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  • CloudBerry Online Backup 1.5 for Windows Home Server

    - by The Geek
    Overview CloudBerry Online Backup version 1.5 is a front end application for Amazon S3 storage for backing up your Windows Home Server data. It makes backing up your essential data to Amazon S3 an easy process in the event the disaster strikes. Installation You install the Cloudberry Addin as you do for any addins for Windows Home Server. On a PC on your network, browse to the shared folders on your server and open the Add-Ins folder and copy over WHS_CloudBerryOnlineBackupSetup_v1.5.0.81S3o.msi (link below), then close out of the folder. Next launch the Windows Home Server Console, click Settings, then Add-Ins. Click on the Available tab and click the Install button. It installs very quickly, and when you get the Installation Succeeded dialog click OK. You will lose connection through the Console, just click OK, then reconnect. After reconnecting, you’ll see CloudBerry Backup has been installed, and you can begin using it. You can setup a backup plan right away or find out what’s new with version 1.5. Amazon S3 Account If you don’t already have an Amazon S3 account, you’ll be prompted to create a new one. Click on the Create an account hyperlink, which takes you to the Amazon S3 page where you can sign up. After reviewing the functionality of Amazon S3, click on the Sign Up for Amazon S3 button. Enter in your contact information and accept the Amazon Web Services Customer Agreement. You’re then shown their pricing for storage plans. The amount of storage space you use will depend on your needs. It’s relatively cheap for smaller amounts of data. Just keep in mind the more data you store and download, the more S3 is going to cost. Note: Amazon S3 is introducing Reduced Redundancy Storage which will lower the cost of the data stored on S3. CloudBerry 1.5 will support this new feature. You can find out more about this new pricing structure. Note: Keep in mind that after you first sign up for an Amazon S3 account, it can take up to 24 hours to be authorized. In fact, you may want to sign up for the S3 account before installing the Add-In. After you sign up for your S3 Account, you’ll be given access credentials which you can enter in and create a Storage Bucket name. Features & Use CloudBerry is wizard driven, straight-forward and easy to use. Here we take a look at creating a backup plan. To begin, click on the Setup Backup Plan button to kick off the wizard. Select your backup mode based on the amount of features you want. In our example we’re going to select Advanced Mode as it offers more features than Simple Mode. Select your backup storage account or create a new one. You can select a default account by checking Use currently selected account as default. Now you can go through and select the files and folders you want to backup from your home server. Check the box Show physical drives to get more of a selection of files and folders. This also allows you to backup files from your data drive as well. It has full support for drive extenders so you can backup your shares as well. The cool thing about Cloudberry is it allows you to drill down specific files and folders unlike other WHS backup utilities. Next you can use advanced filters to specify files and/or folders to skip if you want. There are compression and encryption options as well. This will save storage space, bandwidth, and keep your data secure. Purge Options allow you to customize options for getting rid of older files. You can also select the option to delete files from the S3 service that have been deleted locally. Be careful with this option however, as you won’t be able to restore files if you delete them locally. You have some nice scheduling options from running backups manually, specific date and time, or recurring daily, weekly or monthly. Receive email notifications in all cases or when a backup fails. This is a good option so you know if things were successful or something failed, and you need to back it up manually. Email notifications… Give your plan a name… Then if the summary page looks good you can continue, or still go back at this point if something doesn’t look correct and needs adjusting. That’s it! You’re ready to go, and you have an option to start your first backup right away. After you’ve created a backup plan, you can go in and edit, delete, view history, or restore files. Restoring Files using CloudBerry To restore data from your backups kick off the Restore Wizard and select the backup to restore from. You can select the last backup, a specific point in time, or manually browse through the files. Browse through the directory and select the files you need to restore. Choose the destination to restore the files to. You can select from the original location, a specific location, to overwrite existing files, or set the location as the default for future restores. If the files are encrypted, enter in the correct passwords. If the summary looks good, click on Next to start the restore process. You’ll be shown a progress bar at the bottom of the screen while the files are restored. After the process has completed, close out of the Restore Wizard. In this example we restored a couple of music files to the desktop of Windows Home Server… But as shown above you can save them to the original location, other network locations, or WHS shared folders. This can make it a lot easier to keep track of files you’ve restored. You can also access different options for CloudBerry by clicking Settings in WHS Console then CloudBerry Backup. Here you can set up a new storage account, check for updates, app options, Diagnostics, and send feedback. Under Options there are several settings you can tweak to get the best experience for your WHS backups. CloudBerry Web Interface Another nice feature is the CloudBerry Web Interface so you can access your data from anywhere you have an Internet connection. To check it out in WHS Console, click on the Backup Web Interface link…you’ll probably want to bookmark the link in your favorite browser. Note: This feature is still in beta and at the time of this review, the Web Interface wasn’t up and running so we weren’t able to test it out. Performance The Cloudberry app works very well through the Windows Home Server Console. The amount of time it takes to backup or restore your data will depend on the speed of your Internet connection and size of the files. In our tests, backing up 1GB of data to the Amazon S3 account took around an hour, but we were running it on a DSL with limited upload speeds so your mileage will vary. Product Support In our experience, the team at CloudBerry offered great support in a timely manner when contacting them. You can fill out a help request through a form on their website and they also have a community forum. Conclusion We were very pleased with CloudBerry Online Backup for WHS. It’s wizard driven interface makes it extremely easy to use, and offers comprehensive backup choices for your Amazon S3 account. CloudBerry will only backup files that have been modified, so if files haven’t been changed, they won’t be backed up again.They offer a free 15 day trial and is $29.99 after that for a full license. Once you buy the app you own it, and charges to your S3 account will vary depending on the amount of data you upload. If you’re looking for an effective and easy to use front end application to backup your Windows Home Server data to your Amazon S3 account, CloudBerry is a recommended affordable choice. Download CloudBerry for Windows Home Server Sign Up For Amazon S3 Account Rating Installation: 9 Ease of Use: 8 Features: 8 Performance: 8 Product Support: 8 Similar Articles Productive Geek Tips Restore Files from Backups on Windows Home ServerGMedia Blog: Setting Up a Windows Home ServerBackup Windows Home Server Folders to an External Hard DriveBackup Your Windows Home Server Off-Site with Asus WebstorageRemove a Network Computer from Windows Home Server TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox)

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  • Monitor your Hard Drive’s Health with Acronis Drive Monitor

    - by Matthew Guay
    Are you worried that your computer’s hard drive could die without any warning?  Here’s how you can keep tabs on it and get the first warning signs of potential problems before you actually lose your critical data. Hard drive failures are one of the most common ways people lose important data from their computers.  As more of our memories and important documents are stored digitally, a hard drive failure can mean the loss of years of work.  Acronis Drive Monitor helps you avert these disasters by warning you at the first signs your hard drive may be having trouble.  It monitors many indicators, including heat, read/write errors, total lifespan, and more. It then notifies you via a taskbar popup or email that problems have been detected.  This early warning lets you know ahead of time that you may need to purchase a new hard drive and migrate your data before it’s too late. Getting Started Head over to the Acronis site to download Drive Monitor (link below).  You’ll need to enter your name and email, and then you can download this free tool. Also, note that the download page may ask if you want to include a trial of their for-pay backup program.  If you wish to simply install the Drive Monitor utility, click Continue without adding. Run the installer when the download is finished.  Follow the prompts and install as normal. Once it’s installed, you can quickly get an overview of your hard drives’ health.  Note that it shows 3 categories: Disk problems, Acronis backup, and Critical Events.  On our computer, we had Seagate DiskWizard, an image backup utility based on Acronis Backup, installed, and Acronis detected it. Drive Monitor stays running in your tray even when the application window is closed.  It will keep monitoring your hard drives, and will alert you if there’s a problem. Find Detailed Information About Your Hard Drives Acronis’ simple interface lets you quickly see an overview of how the drives on your computer are performing.  If you’d like more information, click the link under the description.  Here we see that one of our drives have overheated, so click Show disks to get more information. Now you can select each of your drives and see more information about them.  From the Disk overview tab that opens by default, we see that our drive is being monitored, has been running for a total of 368 days, and that it’s health is good.  However, it is running at 113F, which is over the recommended max of 107F.   The S.M.A.R.T. parameters tab gives us more detailed information about our drive.  Most users wouldn’t know what an accepted value would be, so it also shows the status.  If the value is within the accepted parameters, it will report OK; otherwise, it will show that has a problem in this area. One very interesting piece of information we can see is the total number of Power-On Hours, Start/Stop Count, and Power Cycle Count.  These could be useful indicators to check if you’re considering purchasing a second hand computer.  Simply load this program, and you’ll get a better view of how long it’s been in use. Finally, the Events tab shows each time the program gave a warning.  We can see that our drive, which had been acting flaky already, is routinely overheating even when our other hard drive was running in normal temperature ranges. Monitor Acronis Backups And Critical Errors In addition to monitoring critical stats of your hard drives, Acronis Drive Monitor also keeps up with the status of your backup software and critical events reported by Windows.  You can access these from the front page, or via the links on the left hand sidebar.  If you have any edition of any Acronis Backup product installed, it will show that it was detected.  Note that it can only monitor the backup status of the newest versions of Acronis Backup and True Image. If no Acronis backup software was installed, it will show a warning that the drive may be unprotected and will give you a link to download Acronis backup software.   If you have another backup utility installed that you wish to monitor yourself, click Configure backup monitoring, and then disable monitoring on the drives you’re monitoring yourself. Finally, you can view any detected Critical events from the Critical events tab on the left. Get Emailed When There’s a Problem One of Drive Monitor’s best features is the ability to send you an email whenever there’s a problem.  Since this program can run on any version of Windows, including the Server and Home Server editions, you can use this feature to stay on top of your hard drives’ health even when you’re not nearby.  To set this up, click Options in the top left corner. Select Alerts on the left, and then click the Change settings link to setup your email account. Enter the email address which you wish to receive alerts, and a name for the program.  Then, enter the outgoing mail server settings for your email.  If you have a Gmail account, enter the following information: Outgoing mail server (SMTP): smtp.gmail.com Port: 587 Username and Password: Your gmail address and password Check the Use encryption box, and then select TLS from the encryption options.   It will now send a test message to your email account, so check and make sure it sent ok. Now you can choose to have the program automatically email you when warnings and critical alerts appear, and also to have it send regular disk status reports.   Conclusion Whether you’ve got a brand new hard drive or one that’s seen better days, knowing the real health of your it is one of the best ways to be prepared before disaster strikes.  It’s no substitute for regular backups, but can help you avert problems.  Acronis Drive Monitor is a nice tool for this, and although we wish it wasn’t so centered around their backup offerings, we still found it a nice tool. Link Download Acronis Drive Monitor (registration required) Similar Articles Productive Geek Tips Quick Tip: Change Monitor Timeout From Command LineAnalyze and Manage Hard Drive Space with WinDirStatMonitor CPU, Memory, and Disk IO In Windows 7 with Taskbar MetersDefrag Multiple Hard Drives At Once In WindowsFind Your Missing USB Drive on Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer

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  • WebSocket and Java EE 7 - Getting Ready for JSR 356 (TOTD #181)

    - by arungupta
    WebSocket is developed as part of HTML 5 specification and provides a bi-directional, full-duplex communication channel over a single TCP socket. It provides dramatic improvement over the traditional approaches of Polling, Long-Polling, and Streaming for two-way communication. There is no latency from establishing new TCP connections for each HTTP message. There is a WebSocket API and the WebSocket Protocol. The Protocol defines "handshake" and "framing". The handshake defines how a normal HTTP connection can be upgraded to a WebSocket connection. The framing defines wire format of the message. The design philosophy is to keep the framing minimum to avoid the overhead. Both text and binary data can be sent using the API. WebSocket may look like a competing technology to Server-Sent Events (SSE), but they are not. Here are the key differences: WebSocket can send and receive data from a client. A typical example of WebSocket is a two-player game or a chat application. Server-Sent Events can only push data data to the client. A typical example of SSE is stock ticker or news feed. With SSE, XMLHttpRequest can be used to send data to the server. For server-only updates, WebSockets has an extra overhead and programming can be unecessarily complex. SSE provides a simple and easy-to-use model that is much better suited. SSEs are sent over traditional HTTP and so no modification is required on the server-side. WebSocket require servers that understand the protocol. SSE have several features that are missing from WebSocket such as automatic reconnection, event IDs, and the ability to send arbitrary events. The client automatically tries to reconnect if the connection is closed. The default wait before trying to reconnect is 3 seconds and can be configured by including "retry: XXXX\n" header where XXXX is the milliseconds to wait before trying to reconnect. Event stream can include a unique event identifier. This allows the server to determine which events need to be fired to each client in case the connection is dropped in between. The data can span multiple lines and can be of any text format as long as EventSource message handler can process it. WebSockets provide true real-time updates, SSE can be configured to provide close to real-time by setting appropriate timeouts. OK, so all excited about WebSocket ? Want to convert your POJOs into WebSockets endpoint ? websocket-sdk and GlassFish 4.0 is here to help! The complete source code shown in this project can be downloaded here. On the server-side, the WebSocket SDK converts a POJO into a WebSocket endpoint using simple annotations. Here is how a WebSocket endpoint will look like: @WebSocket(path="/echo")public class EchoBean { @WebSocketMessage public String echo(String message) { return message + " (from your server)"; }} In this code "@WebSocket" is a class-level annotation that declares a POJO to accept WebSocket messages. The path at which the messages are accepted is specified in this annotation. "@WebSocketMessage" indicates the Java method that is invoked when the endpoint receives a message. This method implementation echoes the received message concatenated with an additional string. The client-side HTML page looks like <div style="text-align: center;"> <form action=""> <input onclick="send_echo()" value="Press me" type="button"> <input id="textID" name="message" value="Hello WebSocket!" type="text"><br> </form></div><div id="output"></div> WebSocket allows a full-duplex communication. So the client, a browser in this case, can send a message to a server, a WebSocket endpoint in this case. And the server can send a message to the client at the same time. This is unlike HTTP which follows a "request" followed by a "response". In this code, the "send_echo" method in the JavaScript is invoked on the button click. There is also a <div> placeholder to display the response from the WebSocket endpoint. The JavaScript looks like: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/websockets/echo"; var websocket = new WebSocket(wsUri); websocket.onopen = function(evt) { onOpen(evt) }; websocket.onmessage = function(evt) { onMessage(evt) }; websocket.onerror = function(evt) { onError(evt) }; function init() { output = document.getElementById("output"); } function send_echo() { websocket.send(textID.value); writeToScreen("SENT: " + textID.value); } function onOpen(evt) { writeToScreen("CONNECTED"); } function onMessage(evt) { writeToScreen("RECEIVED: " + evt.data); } function onError(evt) { writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data); } function writeToScreen(message) { var pre = document.createElement("p"); pre.style.wordWrap = "break-word"; pre.innerHTML = message; output.appendChild(pre); } window.addEventListener("load", init, false);</script> In this code The URI to connect to on the server side is of the format ws://<HOST>:<PORT>/websockets/<PATH> "ws" is a new URI scheme introduced by the WebSocket protocol. <PATH> is the path on the endpoint where the WebSocket messages are accepted. In our case, it is ws://localhost:8080/websockets/echo WEBSOCKET_SDK-1 will ensure that context root is included in the URI as well. WebSocket is created as a global object so that the connection is created only once. This object establishes a connection with the given host, port and the path at which the endpoint is listening. The WebSocket API defines several callbacks that can be registered on specific events. The "onopen", "onmessage", and "onerror" callbacks are registered in this case. The callbacks print a message on the browser indicating which one is called and additionally also prints the data sent/received. On the button click, the WebSocket object is used to transmit text data to the endpoint. Binary data can be sent as one blob or using buffering. The HTTP request headers sent for the WebSocket call are: GET ws://localhost:8080/websockets/echo HTTP/1.1Origin: http://localhost:8080Connection: UpgradeSec-WebSocket-Extensions: x-webkit-deflate-frameHost: localhost:8080Sec-WebSocket-Key: mDbnYkAUi0b5Rnal9/cMvQ==Upgrade: websocketSec-WebSocket-Version: 13 And the response headers received are Connection:UpgradeSec-WebSocket-Accept:q4nmgFl/lEtU2ocyKZ64dtQvx10=Upgrade:websocket(Challenge Response):00:00:00:00:00:00:00:00:00:00:00:00:00:00:00:00 The headers are shown in Chrome as shown below: The complete source code shown in this project can be downloaded here. The builds from websocket-sdk are integrated in GlassFish 4.0 builds. Would you like to live on the bleeding edge ? Then follow the instructions below to check out the workspace and install the latest SDK: Check out the source code svn checkout https://svn.java.net/svn/websocket-sdk~source-code-repository Build and install the trunk in your local repository as: mvn install Copy "./bundles/websocket-osgi/target/websocket-osgi-0.3-SNAPSHOT.jar" to "glassfish3/glassfish/modules/websocket-osgi.jar" in your GlassFish 4 latest promoted build. Notice, you need to overwrite the JAR file. Anybody interested in building a cool application using WebSocket and get it running on GlassFish ? :-) This work will also feed into JSR 356 - Java API for WebSocket. On a lighter side, there seems to be less agreement on the name. Here are some of the options that are prevalent: WebSocket (W3C API, the URL is www.w3.org/TR/websockets though) Web Socket (HTML5 Demos - html5demos.com/web-socket) Websocket (Jenkins Plugin - wiki.jenkins-ci.org/display/JENKINS/Websocket%2BPlugin) WebSockets (Used by Mozilla - developer.mozilla.org/en/WebSockets, but use WebSocket as well) Web sockets (HTML5 Working Group - www.whatwg.org/specs/web-apps/current-work/multipage/network.html) Web Sockets (Chrome Blog - blog.chromium.org/2009/12/web-sockets-now-available-in-google.html) I prefer "WebSocket" as that seems to be most common usage and used by the W3C API as well. What do you use ?

