Search Results

Search found 18191 results on 728 pages for 'single board'.

Page 262/728 | < Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >

  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

    Read the article

  • Static GitHub powered blog engine

    - by Daniel Cazzulino
    Blog engines were the new &quot;cool thing to write&quot; after the fever of writing a new DI framework was over. It was kinda like the new &quot;hello world++&quot; example. Almost every single engine uses a database of some sort to keep posts and comments. Almost every one is not leveraging the web as a consequence ;) I was intrigued by the possibilities that a flexible and general-purpose hosting solution like Github could offer for a static blog engine: basically keeping plain markdown/HTML/razor/WLW/whatever files that through a publish/build time process generate static files that pass for a &quot;blog engine&quot;. GitHub even supports custom domain names, so why not? Such an &quot;engine&quot; would have a number of benefits: Plain CSS styling Arbitrary JavaScript Leverage the web infrastructure (caching, CDNs, etc.) ...Read full article

    Read the article

  • It's Time to Chart Your Course with Oracle HCM Applications - Featuring Row Henson

    - by jay.richey
    Total human capital costs average nearly 70% of operating expenses. There's never been more pressure on HR professionals to deliver mission-critical programs to retain rising stars, develop core performers, and cut costs from workforce operations. Join Row Henson, Oracle HCM Fellow, and Scott Ewart, Senior Director of Product Marketing, to find out: What real-world strategies HR practitioners and experts are prioritizing today to optimize their investment in people Why nearly two-thirds of PeopleSoft and E-Business Suite HCM customers have chosen to upgrade to the latest releases and where Oracle's strategic product roadmaps are headed How Fusion HCM will introduce a new standard for work and innovation - not only for the HR professional, but for every single employee and manager in your business Date: January 20th, 2011 at 9:00 PST / 12:00 EST Register now!

    Read the article

  • How to host a simple website using a domain name I own

    - by Cedric Martin
    I'm familiar with hosting webapps when I'm doing "the whole shebang" of installing / configuring / setting up Apache/Tomcat/PostreSQL / "coding" the website myself using HTML / JSP / CSS etc. on dedicated servers I'm renting. But in the above case, I'm "owning" the entire stack: from the Debian GNU/Linux dedicated servers to every single file that is served. Now I'd like to do something much simpler and I must admit I don't know what's involved at all. I'd like to host a simple website made of only a few static pages (no database, no nothing) and I'd like it to be accessible from "example.com". What needs to be technically done to have such a thing? How is the DNS supposed to be set up? Note that I do not want to host this on one of my dedicated servers.

    Read the article

  • Oracle Contributor Agreements - New Home!

    - by alexismp
    The Oracle Contributor Agreement (the successor to the SCA), now has a new home - www.oracle.com/technetwork/goto/oca and a new email address (listed on this aforementioned page). This is the one-stop shop for getting to the actual OCA, the document you are required to sign in order to participate with shared copyright in Oracle-led open source projects, the list of existing signatories, as well as an updated version of the FAQ This earlier post on this topic has some context on the contributor agreement and where is came from. Note that if you are contributing to GlassFish and/or a sub-project (Jersey, OpenMQ, Grizzly, etc....), a single agreement can cover all of your contributions.

    Read the article

  • Habanero

    - by csharp-source.net
    An Enterprise Application Framework for .Net that is ideally suited for developing applications in an agile manner. The framework is used for producing an application from the data layer through to the front-end. Free open source under the LGPL license, it includes ORM, code generation and runtime UI generation to create one application for the desktop & web. Features: * ORM: Map database tables to objects in code * Persist property values to and from the database * Define all mapping in a single XML file * Switch between database vendors with one setting * Support for MySQL, MS Sql Server, MS Access, Oracle, PostgreSQL, SQLite, Firebird * FireStarter GUI class definitions xml manager * Generate user interfaces and map properties to controls * Develop for both desktop (with Windows Forms) and web (with Gizmox' Visual WebGUI) * Generate new projects and code files * Generate UI forms from templates * Reverse engineer class definitions from existing databases * Support variable data sources, including an in-memory database. Ships with Firestarter a free database reverse engineering, Domain Modelling and Code Generator.

