Search Results

Search found 8301 results on 333 pages for 'types'.

Page 271/333 | < Previous Page | 267 268 269 270 271 272 273 274 275 276 277 278  | Next Page >

  • Trouble accessing fields of a serialized object in Java

    - by typoknig
    I have instantized a class that implements Serializable and I am trying to stream that object like this: try{ Socket socket = new Socket("localhost", 8000); ObjectOutputStream toServer = new ObjectOutputStream(socket.getOutputStream()); toServer.writeObject(myObject); } catch (IOException ex) { System.err.println(ex); } All good so far right? Then I am trying to read the fields of that object like this: //This is an inner class class HandleClient implements Runnable{ private ObjectInputStream fromClient; private Socket socket; // This socket was established earlier try { fromClient = new ObjectInputStream(socket.getInputStream()); GetField inputObjectFields = fromClient.readFields(); double myFristVariable = inputObjectFields.get("myFirstVariable", 0); int mySecondVariable = inputObjectFields.get("mySecondVariable", 0); //do stuff } catch (IOException ex) { System.err.println(ex); } catch (ClassNotFoundException ex) { System.err.println(ex); } finally { try { fromClient.close(); } catch (Exception ex) { ex.printStackTrace(); } } } But I always get the error: java.io.NotActiveException: not in call to readObject This is my first time streaming objects instead of primitive data types, what am I doing wrong? BONUS When I do get this working correctly, is the ENTIRE CLASS passed with the serialized object (i.e. will I have access to the methods of the object's class)? My reading suggests that the entire class is passed with the object, but I have been unable to use the objects methods thus far. How exactly do I call on the object's methods? In addition to my code above I also experimented with the readObject method, but I was probably using it wrong too because I couldn't get it to work. Please enlighten me.

    Read the article

  • How to handle 30k files in a project which requires them?

    - by Jeremiah
    Visual Studio 2010 RC - Silverlight Application We have a library of images that we need to have access to. They are given to us from a vendor (through an installer) and they are not in a database, they are files in a folder (a very large monster of a folder). We do not control when the images change, so the vendor needs to be able to override them individually. We get updates frequently enough from this vendor to state that these images change "randomly" and without our (programmer) knowledge. The problem: I don't want 30K images in SVN. Heck, I don't even want to imagine them in my Solution. However, our application requires them in order to run properly. So, our build/staging servers need access to these images (we have two build servers). The Question: How would you handle it when your application will not work as specified without access to each of 30k images and you don't control when those images change? I'm do not want to have a crazy large SVN repository. Because I don't know when any of these images change, I really don't want them in my solution (definitely do not want a large solution, either). I also don't want a bunch of manual steps to do every time these images change. Our mantra, up to this point, has always been, any developer could download from SVN, compile and run our app. These images are going to kill that mantra. I'm tempted to make a WCF service that will return images if they exist and a dummy image if they don't. This way all dev boxes will return a dummy image and our build/staging/production boxes will return real images (ones that actually have the vendor's image installer installed on). This has to be a solved problem. What have other people done to handle these types of problems? I'm open to suggestions.

    Read the article

  • How can data templates in generic.xaml get applied automatically?

    - by Thiado de Arruda
    I have a custom control that has a ContentPresenter that will have an arbitrary object set as it content. This object does not have any constraint on its type, so I want this control to display its content based on any data templates defined by application or by data templates defined in Generic.xaml. If in a application I define some data template(without a key because I want it to be applied automatically to objects of that type) and I use the custom control bound to an object of that type, the data template gets applied automatically. But I have some data templates defined for some types in the generic.xaml where I define the custom control style, and these templates are not getting applied automatically. Here is the generic.xaml : If I set an object of type 'PredefinedType' as the content in the contentpresenter, the data template does not get applied. However, If it works if I define the data template in the app.xaml for the application thats using the custom control. Does someone got a clue? I really cant assume that the user of the control will define this data template, so I need some way to tie it up with the custom control.

    Read the article

  • What C# container is most resource-efficient for existence for only one operation?

