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  • What is 'Ubuntu Unity' (for the Desktop)?

    - by Martin
    Ok, so there's the buzz of Canonical (wanting to) switch for new Ubuntu version from the GNOME default desktop to their own Unity shell. (I hope that's accurate.) It seems I can not totally fathom what Unity actually is. For looking at its homepage it currently is firmly targeted at netbooks and the somehow different usage model on these. Is it a classical desktop? -- Taskbar? Shortcuts? Is the difference between Ubuntu(GNOME)+Unity more/less pronounced than the difference between Ubuntu and Kubuntu? Will "my parents" be able to get the interface if they've been using the classical gnome desktop so far? Edit: I would not like to split this up into more specific questions, as What is Unity? is exactly what the people I set up Ubuntu boxes for will ask me if they hear that the newer Ubuntu version is using that instead of the Desktop -- and it might well happen someone phrases it like that :-) I will certainly not give them the link to the HP as the explanation there does not lay out if it is a desktop or something more or something less: (It does not for me - therefore I'm asking here.) Unity is designed for netbooks and related touch-based devices. It includes [...] that makes it fast and easy to access [...] while removing screen elements that are rarely used in mobile and netbook computing. (emphasis mine) -- the explanation there doesn't even mention the desktop-PC! Unity has a vertical task management panel on the left-hand side and a menu panel at the top of the screen. [...] This sounds like a re-themed normal desktop. Clicking on an icon will give the target application focus if it is already running or launch it if it is not already running. If you click the ... Aha. Sounds like Windows 7. ... icon of an application that already has focus, Unity will activate an Expose-style view of all the open windows associated with that application. No clue what that's supposed to be. So it would really be nice if someone could explain for non desktop-design-terms experts what Unity is.

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  • Oracle Partner Architects Training

    - by mseika
    Dear Oracle Partner, There is a lot more to Oracle technology than meets the eye. Sure, you already belong to a small circle of our most experienced and committed partners. But are you making the best use possible of our technology solutions? Put it to the test.  Join the “Oracle Partner Architects Training”. It is aimed at providing your experts, architects and consultants with in-depth architectural knowledge about Oracle technology. Here is your chance to learn from the best. Seasoned speakers, exclusive content and no product marketing. Oracle technology beyond the obvious. Choose from any of the 40 recorded training sessions. Topics include:  • Security• Service integration • Database and options• Data integration • BI and applications• Applications and infrastructure• Hardware and software combinations The market and Oracle value specialized partners More information about specialization can be found on opn.oracle.com. Click through to OPN Program/Specialize “What’s in it for us?” Quite simply: the opportunity to gain the differentiation and competitive edge you need to stand out in the marketplace. • Differentiate your company through expertise in leading Oracle IT solutions;• Get your experts, architects and consultants up to speed on specialized services and solutions;• Make our customers’ shortlists. They are looking for value-added solutions for their business.   Recordings All sessions are recorded. After registering for a session in oraevents, you will receive the info to access the webex recording. Your timing, your tempo.  Registration and more information Visit architects.oraevents.eu to sign up for the recorded sessions. NOTE: Looking to get your consultants Oracle certified? One more reason to join the Oracle Partner Architects Training. It is the fast track to getting their expertise validated with an Oracle certificate. Training schedule  Choose from any of the 40 recorded training sessions: SECURITY THE PRACTICAL APPROACH •  Identity governance• Access management• Data privacy and protection• End-to-end security, layers of exposures•  Identity & access management, why and where to start?• Data security, how? SERVICE INTEGRATION A NEW ROADTO ENTERPRISE-WIDE SERVICE INTEGRATION • Oracle RUEI: maximize business value by insight into real end-user experiences•  Governance challenges in the services landscape•  Creating an agile enterprise (by Jeff Davies)• Oracle’s approach to SOA (by Jeff Davies) - guiding and accelerating SOA success• Technical case study – the SOA challenge• Oracle’s unified business process management suite 11g (incl. demo) DATABASE DATABASE AND OPTIONS, GOINGWIDE •  Understanding service level agreements for databases• Database lifecycle management• Data centric information lifecycle management DATA INTEGRATION  DIS FOR ARCHITECTS • Data integration solutions: an overview• ODI and goldengate• Data quality

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  • WebLogic Partner Community Newsletter June 2012

    - by JuergenKress
    Dear WebLogic partner community member Happy New fiscal Year FY13 - thanks for the FY12 middleware business! Our WebLogic Partner Community grew very fast to 800+ members! To continue our joint successful business in the new fiscal year our top priorities in FY13 are: Become trained:the next opportunity are the summer camps in Lisbon & Munich or our on-demand training WebLogic 12c & ExaLogic & ADF see our detailed training calendar below. Run your marketing & sales campaign: sales kits, marketing kits, solution catalog add your services to oracle.com, add your events to oracle.com and advertisement Get recognized: OFM awards, partner excellence awards & references & plaques Become Specialized: All of the above makes the Oracle WebLogic 12c & ExaLogic & ADF Specialization! Make sure you get your Specialization benefits! Topics: Key product focus areas will be: ias to WebLogic & ExaLogic, ADF mobile and Oracle Java Cloud platform. Get a sneak preview of our FY13 sales plays (Oracle and Partner confidential) If you can not attend our Summer Camps and our WebLogic 12c Bootcamps please register for the on-demand Oracle WebLogic Server 12c Sales Boot Camp & Oracle WebLogic Server 12c PreSales Boot Camp and the WebLogic Server: Diagnosing Performance Webcast From June 1st 2012 ExaLogic Specialization is mandatory for re-sell! To support you with your opportunities we published the ExaLogic Kit & Cloud Application Foundation kit which includes sales ppt presentations and technical details! We are also highly interested to run a joint iAS to WebLogic upgrade marketing campaign! See you in Lisbon! Jürgen Kress Oracle WebLogic Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/WebLogicnewsJunea2012 (OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic Community newsletter,WebLogic,WebLogic Community,OPN,Oracle,Jürgen Kress,WebLogic 12c,Fusion Middleware Innovation Awards 2012,SPCEjEnterprise 2012 Benchmark,WebLogic Benchmark Sun,Java training,WebLogic advisor webcast

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  • How employable am I as a programmer?

