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  • How can I tell which laptop touch-screens work well with a stylus (for drawing/taking notes)?

    - by BlueRaja
    I'm looking for a laptop with a touch-screen and stylus for drawing/note-taking. I've read the difference between the different kinds of styluses, but that's only half the story - what about the touch-screen? How do I know if the touch-screen supports "palm-rejection"? Or if the included stylus is a capacitive stylus or a "Wacom digitizer"? Or if the screen will even support Wacom? How can I tell how accurate the touch-screen is (from my testing, some definitely seem to have higher "resolution" than others)? Is there anything else I should be looking at? I don't see any of this information on, for instance, the Newegg specs page for a laptop.

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  • Windows 7 startup problem

    - by elaine
    I purchased a computer a few weeks ago which runs on Windows 7. I was just watching a show on Hulu when it shut off. I don't know if I accidently pushed the power button with the keyboard or what. When I turned it back on my first screen says F5 key for HDD recovery. I pressed the F5 button and the screen goes to a Windows setup (EMS enabled) screen which then goes to my regular Starting Windows. After that one I get the box with x:/windows/system32/cmd.exe-startnent.cmd. If I don't press the F5 button I go to a screen which tells me Windows failed to start, a recent hardware or software change might be the cause. It gives me two options- Launch Setup REpair(recommended) or start Windows normally. I've pressed enter to choose the first choice but it does nothing but brings me to the same screen. Anyone have any ideas?

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  • Program opens on disconnected and invisible monitor [closed]

    - by FiveO
    Possible Duplicate: Recover Windows Opening Off Screen? I'm working with a HP Elitebook 8460p with Windows 8 using always 2 Monitors connected. And some Programs I'm always opening on the second screen (which windows does automatically). But now the problem: When the screens aren't connected (when I'm at home), some programs still open on the second screen (which does not exist anymore) and it's just not possible to move them to the main (only!) screen! Does some one knows a solution for the problem - already bringing back the windows to the main screen would be enough. Thanks

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Ubuntu Screenshot Window Class

    - by Weylin Schreck
    I would like to know the class for the "thing" that pops up when you take a screen shot using the default screen capture utility in Ubuntu 12.04. When I do a full screen capture it lags a lot because of particular animation I use to open things like drop down menus. Therefore I’d like to disable that only. If someone could provide me with the window "class=" or however I would disable the animation there it would be greatly appreciated.

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  • SDL blitting multiple surfaces at once

    - by extropic_engine
    I'm trying to write a platforming game where the sprites for the level backgrounds are broken up into 512x512 chunks. I keep 3 chunks in memory at a time and I'm trying to write code to blit all three to the screen. Here is the current code I have: SDL_Rect where; where.y = -game->camera->y; where.x = -game->camera->x - MAP_WIDTH; SDL_BlitSurface(left_chunk, NULL, screen, &where); where.x = -game->camera->x; SDL_BlitSurface(center_chunk, NULL, screen, &where); where.x = -game->camera->x + MAP_WIDTH; SDL_BlitSurface(right_chunk, NULL, screen, &where); The issue I'm running into is that whichever chunk gets blitted first is the only one that shows up. The rest fail to appear onscreen. I think the issue might have something to do with alpha transparency, but even if the chunks don't overlap at all they still fail to blit. In other parts of the code I'm blitting multiple things to the screen at once, such as characters and backgrounds, and they all show up correctly. This particular segment of code is the only area I'm encountering this problem. If I comment out the line that blits left_chunk, it changes to this:

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  • What's wrong with this answer? [migrated]

    - by MikeLJ
    I wrote an answer to this question, but I can't post it even though it's not opinion based. which tile size to choice for 16-bits What's wrong with my answer? The Answer: I'll use these classic 16-bit consoles as reference: http://en.wikipedia.org/wiki/History_of_video_game_consoles_(fourth_generation) Super Nintendo: Max Resolution: 512x478 Sprites On Screen: 128 Max Sprite Size: 8×8. TurboGrafx-16: Max Resolution: 565x242 "Normal" resolution: 256×239 Sprites On Screen: 64 Max Sprite Sizes: 32×64 Neo Geo: Display resolution: 320×224 "Normal" Resolution: 304x224 Sprites on screen: 380 Max Sprite Size: 16x512

