Search Results

Search found 17859 results on 715 pages for 'static arrays'.

Page 261/715 | < Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >

  • Best way to send floating point numbers from .NET to Java and back

    - by Evgeny
    I'm writing a .NET application that will make an RPC call to a Java application (via a message queue). The data sent in both directions will be large arrays of floating-point numbers. What is the best way to serialize them to send them across the wire? I'd like something more compact than text, but architecture-independent as the server may not be an x86 machine. The Java application can be changed as needed.

    Read the article

  • Getting indices of most recent set of numbers in an array in Matlab?

    - by user2539781
    Let's say I have an array in Matlab: x = [1 1 1 2 2 2 3 3 3 3 2 2 3 3 3 1 1 1 1 1 2 2 2 2 3 3 3] I want the indices of the most recent set of consecutive '1's. In this case, I want the answer: answer = [16 17 18 19 20] % (which should correspond to the last sequence of 1's) I need an automated way to do this in Matlab, that will work with any size arrays, always giving me the indices for the last set of consecutive 1s. Any suggestions?

    Read the article

  • Array model binding difficulty

    - by user281180
    I am having difficulty for using array model binding. Actually I can see that the values sent from the views are not binded to the model and the arrays still have the values already instantiated. How can I solve this problem?

    Read the article

  • Matlab - building an array while looping

    - by Mark
    Hello, I have a for loop that loops over one array... for i=1:length(myArray) In this loop, I want to do check on the value of myArray and add it to another array myArray2 if it meets certain conditions. I looked through the Matlab docs, but couldn't find anything on creating arrays without declaring all their values on initialization or reading data into them in one shot. Many thanks!

    Read the article

  • returning aligned memory with new?

    - by Steve
    I currently allocate my memory for arrays using the MS specific mm_malloc. I align the memory, as I'm doing some heavy duty math and the vectorization takes advantage of the alignment. I was wondering if anyone knows how to overload the new operator to do the same thing, as I feel dirty malloc'ing everywhere (and would eventually like to also compile on Linux)? Thanks for any help

    Read the article

  • In-app settings controlled by plist?

    - by cannyboy
    Is there a library or good tutorial which covers creating in-app settings, like this: http://img.skitch.com/20090625-s8bf6ahybwe3cesd1id38h3nt.jpg What I would like is if it: doesn't use the built-in Settings app is controlled by a plist file with various Dictionaries and Arrays creates a nice looking table view allows text fields as well as switches and sliders and ticks etc doesn't have any of the annoying problems I've come across when trying to build my own version (not scrolling to show the textfield, cells disappearing) It would appear that the iphone dev world is crying out for such a thing. THANK YOU!

    Read the article

  • merging in python

    - by Abruzzo Forte e Gentile
    Hi all I have the following 4 arrays ( grouped in 2 groups ) that I would like to merge in ascending order by the keys array. I can use also dictionaries as structure if it is easier. Has python any command or something to make this quickly possible? Regards MN # group 1 [7, 2, 3, 5] #keys [10,11,12,26] #values [0, 4] #keys [20, 33] #values # I would like to have [ 0, 2, 3, 4, 5, 7 ] # ordered keys [20, 11,12,33,26,33] # associated values

    Read the article

  • "Distance" between colours in PHP

    - by Phil
    I'm looking for a function that can accurately represent the distance between two colours as a number or something. For example I am looking to have an array of HEX values or RGB arrays and I want to find the most similar colour in the array for a given colour eg. I pass a function a RGB value and the 'closest' colour in the array is returned

