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  • Connecting to database on web host in Visual Studio

    - by Anders Svensson
    I have a web site developed locally with a local Sql Server database. I also have a web host that provides one Sql Server database for my site. Now I want to deploy the application, and I would like to be able to manage the remote database from the Server Explorer in Visual Studio. I have the connection string used in the application, which works fine for adding, say, a datasource to a control etc. But I don't know if there's any way to use it to connect the database inside the Server Explorer so that I can add tables etc. I have read that you're supposed to be able to this instead of using the Sql Server Management Studio, but I have'nt read anything about how to connect to the remote database in it. What I have tried so far is this: I have selected Add database in Server Explorer. This brings up first a dialog where I choose Sql Server. And then I get a dialog where I can set Server name (which I tried using the ip address in the connection string below), and Authentication (where I chose Sql Server Authentication, with the user id and password from below). But when I test the connection it fails. Here's the connection string, which works fine when used for datasources in the application (obviously with different user name and password): Any help appreciated!

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  • How long do you keep session cookies around for?

    - by user246114
    Hi, I'm implementing a web app, which uses sessions. I'm using GWT and app engine as my client/server, but I don't think they're doing anything really different than I would do with PHP and apache etc. When a user logs into my web app, I am using HttpSession to start a session for them. I get the session id like this: // From my login servlet: getThreadLocalRequest().getSession(false).getId(); I return the sessionId back to the client, and they store it in a cookie. The tutorial I'm using sets this cookie to 'expire' in two weeks: Cookie.write("sid", theSessionId, 1000 * 60 * 60 * 24 * 14); // two weeks Here's where I'm confused: if the cookie expires in two weeks, then my user will go along using the webapp happily, only to one day browse to my site and be shown a login screen. What are my options? Can I just set no expiration time for this cookie? That way the user would have to explicitly log out, otherwise they could just use the app forever without having to log back in? Or is there a better way to do this? I can't remember sites like Twitter having ever asked me to log back in again. I seem to be permanently logged in. Do they just set no expiration? The webapp isn't protecting any sort of highly sensitive data, so I don't mind leaving a cookie that doesn't expire, but it seems like there must be a better way? This is the tutorial I'm referencing: http://code.google.com/p/google-web-toolkit-incubator/wiki/LoginSecurityFAQ Thanks

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  • can a webservice load jars during run time

    - by KItis
    I have created a simple web-service using Java. i want to load jars related to web-service during runtime. I have done this task for normal Java application. there what I did was JarFile jar = new JarFile(f.getPath()); final Manifest manifest = jar.getManifest(); final Attributes mattr = manifest.getMainAttributes(); // Read the manifset in jar files and get the Name attribute // whare it specified the class that need to load //for (Object a : mattr.keySet()) { for (Iterator iter = mattr.keySet().iterator(); iter.hasNext();) { Object obj = (Object)iter.next(); if ("ServiceName".equals(obj.toString())) className = mattr.getValue((Name) obj); //System.out.println(className); } /* * Create the jar class loader and use the first argument passed * in from the command line as the jar file to use. */ JarClassLoader jarLoader = new JarClassLoader(f.getPath()); /* Load the class from the jar file and resolve it. */ Class c = jarLoader.loadClass(className, true); My problem is can I put jars that need to be loaded during run time in to separate folder rather than putting in to WEBINF folder. do i have to put jars both in axis and web-application. thanks in advance for any contribution for this question.

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  • Suggestion on UPnP presentation

    - by Microkernel
    Hi all, I am working on an embedded device (bit higher end in terms of system resources but still an embedded one) which has lot of media content in it. I am trying to make it UPnP complaint and want to be able to control this device using a UPnP complaint control point/companion device like ipad. The step towards this is to be able to present the playlist content to the user. We thought of using HTML5 as a format to use. But as I am a noob in web technologies, I am not sure whats the best way to produce and present rich dynamic web pages. The content thats presented are video/audio listing that device can play and want this listing to be generated using the user's input criteria. So, what would be the best way to generate these dynamic pages which are rich and rendered as HTML5 pages. (looked at XML & XSLT, but there seems to be some limitations in how well one can use XSLT from some rewviews I saw). Thanks Microkernel PS: This may be silly or very basic as I am a embedded systems developer and not even a noob in web technologoes...

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  • How can someone with no experience learn how to program?