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  • Disposing of ContentManager increases memory usage

    - by Havsmonstret
    I'm trying to wrap my head around how memory management works in XNA 4.0 I've created a screen management test and when I close a screen, the ContentManager created by that screen is unloaded. I have used ANTS Memory Manager to look at how the memory usage is altered when I do this, and it gives me some results which makes me scratch my head. The game starts with loading two textures (435kB and 48,3kB) which puts the usage at about 61MB. Then, when I delete the screen and runs Unload on the ContentManager, the memory usage drops to 56,5MB but instantly after goes up to 64,8MB. Am I doing something wrong or is this usual for XNA games? Do I have to dispose of everything the ContentManager loads seperatly or do I need to do something more to the ContentManager? Thanks in advance!

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  • SnagIt

    A feature-laden screen capture tool for easily copying and sharing any image, text, or video

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • Correct way to import Blueprint's ie.css via DotLess in a Spark view

    - by Chris F
    I am using the Spark View Engine for ASP.NET MVC2 and trying to use Blueprint CSS. The quick guide to Blueprint says to add links to the css files like so: <link rel="stylesheet" href="blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> But I'm using DotLess and wish to simplify Blueprint as suggested here. So I'm doing this in my site.less (which gets compiled to site.min.css by Chirpy): @import "screen.css"; #header { #title { .span-10; .column; } } ... Now my site can just reference site.min.css and it includes blueprint's screen.css, which includes my reset. I can also tack on an @import "print.css" after my @import "screen.css" if desired. But now, I'm trying to figure out the best way to bring in the ie.css file to have Blueprint render correctly in IE6 & IE7. In my Spark setup, I have a partial called _Styles.spark that is brought into the Application.spark and is passed a view model that includes the filenames for all stylesheets to include (and an HtmlExtension to get the full path) and they're added using an "each" iterator. <link each="var styleSheet in Model.Styles" href="${Html.Stylesheet(styleSheet)}" rel="stylesheet" type="text/css" media="all"/> Should I simply put this below the above line in my _Styles.spark file? <!--[if lt IE 8]><link rel="stylesheet" href="${Html.Stylesheet("ie.css")}" type="text/css" media="screen, projection"><![endif]--> Will Spark even process it because it's surrounded by a comment?

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  • Blackberry horizontal scroll in bottom menu bar

    - by Dachmt
    Hi, I have a MainScreen that has an overlay menu at the bottom of the screen, over a map. To do that, I have an MenuHoster (extends HorizontalFieldManager) that takes all width of the screen, 45px height and at the bottom of the screen. It overlays a map. In my MenuHoster, and add another HorizontalFieldManager that has a background image (my menu bar image) and focusable buttons. I have too many buttons to be all in my screen, so I want to an horizontal screen. When I create my second HorizontalFieldManager that hosts the buttons, I define the Manager.HORIZONTAL_SCROLL as style. My buttons are focusable, but nothing happens... The focus change to the next buttons but my HorizontalFieldManager does not scroll... I tried putting the same parameter in my MenuHoster HorizontalFieldManager, the scroll is working but all my screen goes right or left, and I want only the content of my menu bar... So there is my map and my menu going left, my buttons at the bottom and the rest of the screen white. Any idea why my second HorizontalFieldManager hosting the buttons does not scoll? Thank you!

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  • Why is this line breaking Rails with Passenger on DreamHost?

