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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • what should be the return type of the hashCode()

    - by subhashis
    The signature of the hashCode() method is public int hashCode(){ return x; } in this case x must be an int(primitive) but plz can anyone explain it to me that the number which the hashCode() returns must be a prime number, even number...etc or there is no specification ? the reason behind i am asking this question is i have seen it in different ids the auto generated code always returns a prime number, so i need to know why? thanks in advance

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  • Measuring the time to create and destroy a simple object

    - by portoalet
    From Effective Java 2nd Edition Item 7: Avoid Finalizers "Oh, and one more thing: there is a severe performance penalty for using finalizers. On my machine, the time to create and destroy a simple object is about 5.6 ns. Adding a finalizer increases the time to 2,400 ns. In other words, it is about 430 times slower to create and destroy objects with finalizers." How can one measure the time to create and destroy an object? Do you just do: long start = System.nanoTime(); SimpleObject simpleObj = new SimpleObject(); simpleObj.finalize(); long end = System.nanoTime(); long time = end - start;

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  • Find the class of the generic object

    - by Mgccl
    Suppose I have the following class. public class gen<T> { public gen(){ } Class<T> class(){ //something that figures out what T is. } } How can I implement the class() function without pass any additional information? What I did is here, but I have to pass a object of T into the object gen. public class gen<T> { public gen(){ } Class<T> class(T var){ return (Class<T>) var.getClass(); } }

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  • Pass form object value to static method

    - by jrubengb
    Hi, I need to take a form object value and pass it into a static method: public void SetCalendarStartSafe(DateTime startDateSafe) { startDateSafe = calendarStart.Value; } private static DataTable GetData() { frmMain frm = new frmMain(); DateTime startDate = new frmMain(); frm.SetCalendarStartSafe(startDate); } However I keep getting today's current date whenever I try this approach, even if the specified calendar date on the form is different. How can I can the user-specified calendar date from the original frmMain object? Thanks in advance for any guidance.

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  • Change all instances of object to iframe for IE using Jquery

    - by geckomist
    I was wondering if it would be possible to use jquery to change all object tags on a site automatically to iframe for IE 8 and below. I would like this so that it can be xhtml 1.1 valid and not have to be double coded all the time and you would not have to focus on non-standard browsers. The data attribute would have to be changed to src, I would like frameborder="0" to be inserted, and all styles set to the object tag also set to the iframe tag. I don't want this to turn into a debate on iframes vs objects, I just thing this would be a huge time saver and would encourage proper strict xhtml coding. Thanks for any input!

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  • Type-casting. C and C++

    - by thecoshman
    I always though that float var_a = 9.99; int var_b = (int)var_a; was they way to typecast in c++... But here it said that its not the proper C++ way, its the old C way. So I ask, What is the proper C++ way, and more importantly, how do they differ? the C method should still work though shouldn't it.

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  • Object reference not set to an instance of an object

    - by Ste
    I have this function that create runtime textbox: int i = 0; private TextBox[] addressBox = new TextBox[100]; private void appendNewTab() { addressBox[i] = new TextBox(); addressBox[i].KeyPress += new KeyPressEventHandler(this.addressBox_KeyPress); i++; } void addressBox_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == (char)13) { MessageBox.Show(addressBox[i].Text); } } but i have Object reference not set to an instance of an object here MessageBox.Show(addressBox[i].Text); any suggestion?

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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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  • ActionScript Custom Class With Return Type?

    - by TheDarkIn1978
    i just know this is a dumb question, so excuse me in advance. i want to essentially classify a simple function in it's own .as file. the function compares integers. but i don't know how to call the class and receive a boolean return. here's my class package { public class CompareInts { public function CompareInts(small:int, big:int) { compare(small, big); } private function compare(small:int, big:int):Boolean { if (small < big) return true; else return false; } } } so now i'd like to write something like this: if (CompareInts(1, 5) == true). or output 'true' by writing trace(CompareInts(1, 5));

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  • .NET project: unified wrapper for object databases.