    Read the article

  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

    Read the article

  • Is gettext appropriate for internationalizing user help documentation?

    - by Richard JP Le Guen
    On my project, we have po files to internationalize/translate various labels, error messages, button-text etc. We also have separate po files for the entirety of our help documentation, which is included in the product. Is this an appropriate use of gettext - putting entire documents in po files as opposed to just labels and messages? The format has been made all the more complicated because sometimes (for tooltips or "what's this" icons) only a small part of the help doc is needed, resulting in single phrases/paragraphs being entries in the po file, which are then concatenated together when the user views the help... making the actual act of translation challenging. Is there a better way to internationalize end user help documentation?

    Read the article

  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

    Read the article

  • Shortest Common Superstring: find shortest string that contains all given string fragments

    - by occulus
    Given some string fragments, I would like to find the shortest possible single string ("output string") that contains all the fragments. Fragments can overlap each other in the output string. Example: For the string fragments: BCDA AGF ABC The following output string contains all fragments, and was made by naive appending: BCDAAGFABC However this output string is better (shorter), as it employs overlaps: ABCDAGF ^ ABC ^ BCDA ^ AGF I'm looking for algorithms for this problem. It's not absolutely important to find the strictly shortest output string, but the shorter the better. I'm looking for an algorithm better than the obvious naive one that would try appending all permutations of the input fragments and removing overlaps (which would appear to be NP-Complete). I've started work on a solution and it's proving quite interesting; I'd like to see what other people might come up with. I'll add my work-in-progress to this question in a while.

    Read the article

  • What happened to .fx files in D3D11?

    - by bobobobo
    It seems they completely ruined .fx file loading / parsing in D3D11. In D3D9, loading an entire effect file was D3DXCreateEffectFromFile( .. ), and you got a ID3DXEffect9, which had great methods like SetTechnique and BeginPass, making it easy to load and execute a shader with multiple techniques. Is this completely manual now in D3D11? The highest level functionality I can find is loading a SINGLE shader from an FX file using D3DX11CompileFromFile. Does anyone know if there's an easier way to load FX files and choose a technique? With the level of functionality provided in D3D11 now, it seems like you're better off just writing .hlsl files and forgetting about the whole idea of Techniques.

    Read the article

  • Solid State Drive Occasionally Freezes For A Minute While OS Is "Beach Balling"

    - by Boris_yo
    Almost a month ago I bought Intel 330 128GB solid state drive, migrated my data with Intel branded limited-feature Acronis from old HDD to new SSD, optimized with Intel Toolbox and started using it. Occassionally I get close to 1 minute freezes while seeing operating system "beach balls" and animations still work, I can interact and click on something but nothing responds, nothing loads. Recently a couple of such freezes occurred in shorter amount of time in a row. I have noticed that if I stop interacting with laptop, the freeze lasts less time than if I was interacting with laptop. But the bigger problem is when freeze just does not end and computer keeps being stuck unlil it is more than half hour and I run out of patience to keep waiting and feeling I need to restart the system because I am not getting anywhere. Such freeze happened while laptop was cold booting into Windows 7. This is when freeze hang occurred and I had to restart, only later to be greeted with Windows recovery screen stating something about faiure of boot sector and asking to insert Windows repair CD. But after I restarted, Windows booted successfully and all was well. I have filmed video of freeze hang occurring in cold boot which you can see here (on video page look below for description): http://www.youtube.com/watch?v=8b7MQlcDTUs As I have mentioned in the beginning, the SSD is less than a month old but here is S.M.A.R.T statistics just in case (TRIM is enabled btw according to CrystalDiskInfo): I want to emphasize that this SSD is the only drive I have, yet it is working in RAID mode (it was enabled initially in BIOS by previous laptop's owner) on Intel Rapid Storage drivers. I am contemplating about switching to AHCI mode but want to be sure this won't cause data loss. Additionally, the stock firmware is the only firmware available currently, yet Intel does not respond to my posts in their community board. If anyone here has this SSD model or generally has experience with SSD drives, I would love to know your thoughts.

