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  • How to ensure custom serverListener events fires before action events

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Using JavaScript in ADF Faces you can queue custom events defined by an af:serverListener tag. If the custom event however is queued from an af:clientListener on a command component, then the command component's action and action listener methods fire before the queued custom event. If you have a use case, for example in combination with client side integration of 3rd party technologies like HTML, Applets or similar, then you want to change the order of execution. The way to change the execution order is to invoke the command item action from the client event method that handles the custom event propagated by the af:serverListener tag. The following four steps ensure your successful doing this 1.       Call cancel() on the event object passed to the client JavaScript function invoked by the af:clientListener tag 2.       Call the custom event as an immediate action by setting the last argument in the custom event call to true function invokeCustomEvent(evt){   evt.cancel();          var custEvent = new AdfCustomEvent(                         evt.getSource(),                         "mycustomevent",                                                                                                                    {message:"Hello World"},                         true);    custEvent.queue(); } 3.       When handling the custom event on the server, lookup the command item, for example a button, to queue its action event. This way you simulate a user clicking the button. Use the following code ActionEvent event = new ActionEvent(component); event.setPhaseId(PhaseId.INVOKE_APPLICATION); event.queue(); The component reference needs to be changed with the handle to the command item which action method you want to execute. 4.       If the command component has behavior tags, like af:fileDownloadActionListener, or af:setPropertyListener, defined, then these are also executed when the action event is queued. However, behavior tags, like the file download action listener, may require a full page refresh to be issued to work, in which case the custom event cannot be issued as a partial refresh. File download action tag: http://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e12419/tagdoc/af_fileDownloadActionListener.html " Since file downloads must be processed with an ordinary request - not XMLHttp AJAX requests - this tag forces partialSubmit to be false on the parent component, if it supports that attribute." To issue a custom event as a non-partial submit, the previously shown sample code would need to be changed as shown below function invokeCustomEvent(evt){   evt.cancel();          var custEvent = new AdfCustomEvent(                         evt.getSource(),                         "mycustomevent",                                                                                                                    {message:"Hello World"},                         true);    custEvent.queue(false); } To learn more about custom events and the af:serverListener, please refer to the tag documentation: http://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e12419/tagdoc/af_serverListener.html

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  • Essbase BSO Data Fragmentation

    - by Ann Donahue
    Essbase BSO Data Fragmentation Data fragmentation naturally occurs in Essbase Block Storage (BSO) databases where there are a lot of end user data updates, incremental data loads, many lock and send, and/or many calculations executed.  If an Essbase database starts to experience performance slow-downs, this is an indication that there may be too much fragmentation.  See Chapter 54 Improving Essbase Performance in the Essbase DBA Guide for more details on measuring and eliminating fragmentation: http://docs.oracle.com/cd/E17236_01/epm.1112/esb_dbag/daprcset.html Fragmentation is likely to occur in the following situations: Read/write databases that users are constantly updating data Databases that execute calculations around the clock Databases that frequently update and recalculate dense members Data loads that are poorly designed Databases that contain a significant number of Dynamic Calc and Store members Databases that use an isolation level of uncommitted access with commit block set to zero There are two types of data block fragmentation Free space tracking, which is measured using the Average Fragmentation Quotient statistic. Block order on disk, which is measured using the Average Cluster Ratio statistic. Average Fragmentation Quotient The Average Fragmentation Quotient ratio measures free space in a given database.  As you update and calculate data, empty spaces occur when a block can no longer fit in its original space and will either append at the end of the file or fit in another empty space that is large enough.  These empty spaces take up space in the .PAG files.  The higher the number the more empty spaces you have, therefore, the bigger the .PAG file and the longer it takes to traverse through the .PAG file to get to a particular record.  An Average Fragmentation Quotient value of 3.174765 means the database is 3% fragmented with free space. Average Cluster Ratio Average Cluster Ratio describes the order the blocks actually exist in the database. An Average Cluster Ratio number of 1 means all the blocks are ordered in the correct sequence in the order of the Outline.  As you load data and calculate data blocks, the sequence can start to be out of order.  This is because when you write to a block it may not be able to place back in the exact same spot in the database that it existed before.  The lower this number the more out of order it becomes and the more it affects performance.  An Average Cluster Ratio value of 1 means no fragmentation.  Any value lower than 1 i.e. 0.01032828 means the data blocks are getting further out of order from the outline order. Eliminating Data Block Fragmentation Both types of data block fragmentation can be removed by doing a dense restructure or export/clear/import of the data.  There are two types of dense restructure: 1. Implicit Restructures Implicit dense restructure happens when outline changes are done using EAS Outline Editor or Dimension Build. Essbase restructures create new .PAG files restructuring the data blocks in the .PAG files. When Essbase restructures the data blocks, it regenerates the index automatically so that index entries point to the new data blocks. Empty blocks are NOT removed with implicit restructures. 2. Explicit Restructures Explicit dense restructure happens when a manual initiation of the database restructure is executed. An explicit dense restructure is a full restructure which comprises of a dense restructure as outlined above plus the removal of empty blocks Empty Blocks vs. Fragmentation The existence of empty blocks is not considered fragmentation.  Empty blocks can be created through calc scripts or formulas.  An empty block will add to an existing database block count and will be included in the block counts of the database properties.  There are no statistics for empty blocks.  The only way to determine if empty blocks exist in an Essbase database is to record your current block count, export the entire database, clear the database then import the exported data.  If the block count decreased, the difference is the number of empty blocks that had existed in the database.

