) AS nDiff, dbo.JaroWinkler(c1addr, c2addr) AS aDiff, CASE WHEN c1dob = '1901-01-01' OR c2dob = '1901-01-01' OR c1dob = '1800-01-01' OR c2dob = '1800-01-01' THEN .5 ELSE dbo.SmithWaterman(c1dob, c2dob) END AS dDiff, CASE WHEN c1ssn = '000-00-0000' OR c2ssn = '000-00-0000' THEN .5 ELSE dbo.Jaro(c1ssn, c2ssn) END AS sDiff FROM -- Generate list of possible matches based on multiple phonetic matching fields ( select * from -- List of similar names from pKey field of ##Metaphone table --QUERY A BEGIN (select customers.custno as c1Custno, name as c1Name, haddr as c1Addr, ssn as c1SSN, lasttripdate as c1LTD, dob as c1DOB, soundex as c1Soundex, pkey as c1Pkey, akey as c1Akey from Customers WITH (nolock) join ##Metaphone on customers.custno = ##Metaphone.custno) as c1 JOIN (select customers.custno as c2Custno, name as c2Name, haddr as c2Addr, ssn as c2SSN, lasttripdate as c2LTD, dob as c2DOB, soundex as c2Soundex, pkey as c2Pkey, akey as c2Akey from Customers with (nolock) join ##Metaphone on customers.custno = ##Metaphone.custno) as c2 on (c1Pkey = c2Pkey) and (c1Custno < c2Custno) WHERE (c1Name <> 'PARENT, GUARDIAN') and c1soundex != c2soundex --QUERY A END union --List of similar names from pregenerated SOUNDEX field (select t1.custno, t1.name, t1.haddr, t1.ssn, t1.lasttripdate, t1.dob, t1.[soundex], 0, 0, t2.custno, t2.name, t2.haddr, t2.ssn, t2.lasttripdate, t2.dob, t2.[soundex], 0, 0 from Customers t1 WITH (nolock) join customers t2 with (nolock) on t1.[soundex] = t2.[soundex] and t1.custno < t2.custno where (t1.name <> 'PARENT, GUARDIAN')) ) as a ) as b where (sDiff+dDiff)*1.5 + (nDiff+dDiff)*1.5 + (nDiff+sDiff)*1.5 + aDiff *.5 + nDiff *.5 >= 7.5 order by [rank] desc, score desc Previously, I was using joins such as on c1.pkey = c2.pkey or c1.akey = c2.akey or c1.soundex = c2.soundex but the performance was horrendous, and using unions seems to be working a lot better. Out of 103K customers, tt is currently generating a list of 8.5M potential matches (based on the phonetic codes) in 2.25 minutes, and then taking another 2 to score, rank and filter those down to about 3000. So I am happy with the performance, I just can't help but think there is a better way to structure this, and I need help adding the extra union condition. Thanks!

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  • Nagios plugin script not working as expected