    Read the article

  • Bare-metal mode for Ubuntu

    - by user1071136
    I'm interested to benchmark a console-mode application, and would like to reduce to a minimum any interferences from other processes in the system. Is there an easy way to boot into Ubuntu 12.04 in a "bare-metal" mode ? I'm still interested in casually booting a "desktop" version of Ubuntu (so will prefer to avoid permanent changes), and would like to avoid installing a separate Ubuntu-server version. My use-case is the following - Application is single-thread and console-mode only. Test-box has 12GB of memory. I ssh into the test-box. Seems I can skip at least Unity, X-server and their dependents.

    Read the article

  • Internal and external API architecture

    - by Tacomanator
    The company I work for maintains a successful SaaS product that grew "organically" over the years. We are planning to expand the line with a suite of new products that will share data with the existing product. To support this, we are looking to consolidate business logic into a single place: a web service layer. The WS layer will be used by: The web applications A tool to import data A tool to integrate with other client software (not an API per se) We also want to create an API that can be used by our customers that are capable of using it to create their own integrations. We are struggling with the following question: Should the internal API (aka the WS layer) and the external API be one in the same, with security and permission settings to control what can be done by who, or should they be two separate applications where the external API just calls the internal API like any other application? So far in our debate it seems that separating them may be more secure, but will add overhead. What have others done in a similar situation?

    Read the article

  • Motivating developers in a project perceived as **dull** ?

    - by Fanatic23
    As a manager, I can't always end up generating work that'd be cutting edge. Some of the projects do run on maintenance mode, and generate a healthy free cash flow for the company. As a developer what would it take for you to stick around in this project? I have been thinking of re-branding the work, but I could do with a lot of help here. Appreciate a single response per post. Please don't suggest an increased pay-packet, this creates more problems than it solves.