    Read the article

  • Getting Frequency Components with FFT

    - by ruhig brauner
    so I was able to solv my last problem but i stubmled upon the next already. So I want to make a simple spectrogram but in oder to do so I want to understand how FFT-libaries work and what they actually calculate and return. (FFT and Signal Processing is the number 1 topic I will get into as soon as I have time but right now, I only have time for some programming exercises in the evening. ;) ) Here I just summarized the most important parts: int framesPerSecond; int samplesPerSecond; int samplesPerCycle; // right now i want to refresh the spectogram every DoubleFFT_1D fft; WAVReader audioIn; double audioL[], audioR[]; double fftL[], fftR[]; ..... framesPerSecond = 30; audioIn= new WAVReader("Strobe.wav"); int samplesPerSecond = (int)audioIn.GetSampleRate(); samplesPerCycle = (int)(audioIn.GetSampleRate()/framesPerSecond); audioL = new double[samplesPerCycle*2]; audioR = new double[samplesPerCycle*2]; fftL = new double[samplesPerCycle]; fftR = new double[samplesPerCycle]; for(int i = 0; i < samplesPerCycle; i++) { // don't even know why,... fftL[i] = 0; fftR[i] = 0; } fft = new DoubleFFT_1D(samplesPerCycle); ..... for(int i = 0; i < samplesPerCycle; i++) { audioIn.GetStereoSamples(temp); audioL[i]=temp[0]; audioR[i]=temp[1]; } fft.realForwardFull(audioL); //still stereo fft.realForwardFull(audioR); System.out.println("Check"); for(int i = 0; i < samplesPerCycle; i++) { //storing the magnitude in the fftL/R arrays fftL[i] = Math.sqrt(audioL[2*i]*audioL[2*i] + audioL[2*i+1]*audioL[2*i+1]); fftR[i] = Math.sqrt(audioR[2*i]*audioR[2*i] + audioR[2*i+1]*audioR[2*i+1]); } So the question is, if I want to know, what frequencys are in the sampled signal, how do I calculate them? (When I want to print the fftL / fftR arrays, I get some exponential formes at both ends of the array.) Thx :)

    Read the article

  • Efficiently generate numpy array from list comprehension output?

    - by shootingstars
    Is there a more efficient way than using numpy.asarray() to generate an array from output in the form of a list? This appears to be copying everything in memory, which doesn't seem like it would be that efficient with very large arrays. (Updated) Example: import numpy as np a1 = np.array([1,2,3,4,5,6,7,8,9,10]) # pretend this has thousands of elements a2 = np.array([3,7,8]) results = np.asarray([np.amax(np.where(a1 > element)) for element in a2])

    Read the article

  • fill array with binary numbers

    - by davit-datuashvili
    hi, first of all this is not homework!! my question is from book: Algorithms in C++ third edition by robert sedgewick question is: there is given array of size n by 2^n(two dimensional) and we should fill it by binary numbers with bits size exactly n or for example n=5 so result will be 00001 00010 00011 00100 00101 00110 00111 and so on we should put this sequence of bits into arrays please help me

    Read the article

  • Variable Length Array

    - by corinaf
    Hello, I would like to know how a variable length array is managed (what extra variables or data structures are kept on the stack in order to have variable length arrays). Thanks a lot.

    Read the article

  • C/C++ variable length automatic array performance

    - by aaa
    hello. Is there significant cpu/memory overhead associated with using automatic arrays with g++/Intel on 64-bit x86 linux platform? int function(int N) { double array[N]; overhead compared to allocating array before hand (assuming function is called multiple times) overhead compared to using new overhead compared to using malloc range of N maybe from 1kb to 16kb roughly, stack overrun is not a problem Thank you

    Read the article

  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

    Read the article

  • Ping "replies" from same computer with 'Destination host unreachable' (no route to other computer)

