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  • How to get an internship with a low GPA?

    - by Jason Baker
    A lot of changed majors and some other mitigating circumstances have left me with a pretty low GPA. My GPA in the last couple of semesters hasn't been stellar, but my grades have gotten a LOT better. I want to try and start putting in some resumes to get a good internship this summer. I do think that I have some decent experience for someone at my level, but I see my GPA being a pretty big potential stumbling block. Is there anything I can do to help my chances of getting a good internship? (For the record, the mitigating circumstances aren't something I'd feel comfortable discussing with a potential employer. I'd prefer getting a job by proving my merit, not making excuses.)

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • slideDown() Makes Everything in Wrapper Shift

    - by Ben
    Hello everyone, I am currently creating a simple menu where there are several names of services and a user can click on one and jQuery will show it's corresponding paragraph describing it below it. My jQuery code is fine and does exactly what I want, however, I have one bug I have yet to iron out. Whenever I click one of these headings and it's description displays, everything in the wrapper for the page shifts to the left about 7 pixels in Firefox, it does the same thing is Google Chrome however I have not measured the amout but I am sure it is irrelevant. Anyways, I am using the slideToggle() command to show the hidden parragraph. I assume this is occuring because when the slideDown occurs it is somehow changing the width of everything and the "margin: 0 auto;" setting for the wrapper rule in my css is compensating for this change. Does anyone have any way I can remedy this problem? I have tried several other fixes I've found around the internet but to no avail. Here is what my code looks like, I put it on jsFiddle to make it easier to view: http://jsfiddle.net/vcH7m/ Feel free to edit it there if you like, or post what needs to be fixed here. Whatever is more convenient. Thank you very much for the help!

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  • Accepting more simultaneous keyboard inputs

    - by unknownthreat
    Sometimes, a normal computer keyboard will only accept user's inputs up to a certain key simultaneously. I got a logitech keyboard that can accept up to 3-4 key presses at the same time. The computer does not accept any more input if you press more than 4 keys for this keyboard. And it also depends on certain areas of your keyboard as well. Some locations allow more key to be pressed (like the arrow keys), while some locations permit you to press only 1-2 keys. This also differs from keyboard to keyboard as well. Some older keyboards only accept up 1-2 keys. This isn't problematic with usual office work, but when it comes to gaming. For instance, imagine a platform game, where you have to jump, attack, and control direction at the same time. This implies several key presses and some keyboards cannot accept such simultaneous input. However, I've tried this on several games and the amount of possible keyboard inputs seem to be also different. Therefore, we have two issues: Keyboards have different amount of simultaneous inputs. Some games can accept more keyboard inputs than other games. At first, I thought this is hardware only problem, but why do some programs behave differently? Why some programs can accept more keyboard inputs than other programs? So how can we write our programs to accept more keyboard inputs?

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  • What server side technologies does uefa.com use?

    - by olst
    Hi all. I was wondering if anyone knows in what technology/web platform the uefa.com website was built. Its page suffix is ".html", but I don't see how it could be built with just html, since it probably has a lot of dynamic content... Anyway, it's a great website with fast loading pages and nice design. Does anyone know who built it ? ... thanks ...

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • What makes good web form styling for business applications?

    - by ProfK
    Styling forms (form elements) is something that even Eric Meyer prefers to avoid. However, most business forms, and that is where styling is at issue; 'contact us' forms are easy to style, put window estate at a premium, with more 'document level' (e.g. invoice) fields, plus 'detail level' (e.g. invoice line) fields. Factors I often find at play are: At my minimum, at least two horizontally adjacent fieldsets are required. In applications vs. public web pages, fixed positioning vs fluid layout is often better. Quantity of content is important, vs. exaggerated readability. Users know the system, and cues etc. take a back seat. In light of factors like these, is there any available guidence for styling web form based applications? Are there any CSS or JavaScript frameworks that would make my quest to style these applications better than Visual Studios still pathetic 'Auto-format' (what drugs were those people on? I will never take them.)

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  • How do game companies handle programming for multiple platforms?

    - by stormist
    You often see that a new game will be released on Xbox 360, PS3 and Windows PC. How do gaming companies do this? Is it a common source code compiled using different compilers? Are actual different source codes required? example news article announcing this: http://www.gameranx.com/updates/id/502/article/dungeon-siege-3-announced-to-be-developed-by-obsidian/

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  • create board for game with events support in WPF

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • How to specify a web service URL within a Drupal module's simpletest?