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  • Why is mesh baking causing huge performance spikes?

    - by jellyfication
    A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing multiple ridigbodies with mesh colliders. Every FixedUpdate(), my parent object rotates around the player. Rotating the world causes mesh scaling. Here is the code that handles world rotation. private void Update() { input.update(); Vector3 currentInput = input.GetDirection(); worldParent.rotation = initialRotation; worldParent.DetachChildren(); worldParent.position = transform.position; world.parent = worldParent; worldParent.Rotate(Vector3.right, currentInput.x * 50f); worldParent.Rotate(Vector3.forward, currentInput.z * 50f); } How can I get rid of mesh scaling ? Mesh.Bake physx seems to take effect after some time, is it possible to disable this function ? The profiler looks like this: Bottom-left panel shows data before spikes, the right after

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  • Oracle President Mark Hurd Highlights How Data-driven HR Decisions Help Maximize Business Performance

    - by Scott Ewart
    HR Intelligence Can Help Companies Win the Race for Talent Today during a keynote at Taleo World 2012, Oracle President Mark Hurd outlined the ways that executives can use HR intelligence to help them make better business decisions, shape the future of their organizations and improve the bottom line. He highlighted that talent management is one of the top three focus areas for CEOs, and explained how HR intelligence can help drive decisions to meet business objectives. Hurd urged HR leaders to use data to make fact-based decisions about hiring, talent management and succession to drive strategic growth. To win the race for talent, Hurd explained that organizations need powerful technology that provides fact-based valuable insight that is needed to proactively manage talent, drive strategic initiatives that promote innovation, and enhance business performance. To view the full story and press release, click here.

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  • Directory structure for a website (js/css/img folders)

    - by nightcoder
    For years I've been using the following directory structure for my websites: <root> ->js ->jquery.js ->tooltip.js ->someplugin.js ->css ->styles.css ->someplugin.css ->images -> all website images... it seemed perfectly fine to me until I began to use different 3rd-party components. For example, today I've downloaded a datetime picker javascript component that looks for its images in the same directory where its css file is located (css file contains urls like "url('calendar.png')"). So now I have 3 options: 1) put datepicker.css into my css directory and put its images along. I don't really like this option because I will have both css and image files inside the css directory and it is weird. Also I might meet files from different components with the same name, such as 2 different components, which link to background.png from their css files. I will have to fix those name collisions (by renaming one of the files and editing the corresponding file that contains the link). 2) put datepicker.css into my css directory, put its images into the images directory and edit datepicker.css to look for the images in the images directory. This option is ok but I have to spend some time to edit 3rd-party components to fit them to my site structure. Again, name collisions may occur here (as described in the previous option) and I will have to fix them. 3) put datepicker.js, datepicker.css and its images into a separate directory, let's say /3rdParty/datepicker/ and place the files as it was intended by the author (i.e., for example, /3rdParty/datepicker/css/datepicker.css, /3rdParty/datepicker/css/something.png, etc.). Now I begin to think that this option is the most correct. Experienced web developers, what do you recommend?