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  • CodePlex Daily Summary for Thursday, March 11, 2010

    CodePlex Daily Summary for Thursday, March 11, 2010New ProjectsASP.NET Wiki Control: This ASP.NET user control allows you to embed a very useful wiki directly into your already existing ASP.NET website taking advantage of the popula...BabyLog: Log baby daily activity.buddyHome: buddyHome is a project that can make your home smarter. as good as your buddy. Cloud Community: Cloud Community makes it easier for organizations to have a simple to use community platform. Our mission is to create an easy to use community pl...Community Connectors for Microsoft CRM 4.0: Community Connectors for Microsoft CRM 4.0 allows Microsoft CRM 4.0 customers and partners to monitor and analyze customers’ interaction from their...Console Highlighter: Hightlights Microsoft Windows Command prompt (cmd.exe) by outputting ANSI VT100 Control sequences to color the output. These sequences are not hand...Cornell Store: This is IN NO WAY officially affiliated or related to the Cornell University store. Instead, this is a project that I am doing for a class. Ther...DevUtilities: This project is for creating some utility tools, and they will be useful during the development.DotNetNuke® Skin Maple: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by DyNNamite.co.uk. The package includes 4 color variations and sev...HRNet: HRNetIIS Web Site Monitoring: A software for monitor a particular web site on IIS, even if its IP is sharing between different web site.Iowa Code Camp: The source code for the Iowa Code Camp website.Leonidas: Leonidas is a virtual tutorLunch 'n Learn: The Lunch 'n Learn web application is an open source ASP.NET MVC application that allows you to setup lunch 'n learn presentations for your team, c...MNT Cryptography: A very simple cryptography classMooiNooi MVC2LINQ2SQL Web Databinder: mvc2linq2sql is a databinder for ASP.NET MVC that make able developer to clean bind object from HTML FORMS to Linq entities. Even 1 to N relations ...MoqBot: MoqBot is an auto mocking library for Moq and Ninject.mtExperience1: hoiMvcPager: MvcPager is a free paging component for ASP.NET MVC web application, it exposes a series of extension methods for using in ASP.NET MVC applications...OCal: OCal is based on object calisthenics to identify code smellsPex Custom Arithmetic Solver: Pex Custom Arithmetic Solver contains a collection of meta-heuristic search algorithms. The goal is to improve Pex's code coverage for code involvi...SetControls: Расширеные контролы для ASP.NET приложений. Полная информация ближе к релизу...shadowrage1597: CTC 195 Game Design classSharePoint Team-Mailer: A SharePoint 2007 solution that defines a generic CustomList for sending e-mails to SharePoint Groups.Sql Share: SQL Share is a collaboration tool used within the science to allow database engineers to work tightly with domain scientists.TechCalendar: Tech Events Calendar ASP.NET project.ZLYScript: A very simple script language compiler.New ReleasesALGLIB: ALGLIB 2.4.0: New ALGLIB release contains: improved versions of several linear algebra algorithms: QR decomposition, matrix inversion, condition number estimatio...AmiBroker Plug-Ins with C#: AmiBroker Plug-Ins v0.0.2: Source codes and a binaryAppFabric Caching UI Admin Tool: AppFabric Caching Beta 2 UI Admin Tool: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x)Autodocs - WCF REST Automatic API Documentation Generator: Autodocs.ServiceModel.Web: This archive contains the reference DLL, instructions and license.Compact Plugs & Compact Injection: Compact Injection and Compact Plugs 1.1 Beta: First release of Compact Plugs (CP). The solution includes a simple example project of CP, called "TestCompactPlugs1". Also some fixes where made ...Console Highlighter: Console Highlighter 0.9 (preview release): Preliminary release.Encrypted Notes: Encrypted Notes 1.3: This is the latest version of Encrypted Notes (1.3). It has an installer - it will create a directory 'CPascoe' in My Documents. The last one was ...Family Tree Analyzer: Version 1.0.2: Family Tree Analyzer Version 1.0.2 This early beta version implements loading a gedcom file and displaying some basic reports. These reports inclu...FRC1103 - FRC Dashboard viewer: 2010 Documentation v0.1: This is my current version of the control system documentation for 2010. It isn't complete, but it has the information required for a custom dashbo...jQuery.cssLess: jQuery.cssLess 0.5 (Even less release): NEW - support for nested special CSS classes (like :hover) MAIN RELEASE This release, code "Even less", is the one that will interpret cssLess wit...MooiNooi MVC2LINQ2SQL Web Databinder: MooiNooi MVC2LINQ2SQL DataBinder: I didn't try this... I just took it off from my project. Please, tell me any problem implementing in your own development and I'll be pleased to h...MvcPager: MvcPager 1.2 for ASP.NET MVC 1.0: MvcPager 1.2 for ASP.NET MVC 1.0Mytrip.Mvc: Mytrip 1.0 preview 1: Article Manager Blog Manager L2S Membership(.NET Framework 3.5) EF Membership(.NET Framework 4) User Manager File Manager Localization Captcha ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.117: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version adds ...Pex Custom Arithmetic Solver: PexCustomArithmeticSolver: This is the alpha release containing the Alternating Variable Method and Evolution Strategies to try and solve constraints over floating point vari...Scrum Sprint Monitor: v1.0.0.44877: What is new in this release? Major performance increase in animations (up to 50 fps from 2 fps) by replacing DropShadow effect with png bitmaps; ...sELedit: sELedit v1.0b: + Added support for empty strings / wstrings + Fixed: critical bug in configuration files (list 53)sPWadmin: pwAdmin v0.9_nightly: + Fixed: XML editor can now open and save character templates + Added: PWI item name database + Added: Plugin SupportTechCalendar: Events Calendar v.1.0: Initial release.The Silverlight Hyper Video Player [http://slhvp.com]: Beta 2: Beta 2.0 Some fixes from Beta 1, and a couple small enhancements. Intensive testing continues, and I will continue to update the code at least ever...ThreadSafe.Caching: 2010.03.10.1: Updates to the scavanging behaviour since last release. Scavenging will now occur every 30 seconds by default and all objects in the cache will be ...VCC: Latest build, v2.1.30310.0: Automatic drop of latest buildVisual Studio DSite: Email Sender (C++): The same Email Sender program that I but made in visual c plus plus 2008 instead of visual basic 2008.Web Forms MVP: Web Forms MVP CTP7: The release can be considered stable, and is in use behind several high traffic, public websites. It has been marked as a CTP release as it is not ...White Tiger: 0.0.3.1: Now you can load or create files with whatever root element you want *check f or sets file permisionsMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesASP.NET Ajax LibraryMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsN2 CMSFasterflect - A Fast and Simple Reflection APIjQuery Library for SharePoint Web ServicesBlogEngine.NETFarseer Physics Enginepatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlight

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  • Top tweets SOA Partner Community – October 2012