    - by Linker3000
    I have modified an off-the-shelf Nagios plugin perl script to (in theory) return a one or zero according to the existence, or not, of a file on a remote linux server. The script runs a remote ssh session and logs in as the nagios user. The remote linux servers have private keys setup for that user, and on the bash command line the script works as expected, but when run as a plugin it always returns '1' (true) even if the file does not exist. Some help with the logic or a comment on why things are not working as expected within Nagios would be appreciated. I'd prefer to use this ssh login method rather than having to install nrpe on all the linux servers. To run from a command line (assuming remote server has a user called nagios with a valid private key): ./check_reboot_required -e ssh -H remote-servers-ip-addr -p 'filename-to-check' -v Ta. #! /usr/bin/perl -w # # # License Information: # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # ############################################################################ use POSIX; use strict; use Getopt::Long; use lib "/usr/lib/nagios/plugins" ; use vars qw($host $opt_V $opt_h $opt_v $verbose $PROGNAME $pattern $opt_p $mmin $opt_e $opt_t $opt_H $status $state $msg $msg_q $MAILQ $SHELL $device $used $avail $percent $fs $blocks $CMD $RMTOS); use utils qw(%ERRORS &print_revision &support &usage ); sub print_help (); sub print_usage (); sub process_arguments (); $ENV{'PATH'}=''; $ENV{'BASH_ENV'}=''; $ENV{'ENV'}=''; $PROGNAME = "check_reboot_required"; Getopt::Long::Configure('bundling'); $status = process_arguments(); if ($status){ print "ERROR: processing arguments\n"; exit $ERRORS{'UNKNOWN'}; } $SIG{'ALRM'} = sub { print ("ERROR: timed out waiting for $CMD on $host\n"); exit $ERRORS{'WARNING'}; }; $host = $opt_H; $pattern = $opt_p; print "Pattern >" . $pattern . "< " if $verbose; alarm($opt_t); #$CMD = "/usr/bin/find " . $pattern . " -type f 2>/dev/null| /usr/bin/wc -l"; $CMD = "[ -f " . $pattern . " ] && echo 1 || echo 0"; alarm($opt_t); ## get cmd output from remote system if (! open (OUTPUT, "$SHELL $host $CMD|" ) ) { print "ERROR: could not open $CMD on $host\n"; exit $ERRORS{'UNKNOWN'}; } my $perfdata = ""; my $state = "3"; my $msg = "Indeterminate result"; # only first line is relevant in this iteration. while (<OUTPUT>) { my $result = chomp($_); $msg = $result; print "Shell returned >" . $result . "< length is " . length($result) . " " if $verbose; if ( $result == 1 ) { $msg = "Reboot required (NB: Result still not accurate)" . $result ; $state = $ERRORS{'WARNING'}; last; } elsif ( $result == 0 ) { $msg = "No reboot required (NB: Result still not accurate) " . $result ; $state = $ERRORS{'OK'}; last; } else { $msg = "Output received, but it was neither a 1 nor a 0" ; last; } } close (OUTPUT); print "$msg | $perfdata\n"; exit $state; ##################################### #### subs sub process_arguments(){ GetOptions ("V" => \$opt_V, "version" => \$opt_V, "v" => \$opt_v, "verbose" => \$opt_v, "h" => \$opt_h, "help" => \$opt_h, "e=s" => \$opt_e, "shell=s" => \$opt_e, "p=s" => \$opt_p, "pattern=s" => \$opt_p, "t=i" => \$opt_t, "timeout=i" => \$opt_t, "H=s" => \$opt_H, "hostname=s" => \$opt_H ); if ($opt_V) { print_revision($PROGNAME,'$Revision: 1.0 $ '); exit $ERRORS{'OK'}; } if ($opt_h) { print_help(); exit $ERRORS{'OK'}; } if (defined $opt_v ){ $verbose = $opt_v; } if (defined $opt_e ){ if ( $opt_e eq "ssh" ) { if (-x "/usr/local/bin/ssh") { $SHELL = "/usr/local/bin/ssh"; } elsif ( -x "/usr/bin/ssh" ) { $SHELL = "/usr/bin/ssh"; } else { print_usage(); exit $ERRORS{'UNKNOWN'}; } } elsif ( $opt_e eq "rsh" ) { $SHELL = "/usr/bin/rsh"; } else { print_usage(); exit $ERRORS{'UNKNOWN'}; } } else { print_usage(); exit $ERRORS{'UNKNOWN'}; } unless (defined $opt_t) { $opt_t = $utils::TIMEOUT ; # default timeout } unless (defined $opt_H) { print_usage(); exit $ERRORS{'UNKNOWN'}; } return $ERRORS{'OK'}; } sub print_usage () { print "Usage: $PROGNAME -e <shell> -H <hostname> -p <directory/file pattern> [-t <timeout>] [-v verbose]\n"; } sub print_help () { print_revision($PROGNAME,'$Revision: 0.1 $'); print "\n"; print_usage(); print "\n"; print " Checks for the presence of a 'reboot-required' file on a remote host via SSH or RSH\n"; print "-e (--shell) = ssh or rsh (required)\n"; print "-H (--hostname) = remote server name (required)"; print "-p (--pattern) = File pattern for find command (default = /var/run/reboot-required)\n"; print "-t (--timeout) = Plugin timeout in seconds (default = $utils::TIMEOUT)\n"; print "-h (--help)\n"; print "-V (--version)\n"; print "-v (--verbose) = debugging output\n"; print "\n\n"; support(); }

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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • Difficulty creating classes and arrays of those classes C#

    - by Lucifer Fayte
    I'm trying to implement a Discrete Fourier Transformation algorithm for a project I'm doing in school. But creating a class is seeming to be difficult(which it shouldn't be). I'm using Visual Studio 2012. Basically I need a class called Complex to store the two values I get from a DFT; The real portion and the imaginary portion. This is what I have so far for that: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoundEditor_V3 { public class Complex { public double real; public double im; public Complex() { real = 0; im = 0; } } } The problem is that it doesn't recognize the constructor as a constructor, now I'm just learning C#, but I looked it up online and this is how it's supposed to look apparently. It recognizes my constructor as a method. Why is that? Am I creating the class wrong? It's doing the same thing for my Fourier class as well. So each time I try to create a Fourier object and then use it's method...there is no such thing. example, I do this: Fourier fou = new Fourier(); fou.DFT(s, N, amp, 0); and it tells me fou is a 'field' but is used like a 'type' why is it saying that? Here is the code for my Fourier class as well: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoundEditor_V3 { public class Fourier { //FOURIER //N = number of samples //s is the array of samples(data) //amp is the array where the complex result will be written to //start is the where in the array to start public void DFT(byte[] s, int N, ref Complex[] amp, int start) { Complex tem = new Complex(); int f; int t; for (f = 0; f < N; f++) { tem.real = 0; tem.im = 0; for (t = 0; t < N; t++) { tem.real += s[t + start] * Math.Cos(2 * Math.PI * t * f / N); tem.im -= s[t + start] * Math.Sin(2 * Math.PI * t * f / N); } amp[f].real = tem.real; amp[f].im = tem.im; } } //INVERSE FOURIER public void IDFT(Complex[] A, ref int[] s) { int N = A.Length; int t, f; double result; for (t = 0; t < N; t++) { result = 0; for (f = 0; f < N; f++) { result += A[f].real * Math.Cos(2 * Math.PI * t * f / N) - A[f].im * Math.Sin(2 * Math.PI * t * f / N); } s[t] = (int)Math.Round(result); } } } } I'm very much stuck at the moment, any and all help would be appreciated. Thank you.

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  • Doing XML extracts with XSLT without having to read the whole DOM tree into memory?