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  • ASP.NET Connections Fall 2011 Slides and Code

    - by Stephen Walther
    Thanks everyone who came to my talks at ASP.NET Connections in Las Vegas!  There was a definite theme to my talks this year…taking advantage of JavaScript to build a rich presentation layer. I gave the following three talks: JsRender Templates – Originally, I was scheduled to give a talk on jQuery Templates.  However, jQuery Templates has been deprecated and JsRender is the new technology which replaces jQuery Templates. In the talk, I give plenty of code samples of using JsRender.  You can download the slides and code samples RIGHT HERE   HTML5 – In this talk, I focused on the features of HTML5 which are the most interesting to developers building database-driven Web applications. In particular, I discussed Web Sockets,  Web workers, Web Storage, Indexed DB, and the Offline Application Cache. All of these features are supported by Safari, Chrome, and Firefox today and they will be supported by Internet Explorer 10. You can download the slides and code samples RIGHT HERE   Ajax Control Toolkit – My company, Superexpert, is responsible for developing and maintaining the Ajax Control Toolkit. In this talk, I discuss all of the bug fixes and new features which the developers on the Superexpert team have added to the Ajax Control Toolkit over the previous six months. We also had a good discussion of the features which people want in future releases of the Ajax Control Toolkit. The slides and code samples for this talk can be downloaded RIGHT HERE   I had a great time in Las Vegas!  Good questions, friendly audience, and lots of opportunities for me to learn new things!      -- Stephen

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  • Performance considerations for common SQL queries