    - by ccornet
    I find myself often with a situation where I need to perform an operation on a set of properties. The operation can be anything from checking if a particular property matches anything in the set to a single iteration of actions. Sometimes the set is dynamically generated when the function is called, some built with a simple LINQ statement, other times it is a hard-coded set that will always remain the same. But one constant always exists: the set only exists for one single operation and has no use before or after it. My problem is, I have so many points in my application where this is necessary, but I appear to be very, very inconsistent in how I store these sets. Some of them are arrays, some are lists, and just now I've found a couple linked lists. Now, none of the operations I'm specifically concerned about have to care about indices, container size, order, or any other functionality that is bestowed by any of the individual container types. I picked resource efficiency because it's a better idea than flipping coins. I figured, since array size is configured and it's a very elementary container, that might be my best choice, but I figure it is a better idea to ask around. Alternatively, if there's a better choice not out of resource-efficiency but strictly as being a better choice for this kind of situation, that would be nice as well.

    Read the article

  • Extending a form field to add new validations.

    - by duallain
    I've written an app that uses forms to collect information that is then sent in an email. Many of these forms have a filefield used to attach files to the email. I'd like to validate two things, the size of the file (to ensure the emails are accepted by our mail server. I'd also like to check the file extension, to discourage attaching file types not useable for our users. (This is the python class I'm trying to extend) class FileField(Field): widget = FileInput default_error_messages = { 'invalid': _(u"No file was submitted. Check the encoding type on the form."), 'missing': _(u"No file was submitted."), 'empty': _(u"The submitted file is empty."), 'max_length': _(u'Ensure this filename has at most %(max)d characters (it has %(length)d).'), } def __init__(self, *args, **kwargs): self.max_length = kwargs.pop('max_length', None) super(FileField, self).__init__(*args, **kwargs) def clean(self, data, initial=None): super(FileField, self).clean(initial or data) if not self.required and data in EMPTY_VALUES: return None elif not data and initial: return initial # UploadedFile objects should have name and size attributes. try: file_name = data.name file_size = data.size except AttributeError: raise ValidationError(self.error_messages['invalid']) if self.max_length is not None and len(file_name) > self.max_length: error_values = {'max': self.max_length, 'length': len(file_name)} raise ValidationError(self.error_messages['max_length'] % error_values) if not file_name: raise ValidationError(self.error_messages['invalid']) if not file_size: raise ValidationError(self.error_messages['empty']) return data

    Read the article

  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

    Read the article

  • Login failed for user ''. The user is not associated with a trusted SQL Server connection

    - by Tony_Henrich
    My web service app on my Windows XP box is trying to log in to my sql server 2005 database on the same box. The machine is part of a domain. I am logged in in the domain and I am an admin on my machine. I am using Windows Authentication in my connection string as in "Server=myServerAddress;Database=myDataBase;Trusted_Connection=True". SQLServer is configured for both types of authentication (mixed mode) and accepts remote connections and accepts tcp and named pipes protocols. Integrated authentication is enabled in IIS and with and without anonymous access. 'Everyone' has access to computer from network setting in local security settings. ASPNET is a user in the sql server and has access to the daatabase. user is mapped to the login. The app works fine for other developers which means the app shouldn't be changed (It's not new code). So it seems it's my machine which has an issue. I am getting the error "Login failed for user ''. The user is not associated with a trusted SQL Server connection" Note the blank user name. Why am I getting this error when both the app and database are on my machine? I can use SQL Server authentication but don't want to. I can connect to the database using SSMS and my Windows credentials. It might be related to setspn, kerberos, delegation, AD. I am not sure what further checks to make?

    Read the article

  • PHP OO vs Procedure with AJAX

    - by vener
    I currently have a AJAX heavy(almost everything) intranet webapp for a business. It is highly modularized(components and modules ala Joomla), with plenty of folders and files. ~ 80-100 different viewing pages (each very unique in it's own sense) on last count and will likely to increase in the near future. I based around the design around commands and screens, the client request a command and sends the required data and receives the data that is displayed via javascript on the screen. That said, there are generally two types of files, a display files with html, javascript, and a little php for templating. And also a php backend file with a single switch statement with actions such as, save, update and delete and maybe other function. There is very little code reuse. Recently, I have been adding an server sided undo function that requires me to reuse some code. So, I took the chance to try out OOP but I notice that some functions are so simple, that creating a class, retrieving all the data then update all the related rows on the database seems like overkill for a simple action as speed is quite critical. Also I noticed there is only one class in an entire file. So, what if the entire php is a class. So, between creating a class and methods, and using global variables and functions. Which is faster?