    - by Frew
    Ok, so I have a Rails app set up on DreamHost and I had it working a while ago and now it's broken. I don't know a lot about deployment environments or anything like that so please forgive my ignorance. Anyway, it looks like the app is crashing at this line in config/environment.rb: require File.join(File.dirname(__FILE__), 'boot') config/boot.rb is pretty much normal, but I'll include it here anyway. # Don't change this file! # Configure your app in config/environment.rb and config/environments/*.rb RAILS_ROOT = "#{File.dirname(__FILE__)}/.." unless defined?(RAILS_ROOT) module Rails class << self def boot! unless booted? preinitialize pick_boot.run end end def booted? defined? Rails::Initializer end def pick_boot (vendor_rails? ? VendorBoot : GemBoot).new end def vendor_rails? File.exist?("#{RAILS_ROOT}/vendor/rails") end def preinitialize load(preinitializer_path) if File.exist?(preinitializer_path) end def preinitializer_path "#{RAILS_ROOT}/config/preinitializer.rb" end end class Boot def run load_initializer Rails::Initializer.run(:set_load_path) end end class VendorBoot < Boot def load_initializer require "#{RAILS_ROOT}/vendor/rails/railties/lib/initializer" Rails::Initializer.run(:install_gem_spec_stubs) end end class GemBoot < Boot def load_initializer self.class.load_rubygems load_rails_gem require 'initializer' end def load_rails_gem if version = self.class.gem_version gem 'rails', version else gem 'rails' end rescue Gem::LoadError => load_error $stderr.puts %(Missing the Rails #{version} gem. Please `gem install -v=#{version} rails`, update your RAILS_GEM_VERSION setting in config/environment.rb for the Rails version you do have installed, or comment out RAILS_GEM_VERSION to use the latest version installed.) exit 1 end class << self def rubygems_version Gem::RubyGemsVersion if defined? Gem::RubyGemsVersion end def gem_version if defined? RAILS_GEM_VERSION RAILS_GEM_VERSION elsif ENV.include?('RAILS_GEM_VERSION') ENV['RAILS_GEM_VERSION'] else parse_gem_version(read_environment_rb) end end def load_rubygems require 'rubygems' min_version = '1.1.1' unless rubygems_version >= min_version $stderr.puts %Q(Rails requires RubyGems >= #{min_version} (you have #{rubygems_version}). Please `gem update --system` and try again.) exit 1 end rescue LoadError $stderr.puts %Q(Rails requires RubyGems >= #{min_version}. Please install RubyGems and try again: http://rubygems.rubyforge.org) exit 1 end def parse_gem_version(text) $1 if text =~ /^[^#]*RAILS_GEM_VERSION\s*=\s*["']([!~<>=]*\s*[\d.]+)["']/ end private def read_environment_rb File.read("#{RAILS_ROOT}/config/environment.rb") end end end end # All that for this: Rails.boot! Does anyone have any ideas? I am not getting any errors in the log or on the page. -fREW

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  • Maximized MFC window has dead region at the top

    - by John Calsbeek
    I'm trying to make a MFC window fullscreen whenever it is maximized. This window is being used to draw OpenGL content. So far it works fine—it fills the entire screen with the exception of the taskbar—but there's a dead black region at the top of the screen, 62 pixels in height. It's pretty darn close to the height of the Windows 7 taskbar, but it pretty much stays the same regardless of if the taskbar is on autohide or on a different side of the screen. When I get a CWind::OnSize callback, the height that is given is 988, which is 62 pixels short of the actual screen height (1050). I've tried to manually set the window height to 1050 with SetWindowPos, I've tried to give Windows the screen dimensions in CWnd::OnGetMinMaxInfo, and I've tried to give the screen dimensions to glViewport instead of the 988 pixels that I'm being given. None of these seem to work. I'm accomplishing the fullscreening with a call to… ModifyStyle(0, WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU | WS_CAPTION | WS_POPUP, 0); …in the SIZE_MAXIMIZED CWnd::OnSize callback, which works fine, except for this dead region. I don't know if it's an OpenGL thing or a Win32 thing or a MFC thing. The GetClientRect function for my window reports the false 988 height. The same OpenGL rendering code works fine in my Mac OS X build. Curiously enough, I have gotten the dead region to move around a bit when I play with the taskbar (autohiding it, moving it around the screen, etc.). I've gotten the dead area to shrink to about half—not sure if the other half went to the bottom of the window or not.