    - by JuergenKress
    Send your tweets @soacommunity #soacommunity and follow us at http://twitter.com/soacommunity SOA Community Deploying Fusion Order Demo on 11.1.1.6 by Antony Reynolds http://wp.me/p10C8u-vA leonsmiers ?Cant wait to test it >> 't waiRT @OracleSOA: Case Management patterns, session coverage from #OOW #OracleBPM #ACM #BPM http://bit.ly/OdcZL6 Danilo Schmiedel Bye bye San Francisco. #oow was a great conference in a wonderful city! Thanks! @soacommunity pic.twitter.com/lcYSe9xC OPITZ CONSULTING ?The Journey towards #Oracle #BPM @OpenWorld 2012 - Slides by @t_winterberg & H. Normann: http://ow.ly/edkWE #oow demed Full house at the SOA Customer Advisory Board! #oow12 http://instagr.am/p/QX9B8eLMLS/ Danilo Schmiedel "@whitehorsesnl: Had some great talks with the BPM guys at the DEMOgrounds. It is one of the best things at #oow" -> I agree!! @soacommunity Mark Simpson ?Fusion Middleware Global Innovation Awards: nice to pick up a soa and bpm with our customer. #oow Mark Simpson ?RT @SOASimone: #oraclesoa #oow hands on lab fully booked pic.twitter.com/pwI94Ew7 <--quick, provision some more compute power on the cloud! Oracle SOA ?Join us for BPM and Analytics: Process Dashboards. BAM, and Intelligent OptimizationMoscone South - 308#OracleBPM #OOW Oracle SOA ?Real-time public safety demo! License plate recognition and processing in London via Oracle Event Processing. #oow pic.twitter.com/WufesDBq Marc ?Nice session on customer success stories on #SOA11g on with @SOASimone Pro and cons and architectural overview. #oow pic.twitter.com/bzuhsujm Lucas Jellema Full length Keynote on Middleware #oow : http://medianetwork.oracle.com/video/player/1873556035001 … #oow_amis OracleBlogs ?Why Fusion Middleware matters to Oracle Applications and Fusion Applications customers? http://ow.ly/2stVQ0 OracleBlogs ?Open World Session - BPM, SOA and ADF Combined:Patterns learned from Fusion Applications http://ow.ly/2suhzf Ronald Luttikhuizen ?VENNSTER BLOG | Presentations at OpenWorld 2012 | http://blog.vennster.nl/2012/10/presentations-at-openworld-2012.html … Andrejus Baranovskis @dschmied @soacommunity next OOW for sure, and may be SOA community event ! @soacommunity Danilo Schmiedel ?@andrejusb Thanks Andrejus - I really enjoyed having a session with you at #oow. When is next time :-) ? @soacommunity Lionel Dubreuil ?@soacommunity #oow12 Today-1:15pm-Marriott Marquis Salon 7 Jump-starting Integration with Oracle Foundation Pack http://bit.ly/QKKJzF Ronald Luttikhuizen ?Impression from our fault handling session in OSB and SOA Suite from the audience @soacommunity @gschmutz #oow pic.twitter.com/WSg1Z89E Marc Nice session on Oracle Virtual Assembly for #SOA11g, @soacommunity Works with #exalogic but not required SOA Community ?Send your #soacommunity #oow pictures and blog posts @soacommunity or http://www.facebook.com/soacommunity Enjoy OOW ;-) Jon petter hjulstad Oracle BPM- Big leap forward in 11.1.1.7 ! Whitehorses ?Common BPM Use Cases from Oracle #bpm #oow pic.twitter.com/ofOv04EF Whitehorses ?Oracle BPM 11.1.1.7 top new features. Interesting #oow #oowbenelux pic.twitter.com/HY9QN5un SOA Community Industrialized SOA - topic of Business Technology Magazine http://wp.me/p10C8u-vi orclateamsoa ?A-Team Blog #ateam: The curious case of SOA Human tasks' automatic completion http://ow.ly/1mq6YU Simone Geib Look for this sign #oow #oraclesoa pic.twitter.com/MJsPV4PO Lucas Jellema My summary of Larry Ellison's keynote at #oow on the AMIS Blog: http://technology.amis.nl/2012/10/01/oow-2012-larry-ellisons-keynote-announcements-exa-cloud-database/ … #oow_amis gschmutz ?Join my #oow session "Five Cool Use Cases for the Spring Component" to see the power of Spring and SOA Suite combined! Moscone 310 - 3:15 PM Ronald Luttikhuizen Thanks to @soacommunity for great SOA/BPM dinner event yesterday night! #oow pic.twitter.com/v7x3i0DC OracleBlogs ?OSB, Service Callouts and OQL http://ow.ly/2sq6B2 OracleBlogs ?Cloud and On-Premises Applications Integration using Oracle Integration Adapters http://ow.ly/2sqiDy OracleBlogs ?Adapters, SOA Suite and More @Openworld 2012 http://ow.ly/2srdTg Eric Elzinga ?OSB, Service Callouts and OQL - Part 3, http://see.sc/JodzEx #oracleservicebus Donatas Valys interesting articles about soa industrialization to read #soa #industrialization http://it-republik.de/business-technology/bt-magazin-ausgaben/Industrialized-SOA-000516.html … gschmutz ?“@techsymp: 2012 Symposium Presentation Download Page Now Available! 75% of presentations published. http://www.servicetechsymposium.com ” find mine there.. Oracle BPM Customer Experience and BPM – From Efficiency to Engagement #bpm #oraclebpm #processmanagement #socialbpm http://pub.vitrue.com/Tahi SOA Community ?@soacommunity SOA Community Newsletter September 2012 http://wp.me/p10C8u-wa SOA Community again again again.... it is Oracle Open World 2012 http://wp.me/p10C8u-wk OracleBlogs ?SOA Proactive support http://ow.ly/2smrSJ demed ?@gschmutz on NoSQL at @techsymp http://lockerz.com/s/247601661 demed ?Just finished "#BigData and its impact on #SOA" talk @techsymp. Really enjoyed getting out of beaten path. #london #oep http://lockerz.com/s/247636974 OTNArchBeat ?Need help selling SOA to business stakeholders? Give them this free eBook. #soasuite http://pub.vitrue.com/hsQY SOA Community top Tweets SOA Partner Community &ndash; September 2012 http://wp.me/p10C8u-vc SOA Community Move Data into the grid for scalable, predictable response times http://wp.me/p10C8u-vv ServiceTechSymposium ?The September issue of the Service Technology Magazine is now published with six new items! Read them at http://www.servicetechmag.com Marc ?Reviewed @Packt_OracleFMW new book on SOA11g administration! Very good ! http://tinyurl.com/8pzd5ww SOA Community ?BPM Solution Catalogue&ndash;promote your process templates http://wp.me/p10C8u-vt OTNArchBeat ?BPM ADF Task forms: Checking whether the current user is in a BPM Swimlane | @ChrisKarlChan http://pub.vitrue.com/aPMG OTNArchBeat ?Cloud, automation drive new growth in SOA governance market | @JoeMcKendrick http://pub.vitrue.com/hNPv Simon Haslam ?Looking for "oak style"(!) advanced content but you're a middleware specialist? See #ukoug2012 #middlewaresunday http://2012.ukoug.org/default.asp?p=9355 … Simon Haslam ?The #ukoug2012 agenda is "go, go, go!" (as Murray would say!) http://2012.ukoug.org/agendagrid Germán Gazzoni SOA Spezial II verfügbar – Industralized SOA: Die überarbeitete und ergänzte Neuauflage des SOA Spezial Sonderhe... http://bit.ly/PAWwN9 Oracle SOA ?Flip thru new interactive "Oracle SOA Suite eBook-In the Customers Words" #middleware #soa #oraclesoa http://pub.vitrue.com/NzFZ SOA Community Follow SOA Community on Facebook http://www.facebook.com/soacommunity #soacommunity #opn SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community twitter,SOA Community,Oracle SOA,Oracle BPM,BPM Community,OPN,Jürgen Kress

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  • Building the Ultimate SharePoint 2010 Development Environment

    - by Manesh Karunakaran
    It’s been more than a month since SharePoint 2010 RTMed. And a lot of people have downloaded and set up their very own SharePoint 2010 development rigs. And quite a few people have written blogs about setting up good development environments, there is even an MSDN article on it. Two of the blogs worth noting are from MVPs Sahil Malik and Wictor Wilén. Make sure that you check these out as well. Part of the bad side-effects of being a geek is the need to do the technical stuff the best way possible (pragmatic or otherwise), but the problem with this is that what is considered “best” is relative. Precisely the reason why you are reading this post now. Most of the posts that I read are out dated/need updations or are using the wrong OS’es or virtualization solutions (again, opinions vary) or using them the wrong way. Here’s a developer’s view of Building the Ultimate SharePoint 2010 Development Rig. If you are a sales guy, it’s time to close this window. Confusion 1: Which Host Operating System and Virtualization Solution to use? This point has been beaten to death in numerous blog posts in the past, if you have time to invest, read this excellent post by our very own SharePoint Joel on this subject. But if you are planning to build the Ultimate Development Rig, then Windows Server 2008 R2 with Hyper-V is the option that you should be looking at. I have been using this as my primary OS for about 6-7 months now, and I haven’t had any Driver issue or Application compatibility issue. In my experience all the Windows 7 drivers work fine with WIN2008 R2 also. You can enable Aero for eye candy (and the Windows 7 look and feel) and except for a few things like the Hibernation support (which a can be enabled if you really want it), Windows Server 2008 R2, is the best Workstation OS that I have used till date. But frankly the answer to this question of which OS to use depends primarily on one question - Are you willing to change your primary OS? If the answer to that is ‘Yes’, then Windows 2008 R2 with Hyper-V is the best option, if not look at vmWare or VirtualBox, both are equally good. Those who are familiar with a Virtual PC background might prefer Sun VirtualBox. Besides, these provide support for running 64 bit guest machines on 32 bit hosts if the underlying hardware is truly 64 bit. See my earlier post on this. Since we are going to make the ultimate rig, we will use Windows Server 2008 R2 with Hyper-V, for reasons mentioned above. Confusion 2: Should I use a multi-(virtual) server set up? A lot of people use multiple servers for their development environments - like Wictor Wilén is suggesting - one server hosting the Active directory, one hosting SharePoint Server and another one for SQL Server. True, this mimics the production environment the best possible way, but as somebody who has fallen for this set up earlier, I can tell you that you don’t really get anything by doing this. Microsoft has done well to ensure that if you can do it on one machine, you can do it in a farm environment as well. Besides, when you run multiple Server class machine instances in parallel, there are a lot of unwanted processor cycles wasted for no good use. In my personal experience, as somebody who needs to switch between MOSS 2007/SharePoint 2010 environments from time to time, the best possible solution is to Make the host Windows Server 2008 R2 machine your Domain Controller (AD Server) Make all your Virtual Guest OS’es join this domain. Have each Individual Guest OS Image have it’s own local SQL Server instance. The advantages are that you can reuse the users and groups in each of the Guest operating systems, you can manage the users in one place, AD is light weight and doesn't take too much resources on your host machine and also having separate SQL instances for each of the Development images gives you maximum flexibility in terms of configuration, for example your SharePoint rigs can have simpler DB configurations, compared to your MS BI blast pits. Confusion 3: Which Operating System should I use to run SharePoint 2010 Now that’s a no brainer. Use Windows 2008 R2 as your Guest OS. When you are building the ultimate rig, why compromise? If you are planning to run Windows Server 2008 as your Guest OS, there are a few patches that you need to install at different times during the installation, for that follow the steps mentioned here Okay now that we have made our choices, let’s get to the interesting part of building the rig, Step 1: Prepare the host machine – Install Windows Server 2008 R2 Install Windows Server 2008 R2 on your best Desktop/Laptop. If you have read this far, I am quite sure that you are somebody who can install an OS on your own, so go ahead and do that. Make sure that you run the compatibility wizard before you go ahead and nuke your current OS. There are plenty of blogs telling you how to make a good Windows 2008 R2 Workstation that feels and behaves like a Windows 7 machine, follow one and once you are done, head to Step 2. Step 2: Configure the host machine as a Domain Controller Before we begin this, let me tell you, this step is completely optional, you don’t really need to do this, you can simply use the local users on the Guest machines instead, but if this is a much cleaner approach to manage users and groups if you run multiple guest operating systems.  This post neatly explains how to configure your Windows Server 2008 R2 host machine as a Domain Controller. Follow those simple steps and you are good to go. If you are not able to get it to work, try this. Step 3: Prepare the guest machine – Install Windows Server 2008 R2 Open Hyper-V Manager Choose to Create a new Guest Operating system Allocate at least 2 GB of Memory to the Guest OS Choose the Windows 2008 R2 Installation Media Start the Virtual Machine to commence installation. Once the Installation is done, Activate the OS. Step 4: Make the Guest operating systems Join the Domain This step is quite simple, just follow these steps below, Fire up Hyper-V Manager, open your Guest OS Click on Start, and Right click on ‘Computer’ and choose ‘Properties’ On the window that pops-up, click on ‘Change Settings’ On the ‘System Properties’ Window that comes up, Click on the ‘Change’ button Now a window named ‘Computer Name/Domain Changes’ opens up, In the text box titled Domain, type in the Domain name from Step 2. Click Ok and windows will show you the welcome to domain message and ask you to restart the machine, click OK to restart. If the addition to domain fails, that means that you have not set up networking in Hyper-V for the Guest OS to communicate with the Host. To enable it, follow the steps I had mentioned in this post earlier. Step 5: Install SQL Server 2008 R2 on the Guest Machine SQL Server 2008 R2 gets installed with out hassle on Windows Server 2008 R2. SQL Server 2008 needs SP2 to work properly on WIN2008 R2. Also SQL Server 2008 R2 allows you to directly add PowerPivot support to SharePoint. Choose to install in SharePoint Integrated Mode in Reporting Server Configuration. Step 6: Install KB971831 and SharePoint 2010 Pre-requisites Now install the WCF Hotfix for Microsoft Windows (KB971831) from this location, and SharePoint 2010 Pre-requisites from the SP2010 Installation media. Step 7: Install and Configure SharePoint 2010 Install SharePoint 2010 from the installation media, after the installation is complete, you are prompted to start the SharePoint Products and Technologies Configuration Wizard. If you are using a local instance of Microsoft SQL Server 2008, install the Microsoft SQL Server 2008 KB 970315 x64 before starting the wizard. If your development environment uses a remote instance of Microsoft SQL Server 2008 or if it has a pre-existing installation of Microsoft SQL Server 2008 on which KB 970315 x64 has already been applied, this step is not necessary. With the wizard open, do the following: Install SQL Server 2008 KB 970315 x64. After the Microsoft SQL Server 2008 KB 970315 x64 installation is finished, complete the wizard. Alternatively, you can choose not to run the wizard by clearing the SharePoint Products and Technologies Configuration Wizard check box and closing the completed installation dialog box. Install SQL Server 2008 KB 970315 x64, and then manually start the SharePoint Products and Technologies Configuration Wizard by opening a Command Prompt window and executing the following command: C:\Program Files\Common Files\Microsoft Shared Debug\Web Server Extensions\14\BIN\psconfigui.exe The SharePoint Products and Technologies Configuration Wizard may fail if you are using a computer that is joined to a domain but that is not connected to a domain controller. Step 8: Install Visual Studio 2010 and SharePoint 2010 SDK Install Visual Studio 2010 Download and Install the Microsoft SharePoint 2010 SDK Step 9: Install PowerPivot for SharePoint and Configure Reporting Services Pop-In the SQLServer 2008 R2 installation media once again and install PowerPivot for SharePoint. This will get added as another instance named POWERPIVOT. Configure Reporting Services by following the steps mentioned here, if you need to get down to the details on how the integration between SharePoint 2010 and SQL Server 2008 R2 works, see Working Together: SQL Server 2008 R2 Reporting Services Integration in SharePoint 2010 an excellent article by Alan Le Marquand Step 10: Download and Install Sample Databases for Microsoft SQL Server 2008R2 SharePoint 2010 comes with a lot of cool stuff like PerformancePoint Services and BCS, if you need to try these out, you need to have data in your databases. So if you want to save yourself the trouble of creating sample data for your PerformancePoint and BCS experiments, download and install Sample Databases for Microsoft SQL Server 2008R2 from CodePlex. And you are done! Fire up your Visual Studio 2010 and Start Coding away!!

