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  • Why did Ubuntu and Windows start hanging mysteriously after I took a vacation?

    - by Ashrey Goel
    I installed Ubuntu alongside my Windows 7, after partitioning my HDD using Easeus partitioning manager. It was working perfectly, no problems, no data lost or corruption. Then I went away for 2 days and in my absence I don't know what happened in that period, now both Windows 7 and Ubuntu keep hanging continuously, like when you paint and change a brush it'll hang, I mean on very simple commands and I know my computer does not hang on such petty things. I use it for developing music and the specification are: Model: DELL-XPS Processor: Intel i5, 2.53 GHz RAM/Memory: 4GB Hard disk size: 500GB HDD Windows 7 partition: 417 GB Ubuntu Partition: 50 GB Please Help.

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  • Tangent basis calculation problem

    - by Kirill Daybov
    I have the problem with seams with calculating a tangent basis in my application. I'm using a seems to be right algorithm, but it gives wrong result on the seams. What am I doing wrong? Is there a problem with an algorithm, or with the model? The designer says that our models with our normal maps are rendered correctly in Xoliul Shader Plugin in 3Ds Max, so there should be a way to calculate correct tangent basis programmatically. Here's an example of the problem I'm talking about. Steps, I've already taken: - Tried different algorithm (from Gamasutra, I can't post the link because I don't have enough reputation yet). I got wrong, much worse, results; - Tried to average basis vectors for vertexes are used in multiple faces; - Tried to average basis vectors for vertexes that have same world coordinates (this would be obviously wrong solution, but I've tried it anyway).

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  • BizTalk Server 2010 Beta available

    - by Rajesh Charagandla
    BizTalk Server 2010 Beta - Click Here to Download Overview: BizTalk Server 2010 offers significant enhancements to help integrate heterogeneous Line-of-business systems with Windows .NET and SharePoint based applications to optimize user productivity, gain business efficiency and increase agility . BizTalk Server 2010 allow .Net developers to take advantage of BizTalk services right out of the box to rapidly build solutions that need to integrate transactions and data from applications like SAP, Mainframes, MS Dynamics and Oracle. Similarly SharePoint developers can seamlessly use BizTalk services directly through the new Business Connectivity Services in SharePoint 2010. BizTalk Server 2010 includes new data mapping & transformation tool to dramatically reduce the development time to mediate data exchange between disparate systems. It also provide a new single dashboard to manage performance parameters and streamline deployments from development to test to production. BizTalk 2010 includes new, scalable Trading Partner Management (TPM) model with a graphical interface for flexible management of business partner relationships and efficient on-boarding process.

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  • deactivate dynamic contrast on dell xps

    - by Rock
    I am experiencing annoying automatic backlight brightness changes under ubuntu 12.04 LTS on my Dell XPS ultrabook. It seems to be connected to the amount of white pixels on the screen (switching back an forth between dark/light application windows makes the effect noticable, but also just scrolling through a website.) So I think it is the dynamic contrast feature of the notebook screen. How do I turn this off in Ubuntu? Windows offers specific Intel driver options for this, but I can't find any for Ubuntu. EDIT: Model: Dell XPS 14 Ultrabook and currently running Unity

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  • Can an object oriented program be seen as a Finite State Machine?

    - by Peretz
    This might be a philosophical/fundamental question, but I just want to clarify it. In my understanding a Finite State Machine is a way of modeling a system in which the system's output will not only depend on the current inputs, but also the current state of the system. Additionally, as the name suggests it, a finite state machine can be segmented in a finite N number of states with its respective state and behavior. If this is correct, shouldn't every single object with data and function members be a state in our object oriented model, making any object oriented design a finite state machine? If that is not the interpretation of a FSM in object design, what exactly people mean when they implement a FSM in software? am I missing something? Thanks

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  • Can't boot after power failure - 14.04 - GRUB even doesn't showup

    - by Nateowami
    Packages were updating when somehow the power failed (battery fully charged and power got disconnected). Now it won't boot. It doesn't even get as far as GRUB. The bios says it can't boot and press any key to retry. Fortunately all data is backed up and I can boot a live SD. Now what do I do? Model: Dell Latitude D630 Dual-boots with Windows 7, but since GRUB doesn't show up that's not bootable either. Thanks in advance for any help!

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • Recommended reading for (Object Oriented) application design architecture?