    Read the article

  • Why null reference exception in SetMolePublicInstance?

    - by OldGrantonian
    I get a "null reference" exception in the following line: MoleRuntime.SetMolePublicInstance(stub, receiverType, objReceiver, name, null); The program builds and compiles correctly. There are no complaints about any of the parameters to the method. Here's the specification of SetMolePublicInstance, from the object browser: SetMolePublicInstance(System.Delegate _stub, System.Type receiverType, object _receiver, string name, params System.Type[] parameterTypes) Here are the parameter values for "Locals": + stub {Method = {System.String <StaticMethodUnitTestWithDeq>b__0()}} System.Func<string> + receiverType {Name = "OrigValue" FullName = "OrigValueP.OrigValue"} System.Type {System.RuntimeType} objReceiver {OrigValueP.OrigValue} object {OrigValueP.OrigValue} name "TestString" string parameterTypes null object[] I know that TestString() takes no parameters and returns string, so as a starter to try to get things working, I specified "null" for the final parameter to SetMolePublicInstance. As already mentioned, this compiles OK. Here's the stack trace: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.ExtendedReflection.Collections.Indexable.ConvertAllToArray[TInput,TOutput](TInput[] array, Converter`2 converter) at Microsoft.Moles.Framework.Moles.MoleRuntime.SetMole(Delegate _stub, Type receiverType, Object _receiver, String name, MoleBindingFlags flags, Type[] parameterTypes) at Microsoft.Moles.Framework.Moles.MoleRuntime.SetMolePublicInstance(Delegate _stub, Type receiverType, Object _receiver, String name, Type[] parameterTypes) at DeqP.Deq.Replace[T](Func`1 stub, Type receiverType, Object objReceiver, String name) in C:\0VisProjects\DecP_04\DecP\DeqC.cs:line 38 at DeqPTest.DecCTest.StaticMethodUnitTestWithDeq() in C:\0VisProjects\DecP_04\DecPTest\DeqCTest.cs:line 28 at Starter.Start.Main(String[] args) in C:\0VisProjects\DecP_04\Starter\Starter.cs:line 14 Press any key to continue . . . To avoid the null parameter, I changed the final "null" to "parameterTypes" as in the following line: MoleRuntime.SetMolePublicInstance(stub, receiverType, objReceiver, name, parameterTypes); I then tried each of the following (before the line): int[] parameterTypes = null; // if this is null, I don't think the type will matter int[] parameterTypes = new int[0]; object[] parameterTypes = new object[0]; // this would allow for various parameter types All three attempts produce a red squiggly line under the entire line for SetMolePublicInstance Mouseover showed the following message: The best overloaded method match for 'Microsoft.Moles.Framework.Moles.MoleRuntime.SetMolePublicInstance(System.Delegate, System.Type, object, string, params System.Type[])' has some invalid arguments. I'm assuming that the first four arguments are OK, and that the problem is with the params array.

    Read the article

  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

    Read the article

  • How to throw meaningful data in exceptions ?

    - by ZeroCool
    I would like to throw exceptions with meaningful explanation ! I thought of using variable arguments worked fine but lately I figured out it's impossible to extend the class in order to implement other exception types. So I figured out using an std::ostreamstring as a an internal buffer to deal with formatting ... but doesn't compile! I guess it has something to deal with copy constructors. Anyhow here is my piece of code: class Exception: public std::exception { public: Exception(const char *fmt, ...); Exception(const char *fname, const char *funcname, int line, const char *fmt, ...); //std::ostringstream &Get() { return os_ ; } ~Exception() throw(); virtual const char *what() const throw(); protected: char err_msg_[ERRBUFSIZ]; //std::ostringstream os_; }; The variable argumens constructor can't be inherited from! this is why I thought of std::ostringstream! Any advice on how to implement such approach ?