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  • CodePlex Daily Summary for Sunday, May 30, 2010

    CodePlex Daily Summary for Sunday, May 30, 2010New ProjectsAviva Solutions C# Coding Guidelines: A set of C# coding guidelines, coding standards, layout rules, FxCop rulesets and (upcoming) custom FxCop and StyleCop rules for improving the over...BKWork: private project.classbook: du an trong vong 10 ngay. Nhom (Do Bao Linh, Phan Thanh Tai, Nguyen Dang Loc)Du an - 01: Du an mon thay LuongEndNote助手: EndNote Helper is a assistant tool for EndNote, which make your task of reference management more convinent. EndNote 助手是一个用于辅助EndNote进行文献管理的小工具,它可...Evoucher: Simple Evoucher Sales SystemFiddler Delayed Responses Extension: A fiddler extension that help developers delay the delivery of HTML Responses to applications. Some delay user stories: - Delivery of css to HTML ...Generic Entity Model 2: GEM2 is lightweight entity framework for building custom business solutions. It enables rapid approach to entity logic design, while offering out o...GY06: 这个是长大工院于2009年发起的项目,因为种种原因没有完成。JoshDOS: JoshDOS is a command line operating system kernel based off COSMOS. It can be booted from actual hardware and built in Visual Studio using .NET la...PhysicsFMUDeluxe.NET: Este projeto é desenvolvido com o intuíto de treinar o desenvolvimento de aplicações em C#. Ele contém ferramentas para cálculos de física e matemá...Reactor Services Platform: Reactor is a service composition and deployment grid that streamlines developing, composing, deploying and managing services. Reactor Services are ...SerafinApartment: Simple MVC 2 application for apartment rental. It is multingual booking system, that allows users to register, book and subscribe for notifications...Silverlight Audio Effect Box: This is a C# Silverlight 4 sample application which process audio sample in near real time. It allows to capture the default audio input device and...Smart Voice: Smart Voice let's you control Skype using your voice. It allows you to write messages, issue phone calls, etc. This application was developed think...WebDotNet - The minimalist web framework inspired by web.py: WebDotNet is an experiment in web frameworks. Inspired by the python web framework, web.py, it is an exercise in extreme minimalism in a framework...New ReleasesAcies: Acies - Alpha Build 0.0.7: Alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-...AdventureWorksLT 2008 Sample Database Script: AdventureWorksLT 2008 R2 DB Script: This script is based on latest download from the Sample database for SQL Server 2008 R2. The original download from the sample is approx 84 MB and ...ASP.NET Wiki Control: Release 1.3.1: - Removed ASP.NET Session dependency. BreadCrumbs will now work with sessions disabled. Can now also share a URL and have the breadcrumb appropriat...Aviva Solutions C# Coding Guidelines: Visual Studio 2010 Rule Sets: Rule Sets targetting different styles of projects.bvcms - Bellevue Church Management System: Source: This source was used to build the latest {church}.bvcms.comCC.Yacht: CC.Yacht 1.0.10.529: This is the initial release of CC.Yacht. Marked as beta since I don't have any testing/feedback beyond that of myself and my wife.Community Forums NNTP bridge: Community Forums NNTP Bridge V14: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V15: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Coronasoft Cryostasis scripting engine: CCSE v0.0.1.0 BETA: This is the 0.0.1.0 Beta Release. If you find any bugs Post them as a comment or in the Discussions tabEndNote助手: EndNote助手2.1.0..0: 去除了注册验证机制。Fiddler Delayed Responses Extension: v0.1: Version 0.1 of Fiddler Delayed Responses Extension. See ChangeLog for more information.Generic Entity Model 2: GEM2 build 52510: This is first BETA release of GEM2! Following implementation is still missing from initial plan: Detailed documentation MySQL operational databa...JoshDOS: JoshDOS Souce: This is the souce for the JoshDOS 1.0 OS kernel. You need the COSMOS user kit to use.JoshDOS: Shell Version 1.0: Whats in this download *JoshDOS user kit *JoshDOS VStudio starter kit *JoshDOS documentation Note: You will need the COSMOS user kit to start deve...miniTodo: mini Todo version 0.3: Todo完了時に音が出なかったのを修正Model Virtual Casting - ASPItalia.com: Model Virtual Casting 0.2: Model Virtual Casting 0.2Questa seconda release di ModelVC è corrispondente a quella mostrata in occasione della Real Code Conference 4.0 tenutasi ...PhysicsFMUDeluxe.NET: PhysicsFMUDeluxe.NET - Setup: Primeira versão pública do PhysicsFMUDeluxe.NETSilverlight Audio Effect Box: Echo Box 1.0: First realease - zip contains : web page + xap file :Smart Voice: Smart Voice 0.1: Here is the first alpha release of Smart Voice. Please remember this was done for a curricular unit project at my university and i understand that ...StyleCop Contrib: Custom rules v0.2: This release of the custom rules target StyleCop 4.3.3. Included rules are: Spacing Rules - NoTrailingWhiteSpace - IndentUsingTabs Ordering Rules ...System.ComponentModel.DataAnnotations Contrib: 0.2.46280.0: Built with Visual Studio 2010/.Net 4.0. Compiled from source code changeset 46280.VB Styler: VB Styler Suite V 1.3.0.0: This is the newest version of the VB Styler. Here are the new features. New Imaging ColorPicker A template for getting colors via sliders ColorR...VCC: Latest build, v2.1.30529.0: Automatic drop of latest buildWPF Application Framework (WAF): WPF Application Framework (WAF) 1.0.0.90 RC: Version: 1.0.0.90 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. ...XNA Collision Detection: XNA Collision Detection Sample Program: I have coded a compact program which shows the collision detection working, and provides a camera class for rendering and moving the "player." Agai...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise LibraryCommunity Forums NNTP bridgeBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationIonics Isapi Rewrite FilterRawrCustomer Portal Accelerator for Microsoft Dynamics CRMFacebook Developer ToolkitPAP

