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  • Using the stadard Java logging, is it possible to restart logs after a certain period?

    - by Fry
    I have some java code that will be running as an importer for data for a much larger project. The initial logging code was done with the java.util.logging classes, so I'd like to keep it if possible, but it seems to be a little inadequate now given he amount of data passing through the importer. Often times in the system, the importer will get data that the main system doesn't have information for or doesn't match the system's data so it is ignored but a message is written to the log about what information was dropped and why it wasn't imported. The problem is that this tends to grow in size very quickly, so we'd like to be able to start a fresh log daily or weekly. Does anybody have an idea if this can be done in the logging classes or would I have to switch to log4j or custom? Thanks for any help!

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  • Permissions denied on apache rewrite module virtual host configuration

    - by sina
    All of a sudden I keep getting "Permissions denied" on apache 2 virtualhost once we moved it to its own conf file. I have tried all the suggestions I have found here but none work. Please can someone tell me what I am doing wrong? Thanks! <VirtualHost *:80> DocumentRoot "/var/www/mm" <Directory "/var/www/mm"> Options +Indexes +MultiViews +FollowSymLinks AllowOverride all Order deny,allow Allow from all AddType text/vnd.sun.j2me.app-descriptor .jad AddType application/vnd.rim.cod .cod </Directory> Alias /holdspace "/var/www/mm/holdspace" RewriteLogLevel 9 RewriteLog "/var/log/httpd/rewrite.log" RewriteEngine on # 91xx RewriteCond %{HTTP_USER_AGENT} BlackBerry.9105 RewriteRule ^/download/(.*) /holdspace/bb6-360x480/$1 [L] # 92xx RewriteCond %{HTTP_USER_AGENT} BlackBerry.9220 RewriteRule ^/download/(.*) /holdspace/bb5-320x240/$1 [L] Errors in error.log: [Wed May 28 12:44:58 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /download/eazymoney.jad denied [Wed May 28 12:44:58 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /error/HTTP_FORBIDDEN.html.var denied [Wed May 28 12:44:59 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /favicon.ico denied [Wed May 28 12:44:59 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /error/HTTP_FORBIDDEN.html.var denied [Wed May 28 12:44:59 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /favicon.ico denied [Wed May 28 12:44:59 2014] [error] [client 197.255.173.95] (13)Permission denied: access to /error/HTTP_FORBIDDEN.html.var denied Errors in rewrite.log: 197.255.173.95 - - [28/May/2014:12:46:01 +0100] [41.203.113.103/sid#7fe41704ca28][rid#7fe417123378/initial/redir#1] (3) applying pattern '^/download/(.*)' to uri '/error/HTTP_FORBIDDEN.html.var' 197.255.173.95 - - [28/May/2014:12:46:01 +0100] [41.203.113.103/sid#7fe41704ca28][rid#7fe417123378/initial/redir#1] (3) applying pattern '^/download/(.*)' to uri '/error/HTTP_FORBIDDEN.html.var' Apache Configuration file: ServerTokens Prod ServerRoot "/etc/httpd" PidFile run/httpd.pid Timeout 60 KeepAlive Off MaxKeepAliveRequests 100 KeepAliveTimeout 15 <IfModule prefork.c> StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 </IfModule> <IfModule worker.c> StartServers 4 MaxClients 300 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 </IfModule> Listen 80 LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule substitute_module modules/mod_substitute.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so Include conf.d/*.conf User apache Group apache ServerAdmin root@localhost ServerName sv001zma002.africa.int.myorg.com UseCanonicalName Off DocumentRoot "/var/www/html" <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory "/var/www/html"> Options FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> <IfModule mod_userdir.c> UserDir disabled </IfModule> DirectoryIndex index.html index.html.var AccessFileName .htaccess <Files ~ "^\.ht"> Order allow,deny Deny from all Satisfy All </Files> TypesConfig /etc/mime.types DefaultType text/plain <IfModule mod_mime_magic.c> MIMEMagicFile conf/magic </IfModule> HostnameLookups Off ErrorLog logs/error_log LogLevel warn LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent CustomLog logs/access_log combined ServerSignature Off TraceEnable Off Alias /icons/ "/var/www/icons/" <Directory "/var/www/icons"> Options MultiViews FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> <IfModule mod_dav_fs.c> DAVLockDB /var/lib/dav/lockdb </IfModule> ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" <Directory "/var/www/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable Charset=UTF-8 AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ DefaultIcon /icons/unknown.gif ReadmeName README.html HeaderName HEADER.html IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW ForceLanguagePriority Prefer Fallback AddDefaultCharset UTF-8 AddType application/x-compress .Z AddType application/x-gzip .gz .tgz AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl AddHandler type-map var AddType text/html .shtml AddOutputFilter INCLUDES .shtml ProxyErrorOverride On Alias /error/ "/var/www/error/" <IfModule mod_negotiation.c> <IfModule mod_include.c> <Directory "/var/www/error"> AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback </Directory> ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var </IfModule> </IfModule> BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "Java/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully ErrorDocument 400 "Bad Request"