    - by dsimcha
    I'm currently a Ph.D. student in Biomedical Engineering with a concentration in computational biology and am starting to think about what I want to do after graduate school. I feel like I've accumulated a lot of programming skills while in grad school, but taken a very non-traditional path to learning all this stuff. I'm wondering whether I would have an easy time getting hired as a programmer and could fall back on that if I can't find a good job directly in my field, and if so whether I would qualify for a more prestigious position than "code monkey". Things I Have Going For Me Approximately 4 years of experience programming as part of my research. I believe I have a solid enough grasp of the fundamentals that I could pick up new languages and technologies pretty fast, and could demonstrate this in an interview. Good math and statistics skills. An extensive portfolio of open source work (and the knowledge that working on these projects implies): I wrote a statistics library in D, mostly from scratch. I wrote a parallelism library (parallel map, reduce, foreach, task parallelism, pipelining, etc.) that is currently in review for adoption by the D standard library. I wrote a 2D plotting library for D against the GTK Cairo backend. I currently use it for most of the figures I make for my research. I've contributed several major performance optimizations to the D garbage collector. (Most of these were low-hanging fruit, but it still shows my knowledge of low-level issues like memory management, pointers and bit twiddling.) I've contributed lots of miscellaneous bug fixes to the D standard library and could show the change logs to prove it. (This demonstrates my ability read other people's code.) Things I Have Going Against Me Most of my programming experience is in D and Python. I have very little to virtually no experience in the more established, "enterprise-y" languages like Java, C# and C++, though I have learned a decent amount about these languages from small, one-off projects and discussions about language design in the D community. In general I have absolutely no knowledge of "enterprise-y" technlogies. I've never used a framework before, possibly because most reusable code for scientific work and for D tends to call itself a "library" instead. I have virtually no formal computer science/software engineering training. Almost all of my knowledge comes from talking to programming geek friends, reading blogs, forums, StackOverflow, etc. I have zero professional experience with the official title of "developer", "software engineer", or something similar.

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  • Access denied error while mounting a shared folder?

    - by SSH
    I am a linux newbie and I have a very basic question. I have three machines - machineA 10.108.24.132 machineB 10.108.24.133 machineC 10.108.24.134 and all those machines have Ubuntu 12.04 installed in it and I have root access to all those three machines. Now I am supposed to do below things in my above machines - Create mount point /opt/exhibitor/conf Mount the directory in all servers. sudo mount <NFS-SERVER>:/opt/exhibitor/conf /opt/exhibitor/conf/ I have already created /opt/exhibitor/conf directory in all those three machines as mentioned above. Now I am trying to create a Mount Point on all those three machines. So I followed the below process - Install NFS support files and NFS kernel server in all the above three machines $ sudo apt-get install nfs-common nfs-kernel-server Create the shared directory in all the above three machines $ mkdir /opt/exhibitor/conf/ Edited the /etc/exports and added the entry like this in all the above three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.*(rw) Run exportfs in all the above three machines root@machineA:/# exportfs -rv exportfs: /etc/exports [1]: Neither 'subtree_check' or 'no_subtree_check' specified for export "10.108.24.*:/opt/exhibitor/conf/". Assuming default behaviour ('no_subtree_check'). NOTE: this default has changed since nfs-utils version 1.0.x exporting 10.108.24.*:/opt/exhibitor/conf Now I did showmount on machineA root@machineA:/# showmount -e 10.108.24.132 Export list for 10.108.24.132: /opt/exhibitor/conf 10.108.24.* And also I have started the NFS server like this in all the above three machines - sudo /etc/init.d/nfs-kernel-server start And now when I did this, I am getting an error - root@machineA:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ mount.nfs: access denied by server while mounting 10.108.24.132:/opt/exhibitor/conf I have also tried doing the same thing from machineB and machineC as well and still I get the same error- root@machineB:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ root@machineC:/# sudo mount -t nfs 10.108.24.132:/opt/exhibitor/conf /opt/exhibitor/conf/ Did my /etc/exports file looks good? As I have the same content in all the three machines. And also are there any logs related to NFS which I can see to find any clues? Any idea what wrong I am doing here? UPDATE:- So my etc/exports files would be like this in all the three machines - # /etc/exports: the access control list for filesystems which may be exported # to NFS clients. See exports(5). # # Example for NFSv2 and NFSv3: # /srv/homes hostname1(rw,sync,no_subtree_check) hostname2(ro,sync,no_subtree_check) # # Example for NFSv4: # /srv/nfs4 gss/krb5i(rw,sync,fsid=0,crossmnt,no_subtree_check) # /srv/nfs4/homes gss/krb5i(rw,sync,no_subtree_check) # /opt/exhibitor/conf/ 10.108.24.132(rw) /opt/exhibitor/conf/ 10.108.24.133(rw) /opt/exhibitor/conf/ 10.108.24.134(rw) Just a quick check - The IP Address that I am taking for each machine as mentioned above is like this - root@machineB:/# ifconfig eth0 Link encap:Ethernet HWaddr 00:50:56:ad:5b:a7 inet addr:10.108.24.133 Bcast:10.108.27.255 Mask:255.255.252.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5696812 errors:0 dropped:12462 overruns:0 frame:0 TX packets:5083427 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7904369145 (7.9 GB) TX bytes:601844910 (601.8 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:187144 errors:0 dropped:0 overruns:0 frame:0 TX packets:187144 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:24012302 (24.0 MB) TX bytes:24012302 (24.0 MB) Here the IP Address that I am taking for machineB is 10.108.24.133.