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  • Build an Organization Chart In Visio 2010

    - by Mysticgeek
    With trying to manage a business these days, it’s very important to have an Organization Chart to keep everything manageable. Here we’ll show you how to build one in Visio 2010. This Guest Article was written by our friends over at Office 2010 Club. Need for Organization Charts The need of creating Organization Charts are becoming indispensable these days, as companies start focusing on extensive hiring for far reach availability, increase in productivity and targeting diverse markets. Considering this rigorous change, creating an organization chart can help stakeholders in comprehending the ever growing organization structure & hierarchy with an ease. It shows the basic structure of organization along with defining the relationships between employees working in different departments. Opportunely, Microsoft Visio 2010 offers an easy way to create Organization chart. As before now, orthodox ways of listing organization hierarchy have been used for defining the structure of departments along with communication possible including; horizontal and vertical communications. To transform these lists which defines organizational structure, into a detailed chart, Visio 2010 includes an add-in for importing Excel spreadsheet, which comes in handy for pulling out data from spreadsheet to create an organization chart. Importantly, you don’t need to indulge yourself in maze of defining organizational hierarchies and chalking-out structure, as you just need to specify the column & row headers, along with data you need to import and it will automatically create out chart defining; organizational hierarchies with specified credentials of each employee, categorized in their corresponding departments. Creating Organization Charts in Visio 2010 To start off with, we have created an Excel spreadsheet having fields, Name, Supervisor, Designation, Department and Phone. The Name field contains name of all the employees working in different departments, whereas Supervisor field contains name of supervisors or team leads. This field is vital for creating Organization Chart, as it defines the basic structure & hierarchy in chart. Now launch Visio 2010, head over to View tab, under Add-Ons menu, from Business options, click Organization Chart Wizard. This will start Organization Chart Wizard, in the first step, enable Information that’s already stored in a file or database option, and click Next. As we are importing Excel sheet, select the second option for importing Excel spreadsheet. Specify the Excel file path and click Next to continue. In this step, you need to specify the fields which actually defines the structure of an organization. In our case, these are Name & Supervisor fields. After specifying fields, click Next to Proceed further. As organization chart is primarily for showing the hierarchy of departments/employees working in organization along with how they are linked together, and who supervises whom. Considering this, in this step we will leave out Supervisor field, because it’s inclusion wouldn’t be necessary as Visio automatically chalks-out the basic structure defined in Excel sheet. Add the rest of the fields under Displayed fields category, and click Next. Now choose the fields which you want to include in Organization Chart’s shapes and click Next. This step is about breaking the chart into multiple pages, if you are dealing with 100+ employees, you may want to specify numbers of pages on which Organization Chart will be displayed. But in our case, we are dealing with much less amount of data, so we will enable I want the wizard to automatically break my organization chart across pages option. Specify the name you need to show on the top of the page. If you are having less than 20 hierarchies, enter the name of the highest ranked employee in organization and click Finish to end the wizard. It will instantly create an Organization chart out of specified Excel spreadsheet. Highest ranked employee will be shown on top of the organization chart, supervising various employees from different departments. As shown below, his immediate subordinates further manages other employees and so on. For advance customizations, head over to Org Chart tab, here you will find different groups for setting up the Org Chart’s hierarchy and manage other employees’ positions. Under Arrange group, shapes’ arrangements can be changed and it provides easy navigation through the chart. You can also change the type of the position and hide subordinates of selected employee. From Picture group, you can insert a picture of the employees, departments, etc. From synchronization group, you have the option of creating a synced copy and expanding subordinates of selected employee. Under Organization Data group, you can change whole layout of Organization chart from Display Options including; shape display, show divider, enable/disable imported fields, change block position, and fill colors, etc. If at any point of time, you need to insert new position or announce vacancy, Organization Chart stencil is always available on the left sidebar. Drag the desired Organization Chart shape into main diagram page, to maintain the structure integrity, i.e, for inserting subordinates for a specific employee, drag the position shape over the existing employee shape box. For instance, We have added a consultant in organization, who is directly under CEO, for maintaining this, we have dragged the Consultant box and just dropped it over the CEO box to make the immediate subordinate position. Adding details to new position is a cinch, just right-click new position box and click Properties. This will open up Shape Data dialog, start filling in all the relevant information and click OK. Here you can see the newly created position is easily populated with all the specified information. Now expanding an Organization Chart doesn’t require maintenance of long lists any more. Under Design tab, you can also try out different designs & layouts over organization chart to make it look more flamboyant and professional.  Conclusion An Organization Chart is a great way of showing detailed organizational hierarchies; with defined credentials of employees, departments structure, new vacancies, newly hired employees, recently added departments, and importantly shows most convenient way of interaction between different departments & employees, etc. Similar Articles Productive Geek Tips Geek Reviews: Using Dia as a Free Replacement for Microsoft VisioMysticgeek Blog: Create Appealing Charts In Excel 2007Create Charts in Excel 2007 the Easy Way with Chart AdvisorCreate a Hyperlink in a Word 2007 Flow Chart and Hide Annoying ScreenTipsCreate A Flow Chart In Word 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • CodePlex Daily Summary for Thursday, April 15, 2010

    CodePlex Daily Summary for Thursday, April 15, 2010New ProjectsApplication Logging Repository (ALR): The ALR is a light-weight logging framework that allows applications to log events and exceptions to a central repository.Arkane.FileProperties.DSS: Arkane.FileProperties.Dss is a library for parsing the file header of a .DSS file (as used by Olympus digital dictaphone systems) to obtain time, v...B in conTrol project: This project enables controling log-in and locking your workstation automatically, identifyng you bluetooth.DarkBook: DarkBook is a personal library project.Direct2D for Microsoft .Net: Direct2D, DirectWrite and Windows Imaging wrappers for .Net. This library allows to access Direct2D, DirectWrite and Windows Imaging Windows API f...DJ Ware: DJ Ware is an extensible music player with plugin support and innovative features to organize and explore music files. It is developed with C#, WPF...gpsMe: gpsMe is a Windows Mobile 6.x mapping solution allowing to place the user on a personnalized map. The screen requirements are VGA or WVGA but, you ...jErrorLog: jErrorLog is an error logging component for use in DotNet 2.0 or later applications. It can log error messages to any of the following: database, e...KEMET_API: Java Library (open - source). This library is a help to study egyptian hieroglyphs.Meadow: A web site project for a Swedish floorball team called Slackers. Home page built with ASP.NET 2.0, ASP.NET AJAX and SQL Server 2005.Mustang Math: Mustang Math makes it easier for young children to practice basic math facts on the computer. No keyboard or mouse required - just say the answer!...Net.Formats.oEmbed: oEmbed format implementation in c#. oEmbed is a format for allowing an embedded representation of a URL on third party sites. The simple API allows...Normlize O/R Mapper: Open source O/RM tool that participates with traditional inheritance object models as well as Hibernate/nHibernate style class shells. As I have t...N-Twill Twitter Client for VB.NET: Proyecto de cliente twitter hecho con la libreria TwitterVB2 y hecho en VB.net 2008.SIQM: Spatial Information Quality Management Toolset TIMETABLEASY Web: Under developmentTweetSharp: TweetSharp is a complete .NET library for micro-blogging platforms that allows you to write short and sweet expressions that fly to Twitter, Yammer...UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application inte...WinForm SharePoint Web Part Manager: The SharePoint Web Part Manager is a WinForm tool using the SharePoint object model that enables developers and power users to add, update, delete,...WoW Character Viewer: View your World of Warcraft character (or anyone else's character), using this application. 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This lab must be completed in-class.Mouse Jiggler: MouseJiggle-1.1: 1.1 release of Mouse Jiggler, now with x64 compatibility and the ability to start jiggling on run with the --jiggle or -j command-line switch.Mustang Math: MustangMath.exe: This is a quick and dirty "0.1" prototype to demonstrate the speech recognition idea. It starts asking you questions automatically on launch and k...MvcContrib: a Codeplex Foundation project: 2.0.36.0 for MVC2 (RTW): Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcC...Nito.LINQ: Beta (v0.3): New features for this release: Several new supported platforms (see below). PDBs that are source-indexed to the appropriate CodePlex changeset. ...OpenIdPortableArea: 0.1.0.2 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...PokeIn Comet Ajax Library: PokeIn Sample with Library v0.2: New version of PokeIn library with sample. v0.2 There are new features in this release and no bug detected yet.Project Tru Tiên: Elements-test V1-fix (v2): Là EL test được fix tiếp theo bản fix V1, tạm gọi đây là bản fix V2 của ELtest Trong bản fix này EL được fix thêm vụ Quest, Quest chỉnh sửa đúng t...Rule 18 - Love your clipboard: Rule 18: This is the third public beta for the first version of Rule 18. This version has been updated to support Visual Studio 2010 RTM and .NET 4.0 RTM. ...SevenZipSharp: SevenZipSharp 0.62: Added: Extraction from SFX archives. Now it is possible to unrar RAR self-extractors, unzip ZIP self-extractors, etc. Extraction from DOC, XLS, (...SharePoint Labs: SPLab3001A-FRA-Level200: SPLab3001A-FRA-Level200 This SharePoint Lab will teach the persistence object layer that SharePoint uses to centraly store configuration data and o...TTXPathNavigator: TTXPathNavigator for VS2010: Version for Visual Studio 2010turing machine simulator: SDS: SDS documentVecDraw: VecDraw_0.2.25: Alpha release for test purposesWinForm SharePoint Web Part Manager: Beta 1: First release of the WinForm SharePoitn web part manager toolXrns2XMod: Xrns2XMod 0.5.1: Mod and XM conversion format - No sample data conversion at momentZip Solution: ZipSolution 5.3: Features: 1. Added WaitMsec for visual studio support with getting access to files in post build event; 2. 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  • Customize Your WordPress Blog & Build an Audience