    Read the article

  • Computer Networks UNISA - Chap 8 &ndash; Wireless Networking

    - by MarkPearl
    After reading this section you should be able to Explain how nodes exchange wireless signals Identify potential obstacles to successful transmission and their repercussions, such as interference and reflection Understand WLAN architecture Specify the characteristics of popular WLAN transmission methods including 802.11 a/b/g/n Install and configure wireless access points and their clients Describe wireless MAN and WAN technologies, including 802.16 and satellite communications The Wireless Spectrum All wireless signals are carried through the air by electromagnetic waves. The wireless spectrum is a continuum of the electromagnetic waves used for data and voice communication. The wireless spectrum falls between 9KHZ and 300 GHZ. Characteristics of Wireless Transmission Antennas Each type of wireless service requires an antenna specifically designed for that service. The service’s specification determine the antenna’s power output, frequency, and radiation pattern. A directional antenna issues wireless signals along a single direction. An omnidirectional antenna issues and receives wireless signals with equal strength and clarity in all directions The geographical area that an antenna or wireless system can reach is known as its range Signal Propagation LOS (line of sight) uses the least amount of energy and results in the reception of the clearest possible signal. When there is an obstacle in the way, the signal may… pass through the object or be obsrobed by the object or may be subject to reflection, diffraction or scattering. Reflection – waves encounter an object and bounces off it. Diffraction – signal splits into secondary waves when it encounters an obstruction Scattering – is the diffusion or the reflection in multiple different directions of a signal Signal Degradation Fading occurs as a signal hits various objects. Because of fading, the strength of the signal that reaches the receiver is lower than the transmitted signal strength. The further a signal moves from its source, the weaker it gets (this is called attenuation) Signals are also affected by noise – the electromagnetic interference) Interference can distort and weaken a wireless signal in the same way that noise distorts and weakens a wired signal. Frequency Ranges Older wireless devices used the 2.4 GHZ band to send and receive signals. This had 11 communication channels that are unlicensed. Newer wireless devices can also use the 5 GHZ band which has 24 unlicensed bands Narrowband, Broadband, and Spread Spectrum Signals Narrowband – a transmitter concentrates the signal energy at a single frequency or in a very small range of frequencies Broadband – uses a relatively wide band of the wireless spectrum and offers higher throughputs than narrowband technologies The use of multiple frequencies to transmit a signal is known as spread-spectrum technology. In other words a signal never stays continuously within one frequency range during its transmission. One specific implementation of spread spectrum is FHSS (frequency hoping spread spectrum). Another type is known as DSS (direct sequence spread spectrum) Fixed vs. Mobile Each type of wireless communication falls into one of two categories Fixed – the location of the transmitted and receiver do not move (results in energy saved because weaker signal strength is possible with directional antennas) Mobile – the location can change WLAN (Wireless LAN) Architecture There are two main types of arrangements Adhoc – data is sent directly between devices – good for small local devices Infrastructure mode – a wireless access point is placed centrally, that all devices connect with 802.11 WLANs The most popular wireless standards used on contemporary LANs are those developed by IEEE’s 802.11 committee. Over the years several distinct standards related to wireless networking have been released. Four of the best known standards are also referred to as Wi-Fi. They are…. 802.11b 802.11a 802.11g 802.11n These four standards share many characteristics. i.e. All 4 use half duplex signalling Follow the same access method Access Method 802.11 standards specify the use of CSMA/CA (Carrier Sense Multiple Access with Collision Avoidance) to access a shared medium. Using CSMA/CA before a station begins to send data on an 802.11 network, it checks for existing wireless transmissions. If the source node detects no transmission activity on the network, it waits a brief period of time and then sends its transmission. If the source does detect activity, it waits a brief period of time before checking again. The destination node receives the transmission and, after verifying its accuracy, issues an acknowledgement (ACT) packet to the source. If the source receives the ACK it assumes the transmission was successful, – if it does not receive an ACK it assumes the transmission failed and sends it again. Association Two types of scanning… Active – station transmits a special frame, known as a prove, on all available channels within its frequency range. When an access point finds the probe frame, it issues a probe response. Passive – wireless station listens on all channels within its frequency range for a special signal, known as a beacon frame, issued from an access point – the beacon frame contains information necessary to connect to the point. Re-association occurs when a mobile user moves out of one access point’s range and into the range of another. Frames Read page 378 – 381 about frames and specific 802.11 protocols Bluetooth Networks Sony Ericson originally invented the Bluetooth technology in the early 1990s. In 1998 other manufacturers joined Ericsson in the Special Interest Group (SIG) whose aim was to refine and standardize the technology. Bluetooth was designed to be used on small networks composed of personal communications devices. It has become popular wireless technology for communicating among cellular telephones, phone headsets, etc. Wireless WANs and Internet Access Refer to pages 396 – 402 of the textbook for details.

    Read the article

  • Google I/O 2010 - Connect enterprise apps w/ Google Docs

    Google I/O 2010 - Connect enterprise apps w/ Google Docs Google I/O 2010 - Connecting your enterprise applications with Google Docs and Sites Enterprise 201 Eric Bidelman, Vijay Bangaru, Matthew Tonkin (Memeo Inc) Learn how your organization can harness the power of Google Docs and Sites directly from within your existing enterprise systems using our extensive APIs. Integrate with data from behind the firewall using Secure Data Connector. Upload, share, collaborate, and sync any file to Docs. Even automate the creation of project and team workspaces in a single click in Sites from within your CRM. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 18 0 ratings Time: 53:19 More in Science & Technology

