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  • Attempting to caue packet loss with netem doesn't work - possibly because of NAT (but delay does work)

    - by tomdee
    I have traffic from a WIFI access point routed via an Ubuntu box. I have two network interfaces which are NATed *filter :INPUT ACCEPT [11:690] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [37:6224] -A FORWARD -s 192.168.2.0/24 -i eth1 -o eth0 -m conntrack --ctstate NEW -j ACCEPT -A FORWARD -m conntrack --ctstate RELATED,ESTABLISHED -j ACCEPT COMMIT # Completed on Thu Mar 15 13:37:21 2012 # Generated by iptables-save v1.4.10 on Thu Mar 15 13:37:21 2012 *nat :PREROUTING ACCEPT [0:0] :INPUT ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A POSTROUTING -j MASQUERADE COMMIT If I run a ping app on an Android device connected to the WIFI network I can happily ping google. If I use netem to introduce some delay tc qdisc change dev eth0 root netem delay 100ms I can clearly see pings taking longer. If I use netem to introduce some packet loss tc qdisc change dev ifb0 root netem loss 50% then I see no change. Packet loss does work fine for locally generated traffic, just not for traffic coming in over the network that's being NATed. Any ideas how to sort this out?

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  • Why do I have no TTY on a basic Ubuntu 9.10 server install?

    - by pr1001
    I have reinstalled Ubuntu 9.10 Server several times on a bog standard 1RU server and each time I finish the install and reboot I see GRUB run and am then presented with a black screen. The machine is running just fine, as I am able to SSH in, but I can't see anything on the attached monitor. I have a simple LCD screen connected via VGA and a signal is apparently being output to it, as it doesn't go asleep. Looking at /var/log/syslog I see: Mar 24 14:57:44 bridge5 rsyslogd-2039: Could no open output file '/dev/xconsole' [try http://www.rsyslog.com/e/2039 ] However, I later see: Mar 24 14:57:44 bridge5 kernel: [ 0.001368] console [tty0] enabled Any thoughts? Thanks!

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  • Emacs doesn't load gui.

    - by D Connors
    Hi, whenever I run emacs or emacs23 on terminal I just get the following output: ** (emacs:2620): CRITICAL **: menu_proxy_module_load: assertion `dbusproxy != NULL' failed And the gui doesn't load, and emacs' window never opens. The emacs process doesn't actually crash (the terminal stays busy, and I can see the emacs23 process running with ps -e). I've tried running it with the -D --debug-init arguments, but the same thing happens and the output is exactly the same. However, if I run emacs -nw it successfully runs emacs in terminal mode as if nothing were wrong. Strangely, this problem only started happening the second time I ran emacs today. The first time it worked perfectly fine. Since then, I've tried rebooting and I've tried purging the emacs installation, to no success. I haven't installed any new packages today, but I might have upgraded some, could that be the reason? Is there a way to find out which packages were installed/upgraded today? Thanks I'm running Ubuntu Lucid

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • BizTalk 2009 - Scoped Record Counting in Maps

    - by StuartBrierley
    Within BizTalk there is a functoid called Record Count that will return the number of instances of a repeated record or repeated element that occur in a message instance. The input to this functoid is the record or element to be counted. As an example take the following Source schema, where the Source message has a repeated record called Box and each Box has a repeated element called Item: An instance of this Source schema may look as follows; 2 box records - one with 2 items and one with only 1 item. Our destination schema has a number of elements and a repeated box record.  The top level elements contain totals for the number of boxes and the overall number of items.  Each box record contains a single element representing the number of items in that box. Using the Record Count functoid it is easy to map the top level elements, producing the expected totals of 2 boxes and 3 items: We now need to map the total number of items per box, but how will we do this?  We have already seen that the record count functoid returns the total number of instances for the entire message, and unfortunately it does not allow you to specify a scoping parameter.  In order to acheive Scoped Record Counting we will need to make use of a combination of functoids. As you can see above, by linking to a Logical Existence functoid from the record/element to be counted we can then feed the output into a Value Mapping functoid.  Set the other Value Mapping parameter to "1" and link the output to a Cumulative Sum functoid. Set the other Cumulative Sum functoid parameter to "1" to limit the scope of the Cumulative Sum. This gives us the expected results of Items per Box of 2 and 1 respectively. I ran into this issue with a larger schema on a more complex map, but the eventual solution is still the same.  Hopefully this simplified example will act as a good reminder to me and save someone out there a few minutes of brain scratching.