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  • Implementing Role based Helpers

    - by Cynics
    So my question is how would you implement your handwritten Helpers based on the role of current user. Would it be efficient to change the behaviour at request time? e.g. the Helper somehow figures out the role of user, and include the proper SubModule? module ApplicationHelper module LoggedInHelper # Some functions end module GuestHelper # The Same functions end # If User is Guest then include GuestHelper # If User is LoggedIn then include LoggedInHelper end Is it efficient this way? is it rails way? I've got a whole bunch of function that act like this, and I don't want to wrap every single one of them in an if statement def menu_actions if current_user.nil? # User is guest { "Log in" => link_to "Login", "/login" } else # User is Logged In { "Log out" => link_to "Logout", "/logout" } end end Thank you for your time and thoughts.

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  • How to configure the framesize using AudioUnit.framework on iOS

    - by Piperoman
    I have an audio app i need to capture mic samples to encode into mp3 with ffmpeg First configure the audio: /** * We need to specifie our format on which we want to work. * We use Linear PCM cause its uncompressed and we work on raw data. * for more informations check. * * We want 16 bits, 2 bytes (short bytes) per packet/frames at 8khz */ AudioStreamBasicDescription audioFormat; audioFormat.mSampleRate = SAMPLE_RATE; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = audioFormat.mChannelsPerFrame*sizeof(SInt16)*8; audioFormat.mBytesPerPacket = audioFormat.mChannelsPerFrame*sizeof(SInt16); audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame*sizeof(SInt16); The recording callback is: static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { NSLog(@"Log record: %lu", inBusNumber); NSLog(@"Log record: %lu", inNumberFrames); NSLog(@"Log record: %lu", (UInt32)inTimeStamp); // the data gets rendered here AudioBuffer buffer; // a variable where we check the status OSStatus status; /** This is the reference to the object who owns the callback. */ AudioProcessor *audioProcessor = (__bridge AudioProcessor*) inRefCon; /** on this point we define the number of channels, which is mono for the iphone. the number of frames is usally 512 or 1024. */ buffer.mDataByteSize = inNumberFrames * sizeof(SInt16); // sample size buffer.mNumberChannels = 1; // one channel buffer.mData = malloc( inNumberFrames * sizeof(SInt16) ); // buffer size // we put our buffer into a bufferlist array for rendering AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0] = buffer; // render input and check for error status = AudioUnitRender([audioProcessor audioUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList); [audioProcessor hasError:status:__FILE__:__LINE__]; // process the bufferlist in the audio processor [audioProcessor processBuffer:&bufferList]; // clean up the buffer free(bufferList.mBuffers[0].mData); //NSLog(@"RECORD"); return noErr; } With data: inBusNumber = 1 inNumberFrames = 1024 inTimeStamp = 80444304 // All the time same inTimeStamp, this is strange However, the framesize that i need to encode mp3 is 1152. How can i configure it? If i do buffering, that implies a delay, but i would like to avoid this because is a real time app. If i use this configuration, each buffer i get trash trailing samples, 1152 - 1024 = 128 bad samples. All samples are SInt16.