    - by e4rthdog
    In life it doesnt matter if you do one thing for 15 years. You will end up waking one day and asking stuff that are equal to "how do i walk?" :) My specific question is that as a new entrant to C# and OOP i am stepping into many little "details" that need to be addressed. Written a lot of code in VB.NET / cobol / simple php e.t.c surely does not help much into the OOP world... So , even after reading entry level books for C# and watching some videos i recently found out about the "factory model design" for applications. I would appreciate if any of you guys recomment some reading on application design architecture for further reading...

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  • BPM in Retail Industry

    - by Sanjeev Sharma
    The following series of blog posts discuss common BPM use-cases in the Retail industry: Retail 2.0 represents the transformation in the retail industry triggered by the accelerated shift towards online and mobile technologies and social shopping paradigms. Never before has the consumer been of more importance or should i say in greater control, especially so due to the shrinking information asymmetry between merchants and consumers that has tilted the balance of power in the latter’s favor. For details, click Customer Experience Management for Retail 2.0 - part 1 / 2 Below is a concept architecture for streamlining front-end, mid-office and back-end interfaces through shared process to achieve consistency and efficiency in managing the customer experience from order capture to order provisioning. For details, click Customer Experience Management for Retail 2.0 - part 2 / 2 ARTS Retail Reference Model (Coming Soon!)

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  • Ubuntu KVM Networking

    - by Guest
    I have two VMs ( linux based VM ) running on a UBUNTU/QEMU KVM. I am looking at a simple networking model, where in the VMs have public address and need to talk to the outside world and the outside world should be able to talk to the VMs as well. I did this Created a bridge with A.B.C.D/16 ( class B address ) eth2 is part of the brige with A.B.C.E /32 host address VM's interface ( through TAP ) has A.B.C.F / 16 address eth2 and VM interface are both part of the bridge. Now however, I am unable to ping these address from the outside world. If i remove eth2 from the bridge, I am able to ping the eth2. Please let me know what is going on. Guest

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  • Backlit keyboard on Toshiba Satellite P755-S5184 doesn't work in Ubuntu 12.04

    - by chrisabner23
    I have the keyboard backlight turned on in bios to timer setting (1 second). When laptop boots the backlight works, but once ubuntu begins to load the backlights turn off. There is a function key combo that is supposed to turn it on (Fn +Z), hitting that brings up a notification balloon showing the backlit keyboard icon but it is grayed out. I tried using KeyTouch to try and get the backlight working but my laptop model isn't on the list. I'm new to Ubuntu, and have been searching the web and can't seem to find any answers that will work for my particular situation. Any information would be MUCH appreciated. Thanks!

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  • Boat passing under a bridge in a 2D tile based RTS

    - by aleguna
    I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection model. A boat passing under the bridge and a unit moving over the bridge will eventually occupy the same cell on the map. How to prement them from colliding? Is there a common approach to solve such a problem? Or I need to implement a 3D world to do this?

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  • UDDI vs SO-Aware: Why SO-Aware is the More Efficient and Interoperable Alternative

    - by Vishal
    Hello folks,   If you are implementing a service oriented architecture, and are unsure of the best governance approach to follow, then this webinar is a must-attend event for you.  We will discuss why SO-Aware is the more efficient and interoperable alternative to traditional UDDI-based SOA-governance.   Specifically, we will address the differences between UDDI and SO-Aware in terms of service discovery, configuration, and policy resolution.  Finally, we will address why the REST/Odata based model implemented by SO-Aware enables the most efficient governance not only for WCF but for BizTalk, the Windows Server AppFabric and the Windows Azure AppFabric as well.   Join us on January 26th at 2:00 ET - to register, click here    Thanks,   Vishal

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  • How should I interpret these DirectX Caps Viewer values?

    - by tobi
    Briefly asking - what do the nodes mean and what the difference is between them in DirectX Caps Viewer? DXGI Devices Direct3D9 Devices DirectDraw Devices The most interesting for me is 1 vs 2. In the Direct3D9 Devices under HAL node I can see that my GeForce 8800GT supports PixelShaderVersion 3.0. However, under DXGI Devices I have DX 10, DX 10.1 and DX 11 having Shader model 4.0 (actually why DX 11? My card is not compatible with DX 11). I am implementing a DX 11 application (including d3d11.h) with shaders compiled in 4.0 version, so I can clearly see that 4.0 is supported. What is the difference between 1 and 2? Could you give me some theory behind the nodes?

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  • Importing FBX with multiple meshes in UDK

    - by andresp
    I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the merge option) but I also need to work with the building as a whole. Do you know if this is possible? How? Also, is there a way to keep the textures assignment for the FBX models after importing them to Unreal? Doing the process manually (importing model, importing texture, assign to the material, assign the material to each mesh and submesh) for 100 or 200 models (to import an entire city from City Engine), isn't viable.