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  • Capturing a firewire video feed in Leopard on a G4

    - by Justin Dearing
    Hi, I have a powerbook G4 that I loaded up with Leopard (OSX 10.5). I don't have iMovie, since the Leopard version requires an intel mac. I have a Sony Digital 8 Camcorder with firewire and usb output. The usb output requires a special driver on windows. I don't think OSX will support it. I wish to capture the video stream from the camera on my G4. VLC does not support firewire capture on OSX, I don't want to pay for QT professional. I'm looking for a solution. I'd prefer open source, but I'd consider freeware and inexpensive for pay options. On a related note, if it can capture still frames, I have a related question.

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  • What does dd conv=sync,noerror do?

    - by dding
    So what is the case when adding conv=sync,noerror makes a difference when backing up an entire hard disk onto an image file? Is conv=sync,noerror a requirement when doing forensic stuff? If so, why is it the case with reference to linux fedora? Edit: OK, so if I do dd without conv=sync,noerror, and dd encounters read error when reading the block (let's size 100M), does dd just skip 100M block and reads the next block without writing something (dd conv=sync,noerror writes zeros to 100M of output - so what about this case?)? And if is hash of original hard disk and output file different if done without conv=sync,noerror? Or is this only when read error occurred?

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  • Keep source IP after NAT

    - by John Miller
    Until today I used a cheapy router so I can share my internet connection and keep a webserver online too, while using NAT. Users IP ($_SERVER['REMOTE_ADDR']) was fine, I was seeing class A IPs of users. But as traffic grown up everyday, I had to install a Linux Server (Debian) to share my Internet Connection, because my old router couldn't keep the traffic anymore. I shared the internet via IPTABLES using NAT, but now, after forwarding port 80 to my webserver, now instead of seeing real users IP, I see my Gateway IP (Linux Internal IP) as any user IP Address. How to solve this issue? I edited my post, so I can paste the rules I'm currently using. #!/bin/sh #I made a script to set the rules #I flush everything here. iptables --flush iptables --table nat --flush iptables --delete-chain iptables --table nat --delete-chain iptables -F iptables -X # I drop everything as a general rule, but this is disabled under testing # iptables -P INPUT DROP # iptables -P OUTPUT DROP # these are the loopback rules iptables -A INPUT -i lo -j ACCEPT iptables -A OUTPUT -o lo -j ACCEPT # here I set the SSH port rules, so I can connect to my server iptables -A INPUT -p tcp --sport 513:65535 --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --sport 22 --dport 513:65535 -m state --state ESTABLISHED -j ACCEPT # These are the forwards for 80 port iptables -t nat -A PREROUTING -p tcp -s 0/0 -d xx.xx.xx.xx --dport 80 -j DNAT --to 192.168.42.3:80 iptables -t nat -A POSTROUTING -o eth0 -d xx.xx.xx.xx -j SNAT --to-source 192.168.42.3 iptables -A FORWARD -p tcp -s 192.168.42.3 --sport 80 -j ACCEPT # These are the forwards for bind/dns iptables -t nat -A PREROUTING -p udp -s 0/0 -d xx.xx.xx.xx --dport 53 -j DNAT --to 192.168.42.3:53 iptables -t nat -A POSTROUTING -o eth0 -d xx.xx.xx.xx -j SNAT --to-source 192.168.42.3 iptables -A FORWARD -p udp -s 192.168.42.3 --sport 53 -j ACCEPT # And these are the rules so I can share my internet connection iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE iptables -A FORWARD -i eth0:1 -j ACCEPT If I delete the MASQUERADE part, I see my real IP while echoing it with PHP, but I don't have internet. How to do, to have internet and see my real IP while ports are forwarded too? ** xx.xx.xx.xx - is my public IP. I hid it for security reasons.