    - by Jim Giercyk
    Originally posted on: http://geekswithblogs.net/NibblesAndBits/archive/2013/10/16/performance-considerations-for-common-sql-queries.aspxSQL offers many different methods to produce the same results.  There is a never-ending debate between SQL developers as to the “best way” or the “most efficient way” to render a result set.  Sometimes these disputes even come to blows….well, I am a lover, not a fighter, so I decided to collect some data that will prove which way is the best and most efficient.  For the queries below, I downloaded the test database from SQLSkills:  http://www.sqlskills.com/sql-server-resources/sql-server-demos/.  There isn’t a lot of data, but enough to prove my point: dbo.member has 10,000 records, and dbo.payment has 15,554.  Our result set contains 6,706 records. The following queries produce an identical result set; the result set contains aggregate payment information for each member who has made more than 1 payment from the dbo.payment table and the first and last name of the member from the dbo.member table.   /*************/ /* Sub Query  */ /*************/ SELECT  a.[Member Number] ,         m.lastname ,         m.firstname ,         a.[Number Of Payments] ,         a.[Average Payment] ,         a.[Total Paid] FROM    ( SELECT    member_no 'Member Number' ,                     AVG(payment_amt) 'Average Payment' ,                     SUM(payment_amt) 'Total Paid' ,                     COUNT(Payment_No) 'Number Of Payments'           FROM      dbo.payment           GROUP BY  member_no           HAVING    COUNT(Payment_No) > 1         ) a         JOIN dbo.member m ON a.[Member Number] = m.member_no         /***************/ /* Cross Apply  */ /***************/ SELECT  ca.[Member Number] ,         m.lastname ,         m.firstname ,         ca.[Number Of Payments] ,         ca.[Average Payment] ,         ca.[Total Paid] FROM    dbo.member m         CROSS APPLY ( SELECT    member_no 'Member Number' ,                                 AVG(payment_amt) 'Average Payment' ,                                 SUM(payment_amt) 'Total Paid' ,                                 COUNT(Payment_No) 'Number Of Payments'                       FROM      dbo.payment                       WHERE     member_no = m.member_no                       GROUP BY  member_no                       HAVING    COUNT(Payment_No) > 1                     ) ca /********/                    /* CTEs  */ /********/ ; WITH    Payments           AS ( SELECT   member_no 'Member Number' ,                         AVG(payment_amt) 'Average Payment' ,                         SUM(payment_amt) 'Total Paid' ,                         COUNT(Payment_No) 'Number Of Payments'                FROM     dbo.payment                GROUP BY member_no                HAVING   COUNT(Payment_No) > 1              ),         MemberInfo           AS ( SELECT   p.[Member Number] ,                         m.lastname ,                         m.firstname ,                         p.[Number Of Payments] ,                         p.[Average Payment] ,                         p.[Total Paid]                FROM     dbo.member m                         JOIN Payments p ON m.member_no = p.[Member Number]              )     SELECT  *     FROM    MemberInfo /************************/ /* SELECT with Grouping   */ /************************/ SELECT  p.member_no 'Member Number' ,         m.lastname ,         m.firstname ,         COUNT(Payment_No) 'Number Of Payments' ,         AVG(payment_amt) 'Average Payment' ,         SUM(payment_amt) 'Total Paid' FROM    dbo.payment p         JOIN dbo.member m ON m.member_no = p.member_no GROUP BY p.member_no ,         m.lastname ,         m.firstname HAVING  COUNT(Payment_No) > 1   We can see what is going on in SQL’s brain by looking at the execution plan.  The Execution Plan will demonstrate which steps and in what order SQL executes those steps, and what percentage of batch time each query takes.  SO….if I execute all 4 of these queries in a single batch, I will get an idea of the relative time SQL takes to execute them, and how it renders the Execution Plan.  We can settle this once and for all.  Here is what SQL did with these queries:   Not only did the queries take the same amount of time to execute, SQL generated the same Execution Plan for each of them.  Everybody is right…..I guess we can all finally go to lunch together!  But wait a second, I may not be a fighter, but I AM an instigator.     Let’s see how a table variable stacks up.  Here is the code I executed: /********************/ /*  Table Variable  */ /********************/ DECLARE @AggregateTable TABLE     (       member_no INT ,       AveragePayment MONEY ,       TotalPaid MONEY ,       NumberOfPayments MONEY     ) INSERT  @AggregateTable         SELECT  member_no 'Member Number' ,                 AVG(payment_amt) 'Average Payment' ,                 SUM(payment_amt) 'Total Paid' ,                 COUNT(Payment_No) 'Number Of Payments'         FROM    dbo.payment         GROUP BY member_no         HAVING  COUNT(Payment_No) > 1   SELECT  at.member_no 'Member Number' ,         m.lastname ,         m.firstname ,         at.NumberOfPayments 'Number Of Payments' ,         at.AveragePayment 'Average Payment' ,         at.TotalPaid 'Total Paid' FROM    @AggregateTable at         JOIN dbo.member m ON m.member_no = at.member_no In the interest of keeping things in groupings of 4, I removed the last query from the previous batch and added the table variable query.  Here’s what I got:     Since we first insert into the table variable, then we read from it, the Execution Plan renders 2 steps.  BUT, the combination of the 2 steps is only 22% of the batch.  It is actually faster than the other methods even though it is treated as 2 separate queries in the Execution Plan.  The argument I often hear against Table Variables is that SQL only estimates 1 row for the table size in the Execution Plan.  While this is true, the estimate does not come in to play until you read from the table variable.  In this case, the table variable had 6,706 rows, but it still outperformed the other queries.  People argue that table variables should only be used for hash or lookup tables.  The fact is, you have control of what you put IN to the variable, so as long as you keep it within reason, these results suggest that a table variable is a viable alternative to sub-queries. If anyone does volume testing on this theory, I would be interested in the results.  My suspicion is that there is a breaking point where efficiency goes down the tubes immediately, and it would be interesting to see where the threshold is. Coding SQL is a matter of style.  If you’ve been around since they introduced DB2, you were probably taught a little differently than a recent computer science graduate.  If you have a company standard, I strongly recommend you follow it.    If you do not have a standard, generally speaking, there is no right or wrong answer when talking about the efficiency of these types of queries, and certainly no hard-and-fast rule.  Volume and infrastructure will dictate a lot when it comes to performance, so your results may vary in your environment.  Download the database and try it!

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  • Crystal Reports: 5 Tests for Top Performance

    Your masterpiece report is now complete. It doesn't just meet your customer’s expectations, it blows them out of the water. All they want is a beautifully-summarized report that can be displayed in a myriad of ways. Then disaster strikes! You try to run the report for a month against the live database and not the two days worth of test data you used for development, then your report’s runtime goes from twenty seconds to two hours. Every Crystal Reports developer has experienced this situation and it can be one of the most frustrating aspects of report design. Thankfully there are a variety of things that can be done to combat bad performance, any one of which can reap huge benefits...