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  • Bug in Mathematica's Integrate with PrincipalValue->True

    - by Janus
    It seems that Mathematica's handling of principal value integrals fails on some corner cases. Consider these two expressions (which should give the same result): Integrate[UnitBox[x]/(x0 - x), {x, -Infinity, Infinity}, PrincipalValue -> True, Assumptions -> {x0 > 0}] /. x0 -> 1 // Simplify Integrate[UnitBox[x]/(x0 - x) /. x0 -> 1, {x, -Infinity, Infinity}, PrincipalValue -> True] In Mathematica 7.0.0 I get I Pi+Log[3] Log[3] Has this been fixed in later versions? Does anybody have an idea for a (more or less) general workaround?

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  • Execuitng script in threads

    - by Pedro Magalhaes
    Hi. I wanna make an app that executes remote scripts. I am going to design it like a Windows Service that listen on tcp/ip port. Every new request I will execute a python scripts. So I can handle any number of tcp/ip request at same time, so I will need to execute python script in separate threads. How can I do that? Is that simple? The script will share some objects, like Log files(text files) and other modules. In the log file example every script will write in the same file. So the app (windows service) will be responsible for do that. I need to make this objects thread safe, right?

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  • How do I adjust the origin of rotation for a group of sprites?

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix? EDIT Here is the relevant part of the Draw() function: Matrix allTransforms = _rotationMatrix * camera.GetTransformation(); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, allTransforms); for (int i = 0; i < _map.AllParts.Count; i++) { for (int j = 0; j < _map.AllParts[0].Count; j++) { spriteBatch.Draw(_map.AllParts[i][j].Texture, _map.AllParts[i][j].Position, null, Color.White, 0, _map.AllParts[i][j].Origin, 1.0f, SpriteEffects.None, 0f); } } This all works fine, again, the problem is that when a rotation is set and the point of origin is changed, the sprite group's position is offset on screen. I am trying to figure out a way to adjust the point of origin without causing a shift in position. EDIT 2 At this point, I'm looking for workarounds as this is not working. Does anyone know of a better way to rotate a group of sprites in XNA? I need a method that will allow me to modify the point of rotation (origin) without affecting the position of the sprite group on screen.

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  • Instant Messenger: How does gtalk/yahoo messenger populate the contact list?

    - by Owen
    Hi All, We are currently working on a small IM project which pretty much works like gtalk and yahoo messenger. We came across a problem that puzzled us how gtalk/ym populate their contact lists. Given that the user has let's say more or less 500 contacts, both IMs seem to readily load the contacts pretty fast and already sorted. Here are my questions(referring to either): Does it cache its contacts, like saving it in a file somewhere upon exit so that upon log-in it readily extracts the contacts and displays it in its contact list? Does it always request for the VCARDS upon log in? OR they have a VCARD push or whatever that simply updates the contacts' profiles (like that of their status [presence push - available, busy, etc...] )?

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • Am I reindexing this Sphinx index correctly?

    - by Ethan
    According to the Thinking Sphinx docs... Turning on delta indexing does not remove the need for regularly running a full re-index ... So I set up this cron job... 50 10 * * * cd /var/www/my_app/current && /opt/ruby/bin/rake thinking_sphinx:index RAILS_ENV=production >> /var/www/my_app/current/log/reindexing.log 2>&1 Is that a reasonable way to do it? Should I be doing something different?

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  • Why do I get rows of zeros in my 2D fft?

