Crash due to removal of Elements like CCSprite from NSMutableArray

Posted by mayuur on Game Development See other posts from Game Development or by mayuur
Published on 2012-10-11T14:22:49Z Indexed on 2012/10/11 15:49 UTC
Read the original article Hit count: 227

So, here's how it goes.

I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this.

ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)];
newObstacle.position = ccp(mainPlayer1.position.x,10);
[self addChild:newObstacle];

[self.arrayForObstacles addObject:newObstacle];

Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide.

I check it with the help of this function.

- (void) checkCollisionWithObstacle
{
    if(mainPlayer1.playerActive)
    {
        for(int  i = 0; i < [self.arrayForObstacles count]; i++)
        {
            ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i];
            if(newObstacle != nil)
            {
                if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox]))
                {
                    mainPlayer1.livesLeft--;
                }
            }
        }
    }
}

THE ISSUE

Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method :

- (void) keepUpdatingScore
{
    //update new score
    mainPlayer1.score+=10;
    //remove obstacle when score increases by 5k
    if(mainPlayer1.score > 5000 && mainPlayer1.score > 0)
    {        
        mainPlayer1.playerActive = NO;

        if([self.arrayForObstacles count] > 0)
        {            
            CCLOG(@"count is %d",[self.arrayForObstacles count]);
            ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0];
            [self.arrayForObstacles removeObjectAtIndex:0];
            [self removeChild:newObstacle cleanup:YES];

            CCLOG(@"count is %d",[self.arrayForObstacles count]);
        }
    }    
    else
    {

    }
}

It crashes when score crosses 5000 mark!

UPDATE

Crash happens when it again goes to the method checkCollisionWithObstacle.

This is the THREAD Look.

enter image description here

THis is the line Which crashes.

enter image description here

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