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  • SQL 2014 does data the way developers want

    - by Rob Farley
    A post I’ve been meaning to write for a while, good that it fits with this month’s T-SQL Tuesday, hosted by Joey D’Antoni (@jdanton) Ever since I got into databases, I’ve been a fan. I studied Pure Maths at university (as well as Computer Science), and am very comfortable with Set Theory, which undergirds relational database concepts. But I’ve also spent a long time as a developer, and appreciate that that databases don’t exactly fit within the stuff I learned in my first year of uni, particularly the “Algorithms and Data Structures” subject, in which we studied concepts like linked lists. Writing in languages like C, we used pointers to quickly move around data, without a database in sight. Of course, if we had a power failure all this data was lost, as it was only persisted in RAM. Perhaps it’s why I’m a fan of database internals, of indexes, latches, execution plans, and so on – the developer in me wants to be reassured that we’re getting to the data as efficiently as possible. Back when SQL Server 2005 was approaching, one of the big stories was around CLR. Many were saying that T-SQL stored procedures would be a thing of the past because we now had CLR, and that obviously going to be much faster than using the abstracted T-SQL. Around the same time, we were seeing technologies like Linq-to-SQL produce poor T-SQL equivalents, and developers had had a gutful. They wanted to move away from T-SQL, having lost trust in it. I was never one of those developers, because I’d looked under the covers and knew that despite being abstracted, T-SQL was still a good way of getting to data. It worked for me, appealing to both my Set Theory side and my Developer side. CLR hasn’t exactly become the default option for stored procedures, although there are plenty of situations where it can be useful for getting faster performance. SQL Server 2014 is different though, through Hekaton – its In-Memory OLTP environment. When you create a table using Hekaton (that is, a memory-optimized one), the table you create is the kind of thing you’d’ve made as a developer. It creates code in C leveraging structs and pointers and arrays, which it compiles into fast code. When you insert data into it, it creates a new instance of a struct in memory, and adds it to an array. When the insert is committed, a small write is made to the transaction to make sure it’s durable, but none of the locking and latching behaviour that typifies transactional systems is needed. Indexes are done using hashes and using bw-trees (which avoid locking through the use of pointers) and by handling each updates as a delete-and-insert. This is data the way that developers do it when they’re coding for performance – the way I was taught at university before I learned about databases. Being done in C, it compiles to very quick code, and although these tables don’t support every feature that regular SQL tables do, this is still an excellent direction that has been taken. @rob_farley

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  • Is there a way to install i386 packages w/ it's i386 dependencies?

    - by foh1981
    I'm using Ubuntu 11.10 64-bit and I wish to install the CAD application DraftSight, which as of now only come in a 32-bit .deb file. I have installed this with some success before, but since 11.10 supports multiarch I would like to install the i386 versions of DraftSights dependencies. Ubuntu Software Center cannot handle the file, nor gdebi-gtk ('wrong architecture'). I can use dpkg with --force-architecture but there's A LOT of dependencies which I need to manually install afterward. Is there a way to automatically install these? Or semi-automatically with a script of some sort? (I'm thinking something along the lines of extracting the dependencies and adding :i386 and then feed that to apt-get or something...) Below is the output of dpkg-deb --info of the package in question. Package: dassault-systemes-draftsight Version: 2011.7.1198 Section: applications Priority: extra Architecture: i386 Pre-Depends: libexpat1 (>=2.0.1-4), libglib2.0-0 (>=2.22.3-0), libpcre3 (>=7.8-3), libselinux1 (>=2.0.85-2), zlib1g (>=1:1.2.3.3.dfsg-13), libc6 (>=2.10.1-0), libx11-6 (>=2:1.2.2-1), libxau6 (>=1:1.0.4-2), libxcomposite1 (>=1:0.4.0-4), libxcursor1 (>=1:1.1.9-1build1), libxdamage1 (>=1:1.1.1-4), libxdmcp6 (>=1:1.0.2-3), libxext6 (>=2:1.0.99.1-0), libxfixes3 (>=1:4.0.3-2build1), libxi6 (>=2:1.2.1-2), libxinerama1 (>=2:1.0.3-2), libxrandr2 (>=2:1.3.0-2), libxrender1 (>=1:0.9.4-2), libatk1.0-0 (>=1.28.0-0), libcairo2 (>=1.8.8-2), libdirectfb-extra (>=1.2.7-2), libfontconfig1 (>=2.6.0-1), libfreetype6 (>=2.3.9-5), libgtk2.0-0 (>=2.18.3-1), libpango1.0-0 (>=1.26.0-1), libpixman-1-0 (>=0.14.0-1), libpng12-0 (>=1.2.37-1), libxcb-render-util0 (>=0.3.6-1), libxcb-render0 (>=1.4-1), libxcb1 (>=1.4-1), debconf (>= 1.1) | debconf-2.0 Depends: libcomerr2 (>=1.41.9-1), libdbus-1-3 (>=1.2.16-0), libexpat1 (>=2.0.1-4), libgcc1 (>=1:4.4.1-4), libgcrypt11 (>=1.4.4-2), libglib2.0-0 (>=2.22.3-0), libgpg-error0 (>=1.6-1), libkeyutils1 (>=1.2-10), libpcre3 (>=7.8-3), libuuid1 (>=2.16-1), zlib1g (>=1:1.2.3.3.dfsg-13), libc6 (>=2.10.1-0), libgl1-mesa-glx (>=7.6.0-1), libglu1-mesa (>=7.6.0-1), libice6 (>=2:1.0.5-1), libsm6 (>=2:1.1.0-2), libx11-6 (>=2:1.2.2-1), libxau6 (>=1:1.0.4-2), libxdamage1 (>=1:1.1.1-4), libxdmcp6 (>=1:1.0.2-3), libxext6 (>=2:1.0.99.1-0), libxfixes3 (>=1:4.0.3-2build1), libxrender1 (>=1:0.9.4-2), libxt6 (>=1:1.0.5-3), libxxf86vm1 (>=1:1.0.2-1), libaudio2 (>=1.9.2-1), libavahi-client3 (>=0.6.25-1), libavahi-common3 (>=0.6.25-1), libcups2 (>=1.4.1-5), libdrm2 (>=2.4.14-1), libfontconfig1 (>=2.6.0-1), libgnutls26 (>=2.8.3-2), libgssapi-krb5-2 (>=1.7dfsg~beta3-1), libk5crypto3 (>=1.7dfsg~beta3-1), libkrb5-3 (>=1.7dfsg~beta3-1), libkrb5support0 (>=1.7dfsg~beta3-1), libstdc++6 (>=4.4.1-4), libtasn1-3 (>=2.2-1), libxcb1 (>=1.4-1), sendmail Installed-Size: 284948 Maintainer: Dassault Systemes <[email protected]> Homepage: www.3ds.com Description: With DraftSight, you can easily create professional CAD drawings. Supported file formats are DWT, DXF and DWG.