    - by Matt V.
    I have a Drupal module that talks to a REST API on a separate server for user registration and authentication. The module runs on multiple sites which point to different servers which may run different versions of the REST API. Ideally, I'd like to be able to run each site against its own end-point, in case changes on the back end break things. Is there a way to dynamically specify a different end-point URL when running a test? Or do I have to edit the .test file for each site? I'm trying to keep the module's files as generic and flexible as possible. I guess I could have the .test file look for a .inc file that could override the URL, if needed for a particular site. Is there a better way though?

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  • Which PHP session settings are incorrect here?

    - by Greg McNulty
    I see the savepath has no value but does it default to something? Are the other values OK? I have access to the server and PHP files but how and what do I change? The specific issue - On page 1: session_start(); $_SESSION['uType']=$row['usertype']; //save user type to session print_r($_SESSION); //Prints the user type successfully On page 2: session_start(); print_r($_SESSION); //BLANK?? Observed: Page 1 displays the session data. However, there are NO cookies created anywhere on the browser? Page 1 does a require to display page 2. Page 2 does not contain the session data. Using FireFox as the target browser (looking at cookies with web developer add-in) How do I get the session to work across all pages? Thank You and yes I am a newbie at this.

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  • How to update control state in asp.net/ajax?

    - by darth_alexious
    I'm trying to update certain controls according to a selection in a dropdown list. For example, in the "selectedIndexChanged" event of a dropDownList, if a user selects the value "sport-car" the text box "payload" is disabled and the textbox "max speed" is enabled. private sub dropDownList1_SelectedIndexChanged(byval sender as object, byval e as eventargs) handles dropDownList1.SelectedIndexChanged If dropDownList1.selectedValue = "sport-car" then textBox_payLoad.enabled = false textBox_maxSpeed.enabled = true end if end sub When I'm doing something like this, the controls aren't enabled/disabled, even the event (wich I've added a breakpoint) seems not to be raised (sometimes several time after it is raised). Also, when the instructions in the condition is executed, nothing changes. What am I doing wrong? Maybe this is a very easy issue, but I'm a begginer in MS Visual Web Developer.

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Using font in site

    - by Misha Moroshko
    I know that I can use fonts like arial "for free". But what if I want to use not a standard font ? Is that something that a browser should support ? Where I can check, for example, which fonts Firefox 3.6.3 supports ? I would like, for example, to change the font of input text area.

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  • More efficient comparison of numbers

    - by Pez Cuckow
    I have an array which is part of a small JS game I am working on I need to check (as often as reasonable) that each of the elements in the array haven't left the "stage" or "playground", so I can remove them and save the script load I have coded the below and was wondering if anyone knew a faster/more efficient way to calculate this. This is run every 50ms (it deals with the movement). Where bots[i][1] is movement in X and bots[i][2] is movement in Y (mutually exclusive). for (var i in bots) { var left = parseInt($("#" + i).css("left")); var top = parseInt($("#" + i).css("top")); var nextleft = left + bots[i][1]; var nexttop = top + bots[i][2]; if(bots[i][1]>0&&nextleft>=PLAYGROUND_WIDTH) { remove_bot(i); } else if(bots[i][1]<0&&nextleft<=-GRID_SIZE) { remove_bot(i); } else if(bots[i][2]>0&&nexttop>=PLAYGROUND_HEIGHT) { remove_bot(i); } else if(bots[i][2]<0&&nexttop<=-GRID_SIZE) { remove_bot(i); } else { //alert(nextleft + ":" + nexttop); $("#" + i).css("left", ""+(nextleft)+"px"); $("#" + i).css("top", ""+(nexttop)+"px"); } } On a similar note the remove_bot(i); function is as below, is this correct (I can't splice as it changes all the ID's of the elements in the array. function remove_bot(i) { $("#" + i).remove(); bots[i] = false; } Many thanks for any advice given!

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  • Moving and resizing JPanels object inside JFrame.

    - by Gabriel A. Zorrilla
    Continuing my quest of learning Java by doing a simple game, i stumbled upon a little issue. My gameboard extends JPanel as well as each piece of the board. Now, this presents some problems: Cant set size of each piece, therefore, each piece JPanel ocupy the whole JFrame, concealing the rest of the pieces and the background (gameboard). Cant set the position of the pieces. I have the default flow manager. Tried setbounds and no luck. Perhaps i should make the piece to extend other JComponent?

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  • Connect 4 with neural network: evaluation of draft + further steps

    - by user89818
    I would like to build a Connect 4 engine which works using an artificial neural network - just because I'm fascinated by ANNs. I'be created the following draft of the ANN structure. Would it work? And are these connections right (even the cross ones)? Could you help me to draft up an UML class diagram for this ANN? I want to give the board representation to the ANN as its input. And the output should be the move to chose. The learning should later be done using backpropagation and the sigmoid function should be applied. The engine will play against human players. And depending on the result of the game, the weights should be adjusted then.