    - by Steve
    I am considering doing a project which would provide unified API and tools (import/export, etc.) for object databases (e.g. Caché, Objectivity) for .NET. It would provide: schema generation from CLR classes, generation of C# classes from given OODBMs schema, API for deleting, creating and updating objects, Linq provider, API for calling object's methods on DB server, some of OODBMs provide some kind of SQL support, so API for this, providers for Caché and Objectivity in first phase. Does any project which implements any of above exist? Can this be achieved with NHibernate dialects? or are OODBMs so different than RDBMs that it worth doing separate framework for them?

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  • Do I really need to return Type::size_type?

    - by dehmann
    I often have classes that are mostly just wrappers around some STL container, like this: class Foo { public: typedef std::vector<whatever> Vec; typedef Vec::size_type; const Vec& GetVec() { return vec_; } size_type size() { return vec_.size() } private: Vec vec_; }; I am not so sure about returning size_type. Often, some function will call size() and pass that value on to another function and that one will use it and maybe pass it on. Now everyone has to include that Foo header, although I'm really just passing some size value around, which should just be unsigned int anyway ...? What is the right thing to do here? Is it best practice to really use size_type everywhere?

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  • Uncaught TypeError: Object #<an Object> has no method 'fullCalendar'

    - by Lalit
    Hi, I have embed the fullcalender control in my asp.net mvc application. It is running fine locally. but when I uploads it to my domain server (third party) it showing me This Error: Uncaught TypeError: Object # has no method 'fullCalendar' in crome console (debugger). and not rendering the control. ** EDITED: My HTML code is this ** <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % Index <% var serializer = new System.Web.Script.Serialization.JavaScriptSerializer(); % < style type='text/css' body { margin-top: 40px; text-align: center; font-size: 14px; font-family: "Lucida Grande",Helvetica,Arial,Verdana,sans-serif; } #calendar { width: 900px; margin: 0 auto; } < script type="text/javascript" $(document).ready(function() { var date = new Date(); var d = date.getDate(); var m = date.getMonth(); var y = date.getFullYear(); var officerid = document.getElementById('officerid').value; url = "/TasksToOfficer/Calender/" + officerid; var currenteventIden = <%= serializer.Serialize( ViewData["iden"] ) %> var calendar = $('#calendar').fullCalendar({ header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay', border: 0 }, eventClick: function(event, element) { var title = prompt('Event Title:', event.title, { buttons: { Ok: true, Cancel: false} }); var iden = event.id; if (title) { var st = event.start; var ed = event.end; var aldy = event.allDay; var dt = event.date; event.title = title; calendar.fullCalendar('updateEvent',event); var date = new Date(st); var NextMonth = date.getMonth() + 1; var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); var QueryStringForEdit=null; QueryStringForEdit="officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=true&iden=" + iden; if (officerid) { $.ajax( { type: "POST", url: "/TasksToOfficer/Create", data: QueryStringForEdit, success: function(result) { if (result.success) $("#feedback input").attr("value", ""); // clear all the input fields on success }, error: function(req, status, error) { } }); } } }, selectable: true, selectHelper: true, select: function(start, end, allDay) { var title = prompt('Event Title:', { buttons: { Ok: true, Cancel: false } } ); if (title) { calendar.fullCalendar('renderEvent', { title: title, start: start, end: end, allDay: allDay }, false); // This is false , because do not show same event on same date after render from server side. var date = new Date(start); var NextMonth = date.getMonth() + 1; // Reason: it is bacause of month array it starts from 0 var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); if (officerid) { $.ajax({ type: "POST", url: "/TasksToOfficer/Create", data: "officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=false", success: function(result) { if (result.success) $("#feedback input").attr("value", ""); //$("#feedback_status").slideDown(250).text(result.message); }, error: function(req, status, error) { } }); } } calendar.fullCalendar('unselect'); }, editable: true, events: url }); }); //--------------------------------------------------------------------------// </script > <h2> Index</h2> <div id="calendar"> </div> <input id="officerid" type="hidden" value="<%=ViewData["officerid"].ToString()%>" />

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • i m trying to return list<object> from webmethod but gives error