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  • Isometric displaying two different images in different positions

    - by Canvas
    I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y position, the players X and Y properties are set to 100, and the tiles are as shown tiles[0] = new Array(3); tiles[1] = new Array(3); tiles[2] = new Array(3); tiles[0][0] = new point2D( 100, 100); tiles[0][1] = new point2D( 160, 100); tiles[0][2] = new point2D( 220, 100); tiles[1][0] = new point2D( 100, 160); tiles[1][1] = new point2D( 160, 160); tiles[1][2] = new point2D( 220, 160); tiles[2][0] = new point2D( 100, 220); tiles[2][1] = new point2D( 160, 220); tiles[2][2] = new point2D( 220, 220); Now I use this method to work out the isometric position function twoDToIso( point ) { var cords = point2D; cords.x = point.x - point.y; cords.y = (point.x + point.y) / 2; return cords; } point2D is function point2D( x, y) { this.x = x; this.y = y; } Now this i'm sure does work out the correct positioning, but here is the output Isometric view I just need to move my player position a tiny bit, but is that the best way to display my player position in the right position? Canvas P.S. the tile width is 120 and height is 60 and the player is width 30 by height 15

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  • JBoss AS Performance Tuning de Francesco Marchioni, critique par Gomes Rodrigues Antonio

    Bonjour, Vous pouvez trouver sur http://java.developpez.com/livres/?p...L9781849514026 la critique de l'excellent livre "JBoss AS Performance Tuning" [IMG]http://images-eu.amazon.com/images/P/184951402X.01.LZZZZZZZ.jpg[/IMG] Comme il couvre plus que seulement le tuning de JBoss, je préfère mettre cette discussion ici A propos du livre, il couvre la création d'un test de charge avec Jmeter, le tuning de JBoss, le profiling de l'application et de la JVM, de l'OS ... Il se lit plutôt bien et on y trouve pas mal d'informations Si vous avez un avis sur ce livre, je serais intéressé de le connaitre...

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  • Is there any performance comparison between Perl web frameworks?

    - by DVK
    I have seen mentions (which sounded like unsubstantiated opinions, and dated ones at that) that Embperl is the fastest Perl web framework. I was wondering if there's a consensus on the relative speed of the major stable Perl web frameworks, or ideally, some sort of fact-based performance comparisons between implementations of the same sample webapps, or individual functionalities (e.g. session handling or form data processing), etc...?

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  • Should MVVM ViewModel inject an HTML template for default view?

    - by explunit
    I'm working on web application design that includes Knockout.js and have an overall MVVM question: Does it make sense for the ViewModel to automatically inject a default HTML template (pulled from separate file)? More detail: suppose I have a site like this... header... widget 1 widget 2 widget 3 footer ...and widgets 1/2/3 are going to be Knockout.js ViewModels determined at runtime from an overall list of available widgets, each with associated HTML template file. I understand that in MVVM you want the view (HTML template in this case) to be separate from the ViewModel (Javascript file in this case) so that people can edit it separately and possibly provide multiple templates for different "skins". However, it seems like it would also make sense for the ViewModel to point to a default html template that gets automatically used unless the controlling code provides a different one. Am I looking at this correctly? As an example, see this answer on StackOverflow where he recommends injecting the HTML and then the ViewModel. Seems like a one-liner would make more sense in that case, with the possibility of overriding a default template value.