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  • Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers

    Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers Jarek Wilkiewicz, Danny Hermes YouTube is one of the top destinations for gamers. Many console developers already incorporate video recording and uploading directly into their titles, but uploading to YouTube from a mobile game presents a unique set of challenges. Come and learn how the YouTube API combined with cloud computing can help enable video uploads in your mobile game. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 100 0 ratings Time: 57:05 More in Science & Technology

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  • Diskless with Ubuntu 12.04

    - by user139462
    I'm trying to setup a new diskless solution with ubuntu 12.04 without any success. I followed this howto: https://help.ubuntu.com/community/DisklessUbuntuHowto But the initramfs seems not to be able to mount my nfs share. On my server side: My /etc/exports /srv/nfs4 192.168.0.0/24(fsid=0,rw,no_subtree_check) /srv/nfs4/nfsroot 192.168.0.0/24(rw,no_root_squash,no_subtree_check,fsid=1,nohide,insecure,sync) I'm able to mount my nfs share on standard Ubuntu installation without any problem. I can mount my nfs on any client with those commands: mount 192.168.0.3:/nfsroot /mnt or mount 192.168.0.3:/srv/nfs4/nfsroot /mnt My /tftpboot/pxelinux.cfg/default config file is DEFAULT vmlinuz-3.5.0-25-generic root=/dev/nfs initrd=initrd.img-3.5.0-25-generic nfsroot=192.168.0.3:/nfsroot ip=dhcp rw I also tried DEFAULT vmlinuz-3.5.0-25-generic root=/dev/nfs initrd=initrd.img-3.5.0-25-generic nfsroot=192.168.0.3:/srv/nfs4/nfsroot ip=dhcp rw. What I got in initramfs: With the setting [nfsroot=192.168.0.3:/nfsroot] Diskless output: mount call failed - server replied: Permission denied On Syslog of my nfs server: rpc.mountd[1266]: refused mount request from 192.168.0.10 for /nfsroot (/): not exported With the setting [nfsroot=192.168.0.3:/srv/nfs4/nfsroot] Diskless output: mount: the kernel lacks NFS v3 support On Syslog of my nfs server I got: Mar 11 14:03:06 BootFromLan rpc.mountd[1266]: authenticated mount request from 192.168.0.10:834 for /srv/nfs4/nfsroot (/srv/nfs4/nfsroot) Mar 11 14:03:06 BootFromLan rpc.mountd[1266]: refused unmount request from 192.168.0.10 for /root (/): not exported

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  • How to force Multiple Monitors correct resolutions for LightDM?

    - by Hanynowsky
    I am affected by the BUG: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/874241 Otherwise, if like me you have a laptop connected to a second monitor of higher resolution, LIGHTDM at the login stage, mirrors the displays in both screens and assign to them a common resolution (1024X768) in my case, instead of extending the desktop (Primary screen with the greeter and secondary with just a logo as mentioned in the Multiple Monitors UX specifications book for 12.04). Here is my xrandr -q @L502X:~$ xrandr -q Screen 0: minimum 320 x 200, current 1920 x 1848, maximum 8192 x 8192 LVDS1 connected 1366x768+309+1080 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 510mm x 287mm 1920x1080 60.0*+ 1600x1200 60.0 1680x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1280x800 59.8 1024x768 60.0 800x600 60.3 56.2 640x480 60.0 DP1 disconnected (normal left inverted right x axis y axis) I tried to force lightdm to execute some xrandr commands in order to set the right resolution for each monitor and extend the desktop, but I get a LOW GRAPHICS MODE ERROR (You're running in low graphics mode, your screen, input devices...did not get detected..) I created a simple script named lightdmxrand.sh: #!/bin/sh xrandr --output HDMI1 --primary --mode 1920x1080 --output LVDS1 --mode 1366x768 --below HDMI1 And told lightdm to run it : /etc/lightdm/lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-setup-script=/usr/bin/numlockx on display-setup-script=/home/hanynowsky/lightdmxrandr.sh Someone knows what is wrong!? Thanks in advance.

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  • Backup broken PostgreSQL 8.4 without pg_dump

    - by Daniil
    So. I have a problem. PostgreSQL 8.4 won't start or restart without any output given. But it worked for 3 monthes until hosting provider doesn't rebooted server. Now it is completly broken. It wan't start and doesn't give any output or log. pg_dump: [archiver (db)] connection to database "postgres" failed: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/var/run/postgresql/.s.PGSQL.5432"? Now I want to backup (or just start pgsql socket) my database to reinstall postgesql. How?