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  • PeopleSoft New Design Solves Navigation Problem

    - by Applications User Experience
    Anna Budovsky, User Experience Principal Designer, Applications User Experience In PeopleSoft we strive to improve User Experience on all levels. Simplifying navigation and streamlining access to the most important pages is always an important goal. No one likes to waste time waiting for pages to load and watching a spinning glass going on and on. Those performance-affecting server trips, page-load waits and just-too-many clicks were complained about for a long time. Something had to be done. A few new designs came in PeopleSoft 9.2 helping users to access their everyday work areas easier and faster. For example, Dashboard and Work Center aggregate most accessed information sections on a single page; Related Information allows users to complete transaction-related-research without interrupting a transaction and Secure Search gets users to a specific page directly. Today we’ll talk about the Actions menu. Most PeopleSoft pages are shared between individual products and product lines. It means changing the content on a single page involves Oracle development and quality assurance time for making and testing the changes. In order to streamline the navigation and cut down on accessing PeopleSoft pages one-page-at-a-time, we introduced a new menu design. The new menu allows accessing shared pages without the Oracle development team making any local changes, and it works as an additional one-click-path to specific high-traffic actionable pages. Let’s look at how many steps it took to Change Salary for an employee in HCM 9.1 before: Figure 1. BEFORE: The 6 steps a user would take to Change Salary in PeopleSoft HCM 9.1 In PeopleSoft 9.1 it took 5 steps + page loading time + additional verification time for making sure a correct employee is selected from the table. In PeopleSoft 9.2 it only takes 2 steps. To complete Ad Hoc Change Salary action, the user can start from the HCM Manager's Dashboard, click the Action menu within a table, choose a menu option, and access a correct employee’s details page to take an action. Figure 2. AFTER: The 2 steps a user would take to Change Salary in PeopleSoft HCM 9.2 The new menu is placed on a row level which ensures the user accesses the correct employee’s details page. The Actions menu separates menu options into hierarchical sections which help to scan and access the correct option quickly. The new menu’s small size and its structure enabled users to access high-traffic pages from any page and from any part of the page. No more spinning hourglass, no more multiple pages upload. The flexible design fits anywhere on a page and provides a fast and reliable path to the correct destination within the product. Now users can: Access any target page no matter how far it is buried from the starting point; Reduce navigation and page-load time; Improve productivity and reduce errors. The new menu design is available and widely used in all PeopleSoft 9.2 product lines.

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  • Software Tuned to Humanity

    - by Phil Factor
    I learned a great deal from a cynical old programmer who once told me that the ideal length of time for a compiler to do its work was the same time it took to roll a cigarette. For development work, this is oh so true. After intently looking at the editing window for an hour or so, it was a relief to look up, stretch, focus the eyes on something else, and roll the possibly-metaphorical cigarette. This was software tuned to humanity. Likewise, a user’s perception of the “ideal” time that an application will take to move from frame to frame, to retrieve information, or to process their input has remained remarkably static for about thirty years, at around 200 ms. Anything else appears, and always has, to be either fast or slow. This could explain why commercial applications, unlike games, simulations and communications, aren’t noticeably faster now than they were when I started programming in the Seventies. Sure, they do a great deal more, but the SLAs that I negotiated in the 1980s for application performance are very similar to what they are nowadays. To prove to myself that this wasn’t just some rose-tinted misperception on my part, I cranked up a Z80-based Jonos CP/M machine (1985) in the roof-space. Within 20 seconds from cold, it had loaded Wordstar and I was ready to write. OK, I got it wrong: some things were faster 30 years ago. Sure, I’d now have had all sorts of animations, wizzy graphics, and other comforting features, but it seems a pity that we have used all that extra CPU and memory to increase the scope of what we develop, and the graphical prettiness, but not to speed the processes needed to complete a business procedure. Never mind the weight, the response time’s great! To achieve 200 ms response times on a Z80, or similar, performance considerations influenced everything one did as a developer. If it meant writing an entire application in assembly code, applying every smart algorithm, and shortcut imaginable to get the application to perform to spec, then so be it. As a result, I’m a dyed-in-the-wool performance freak and find it difficult to change my habits. Conversely, many developers now seem to feel quite differently. While all will acknowledge that performance is important, it’s no longer the virtue is once was, and other factors such as user-experience now take precedence. Am I wrong? If not, then perhaps we need a new school of development technique to rival Agile, dedicated once again to producing applications that smoke the rear wheels rather than pootle elegantly to the shops; that forgo skeuomorphism, cute animation, or architectural elegance in favor of the smell of hot rubber. I struggle to name an application I use that is truly notable for its blistering performance, and would dearly love one to do my everyday work – just as long as it doesn’t go faster than my brain.

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  • SOA Summit - Oracle Session Replay

    - by Bruce Tierney
    If you think you missed the most recent Integration Developer News (IDN) "SOA Summit" 2013...good news, you didn't.  At least not the replay of the Oracle session titled: Three Solutionsfor Simplifying Cloud/On-Premises Integration As you will see in the reply below, this session introduces Three common reasons for integration complexity: Disparate Toolkits Lack of API Management Rigid, Brittle Infrastructure and then the Three solutions to these challenges: Unify Cloud On-premises Integration Enable Multi-channel Development with API Management Plan for the Unexpected - Future Readiness The last solution on future readiness describes how you can transition from being reactive to new trends, such as the Internet of Things (IoT), by modifying your integration strategy to enable business agility and how to recognize trends through Fast Data event processing ahead of your competition. Oracle SOA Suite customer SFpark's (San Francisco Metropolitan Transit Authority) implementation with API Management is covered as shown in the screenshot to the right This case study covers the core areas of API Management for partners to build their own applications by leveraging parking availability and real-time pricing as well as mobile enablement of data integrated by SOA Suite underneath.  Download the free SFpark app from the Apple and Android app stores to check it out. When looking into the future, the discussion starts with a historical look to better prepare for what comes next.   As shown in the image below, one of the next frontiers after mobile and cloud integration is a deeper level of direct "enterprise to customer" interaction.  Much of this relates to the Internet of Things.  Examples of IoT from the perspective of SOA and integration is also covered in the session. For example, early adopter Turkcell and their tracking of mobile phone users as they move from point A to B to C is shown in the image the right.   As you look into more "smart services" such as Location-Based Services, how "future ready" is your application infrastructure?  . . . Check out the replay by clicking the video image below to learn about these three challenges and solution including how to "future ready" your application infrastructure:

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  • Setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Building a Solaris 11 repository without network connection

    - by user12611852
    Solaris 11 has been released and is a fantastic new iteration of Oracle's rock solid, enterprise operating system.  One of the great new features is the repository based Image Packaging system.  IPS not only introduces new cloud based package installation services, it is also integrated with our zones, boot environment and ZFS file systems to provide a safe, easy and fast way to perform system updates. My customers typically don't have network access and, in fact, can't connect to any network until they have "Authority to connect."  It's useful, however, to build up a Solaris 11 system with additional software using the new Image Packaging System and locally stored repository. The Solaris 11 documentation describes how to create a locally stored repository with full explanations of what the commands do. I'm simply providing the quick and dirty steps.  The easiest way is to download the ISO image, burn to a DVD and insert into your DVD drive.  Then as root: pkg set-publisher -G '*' -g file:///cdrom/sol11repo_full/repo solaris Now you can to install software using the GUI package manager or the pkg commands.  If you would like something more permanent (or don't have a DVD drive), however, it takes a little more work. After installing Solaris 11, download (on another system perhaps) the two files that make up the Solaris 11 repository from our download site Sneaker-net the files to your Solaris 11 system Unzip and cat the two files together to create one large ISO image. The file is about 6.9 GB in size zfs create rpool/export/repoSolaris11 zfs set atime=off rpool/export/repoSolaris11 zfs set compression=on rpool/export/repoSolaris11 (save some space) lofiadm -a sol-11-1111-repo-full.iso /dev/lofi/1 mount -F hsfs /dev/lofi/1 /mnt You could stop here and set the publisher to point to the /mnt/repo location, however, this mount will not be persistent across reboots. Copy the repository from the mounted ISO image to a permanent, on disk location. rsync -aP /mnt/repo /export/repoSolaris11 pkgrepo -s /export/repoSolaris11 refresh pkg set-publisher -G '*' -g /export/repoSolaris11/repo solaris You now have a locally installed repository for adding additional software packages for Solaris 11.  The documentation also takes you through publishing your repository on the network so that others can access it.

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  • Arçelik A.S. Uses Advanced Analytics to Improve Product Development

    - by Sylvie MacKenzie, PMP
    "Oracle’s Primavera P6 Enterprise Project Portfolio Management’s advanced analytics gives us better insight into the product development process by helping us to identify potential roadblocks.” – Iffet Iyigun Meydanli, Innovation and System Development Manager, R&D Center, Arçelik A.S. Founded in 1955, Arçelik A.S. is now the leading household appliance manufacturer in Turkey, and the third-largest household appliance company in Europe. It operates 14 production facilities in five countries (Turkey, Romania, Russia, China, and South Africa), with international sales and marketing offices in 20 countries. Additionally, the company manages 10 brands (Arçelik, Beko, Grundig, Blomberg, Elektrabregenz, Arctic, Leisure, Flavel, Defy, and Altus). The company has a household presence in more than 100 countries, including China and the United States. Arçelik’s Beko brand is among the top-10 household appliance brands in world, as a market leader for refrigerators, freezers, and washing machines in the United Kingdom. Arçelik implemented Oracle’s Primavera P6 Enterprise Project Portfolio Management for improved management of its design and manufacturing projects. With the solution, Arelik has improved its research and development (R&D) with the ability to evaluate technology risks when planning its projects. Also, it is now more easy to make plans for several locations, monitor all resources, and plan for future projects.  Challenges Improve monitoring of R&D resources?including human resources and critical laboratory equipment?to optimize management of the company’s R&D project portfolio Establish a transparent project platform to enable better product and process planning, gain insight into product performance, and facilitate advanced analytics that support R&D and overall business decisions Identify potential roadblocks for better risk management Solutions Worked with Oracle Partner PRM to implement Oracle’s Primavera P6 Enterprise Project Portfolio Management to manage the entire household-appliance, R&D project portfolio lifecycle, enabling managers and project leaders to better track and monitor resources and deliverables in real time Improved risk analysis and evaluation abilities for R&D projects Supported long-term planning needs Used advanced reporting features to capture data needed for budgeting and other project details, including employee performance evaluations Improved monitoring abilities and insight into the overall performance of products postproduction Enabled flexible, fast, and customized reporting with the P6 dashboard on a centralized platform to meet custom reporting needs for project leaders and support on-time and on-budget deliverables Integrated with other corporate departments, such as accounts payable, to upload project invoice data into the Primavera solution and the company’s e-mail system, so that project leaders will be alerted about milestones and other project related information Partner“Oracle Partner PRM provided us with a quick, reliable, and solution-focused approach to its support,” said Iffet Iyigun Meydanli, innovation and system development manager, R&D Center, Arçelik A.S. “The company’s service covered the entire spectrum of our needs, including implementation, training, configuration, problem solving, and integration.”

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  • Move Data into the Grid for Scalable, Predictable Response Times

    - by JuergenKress
    CloudTran is pleased to introduce the availability of the CloudTran Transaction and Persistence Manager for creating scalable, reliable data services on the Oracle Coherence In-Memory Data Grid (IMDG). Use of IMDG architectures has been key to handling today’s web-scale loads because it eliminates database latency by storing important and frequently access data in memory instead of on disk. The CloudTran product lets developers easily use an IMDG for full ACID-compliant transactions without having to be concerned about the location or spread of data. The system has its own implementation of fast, scalable distributed transactions that does NOT depend on XA protocols but still guarantees all ACID properties. Plus, CloudTran asynchronously replicates data going into the IMDG to back-end datastores and back-up data centers, again ensuring ACID properties. CloudTran can be accessed through Java Persistence API (JPA via TopLink Grid) and now, through a new Low-Level API, or LLAPI. This is ideal for use in SOA applications that need data reliability, high availability, performance, and scalability. Still in limited beta release, the LLAPI gives developers the ability to use standard put/remove logic available in Coherence and then wrap logic with simple Spring annotations or XML+AspectJ to start transactions. An important feature of LLAPI is the ability to join transactions. This is a common outcome for SOA applications that need to reduce network traffic by aggregating data into single cache entries and then doing SOA service processing in the node holding the data. This results in the need to orchestrate transaction processing across multiple service calls. CloudTran has the capability to handle these “multi-client” transactions at speed with no loss in ACID properties. Developing software around an IMDG like Oracle Coherence is an important choice for today’s web-scale applications and services. But this introduces new architectural considerations to maintain scalability in light of increased network loads and data movement. Without using CloudTran, developers are faced with an incredibly difficult task to ensure data reliability, availability, performance, and scalability when working with an IMDG. Working with highly distributed data that is entirely volatile while stored in memory presents numerous edge cases where failures can result in data loss. The CloudTran product takes care of all of this, leaving developers with the confidence and peace of mind that all data is processed correctly. For those interested in evaluating the CloudTran product and IMDGs, take a look at this link for more information: http://www.CloudTran.com/downloadAPI.php, or, send your questions to [email protected]. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: Coherence,cloudtran,cache,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • What to do when you inherit an unmaintainable codebase?