    - by Matthew Guay
    Want to quickly give your blog a fresh coat of paint and make it stand out from the pack?  Here’s how you can customize your WordPress blog and make it uniquely yours. WordPress offers many features that help you make your blog the best it can be.  Although it doesn’t offer as many customization features as full WordPress running on your own server, it still makes it easy to make your free blog as professional or cute as you like.  Here we’ll look at how you can customize features in your blog and build an audience. Personalize Your Blog WordPress make it easy to personalize your blog.  Most of the personalization options are available under the Appearance menu on the left.  Here we’ll look at how you can use most of these. Add New Theme WordPress is popular for the wide range of themes available for it.  While you cannot upload your own theme to your blog, you can choose from over 90 free themes currently available with more added all the time.  To change your theme, select the Themes page under Appearance. The Themes page will show random themes, but you can choose to view them in alphabetical order, by popularity, or how recently they were added.  Or, you can search for a theme by name or features. One neat way to find a theme that suites your needs is the Feature Filter.  Click the link on the right of the search button, and then select the options you want to make sure your theme has.  Click Apply Filters and WordPress will streamline your choices to themes that contain these features. Once you find a theme you like, click Preview under its name to see how your blog will look. This will open a popup that shows your blog with the new theme.  Click the Activate link in the top right corner of the popup if you want to keep this theme; otherwise, click the x in the top left corner to close the preview and continue your search for one you want.   Edit Current Theme Many of the themes on WordPress have customization options so you can make your blog stand out from others using the same theme.  The default theme Twenty Ten lets you customize both the header and background image, and many themes have similar options. To choose a new header image, select the Header page under Appearance.  Select one of the pre-installed images and click Save Changes, or upload your own image. If you upload an image larger than the size for the header, WordPress will let you crop it directly in the web interface.  Click Crop Header when you’ve selected the portion you want for the header of your blog. You can also customize your blog’s background from the Background page under Appearance.  You can upload an image for the background, or can enter a hex value of a color for a solid background.  If you’d rather visually choose a color, click Select a Color to open a color wheel that makes it easy to choose a nice color.  Click Save Changes when you’re done. Note: that all themes may not contain these customization options, but many are flexible.  You cannot edit the actual CSS of your theme on free WordPress blogs, but you you can purchase the Custom CSS Upgrade for $14.97/year to add this ability. Add Widgets With Extra Content Widgets are small addons for your blog, similar to Desktop Gadgets in Windows 7 or Dashboard widgets in Mac OS X.  You can add widgets to your blog to show recent Tweets, favorite Flickr pictures, popular articles, and more.  To add widgets to your blog, open the Widgets page under Appearance. You’ll see a variety of widgets available in the main white box.  Select one you want to add, and drag it to the widget area of your choice.  Different themes may offer different areas to place Widgets, such as the sidebar or footer. Most of the widgets offer configuration options.  Click the down arrow beside its name to edit it.  Set them up as you wish, and click Save on the bottom of the widget. Now we’ve got some nice dynamic content on our blog that’s automatically updated from the net. Choose Blog Extras By default, WordPress shows previews of websites when visitors hover over links on your blog, uses a special mobile theme when people visit from a mobile device, and shows related links to other blogs on the WordPress network at the end of your posts.  If you don’t like these features, you can disable them on the Extras page under Appearance. Build Your Audience Now that your blog is looking nice, we can make sure others will discover it.  WordPress makes it easy for you to make your site discoverable on search engines or social network, and even gives you the option to keep your site private if you’d prefer.  Open the Privacy page under Tools to change your site’s visibility.  By default, it will be indexed by search engines and be viewable to everyone.  You can also choose to leave your blog public but block search engines, or you can make it fully private. If you choose to make your blog private, you can enter up to 35 usernames of people you want to be able to see it.  Each private visitor must have a WordPress.com account so they can login.  If you need more than 35 private members, you can upgrade to allow unlimited private members for $29.97/year. Then, if you do want your site visible from search engines, one of the best ways to make sure your content is discovered by search engines is to register with their webmaster tools.  Once registered, you need to add your key to your site so the search engine will find and index it.  On the bottom of the Tools page, WordPress lets you enter your key from Google, Bing, and Yahoo! to make sure your site is discovered.  If you haven’t signed up with these tools yet, you can signup via the links on this page as well. Post Blog Updates to Social Networks Many people discover the sites they visit from friends and others via social networks.  WordPress makes it easy to automatically share links to your content on popular social networks.  To activate this feature, open the My Blogs page under Dashboard. Now, select the services you want to activate under the Publicize section.  This will automatically update Yahoo!, Twitter, and/or Facebook every time you publish a new post. You’ll have to authorize your connection with the social network.  With Twitter and Yahoo!, you can authorize them with only two clicks, but integrating with Facebook will take several steps.   If you’d rather share links yourself on social networks, you can get shortened URLs to your posts.  When you write a new post or edit an existing one, click the Get Shortlink button located underneath the post’s title. This will give you a small URL, usually 20 characters or less, that you can use to post on social networks such as Twitter.   This should help build your traffic, and if you want to see how many people are checking out your site, check out the stats on your Dashboard.  This shows a graph of how many people are visiting, and popular posts.  Click View All if you’d like more detailed stats including search engine terms that lead people to your blog. Conclusion Whether you’re looking to make a private blog for your group or publish a blog that’s read by millions around the world, WordPress is a great way to do it for free.  And with all of the personalization options, you can make your it memorable and exciting for your visitors. If you don’t have a blog, you can always signup for a free one from WordPress.com.  Also make sure to check out our article on how to Start Your Own Blog with WordPress. Similar Articles Productive Geek Tips Manage Your WordPress Blog Comments from Your Windows DesktopAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogHow-To Geek SoftwareMake a Backup Copy of your Production Wordpress Blog on UbuntuOops! Sorry About the Feed Errors TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010

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  • Beginner’s Guide to Flock, the Social Media Browser