    - by Nicholas Pringle
    I am trying to replicate the results from a paper. "Two-dimensional Fourier Transform (2D-FT) in space and time along sections of constant latitude (east-west) and longitude (north-south) were used to characterize the spectrum of the simulated flux variability south of 40degS." - Lenton et al(2006) The figures published show "the log of the variance of the 2D-FT". I have tried to create an array consisting of the seasonal cycle of similar data as well as the noise. I have defined the noise as the original array minus the signal array. Here is the code that I used to plot the 2D-FT of the signal array averaged in latitude: import numpy as np from numpy import ma from matplotlib import pyplot as plt from Scientific.IO.NetCDF import NetCDFFile ### input directory indir = '/home/nicholas/data/' ### get the flux data which is in ### [time(5day ave for 10 years),latitude,longitude] nc = NetCDFFile(indir + 'CFLX_2000_2009.nc','r') cflux_southern_ocean = nc.variables['Cflx'][:,10:50,:] cflux_southern_ocean = ma.masked_values(cflux_southern_ocean,1e+20) # mask land nc.close() cflux = cflux_southern_ocean*1e08 # change units of data from mmol/m^2/s ### create an array that consists of the seasonal signal fro each pixel year_stack = np.split(cflux, 10, axis=0) year_stack = np.array(year_stack) signal_array = np.tile(np.mean(year_stack, axis=0), (10, 1, 1)) signal_array = ma.masked_where(signal_array > 1e20, signal_array) # need to mask ### average the array over latitude(or longitude) signal_time_lon = ma.mean(signal_array, axis=1) ### do a 2D Fourier Transform of the time/space image ft = np.fft.fft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log(mgft) log_mgft= np.log(mgft) Every second row of the ft consists completely of zeros. Why is this? Would it be acceptable to add a randomly small number to the signal to avoid this. signal_time_lon = signal_time_lon + np.random.randint(0,9,size=(730, 182))*1e-05 EDIT: Adding images and clarify meaning The output of rfft2 still appears to be a complex array. Using fftshift shifts the edges of the image to the centre; I still have a power spectrum regardless. I expect that the reason that I get rows of zeros is that I have re-created the timeseries for each pixel. The ft[0, 0] pixel contains the mean of the signal. So the ft[1, 0] corresponds to a sinusoid with one cycle over the entire signal in the rows of the starting image. Here are is the starting image using following code: plt.pcolormesh(signal_time_lon); plt.colorbar(); plt.axis('tight') Here is result using following code: ft = np.fft.rfft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log1p(mgft) plt.pcolormesh(log_ps); plt.colorbar(); plt.axis('tight') It may not be clear in the image but it is only every second row that contains completely zeros. Every tenth pixel (log_ps[10, 0]) is a high value. The other pixels (log_ps[2, 0], log_ps[4, 0] etc) have very low values.

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  • How do I return a bit from a stored procedure with nHibernate

    - by tigermain
    I am using nHibernate in my project but I have a stored procedure which just returns a boolen of success or now. How do I code this in c#? I have tried the following but it doesnt like cause I dont have a mapping for bool!!! {"No persister for: System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"} IQuery query = NHibernateSession.CreateSQLQuery("EXEC MyDatabase.dbo.[ContentProvider_Import] :ContentProviderImportLogId", "success", typeof(bool)) .SetInt32("ContentProviderImportLogId", log.Id); var test = query.UniqueResult<bool>(); and the same result from IQuery query = NHibernateSession.CreateSQLQuery("EXEC MyDatabase.dbo.[ContentProvider_Import] :ContentProviderImportLogId") .AddEntity(typeof(bool)) .SetInt32("ContentProviderImportLogId", log.Id); var test = query.UniqueResult<bool>();

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  • Unable to retrieve data from SQLite database iOS6.0

    - by kunalg
    When i run build ios5.0 or less then Sqlite response correct and retrieve data its work fine but when run on ios6.0 i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing? I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK). for reference check this code . NSLog(@"sqlite3_prepare_v2 = %d SQLITE_OK %d ",sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil),SQLITE_OK); if(sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil)==SQLITE_OK) { NSLog(@"sqlite3_step = %d SQLITE_ROW %d ",sqlite3_step(compiledStatement),SQLITE_ROW); while (sqlite3_step(compiledStatement)==SQLITE_ROW) { if(sqlite3_column_text(compiledStatement, 2) != nil) modelObj.Name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } else { } ////////// in ios6.0 log Print sqlite3_prepare_v2 = 1 SQLITE_OK 0 sqlite3_step = 21 SQLITE_ROW 100 in iOS5.0 log Print sqlite3_prepare_v2 = 0 SQLITE_OK 0 sqlite3_step = 100 SQLITE_ROW 100

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  • Animation API vs frame animation