    - by Mugatu
    A friend and I have been coming up with website ideas for a couple years, mostly just jotting them down whenever we come up with a good, useful idea when browsing the web. For the past 6 months we've hired a couple different programmers to make a couple of the sites for us, but have been disappointed with how it's gone. Been too slow and too many miscommunications for our liking. So like the saying goes if you want something done right do it yourself, we're going to do it ourselves. I know nothing about programming, I've never written a line of code in my life. I consider myself very good with math and about as logical as you can get, but I have zero real-life programming knowledge. The sites we want to make are all pretty 'Web 2.0'ish', meaning user-generated content, commenting on posts, pages that change on the fly, etc. So here are some of my questions for anyone who's been there before: Is there a language you'd recommend learning first? Something that is a good indicator how most other languages work? What web programming languages do you recommend learning first based on popularity both now and the future. I don't want to learn a language that's going to be outdated by the time I'm an expert at it. Any specific books you'd recommend? Any general advice you'd give to someone literally starting at square zero for coding who plans on being in it for the long haul?

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  • Statistical analysis on large data set to be published on the web

    - by dassouki
    I have a non-computer related data logger, that collects data from the field. This data is stored as text files, and I manually lump the files together and organize them. The current format is through a csv file per year per logger. Each file is around 4,000,000 lines x 7 loggers x 5 years = a lot of data. some of the data is organized as bins item_type, item_class, item_dimension_class, and other data is more unique, such as item_weight, item_color, date_collected, and so on ... Currently, I do statistical analysis on the data using a python/numpy/matplotlib program I wrote. It works fine, but the problem is, I'm the only one who can use it, since it and the data live on my computer. I'd like to publish the data on the web using a postgres db; however, I need to find or implement a statistical tool that'll take a large postgres table, and return statistical results within an adequate time frame. I'm not familiar with python for the web; however, I'm proficient with PHP on the web side, and python on the offline side. users should be allowed to create their own histograms, data analysis. For example, a user can search for all items that are blue shipped between week x and week y, while another user can search for sort the weight distribution of all items by hour for all year long. I was thinking of creating and indexing my own statistical tools, or automate the process somehow to emulate most queries. This seemed inefficient. I'm looking forward to hearing your ideas Thanks

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  • java web templates across multiple WAR files

    - by Casey
    I have a multi WAR web application that was designed badly. There is a single WAR that is responsible for handling some authorization against a database and defines a standard web page using a jsp taglib. The main WAR basically checks the privileges of the user and than based on that, displays links to the context path of the other deployed WARS. Each of the other deployed WARs includes this custom tag lib. I am working on redesigning this application, and one of the nice things that I want to retain is that we have other project teams that have developed these WAR modules that "plug into" our current system to take advantage of other things we have to offer. I am not entirely sure how to handle the page templates though. I need a templating system that would be easy enough to use across multiple wars (I was thinking of jsp fragments??). I really only need to define a consistent header and main navigation section. Whatever else is displayed on the page is up to the individual web project. Any suggestions? I hope that this is clear, if not I can elaborate more.

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  • SQLAuthority News – Monthly Roundup of Best SQL Posts

    - by pinaldave
    After receiving lots of requests from different readers for long time I have decided to write first monthly round up. If all of you like it I will continue writing the same every month. In fact, I really like the idea as I was able to go back and read all of my posts written in this month. This month was started with answering one of the most common question asked me to about What is Adventureworks? Many of you know the answer but to the surprise more number of the reader did not know the answer. There were few extra blog post which were in the same line as following. SQL SERVER – The Difference between Dual Core vs. Core 2 Duo SQLAuthority News – Wireless Router Security and Attached Devices – Complex Password SQL SERVER – DATE and TIME in SQL Server 2008 DMVs are also one of the most handy tools available in SQL Server, I have written following blog post where I have used DMV in scripts. SQL SERVER – Get Latest SQL Query for Sessions – DMV SQL SERVER – Find Most Expensive Queries Using DMV SQL SERVER – List All the DMV and DMF on Server I was able to write two follow-up of my earlier series where I was finding the size of the indexes using different SQL Scripts. And in fact one of the article Powershell is used as well. This was my very first attempt to use Powershell. SQL SERVER – Size of Index Table for Each Index – Solution 2 SQL SERVER – Size of Index Table for Each Index – Solution 3 – Powershell SQL SERVER – Four Posts on Removing the Bookmark Lookup – Key Lookup Without realizing I wrote series of the blog post on disabled index here is its complete list. I plan to write one more follow-up list on the same. SQL SERVER – Disable Clustered Index and Data Insert SQL SERVER – Understanding ALTER INDEX ALL REBUILD with Disabled Clustered Index SQL SERVER – Disabled Index and Update Statistics Two special post which I found very interesting to write are as following. SQL SERVER – SHRINKFILE and TRUNCATE Log File in SQL Server 2008 SQL SERVER – Simple Example of Snapshot Isolation – Reduce the Blocking Transactions In personal adventures, I won the Community Impact Award for Last Year from Microsoft. Please leave your comment about how can I improve this round up or what more details I should include in the same. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • Development costs of an indie multiplayer arcade shooter