    - by GordonM
    I'm currently working at a company with 2 other PHP developers aside from me, and 1 junior developer. The senior developer who originally built the system we're all working on has resigned and will only be here for a matter of weeks. The other developer, who is the only other guy who knows anything about the system, is unhappy here and is looking for a new job. I'm very real danger of being left behind as the only experienced developer on this codebase. Since I've joined this company I've tried to push for better coding standards, project documentation, etc and I do think I've made some headway, but the vast majority of the code is simply unmaintainable and uncommented. A lot of this has to do with the need to get things done fast at points in the project before I joined, but now the technical debt is enormous, even with the two developers who do understand the system on board. Without them, it will simply be impossible to do anything with it. The senior developer is working on trying to at least comment all his code before he leaves but I think the codebase is simply too vast to properly document in the remaining time. Besides, when he does comment it still doesn't make things as clear as it could. If the system was better organized and documented I could probably start refactoring it incrementally, but the whole thing is so tightly coupled that it's very difficult to make any changes in one module without having unintended knock-on effects in other modules. Naturally, there's no unit tests either, and I honestly don't think this codebase could possibly be unit tested anyway given how it's implemented. There also never seems to be enough time to get things done even with 3 developers and 1 junior developer. With one developer and one junior, neither of which had significant input into the early design of the system, I don't see how we could possibly get anything done with keeping the current system working, implementing new features as needed and developing a replacement for the current codebase that is better organized. Is there an approach I can take to cope with this situation, or should I be getting my own CV in order as well at this point? If it was just me and the junior designer who would be left I'd go for the latter option almost without question. However, there's a team of front-end developers and content managers as well, and I'm worried what would become of them if I left and put them in a position where there would be no developers at all. The department might just be closed down altogether under such circumstances, and then I'd have their unemployment on my conscience as well!

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  • Achieving decoupling in Model classes

    - by Guven
    I am trying to test-drive (or at least write unit tests) my Model classes but I noticed that my classes end up being too coupled. Since I can't break this coupling, writing unit tests is becoming harder and harder. To be more specific: Model Classes: These are the classes that hold the data in my application. They resemble pretty much the POJO (plain old Java objects), but they also have some methods. The application is not too big so I have around 15 model classes. Coupling: Just to give an example, think of a simple case of Order Header - Order Item. The header knows the item and the item knows the header (needs some information from the header for performing certain operations). Then, let's say there is the relationship between Order Item - Item Report. The item report needs the item as well. At this point, imagine writing tests for Item Report; you need have a Order Header to carry out the tests. This is a simple case with 3 classes; things get more complicated with more classes. I can come up with decoupled classes when I design algorithms, persistence layers, UI interactions, etc... but with model classes, I can't think of a way to separate them. They currently sit as one big chunk of classes that depend on each other. Here are some workarounds that I can think of: Data Generators: I have a package that generates sample data for my model classes. For example, the OrderHeaderGenerator class creates OrderHeaders with some basic data in it. I use the OrderHeaderGenerator from my ItemReport unit-tests so that I get an instance to OrderHeader class. The problem is these generators get complicated pretty fast and then I also need to test these generators; defeating the purpose a little bit. Interfaces instead of dependencies: I can come up with interfaces to get rid of the hard dependencies. For example, the OrderItem class would depend on the IOrderHeader interface. So, in my unit tests, I can easily mock the behaviour of an OrderHeader with a FakeOrderHeader class that implements the IOrderHeader interface. The problem with this approach is the complexity that the Model classes would end up having. Would you have other ideas on how to break this coupling in the model classes? Or, how to make it easier to unit-test the model classes?

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Profiling Startup Of VS2012 &ndash; Ants Profiler

    - by Alois Kraus
    I just downloaded ANTS Profiler 7.4 to check how fast it is and how deep I can analyze the startup of Visual Studio 2012. The Pro version which is useful does cost 445€ which is ok. To measure a complex system I decided to simply profile VS2012 (Update 1) on my older Intel 6600 2,4GHz with 3 GB RAM and a 32 bit Windows 7. Ants Profiler is really easy to use. So lets try it out. The Ants Profiler does want to start the profiled application by its own which seems to be rather common. I did choose Method Level timing of all managed methods. In the configuration menu I did want to get all call stacks to get full details. Once this is configured you are ready to go.   After that you can select the Method Grid to view Wall Clock Time in ms. I hate percentages which are on by default because I do want to look where absolute time is spent and not something else.   From the Method Grid I can drill down to see where time is spent in a nice and I can look at the decompiled methods where the time is spent. This does really look nice. But did you see the size of the scroll bar in the method grid? Although I wanted all call stacks I do get only about 4 pages of methods to drill down. From the scroll bar count I would guess that the profiler does show me about 150 methods for the complete VS startup. This is nonsense. I will never find a bottleneck in VS when I am presented only a fraction of the methods that were actually executed. I have also tried in the configuration window to also profile the extremely trivial functions but there was no noticeable difference. It seems that the Ants Profiler does filter away way too many details to be useful for bigger systems. If you want to optimize a CPU bound operation inside NUnit then Ants Profiler is with its line level timings a very nice tool to work with. But for bigger stuff it is certainly not usable. I also do not like that I must start the profiled application from the profiler UI. This makes it hard to profile processes which are started by some other process. Next: JetBrains dotTrace