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  • Running OpenStack Icehouse with ZFS Storage Appliance

    - by Ronen Kofman
    Couple of months ago Oracle announced the support for OpenStack Cinder plugin with ZFS Storage Appliance (aka ZFSSA).  With our recent release of the Icehouse tech preview I thought it is a good opportunity to demonstrate the ZFSSA plugin working with Icehouse. One thing that helps a lot to get started with ZFSSA is that it has a VirtualBox simulator. This simulator allows users to try out the appliance’s features before getting to a real box. Users can test the functionality and design an environment even before they have a real appliance which makes the deployment process much more efficient. With OpenStack this is especially nice because having a simulator on the other end allows us to test the complete set of the Cinder plugin and check the entire integration on a single server or even a laptop. Let’s see how this works Installing and Configuring the Simulator To get started we first need to download the simulator, the simulator is available here, unzip it and it is ready to be imported to VirtualBox. If you do not already have VirtualBox installed you can download it from here according to your platform of choice. To import the simulator go to VirtualBox console File -> Import Appliance , navigate to the location of the simulator and import the virtual machine. When opening the virtual machine you will need to make the following changes: - Network – by default the network is “Host Only” , the user needs to change that to “Bridged” so the VM can connect to the network and be accessible. - Memory (optional) – the VM comes with a default of 2560MB which may be fine but if you have more memory that could not hurt, in my case I decided to give it 8192 - vCPU (optional) – the default the VM comes with 1 vCPU, I decided to change it to two, you are welcome to do so too. And here is how the VM looks like: Start the VM, when the boot process completes we will need to change the root password and the simulator is running and ready to go. Now that the simulator is up and running we can access simulated appliance using the URL https://<IP or DNS name>:215/, the IP is showing on the virtual machine console. At this stage we will need to configure the appliance, in my case I did not change any of the default (in other words pressed ‘commit’ several times) and the simulated appliance was configured and ready to go. We will need to enable REST access otherwise Cinder will not be able to call the appliance we do that in Configuration->Services and at the end of the page there is ‘REST’ button, enable it. If you are a more advanced user you can set additional features in the appliance but for the purpose of this demo this is sufficient. One final step will be to create a pool, go to Configuration -> Storage and add a pool as shown below the pool is named “default”: The simulator is now running, configured and ready for action. Configuring Cinder Back to OpenStack, I have a multi node deployment which we created according to the “Getting Started with Oracle VM, Oracle Linux and OpenStack” guide using Icehouse tech preview release. Now we need to install and configure the ZFSSA Cinder plugin using the README file. In short the steps are as follows: 1. Copy the file from here to the control node and place them at: /usr/lib/python2.6/site-packages/cinder/volume/drivers/zfssa 2. Configure the plugin, editing /etc/cinder/cinder.conf # Driver to use for volume creation (string value) #volume_driver=cinder.volume.drivers.lvm.LVMISCSIDriver volume_driver=cinder.volume.drivers.zfssa.zfssaiscsi.ZFSSAISCSIDriver zfssa_host = <HOST IP> zfssa_auth_user = root zfssa_auth_password = <ROOT PASSWORD> zfssa_pool = default zfssa_target_portal = <HOST IP>:3260 zfssa_project = test zfssa_initiator_group = default zfssa_target_interfaces = e1000g0 3. Restart the cinder-volume service: service openstack-cinder-volume restart 4. Look into the log file, this will tell us if everything works well so far. If you see any errors fix them before continuing. 5. Install iscsi-initiator-utils package, this is important since the plugin uses iscsi commands from this package: yum install -y iscsi-initiator-utils The installation and configuration are very simple, we do not need to have a “project” in the ZFSSA but we do need to define a pool. Creating and Using Volumes in OpenStack We are now ready to work, to get started lets create a volume in OpenStack and see it showing up on the simulator: #  cinder create 2 --display-name my-volume-1 +---------------------+--------------------------------------+ |       Property      |                Value                 | +---------------------+--------------------------------------+ |     attachments     |                  []                  | |  availability_zone  |                 nova                 | |       bootable      |                false                 | |      created_at     |      2014-08-12T04:24:37.806752      | | display_description |                 None                 | |     display_name    |             my-volume-1              | |      encrypted      |                False                 | |          id         | df67c447-9a36-4887-a8ff-74178d5d06ee | |       metadata      |                  {}                  | |         size        |                  2                   | |     snapshot_id     |                 None                 | |     source_volid    |                 None                 | |        status       |               creating               | |     volume_type     |                 None                 | +---------------------+--------------------------------------+ In the simulator: Extending the volume to 5G: # cinder extend df67c447-9a36-4887-a8ff-74178d5d06ee 5 In the simulator: Creating templates using Cinder Volumes By default OpenStack supports ephemeral storage where an image is copied into the run area during instance launch and deleted when the instance is terminated. With Cinder we can create persistent storage and launch instances from a Cinder volume. Booting from volume has several advantages, one of the main advantages of booting from volumes is speed. No matter how large the volume is the launch operation is immediate there is no copying of an image to a run areas, an operation which can take a long time when using ephemeral storage (depending on image size). In this deployment we have a Glance image of Oracle Linux 6.5, I would like to make it into a volume which I can boot from. When creating a volume from an image we actually “download” the image into the volume and making the volume bootable, this process can take some time depending on the image size, during the download we will see the following status: # cinder create --image-id 487a0731-599a-499e-b0e2-5d9b20201f0f --display-name ol65 2 # cinder list +--------------------------------------+-------------+--------------+------+-------------+ |                  ID                  |    Status   | Display Name | Size | Volume Type | … +--------------------------------------+-------------+--------------+------+------------- | df67c447-9a36-4887-a8ff-74178d5d06ee |  available  | my-volume-1  |  5   |     None    | … | f61702b6-4204-4f10-8bdf-7da792f15c28 | downloading |     ol65     |  2   |     None    | … +--------------------------------------+-------------+--------------+------+-------------+ After the download is complete we will see that the volume status changed to “available” and that the bootable state is “true”. We can use this new volume to boot an instance from or we can use it as a template. Cinder can create a volume from another volume and ZFSSA can replicate volumes instantly in the back end. The result is an efficient template model where users can spawn an instance from a “template” instantly even if the template is very large in size. Let’s try replicating the bootable volume with the Oracle Linux 6.5 on it creating additional 3 bootable volumes: # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-1 # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-2 # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-3 # cinder list +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ |                  ID                  |   Status  |   Display Name  | Size | Volume Type | Bootable | Attached to | +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ | 9bfe0deb-b9c7-4d97-8522-1354fc533c26 | available | ol65-bootable-2 |  2   |     None    |   true   |             | | a311a855-6fb8-472d-b091-4d9703ef6b9a | available | ol65-bootable-1 |  2   |     None    |   true   |             | | df67c447-9a36-4887-a8ff-74178d5d06ee | available |   my-volume-1   |  5   |     None    |  false   |             | | e7fbd2eb-e726-452b-9a88-b5eee0736175 | available | ol65-bootable-3 |  2   |     None    |   true   |             | | f61702b6-4204-4f10-8bdf-7da792f15c28 | available |       ol65      |  2   |     None    |   true   |             | +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ Note that the creation of those 3 volume was almost immediate, no need to download or copy, ZFSSA takes care of the volume copy for us. Start 3 instances: # nova boot --boot-volume a311a855-6fb8-472d-b091-4d9703ef6b9a --flavor m1.tiny ol65-instance-1 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca # nova boot --boot-volume 9bfe0deb-b9c7-4d97-8522-1354fc533c26 --flavor m1.tiny ol65-instance-2 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca # nova boot --boot-volume e7fbd2eb-e726-452b-9a88-b5eee0736175 --flavor m1.tiny ol65-instance-3 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca Instantly replicating volumes is a very powerful feature, especially for large templates. The ZFSSA Cinder plugin allows us to take advantage of this feature of ZFSSA. By offloading some of the operations to the array OpenStack create a highly efficient environment where persistent volume can be instantly created from a template. That’s all for now, with this environment you can continue to test ZFSSA with OpenStack and when you are ready for the real appliance the operations will look the same. @RonenKofman