    - by girish
    System.InvalidOperationException: There was an error generating the XML document. --- System.InvalidOperationException: The type WebService.Property.Property_Users was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. at System.Xml.Serialization.XmlSerializationWriter.WriteTypedPrimitive(String name, String ns, Object o, Boolean xsiType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write1_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write8_ArrayOfAnyType(Object o) at Microsoft.Xml.Serialization.GeneratedAssembly.ListOfObjectSerializer.Serialize(Object objectToSerialize, XmlSerializationWriter writer) at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o) at System.Web.Services.Protocols.XmlReturnWriter.Write(HttpResponse response, Stream outputStream, Object returnValue) at System.Web.Services.Protocols.HttpServerProtocol.WriteReturns(Object[] returnValues, Stream outputStream) at System.Web.Services.Protocols.WebServiceHandler.WriteReturns(Object[] returnValues) at System.Web.Services.Protocols.WebServiceHandler.Invoke() public List<object> GetDataByModuleName(string ModuleName) { List<Property_Users> obj_UserList = new List<Property_Users>(); // performing some operation that add data to obj_UserList List < Object > myList = new List<object>(); return ConvertToObjectList<Property_Users>(obj_UserList); } public List<Object> ConvertToObjectList<N>(List<N> sourceList) { List<Object> result = new List<Object>(); foreach (N item in sourceList) { result.Add(item as Object); } return result; } [WebMethod] public List<object> GetDataByModuleName(string ModuleName) { List<object> obj_list = new List<object>(); obj_list = BAL_GeneralService.GetDataByModuleName(ModuleName); return obj_list; }

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  • Two objects with dependencies for each other. Is that bad?

    - by Kasper Grubbe
    Hi SO. I am learning a lot about design patterns these days. And I want to ask you about a design question that I can't find an answer to. Currently I am building a little Chat-server using sockets, with multiple Clients. Currently I have three classes. Person-class which holds information like nick, age and a Room-object. Room-class which holds information like room-name, topic and a list of Persons currently in that room. Hotel-class which have a list of Persons and a list of Rooms on the server. I have made a diagram to illustrate it (Sorry for the big size!): http://i.imgur.com/Kpq6V.png I have a list of players on the server in the Hotel-class because it would be nice to keep track of how many there are online right now (Without having to iterate through all of the rooms). The persons live in the Hotel-class because I would like to be able to search for a specific Person without searching the rooms. Is this bad design? Is there another way of achieve it? Thanks.

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  • Is there a Python module for handling Python object addresses?

    - by cool-RR
    (When I say "object address", I mean the string that you type in Python to access an object. For example 'life.State.step'. Most of the time, all the objects before the last dot will be packages/modules, but in some cases they can be classes or other objects.) In my Python project I often have the need to play around with object addresses. Some tasks that I have to do: Given an object, get its address. Given an address, get the object, importing any needed modules on the way. Shorten an object's address by getting rid of redundant intermediate modules. (For example, 'life.life.State.step' may be the official address of an object, but if 'life.State.step' points at the same object, I'd want to use it instead because it's shorter.) Shorten an object's address by "rooting" a specified module. (For example, 'garlicsim_lib.simpacks.prisoner.prisoner.State.step' may be the official address of an object, but I assume that the user knows where the prisoner package is, so I'd want to use 'prisoner.prisoner.State.step' as the address.) Is there a module/framework that handles things like that? I wrote a few utility modules to do these things, but if someone has already written a more mature module that does this, I'd prefer to use that. One note: Please, don't try to show me a quick implementation of these things. It's more complicated than it seems, there are plenty of gotchas, and any quick-n-dirty code will probably fail for many important cases. These kind of tasks call for battle-tested code. UPDATE: When I say "object", I mostly mean classes, modules, functions, methods, stuff like these. Sorry for not making this clear before.

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  • Why does C++ behave this way?

    - by eSKay
    #include<stdio.h> int b = 0; class A { public: int a;}; class B: public A { int c; int d; public: B(){ b++; a = b; printf("B:%d\n",b); } }; int main() { A* a = new B[10]; B* b = new B[10]; printf("\n%d", a->a); a++; printf("\n%d", a->a); // prints junk value printf("\n\n%d", b->a); b++; printf("\n%d", b->a); return 0; } The second printf prints a junk value. It should figure that it is pointing to an object of type B and increment by the sizof(B). Why does that not happen?

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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