    Read the article

  • MERGE gives better OUTPUT options

    - by Rob Farley
    MERGE is very cool. There are a ton of useful things about it – mostly around the fact that you can implement a ton of change against a table all at once. This is great for data warehousing, handling changes made to relational databases by applications, all kinds of things. One of the more subtle things about MERGE is the power of the OUTPUT clause. Useful for logging.   If you’re not familiar with the OUTPUT clause, you really should be – it basically makes your DML (INSERT/DELETE/UPDATE/MERGE) statement return data back to you. This is a great way of returning identity values from INSERT commands (so much better than SCOPE_IDENTITY() or the older (and worse) @@IDENTITY, because you can get lots of rows back). You can even use it to grab default values that are set using non-deterministic functions like NEWID() – things you couldn’t normally get back without running another query (or with a trigger, I guess, but that’s not pretty). That inserted table I referenced – that’s part of the ‘behind-the-scenes’ work that goes on with all DML changes. When you insert data, this internal table called inserted gets populated with rows, and then used to inflict the appropriate inserts on the various structures that store data (HoBTs – the Heaps or B-Trees used to store data as tables and indexes). When deleting, the deleted table gets populated. Updates get a matching row in both tables (although this doesn’t mean that an update is a delete followed by an inserted, it’s just the way it’s handled with these tables). These tables can be referenced by the OUTPUT clause, which can show you the before and after for any DML statement. Useful stuff. MERGE is slightly different though. With MERGE, you get a mix of entries. Your MERGE statement might be doing some INSERTs, some UPDATEs and some DELETEs. One of the most common examples of MERGE is to perform an UPSERT command, where data is updated if it already exists, or inserted if it’s new. And in a single operation too. Here, you can see the usefulness of the deleted and inserted tables, which clearly reflect the type of operation (but then again, MERGE lets you use an extra column called $action to show this). (Don’t worry about the fact that I turned on IDENTITY_INSERT, that’s just so that I could insert the values) One of the things I love about MERGE is that it feels almost cursor-like – the UPDATE bit feels like “WHERE CURRENT OF …”, and the INSERT bit feels like a single-row insert. And it is – but into the inserted and deleted tables. The operations to maintain the HoBTs are still done using the whole set of changes, which is very cool. And $action – very convenient. But as cool as $action is, that’s not the point of my post. If it were, I hope you’d all be disappointed, as you can’t really go near the MERGE statement without learning about it. The subtle thing that I love about MERGE with OUTPUT is that you can hook into more than just inserted and deleted. Did you notice in my earlier query that my source table had a ‘src’ field, that wasn’t used in the insert? Normally, this would be somewhat pointless to include in my source query. But with MERGE, I can put that in the OUTPUT clause. This is useful stuff, particularly when you’re needing to audit the changes. Suppose your query involved consolidating data from a number of sources, but you didn’t need to insert that into the actual table, just into a table for audit. This is now very doable, either using the INTO clause of OUTPUT, or surrounding the whole MERGE statement in brackets (parentheses if you’re American) and using a regular INSERT statement. This is also doable if you’re using MERGE to just do INSERTs. In case you hadn’t realised, you can use MERGE in place of an INSERT statement. It’s just like the UPSERT-style statement we’ve just seen, except that we want nothing to match. That’s easy to do, we just use ON 1=2. This is obviously more convoluted than a straight INSERT. And it’s slightly more effort for the database engine too. But, if you want the extra audit capabilities, the ability to hook into the other source columns is definitely useful. Oh, and before people ask if you can also hook into the target table’s columns... Yes, of course. That’s what deleted and inserted give you.

    Read the article

  • Skip the first RenderTarget when writing to MRT with Opaque blending

    - by cubrman
    I am writing to three rendertargets and whant to know how to tell a GPU not to write to the first RT. When you write a shader you can simply output less data than you have RTs (like output a single float4 when writing to three RTs) and only the first RTs will be affected, but you cannot specify to output this data anywhere else but to COLOR0, then 1, etc. Is there a way to write to several RTs but skip the first target? If I output zeroes, the data in the target will become zeroes, but I need it to remain untuched in the first target and only change in the specified ones. The reason I need this is to prevent data loss when calling SetRendertarget() with DiscardContents RTs. I write to all the RTs at one point and I need to write to only the specified ones afterwards. It must be the first texture as I have a depth buffer linked to it (XNA 4.0). Thanks.