    Read the article

  • Fortran pointer as an argument to interface procedure

    - by icarusthecow
    Im trying to use interfaces to call different subroutines with different types, however, it doesnt seem to work when i use the pointer attribute. for example, take this sample code MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE INTERFACE ptr_interface MODULE PROCEDURE do_something END INTERFACE CONTAINS SUBROUTINE do_something(atype) CLASS(parent), POINTER :: atype ! code determines that this allocation is correct from input ALLOCATE(child::atype) WRITE (*,*) atype%q END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype CALL ptr_interface(ctype) END PROGRAM This gives error Error: There is no specific subroutine for the generic 'ptr_interface' at (1) however if i remove the pointer attribute in the subroutine it compiles fine. Now, normally this wouldnt be a problem, but for my use case i need to be able to treat that argument as a pointer, mainly so i can allocate it if necessary. Any suggestions? Mind you I'm new to fortran so I may have missed something edit: forgot to put the allocation in the parents subroutine, the initial input is unallocated EDIT 2 this is my second attempt, with caller side casting MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE TYPE, extends(parent) :: second INTEGER :: meow END TYPE CONTAINS SUBROUTINE do_something(this, type_num) CLASS(parent), POINTER :: this INTEGER type_num IF (type_num == 0) THEN ALLOCATE (child::this) ELSE IF (type_num == 1) THEN ALLOCATE (second::this) ENDIF END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype SELECT TYPE(ctype) CLASS is (parent) CALL do_something(ctype, 0) END SELECT WRITE (*,*) ctype%q END PROGRAM however this still fails. in the select statement it complains that parent must extend child. Im sure this is due to restrictions when dealing with the pointer attribute, for type safety, however, im looking for a way to convert a pointer into its parent type for generic allocation. Rather than have to write separate allocation functions for every type and hope they dont collide in an interface or something. hopefully this example will illustrate a little more clearly what im trying to achieve, if you know a better way let me know

    Read the article

  • WCF: get generic type object (e.g. MyObject<T>) from remote machine

    - by Aaron
    I have two applications that are communicating through WCF. On the server the following object exists: public class MyObject<T> { ... public Entry<T> GetValue() } Where Entry<T> is another object with T Data as a public property. T could be any number of types (string, double, etc) On the client I have ClientObject<T> that needs to get the value of Data from the server (same type). Since I'm using WCF, I have to define my ServiceContract as an interface, and I can't have ClientObject<T> call Entry<T> GetMyObjectValue (string Name) which calls GetValue on the correct MyObject<T> because my interface isn't aware of the type information. I've tried implementing separate GetValue functions (GetMyObjectValueDouble, GetMyObjectValueString) in the interface and then have ClientObject determine the correct one to call. However, Entry<T> val = (Entry<T>)GetMyObjectValueDouble(...); doesn't work because it's not sure about the type information. How can I go about getting a generic object over WCF with the correct type information? Let me know if there are other details I can provide. Thanks!

    Read the article

  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

    Read the article

  • Using an embedded DB (SQLite / SQL Compact) for Message Passing within an app?

    - by wk1989
    Hello, Just out of curiosity, for applications that have a fairly complicated module tree, would something like sqlite/sql compact edition work well for message passing? So if I have modules containing data such as: \SubsystemA\SubSubSysB\ModuleB\ModuleDataC, \SubSystemB\SubSubSystemC\ModuleA\ModuleDataX Using traditional message passing/routing, you have to go through intermediate modules in order to pass a message to ModuleB to request say ModuleDataC. Instead of doing that, if we we simply store "\SubsystemA\SubSubSysB\ModuleB\ModuleDataC" in a sqlite database, getting that data is as simple as a sql query and needs no routing and passing stuff around. Has anyone done this before? Even if you haven't, do you foresee any issues & performance impact? The only concern I have right now would be the passing of custom types, e.g. if ModuleDataC is a custom data structure or a pointer, I'll need some way of storing the data structure into the DB or storing the pointer into the DB. Thanks, JW EDIT One usage case I haven't thought about is when you want to send a message from ModuleA to ModuleB to get ModuleB to do something rather than just getting/setting data. Is it possible to do this using an embedded DB? I believe callback from the DB would be needed, how feasible is this?