    - by Srekel
    I've got two computers in a LAN behind a wireless router. One has XP with ip 192.168.1.2 This one has W7 with ip 192.168.1.7 If I try to ping the other one from this computer, I get this: C:\Users\Srekel>ping 192.168.1.2 Pinging 192.168.1.2 with 32 bytes of data: Reply from 192.168.1.7: Destination host unreachable. Reply from 192.168.1.7: Destination host unreachable. Reply from 192.168.1.7: Destination host unreachable. Reply from 192.168.1.7: Destination host unreachable. Ping statistics for 192.168.1.2: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Tracert gives the same result: C:\Users\Srekel>tracert 192.168.1.2 Tracing route to 192.168.1.2 over a maximum of 30 hops 1 Kakburken4 [192.168.1.7] reports: Destination host unreachable. Trace complete. Although I can ping and tracert the router without any problems. I have disabled the firewalls on both computers. The router is set to use DHCP (if that matters). Here is the output from "route". C:\Users\Srekel>route print =========================================================================== Interface List 13...00 25 86 df c6 89 ......TP-LINK Wireless N Adapter 12...e0 cb 4e 26 b9 84 ......Realtek PCIe GBE Family Controller #2 11...e0 cb 4e 26 be 94 ......Realtek PCIe GBE Family Controller 1...........................Software Loopback Interface 1 16...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter #2 14...00 00 00 00 00 00 00 e0 Teredo Tunneling Pseudo-Interface =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.1.1 192.168.1.7 20 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 192.168.1.0 255.255.255.0 On-link 192.168.1.7 276 192.168.1.7 255.255.255.255 On-link 192.168.1.7 276 192.168.1.255 255.255.255.255 On-link 192.168.1.7 276 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 192.168.1.7 276 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 192.168.1.7 276 =========================================================================== Persistent Routes: None IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 14 58 ::/0 On-link 1 306 ::1/128 On-link 14 58 2001::/32 On-link 14 306 2001:0:5ef5:73ba:881:20c1:3f57:fef8/128 On-link 14 306 fe80::/64 On-link 14 306 fe80::881:20c1:3f57:fef8/128 On-link 1 306 ff00::/8 On-link 14 306 ff00::/8 On-link =========================================================================== Persistent Routes: None I've set up and debugged a few networks in my life but I'm not really an advanced network user, so I'm not sure what might be wrong. Any ideas? Oh, and pinging this computer from the other computer doesn't work either. EDIT: Adding arp output: C:\Users\Srekel>arp -a Interface: 192.168.1.7 --- 0xd Internet Address Physical Address Type 192.168.1.1 00-1f-33-ef-28-01 dynamic 192.168.1.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Adding ipconfig... C:\Users\Srekel>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : Kakburken4 Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Wireless LAN adapter Wireless Network Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : TP-LINK Wireless N Adapter Physical Address. . . . . . . . . : 00-25-86-DF-C6-89 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 192.168.1.7(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Lease Obtained. . . . . . . . . . : 09 April 2010 23:09:45 Lease Expires . . . . . . . . . . : 10 April 2010 23:09:45 Default Gateway . . . . . . . . . : 192.168.1.1 DHCP Server . . . . . . . . . . . : 192.168.1.1 DNS Servers . . . . . . . . . . . : 192.168.1.1 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter Local Area Connection 2: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Realtek PCIe GBE Family Controller #2 Physical Address. . . . . . . . . : E0-CB-4E-26-B9-84 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Realtek PCIe GBE Family Controller Physical Address. . . . . . . . . : E0-CB-4E-26-BE-94 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Tunnel adapter isatap.{74D5C406-894E-4000-8DE7-6AAEBF7C8382}: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft ISATAP Adapter #2 Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter Teredo Tunneling Pseudo-Interface: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes IPv6 Address. . . . . . . . . . . : 2001:0:5ef5:73ba:881:20c1:3f57:fef8(Preferred) Link-local IPv6 Address . . . . . : fe80::881:20c1:3f57:fef8%14(Preferred) Default Gateway . . . . . . . . . : :: NetBIOS over Tcpip. . . . . . . . : Disabled