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  • No Wireless Networks, BCM4313 [duplicate]

    - by TalonPlz
    This question already has an answer here: How to Install Broadcom Wireless Drivers (BCM43xx) 38 answers Just bought this little Asus 10 inch laptop that came with Ubuntu 12.04. Everything at my home was fine: Wireless identified and connected. As soon as I went to my girlfriend's house the trouble started. I couldn't connect to wireless (authentication... times out and asks for authentication) I started doing internet searching, tried a few solutions posted on line using terminal commands. No solutions. I decided to upgraded to 12.10-13.04 and that left me with a worse problem: I can no longer see ANY networks what so ever. Wireless card is ON, with out a doubt. Wired connection works. I have been fumbling with driver versions to no .avail, and have no idea which driver I am currently running I have a vague idea of what terminal lines to run: lshw: resources: irq:17 memory:f7d00000-f7dfffff *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth2 version: 01 serial: dc:85:de:56:c4:ea width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=6.20.155.1 (r326264) latency=0 multicast=yes wireless=IEEE 802.11abg resources: irq:17 memory:f7d00000-f7d03fff iwconfig: eth1 no wireless extensions. eth2 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off lo no wireless extensions. I am new and excited to start my Ubuntu and Linux life and this is only the first of my few hic cups i am sure! :) Thanks all UPDATE: Report from 2nd answer talon@Black1015E:~$ sudo apt-get remove --purge bcmwl-kernel-source [sudo] password for talon: Reading package lists... Done Building dependency tree Reading state information... Done Package 'bcmwl-kernel-source' is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. talon@Black1015E:~$ wget http://us.archive.ubuntu.com/ubuntu/pool/restricted/b/bcmwl/bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb --2013-10-22 18:50:32-- http://us.archive.ubuntu.com/ubuntu/pool/restricted/b/bcmwl/bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb Resolving us.archive.ubuntu.com (us.archive.ubuntu.com)... 2001:67c:1562::15, 2001:67c:1562::13, 2001:67c:1562::14, ... Connecting to us.archive.ubuntu.com (us.archive.ubuntu.com)|2001:67c:1562::15|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 1181334 (1.1M) [application/x-debian-package] Saving to: ‘bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb’ 100%[======================================>] 1,181,334 3.37MB/s in 0.3s 2013-10-22 18:50:33 (3.37 MB/s) - ‘bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb’ saved [1181334/1181334] talon@Black1015E:~$ arvh No command 'arvh' found, did you mean: Command 'arch' from package 'coreutils' (main) arvh: command not found talon@Black1015E:~$ arch x86_64 talon@Black1015E:~$ sudo dpkg -i bcmwl*.deb Selecting previously unselected package bcmwl-kernel-source. (Reading database ... 171895 files and directories currently installed.) Unpacking bcmwl-kernel-source (from bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb) ... Setting up bcmwl-kernel-source (5.100.82.112+bdcom-0ubuntu3) ... Loading new bcmwl-5.100.82.112+bdcom DKMS files... First Installation: checking all kernels... Building only for 3.8.0-32-generic Building for architecture x86_64 Building initial module for 3.8.0-32-generic Done. wl: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.8.0-32-generic/updates/dkms/ depmod........ DKMS: install completed. Error: Module b43 is not currently loaded Error: Module b43legacy is not currently loaded Error: Module ssb is not currently loaded Error: Module bcm43xx is not currently loaded Error: Module brcm80211 is not currently loaded Error: Module brcmfmac is not currently loaded update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.8.0-32-generic rebooting now

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  • Live-Ubuntu 12.04 ran fine, now stopped booting!

    - by user89743
    I've seen similar problems to this several times in the forum, but mine is a bit different, so the other posts I saw were no help to me. When I boot Ubuntu 12.04 64-bit from live-SD-card (3GB persistence) I suddenly get this error: (initramfs) mount: mounting /dev/loop0 on //filesystem.squashfs failed: Invalid argument Can not mount /dev/loop/0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs (it says I can type "help" for commands, but I don't know anything about how to go from there, totally new to linux) The reason I say my case is different is because my Ubuntu worked fine for over a week, even pretty fast, and now this problem happened. Before that I used to run my live ubuntu from USB sticks but that was slower (especially when booting which took 15 minutes from USB stick!). Also I kept getting the same above problem after a while when booting and had to re-create a live USB linux several times. Installing on harddrive is not an option because my harddrive has physical damage and getting a replacement will take a while, therefore I can only use live-USB or live-SD-card Ubuntu. As I said I used Ubuntu without problems for more than a week, before that as well for several weeks on USB sticks, but the above problem occured sooner or later. This time I paid attention to when it happened: I was rebooting my computer (HP 620 laptop, 4 GB RAM, 64 bit system) from SD flash card and when I was booting I selected F6 and then the first option "no acpi" or something like that...I had used it before and noticed it slowed down the time it took Linux to use. This time it caused this error. Now even when I boot normally/default I get this error. Now I'm accessing Ubuntu from my USB stick without persistence file, when I check my SD card, all the files mentioned in the error message are there and the filesystem.squashfs is 691.2 MB so nothing seems to have been deleted by accident. (I have already made many changes/downloaded programs to my SD card persistent Ubuntu and would hope to loose them, since downloading is expensive for me, and since the problem seems to re-occur...) Can anyone help me, preferably without having to create another startup disk on my SD card? I'm totally new to this. Sorry for the long posts, just didn't know what info is relevant and what isnt! Kon

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  • Loose Coupling and UX Patterns for Applications Integrations

