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  • Stopping cookies being set from a domain (aka "cookieless domain") to increase site performance

    - by Django Reinhardt
    I was reading in Google's documentation about improving site speed. One of their recommendations is serving static content (images, css, js, etc.) from a "cookieless domain": Static content, such as images, JS and CSS files, don't need to be accompanied by cookies, as there is no user interaction with these resources. You can decrease request latency by serving static resources from a domain that doesn't serve cookies. Google then says that the best way to do this is to buy a new domain and set it to point to your current one: To reserve a cookieless domain for serving static content, register a new domain name and configure your DNS database with a CNAME record that points the new domain to your existing domain A record. Configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain. In your web pages, reference the domain name in the URLs for the static resources. This is pretty straight forward stuff, except for the bit where it says to "configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain". From what I've read, there's no setting in IIS that allows you to say "serve static resources", so how do I prevent ASP.NET from setting cookies on this new domain? At present, even if I'm just requesting a .jpg from the new domain, it sets a cookie on my browser, even though our application's cookies are set to our old domain. For example, ASP.NET sets an ".ASPXANONYMOUS" cookie that (as far as I'm aware) we're not telling it to do. Apologies if this is a real newb question, I'm new at this! Thanks.

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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • What is the preferred way of loading browser-specific CSS files?

    - by Yuval A
    What is the best way to handle browser-specific CSS file loading? Assume you are running in the context of a proper MVC framework. Here are some options, you are free to discuss the pros and cons of these options as well as any other methods you know of, and prefer: Server-side solution: use the controller (e.g. servlet) to analyze the user-agent header in the request and return the proper CSS file in the view. Use browser specific hacks to load files, such as: <!--[if IE]> ... <![endif]--> Load CSS files asynchronously in client side by inspecting user-agent and adding respective files Use a client side framework to handle browser-specifics (such as jQuery browser-specific css rules)

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  • Can I reuse my existing TCP-Server?

    - by Helper Method
    At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens. Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client? Do I need some sort of comet server?

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  • How can I provide maximum integration between a calendar-like webapp and desktop calendar applicatio

    - by Joshua Carmody
    I've been assigned to upgrade/rewrite a webapp that my company uses to schedule conference calls. One of the goals of the upgrade is to improve integration between the application and our user's Outlook calendars (and ideally other calendar programs as well). At present, when a user is viewing the details of a scheduled conference call on the webapp, they can click an "Add to Outlook calendar" link, which points them to a dynamically generated .ical file. On most of our users' systems, Outlook opens the file by default, bringing up the "create calendar appointment" window with the concall information pre-populated. This link creates a 1-time appointment only, and has to be clicked on for each occurrence of the call. So if a call happened every Monday in June, you would have to click 4 links to add all the appointments to your calendar. This is the full extent of our current level of integration. Ideally, we will be able to upgrade the system so that users can "subscribe" to a con call, which would mean not just the current call, but all calls in a reoccurring series would appear in the user's calendar with a single click. If one call in a series was cancelled, or rescheduled, that call's appointment would change in the users' calendar, without the user having to do anything, and without upsetting the rest of the series' appointments. Also, any changes to the call's info (say, the phone number was changed) would automatically be updated in the Outlook calendars of anyone who subscribed, without them having to come back to the webapp to double-check that their information is up to date. Ideally this would also work with other popular calendar programs, as well as Google Calendar. I don't know if we'll be able to achieve that level of integration, but I'd like to get as close to that as we can. Additional details and challenges: We aren't running Exchange on a public server, and I'm not likely to be able to get that changed Assume that our users are basically "the general internet public". Our users are not members of our office's network, nor can they be. We can't set up network logins or Exchange accounts for them. Some of our users are not using Outlook, but some other calendar program. Of the ones that are using Outlook, not all are using the same version. We have users in more than 50 countries that are using this webapp. Synchronization would be one-directional. Nobody can make changes in their own calendars and expect the server to reflect them/replicate them to other users Current conference calling application is written in ColdFusion. Rewrite will probably be in ASP.NET, but I haven't confirmed that yet. Solutions that work with either or both technologies are appreciated. I know that .ical files can theoretically contain more than one event, but in my own experiments I haven't had success in getting Outlook (2003) to add more than one event at a time using the .ical file method. Maybe someone knows how to set up a multi-event .ical file that Outlook will accept? Could a link to such an .ical file be "subscribed" to? Is there such thing as a calendar RSS feed? Could I simulate running an exchange server? Any other ideas? Thanks everyone!