    - by Max
    I'm pretty far down the road in my game right now, closing in on the end. And I'm adding little tweaks here and there. I used custom frame animation of a single image with many versions of my sprite on it, and controlled which part of the image to show using rectangles. But I'm starting to think that maybe I should've used the Animation API that comes with android instead. Will this effect my performance in a negative way? Can I still use rectangles to draw my bitmap? Could I add effects from the Animation API to my current frame-controlled animation? like the fadeout-effect etc? this would mean I wont have to change my current code. I want some of my animations to fade out, and just noticed that using the Animation API makes things alot easier. But needless to say, I would prefer not having to change all my animation-code. I'm bad at explaining, so Ill show a bit of how I do my animation: private static final int BMP_ROWS = 1; //I use top-view so only need my sprite to have 1 direction private static final int BMP_COLUMNS = 3; public void update(GameControls controls) { if (sprite.isMoving) { currentFrame = ++currentFrame % BMP_COLUMNS; } else { this.setFrame(1); } } public void draw(Canvas canvas, int x, int y, float angle) { this.x=x; this.y=y; canvas.save(); canvas.rotate(angle , x + width / 2, y + height / 2); int srcX = currentFrame * width; int srcY = 0 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); canvas.restore(); }

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  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

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  • How to make Box2D bodies automatically return to a initial rotation

    - by sm4
    I have two long Box2D bodies, that can collide while moving one of them around with MouseJoint. I want them to try to hold their position and rotation. Blue body is moved using MouseJoint (yellow) towards the Red body. Red body has another MouseJoint - Blue can push Red, but Red will try to return to the start point thanks to the MouseJoint - this works just fine. Both bodies correctly rotate along the middle. This is still as I want. I change the MouseJoint to move the Blue away. What I need is both bodies return to their initial rotation (green arrows) Desired positions and rotations Is there anything in Box2D that could do this automatically? The MouseJoint does that nicely for position. I need it in AndEngine (Java, Android) port, but any Box2D solution is fine. EDIT: By automatically I mean having something I can add to the object "Paddle" without the need to change game loop. I want to encapsulate this functionality to the object itself. I already have an object Paddle that has its own UpdateHandler which is being called from the game loop. What would be much nicer is to attach some kind of "spring" joint to both left and right sides of the paddle that would automatically level the paddle. I will be exploring this option soon.

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  • Compressing large text data before storing into db?

    - by Steel Plume
    Hello, I have application which retrieves many large log files from a system LAN. Currently I put all log files on Postgresql, the table has a column type TEXT and I don't plan any search on this text column because I use another external process which nightly retrieves all files and scans for sensitive pattern. So the column value could be also a BLOB or a CLOB, but now my question is the following, the database has already its compression system, but could I improve this compression manually like with common compressor utilities? And above all WHAT IF I manually pre-compress the large file and then I put as binary into the data table, is it unuseful as database system provides its internal compression?

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  • What CPAN module can summarize arbitrary error logs?

    - by mithaldu
    I'm maintaining some website code that will soon dump all its errors and warnings into a log file. In order to make this a bit more pro-active I plan to parse this log file daily, summarize the warnings and errors (i.e. count the occurrence of each specific one and group by either warning/error) and then email this to the devs on the project. This would likely admittedly be rather trivial with a hash and some further fiddling, I wondered if there is a suitable module on CPAN that I could use to do this task. It would either be one that summarizes specifically Perl error/warnings logs or one that summarizes arbitrary text files. Any suggestions?

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  • How to calculate real-time stats?

    - by Diego Jancic
    I have a site with millions of users (well, actually it doesn't have any yet, but let's imagine), and I want to calculate some stats like "log-ins in the past hour". The problem is similar to the one described here: http://highscalability.com/blog/2008/4/19/how-to-build-a-real-time-analytics-system.html The simplest approach would be to do a select like this: select count(distinct user_id) from logs where date>='20120601 1200' and date <='20120601 1300' (of course other conditions could apply for the stats, like log-ins per country) Of course this would be really slow, mainly if it has millions (or even thousands) of rows, and I want to query this every time a page is displayed. How would you summarize the data? What should go to the (mem)cache? EDIT: I'm looking for a way to de-normalize the data, or to keep the cache up-to-date. For example I could increment an in-memory variable every time someone logs in, but that would help to know the total amount of logins, not the "logins in the last hour". Hope it's more clear now.

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  • Make: how to force make?