    - by VorteX
    Me and a friend of mine have been wanting to remake one of our favorite games of all time (007: Nightfire) for a long time now. However, remaking a game likes this is really complicated because of the rights to the Bond-franchise. That site was created months ago, and by doing so we have found some great people (modelers, level designers, etc.) that want to help, but our plans have changed a little bit. Our current plan is to create a multiplayer-only remake of the original game, removing all the Bond-references so that the rights shouldn't be a problem anymore. We still want to create the game using the UDK and SteamWorks for both PC and Mac. Currently there's 3 things I need to find out: The costs of creating an arcade shooter like this. We want to use crowdfunding to fund the project. The best way to manage a project like this over the internet. Our current team consists of people all over the world, and we need a central place to discuss, collaborate and store our files. The best place to find suitable people for this project. We already have some modelers and level designers but we also need animators, artists, programmers, etc. I believe creating an arcade game like this with a small team is feasible. The game in a nutshell: ±10 maps, ±20 weapons, ±12 game modes, weapon/armor pickups, grapple hook gadget, no ADS, uses SteamWorks, online matchmaking, custom games, AI bots, appearance selection, level progression using XP (no unlocks), achievements. Does anyone know where to start? Any help is appreciated.

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  • How do I turn 'off' a (hosted) domain's web server while leaving email intact?

    - by foregon
    I have a web hosting account at HostGator (for a domain registered with GoDaddy), where I would like to only use email, and completely turn off the website/webserver (for that domain), such that it actually gives the following error like any other domain which isn't pointing to anything, so in Firefox it would be: Or in Chrome it would be: So I am not looking for just a blank page or server 403 error, but literally for it to act like it doesn't exist and the only way someone would know that the domain is in use, is if they WHOIS search it or know any of the email addresses on the main server. N.B. the domain is the parent domain in the HostGator account and other websites (which need to still be operational) are under it, but I'm thinking with DNS settings it can still be configured while keeping the one hosting account. How would I configure this?

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  • Android development in Unreal with an existing project

    - by user1238929
    I am currently using an Unreal 3 project that has been targeted for multiple devices. Originally, it was targeted for iOS and now I want to try and build it for Android. The project is capable of doing it and I am in the process of testing it. I think I have everything I need in order to build it and launch it for an android device that I have set up and connected to my PC and is recognized by the Android SDK ABD. I am currently trying to build and launch the game through the Unreal Frontend but when I try, I am getting stuck at getting the Unreal Frontend to find my Android device as a platform to debug, like it would with a PC, Xbox360, or PS3. Right now, I am just trying to launch the game to see if I can get it to simply run on an Android device, I'm going to worry about the packaging later. So I have two questions: Am I on the right track in looking at the Unreal Frontend to cook and launch the project on Android or should I look somewhere else? How do I get Unreal to recognize my Android device as a platform to launch on? I would even settle for recognizing an emulator, but that seems even harder.

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • First Person Shooter game agent development

    - by LangerHansIslands
    I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a Linux user? Do you have a suggestion for an easy-to-start game for which I can develop bots easily, caring more about the result of my algorithms rather than spending a lot of time dealing with the game code? I've read some publications about the applied methods to Quake 3 (c) and Open Arena. But I couldn't find the source codes and manuals describing how to start coding( for compiling, developing ai and etc.). I appreciate your help.

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  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

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  • Why is the DNS on my Windows Server 2012 not authoritative according to dig?