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  • Vista stuck at "Shutting down..." screen. Any way to get verbose logging?

    - by CapBBeard
    Hi all, My home machine has been running fine for about 3 years, no problems at all. Within the last couple of weeks it's had real trouble trying to shut down. It'll get so far and then just sit there at the "Shutting down..." screen for hours. I've left it overnight, I've tried in safe mode, all to no avail. These days, I just wait for the disk activity to finish up and then hold the power button to turn it off. Feels dirty as, especially because there's a RAID involved! The hardware itself is in pretty good shape and of decent spec; Core 2 Quad, 4GB RAM, 1TB RAID 1+0, so it's not quite like a 7 year old PC coming to end of life! In the last month, hardware hasn't changed except for a new monitor. Admittedly I haven't tried unplugging the monitor but I've never heard of that preventing a shutdown. I might give it a whirl later I guess, as a last resort. I've uninstalled old apps, done updates, checked the event log, looked in device manager, uninstalled all non-present devices, disabled various non-critical devices (imaging, audio etc), unplugged peripherals, stopped non-essential services, unplugged the network, disabled the network adapter entirely, ran chkdsk, verified my RAID, the list goes on. But not a single lead. I'm pretty stumped. It could be hardware, but I have no other evidence to suggest so; when the PC is running, it runs fine. Temperatures are good, gaming is smooth as always, disk performance is fine. Event log even makes it look like the shutdown was completed (gets to the point where the event log service stops). In fact, the PC doesn't appear to realise that I cut the power to it. So my question is, does anyone know if there is a way I can get some verbose output (or a log) from shutdown to give me some idea of what is causing the issue? I'm guessing it's stuck unloading some app/driver but it would be good to get some specifics! Unless anyone has any other ideas? I suspect a reinstall would resolve the issue, however I'm looking to get a new PC built in the next month or so, and the reinstall is going to be quite a big job so I'd rather just wait until then if it comes to that. Would still be nice to get this sorted in the mean time though. Cheers!

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  • Problem with switch dell 6224

    - by Matias
    Hello, we just have upgraded the firmware of a dell 6224 power connect switch and it won't reload. These are the symptons: - I power up the switch having the serial cable connected to it and the switch outputs nothing. The configuration of the serial console is fine: 9600 bds, etc... In fact, before the upgrade, I was connected to the switch through the very same cable. - Reseting the switch with its reset pinhole does not reset the switch: the power and fan lights powers off while I keep pressed the pinhole, but the switch itself does not resets. - When I connect an UTP cable to one of the switches port, the green lights don't flash, but ''mii-tool eth0'' in my laptop shows there is link!! The only thing I see in the output, different from other upgrades I've done, is this line at the end: Erasing Boot Flash.....^^^^Done. Any help or idea will be more than welcome!! Thanks!! console#show version Image Descriptions image1 : image2 : Images currently available on Flash -------------------------------------------------------------------- unit image1 image2 current-active next-active 1 <none> 3.0.0.8 image2 image2 console#boot system image2 Activating image image2 .. console#update bootcode Update bootcode and reset (Y/N)? Updating boot code ... Extracting boot code from image... Erasing Boot Flash.....^^^^Done.

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  • Unexpected results from custom partitioning scheme - Ubuntu preseed unattended install

    - by Mark Renouf
    Hi... I need some help with partman-auto custom recipe in preseed.... it's doing unexpected things, the docs aren't so clear. This is in my preseed file: d-i partman-auto/expert_recipe string \ boot-root-var :: \ 1024 100 1024 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 2048 50 4096 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . \ 4096 25 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /var } \ . \ 256 75 100% linux-swap \ method{ swap } format{ } \ . Given an 80GB drive. I ended up with these partitions: / 2GB /boot 1GB /var 4GB swap 72GB What went wrong? What I want is: / 2GB /boot 1GB /var 72GB swap 4GB

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  • How can I set my bootloader to load my primary (C:) partition?

