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  • Solution for distributing MANY simple network tasks?

    - by EmpireJones
    I would like to create some sort of a distributed setup for running a ton of small/simple REST web queries in a production environment. For each 5-10 related queries which are executed from a node, I will generate a very small amount of derived data, which will need to be stored in a standard relational database (such as PostgreSQL). What platforms are built for this type of problem set? The nature, data sizes, and quantities seem to contradict the mindset of Hadoop. There are also more grid based architectures such as Condor and Sun Grid Engine, which I have seen mentioned. I'm not sure if these platforms have any recovery from errors though (checking if a job succeeds). What I would really like is a FIFO type queue that I could add jobs to, with the end result of my database getting updated. Any suggestions on the best tool for the job?

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  • javascript and css loadings

    - by Mike
    I was wondering, If I have, let's say 6 javascripts includes on a page and 4-5 css includes as well on the same page, does it actually makes it optimal for the page to load if I do create one file or perhaps two and append them all together instead of having bunch of them?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • How to split page and reveal stuff underneath?

    - by sudo rm -rf
    Hi there. I've already achieved this on my iPhone app, but I want to know if it's possible on an HTML page, maybe using CSS effects or similar. As you can see, the current view is split, the bottom part is moved down, and another view is revealed underneath. I have a page I'd like to try this on. Any ideas if this is possible, and any specifics as to how I can do it? I'm quite new to HTML coding, so please take it easy on me. :) Thanks in advance!

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  • What should I do from here?

    - by Sunscreen
    Hi all, First of all, the site rocks. You can ask and get specific answers, mainly, for programming issues. This question is more generic. I studied Physics for my bachelors and Digital Image Processing for my masters, ended on September 2001. From then on I started working as a developer and software analyst. I worked, and working, witn C, C++, AIX OS, XP OS, MFC 4.21. I also did some data translations from EDIFACT to XML and viceversa. I trained users for the applications that I was running, I created documents (detailed design docs mainly), though most of the time I wrote, and I still write, code. Recently I applied for the best greek, graduate university for my MBA and they accepted me, starting on Jan 2011. I am a developer with no specific insight with the languages I work. I can be very productive with some subsets of the languages that the companies I worked for use, though this is a limited thing for a developer. If I get my MBA I can be a semi-businees analyst ot consultant, as I am now a semi-developer. The problem is that I can do some but not all in a designated working area. What should I do from here? Should I get my MBA and look forswitching industries? Should I read and excersise myself with new languages and frameworks? Should I be more focussed to the deligations from my current job (currently I work with MFC)? Just for the note, I am 32 and I feel I am wasting my time. I am not getting the best that I can get from is current position (and I work here for 3+ years). Thanks all, Sun

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  • Statistical analysis on large data set to be published on the web

    - by dassouki
    I have a non-computer related data logger, that collects data from the field. This data is stored as text files, and I manually lump the files together and organize them. The current format is through a csv file per year per logger. Each file is around 4,000,000 lines x 7 loggers x 5 years = a lot of data. some of the data is organized as bins item_type, item_class, item_dimension_class, and other data is more unique, such as item_weight, item_color, date_collected, and so on ... Currently, I do statistical analysis on the data using a python/numpy/matplotlib program I wrote. It works fine, but the problem is, I'm the only one who can use it, since it and the data live on my computer. I'd like to publish the data on the web using a postgres db; however, I need to find or implement a statistical tool that'll take a large postgres table, and return statistical results within an adequate time frame. I'm not familiar with python for the web; however, I'm proficient with PHP on the web side, and python on the offline side. users should be allowed to create their own histograms, data analysis. For example, a user can search for all items that are blue shipped between week x and week y, while another user can search for sort the weight distribution of all items by hour for all year long. I was thinking of creating and indexing my own statistical tools, or automate the process somehow to emulate most queries. This seemed inefficient. I'm looking forward to hearing your ideas Thanks

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  • Changing color of a row in dropdown list

    - by Judy
    is it possible to change "selector" color in drop-down list? <select name="select" style="background-color: #ff0000"> <option style="background-color: #ff0000" value="1">Red</option> <option style="background-color: #ffffff" value="2">Green</option> <option style="background-color: #0000ff" value="3">Blue</option> </select> I tried in above style but it didn't worked. I know with javascript getting document.getElementById('text').style.color='red' can set the color. But is it possible in html to set the colors?