    Read the article

  • Unit Testing Interfaces in Python

    - by Nicholas Mancuso
    I am currently learning python in preperation for a class over the summer and have gotten started by implementing different types of heaps and priority based data structures. I began to write a unit test suite for the project but ran into difficulties into creating a generic unit test that only tests the interface and is oblivious of the actual implementation. I am wondering if it is possible to do something like this.. suite = HeapTestSuite(BinaryHeap()) suite.run() suite = HeapTestSuite(BinomialHeap()) suite.run() What I am currently doing just feels... wrong (multiple inheritance? ACK!).. class TestHeap: def reset_heap(self): self.heap = None def test_insert(self): self.reset_heap() #test that insert doesnt throw an exception... for x in self.inseq: self.heap.insert(x) def test_delete(self): #assert we get the first value we put in self.reset_heap() self.heap.insert(5) self.assertEquals(5, self.heap.delete_min()) #harder test. put in sequence in and check that it comes out right self.reset_heap() for x in self.inseq: self.heap.insert(x) for x in xrange(len(self.inseq)): val = self.heap.delete_min() self.assertEquals(val, x) class BinaryHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinaryHeap() def reset_heap(self): self.heap = BinaryHeap() class BinomialHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinomialHeap() def reset_heap(self): self.heap = BinomialHeap() if __name__ == '__main__': unittest.main()

    Read the article

  • multiple models in Rails with a shared interface

    - by dfondente
    I'm not sure of the best structure for a particular situation in Rails. We have several types of workshops. The administration of the workshops is the same regardless of workshop type, so the data for the workshops is in a single model. We collect feedback from participants about the workshops, and the questionnaire is different for each type of workshop. I want to access the feedback about the workshop from the workshop model, but the class of the associated model will depend on the type of workshop. If I was doing this in something other than Rails, I would set up an abstract class for WorkshopFeedback, and then have subclasses for each type of workshop: WorkshopFeedbackOne, WorkshopFeedbackTwo, WorkshopFeedbackThree. I'm unsure how to best handle this with Rails. I currently have: class Workshop < ActiveRecord::Base has_many :workshop_feedbacks end class Feedback < ActiveRecord::Base belongs_to :workshop has_many :feedback_ones has_many :feedback_twos has_many :feedback_threes end class FeedbackOne < ActiveRecord::Base belongs_to :feedback end class FeedbackTwo < ActiveRecord::Base belongs_to :feedback end class FeedbackThree < ActiveRecord::Base belongs_to :feedback end This doesn't seem like to the cleanest way to access the feedback from the workshop model, as accessing the correct feedback will require logic investigating the Workshop type and then choosing, for instance, @workshop.feedback.feedback_one. Is there a better way to handle this situation? Would it be better to use a polymorphic association for feedback? Or maybe using a Module or Mixin for the shared Feedback interface? Note: I am avoiding using Single Table Inheritance here because the FeedbackOne, FeedbackTwo, FeedbackThree models do not share much common data, so I would end up with a large sparsely populated table with STI.

    Read the article

  • Can a T-SQL variable represent an entire row?

    - by elbillaf
    I'm coding for MS SQL Server 10. I have two databases that contain dozens of tables. Each table in one database contains a table with the same name in the other database. Tables with the same name have identical format (fields and data types). The contents of the two tables are similar but not identical. I need to update one based on changes made to the other, but only under certain circumstances. I think I want to use a cursor for this, but I can't find a good example to go by. So far, the MSDN examples are reading one field at a time into a variable. I do need to be able to read /modify two fields which are identical in each table, but I gotta believe there's something less tedious than declaring variables for every field of every table. I would like to be able to FETCH an entire row, check a couple of fields and then make a decision of whether I want to write the entire row to the other table after changing two fields - but do I have to declare variables for EVERY field I want to fetch / write? There's no way to just FETCH an entire row and write an entire row?

    Read the article

  • RIA Service - without database?