    - by Thorbjørn Ravn Andersen
    I have a situation where I want to extract some information from some very large but regular XML files (just had to do it with a 500 Mb file), and where XSLT would be perfect. Unfortunately those XSLT implementations I am aware of (except the most expensive version of Saxon) does not support only having the necessary part of the DOM read in but reads in the whole tree. This cause the computer to swap to death. The XPath in question is //m/e[contains(.,'foobar') so it is essentially just a grep. Is there an XSLT implementation which can do this? Or an XSLT implementation which given suitable "advice" can do this trick of pruning away the parts in memory which will not be needed again? I'd prefer a Java implementation but both Windows and Linux are viable native platforms. EDIT: The input XML looks like: <log> <!-- Fri Jun 26 12:09:27 CEST 2009 --> <e h='12:09:27,284' l='org.apache.catalina.session.ManagerBase' z='1246010967284' t='ContainerBackgroundProcessor[StandardEngine[Catalina]]' v='10000'> <m>Registering Catalina:type=Manager,path=/axsWHSweb-20090626,host=localhost</m></e> <e h='12:09:27,284' l='org.apache.catalina.session.ManagerBase' z='1246010967284' t='ContainerBackgroundProcessor[StandardEngine[Catalina]]' v='10000'> <m>Force random number initialization starting</m></e> <e h='12:09:27,284' l='org.apache.catalina.session.ManagerBase' z='1246010967284' t='ContainerBackgroundProcessor[StandardEngine[Catalina]]' v='10000'> <m>Getting message digest component for algorithm MD5</m></e> <e h='12:09:27,284' l='org.apache.catalina.session.ManagerBase' z='1246010967284' t='ContainerBackgroundProcessor[StandardEngine[Catalina]]' v='10000'> <m>Completed getting message digest component</m></e> <e h='12:09:27,284' l='org.apache.catalina.session.ManagerBase' z='1246010967284' t='ContainerBackgroundProcessor[StandardEngine[Catalina]]' v='10000'> <m>getDigest() 0</m></e> ...... </log> Essentialy I want to select some m-nodes (and I know the XPath is wrong for that, it was just a quick hack), but maintain the XML layout. EDIT: It appears that STX may be what I am looking for (I can live with another transformation language), and that Joost is an implementation hereof. Any experiences? EDIT: I found that Saxon 6.5.4 with -Xmx1500m could load my XML, so this allowed me to use my XPaths right now. This is just a lucky stroke so I'd still like to solve this generically - this means scriptable which in turn means no handcrafted Java filtering first. EDIT: Oh, by the way. This is a log file very similar to what is generated by the log4j XMLLayout. The reason for XML is to be able to do exactly this, namely do queries on the log. This is the initial try, hence the simple question. Later I'd like to be able to ask more complex questions - therefore I'd like the query language to be able to handle the input file.

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  • Reusing my PagedList object on WCF

    - by AlexCode
    The problem: I have a custom collection PagedList<T> that is being returned from my WCF service as PagedListOfEntitySearchResultW_SH0Zpu5 when T is EntitySearchResult object. I want to reuse this PagedList<T> type between the application and the service. My scenario: I've created a PagedList<T> type that inherits from List<T>. This type is on a separated assembly that is referenced on both application and WCF service. I'm using the /reference option on the scvutil to enable the type reusing. I also don't want any arrays returned so I also use the /collection to map to the generic List type. I'm using the following svcutil command to generate the service proxy: "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\NETFX 4.0 Tools\svcutil.exe" /collectionType:System.Collections.Generic.List`1 /reference:..\..\bin\Debug\App.Utilities.dll http://localhost/App.MyService/MyService.svc?wsdl /namespace:*,"App.ServiceReferences.MyService" /out:..\ServiceProxy\MyService.cs The PagedList object is something like: [CollectionDataContract] public partial class PagedList<T> : List<T> { public PagedList() { } /// <summary> /// Creates a new instance of the PagedList object and doesn't apply any pagination algorithm. /// The only calculated property is the TotalPages, everything else needed must be passed to the object. /// </summary> /// <param name="source"></param> /// <param name="pageNumber"></param> /// <param name="pageSize"></param> /// <param name="totalRecords"></param> public PagedList(IEnumerable<T> source, int pageNumber, int pageSize, int totalRecords) { if (source == null) source = new List<T>(); this.AddRange(source); PagingInfo.PageNumber = pageNumber; PageSize = pageSize; TotalRecords = totalRecords; } public PagedList(IEnumerable<T> source, PagingInfo paging) { this.AddRange(source); this._pagingInfo = paging; } [DataMember] public int TotalRecords { get; set; } [DataMember] public int PageSize { get; set; } public int TotalPages() { if (this.TotalRecords > 0 && PageSize > 0) return (int)Math.Ceiling((double)TotalRecords / (double)PageSize); else return 0; } public bool? HasPreviousPage() { return (PagingInfo.PageNumber > 1); } public bool? HasNextPage() { return (PagingInfo.PageNumber < TotalPages()); } public bool? IsFirstPage() { return PagingInfo.PageNumber == 1; } public bool? IsLastPage() { return PagingInfo.PageNumber == TotalPages(); } PagingInfo _pagingInfo = null; [DataMember] public PagingInfo PagingInfo { get { if (_pagingInfo == null) _pagingInfo = new PagingInfo(); return _pagingInfo; } set { _pagingInfo = value; } } }

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  • Why is there a Null Pointer Exception in this Java Code?