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  • sub menu border calls onmouseout event

    - by insanepaul
    I've created a simple menu and submenu with tags(not allowed to use ul elements). To access the submenu the user hovers their mouse over the menu item. I use the onmouseover and onmouseout events to either show or hide the sub menu depending on which item is selected. A pipe (|) is used to seperate each submenu item and this is what is causing me problems. When a user hovers their mouse above the pipe character the subMenu div calls the onmouseout event which is not what I want. So I added padding around the pipe character and a minus margin so that there were no gaps between the pipe character and the other elements. This worked for all browsers including IE8. But in IE7 (I haven't tested IE6 yet) the submenu div calls the onmouseout event when I touch the top bit of either the left or right border of the pipe character span element. <div id="subMenu" onmouseout="hideSubMenu()" > <div id="opinionSubMenu" onmouseover="showOpinionSubMenu()"> <a id="Blogs" href="HTMLNew.htm">BLOGS</a> <span class="SubMenuDelimiter">|</span> <a id="Comments" href="HTMLNew.htm">COMMENTS</a> <span class="SubMenuDelimiter">|</span> <a id="Views" href="HTMLNew.htm">VIEWS</a> </div> <div id="learningSubMenu" onmouseover="showLearningSubMenu()"> <a id="Articles" href="HTMLNew.htm">ARTICLES</a> <span class="SubMenuDelimiter">|</span> <a id="CoursesCases" href="HTMLNew.htm">COURSES & CASES</a> <span class="SubMenuDelimiter">|</span> <a id="PracticeImpact" href="HTMLNew.htm">PRACTICE IMPACT</a> </div> </div> This is my css class #subMenu{ padding:10px 0px; background-color:#F58F2D; font-weight:normal; text-decoration:none; font-family:Lucida Sans Unicode; font-size:14px; float:left; width:100%; display:none;} #Blogs, #Comments, #Views, #Articles { padding:10px 5px; background:none repeat scroll 0 0 transparent; color:#000000; font-weight:normal; text-decoration:none; border:solid 1px black;} #Blogs:hover, #Comments:hover, #Views:hover, #Articles:hover{ color:#ffffff; text-decoration:none;} .SubMenuDelimiter{ padding:10px 5px; margin:10px -5px;}

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • mysqli prepare statment error?

    - by user310850
    Hi all, $mysqli = new mysqli("localhost", "root", "", "test"); $mysqli->query('PREPARE mid FROM "SELECT name FROM test_user WHERE id = ?"'); //$mysqli->query('PREPARE mid FROM "SELECT name FROM test_user" '); $res = $mysqli->query( 'EXECUTE mid 1;') or die(mysqli_error($mysqli)); while($resu = $res->fetch_object()) { echo '<br>' .$resu->name; } Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '1' at line 1 my php version is PHP Version 5.3.0 and mysql mysqlnd 5.0.5-dev - 081106 - $Revision: 1.3.2.27 $

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  • Cross platform millisecond timer lasting more than 49 days?

    - by Cetra
    Hey guys, I'm going to be developing a small dedicated server in C/C++ that will require uptime of forever. I've been looking into some time functions as millisecond timing is required for calculations. I have 2 problems that I'm facing: Using a 32bit integer to store the number of milliseconds since the operation began will wrap around at about the 49 days mark resetting to zero. There doesn't seem to be any standard system calls for getting elapsed milliseconds that are platform independant What should I do to resolve both these issues?

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  • Jquery Dropdown Quick hovering problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks

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  • What are the best ways to scale small business applications ?

    - by Rachel
    I have one small online sale business but I want to make it scalable at limited expense and so am looking out at various services which can help me make my business scalable. I was looking into Amazon Web Services and it seems to be a viable option. Are there any other ways for adding scalability to small online businesses ?

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  • Escaping quotes twice in PHP

    - by Genadinik
    Hello, I have a complicated form where I first have to take some _GET parameters and obviously I have to do a mysql_real_escape_string() on them since I look stuff up in the database with them. Them problem for me is after the initial db lookup. When the user submits a form, I send them along as a _POST request and obviously have to do this mysql_real_escape_string call again just in case someone tries to hack my site with a faked form submission. Then the problem I have is the arguments are escaped twice and my queries begin to look strange like this: select field1 , field2 , from my_table where some_id = \'.$lookup_id.\' ... So the system seems to be adding \' and it is messing me up :) Also, in my other forms I have not seen such behavior. Any ideas on what may be causing this? One weird thing is that I tried to send unescaped parameters to the post, and the same problem happens. That is a clue, but not a sufficient one for me. :( Thanks, Alex

