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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • Ubuntu 12.04 - PPTP VPN is the only Internet Access

    - by user212553
    I know this has been covered. I've read dozens of posts but still have questions. I have a work server whose traffic should never leave my house without encryption. The VPN is PPTP. Currently I have a cron job that checks the status of the ppp0 adapter each minute. If the connection drops, which it does fairly often, it shuts key components down. It's fairly easy to restart PPTP with "nmcli con up id 'myVPNServer'" but there's no assurance it will reconnect and I need a better way to stop traffic (other than killing apps) when ppp0 is down. The two options I've seen discussed are the firewall (UFW, Firestarter, IPTables) or the route tables. I could be easily swayed to consider the firewall option but I focused on the route tables since no new function needs to be started. My questions involve the way the route tables change and then specifics on rules. When I start the PPTP VPN the route tables change. That suggests that if the VPN drops, the table will change back, defeating my stated intent of preventing external traffic. How can I make "sticky" changes to the route table that will persist even if the VPN connection drops? Perhaps the check boxes "Ignore automatically obtained routes" or "Use this connection only for resources on it's network" (which are part of the VPN configuration options)? It would seem that, if I can force the active VPN route table to stay in effect, even when the VPN drops, that this will effectively kill any external traffic should the VPN drop. This will give me the latitude to run a routine to restart the VPN from the command line (assuming the route table rules don't prevent me re-establishing the connection). My route table, with the VPN active is (ip route list): Any comments on what 10.10.1.1 is? $ ip route list default dev ppp0 proto static 10.10.1.1 dev ppp0 proto kernel scope link src 10.10.1.11 VPN_Server_IP_Address via 192.168.1.1 dev eth0 proto static VPN_Server_IP_Address via 192.168.1.1 dev eth0 src 192.168.1.60 169.254.0.0/16 dev eth0 scope link metric 1000 192.168.1.0/24 dev eth0 proto kernel scope link src 192.168.1.60 metric 1

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  • Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?

    - by Sion Sheevok
    In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have height fields generated in areas where objects may intersect. My current potential solution, which may be naive, is to iterate over all "awake" physics actors, use their bounds/extents and velocities to generate spheres in which they may reside after a physics update, then generate height values for ranges encompassing clustered groups of actors. Much of that data is likely already calculated by PhysX already, however. Is there some API, maybe a set of queries, even callbacks from the spatial system, that I could use to predict where terrain height values will be needed?

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • UBUNTU 11.10 will not boot after succesfully installed on 8GB usb 3.0 pendrive

    - by Oldrifle
    UBUNTU 11.10 on 8GB USB 3.0 pendrive. Drive Partitioned using gparted. 4GB BASE 3GB Home 600MB swap Installation Ok. Restart blinking cursor. Installed another distro on another USB 3.0 stick. It boots OK. --------------- DEBUG -------------------------------------- Boot Other distro and check: I compare boot file with another linux. grub of ubuntu is 1.4mb contend is different. Taken photo with mobile camera but can not add here. Files has note(music) sign on it. Downloaded 11.10 desktop and Installed. Same result. Will download 12.x when ready and try. Ready to try any suggestion.

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  • Share USB devices between 32 bit and 64 bit systems

    - by Sreejith S
    The latest version of USBDeviceShare, the USB over IP software, supports sharing USB devices between 32 bit and 64 bit editions of Windows. A USB device plugged in to a 64 bit PC running 64 bit version of Windows can be shared and remotely accessed from a 32 bit PC and vice versa. Download USBDeviceShare USB over Network software from http://www.sysnucleus.com/usbshare/usbshare_download.html Keywords : USB over Ethernet, USB Server, Remote USB Access, Share USB

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  • My VPS was wiped, can I still access it?

    - by Lucas806
    Someone gained access into my Ubuntu VPS via SSH, they entered rm -Rf / which wiped it and now I can't access it via SSH or SFTP. On SFTP I get the the following error: Error: Connection timed out Error: Could not connect to server And then on SSH, I try to connect to my VPS IP on Port 22, it doesn't come up with anything for ages (it should come up asking for a username) and then a op-up appears saying: Network Error: Connection timed out. Is it possible to fix this, if so, how?