    - by algorithmicCoder
    This code takes in users and movies from two separate files and computes a user score for a movie. When i run the code I get the following error: Exception in thread "main" java.lang.NullPointerException at RecommenderSystem.makeRecommendation(RecommenderSystem.java:75) at RecommenderSystem.main(RecommenderSystem.java:24) I believe the null pointer exception is due to an error in this particular class but I can't spot it....any thoughts? import java.io.*; import java.lang.Math; public class RecommenderSystem { private Movie[] m_movies; private User[] m_users; /** Parse the movies and users files, and then run queries against them. */ public static void main(String[] argv) throws FileNotFoundException, ParseError, RecommendationError { FileReader movies_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10.txt"); FileReader users_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10-users.txt"); MovieParser mp = new MovieParser(movies_fr); UserParser up = new UserParser(users_fr); Movie[] movies = mp.getMovies(); User[] users = up.getUsers(); RecommenderSystem rs = new RecommenderSystem(movies, users); System.out.println("Alice would rate \"The Shawshank Redemption\" with at least a " + rs.makeRecommendation("The Shawshank Redemption", "asmith")); System.out.println("Carol would rate \"The Dark Knight\" with at least a " + rs.makeRecommendation("The Dark Knight", "cd0")); } /** Instantiate a recommender system. * * @param movies An array of Movie that will be copied into m_movies. * @param users An array of User that will be copied into m_users. */ public RecommenderSystem(Movie[] movies, User[] users) throws RecommendationError { m_movies = movies; m_users = users; } /** Suggest what the user with "username" would rate "movieTitle". * * @param movieTitle The movie for which a recommendation is made. * @param username The user for whom the recommendation is made. */ public double makeRecommendation(String movieTitle, String username) throws RecommendationError { int userNumber; int movieNumber; int j=0; double weightAvNum =0; double weightAvDen=0; for (userNumber = 0; userNumber < m_users.length; ++userNumber) { if (m_users[userNumber].getUsername().equals(username)) { break; } } for (movieNumber = 0; movieNumber < m_movies.length; ++movieNumber) { if (m_movies[movieNumber].getTitle().equals(movieTitle)) { break; } } // Use the weighted average algorithm here (don't forget to check for // errors). while(j<m_users.length){ if(j!=userNumber){ weightAvNum = weightAvNum + (m_users[j].getRating(movieNumber)- m_users[j].getAverageRating())*(m_users[userNumber].similarityTo(m_users[j])); weightAvDen = weightAvDen + (m_users[userNumber].similarityTo(m_users[j])); } j++; } return (m_users[userNumber].getAverageRating()+ (weightAvNum/weightAvDen)); } } class RecommendationError extends Exception { /** An error for when something goes wrong in the recommendation process. * * @param s A string describing the error. */ public RecommendationError(String s) { super(s); } }

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  • Does this language feature already exist?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition: x = a U b; Where x is a variable and a and b are other variables (or static values). This works like a union between a and b; no duplicates and no specific order. with(x) { // regular 'with' usage; using the global interpretation of "x" x = 5; // will replace the original definition of "x = a U b;" } with(x = a) { // this code block is executed when the "x" variable // has the "a" variable assigned. All references in // this code-block to "x" are references to "a". So saying: x = 5; // would only change the variable "a". If the variable "a" // later on changes, x still equals to 5, in this fashion: // 'x = a U b U 5;' // '[currentscope] = 5;' // thus, 'a = 5;' } with(x = b) { // same but with "b" } with(x != a) { // here the "x" variable refers to any variable // but "a"; thus saying x = 5; // is equal to the rewriting of // 'x = a U b U 5;' // 'b = 5;' (since it was the scope of this block) } with(x = (a U b)) { // guaranteed that "x" is 'a U b'; interacting with "x" // will interact with both "a" and "b". x = 5; // makes both "a" and "b" equal to 5; also the "x" variable // is updated to contain: // 'x = a U b U 5;' // '[currentscope] = 5;' // 'a U b = 5;' // and thus: 'a = 5; b = 5;'. } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not a: then there only remains b). The last block guarantees that x is at least a or b. Further more; U is not the "bitwise or operator", but I've called it the "and/or"-operator. Its definition is: "U" = "and" U "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, there is more (mathematical) background information on this operator. It's loosely based on sets. Using different syntax, changed it in this question.) Update: more examples. print = "Hello world!" U "How are you?"; // this will print // both values, but the // order doesn't matter. // 'userkey' is a variable containing a key. with(userkey = "a") { print = userkey; // will only print "a". } with(userkey = ("shift" U "a")) { // pressed both "shift" and the "a" key. print = userkey; // will "print" shift and "a", even // if the user also pressed "ctrl": // the interpretation of "userkey" is changed, // such that it only contains the matched cases. } with((userkey = "shift") U (userkey = "a")) { // same as if-statement above this one, showing the distributivity. } x = 5 U 6 U 7; y = x + x; // will be: // y = (5 U 6 U 7) + (5 U 6 U 7) // = 10 U 11 U 12 U 13 U 14 somewantedkey = "ctrl" U "alt" U "space" with(userkey = somewantedkey) { // must match all elements of "somewantedkey" // (distributed the Boolean equals operated) // thus only executed when all the defined keys are pressed } with(somewantedkey = userkey) { // matches only one of the provided "somewantedkey" // thus when only "space" is pressed, this block is executed. } Update2: more examples and some more context. with(x = (a U b)) { // this } // can be written as with((x = a) U (x = b)) { // this: changing the variable like x = 5; // will be rewritten as: // a = 5 and b = 5 } Some background information: I'm building a language which is "time-independent", like Java is "platform-independant". Everything stated in the language is "as is", and is continuously actively executed. This means; the programmer does not know in which order (unless explicitly stated using constructions) elements are, nor when statements are executed. The language is completely separated from the "time"-concept, i.e. it's continuously executed: with(a < 5) { a++; } // this is a loop-structure; // how and when it's executed isn't known however. with(a) { // everytime the "a" variable changes, this code-block is executed. b = 4; with(b < 3) { // runs only three times. } with(b > 0) { b = b - 1; // runs four times } } Update 3: After pondering on the type of this language feature; it closely resemblances Netbeans Platform's Lookup, where each "with"-statement a synchronized agent is, working on it's specific "filter" of objects. Instead of type-based, this is variable-based (fundamentally quite the same; just a different way of identifiying objects). I greatly thank all of you for providing me with very insightful information and links/hints to great topics I can research. Thanks. I do not know if this construction already exists, so that's my question: does this language feature already exist?