    - by Heko
    Helo! I need to write a RIA service to call Java webservices from Silverlight 3.0 app. I'm testing how stuff works and in my Web app I have a MyData class which has 2 properties (int ID, string Text): namespace SilverlightApplication1.Web { public class MyData { [Key] public int ID { get; set; } public string Text { get; set; } } } Then I wrote simple DomainService: [EnableClientAccess()] public class MyService : DomainService { public IQueryable<MyData> GetMyData(string Url) { // here I will call my WebService List<MyData> result = new List<MyData>(); result.Add(new MyData { ID = 1, Text = Url }); return result.AsQueryable(); } } } How can I get data into my SL app? Now I have this: namespace SilverlightApplication1 { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); MyContext context = new MyContext(); } } } I called and load but nothink worsk (exceptions, or nulls)... I had Invoke annotation but MyData is not TEntity and I can't use Strings or other simple types as well... :/ I'm reading and reading posts and nothing works like it should.. Any help would be really appreciated. Thank you!

    Read the article

  • Creating serializeable unique compile-time identifiers for arbitrary UDT's.

    - by Endiannes
    I would like a generic way to create unique compile-time identifiers for any C++ user defined types. for example: unique_id<my_type>::value == 0 // true unique_id<other_type>::value == 1 // true I've managed to implement something like this using preprocessor meta programming, the problem is, serialization is not consistent. For instance if the class template unique_id is instantiated with other_type first, then any serialization in previous revisions of my program will be invalidated. I've searched for solutions to this problem, and found several ways to implement this with non-consistent serialization if the unique values are compile-time constants. If RTTI or similar methods, like boost::sp_typeinfo are used, then the unique values are obviously not compile-time constants and extra overhead is present. An ad-hoc solution to this problem would be, instantiating all of the unique_id's in a separate header in the correct order, but this causes additional maintenance and boilerplate code, which is not different than using an enum unique_id{my_type, other_type};. A good solution to this problem would be using user-defined literals, unfortunately, as far as I know, no compiler supports them at this moment. The syntax would be 'my_type'_id; 'other_type'_id; with udl's. I'm hoping somebody knows a trick that allows implementing serialize-able unique identifiers in C++ with the current standard (C++03/C++0x), I would be happy if it works with the latest stable MSVC and GNU-G++ compilers, although I expect if there is a solution, it's not portable.

    Read the article

  • [javascript] Populating jsTree based on XML data uploaded to server folder

    - by PFM
    tl:dr How can I populate jsTree based on a folder location instead of an exact XML url? I'm looking for a little direction on this project. Currently I am trying to copy file structures of hard drives as XML files and recreate them using jsTree on the webserver for a completely independent version of the file structure. I have some python script that outputs XML files that are formed to jsTree and automatically uploads to a folder on the server. The problem is now I am a little lost because I have to manually enter each XML file into jsTree code for it to display so I have multiple entries like this: $("#tree1") .jstree({ "plugins" : [ "themes", "xml_data", "ui", "search", "types" ], "xml_data" : { "ajax" : { "url" : "./XML_DATA/DRIVE1.xml" }, "xsl" : "nest" }, I see in the documentation that instead of populated by the direct file the folders are populated by "server.php" but no where in the php code does it point to any directories or files. After considering the problem I thought of a few solutions and could use some advice on them: Should I be trying to write php code to automatically look through my XML_DATA folder to upload each XML file? Should I just upload all the XML to mySQL and populate my tree based on that? Should the javascript be the code looking through the server's folder for XML files? All the XML is formed the same way but the number of XML files on the server will increase and will have to be refreshed as well as they will be overwritten with changes. Any direction would be appreciated, thanks.