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  • Google Analytics cookie across SagePay checkout

    - by AlexCambridgeUK
    We use SagePay's Server integration for our online payments. We use Google Analytics to track activity on our website and Google Ecommerce tracking to log transactions. In Google Analytics, under the Ecommerce view, it shows direct/none for source/medium, as the 1st party cookie is lost when visiting the external SagePay checkout pages before the customer is redirected to my confirmation page which tracks the transaction. In all the answers I have viewed when searching for a solution, the suggestion is to alter the tracking code to read _gaq.push(['_setDomainName', 'none']); _gaq.push(['_setAllowLinker', true]); but this needs to be implemented on all pages, including 3rd party domains (SagePay). As SagePay don't allow javascript in their template customisation, what can I do? Is there another way? Edit: I just found this code: var pageTracker = _gat._getTracker('UA-XXXXX-X'); pageTracker._setCampNameKey('ga_campaign'); // name pageTracker._setCampMediumKey('ga_medium'); // medium pageTracker._setCampSourceKey('ga_source'); // source pageTracker._setCampNOKey('ga_nooverride'); // don't override pageTracker._trackPageview(); Could I store pre-checkout values for source/campaign/medium to a cookie and the retrieve it post-checkout into the code above, or would this start a new tracking session?

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  • Google Fonts API JSON Data in WordPress Options-Framework-Theme

    - by Rob
    I'm developing a child-theme off of the new Twenty Twelve theme using Wordpress 3.4.2 and the development version of the Options Theme Framework by Devin Price. In Devin's tutorial, it shows of a way to implement 15 Google Web Fonts into the Theme Options page, but not all of them (roughly 560). I know I can create a "manual list", like in the tutorial that states each one with fallbacks, but this is time consuming and unproductive as Google may or may not add to, update, change or remove some of these fonts from their list. The list I've created above will ultimately store unavailable fonts the user thinks is there because of what they can see in the drop-down menu and it won't have any new ones - making the list and some selections obsolete. On the Google Developer API Web Fonts page, it talks briefly on retrieving a "dynamic list" using JSON/JavaScript. I was wondering how would I be able to pull the Google Web Fonts API into my Wordpress Theme Options page so I'm not creating my own list or have to constantly release an update to solve this issue. Could someone please walk me through what I would need to paste into my options.php, functions.php, /inc/options-framework.php file etc. or even in a new one to implement this? I've also had a look into some screencasts, plugins and tutorials on how it works, but none of them are specific enough for people just starting out. Please keep in mind I'm not the best coder... Thank you.

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  • Managing JS and CSS for a static HTML web application

    - by Josh Kelley
    I'm working on a smallish web application that uses a little bit of static HTML and relies on JavaScript to load the application data as JSON and dynamically create the web page elements from that. First question: Is this a fundamentally bad idea? I'm unclear on how many web sites and web applications completely dispense with server-side generation of HTML. (There are obvious disadvantages of JS-only web apps in the areas of graceful degradation / progressive enhancement and being search engine friendly, but I don't believe that these are an issue for this particular app.) Second question: What's the best way to manage the static HTML, JS, and CSS? For my "development build," I'd like non-minified third-party code, multiple JS and CSS files for easier organization, etc. For the "release build," everything should be minified, concatenated together, etc. If I was doing server-side generation of HTML, it'd be easy to have my web framework generate different development versus release HTML that includes multiple verbose versus concatenated minified code. But given that I'm only doing any static HTML, what's the best way to manage this? (I realize I could hack something together with ERB or Perl, but I'm wondering if there are any standard solutions.) In particular, since I'm not doing any server-side HTML generation, is there an easy, semi-standard way of setting up my static HTML so that it contains code like <script src="js/vendors/jquery.js"></script> <script src="js/class_a.js"></script> <script src="js/class_b.js"></script> <script src="js/main.js"></script> at development time and <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script src="js/entire_app.min.js"></script> for release?

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  • displaying multi-section html documents - best practices

    - by ecpepper
    I work at a research organization and we publish a lot of large-ish documents, usually organized in sections. What I want to know is how best to present these multi-section documents on our website. Presently, what I do is load the entire document as a single page, with each section as its own div. Then I show and hide divs as needed via a table of contents and "next" and "prev" buttons. The advantages to this are mainly: 1) that you can move between sections very quickly, 2) it produces consistent analytics (when a page is loaded, I know a report is being read). The disadvantages, however, are real: Readers can't take advantage of browser back/forward buttons to move between sections. It's complicated to create direct links to individual sections (I can do it with javascript but it's not easy for other people to grab and share). For long reports, you have to wait for the full report to load before you can move around (and that can include hordes of images and charts). Do other people have thoughts on better ways to organize this? Here's an example of the current system: http://massbudget.org/825

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  • Jump and run HTML5 Game Framework

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: we have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practive? Having multiple canvas to draw? Each gameloop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it everytime and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive... Other question: Do you have any advice how we could dive into implementing an own framework? Most stuff we find online relies on existing frameworks or they just implement their game without building a framework.

