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  • What should a page's minimum word count be in order to be effectively indexed?

    - by ZakGottlieb
    I'm seeding a new site with hundreds of (high quality) posts, but since I am paying per word written, I'm wondering if anybody in the community has any anecdotal evidence as to how many words of content there should now be for a page to be counted just the same as a 700 word+ post, for example? I know there are always examples of pages ranking well with, for instance, 50 words or less of content, but does anyone have any strong evidence on what the minimum count should be, or has anyone read anything very informative in regards to this issue? Thanks a lot in advance!

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  • How do you install less css command line compiler?

    - by chrisjlee
    From my understanding and correct me if I'm wrong, I have to get ruby or NPM installed to get the less css compiler working. I don't have any ruby installed and I'm not really sure how to get my computer to that point. I also want to minimize my footprint; installing the minimal amount of ruby libraries if possible (because i will never use ruby except for when i run less). What are the steps involved in getting less working and running? Before you down vote, I know there was this previous thread (Less CCS compiler install). This particular person already has some other packages installed. I'm trying to figure out all the packages needed to get to that point. Or if someone could point me to the right documentation I would be thrilled!

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

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  • Setting up International Keyboard -layouts over X? Why do my kbd -layouts get reseted after reboot?

    - by hhh
    I have asked a related question in different sites such as here in German and a related thread here, a different case in the latter though. I almost solved the question here, basically: "/etc/default/keyboard" -modification and one-line "$ setxkbmap -option grp:caps_toggle -variant dvorak-intl,nodeadkeys, us,de,no &" -- but the layout-settings get reseted after reboot. I use Debian but I believe the same settings apply to Ubuntu hence asking here. So how can I get settings to stay after rebooting? $ cat /etc/default/keyboard XKBMODEL="pc105" XKBLAYOUT="us,de,no" XKBVARIANT="dvorak-intl,nodeadkeys," XKBOPTIONS="grp:caps_toggle"

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  • Your Feedback on Oracle Asset Tracking

    - by LuciaC-Oracle
    Oracle Asset Tracking Development strives to improve customer satisfaction with our Oracle Asset Tracking product.  In this context, they are very interested in getting your feedback about the Oracle Asset Tracking module. Recently, we have seen more and more customers using OAT and we would like to know for example: Have you have encountered any product gaps that need to be addressed? Are there business flows that do not suit your requirements? What new features you want to see in the product? Please share your feedback with us and we will discuss it with Oracle Asset Tracking Development and Product teams to improve the product. To share your feedback either post to the dedicated thread in the MOS Install Base Community here OR add a comment to this blog post (note that the blog comment you enter won't immediately be visible in the blog).

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  • Installing along side of Windows 8

    - by Jake
    It appears as though many people are having problems installing Ubuntu along side Windows 8. My problem, however, seems to be sufficiently different to be unique among such problems. I can't get the Ubuntu 12.10 live-USB installer to run. When I boot I get the following four options: Run from this USB Install to disk Check memory (I can't remember the last one) I have tried the top two. Both result in the screen going black briefly then windows 8 booting as per usual. Does anyone know how I may manage to overcome this problem?

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  • What is an acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

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  • Unity greeter background not changing for users automatically after upgrade

    - by bioShark
    I have recently upgraded from 11.10 to 12.04. Normal upgrade, no new installation. In 11.10 I was using Simple LightDM Manager tool to set a custom wallpaper on the login screen. This tool unfortunately doesn't seem to do anything since I have upgraded. I have also heard that 12.04 is suppose to have this feature (changing login wallpaper per different user) by default. I have searched in settings but unfortunately in vain. So, to keep it short, could somebody direct me to the option(s) page where I can make the desired changes.

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  • Google indexed page a day before also reflecting in search but today everything vanish

    - by ganesh
    We had robots.txt which disallow all robots as we were in development. We are live now. We change robots.txt as per our requirement a day before. Submit indexes using Google Webmaster Tools index status. After this we can see proper result in search as well as Google images search was working as expected. Suddenly today all these things vanish from Google Search. Now again I can see old result i.e. under construction message. I checked robots.txt in Google Webmaster Tools, it's ok - no crawling errors. Kindly let me know what exactly happened? How I can inform this issue to Google?

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  • How to structure my AdWords campaign for testing and different groups of keywords?

    - by Romain Dorange
    I am starting an AdWords campaigns and I will measure conversion rates using the AdWords conversion tracking pixel. Conversion might be account creation or a concrete sale. As it will be a test campaign to have some insights on CTR, CR, etc... on the future, I am likely to try several configurations: Two different ads with different landing URL and messages: one with a focus on the product / the other will contains a discount embedded in the URL. 4 different groups or themes of keywords. I guess I have to build 4 ads groups based on the keywords 2 ads with the different messages assign the two ads to each ads groups follow the campaign precisely in the ads tabs where I can see the effectiveness of each Ads per Ads Groups (for a total of 8 lines of reporting) Also, what are the key performance indicators that I can have from an AdWords campaign to measure global effectiveness? measure of return on investment from concrete sales (tracking pixel with e-commerce tag on confirmation page) measure o return on investment from leads acquisition (tracking pixel on account creation) measure of traffic increase with the campaign

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  • Windows 7 doesnt boot after installing Ubuntu 12.10 (Asus Zenbook Prime / UEFI problem)