    Read the article

  • Complicated .NET factory design

    - by Tom W
    Hello SO; I'm planning to ask a fairly elaborate question that is also something of a musing here, so bear with me... I'm trying to design a factory implementation for a simulation application. The simulation will consist of different sorts of entities i.e. it is not a homogenous simulation in any respect. As a result, there will be numerous very different concrete implementations and only the very general properties will be abstracted at the top level. What I'd like to be able to do is create new simulation entities by calling a method on the model with a series of named arguments representing the parameters of the entity, and have the model infer what type of object is being described by the inbound parameters (from the names of the parameters and potentially the sequence they occur in) and call a factory method on the appropriate derived class. For example, if I pass the model a pair of parameters (Param1=5000, Param2="Bacon") I would like it to infer that the names Param1 and Param2 'belong' to the class "Blob1" and call a shared function "getBlob1" with named parameters Param1:=5000, Param2:="Bacon" whereas if I pass the model (Param1=5000, Param3=50) it would call a similar factory method for Blob2; because Param1 and Param3 in that order 'belong' to Blob2. I foresee several issues to resolve: Whether or not I can reflect on the available types with string parameter names and how to do this if it's possible Whether or not there's a neat way of doing the appropriate constructor inference from the combinatoric properties of the argument list or whether I'm going to have to bodge something to do it 'by hand'. If possible I'd like the model class to be able to accept parameters as parameters rather than as some collection of keys and values, which would require the model to expose a large number of parametrised methods at runtime without me having to code them explicitly - presumably one for every factory method available in the relevant namespace. What I'm really asking is how you'd go about implementing such a system, rather than whether or not it's fundamentally possible. I don't have the foresight or experience with .NET reflection to be able to figure out a way by myself. Hopefully this will prove an informative discussion.

    Read the article

  • How to make "int" parse blank strings?

    - by Alex B
    I have a parsing system for fixed-length text records based on a layout table: parse_table = [\ ('name', type, length), .... ('numeric_field', int, 10), # int example ('textc_field', str, 100), # string example ... ] The idea is that given a table for a message type, I just go through the string, and reconstruct a dictionary out of it, according to entries in the table. Now, I can handle strings and proper integers, but int() will not parse all-spaces fields (for a good reason, of course). I wanted to handle it by defining a subclass of int that handles blank strings. This way I could go and change the type of appropriate table entries without introducing additional kludges in the parsing code (like filters), and it would "just work". But I can't figure out how to override the constructor of a build-in type in a sub-type, as defining constructor in the subclass does not seem to help. I feel I'm missing something fundamental here about how Python built-in types work. How should I approach this? I'm also open to alternatives that don't add too much complexity.

    Read the article

  • Is Mapping SIMPLE data to winform control really as hard as it seems?

    - by HotOil
    Hi: I'm making a leap from MFC to WinForms. It has all gone smoothly so far; The windows/gui parts of winforms app development are making good sense to me. But. Now all I want to do is display simple data types in the controls on the form, and retrieve them from the controls when the user clicks. This is a very simple operation in MFC.. (DataExchange) but seems to be much more complicated in .NET. Binding ? DataObject ? DataSet ? no.. I don't want a dataset or records or columns or any of that. I just want to map an or a bool to a checkbox or a radiobutton.. I have looked but have not found any good examples of doing this in C++. Is it really this hard? Really? What am I missing? Thanks-

    Read the article

  • Simulation tree command in C

    - by Ecle
    I have to create the simulation of tree command in C, this is my current code: #include <stdio.h> #include <sys/types.h> #include <sys/stat.h> #include <dirent.h> #include <string.h> main(int argc, char *argv[]){ int i; if(argc < 2){ printf("\nError. Use: %s directory\n", argv[0]); system("exit"); } for(i=1;i<argc;i++) //if(argv[i][0] != '-') tree(argv[i]); } tree(char *ruta){ DIR *dirp; struct dirent *dp; static nivel = 0; struct stat buf; char fichero[256]; int i; if((dirp = opendir(path)) == NULL){ perror(path); return; } while((dp = readdir(dirp)) != NULL){ printf(fichero, "%s/%s", path, dp->d_name); if((buf.st_mode & S_IFMT) == S_IFDIR){ for(i=0;i<nivel;i++) printf("\t"); printf("%s\n", dp->d_name); ++nivel; tree(fichero); --nivel; } } } Apparently, it works! (due to it compiles correctly) But I don't why. I can't pass the correct arguments to execute this. Thank you so much, people.

    Read the article

< Previous Page | 267 268 269 270 271 272 273 274 275 276 277 278  | Next Page >