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  • HMTL5 Anti Aliasing Browser Disable

    - by Tappa Tappa
    I am forced to consider writing a library to handle the fundamental basics of drawing lines, thick lines, circles, squares etc. of an HTML5 canvas because I can't disable a feature embedded in the browser rendering of the core canvas algorithms. Am I forced to build the HTML5 Canvas rendering process from the ground up? If I am, who's in with me to do this? Who wants to change the world? Imagine a simple drawing application written in HTML5... you draw a shape... a closed shape like a rudimentary circle, free hand, more like an onion than a circle (well, that's what mine would look like!)... then imagine selecting a paint bucket icon and clicking inside that shape you drew and expecting it to be filled with a color of your choice. Imagine your surprise as you selected "Paint Bucket" and clicked in the middle of your shape and it filled your shape with color... BUT, not quite... HANG ON... this isn't right!!! On the inside of the edge of the shape you drew is a blur between the background color and your fill color and the edge color... the fill seems to be flawed. You wanted a straight forward "Paint Bucket" / "Fill"... you wanted to draw a shape and then fill it with a color... no fuss.... fill the whole damned inside of your shape with the color you choose. Your web browser has decided that when you draw the lines to define your shape they will be anti-aliased. If you draw a black line for your shape... well, the browser will draw grey pixels along the edges, in places... to make it look like a "better" line. Yeah, a "better" line that **s up the paint / flood fill process. How much does is cost to pay off the browser developers to expose a property to disable their anti-aliasing rendering? Disabling would save milliseconds for their rendering engine, surely! Bah, I really don't want to have to build my own canvas rendering engine using Bresenham line rendering algorithm... WHAT CAN BE DONE... HOW CAN THIS BE CHANGED!!!??? Do I need to start a petition aimed at the WC3???? Will you include your name if you are interested??? UPDATED function DrawLine(objContext, FromX, FromY, ToX, ToY) { var dx = Math.abs(ToX - FromX); var dy = Math.abs(ToY - FromY); var sx = (FromX < ToX) ? 1 : -1; var sy = (FromY < ToY) ? 1 : -1; var err = dx - dy; var CurX, CurY; CurX = FromX; CurY = FromY; while (true) { objContext.fillRect(CurX, CurY, objContext.lineWidth, objContext.lineWidth); if ((CurX == ToX) && (CurY == ToY)) break; var e2 = 2 * err; if (e2 > -dy) { err -= dy; CurX += sx; } if (e2 < dx) { err += dx; CurY += sy; } } }

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  • jQuery autocomplete. Doesn't reveal existing matches.

    - by Alexander
    Hello fellow engineers. I have come across a problem I just can't solve. I am using autocomplete plugin for jQuery on an input. The HTML looks something like this: <tr id="row_house" class="no-display"> <td class="col_num">4</td> <td class="col_label">House Number</td> <td class="col_data"> <input type="text" title="House Number" name="house" id="house"/> <button class="pretty_button ui-state-default ui-corner-all button-finish">Get house info</button> </td> </tr> I am sure that this is the only id="house" field. Other fields that are before this one work fine with autocomplete, and it's basically the same algorithm (other variables, other data, other calls). So why doesn't it work like it should work with the following init. code: $("#house").autocomplete(["1/4","6","6/1","6/4","8","8/1","8/5","10","10/1","10/3","10/4","12","12/1","12/5","12/6","14","14/1","15","15/1","15/2","15/4","15/5","16","16/1","16/2","16/21","16/2B","16/3","16/4","17","17/1","17/2","17/4","17/5","17/6","17/7","17/8","18","18/1","18/2","18/3","18/5","18/95","19","19/1","19/2","19/3","19/4","19/5","19/6","19/7","19/8","20","20/1","20/2","20/3","20/4","21","21/1","21/2","21/3","21/4","22","22/9","23","23/2","23/4","24","24/1","24/2","24/3","24/A","25","25/1","25/10","25/2","25/4","25/5","25/6","25/7","25/8","25/9","26","26/1","26/6","27","27/2","28","28/1","29","29/2","29/3","29/4","30","30/1","30/2","30/3","31","31/1","31/3","32/A","33","34","34/1","34/11","34/2","34/3","35","35/1","35/2","35/4","36","36/1","36/A","37","37/1","37/2","38","38/1","38/2","39/1","39/2","39/3","39/4","40","40/1","41","41/2","42","43","44","45","45/1","45/10","45/11","45/12","45/13","45/14","45/15","45/16","45/17","45/2","45/3","45/6","45/7","45/8","45/9","46","47","47/2","49","49/1","50","51","51/1","51/2","52","53","54","55/7","66","109","122","190/8","412"], {minChars:1, mustMatch:true}).result(function(event, result, formatted) { var found=false; for(var index=0; index<HChouses.length; index++) //HChouses is the same array used for init, but each entry is paired with a database ID. if(HChouses[index][0]==result) { found=true; HChouseId=HChouses[index][1]; $("#row_house .button-finish").click(function() { QueryServer("HouseConnect","FillData",true,HChouseId); //this performs an AJAX request }); break; } if(!found) $("#row_house .button-finish").unbind("click"); }); Each time I start typing (say I press the "1" button), the text appears and gets deleted instantly. Rarely at all after repeated presses I get the list (although much shorter than it should be) But if after that I press the second digit, the whole thing disappears again. P.S. I use Firefox 3.6.3 for development.