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  • How to make schema dumps comparable between Windows and Linux

    - by Jonathan
    I have two systems running, one on linux and the other on windows. From the linux box, I ran pg_dump against both systems and dumped the schema. pg_dump command: pg_dump -h HOST -U USER -s -f /tmp/out.sql DB_NAME After I removed all of the "--" comments, I diffed the files together. Diff output snippet, linux compared to windows: - ADD CONSTRAINT sys_c004775 FOREIGN KEY (ruleid) REFERENCES rule(ruleid); + ADD CONSTRAINT sys_c004775 FOREIGN KEY (ruleid) REFERENCES "rule"(ruleid); The linux dump does not quote any entities and windows does. Is this a function of some encoding or just of a difference between windows and linux? Is there an option in pg_dump to make the output more consistent?

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  • Munin Aggregate Graphs from several servers

    - by Sparsh Gupta
    I am using DNS round robin load balancing and have divided my total traffic onto multiple servers. Each server does around 300-400req/second but I am interested in having an aggregate graph telling me the TOTAL of all requests per second served by our architecture. Is there any way I can do this. Right now each graph in Munin comes as a separate graph as they depict things on one server. I am using configuration as follow which doesn't work doesnt work for me, does this configuration got errors? [TRAFFIC.AGGREGATED] update no requests.graph_title nGinx requests requests.graph_vlabel nGinx requests per second requests.draw LINE2 requests.graph_args --base 1000 requests.graph_category nginx requests.label req/sec requests.type DERIVE requests.min 0 requests.graph_order output requests.output.sum \ lb1.visualwebsiteoptimizer.com:nginx_request_lb1.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb2.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb3.visualwebsiteoptimizer.com_request.request

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  • A terminal emulator for ex-Windows users

    - by Dan
    There are several things I would like to be better in Ubuntu Terminal Emulator. coloring, like in the source code Copy and paste keyboard shortcuts that I used all the time in Windows: Ctrl-C and Ctrl-V (Most of people here in Ubuntu use Ctrl+C and Ctrl+V keyboard shortcuts to copy and paste everywhere except the terminal! I think it's annoying for newcomers, and I don't worry about historical reasons) A feature to save all the output to log file UPDATE: Can the terminal be a powerful feature-full user-friendly tool like a modern IDE? The Linux user can spend 30% of time in the terminal. Programmers no longer code in a notepad. Can I see the history pane? Suggestions? Directory pane? Commands list? Search for words in an output? Contextual behavior? "Search in Google" for a mouse right-click. Tips and tricks learning? Time is money! Please, people, give me a link to the 21st - century terminal.

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  • Azure Task Scheduling Options