    - by tetranz
    This is me trying to understand something rather than a real problem. I have a new Windows Server 2012 Essentials. That server provides, DNS, DHCP etc. Lets say my Windows domain is my-windows-domain and the server's host name is my-server. The domain's DNS zone is my-windows-domain.local. The server's IP address is 192.168.1.5. This is what I get if I go to a Linux machine on our LAN and do dig my-server.my-windows-domain @192.168.1.5 ; <<>> DiG 9.9.5-3-Ubuntu <<>> my-server.my-windows-domain.local @192.168.1.5 ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 6003 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 1 ;; OPT PSEUDOSECTION: ; EDNS: version: 0, flags:; udp: 4000 ;; QUESTION SECTION: ;my-server.my-windows-domain.local. IN A ;; ANSWER SECTION: my-server.my-windows-domain.local. 3600 IN A 192.168.1.5 ;; Query time: 0 msec ;; SERVER: 192.168.1.5#53(192.168.1.5) ;; WHEN: Wed Jun 11 10:44:28 EDT 2014 ;; MSG SIZE rcvd: 73 I think that all looks okay except why is it AUTHORITY: 0 ? Shouldn't this be the authority for the my-windows-server.local domain? dig soa my-windows-domain.local comes back with: ; <<>> DiG 9.9.5-3-Ubuntu <<>> soa my-windows-domain.local ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 29822 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 2 ;; OPT PSEUDOSECTION: ; EDNS: version: 0, flags:; udp: 4000 ;; QUESTION SECTION: ;my-windows-domain.local. IN SOA ;; ANSWER SECTION: my-windows-domain.local. 3600 IN SOA my-server.my-windows-domain.local. hostmaster.my-windows-domain.local. 101 900 600 86400 3600 ;; ADDITIONAL SECTION: my-server.my-windows-domain.local. 3600 IN A 192.168.1.5 ;; Query time: 1 msec ;; SERVER: 192.168.1.5#53(192.168.1.5) ;; WHEN: Wed Jun 11 10:51:17 EDT 2014 ;; MSG SIZE rcvd: 120 I know about the recommendation to not use .local but there was no other option when I installed the server, just following the wizards.

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • How do I make sure the web developer I hire will not steal my idea?

    - by Greg McNulty
    So I have a great idea for a new website. However, not the time to develop it. I would like to hire a person or company to design it for me. What steps do I need to take, to protect my idea? Where and how do people protect website ideas in general? Also, how easy is it for someone to tweak the idea and make it legally heir own? Is a patent enough to protect such a thing, idea. Are there different levels or types of protection? Thank You.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • How do I make sure the web developer I hire will not steal my idea?

    - by Greg McNulty
    So I have a great idea for a new website. However, not the time to develop it. I would like to hire a person or company to design it for me. What steps do I need to take, to protect my idea? Where and how do people protect website ideas in general? Also, how easy is it for someone to tweak the idea and make it legally heir own? Is a patent enough to protect such a thing, idea. Are there different levels or types of protection? Thank You.

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • Career in Game Development

    - by cantbereached
    Hello, I currently study computer engineering and I want to lead my career towards game industry which I always want to be a part of. But I am not sure where to start. I applied some of the companies in the industry for internship and so but most of them wants experience and some work in game developing. Many asks whether I developed a simple game or something similar which I haven't done so far. I am proficient at C, C++, Java, JS, HTML etc. Any tips from people experienced in the industry on where to start ?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • How to begin in Game Development? [closed]

    - by Bladimir Ruiz
    It's been a while since I decide to get into game dev, but, there are so many ways to make a game, that i dont know where to begin, I got unity 3d license for PC/Android/Ios for free, but i Also got XNA dev tool, ALSO have CoronaSDK.. But I dont Know wich one to use. Till' now all i want is to make a Sidecroller lime Super Mario Bros, Just for start later on, i will like to make diferent games. In the future i would like to work in the game industry which tools will be the best to Start in that "Dream"?

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  • I want to learn the basics of Game Development [on hold]

    - by Mary
    I have programming experience and I would like to know how to start building games. I'm interested in building games for desktops and Android tablets. Could you list the general steps of Game Building? From the more common programming languages used to the software and frameworks available at each stage? I'm just trying to get the big picture of all the different options and tools I have at my disposal. Please leave some book recommendations and useful links!

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