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  • juju bootstrap error no default environment found

    - by Khun Aung
    Everytime i type juju bootstrap .Error no default environment found keeps showing up. i was trying to configure maas. Please help me. I'm new! this is my envronments.yaml juju: environments environments: maas: type: maas maas-server: 'http://{my ip address}:80/MAAS' maas-oauth: 'c2cg7hTpzFuRmJjrBC:YH2ZEXVRKL46ttaDmq:beKeBjhYgWyxKk2gqqwaCx97xnmp4LJu' admin-secret: 'nothing' default-series: 'precise'

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  • How to patch libgphoto2 for preview pictures in Shotwell while importing?

    - by Erraticus
    Under some circumstances, Shotwell shows no photo thumbnails while importing. I was trying to download some pictures from my camera (Canon EOS 400D) with Shotwell and the program didn't show any preview for the pictures before downloading them (it just shows a "forbidden" snapshot). After importing them everything seems fine. I've found this bug report but no solution is given for now. It seems there could be a solution for EOS cameras, according to the last comment. This guy links to a patch, but it's not downloadable. Any ideas of where to obtain a deb package of this patch or of any other solution?

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  • UBUNTU 11.10 will not boot after suggesfully installed on 8GB usb 3.0 pendrive

    - by Oldrifle
    UBUNTU 11.10 on 8GB USB 3.0 pendrive. Drive Partitioned using gparted. 4GB BASE 3GB Home 600MB swap Installation Ok. Restart blinking cursor. Installed another distro on another USB 3.0 stick. It boots OK. --------------- DEBUG -------------------------------------- Boot Other distro and check: I compare boot file with another linux. grub of ubuntu is 1.4mb contend is different. Taken photo with mobile camera but can not add here. Files has note(music) sign on it. Downloaded 11.10 desktop and Installed. Same result. Will download 12.x when ready and try. Ready to try any suggstion. Orhan

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  • Install Ubuntu on iMac 21.5" (mid 2011)

    - by Mystic Mark le Maverick
    I has a dual boot system with MacOSX 10.8.2 and Microsoft Windows 7 Home Premium x64. I would like to install Ubuntu alongside the two existing operating systems for cross platform development purposes. My System specs are listed below. iMac 21.5-inch (mid 2011) Intel Core i7 @2.80GHz AMD Radeon HD 6770M Facetime HD Internet Camera Thunderbolt port Wireless Airport adapter card Apple 8x Superdrive Apple Magic Mouse and wired keyboard with numeric keypad Will rEFIt install properly on my machine too? Thanks you very much for the help.

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  • How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • 139 updates wont update

    - by amnesia
    I cant seem to update the 139 files I need too. It is saying I am not connected to the internet yet I am typing this to you on the same computer?? I have deleted most of the errors as it shows the same IP all the time and I am not sure if that is mine or not ANy ideas would be greatly appreciated Failed to fetch http://au.archive.ubuntu.com/ubuntu/pool/main/i/icedtea-web/icedtea-netx-common_1.2-2ubuntu1.2_all.deb 404 Not Found

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  • La fabrication de l'iPad 2 plus fin et léger que le modèle précédent serait déjà en cours, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • Tablet PC : HP dévoile encore un peu plus son Slate pour tenter de détourner l'attention de l'iPad,

    Mise à jour du 06/04/10 TabletPC : HP dévoile encore un peu plus son Slate Pour tenter de détourner l'attention de l'iPad, en vain Alors que le lancement de l'iPad semble se révéler globalement positif, HP tente (désespérément) de détourner l'attention des observateurs pour que ceux-ci n'oublient pas qu'une autre tablette existe : le Slate. Ou plus exactement existera puisque le Slate n'est encore qu'un prototype. Dans une vidéo qui sort donc la même semaine que l'iP...

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  • How to access the SD card through my Sony Ericsson Xperia Arc Phone?