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  • What do you enjoy about programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

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  • Notepad++ Question

    - by Shane
    I would like a hotkey to Save All in Notepad++ then switch to the browser and refresh the page. I have to do this thousands of times a day and doing the Save All hotkey, then Alt-Tab to the right window, then F5 to refresh again and again, there must be a better solution? I am open to switching editors if there is another that can do this. I have tried using run commands but the problem is although it allows you to make something like [firefox.exe "current file"], if you come down to wanting to open it at a web address like localhost because it needs to run server side, then you have to manually specify the other part of the string, like [chrome.exe "custom var(web address) / filename"] and it always opens a new tab, then creates lots of clutter. Also, if you are editing an include file then it will try to open that instead of the page you want to see when you use the run command, a refresh would be the only realistic method I can think of using.

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  • Does this game have a solution

    - by Bragboy
    Hi, I am developing a simple game using Java swing. I want to know whether this particular game has a solution in the following scenario. If I am convinced that theoretically a solution cannot be arrived at this point, I will throw a notification to the user. 3x3 4x4 The objective of this game is to fill numbers from 1 to 8 (or 1 to 15) using the one space available to push the numbers to that empty space. Every time I end up with the combination shown above. I just want to convince myself that there is no way to attain the proper solution from the above scenario. Please help. EDIT : Solution has been posted at here and here

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  • What suggestions for a 3d game engine to support a huge terrain?

    - by codist
    There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements? opengl mac/pc 1000x1000km terrain 1000 towns varying in size from 10 to 1000 buildings 128 people in any one location MMO type networking (no solo play) physics engine including airfoil c++ with optional scripting

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  • new Date() In javascript :: need Help

    - by gskoli
    Dear all, i am creating a digital clock using images & javascript but i want to pass a server time that time ... How to do that ... I am getting time from server and passing it to Date Following i have given snippet . var time_str = document.clock_form.time_str.value ; //alert (time_str); function dotime(){ theTime=setTimeout('dotime();',1000); //d = new Date(Date.parse(time_str)); d= new Date(time_str); hr= d.getHours()+100; mn= d.getMinutes()+100; se= d.getSeconds()+100; var time_str = document.clock_form.time_str.value ; //alert (time_str); alert(' TIME ---> '+hr+' :: '+mn+' :: '+ se); if(hr==100){ hr=112;am_pm='am'; } else if(hr<112){ am_pm='am'; } else if(hr==112){ am_pm='pm'; } else if(hr>112){ am_pm='pm';hr=(hr-12); } tot=''+hr+mn+se; document.hr1.src = '/flash_files/digits/dg'+tot.substring(1,2)+'.gif'; document.hr2.src = '/flash_files/digits/dg'+tot.substring(2,3)+'.gif'; document.mn1.src = '/flash_files/digits/dg'+tot.substring(4,5)+'.gif'; document.mn2.src = '/flash_files/digits/dg'+tot.substring(5,6)+'.gif'; document.se1.src = '/flash_files/digits/dg'+tot.substring(7,8)+'.gif'; document.se2.src = '/flash_files/digits/dg'+tot.substring(8,9)+'.gif'; document.ampm.src= '/flash_files/digits/dg'+am_pm+'.gif'; } dotime(); But it is not working Help me out Thanks in advance.

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  • Is there a good in-browser code editor?

    - by levik
    We've all seen in-browser rich text editors, which allow you to edit colored/styled text in a WYSIWYG manner. But what about code editors, which automatically highlight code based on language rules as you type? Think Eclipse in a textarea (but without the refactoring support). Do such things exist? I imagine scaling would be a problem - larger files would be difficult to edit efficiently.

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  • amp is included in url struts tag

    - by lakshmanan
    Hi, In my web application, I use strust2 url tag to pass parameters like id etc., For example, I use a link to delete an entity and I use param to pass the id of the entity to be deleted. And I follow this throughout my web app for adding, editing, deleting an entity. During run time, sometimes, I don't get the params to be stored in my action's bean properties. When I see the link that is generated, I get something like <a href='/projit1/p/discuss/viewDiscussion.action?d=11&amp;amp;amp;projid=11&amp;amp;disid=4'> What are these amps for ? why do they sit in between the action calls (made by link via url tag actions ) ? By the time I traverse back and forth in my web app, I get 10s and 20s of amp sitting in the request URL. What is the problem here ? Please help.

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  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

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