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  • Proxy object references in MVC code

    - by krystan honour
    Hi there, I am just figuring out best practice with MVC now I have a project where we have chosen to use it in anger. My question is. If creating a list view which is bound to an IEnumerable is this bad practise? Would it be better to seperate the code generated by the WCF Service reference into a datastructure which essentially holds the same data but abstracts further from the service, meaning that the UI is totally unaware of the service implementation beneath. or do people just bind to the proxy object types and have done with it ? My personal feeling is to create an abstraction but this seems to violate the DRY principle.

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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • Creating avatar from uploaded image

    - by mamu
    We are using asp.net with .net 4.0 We want to allow users to upload any image and we want to create tiny avatar for uploaded image? What is the best way to convert uploaded images for avatar? We want to keep the same height width ratio if we can convert gif, bmp, jpg, png to one standard format it would be greate. Which could be the best format to convert it to? i think converting gif would be best option. am i correct? any open source option i can look at

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  • Export Multiple Sheets to Excel Through Browser

    - by ProfK
    I need to export multiple data tables to Excel on the clients machine, each to their own sheet. If it was just one sheet, I'd use the Excel/csv content type, but I've heard something about an XML format that can represent an entire workbook. I don't want to go down the Packaging and .xlsx route, so I need standard .xls. Our bug tracker, Gemini, used to have an export function that produced an XML file that Excel automatically opened as a multi-sheet workbook, but I can't find it. Is there still such a mechanism, and where can I find that schema?

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  • How to build a SQL statement when any combination of user input to the table is possible?

    - by Greg McNulty
    Example: the user fills in everything but the product name. I need to search on what is supplied, so in this case everything but productName= This example could be for any combination of input. Is there a way to do this? Thanks. $name = $_POST['n']; $cat = $_POST['c']; $price = $_POST['p']; if( !($name) ) { $name = some character to select all? } $sql = "SELECT * FROM products WHERE productCategory='$cat' and productName='$name' and productPrice='$price' "; EDIT Solution does not have to protect from attacks. Specifically looking at the dynamic part of it.

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  • What makes an input vulnerable to XSS?

    - by vtortola
    Hi! I've been reading about XSS and I made a simple form with a text and submit input, but when I execute <script>alert();</script> on it, nothing happens, the server gets that string and that's all. What do I have to do for make it vulnerable?? (then I'll learn what I shouldn't do hehe) Cheers.

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • W3C Web Content Accessibility Guidelines 1.0, which technology could I use?

    - by vtortola
    Hi, I've a project where one of the requirements is fullfil the "W3C Web Content Accessibility Guidelines 1.0 (WCAG 1.0)". I'm now considering wich technology could I use to acomplish it, but I'm a little bit confused. Silverlight would be the easiest way, but I cannot find conclusive information about if silverlight is or isn't compilant. I've seen controls pack done in javascript that looks very nice, like DHTMLX, but again the same problem, I don't know for sure. Besides, I've always read that a website should work wihthout javascript, and use it just for improve the user experience. Thanks.

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  • Why won't haproxy capture my cookie?

    - by mike
    I'm having trouble getting frontend cookie capture to work in haproxy. I have this in my config: frontend frontend 0.0.0.0:9999 [snip] capture cookie foo len 10 Then I use nc to talk directly to the server and send it: GET / HTTP/1.1 Cookie: foo=bar I get a log line, but there's a "-" where the captured cookie should be.

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  • How can I create a class diagram with NetBeans' 6.8 UML module?

    - by Karussell
    It seems to me the UML module of NetBeans is a bit too much hidden. In NetBeans 6.5 it was very easy to create an UML diagram. No plugin installation necessary or sth. like. Read my post where I found a zip file to install the UML module. And now, after this procedure, I got the UML module back, but it seems to me that I cannot create class diagram with it. Do you know how I can do this with NetBeans 6.8? Update1: There seems to be no support Update2: Nevertheless somebody seems to got it working.

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  • Kernel thread exit in linux

    - by Raffo
    Hi guys, I'm here to ask you the difference between a process and a thread in linux. I know that a thread for linux is just a "task", which shares with the father process things that they need to have in common (the address space and other important informations). I also know that the two are creating calling the same function ('clone()'), but there's still something that I'm missing: what really happens when a thread exit? What function is called inside the linux kernel? I know that when a process exits calls the do_exit function, but here or somewhere else there should be a way to understand if it is just a thread exiting or a whole process. Can you explain me this thing or redirect to some textbook?? I tried 'Understanding the linux kernel' but I was not satisfied with it. I'm asking this thing because a need to add things to the task_struct struct, but I need to discriminate how to manage those informations for a process and its children. Thank you.

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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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