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  • JavaScript Optimisation

    - by Jayie
    I am using JavaScript to work out all the combinations of badminton doubles matches from a given list of players. Each player teams up with everyone else. EG. If I have the following players a, b, c & d. Their combinations can be: a & b V c & d a & c V b & d a & d V b & c I am using the code below, which I wrote to do the job, but it's a little inefficient. It loops through the PLAYERS array 4 times finding every single combination (including impossible ones). It then sorts the game out into alphabetical order and stores it in the GAMES array if it doesn't already exist. I can then use the first half of the GAMES array to list all game combinations. The trouble is if I have any more than 8 players it runs really slowly because the combination growth is exponential. Does anyone know a better way or algorithm I could use? The more I think about it the more my brain hurts! var PLAYERS = ["a", "b", "c", "d", "e", "f", "g"]; var GAMES = []; var p1, p2, p3, p4, i1, i2, i3, i4, entry, found, i; var pos = 0; var TEAM1 = []; var TEAM2 = []; // loop through players 4 times to get all combinations for (i1 = 0; i1 < PLAYERS.length; i1++) { p1 = PLAYERS[i1]; for (i2 = 0; i2 < PLAYERS.length; i2++) { p2 = PLAYERS[i2]; for (i3 = 0; i3 < PLAYERS.length; i3++) { p3 = PLAYERS[i3]; for (i4 = 0; i4 < PLAYERS.length; i4++) { p4 = PLAYERS[i4]; if ((p1 != p2 && p1 != p3 && p1 != p4) && (p2 != p1 && p2 != p3 && p2 != p4) && (p3 != p1 && p3 != p2 && p3 != p4) && (p4 != p1 && p4 != p2 && p4 != p3)) { // sort teams into alphabetical order (so we can compare them easily later) TEAM1[0] = p1; TEAM1[1] = p2; TEAM2[0] = p3; TEAM2[1] = p4; TEAM1.sort(); TEAM2.sort(); // work out the game and search the array to see if it already exists entry = TEAM1[0] + " & " + TEAM1[1] + " v " + TEAM2[0] + " & " + TEAM2[1]; found = false; for (i=0; i < GAMES.length; i++) { if (entry == GAMES[i]) found = true; } // if the game is unique then store it if (!found) { GAMES[pos] = entry; document.write((pos+1) + ": " + GAMES[pos] + "<br>"); pos++; } } } } } } Thanks in advance. Jason.

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  • Java: Object Array assignment in for loop

    - by Hackster
    I am trying to use Dijkstra's algorithm to find the shortest path from a specific vertex (v0) to the rest of them. That is solved and works well with this code from this link below: http://en.literateprograms.org/index.php?title=Special:DownloadCode/Dijkstra%27s_algorithm_(Java)&oldid=15444 I am having trouble with assigning the Edge array in a for loop from the user input, as opposed to hard-coding it like it is here. Any help assigning a new edge to Edge[] adjacencies from each vertex? Keeping in mind it could be 1 or multiple edges. class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other){ return Double.compare(minDistance, other.minDistance); } } class Edge{ public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight){ target = argTarget; weight = argWeight; } } public static void main(String[] args) { Vertex v[] = new Vertex[3]; Vertex v[0] = new Vertex("Harrisburg"); Vertex v[1] = new Vertex("Baltimore"); Vertex v[2] = new Vertex("Washington"); v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; v1.adjacencies = new Edge[]{ new Edge(v[0], 1), new Edge(v[2], 1),}; v2.adjacencies = new Edge[]{ new Edge(v[0], 3), new Edge(v[1], 1) }; Vertex[] vertices = { v0, v1, v2}; /*Three vertices with weight: V0 connects (V1,1),(V2,3) V1 connects (V0,1),(V2,1) V2 connects (V1,1),(V2,3) */ computePaths(v0); for (Vertex v : vertices){ System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } The above code works well in finding the shortest path from v0 to all the other vertices. The problem occurs when assigning the new edge[] to edge[] adjacencies. For example this does not produce the correct output: for (int i = 0; i < total_vertices; i++){ s = br.readLine(); char[] line = s.toCharArray(); for (int j = 0; j < line.length; j++){ if(j % 4 == 0 ){ //Input: vertex weight vertex weight: 1 1 2 3 int vert = Integer.parseInt(String.valueOf(line[j])); int w = Integer.parseInt(String.valueOf(line[j+2])); v[i].adjacencies = new Edge[] {new Edge(v[vert], w)}; } } } As opposed to this: v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; How can I take the user input and make an Edge[], to pass it to adjacencies? The problem is it could be 0 edges or many. Any help would be much appreciated Thanks!

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  • Announcing the Release of Visual Studio 2013 and Great Improvements to ASP.NET and Entity Framework