    - by charlie.mott
    Currently, the Azure PaaS does not offer a distributed\resilient task scheduling service.  If you do want to host a task scheduling product\solution off-premise (and ideally use Azure), what are your options? PaaS Option 1: Worker Roles Use a worker role to schedule and execute actions at specific time periods.  There are a few frameworks available to assist with this: http://azuretoolkit.codeplex.com https://github.com/Lokad/lokad-cloud/wiki/TaskScheduler http://blog.smarx.com/posts/building-a-task-scheduler-in-windows-azure - This addresses a slightly different set of requirements. It’s a more dynamic approach for queuing up tasks, but not repeatable tasks (e.g. daily). I found the Azure Toolkit option the most simple to implement.  Step 1 : Create a domain entity implementing IJob for each job to schedule.  In this sample, I asynchronously call a WCF service method. 1: namespace Acme.WorkerRole.Jobs 2: { 3: using AzureToolkit; 4: using ScheduledTasksService; 5: 6: public class UploadEmployeesJob : IJob 7: { 8: public void Run() 9: { 10: // Call Tasks Service 11: var client = new ScheduledTasksServiceClient("BasicHttpBinding_IScheduledTasksService"); 12: client.UploadEmployees(); 13: client.Close(); 14: } 15: } 16: } Step 2 : In the worker role run method, add the jobs to the toolkit engine. 1: namespace Acme.WorkerRole 2: { 3: using AzureToolkit.Engine; 4: using Jobs; 5:   6: public class WorkerRole : WorkerRoleEntryPoint 7: { 8: public override void Run() 9: { 10: var engine = new CloudEngine(); 11:   12: // Add Scheduled Jobs (using CronJob syntax - see http://www.adminschoice.com/crontab-quick-reference). 13:   14: // 1. Upload Employee job - 8.00 PM every weekday (Mon-Fri) 15: engine.WithJobScheduler().ScheduleJob<UploadEmployeesJob>(c => { c.CronSchedule = "0 20 * * 1-5"; }); 16: // 2. Purge Data job - 10 AM every Saturday 17: engine.WithJobScheduler().ScheduleJob<PurgeDataJob>(c => { c.CronSchedule = "0 10 * * 6"; }); 18: // 3. Process Exceptions job - Every 5 minutes 19: engine.WithJobScheduler().ScheduleJob<ProcessExceptionsJob>(c => { c.CronSchedule = "*/5 * * * *"; }); 20:   21: engine.Run(); 22: base.Run(); 23: } 24: } 25: } Pros Cons Azure Toolkit option is simple to implement. For the AzureToolkit option, you are limited to a single worker role.  Otherwise, the jobs will be executed multiple times, once for each worker role instance.   Paying for a continuously running worker role, even if it just processes a single job once a week.  If you only have a few scheduled tasks to run calling asynchronous services hosted in different web roles, an extra small worker role likely to be sufficient.  However, for an extra small worker role this still costs $14.40/month (03/09/2012). Option 2: Use Scheduled Task on Azure Web Role calling a console app Setup a Windows Scheduled Task on the Azure Web Role. This calls a console application that calls the WCF service methods that run the task actions. This design is described here: http://www.ronaldwidha.net/2011/02/23/cron-job-on-azure-using-scheduled-task-on-a-web-role-to-replace-azure-worker-role-for-background-job/ http://www.voiceoftech.com/swhitley/index.php/2011/07/windows-azure-task-scheduler/ http://devlicio.us/blogs/vinull/archive/2011/10/23/moving-to-azure-worker-roles-for-nothing-and-tasks-for-free.aspx Pros Cons Fairly easy to implement. Supportability - I RDC’ed onto the Azure server and stopped the scheduled task. I then rebooted the machine and the task was re-started. I also tried deleting the task and rebooting, the same thing occurred. The only way to permanently guarantee that a task is disabled is to do a fresh deployment. I think this is a major supportability concern.   Saleability - multiple instances would trigger multiple tasks. You can only have one instance for the scheduled task web role. The guidance implements setup of the scheduled task as part of a web role instance. But if you have more than one instance in a web role, the task will be triggered multiple times for each scheduled action (once per machine). Workaround: If we wanted to use scheduled tasks for another client with a saleable WCF service, then we could include the console & tasks scripts in a separate web role (e.g. a empty WCF service with no real purpose to it). SaaS Option 3: Azure Marketplace I thought that someone might be offering this type of service via the Azure marketplace. At the point of writing this blog post, I did not find anyone doing so. https://datamarket.azure.com/ Pros Cons   Nobody currently offers this on the Azure Marketplace. Option 4: Online Job Scheduling Service Provider There are plenty of online providers that offer this type of service on a pay-as-you-go approach.  Some of these are free for small usage.   Many of these providers are listed here: http://en.wikipedia.org/wiki/Webcron Pros Cons No bespoke development for scheduler. Reliance on third party. IaaS Option 5: Setup Scheduling Software on Azure IaaS VM’s One of job scheduling software offerings could be installed and configured on Azure VM’s.  A list of software options is listed here: http://en.wikipedia.org/wiki/List_of_job_scheduler_software Pros Cons Enterprise distributed\resilient task scheduling service VM Setup and maintenance   Software Licence Costs Option 6: VM Gallery A the time of writing this blog post, I did not spot a VM in the gallery that included pre-installation of any of the above software options. Pros Cons   No current VM template. Summary For my current project that had a small handful of tasks to schedule with a limited project budget I chose option 1 (a worker role using the Azure Toolkit to schedule tasks).  If I was building an enterprise scale solution for the future, options 4 and 5 are currently worthy of consideration. Hopefully, Microsoft will include tasks scheduling in the future as part of their PaaS offerings.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

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  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files

    - by yegor
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

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  • Where does the information shown by OS X Terminal 'Display all commands' feature come from?