    - by jpdus
    Today I installed Ubuntu and since then i cannot boot into Windows anymore. I used the "standard" option (didnt change any partitions manually, just entered the size) but used the UEFI-mode. At first the GRUB entries for Windows did not work at all, after reading this thead i was able to add a new Grub entry - now i can get into the "windows-loading" screen for a few seconds but then i always see some kind of bluescreen for a fraction of a second and the laptop reboots. I can get into the windows recovery partition but the only option there is to reset everything to factory settings (+erase all data). I have no idea how to get into the Windows 7 repair mode which was mentioned here (tried everything else in this thread too - no success). My boot info can be found here: http://paste.ubuntu.com/1411573/ I have no idea what went wrong (there is even an extra page for the Zenbook Prime where no installation problems are mentioned). I would appreciate any help/ideas, many thanks!

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  • How can I make a 32 bit render target with a 16 bit alpha channel in DirectX?

    - by J Junker
    I want to create a render target that is 32-bit, with 16 bits each for alpha and luminance. The closest surface formats I can find in the DirectX SDK are: D3DFMT_A8L8 // 16-bit using 8 bits each for alpha and luminance. D3DFMT_G16R16F // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel. But I don't think either of these will work, since D3DFMT_A8L8 doesn't have the precision and D3DFMT_G16R16F doesn't have an alpha channel (I need a separate blend state for alpha). How can I create a render target that allows a separate blend state for luminance and alpha, with 16 bit precision on each channel, that doesn't exceed 32 bits per pixel?

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  • Simplicity-efficiency tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • Where can I find the supported way to deploy hadoop on precise?

    - by Jeff McCarrell
    I want to set up a small (6 node) hadoop/hive/pig cluster. I see the work in the juju space on charms; however, the current status of deploying a single charm per node will not work for me. I see ServerTeam Hadoop which talks about re-packaging the bigtop packages. The cloudera CDH3 installation guide talks about Maverick and Lucid, but not precise. What am I missing? Is there a straight forward way to deploy hadoop/hive/pig on 6 nodes that does not involve building from tarballs?

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • Best practices for launching a new software version

    - by steve
    I rebuilt a web app to replace a version that we have been using for the last 3-4 years. We have a few thousand clients and a few hundred active users per day. The functionality is basically the same. The new version is a little bit faster with a few enhancement features and there are a lot of behind the scenes changes that the clients will never see. The UI is quite different but ultimately much easier to use and navigate. How should I go about having our clients stop using the old system and start using the new one? I am currently putting together a video that will play on the web site as well as within the app. The video will go through the pages and focus on some key changes. I was also thinking about an intro page that will display once the user logs in and explains some of the features.

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  • Hide folder names or such?

    - by Miller
    Okay, I have a cpanel account with unmetered everything (pay a bit per month), so I wanna host my forum on it etc I have the domains as lets say money.com wordpress.com forum.com As I'll have to put everything in different folders for instance money will be in /m/ wordpress /w/ and forum in /forum/ or something. What I'm saying is, how do I hide the file so it'll look like money.com/m/ is actually money.com ?? I need to hide the folder name the contents are in so I can host multiple sites, therefore the site will look like its the only site on the host so I don't have to add a redirect for it to direct it to the folder? Thanks guys, been trying for a while!

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • Optical Character Recognition software recommendations?

    - by Tim
    I have seen some ebooks/papers that were apparently scanned from their paper versions but the text in the ebooks/papers can amazingly be copied out. I suppose the directly-scanned versions must have been processed by some Optical Character Recognition software. So I would like to know what are the recommended Optical Character Recognition softwares? Especially those that are either for Ubuntu or free? If those for Windows are far more superior, please let me know as well. I am particularly interested in those OCRs that can accept a scanned pdf file as input and still produce as output another pdf file that looks the same as the input one but with its text copyable. Thanks and regards! Please limit one software per answer

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  • OSB, Service Callouts and OQL - Part 1

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This post will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. Please refer to the blog post for more details. 

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  • Separate urls for a set of pages sharing 80% duplicate content

    - by user131003
    Issue: Currently my site has one particular page which has country specific data. So I've URLs like : mysite.com/sale-united-states mysite.com/sale-united-kingdom mysite.com/sale-sweden etc. All these pages have 80-90% common content and 10-20% country specific content. currently all these pages canonically point to mysite.com/sale-united-states. The problem is when someone searches for "sale Sweden", Google correctly shows mysite.com/sale-united-states page, which does not feel correct as it shows US page instead of Sweden. Now I'm thinking of not using canonical url so that country specific urls are produced in Google saerch. But I'm not sure how 80% duplicate content is going to affect SEO? What should be the recommended approach for this situation? A friend of mine suggested a "separate subdomain per country" based approach but it seems overkill for one page.

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • Bing Maps Integrated With ASP.NET Pivot Grid v2010 vol 1

    Check out this slick demo which shows how sales data from the ASPxPivotGrid is plotted and displayed using the Bing.com maps service. The Bing Maps service provides you the capability to plot data geographically on a map. For example, this ASPxPivotGrid shows the quantity of products sold per country: We can plot this data on to a map because the Bing maps services provides developers with a JavaScript API to display maps, locate countries and businesses and create pushpin indicators! Now, we...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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