    - by ScottGu
    Today we released VS 2013 and .NET 4.5.1. These releases include a ton of great improvements, and include some fantastic enhancements to ASP.NET and the Entity Framework.  You can download and start using them now. Below are details on a few of the great ASP.NET, Web Development, and Entity Framework improvements you can take advantage of with this release.  Please visit http://www.asp.net/vnext for additional release notes, documentation, and tutorials. One ASP.NET With the release of Visual Studio 2013, we have taken a step towards unifying the experience of using the different ASP.NET sub-frameworks (Web Forms, MVC, Web API, SignalR, etc), and you can now easily mix and match the different ASP.NET technologies you want to use within a single application. When you do a File-New Project with VS 2013 you’ll now see a single ASP.NET Project option: Selecting this project will bring up an additional dialog that allows you to start with a base project template, and then optionally add/remove the technologies you want to use in it.  For example, you could start with a Web Forms template and add Web API or Web Forms support for it, or create a MVC project and also enable Web Forms pages within it: This makes it easy for you to use any ASP.NET technology you want within your apps, and take advantage of any feature across the entire ASP.NET technology span. Richer Authentication Support The new “One ASP.NET” project dialog also includes a new Change Authentication button that, when pushed, enables you to easily change the authentication approach used by your applications – and makes it much easier to build secure applications that enable SSO from a variety of identity providers.  For example, when you start with the ASP.NET Web Forms or MVC templates you can easily add any of the following authentication options to the application: No Authentication Individual User Accounts (Single Sign-On support with FaceBook, Twitter, Google, and Microsoft ID – or Forms Auth with ASP.NET Membership) Organizational Accounts (Single Sign-On support with Windows Azure Active Directory ) Windows Authentication (Active Directory in an intranet application) The Windows Azure Active Directory support is particularly cool.  Last month we updated Windows Azure Active Directory so that developers can now easily create any number of Directories using it (for free and deployed within seconds).  It now takes only a few moments to enable single-sign-on support within your ASP.NET applications against these Windows Azure Active Directories.  Simply choose the “Organizational Accounts” radio button within the Change Authentication dialog and enter the name of your Windows Azure Active Directory to do this: This will automatically configure your ASP.NET application to use Windows Azure Active Directory and register the application with it.  Now when you run the app your users can easily and securely sign-in using their Active Directory credentials within it – regardless of where the application is hosted on the Internet. For more information about the new process for creating web projects, see Creating ASP.NET Web Projects in Visual Studio 2013. Responsive Project Templates with Bootstrap The new default project templates for ASP.NET Web Forms, MVC, Web API and SPA are built using Bootstrap. Bootstrap is an open source CSS framework that helps you build responsive websites which look great on different form factors such as mobile phones, tables and desktops. For example in a browser window the home page created by the MVC template looks like the following: When you resize the browser to a narrow window to see how it would like on a phone, you can notice how the contents gracefully wrap around and the horizontal top menu turns into an icon: When you click the menu-icon above it expands into a vertical menu – which enables a good navigation experience for small screen real-estate devices: We think Bootstrap will enable developers to build web applications that work even better on phones, tablets and other mobile devices – and enable you to easily build applications that can leverage the rich ecosystem of Bootstrap CSS templates already out there.  You can learn more about Bootstrap here. Visual Studio Web Tooling Improvements Visual Studio 2013 includes a new, much richer, HTML editor for Razor files and HTML files in web applications. The new HTML editor provides a single unified schema based on HTML5. It has automatic brace completion, jQuery UI and AngularJS attribute IntelliSense, attribute IntelliSense Grouping, and other great improvements. For example, typing “ng-“ on an HTML element will show the intellisense for AngularJS: This support for AngularJS, Knockout.js, Handlebars and other SPA technologies in this release of ASP.NET and VS 2013 makes it even easier to build rich client web applications: The screen shot below demonstrates how the HTML editor can also now inspect your page at design-time to determine all of the CSS classes that are available. In this case, the auto-completion list contains classes from Bootstrap’s CSS file. No more guessing at which Bootstrap element names you need to use: Visual Studio 2013 also comes with built-in support for both CoffeeScript and LESS editing support. The LESS editor comes with all the cool features from the CSS editor and has specific Intellisense for variables and mixins across all the LESS documents in the @import chain. Browser Link – SignalR channel between browser and Visual Studio The new Browser Link feature in VS 2013 lets you run your app within multiple browsers on your dev machine, connect them to Visual Studio, and simultaneously refresh all of them just by clicking a button in the toolbar. You can connect multiple browsers (including IE, FireFox, Chrome) to your development site, including mobile emulators, and click refresh to refresh all the browsers all at the same time.  This makes it much easier to easily develop/test against multiple browsers in parallel. Browser Link also exposes an API to enable developers to write Browser Link extensions.  By enabling developers to take advantage of the Browser Link API, it becomes possible to create very advanced scenarios that crosses boundaries between Visual Studio and any browser that’s connected to it. Web Essentials takes advantage of the API to create an integrated experience between Visual Studio and the browser’s developer tools, remote controlling mobile emulators and a lot more. You will see us take advantage of this support even more to enable really cool scenarios going forward. ASP.NET Scaffolding ASP.NET Scaffolding is a new code generation framework for ASP.NET Web applications. It makes it easy to add boilerplate code to your project that interacts with a data model. In previous versions of Visual Studio, scaffolding was limited to ASP.NET MVC projects. With Visual Studio 2013, you can now use scaffolding for any ASP.NET project, including Web Forms. When using scaffolding, we ensure that all required dependencies are automatically installed for you in the project. For example, if you start with an ASP.NET Web Forms project and then use scaffolding to add a Web API Controller, the required NuGet packages and references to enable Web API are added to your project automatically.  