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  • .NET 4: &ldquo;Slim&rdquo;-style performance boost!

    - by Vitus
    RTM version of .NET 4 and Visual Studio 2010 is available, and now we can do some test with it. Parallel Extensions is one of the most valuable part of .NET 4.0. It’s a set of good tools for easily consuming multicore hardware power. And it also contains some “upgraded” sync primitives – Slim-version. For example, it include updated variant of widely known ManualResetEvent. For people, who don’t know about it: you can sync concurrency execution of some pieces of code with this sync primitive. Instance of ManualResetEvent can be in 2 states: signaled and non-signaled. Transition between it possible by Set() and Reset() methods call. Some shortly explanation: Thread 1 Thread 2 Time mre.Reset(); mre.WaitOne(); //code execution 0 //wating //code execution 1 //wating //code execution 2 //wating //code execution 3 //wating mre.Set(); 4 //code execution //… 5 Upgraded version of this primitive is ManualResetEventSlim. The idea in decreasing performance cost in case, when only 1 thread use it. Main concept in the “hybrid sync schema”, which can be done as following:   internal sealed class SimpleHybridLock : IDisposable { private Int32 m_waiters = 0; private AutoResetEvent m_waiterLock = new AutoResetEvent(false);   public void Enter() { if (Interlocked.Increment(ref m_waiters) == 1) return; m_waiterLock.WaitOne(); }   public void Leave() { if (Interlocked.Decrement(ref m_waiters) == 0) return; m_waiterLock.Set(); }   public void Dispose() { m_waiterLock.Dispose(); } } It’s a sample from Jeffry Richter’s book “CLR via C#”, 3rd edition. Primitive SimpleHybridLock have two public methods: Enter() and Leave(). You can put your concurrency-critical code between calls of these methods, and it would executed in only one thread at the moment. Code is really simple: first thread, called Enter(), increase counter. Second thread also increase counter, and suspend while m_waiterLock is not signaled. So, if we don’t have concurrent access to our lock, “heavy” methods WaitOne() and Set() will not called. It’s can give some performance bonus. ManualResetEvent use the similar idea. Of course, it have more “smart” technics inside, like a checking of recursive calls, and so on. I want to know a real difference between classic ManualResetEvent realization, and new –Slim. I wrote a simple “benchmark”: class Program { static void Main(string[] args) { ManualResetEventSlim mres = new ManualResetEventSlim(false); ManualResetEventSlim mres2 = new ManualResetEventSlim(false);   ManualResetEvent mre = new ManualResetEvent(false);   long total = 0; int COUNT = 50;   for (int i = 0; i < COUNT; i++) { mres2.Reset(); Stopwatch sw = Stopwatch.StartNew();   ThreadPool.QueueUserWorkItem((obj) => { //Method(mres, true); Method2(mre, true); mres2.Set(); }); //Method(mres, false); Method2(mre, false);   mres2.Wait(); sw.Stop();   Console.WriteLine("Pass {0}: {1} ms", i, sw.ElapsedMilliseconds); total += sw.ElapsedMilliseconds; }   Console.WriteLine(); Console.WriteLine("==============================="); Console.WriteLine("Done in average=" + total / (double)COUNT); Console.ReadLine(); }   private static void Method(ManualResetEventSlim mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } }   private static void Method2(ManualResetEvent mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } } } I use 2 concurrent thread (the main thread and one from thread pool) for setting and resetting ManualResetEvents, and try to run test COUNT times, and calculate average execution time. Here is the results (I get it on my dual core notebook with T7250 CPU and Windows 7 x64): ManualResetEvent ManualResetEventSlim Difference is obvious and serious – in 10 times! So, I think preferable way is using ManualResetEventSlim, because not always on calling Set() and Reset() will be called “heavy” methods for working with Windows kernel-mode objects. It’s a small and nice improvement! ;)

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  • How would I implement this application idea?