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • Google I/O 2012 - Monetizing Digital Goods with Google Wallet

    Google I/O 2012 - Monetizing Digital Goods with Google Wallet Joel Leitch, Dan Zink, Pali Bhat Whether you're a game developer selling virtual goods or currencies, or a media developer selling news content, videos, music or any other premium digital media, having an simple way to process payments from your customers is important. In this session, we will walk through an explanation of Google Wallet for digital goods, the new features, and the improved pricing model for developers. In addition, Kabam will share their experience with Google Wallet and best practices for integration. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 307 13 ratings Time: 44:31 More in Science & Technology

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  • iPod shows more tracks than Library after sync with Banshee

    - by deshmukh
    I am running Ubuntu 11.10, Gnome Shell 3.2 and Banshee 2.2. Banshee correctly recognizes my 80GB iPod Classic (Model No MB147LLm, Version 1.1.2 PC). I have set Banshee to sync the entire library for the iPod. When I sync, the iPod shows more music tracks than the Banshee library. The difference is large - some 5,500 Banshee tracks and about 5,900 tracks on the iPod. What is happening? What is the remedy?

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  • Orthographic Projection with variable FOV

    - by cubrman
    We are building agame with orthographic view. The problem we face is the fact that with different resolution you can see different area of the game world. E.g. if you have higher resolution you can see more around you. To solve this we currently use a common scale factor that every model is scaled by, depending on resolution. But this has drawbacks when drawing shadows - I cannot set a higher view angle for the orthographic shadow camera, while when using the perspective shadow camera I get significantly worse shadow quality. So the question is is there any way to controll FOV when using orthographic projection, or, more specifically, what is the easiest way to scale the world uniformly up or down with orthographic projection matrix? I saw that in 3ds MAX you can control FOV for an orthographic camera I wonder how they implemented it.

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  • Ati Radeon HD 5850 + two screens with different resolutions

    - by Nikolas
    How can I use these screens like I would use in Windows? When I turn off "copy" it gives me an error. I have tried community drivers and AMD drivers but both fail at this task. I use Ubuntu 12.04 with latest updates. It did not work in Ubuntu 11.10 either. I use DVI to connect my PC to my monitor and HDMi to my TV. It is a Sony Bravia, bought in 2008. I can't remember the model. Also, this same problem occurs when I connect to two Full HD monitors, both DVI. I cannot turn of the cloning of screens. How do I turn it off? Windows can do that.

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  • Unlock the Java EE 6 Platform using NetBeans 7.1

    - by arungupta
    NetBeans IDE provide tools, templates, and code generators that can be used for the specifications that are part of the Java EE 6 Platform. In a recent article Geertjan builds a simple end-to-end application using the standard Model-View-Controller architecture. It uses Java Persistence API 2, Servlets 3, JavaServer Faces 2, Enterprise Java Beans 3.1, Context and Dependency Injection 1.0, and Java API for RESTful Web Services 1.1 showing the complete stack. A self-paced and an extensive hands-on lab covering this article and much more is also available here. A video (47-minutes) explaining how to build a similar application can be viewed here.

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  • Phones, Nokia, Microsoft and More