To do this, just choose the Add->New Scaffold Item context menu: Support for scaffolding async controllers uses the new async features from Entity Framework 6. ASP.NET Identity ASP.NET Identity is a new membership system for ASP.NET applications that we are introducing with this release. ASP.NET Identity makes it easy to integrate user-specific profile data with application data. ASP.NET Identity also allows you to choose the persistence model for user profiles in your application. You can store the data in a SQL Server database or another data store, including NoSQL data stores such as Windows Azure Storage Tables. ASP.NET Identity also supports Claims-based authentication, where the user’s identity is represented as a set of claims from a trusted issuer. Users can login by creating an account on the website using username and password, or they can login using social identity providers (such as Microsoft Account, Twitter, Facebook, Google) or using organizational accounts through Windows Azure Active Directory or Active Directory Federation Services (ADFS). To learn more about how to use ASP.NET Identity visit http://www.asp.net/identity.  ASP.NET Web API 2 ASP.NET Web API 2 has a bunch of great improvements including: Attribute routing ASP.NET Web API now supports attribute routing, thanks to a contribution by Tim McCall, the author of http://attributerouting.net. With attribute routing you can specify your Web API routes by annotating your actions and controllers like this: OAuth 2.0 support The Web API and Single Page Application project templates now support authorization using OAuth 2.0. OAuth 2.0 is a framework for authorizing client access to protected resources. It works for a variety of clients including browsers and mobile devices. OData Improvements ASP.NET Web API also now provides support for OData endpoints and enables support for both ATOM and JSON-light formats. With OData you get support for rich query semantics, paging, $metadata, CRUD operations, and custom actions over any data source. Below are some of the specific enhancements in ASP.NET Web API 2 OData. Support for $select, $expand, $batch, and $value Improved extensibility Type-less support Reuse an existing model OWIN Integration ASP.NET Web API now fully supports OWIN and can be run on any OWIN capable host. With OWIN integration, you can self-host Web API in your own process alongside other OWIN middleware, such as SignalR. For more information, see Use OWIN to Self-Host ASP.NET Web API. More Web API Improvements In addition to the features above there have been a host of other features in ASP.NET Web API, including CORS support Authentication Filters Filter Overrides Improved Unit Testability Portable ASP.NET Web API Client To learn more go to http://www.asp.net/web-api/ ASP.NET SignalR 2 ASP.NET SignalR is library for ASP.NET developers that dramatically simplifies the process of adding real-time web functionality to your applications. Real-time web functionality is the ability to have server-side code push content to connected clients instantly as it becomes available. SignalR 2.0 introduces a ton of great improvements. We’ve added support for Cross-Origin Resource Sharing (CORS) to SignalR 2.0. iOS and Android support for SignalR have also been added using the MonoTouch and MonoDroid components from the Xamarin library (for more information on how to use these additions, see the article Using Xamarin Components from the SignalR wiki). We’ve also added support for the Portable .NET Client in SignalR 2.0 and created a new self-hosting package. This change makes the setup process for SignalR much more consistent between web-hosted and self-hosted SignalR applications. To learn more go to http://www.asp.net/signalr. ASP.NET MVC 5 The ASP.NET MVC project templates integrate seamlessly with the new One ASP.NET experience and enable you to integrate all of the above ASP.NET Web API, SignalR and Identity improvements. You can also customize your MVC project and configure authentication using the One ASP.NET project creation wizard. The MVC templates have also been updated to use ASP.NET Identity and Bootstrap as well. An introductory tutorial to ASP.NET MVC 5 can be found at Getting Started with ASP.NET MVC 5. This release of ASP.NET MVC also supports several nice new MVC-specific features including: Authentication filters: These filters allow you to specify authentication logic per-action, per-controller or globally for all controllers. Attribute Routing: Attribute Routing allows you to define your routes on actions or controllers. To learn more go to http://www.asp.net/mvc Entity Framework 6 Improvements Visual Studio 2013 ships with Entity Framework 6, which bring a lot of great new features to the data access space: Async and Task<T> Support EF6’s new Async Query and Save support enables you to perform asynchronous data access and take advantage of the Task<T> support introduced in .NET 4.5 within data access scenarios.  This allows you to free up threads that might otherwise by blocked on data access requests, and enable them to be used to process other requests whilst you wait for the database engine to process operations. When the database server responds the thread will be re-queued within your ASP.NET application and execution will continue.  This enables you to easily write significantly more scalable server code. Here is an example ASP.NET WebAPI action that makes use of the new EF6 async query methods: Interception and Logging Interception and SQL logging allows you to view – or even change – every command that is sent to the database by Entity Framework. This includes a simple, human readable log – which is great for debugging – as well as some lower level building blocks that give you access to the command and results. Here is an example of wiring up the simple log to Debug in the constructor of an MVC controller: Custom Code-First Conventions The new Custom Code-First Conventions enable bulk configuration of a Code First model – reducing the amount of code you need to write and maintain. Conventions are great when your domain classes don’t match the Code First conventions. For example, the following convention configures all properties that are called ‘Key’ to be the primary key of the entity they belong to. This is different than the default Code First convention that expects Id or <type name>Id. Connection Resiliency The new Connection Resiliency feature in EF6 enables you to register an execution strategy to handle – and potentially retry – failed database operations. This is especially useful when deploying to cloud environments where dropped connections become more common as you traverse load balancers and distributed networks. EF6 includes a built-in execution strategy for SQL Azure that knows about retryable exception types and has some sensible – but overridable – defaults for the number of retries and time between retries when errors occur. Registering it is simple using the new Code-Based Configuration support: These are just some of the new features in EF6. You can visit the release notes section of the Entity Framework site for a complete list of new features. Microsoft OWIN Components Open Web Interface for .NET (OWIN) defines an open abstraction between .NET web servers and web applications, and the ASP.NET “Katana” project brings this abstraction to ASP.NET. OWIN decouples the web application from the server, making web applications host-agnostic. For example, you can host an OWIN-based web application in IIS or self-host it in a custom process. For more information about OWIN and Katana, see What's new in OWIN and Katana. Summary Today’s Visual Studio 2013, ASP.NET and Entity Framework release delivers some fantastic new features that streamline your web development lifecycle. These feature span from server framework to data access to tooling to client-side HTML development.  They also integrate some great open-source technology and contributions from our developer community. Download and start using them today! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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