    Read the article

  • Can't re-mount existing RAID10 on Ubuntu

    - by Zoran
    I saw similar questions, but didn't find what solution to my problem. After power-cut, one of RAID10 (4 disks were) appears to be malfunctioning. I make tha array active one, but can not mount it. Always the same error: mount: you must specify the filesystem type So, here is what I have when type mdadm --detail /dev/md0 /dev/md0: Version : 00.90.03 Creation Time : Tue Sep 1 11:00:40 2009 Raid Level : raid10 Array Size : 1465148928 (1397.27 GiB 1500.31 GB) Used Dev Size : 732574464 (698.64 GiB 750.16 GB) Raid Devices : 4 Total Devices : 3 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Mon Jun 11 09:54:27 2012 State : clean, degraded Active Devices : 3 Working Devices : 3 Failed Devices : 0 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K UUID : 1a02e789:c34377a1:2e29483d:f114274d Events : 0.166 Number Major Minor RaidDevice State 0 8 16 0 active sync /dev/sdb 1 0 0 1 removed 2 8 48 2 active sync /dev/sdd 3 8 64 3 active sync /dev/sde At the /etc/mdadm/mdadm.conf I have by default, scan all partitions (/proc/partitions) for MD superblocks. alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes automatically tag new arrays as belonging to the local system HOMEHOST <system> instruct the monitoring daemon where to send mail alerts MAILADDR root definitions of existing MD arrays ARRAY /dev/md0 level=raid10 num-devices=4 UUID=1a02e789:c34377a1:2e29483d:f114274d ARRAY /dev/md1 level=raid1 num-devices=2 UUID=9b592be7:c6a2052f:2e29483d:f114274d This file was auto-generated... So, my question is, how can I mount md0 array (md1 has been mounted without problem) in order to preserve existing data? One more thing, fdisk -l command gives the following result: Disk /dev/sdb: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x660a6799 Device Boot Start End Blocks Id System /dev/sdb1 * 1 88217 708603021 83 Linux /dev/sdb2 88218 91201 23968980 5 Extended /dev/sdb5 88218 91201 23968948+ 82 Linux swap / Solaris Disk /dev/sdc: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x0008f8ae Device Boot Start End Blocks Id System /dev/sdc1 1 88217 708603021 83 Linux /dev/sdc2 88218 91201 23968980 5 Extended /dev/sdc5 88218 91201 23968948+ 82 Linux swap / Solaris Disk /dev/sdd: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x4be1abdb Device Boot Start End Blocks Id System Disk /dev/sde: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xa4d5632e Device Boot Start End Blocks Id System Disk /dev/sdf: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xdacb141c Device Boot Start End Blocks Id System Disk /dev/sdg: 750.1 GB, 750156374016 bytes 255 heads, 63 sectors/track, 91201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xdacb141c Device Boot Start End Blocks Id System Disk /dev/md1: 750.1 GB, 750156251136 bytes 2 heads, 4 sectors/track, 183143616 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk identifier: 0xdacb141c Device Boot Start End Blocks Id System Warning: ignoring extra data in partition table 5 Warning: ignoring extra data in partition table 5 Warning: ignoring extra data in partition table 5 Warning: invalid flag 0x7b6e of partition table 5 will be corrected by w(rite) Disk /dev/md0: 1500.3 GB, 1500312502272 bytes 255 heads, 63 sectors/track, 182402 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x660a6799 Device Boot Start End Blocks Id System /dev/md0p1 * 1 88217 708603021 83 Linux /dev/md0p2 88218 91201 23968980 5 Extended /dev/md0p5 ? 121767 155317 269488144 20 Unknown And one more thing. When using mdadm --examine command, here ise result: mdadm -v --examine --scan /dev/sdb /dev/sdc /dev/sdd /dev/sde /dev/sdf /dev/sd ARRAY /dev/md1 level=raid1 num-devices=2 UUID=9b592be7:c6a2052f:2e29483d:f114274d devices=/dev/sdf ARRAY /dev/md0 level=raid10 num-devices=4 UUID=1a02e789:c34377a1:2e29483d:f114274d devices=/dev/sdb,/dev/sdc,/dev/sdd,/dev/sde md0 has 3 devices which are active. Can someone instruct me how to solve this issue? If it is possible, I would like not to removing faulty HDD. Please advise

    Read the article

< Previous Page | 257 258 259 260 261 262 263 264 265 266 267 268  | Next Page >