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  • What is the best place to display the language in your url

    - by Saif Bechan
    I have a multi-language website that makes use of pretty urls, so called search engine friendly urls. Now there are a few places to define the language in the url. 1) www.mydomain.com/en/articles/random www.mydomain.com/nl/articles/random 2) en.mydomain.com/articles/random nl.mydomain.com/articles/random 3) www.mydomain.com/articles/random?lang=en www.mydomain.com/articles/random?lang=nl Is there any preffered way of showing this, or is there another way better that I did not show. I would like to hear your comments on this.

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  • Keeping updated with the latest technologies.

    - by Prashanth
    I am a software developer and I have been programming since the past six years. I simply love the mental challenge involved in trying to come up with solutions to hard problems, reading up programming literature, blogs by prominent developers and so on. I work on Microsoft platform and I have trouble keeping up with the pace at which various frameworks are rolled out. Remoting,WCF,ASP.NET,ASP.NET MVC, LINQ, WPF, WWF, OSLO, ADO.NET data services, DSL tools etc etc. Even understanding all these frameworks at an abstract level and see how they are all tied up with MS vision itself is a major hurdle. Now when you add other non microsoft technologies, programming languages etc to the equation, I wonder how do people manage? Given that there are only 24 hours in a day, how does one keep himself updated about so many technology changes that happen everyday? My question is , is it even worth doing that? The thing is, I am also interested in other fields such as literature, science. I try my best to at least gain a superficial understanding of what is happening in other fields of my interest and don't want to give up on that :)

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  • How to output multicolumn html without "widows"?

    - by user314850
    I need to output to HTML a list of categorized links in exactly three columns of text. They must be displayed similar to columns in a newspaper or magazine. So, for example, if there are 20 lines total the first and second columns would contain 7 lines and the last column would contain 6. The list must be dynamic; it will be regularly changed. The tricky part is that the links are categorized with a title and this title cannot be a "widow". If you have a page layout background you'll know that this means the titles cannot be displayed at the bottom of the column -- they must have at least one link underneath them, otherwise they should bump to the next column (I know, technically it should be two lines if I were actually doing page layout, but in this case one is acceptable). I'm having a difficult time figuring out how to get this done. Here's an example of what I mean: Shopping Link 3 Link1 Link 1 Link 4 Link2 Link 2 Link 3 Link 3 Cars Link 1 Music Games Link 2 Link 1 Link 1 Link 2 News As you can see, the "News" title is at the bottom of the middle column, and so is a "widow". This is unacceptable. I could bump it to the next column, but that would create an unnecessarily large amount of white space at the bottom of the second column. What needs to happen instead is that the entire list needs to be re-balanced. I'm wondering if anyone has any tips for how to accomplish this, or perhaps source code or a plug in. Python is preferable, but any language is fine. I'm just trying to get the general concept down.

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  • Searching in Ruby on Rails - How do I search on each word entered and not the exact string?

    - by bgadoci
    I have built a blog application w/ ruby on rails and I am trying to implement a search feature. The blog application allows for users to tag posts. The tags are created in their own table and belong_to :post. When a tag is created, so is a record in the tag table where the name of the tag is tag_name and associated by post_id. Tags are strings. I am trying to allow a user to search for any word tag_name in any order. Here is what I mean. Lets say a particular post has a tag that is 'ruby code controller'. In my current search feature, that tag will be found if the user searches for 'ruby', 'ruby code', or 'ruby code controller'. It will not be found if the user types in 'ruby controller'. Essentially what I am saying is that I would like each word entered in the search to be searched for, not necessarily the 'string' that is entered into the search. I have been experimenting with providing multiple textfields to allow the user to type in multiple words, and also have been playing around with the code below, but can't seem to accomplish the above. I am new to ruby and rails so sorry if this is an obvious question and prior to installing a gem or plugin I thought I would check to see if there was a simple fix. Here is my code: View: /views/tags/index.html.erb <% form_tag tags_path, :method => 'get' do %> <p> <%= text_field_tag :search, params[:search], :class => "textfield-search" %> <%= submit_tag "Search", :name => nil, :class => "search-button" %> </p> <% end %> TagsController def index @tags = Tag.search(params[:search]).paginate :page => params[:page], :per_page => 5 @tagsearch = Tag.search(params[:search]) @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 100) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @tags } end end Tag Model class Tag < ActiveRecord::Base belongs_to :post validates_length_of :tag_name, :maximum=>42 validates_presence_of :tag_name def self.search(search) if search find(:all, :order => "created_at DESC", :conditions => ['tag_name LIKE ?', "%#{search}%"]) else find(:all, :order => "created_at DESC") end end end

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