    - by user16364
    I have a Sony Ericsson Xperia Arc phone and I cannot access its SD card through the USB cable provided. I have set the USB connection mode to MSC yet when I connect the phone to my computer I cannot see the SD card (or anything for that matter). The Disk Utility however, does see an SEMC Mass Storage device but it says that no media was detected. I have validated that the SD card works as I removed it from the camera and plugged it into a card reader and saw all the photos and files stored on it. I have validated that the phone works as I have connected it (in MSC mode) to my wife's Windows 7 computer. Can anyone please tell me how I can access the SD card on my phone.

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Android - Unity3D: setVisibility(View.VISIBLE) crashes

    - by Kazoeja
    I have a unity project and I use a Android (java) plugin to get camera data. I draw this on a TextureView. I want to hide/show this view when I press a button in unity. But my app crashes when I setVisibility onCreate UnityPlayer.currentActivity.addContentView(texView, new FrameLayout.LayoutParams(400, 400)); java: public void HideVideo() { //Hide view _TextureView.setVisibility(View.INVISIBLE); } Is there an extra function I need to call, or may I only call it on certain times? None of these thins work, they all make my app crash. _TextureView.setVisibility(View.INVISIBLE); _TextureView.setActivated(false); _TextureView.setAlpha(0); _TextureView.setTranslationY(-1000);

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  • Comment les constructeurs répartissent-ils leurs dépenses pour les composants de leurs smartphones ? Un tableau interactif le montre

    Comment les firmes répartissent-elles leurs dépenses pour les composants de leurs smartphones ? Un tableau interactif le montre La firme américaine Tableau Software propose un tableau interactif qui permet d'en savoir plus sur les dépenses des firmes pour la fabrication de leurs smartphones. Si le prix moyen de la conception est assez semblable d'un modèle à l'autre, en revanche la façon dont les entreprises répartissent leurs dépenses varie de l'un à l'autre, et en fonction des composants. Par exemple, Apple fait les plus grosses dépenses pour les coques de ses téléphones ; Nokia ne compte pas lorsqu'il s'agit d'objectif caméra, etc. Source :

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  • Windows Phone 8 : Nokia dégaine ses Lumia 920 et 820 pour contrer l'iPhone 5 et le Galaxy SIII, suffisant ?

    Windows Phone 8 : Nokia dégaine ses Lumia 920 et 820 Pour contrer l'iPhone 5 ou le Galaxy SIII, suffisant ? C'est peut dire que l'attente était grande, une semaine après la présentation du Samsung Ativ S et une semaine avant celle de l'iPhone 5. Les premiers Lumias de Nokia sous Windows Phone 8 devaient être annoncés. Les rumeurs parlaient de terminaux avec des batteries rechargeables sans fil. D'autres, d'écrans de 4.3 et de 4.5 pouces, de processeurs Dual Cores cadencés à 1.5GHz, et 1GB of RAM. On parlait également d'un APN/Caméra à 8 megapixels (décliné de la technologie PureView de Nokia à 41 Megapixels...

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  • Why is user "lightdm" trying to log into my SBS 2003?

    - by user652740
    I have 7 Ubuntu desktops connected to a SBS 2003 using Centrify. I have a rather weird scenario, whereby a user with the name lightdm is trying to log into our server, possibly automatically. I thought lightdm was the session manager, not a user? Does anybody know what could be causing this? There is no user: "lightdm" on the server and the problem only comes from one of the 7 internal desktops connected to the server (its IP address is in the local network).

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  • Logitech C310 webcam problems

    - by haggai_e
    I've just installed a Logitech C310 webcam on my Ubuntu Oneiric machine, and I've got several problems. When I use cheese, if I set it to use the higher resolutions, the picture contain shadows and has distorted colors. Only with lower resolutions the picture looks okay. The above photos were taken with cheese. In addition, the camera's internal microphone didn't always work. When using it through pulseaudio, the sounds were fast and with high pitch. When using it directly through alsa it sounded fine. Any ideas?

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