    - by HH
    The command $ make all gives errors such as rm: cannot remove '.lambda': No such file or directory so it stops. How can I force-make? Makefile all: make clean make .lambda make .lambda_t make .activity make .activity_t_lambda clean: rm .lambda .lambda_t .activity .activity_t_lambda .lambda: awk '{printf "%.4f \n", log(2)/log(2.71828183)/$$1}' t_year > .lambda .lambda_t: paste .lambda t_year > .lambda_t .activity: awk '{printf "%.4f \n", $$1*2.71828183^(-$$1*$$2)}' .lambda_t > .activity .activity_t_lambda: paste .activity t_year .lambda | sed -e 's@\t@\t\&\t@g' -e 's@$$@\t\\\\@g' | tee > .activity_t_lambda > ../RESULTS/currentActivity.tex

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  • How to create an Orthographic display in OpenGL (ES) that handles different screen sizes and orientations?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • Problem building PyGTK on CentOS

    - by Marcelo Cantos
    I am trying to build PyGTK on CentOS for a non-standard Python (2.6, vs the out-of-the-box 2.4). It requires that I first build pygobject. pygobject-2.18.0 fails at the configure step. The error messages is as follows: checking for GLIB - version >= 2.14.0... no *** Could not run GLIB test program, checking why... *** The test program failed to compile or link. See the file config.log for the *** exact error that occured. This usually means GLIB is incorrectly installed. configure: error: maybe you want the pygobject-2-4 branch? I have downloaded, built and successfully installed glib. The config.log file contains the following output: configure:6893: gcc -E conftest.c conftest.c:13:28: error: ac_nonexistent.h: No such file or directory What am I doing wrong?

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  • Renaming Functions during runtime in PHP.

    - by The Rook
    In PHP 5.3 is there a way to rename a function or "hook" a function. There is the rename_function() within "APD" which has been broken since ~2004. If you try and build it on PHP 5.3 you'll get this error: 'struct _zend_compiler_globals' has no member named 'extended_info' This is a really easy error to fix, just change this line: GC(extended_info) = 1; to CG(compiler_options) |= ZEND_COMPILE_EXTENDED_INFO; I modified my php.ini and the APD shows up in my phpinfo() as it should. However when i call rename_function() the PHP page doesn't load and I get a segmentation fault in my /var/log/apache2/error.log. Is there anyway to fix APD to work with a modern version of PHP? Or is there another method to rename functions? Why on earth is vital feature not in php!??!?! (Gotta love python :)

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  • Writing to a comet stream using tomcat 6.0

    - by user301247
    Hey I'm new to java servlets and I am trying to write one that uses comet so that I can create a long polling Ajax request. I can successfully start the stream and perform operations but I can't write anything out. Here is my code: public class CometTestServlet extends HttpServlet implements CometProcessor { /** * */ private static final long serialVersionUID = 1070949541963627977L; private MessageSender messageSender = null; protected ArrayList<HttpServletResponse> connections = new ArrayList<HttpServletResponse>(); public void event(CometEvent cometEvent) throws IOException, ServletException { HttpServletRequest request = cometEvent.getHttpServletRequest(); HttpServletResponse response = cometEvent.getHttpServletResponse(); //final PrintWriter out = response.getWriter(); if (cometEvent.getEventType() == CometEvent.EventType.BEGIN) { PrintWriter writer = response.getWriter(); writer.println("<!doctype html public \"-//w3c//dtd html 4.0 transitional//en\">"); writer.println("<head><title>JSP Chat</title></head><body bgcolor=\"#FFFFFF\">"); writer.println("</body></html>"); writer.flush(); cometEvent.setTimeout(10 * 1000); //cometEvent.close(); } else if (cometEvent.getEventType() == CometEvent.EventType.ERROR) { log("Error for session: " + request.getSession(true).getId()); synchronized(connections) { connections.remove(response); } cometEvent.close(); } else if (cometEvent.getEventType() == CometEvent.EventType.END) { log("End for session: " + request.getSession(true).getId()); synchronized(connections) { connections.remove(response); } PrintWriter writer = response.getWriter(); writer.println("</body></html>"); cometEvent.close(); } else if (cometEvent.getEventType() == CometEvent.EventType.READ) { //handleReadEvent(cometEvent); InputStream is = request.getInputStream(); byte[] buf = new byte[512]; do { int n = is.read(buf); //can throw an IOException if (n > 0) { log("Read " + n + " bytes: " + new String(buf, 0, n) + " for session: " + request.getSession(true).getId()); } else if (n < 0) { //error(cometEvent, request, response); return; } } while (is.available() > 0); } } Any help would be appreciated.

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