    Read the article

  • Google analytics: how many visitors have visited n times?

    - by Riley
    I'm trying to guess how many loyal users I have by counting the number of people that have visited the site 10 times. How can I answer this question with Google Analytics? "Visitor Loyalty" is a tempting answer, but the label for loyalty is "Visits that were the visitor's nth visit," and I want something more like "Visitors that visited n times." For example, we have 40 visits in the "51-100" visit range, but I think that could be a single user who visited 91 times. Or two users who visited 71 times each. The whole chart makes a good logic puzzle (I wonder if there's a unique solution) but doesn't easily answer the question I have.

    Read the article

  • Server for online browser game

    - by Tim Rogers
    I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings have been made and where they have been positioned as well as the users personal statistics and achievements. At this point in time, I am expecting all of the game logic to be performed client side So far, I am thinking I will use flash for creating the client side of the game. I am also creating a MySQL database to store all the users information. My question is how do I connect the two. Presumably I will need some sort of server application which will listen for incoming requests from any clients, perform the SQL query and then return the data. Does anyone have any recommendations of what technology/language to use?

    Read the article

  • How to make emacs accept UTF-8 from the keyboard

    - by Brent.Longborough
    My friends have persuaded me to "try again" (about the 5th time in about 12 years) with emacs. I'm currently suffering a little, and need help with emacs + utf-8. I'm running the 23.3.1 emacs gui on Windows 7 with my own custom keyboard layout (built with MS Keyboard Layout Creator). The layout has a full ISO-8859-1 (Latin-1) character set, plus some additional characters from ISO-8859-9 (Latin-5, gis etc for Turkish) and w for Welsh (don't know where that one lives). In my .emacs, I have (blindly) added these lines: ;; key board / input method settings (setq locale-coding-system 'utf-8) (set-terminal-coding-system 'utf-8) (set-keyboard-coding-system 'utf-8) (set-language-environment 'UTF-8) ; prefer utf-8 for language settings Now, when I enter characters from ISO Latin-1 from the keyboard, they are accepted without problems, but characters from outside Latin-1 are "translated" to an approximate character in Latin-1. Thus, for example, Latin-5 "g" gets converted to a plain "g". Cutting and pasting, however, work fine. Can anyone tell me what I'm doing wrong? I should like to make everything I do with emacs utf-8 with BOM.

    Read the article

  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language ?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

    Read the article

  • How should I select continuous integration tool?

    - by DeveloperDon
    I found this cool comparison table for integration servers on Wikipedia, but I am a little uncertain how to rank the tools vs. my needs and interests. The chart itself seems to have a lot of boxes marked unknown, so if you are comfortable updating it on Wikipedia, that could be great too. Are there a few top performing products so I can quickly narrow down to four or five options? Which products seems to have the largest user communities and most ongoing enhancements and integration with new tools? Are the open source offerings best, or are there high quality tools that can be a great deal for a single user at home? Will use of multiple systems (primary desktop, local only home network server, personal and work notebooks, multiple virtual machines spread across all) create problems and how can they be managed?

    Read the article

  • samplerCubeShadow and texture offset

    - by Irbis
    I use sampler2DShadow when accessing a single shadow map. I create PCF in this way: result += textureProjOffset(ShadowSampler, ShadowCoord, ivec2(-1,-1)); result += textureProjOffset(ShadowSampler, ShadowCoord, ivec2(-1,1)); result += textureProjOffset(ShadowSampler, ShadowCoord, ivec2(1,1)); result += textureProjOffset(ShadowSampler, ShadowCoord, ivec2(1,-1)); result = result * 0.25; For a cube map I use samplerCubeShadow: result = texture(ShadowCubeSampler, vec4(normalize(position), depth)); How to adopt above PCF when accessing a cube map ?

    Read the article

< Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >