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  • Ubuntu 12.04 Install Problems.. Installation Type screen. No options [closed]

    - by Zaffiro
    Possible Duplicate: Only ‘sdb’ shows up when installing 12.04 on a new Dell inspiron 14z I am new to Linux and trying to install Ubuntu 12.04 on a new HP Pavilion DV6TQE Ivy Bridge and being presented with the below screen which I believe is incorrect. My disk is set up as a basic disk (not dynamic) and I tried with a single C:\ partition and by creating a second partition in windows with no luck. Any ideas? UPDATE: I think I know what the problem is but I don't know how to fix it yet.. My hard drive has a 32gb mSSD cache which is listed as dev/sdb. for some reason this is causing the installation trouble.

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  • Broken links in content reports when tracking subdomains with Google Analytics

    - by Rob Sobers
    I have a tracking code that I use on my main site and my blog, which is on a subdomain: www.example.com blog.example.com I have a single profile in Google Analytics. I use advanced segments to look at traffic to the main site vs. traffic to the blog. Problem 1: When I'm browsing my content reports under Standard Reporting, the "Page" column doesn't show the top-level or sub-domain, so I can't differentiate www.example.com/index.html from blog.example.com/index.html easily. According to the docs, this filter is supposed to make GA prepend the hostname to the page URL in your content reports, but it doesn't seem to work. Problem 2: When I click on the little "Open in new window" icon next to a given page in a content report line, it always assumes the page lives on www.example.com, so I get 404s when the page is actually on blog.example.com. Is there a good solution for these subdomain tracking problems?

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  • ESSO Webcast Replay with Live Q&A

    - by B Shashikumar
    In our ESSO webcast on Oct 19th, we discussed how Oracle Enterprise Single-Sign On Suite can not only eliminate your password reset and helpdesk headaches but also offers a healthy ROI which enterprises just cannot overlook. In our webcast we discussed how Oracle ESSO Suite can deliver an ROI of 140% within the first year of deployment. Due to popular demand, we are now doing a re-broadcast of this webcast in the European time zone. The webcast will be followed by live Q&A. Matt Berzinski, Product Manager for Oracle ESSO Suite will be on air to answer all of your ESSO and Identity Management questions.  Join us on this webcast to find out how Oracle ESSO Suite Plus can deliver quick wins for your organization. Register here for this webcast.

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  • What constitutes proper use of threads in programming?

    - by Smith
    I am tired of hearing people recommend that you should use only one thread per process, while many programs use up to 100 per process! take for example some common programs vb.net ide uses about 25 thread when not debugging System uses about 100 chrome uses about 19 Avira uses more than about 50 Any time I post a thread related question, I am reminded almost every time that I should not use more that one thread per process, and all the programs I mention above are ruining on my system with a single processor. What constitutes proper use of threads in programming? Please make general comment, but I'd prefer .NET framework thanks EDIT changed processor to process

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  • Beginner question about vertex arrays in OpenGL

    - by MrDatabase
    Is there a special order in which vertices are entered into a vertex array? Currently I'm drawing single textures like this: glBindTexture(GL_TEXTURE_2D, texName); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, coordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); where vertices has four "xy pairs". This is working fine. As a test I doubled the sizes of the vertices and coordinates arrays and changed the last line above to: glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); since vertices now contains eight "xy pairs". I do see two textures (the second is intentionally offset from the first). However the textures are now distorted. I've tried passing GL_TRIANGLES to glDrawArrays instead of GL_TRIANGLE_STRIP but this doesn't work either. I'm so new to OpenGL that I thought it's best to just ask here :-) Cheers!

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • Is there any difference between processor and core?

    - by Salvador
    The following two command seems to give me different information about the same hardware srs@ubuntu:~$ cat /proc/cpuinfo | grep -e processor -e cores processor : 0 cpu cores : 4 processor : 1 cpu cores : 4 processor : 2 cpu cores : 4 processor : 3 cpu cores : 4 srs@ubuntu:~$ sudo dmidecode -t processor # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x0004, DMI type 4, 42 bytes Processor Information Socket Designation: LGA1155 Type: Central Processor Family: <OUT OF SPEC> Manufacturer: Intel ID: A7 06 02 00 FF FB EB BF Version: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Voltage: 1.0 V External Clock: 100 MHz Max Speed: 3800 MHz Current Speed: 3300 MHz Status: Populated, Enabled Upgrade: Other L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: 0x0007 Serial Number: To Be Filled By O.E.M. Asset Tag: To Be Filled By O.E.M. Part Number: To Be Filled By O.E.M. Core Count: 4 Core Enabled: 1 Characteristics: 64-bit capable Until today I thought I had a single processor with 4 independent cores. I also thought that within each core can be used different threads.

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  • Profiling Startup Of VS2012 &ndash; YourKit Profiler

    - by Alois Kraus
    The YourKit (v7.0.5) profiler is interesting in terms of price (79€ single place license, 409€ + 1 year support and upgrades) and feature set. You do get a performance and memory profiler in one package for which you normally need also to pay extra from the other vendors. As an interesting side note the profiler UI is written in Java because they do also sell Java profilers with the same feature set. To get all methods of a VS startup you need first to configure it to include System* in the profiled methods and you need to configure * to measure wall clock time. By default it does record only CPU times which allows you to optimize CPU hungry operations. But you will never see a Thread.Sleep(10000) in the profiler blocking the UI in this mode. It can profile as all others processes started from within the profiler but it can also profile the next or all started processes. As usual it can profile in sampling and tracing mode. But since it is a memory profiler as well it does by default also record all object allocations > 1MB. With allocation recording enabled VS2012 did crash but without allocation recording there were no problems. The CPU tab contains the time line of the application and when you click in the graph you the call stacks of all threads at this time. This is really a nice feature. When you select a time region you the CPU Usage estimation for this time window. I have seen many applications consuming 100% CPU only because they did create garbage like crazy. For this is the Garbage Collection tab interesting in conjunction with a time range. This view is like the CPU table only that the CPU graph (green) is missing. All relevant information except for GCs/s is already visible in the CPU tab. Very handy to pinpoint excessive GC or CPU bound issues. The Threads tab does show the thread names and their lifetime. This is useful to see thread interactions or which thread is hottest in terms of CPU consumption. On the CPU tab the call tree does exist in a merged and thread specific view. When you click on a method you get below a list of all called methods. There you can sort for methods with a high own time which are worth optimizing. In the Method List you can select which scope you want to see. Back Traces are the methods which did call you. Callees ist the list of methods called directly or indirectly by your method as a flat list. This is not a call stack but still very useful to see which methods were slow so you can see the “root” cause quite quickly without the need to click trough long call stacks. The last view Merged Calles is a call stacked view of the previous view. This does help a lot to understand did call each method at run time. You would get the same view with a debugger for one call invocation but here you get the full statistics (invocation count) as well. Since YourKit is also a memory profiler you can directly see which objects you have on your managed heap and which objects do hold most of your precious memory. You can in in the Object Explorer view also examine the contents of your objects (strings or whatsoever) to get a better understanding which objects where potentially allocating this stuff.   YourKit is a very easy to use combined memory and performance profiler in one product. The unbeatable single license price makes it very attractive to straightly buy it. Although it is a Java UI it is very responsive and the memory consumption is considerably lower compared to dotTrace and ANTS profiler. What I do really like is to start the YourKit ui and then start the processes I want to profile as usual. There is no need to alter your own application code to be able to inject a profiler into your new started processes. For performance and memory profiling you can simply select the process you want to investigate from the list of started processes. That's the way I like to use profilers. Just get out of the way and let the application run without any special preparations.   Next: Telerik JustTrace

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  • How many tiers should my models have in a DB driven web app?

    - by Hanno Fietz
    In my experience, the "Model" in MVC is often not really a single layer. I would regularly have "backend" models and "frontend" models, where the backend ones would have properties that I want to hide from the UI code, and the frontend ones have derived or composite properties which are more meaningful in the context of the UI. Recently, I have started to introduce a third layer in between when database normalization created tables that did not really match the conceptual domain objects anymore. In those projects I have model classes that are equivalent with the DB structure, these become components of objects that represent the domain model, and finally these are filtered and amended for displaying information to the user. Are there patterns or guidelines for how, when and why to organize the data model across application layers?

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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  • Alternatives to multiple sprite batches for achieving 2D particle system depth

    - by Ergwun
    In my 2D XNA game, I render all my sprites with a single sprite batch using SpriteSortMode.BackToFront and BlendState.AlphaBlend. I'm adding a particle system based on the App Hub particles sample. Since this uses SpriteSortMode.Deferred and BlendState.Additive, I will need to have two SpriteBatch.Begin / SpriteBatch.End pairs: one for 'regular' sprites, and one for particles. In my top-down shooter, If I want to have explosions appear under planes, but above the ground, then I believe I will have to have three Begin/End pairs, first to draw everything under the explosions, then to draw the explosions, then to draw everything above the explosions. If I want to have particle effects at multiple different depths, then I'm going to need even more Begin/Endpairs. This is all easy to code, but I'm wondering if there is an alternative way to handle this?

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  • Windows Server - share files without access for administrator

    - by Pawel
    We have a MS Windows Server 2008 R8 based server that is administrated by our IT department. We would like to achieve two things simultaneously: A folder on the server, containing several thousand files (new files added frequently) that is accessible to some ActiveDirectory users (e.g. board of directors) but is not accessible by IT department employees IT department employees still maintain rights to administrate the server, including installing new software and services We already checked some solutions: Using NTFS access rights. Unfortunately IT (members of "Administrators" group) can set themselves as new owners of the files and change the permissions so that they gain access to the files. Enabling EFS. Unfortunately even if you do not allow IT to access files, they still can disable EFS completely because they have administrative rights. Moreover as far as I know you have to manually add permissions for all users but the owner for each new file - very inconvenient. Creating a new role for the IT department that has all the privileges apart from taking ownership of files. Unfortunately if you're not a member of the Administrators group, you cannot install new software, no matter what privileges you add to the role. TrueCrypt - nice free encryption software, but with poor sharing capabilities. You can either mount an encryption container on the server (and then IT has access to its contents) or you mount them locally but only one user can mount it for writing. AxCrypt - free encryption software that enables file-by-file encryption on the server. There are some disadvantages though - you have to manually encrypt each new file added. The files have their extensions changes. You can only set one password for all files (so all users have to know this one password). Any other ideas? Our budget is limited so enterprise-class software from Symantec or PGP would probably be not an option.

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  • What are the most important programming skills you need to improve as a team Leader or project manager?

    - by Aba Dov
    I decided to ask this question after I read the valuable answers to the great question What is the single most effective thing you did to improve your programming skills? and after attending Ad Burns "Secrets of a rock star programmer". It made me think about me and what programming skills I try to improve. I came to realize that there should be a difference in the programming skills you try to improve as developer and the programming skills you should improve as a team leader or project manager. My question is: What are the most important programming skills you need to improve as a team Leader or project manager? What would you recommend to others that want to improve?

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  • Attaching 3.5" desktop drive to MacBook SATA

    - by Kyle Cronin
    I have a mid-2007 MacBook that, according to the Apple Store, has suffered some liquid damage and requires a new logic board to operate correctly, a ~$750 repair I've been told (would normally be around ~$300 were it not for the "liquid damage"). The unit itself works fine - the only problem I've been having is that the system does not recognize the battery and will not charge it. Curiously, the system can still be powered by the battery and even recognizes when the power cord is detached by diming the backlight, but I digress. Now that this laptop will likely become a desktop, I'm wondering if it might be possible to attach a desktop drive. I recently purchased a 2TB SATA drive and I'm wondering if it's possible to somehow attach it where the current internal drive connects. Obviously the drive itself will not fit inside the device, but as the unit will spend the rest of its days on my desk, that's not really much of an issue. My main questions are: Is this possible? If so, how would I connect the drive? Would a SATA extender cable work? Is the SATA port on my MacBook capable of powering a desktop drive? Or should I just get a SATA male-to-female cable and see if I can power the drive through other means (a cheap power supply, for example) The disk I'm referring to is the Hitachi Deskstar HD32000. Though I couldn't find that exact model on Hitachi's support site, these are the power requirements for a similar drive, the 7K2000 (2TB, 7200RPM, SATA II): Power Requirement +5 VDC (+/-5%) +12 VDC (+/-10%) Startup current (A, max.) 1.2 (+5V), 2.0 (+12V) Idle (W) 7.5 From what I've read, 2.5" drives require 5V, meaning that my MacBook obviously is capable of producing it. The specs seem to suggest that this drive seems capable of accepting it instead of the typical 12V - is this an accurate interpretation of the power requirements? Or does it need both 12V and 5V?