    - by Mike Wills
    I am a D&D gamer and a developer that has mostly worked with ASP.NET applications professionally. I have written some chat bots in Node.js and I have only played a little with PHP but wrote nothing serious. I have had inspiration to create a site that allows a person to keep track of characters (aka the character sheet). I am thinking of using this as a learning opportunity to learn noSQL and to write a full javascript front-end. I want this application to save the value as I change it. So if I edit the armor class, it is saved immediately instead of waiting until I hit the submit button. I think that will make it easier to use while gaming and not losing anything because I forgot to save the change. I have never done anything like this. How do you implement this style of application? Is there a tutorial or howto to get me on the right path? While I would really like to use ASP.NET but I don't have a Windows server to publish on (and I really can't afford to pay for a service). What language that runs on Linux would work well for this type of application? Note: I feel noSQL would work in this case because of the sheer number of tables required to create something like this in SQL.

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  • A hónap könyve: "Achieving Extreme Performance with Oracle Exadata"

    - by Lajos Sárecz
    Luis Moreno Campos ocpdba oracle weblog blogjában találtam a fenti fotót és a hírt, hogy megjelent az elso Oracle Exadata-ról szóló könyv! Már a tartalomjegyzék alapján nagyon ígéretes a könyv. Azt gondolom kötelezo olvasmány mindazoknak, akik használják, használni fogják az Oracle Exadata Database Machine-t, vagy egyszeruen csak érdeklodnek azon Oracle technológiák iránt, melyek annyira kimagasló képességuvé teszik ezt a korszakváltó adatbázis szervert. A könyv az alábbi forrásból érheto el: Achieving Extreme Performance with Oracle Exadata (Osborne ORACLE Press Series) Rick Greenwald Apropó, épp félóra múlva lesz egy érdekes webcast arról, hogyan lehet biztonsággal vegyes terhelést futtatni egy Exadata szerveren. Még lehet regisztrálni!

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  • Supercharging the Performance of Your Front-Office Applications @ OOW'12

    - by Sanjeev Sharma
    [Re-posted from here.] You can increase customer satisfaction, brand equity, and ultimately top-line revenue by deploying  Oracle ATG Web Commerce, Oracle WebCenter Sites, Oracle Endeca applications, Oracle’s  Siebel applications, and other front-office applications on Oracle Exalogic, Oracle’s combination  of hardware and software for applications and middleware. Join me (Sanjeev Sharma) and my colleague, Kelly Goetsch, at the following conference session at Oracle Open World to find out how Customer Experience can be transformed with Oracle Exalogic: Session:  CON9421 - Supercharging the Performance of Your Front-Office Applications with Oracle ExalogicDate: Wednesday, 3 Oct, 2012Time: 10:15 am - 11:15 am (PST)Venue: Moscone South (309)

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  • How to develop Online Shopping Portal Application using PHP ?

    - by Sarang
    I do not know PHP & I have to develop a Shopping Portal with following Definition : Scenario: Online Shopping Portal XYZ.com wants to create an online shopping portal for managing its registered customers and their shopping. The customers need to register themselves first before they do shopping using the shopping portal. However, everyone, whether registered or not, can view the various products along with the prices listed in the portal. The registered customers, after logging in, are allowed to place order for one or more products from the products listed in the portal. Once the order is placed, the customer gets a reference order number and the order status should be “order in process”. The customers can track their order using the given reference number. The management of XYZ.com should be able to modify the order status of a particular reference order number to “shipped” once the products are shipped to the shipping address entered by the customer at the time of placing the order. The Functionalities required are : Create the interface for the XYZ.com shopping portal using HTML/XHTML and CSS. Implement the client side validations using JavaScript. Create the tables using MySQL. Implement the functionality using the server side scripting language, PHP. Integrate all the above tasks and make the XYZ.com shopping portal functional. How do I develop this application with following proper steps of development ?

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • Is it possible to simulate load balancers, and how much performance gain they provide?

    - by Lakhlani Prashant
    I have a website which runs on IIS (Asp.net application, some of them are in dotnetnuke also) and we are expecting higher numbers of traffic on some of the sites, so we are planning to add a load-balancer, but before going to do that, we just want to know is it worth to do that? So, I want to know if is it possible to simulate load balancer, and how much performance gain they provide?

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