    - by Sergio Acosta
    I just learned that if you hit and hold ESC while on the Mac Terminal, a prompt appears after a few seconds offering to show every command available on your system, including aliases, built-ins, and executables on your PATH. Soruce: http://www.mactricksandtips.com/2008/05/list-all-possible-terminal-commands.html However, the output is show through a more filter, and I cannot grep it or pipe it to another command. Does anyone know how this magic output is generated? Is it just generated on the fly by Terminal? Is there a bash command that can be called explicitly on the command line and get the same result? It is mostly curiosity, but I would love to be able to get the results as text I can post-process and not just browse on screen.

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  • Powershell script to append an extension to a file, input from CSV

    - by Jeremy
    Hi All, All I need is to have an Excel list of file paths and use Powershell to append (not replace) the same extension on to each file. It should be very simple, right? The problem I'm seeing is that if I go input-csv -path myfile.csv | write-host I get the following output: @{FullName=C:\Users\jpalumbo\test\appendto.me} @{FullName=C:\Users\jpalumbo\test\append_list.csv} @{FullName=C:\Users\jpalumbo\test\leavemealone.txt} In other words it looks like it's outputting the CSV "formatting" as well. However if I just issue import-csv -path myfile.csv, the output is what I expect: FullName -------- C:\Users\jpalumbo\test\appendto.me C:\Users\jpalumbo\test\append_list.csv C:\Users\jpalumbo\test\leavemealone.txt Clearly there's no file called "@{FullName=C:\Users\jpalumbo\test\leavemealone.txt}" and a rename on that won't work, so I'm not sure how to best get this data out of the import-csv command, or whether to store it in an object, or what. Thanks!!

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  • iptables: built-in INPUT chain in nat table?

    - by ughmandaem
    I have a Gentoo Linux system running linux 2.6.38-rc8. I also have a machine running Ubuntu with linux 2.6.35-27. I also have a virtual machine running Debian Unstable with linux 2.6.37-2. On the Gentoo and Debian systems I have an INPUT chain built into my nat table in addition to PREROUTING, OUTPUT, and POSTROUTING. On Ubuntu, I only have PREROUTING, OUTPUT, and POSTROUTING. I am able to use this INPUT chain to use SNAT to modify the source of a packet that is destined to the local machine (imagine simulating an incoming spoofed IP to a local application or just to test a virtual host configuration). This is possible with 2 firewall rules on Gentoo and Debian but seemingly not so on Ubuntu. I looked around for documentation on changes to the SNAT target and the INPUT chain of the nat table and I couldn't find anything. Does anyone know if this is a configuration issue or is it something that was just added in more recent versions of linux?

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  • recommended way to collect email notifications from crond in Arch Linux

    - by nponeccop
    Arch Linux doesn't have sendmail installed by default. So I get the following messages in my syslog: Sep 15 13:16:01 zorro crond[18497]: mailing cron output for user collectors sh cronjob.sh Sep 15 13:16:01 zorro crond[18497]: unable to exec /usr/sbin/sendmail: cron output for user collectors sh cronjob.sh to /dev/null What is the recommended way to fix this default behaviour so actual messages are sent? heirloom-mailx is installed and capable of sending email messages using SMTP. Is it possible for crond to use mailx to send notifications? Is there any drop-in replacement for sendmail that sends using mailx? Sendmail is not even in the repositories.

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  • PHP failing to connect to GMail via IMAP [Edited!!]

    - by Alexander
    I have some php code that I'm trying to use to connect to gmail using imap. Here's the code: $hostname = '{imap.gmail.com:993/imap/ssl/novalidate-cert}INBOX'; $tmp_username = 'username'; $tmp_password = 'password'; $inbox = imap_open($hostname, $username, $password) or die(imap_last_error()); And I get this error output everytime i try to connect: Warning: imap_open() [function.imap-open]: Couldn't open stream {imap.gmail.com:993/imap/ssl/novalidate-cert}INBOX in /var/www/PHP/EmailScript.php on line 14 Login aborted I dont understand what could be wrong!! I've heard of people having SSL errors but this doesnt seem to be one of those. Please please please help me!!!!! Edit: When trying to connect to imap.gmail.com through telnet-ssl i get the following output: Trying 74.125.155.109... Connected to gmail-imap.l.google.com. Escape character is '^]'. And Nothign else happens

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