    - by acidzombie24
    I created 4 partitions and want to use them to have seperate Windows XP, Windows 7, (possibly) Windows Vista installations, and "WinDummy" (to test applications in Vista, XP or another OS). I used Norton Ghost to install an OS to the drive in about 3 minutes. My problem is that I installed the spare first on the 4th partition, then Windows 7 on the second. I tried to set the bootloader (with easybcd) to use the first partition - but it doesn't want to. Heres my debug screen on easybcd As you can see, the device is set to H and i cant figure out how to change it. I can make my bootloader use Windows 7 first, but I can't make it use my C: install of XP instead of my spare H:. How would I fix this? Windows Boot Manager -------------------- identifier {9dea862c-5cdd-4e70-acc1-f32b344d4795} device partition=H: description Windows Boot Manager locale en-US inherit {7ea2e1ac-2e61-4728-aaa3-896d9d0a9f0e} default {bc2d8409-8640-11de-aa7e-a477d86453c4} resumeobject {bc2d8405-8640-11de-aa7e-a477d86453c4} displayorder {bc2d8409-8640-11de-aa7e-a477d86453c4} {bc2d8406-8640-11de-aa7e-a477d86453c4} {bc2d8404-8640-11de-aa7e-a477d86453c4} {466f5a88-0af2-4f76-9038-095b170dc21c} toolsdisplayorder {b2721d73-1db4-4c62-bf78-c548a880142d} timeout 3 Real-mode Boot Sector --------------------- identifier {bc2d8409-8640-11de-aa7e-a477d86453c4} device partition=C: path \NTLDR description Windows XP Windows Boot Loader ------------------- identifier {bc2d8406-8640-11de-aa7e-a477d86453c4} device partition=D: path \Windows\system32\winload.exe description Windows 7 locale en-US inherit {6efb52bf-1766-41db-a6b3-0ee5eff72bd7} recoverysequence {bc2d8407-8640-11de-aa7e-a477d86453c4} recoveryenabled Yes osdevice partition=D: systemroot \Windows resumeobject {bc2d8405-8640-11de-aa7e-a477d86453c4} nx OptIn Windows Boot Loader ------------------- identifier {bc2d8404-8640-11de-aa7e-a477d86453c4} device partition=E: path \Windows\system32\winload.exe description Blank osdevice partition=E: systemroot \Windows Windows Legacy OS Loader ------------------------ identifier {466f5a88-0af2-4f76-9038-095b170dc21c} device partition=H: path \ntldr description Windows XP Spare

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  • Editing a windows XP installation's registry without being able to log in.

    - by Alain
    I've got a windows XP installation that has a corrupt registry. A worm (which was removed) had hijacked the HKLM\Software\Microsoft\Windows NT\CurrentVersion\Winlogon entry (which should have a value of Userinit=C:\windows\system32\userinit.exe When the worm was removed, the corrupt entry was deleted entirely, and now the system automatically logs off immediately after attempting to log in. Regardless of the user and boot mode, no accounts can be logged in to. The only thing required to correct this behavior is to restore the registry key, but I cannot come up with any ways of editing the registry without logging in to an account. I tried remotely connecting to the registry but the required services aren't enabled on the machine. I tried booting on the same machine using the BartPE boot CD but I could not find any way of editing the registry on the C:\Windows installation - running regedit only modifies the X:\I386\ registry in memory. So, what can I use modify the registry of an un-login-able Windows XP instance so that I can log in again? Thanks guys. EDIT: The fix worked. The solution to the auto-logoff problem was, as hoped, to simply add the value mentioned above to the appropriate registry entry. This can be done using the BartPE Boot CD, as described in the accepted answer below, but I used the Offline NT Registry Editor software mentioned in another answer. The steps were: Boot from the NT Registry Editor CD Follow the directions until the appropriate boot sector is loaded. Instead of using one of the default options for modifying passwords or user accounts, type "software" to edit that hive. Type '9' to enter the command line based registry editor. Type "cd Microsoft" (enter) "cd Windows NT" (enter) "cd CurrentVersion" (enter) "cd Winlogon" (enter) Type "nv 1 Userinit" to create a new value under the Winlogon key Type "ev Userinit" to edit the new value, and when prompted, type "C:\windows\system32\userinit.exe" (enter) Type 'q' to quit the registry editor, and as you back out of the system, follow directions to write the hive back to disk. Restart your computer and log in - problem solved. (generic 'warning: back up your registry' disclaimer)