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  • Lean/Kanban *Inside* Software (i.e. WIP-Limits, Reducing Queues and Pull as Programming Techniques)

    - by Christoph
    Thinking about Kanban, I realized that the queuing-theory behind the SW-development-methodology obviously also applies to concurrent software. Now I'm looking for whether this kind of thinking is explicitly applied in some area. A simple example: We usually want to limit the number of threads to avoid cache-thrashing (WIP-Limits). In the paper about the disruptor pattern[1], one statement that I found interesting was that producer/consumers are rarely balanced so when using queues, either consumers wait (queues are empty), or producers produce more than is consumed, resulting in either a full capacity-constrained queue or an unconstrained one blowing up and eating away memory. Both, in lean-speak, is waste, and increases lead-time. Does anybody have examples of WIP-Limits, reducing/eliminating queues, pull or single piece flow being applied in programming? http://disruptor.googlecode.com/files/Disruptor-1.0.pdf

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  • What is testable code?

    - by Michael Freidgeim
    We are improving quality of code and trying to develop more unit tests. The question that developers asked  was  "How to make code testable ?"  From http://openmymind.net/2010/8/17/Write-testable-code-even-if-you-dont-write-tests/ First and foremost, its loosely coupled, taking advantage of dependency injection (and auto-wiring), composition and interface-programming. Testable code is also readable - meaning it leverages single responsibility principle and Liskov substitution principle.A few practical suggestions are listed in http://misko.hevery.com/code-reviewers-guide/More recommendations are in http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-decided-to.htmlIt is slightly too theoretical - " the trick is translating these abstract concepts into concrete decisions in your code."

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  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

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  • Sneak Peek: New ASP.NET Validation Summary Control

    Check out this image of our upcoming ASP.NET validation summary control, ASPxValidationSummary: ASPxValidationSummary Benefits This new control helps you summarize validation errors from multiple controls and then displays them in a single block. This allows you to organize screen space more effectively if validation is required for several editors. Error entries can be displayed as a table, bulleted or ordered list. And each entry can be presented as a link that moves focus to the corresponding...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What would you change about C# if you could?

    - by Casebash
    Assume that your objectives are the same as for C#. I don't want an answer like "I'd write Python instead". I'm only interested in changes in the language itself - not in the standard library. Perhaps this would be interesting to discuss, but as it is shared between many languages it would be better to discuss this in another question instead. Please post a single idea per answer; if you want to post several ideas, post several separate answers. Thanks!

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • New Time Zone Patch DST V18 is available

    - by Mike Dietrich
    Sorry for not updating the blog more often at the moment - but more updates will come soon as I play around with Oracle Restart and single instance databases in ASM with Oracle 11.2. Just on the side there's a new time zone patch to DST V18 available since May 2012. You can download it via PATCH download from MOS with the patch number: 13417321 What do you think? Will Lufthansa operate a faster jet the other night? Will the jet stream be more powerful? Or a better type of fuel? Or is it just the travel portal which hasn't applied the correct time zone patches to catch DST change that night in the US whereas it happens two weeks later in Europe? Guess ... And please see the readme about how to apply the patch and our slides about why time zone patching may be important even in your environment RDBMS bug: Bug 13417321: DST 18 : HALF YEARLY DST PATCHES, MAY 2012 OJVM Bug 14112098 - dst changes for dstv18 (tzdata2012c) - need ojvm fix

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  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

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  • Service Layer - how broad should it be, and should it be used also on the local application?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • What issues lead people to use Japanese-specific encodings rather than Unicode?

    - by Nicolas Raoul
    At work I come across a lot of Japanese text files in Shift-JIS and other encodings. It causes many mojibake (unreadable character) problems for all computer users. Unicode was intended to solve this sort of problem by defining a single character set for all languages, and the UTF-8 serialization is recommended for use on the Internet. So why doesn't everybody switch from Japanese-specific encodings to UTF-8? What issues with or disadvantages of UTF-8 are holding people back? EDIT: The W3C lists some known problems with Unicode, could this be a reason too?

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