    - by Bill Evjen
    The phone revolution that is under way at the moment is insanely interesting and continuously full of buzz about directions, failures, and promises. The movement started with Apple completely reinventing what a smart phone was all about and now we have the followers. Though – don’t dismiss the followers, they are usually the ones that come out with the leap frog products when most of the world is thinking about jumping on. Remember the often used analogy – the USA invented the TV – but it was Japan that took it to the next level and now all TVs are from somewhere else other than the USA. Really there are two camps for the phones – the Cool Kids and other kids that no one wants to hang out with anymore. When it comes to cool – for some reason, the phone is an important part of that factor. Everyone wants to show their phone and its configuration (apps installed, etc) to their friends as a sign of (1) “I have money” and (2) I have smarts/tastes/style/etc when it comes to my applications that are on my phone. For those that don’t know – the Cool Kids include: Apple – this is quite obvious as everything Apple produces is in the cool camp. Just having an Apple product on your person means you can dance. Google – this is one of the more interesting releases as they have created something called Android (which in it’s own right is a major brand in itself). Microsoft – you might be saying “Really, Microsoft is cool?”. I would argue that they are indeed cool as it is now associated with XBOX 360, Kinect, and Windows 7. Gone are the days of Bob and that silly paperclip. Well – that’s it. There is nobody else I would stick in that camp. The other kids that weren’t picked for that dodgeball team include: Nokia Motorola Palm Blackberry and many many more The sad part of all this is that no matter what this second camp does now, it won’t be able to get out of this bucket easily. They will always be associated as yesterday’s technology and that association will drive the sales of the phone purchasers of the world. For those in that group, the only possible way out is to get invited to the cool club by one of the cool club members in the hope that their coolness somehow rubs off. To me, this is the move that Nokia is making. They are at this point where they have realized that they don’t have the full scope of the required end to end solution to make this all work. They have the plants to build the phones and the reach of the retailers that sell what they have. What they are missing is the proper operating system for the new world of multi-touch form factor phones. Even the companies that come up with some sort of new operating system for this type of new device, they are still associated with the yesterday and lack the developer community behind them to be the real wave of adoption that this market needs. Think about that – this is a major different between Nokia/Blackberry when you compare it to the likes of Apple, Google, and Microsoft. These three powerhouses having a very large and strong development community that will eagerly take on new initiatives using the skillsets that they have already cultivated over the years of already working with the company. This then results in a plethora of applications that are then placed on an app store of some kind. The developer gets a cut and then Apple/Google/Microsoft then get their cut. It is definitely a win-win. None of the other phone companies and wannabies can provide the same results. What Microsoft was missing was the major phone manufactures coming on board to create and push forward with the phones that are required to start the wave. This is where Nokia can come in and help Microsoft. They have the ability to promote the Windows Phone operating system on a new wave of phones. This does mean that Nokia will sell phones, but they lose out on the application store that they might have been thinking about making some money on as well as controlling the end to end solution. What is interesting is in questioning to oneself if Microsoft will purchase Nokia. It really depends upon how they want to compete and with whom Microsoft views as the major competitor. For instance, they can purchase Nokia and have their own hardware company and distribution network for phones – thereby taking on a model that is quite similar to Apple. On the other hand, they could just leave it up to the phone hardware companies such as Nokia and others to build and promote phones in a model that is similar to Google. Both ways have pluses and minuses. If they own the phone manufacturer, they really can put some thought into the design and technical specifications of the phone that is really designed to exactly how they want it. Microsoft has shown that they have this ability – especially with the XBOX initiative they have done over the years. Think about how good and powerful they have moved forward with XBOX – and I am not talking about just copying what others are doing, but coming up with leapfrog products that are steps ahead of everyone else. Though, if they didn’t do it themselves, they could then leave it up to the phone manufacturers to drive each other to build better and better phones that run the Microsoft OS – competition drives better products. We have seen this with the Android line of phones that are out there on the market. I have read a lot about Nokia investors really upset about the new Microsoft relationship – but really, this is a great thing. I for one am a fan of this relationship (I am also a Nokia stock holder btw). This will mean better days for Nokia.

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  • Combiner le chargement d'une base de données et d'un fichier CSV sur Java Swing en 5 minutes, par Thierry Leriche-Dessirier

    Bonjour à tous, Je vous propose un petit article, intitulé "Charger et afficher des données de la base et d'un fichier CSV simple en 5 minutes" et disponible à l'adresse http://thierry-leriche-dessirier.dev...-db-csv-5-min/ Synopsis : Ce petit article montre (par l'exemple) comment charger des données depuis un fichier CSV simple (avec Open-CSV) et depuis la base MySql (avec JDBC), en fusionnant les valeurs pour les afficher dans une Interface (Swing) sous forme de tableau (JTable et Table model) et sous forme de graphes, le tout en quelques minutes seulement. Retrouvez aussi les autres articles de la séri...

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon
    Do you think it is techniclly possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. Thanks!

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  • Rationale behind freeware projects

    - by VexXtreme
    I've seen some freeware projects in the past where the author(s) invested a significant amount of their personal time and resources and never even considered charging for the software. A lot of these projects were donation based, and from what I've heard, donationware can never be a viable business model (even to simply support development costs) because most people choose not to donate if given an option. A lot of these projects eventually shut down because their authors could not sustain them further. Granted, some people simply like making the community happy (or something), but if you're struggling to keep your project alive, why not charge some small amount such as $10 simply to stay operational? If people find your software useful (and a lot of people found those projects VERY useful) they won't have a problem paying such a small amount. The question is: if you have a popular app that people like and download in great numbers, why not put a price tag on it? Why do it for free?

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