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  • Time drift in Cloud Server - need to mainpulate GRUB config

    - by Aditya Advani
    We are hosting a VPS on a popular host and are experiencing a regular time drift of several minutes a day forward (approx 7). Linux Kernel: 2.6.18-164.11.1.el5 GNU/Linux Distro: CentOS release 5.4 (Final) We reached out to our hosting provider and their support advised us " This is a known issue with Cloud Servers. To fix this you will need to add one line to your grub config located at: /boot/grub/menu.lst The line you need to add is: noapic nolapic divider=10 nolapic_timer This should correct this issue. You will need to restart after this is added in. " Because I am wary of manipulating grub, mostly I'm terrified that our server may fail to restart - I ask you guys, the pro *nix admins - where exactly in this file does the recommended insertion below: # line from 1&1 for time syncing issue (Case 5163) noapic nolapic divider=10 nolapic_timer go? Please specify where exactly, and whether the order of commands is or is not important. Why is the block below "title CentOS ..." indented? If someone could give me an overview of how this works or point me to a resource that's easy to follow, that's what I'm looking for immediately, a light overview or basic understanding of what I;m doing. If GRUB and bootloaders are a deep dark treasure trove of kernel hacking or something, that's great well-recommended in-depth resources are also very welcome. This is my current /boot/grub/menu.lst # grub.conf generated by anaconda # # Note that you do not have to rerun grub after making changes to this file #boot=/dev/sda # serial --unit=0 --speed=57600 terminal --timeout=5 serial console timeout=5 title CentOS (2.6.18-164.11.1.el5) root (hd0,0) kernel /boot/vmlinuz-2.6.18-164.11.1.el5 ro root=/dev/hda1 console=tty0 console=tty initrd /boot/initrd-2.6.18-164.11.1.el5.img MOST IMPORTANT: I need to know where in the file above it is appropriate to paste the suggested line so I can confidently restart my VPS after manipulating GRUB config

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  • How to restore using DriveImage XML image if unable to make a BartPE CD

    - by CChriss
    I have a Windows Vista laptop that won't boot at all. On the D: drive I have DriveImage XML images of C: drive, but I don't have a BartPE boot CD and I don't have a Vista install CD. How can I image the C: using the images on D: if I can't make a BartPE CD because I can't boot to Windows? Is there a BartPE (with DriveImage XML plugin) iso I can download from somewhere, or what can I do? Thanks.

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  • How to do an automated installation of Ubuntu on 100 Remote machines?

    - by user40876
    Help!  I desperately need some advice / help... I want an automated install (via CD or USB) of Ubuntu 10.04 ...on 100 remote machines located all over the country, using a Kickstart configuration file accessible from my web server. How do I create the boot CD (or USB)? How do I specifically add the boot parameters to that boot CD (or USB) to tell it the URL to use for it's automated Kickstart install?

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  • Booting Fedora guest VBox on /dev/mapper/vg0-fc17-root

    - by NevilleDNZ
    I already have the following logical volumes: host:/dev/mapper/vg0-fc17-boot (guestOS:/dev/hdb) formatted as ext4 (no partition table) host:/dev/mapper/vg0-fc17-root (guestOS:/dev/hdc) formatted as ext4 (no partition table) Do I have to create the following grub partition to boot a guest VM under VirtualBox? host:/dev/mapper/vg-fc17-mbr (guestOS:/dev/hda) with a partition table and install grub MBR here? Or is there a better way? (Maybe grub on vg0-fc17-boot?)

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  • Booting large ISO through PXE

    - by Devator
    I currently have a FOG server (which works perfectly fine) and I'm trying to boot Windows 7 through it (with memdisk). But, since the ISO is rather large (more than 6 GB) it will try to put the ISO into memory and then boot however it crashes with the error message not enough memory to load specified image. The systems here don't have 6 GB of RAM so I need another way to boot it. I am aware of WDS and SCCM, however I want todo this with FOG. Is there any way to boot the ISO and install Windows through FOG?

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