    - by ultan o'broin
    I love that software architecture phrase loose coupling. There’s even a whole book about it. And, if you’re involved in enterprise methodology you’ll know just know important loose coupling is to the smart development of applications integrations too. Whether you are integrating offerings from the Oracle partner ecosystem with Fusion apps or applications coexistence scenarios, loose coupling enables the development of scalable, reliable, flexible solutions, with no second-guessing of technology. Another great book Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions tells us about loose coupling benefits of reducing the assumptions that integration parties (components, applications, services, programs, users) make about each other when they exchange information. Eliminating assumptions applies to UI development too. The days of assuming it’s enough to hard code a UI with linking libraries called code on a desktop PC for an office worker are over. The book predates PaaS development and SaaS deployments, and was written when web services and APIs were emerging. Yet it calls out how using middleware as an assumptions-dissolving technology “glue" is central to applications integration. Realizing integration design through a set of middleware messaging patterns (messaging in the sense of asynchronously communicating data) that enable developers to meet the typical business requirements of enterprises requiring integrated functionality is very Fusion-like. User experience developers can benefit from the loose coupling approach too. User expectations and work styles change all the time, and development is now about integrating SaaS through PaaS. Cloud computing offers a virtual pivot where a single source of truth (customer or employee data, for example) can be experienced through different UIs (desktop, simplified, or mobile), each optimized for the context of the user’s world of work and task completion. Smart enterprise applications developers, partners, and customers use design patterns for user experience integration benefits too. The Oracle Applications UX design patterns (and supporting guidelines) enable loose coupling of the optimized UI requirements from code. Developers can get on with the job of creating integrations through web services, APIs and SOA without having to figure out design problems about how UIs should work. Adding the already user proven UX design patterns (and supporting guidelines to your toolkit means ADF and other developers can easily offer much more than just functionality and be super productive too. Great looking application integration touchpoints can be built with our design patterns and guidelines too for a seamless applications UX. One of Oracle’s partners, Innowave Technologies used loose coupling architecture and our UX design patterns to create an integration for a customer that was scalable, cost effective, fast to develop and kept users productive while paving a roadmap for customers to keep pace with the latest UX designs over time. Innowave CEO Basheer Khan, a Fusion User Experience Advocate explains how to do it on the Usable Apps blog.

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  • Antenna Aligner Part 5: Devil is in the detail

    - by Chris George
    "The first 90% of a project takes 90% of the time and the last 10% takes the another 200%"  (excerpt from onista) Now that I have a working app (more or less), it's time to make it pretty and slick. I can't stress enough how useful it is to get other people using your software, and my simple app is no exception. I handed my iPhone to a couple of my colleagues at Red Gate and asked them to use it and give me feedback. Immediately it became apparent that the delay between the list page being shown and the list being drawn was too long, and everyone who tried the app clicked on the "Recalculate" button before it had finished. Similarly, selecting a transmitter heralded a delay before the compass page appeared with similar consequences. All users expected there to be some sort of feedback/spinny etc. to show them it is actually doing something. In a similar vein although for opposite reasons, clicking the Recalculate button did indeed recalculate the available transmitters and redraw them, but it did this too fast! One or two users commented that they didn't know if it had done anything. All of these issues resulted in similar solutions; implement a waiting spinny. Thankfully, jquery mobile has one built in, primarily used for ajax operations. Not wishing to bore you with the many many iterations I went through trying to get this to work, I'll just give you my solution! (Seriously, I was working on this most evenings for at least a week!) The final solution for the recalculate problem came in the form of the code below. $(document).on("click", ".show-page-loading-msg", function () {            var $this = $(this),                theme = $this.jqmData("theme") ||                        $.mobile.loadingMessageTheme;            $.mobile.showPageLoadingMsg(theme, "recalculating", false);            setTimeout(function ()                           { $.mobile.hidePageLoadingMsg(); }, 2000);            getLocationData();        })        .on("click", ".hide-page-loading-msg", function () {              $.mobile.hidePageLoadingMsg();        }); The spinny is activated by setting the class of a button (for example) to the 'show-page-loading-msg' class. &lt;a data-role="button" class="show-page-loading-msg"Recalculate This means the code above is fired, calling the showPageLoadingMsg on the document.mobile object. Then, after a 2 second timeout, it calls the hidePageLoadingMsg() function. Supposedly, it should show "recalculating" underneath the spinny, but I've not got that to work. I'm wondering if there is a problem with the jquery mobile implementation. Anyway, it doesn't really matter, it's the principle I'm after, and I now have spinnys!

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  • How to apply effects that occur (or change) over time to characters in a game?

    - by Joshua Harris
    So assume that I have a system that applies Effects to Characters like so: public class Character { private Collection<Effect> _effects; public void AddEffect (Effect e) { e.ApplyTo(this); _effects.Add(e); } public void RemoveEffect (Effect e) { e.RemoveFrom(this); _effects.Remove(e); } } public interface Effect { public void ApplyTo (Character character); public void RemoveFrom (Character character); } Example Effect: Armor Buff for 5 seconds. void someFunction() { // Do Stuff ... Timer armorTimer = new Timer(5 seconds); ArmorBuff armorbuff = new ArmorBuff(); character.AddEffect(armorBuff); armorTimer.Start(); // Do more stuff ... } // Some where else in code public void ArmorTimer_Complete() { character.RemoveEffect(armorBuff); } public class ArmorBuff implements Effect { public void applyTo(Character character) { character.changeArmor(20); } public void removeFrom(Character character) { character.changeArmor(-20); } } Ok, so this example would buff the Characters armor for 5 seconds. Easy to get working. But what about effects that change over the duration of the effect being applied. Two examples come to mind: Damage Over Time: 200 damage every second for 3 seconds. I could mimic this by applying an Effect that lasts for 1 second and has a counter set to 3, then when it is removed it could deal 200 damage, clone itself, decrement the counter of the clone, and apply the clone to the character. If it repeats this until the counter is 0, then you got a damage over time ability. I'm not a huge fan of this approach, but it does describe the behavior exactly. Degenerating Speed Boost: Gain a speed boost that degrades over 3 seconds until you return to your normal speed. This is a bit harder. I can basically do the same thing as above except having timers set to some portion of a second, such that they occur fast enough to give the appearance of degenerating smoothly over time (even though they are really just stepping down incrementally). I feel like you could get away with only 12 steps over a second (maybe less, I would have to test it and see), but this doesn't seem very elegant to me. The only other way to implement this effect would be to change the system so that the Character checks the _effects collection for effects that alter any of the properties any time that they are being used. I could handle this in functions like getCurrentSpeed() and getCurrentArmor(), but you can imagine how much of a hassle it would be to have that kind of overhead every time you want to do a calculation with movement speed (which would be every time you move your character). Is there a better way to deal with these kinds of effects or events?

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