    - by Asian Angel
    Are you wanting a browser that can work as a social hub from the first moment that you start it up? If you love the idea of a browser that is ready to go out of the box then join us as we look at Flock. During the Install Process When you are installing Flock there are two install windows that you should watch for. The first one lets you choose between the “Express Setup & Custom Setup”. We recommend the “Custom Setup”. Once you have selected the “Custom Setup” you can choose which of the following options will enabled. Notice the “anonymous usage statistics” option at the bottom…you can choose to leave this enabled or disable it based on your comfort level. The First Look When you start Flock up for the first time it will open with three tabs. All three are of interest…especially if this is your first time using Flock. With the first tab you can jump right into “logging in/activating” favorite social services within Flock. This page is set to display each time that you open Flock unless you deselect the option in the lower left corner. The second tab provides a very nice overview of Flock and its’ built-in social management power. The third and final page can be considered a “Personal Page”. You can make some changes to the content displayed for quick and easy access and/or monitoring “Twitter Search, Favorite Feeds, Favorite Media, Friend Activity, & Favorite Sites”. Use the “Widget Menu” in the upper left corner to select the “Personal Page Components” that you would like to use. In the upper right corner there is a built-in “Search Bar” and buttons for “Posting to Your Blog & Uploading Media”. To help personalize the “My World Page” just a bit more you can even change the text to your name or whatever best suits your needs. The Flock Toolbar The “Flock Toolbar” is full of social account management goodness. In order from left to right the buttons are: My World (Homepage), Open People Sidebar, Open Media Bar, Open Feeds Sidebar, Webmail, Open Favorites Sidebar, Open Accounts and Services Sidebar, Open Web Clipboard Sidebar, Open Blog Editor, & Open Photo Uploader. The buttons will be “highlighted” with a blue background to help indicate which area you are in. The first area will display a listing of people that you are watching/following at the services shown here. Clicking on the “Media Bar Button” will display the following “Media Slider Bar” above your “Tab Bar”. Notice that there is a built-in “Search Bar” on the right side. Any photos, etc. clicked on will be opened in the currently focused tab below the “Media Bar”. Here is a listing of the “Media Streams” available for viewing. By default Flock will come with a small selection of pre-subscribed RSS Feeds. You can easily unsubscribe, rearrange, add custom folders, or non-categorized feeds as desired. RSS Feeds subscribed to here can be viewed combined together as a single feed (clickable links) in the “My World Page”. or can be viewed individually in a new tab. Very nice! Next on the “Flock Toolbar is the “Webmail Button”. You can set up access to your favorite “Yahoo!, Gmail, & AOL Mail” accounts from here. The “Favorites Sidebar” combines your “Browser History & Bookmarks” into one convenient location. The “Accounts and Services Sidebar” gives you quick and easy access to get logged into your favorite social accounts. Clicking on any of the links will open that particular service’s login page in a new tab. Want to store items such as photos, links, and text to add into a blog post or tweet later on? Just drag and drop them into the “Web Clipboard Sidebar” for later access. Clicking on the “Blog Editor Button” will open up a separate blogging window to compose your posts in. If you have not logged into or set up an account yet in Flock you will see the following message window. The “Blogging Window”…nice, simple, and straightforward. If you are not already logged into your photo account(s) then you will see the following message window when you click on the “Photo Uploader Button”. Clicking “OK” will open the “Accounts and Services Sidebar” with compatible photo services highlighted in a light yellow color. Log in to your favorite service to start uploading all those great images. After Setting Up Here is what our browser looked like after setting up some of our favorite services. The Twitter feed is certainly looking nice and easy to read through… Some tweaking in the “RSS Feeds Sidebar” makes for a perfect reading experience. Keeping up with our e-mail is certainly easy to do too. A look back at the “Accounts and Services Sidebar” shows that all of our accounts are actively logged in (green dot on the right side). Going back to our “My World Page” you can see how nice everything looks for monitoring our “Friend Activity & Favorite Feeds”. Moving on to regular browsing everything is looking very good… Flock is a perfect choice for anyone wanting a browser and social hub all built into a single app. Conclusion Anyone who loves keeping up with their favorite social services while browsing will find using Flock to be a wonderful experience. You literally get the best of both worlds with this browser. Links Download Flock The Official Flock Extensions Homepage The Official Flock Toolbar Homepage Similar Articles Productive Geek Tips Add Color Coding to Windows 7 Media Center Program GuideAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogHow to use an ISO image on Ubuntu LinuxAdvertise on How-To GeekFixing When Windows Media Player Library Won’t Let You Add Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause

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  • Integrate Google Wave With Your Windows Workflow

    - by Matthew Guay
    Have you given Google Wave a try, only to find it difficult to keep up with?  Here’s how you can integrate Google Wave with your desktop and workflow with some free and simple apps. Google Wave is an online web app, and unlike many Google services, it’s not easily integrated with standard desktop applications.  Instead, you’ll have to keep it open in a browser tab, and since it is one of the most intensive HTML5 webapps available today, you may notice slowdowns in many popular browsers.  Plus, it can be hard to stay on top of your Wave conversations and collaborations by just switching back and forth between the website and whatever else you’re working on.  Here we’ll look at some tools that can help you integrate Google Wave with your workflow, and make it feel more native in Windows. Use Google Wave Directly in Windows What’s one of the best ways to make a web app feel like a native application?  By making it into a native application, of course!  Waver is a free Air powered app that can make the mobile version of Google Wave feel at home on your Windows, Mac, or Linux desktop.  We found it to be a quick and easy way to keep on top of our waves and collaborate with our friends. To get started with Waver, open their homepage on the Adobe Air Marketplace (link below) and click Download From Publisher. Waver is powered by Adobe Air, so if you don’t have Adobe Air installed, you’ll need to first download and install it. After clicking the link above, Adobe Air will open a prompt asking what you wish to do with the file.  Click Open, and then install as normal. Once the installation is finished, enter your Google Account info in the window.   After a few moments, you’ll see your Wave account in miniature, running directly in Waver.  Click a Wave to view it, or click New wave to start a new Wave message.  Unfortunately, in our tests the search box didn’t seem to work, but everything else worked fine. Google Wave works great in Waver, though all of the Wave features are not available since it is running the mobile version of Wave. You can still view content from plugins, including YouTube videos, directly in Waver.   Get Wave Notifications From Your Windows Taskbar Most popular email and Twitter clients give you notifications from your system tray when new messages come in.  And with Google Wave Notifier, you can now get the same alerts when you receive a new Wave message. Head over to the Google Wave Notifier site (link below), and click the download link to get started.  Make sure to download the latest Binary zip, as this one will contain the Windows program rather than the source code. Unzip the folder, and then run GoogleWaveNotifier.exe. On first run, you can enter your Google Account information.  Notice that this is not a standard account login window; you’ll need to enter your email address in the Username field, and then your password below it. You can also change other settings from this dialog, including update frequency and whether or not to run at startup.  Click the value, and then select the setting you want from the dropdown menu. Now, you’ll have a new Wave icon in your system tray.  When it detects new Waves or unread updates, it will display a popup notification with details about the unread Waves.  Additionally, the icon will change to show the number of unread Waves.  Click the popup to open Wave in your browser.  Or, if you have Waver installed, simply open the Waver window to view your latest Waves. If you ever need to change settings again in the future, right-click the icon and select Settings, and then edit as above. Get Wave Notifications in Your Email  Most of us have Outlook or Gmail open all day, and seldom leave the house without a Smartphone with push email.  And thanks to a new Wave feature, you can still keep up with your Waves without having to change your workflow. To activate email notifications from Google Wave, login to your Wave account, click the arrow beside your Inbox, and select Notifications. Select how quickly you want to receive notifications, and choose which email address you wish to receive the notifications.  Click Save when you’re finished. Now you’ll receive an email with information about new and updated Waves in your account.  If there were only small changes, you may get enough info directly in the email; otherwise, you can click the link and open that Wave in your browser. Conclusion Google Wave has great potential as a collaboration and communications platform, but by default it can be hard to keep up with what’s going on in your Waves.  These apps for Windows help you integrate Wave with your workflow, and can keep you from constantly logging in and checking for new Waves.  And since Google Wave registration is now open for everyone, it’s a great time to give it a try and see how it works for yourself. Links Signup for Google Wave (Google Account required) Download Waver from the Adobe Air Marketplace Download Google Wave Notifier Similar Articles Productive Geek Tips We Have 20 Google Wave Invites. Want One?Tired of Waiting for Google Wave? Try ShareFlow NowIntegrate Google Docs with Outlook the Easy WayAwesome Desktop Wallpapers: The Windows 7 EditionWeek in Geek: The Stupid Geek Tricks to Hide Extra Windows Edition TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Default Programs Editor – One great tool for Setting Defaults Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer

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  • CodePlex Daily Summary for Sunday, March 28, 2010

    CodePlex Daily Summary for Sunday, March 28, 2010New ProjectsFeed Tracker: Feed Tracker allows you to track your favorite feeds (RSS 2.0 and Atom 1.0) and open them up directly in your browser.FIM 2010 Resource Management Client: The Forefront Identity Management 2010 Resource Management Client is a library to communicate with the FIM 2010 web service. The development langu...Infection Protection: A game about controlling disease outbreak in a city. Developed for OGPC 2010, using Qt.OrthoLab: Homepage of Orthocone open-source laboratory.Paragliding ThermalMarker: Paragliding / Hanggliding Windows Application that receives waypoint files and returns only the thermals that get triggered more often in a place.RSSFalls: RssFalls makes it easier for developers to download RSS or Podcast enclosures.String Library for C++ Language: StrLib++ is a string library for C++ language. for now it support only ANSI strings, later Unicode support will added for UT8, UTF16 and UTF32 for...Sweeper: Sweeper is a Visual Studio 2008 add-in for C# that takes care of many of the trivial code-formatting issues that developers run into - particularly...System.Common: A .Net library that provides methods, properties and more that the .Net Framework doesn't provide.Tiveriad: The framework is designed to help you more easily build modular Windows applicationT-Shirts Online: Online shop build in Silverlight 4 using DIBS as payment module.New ReleasesArkSwitch: ArkSwitch v1.1.3: This release has some important changes. Thanks to MichyPrima for helping with some of the code. 1. Improved theming to more easily support multip...Catharsis: Catharsis 2.5 on catarsa.com: The Catharsis framework has finally its own portal http://catarsa.com The latest release version is 2.5 - string names of properties are not any ...EffiProz - A Pure C# Database: EffiProz CF 1.0: EffiProz for .Net compact framework.Encrypted Notes: Encrypted Notes 1.6: This is the latest version of Encrypted Notes (1.6). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ext...Extend SmallBasic: Teaching Extensions v.009: Added Pentagon Crazy Recipe QuizGapi.NET - .NET (C#) wrapper for Google API: Gapi.NET 0.5.0.0: - Fixed some minor bugs. - Add minor features. - Performance improvement. See code check-ins for detailed informationHouseFly experimental controls: HouseFly experimental control: Alpha version of HouseFly experimental controlsiTuner - The iTunes Companion: iTuner 1.2.3738 Beta 2: V1.2 allows you to synchronize one or more iTunes playlists to a USB MP3 player. Beta 2 resolves all known issues. This continues the evolution ye...jQuery Library for SharePoint Web Services: SPServices 0.5.4: IMPORTANT NOTE: This release is in an alpha state. You should only download it if you know what you are getting and are interested in testing it f...JSINQ - LINQ to Objects for JavaScript: JSINQ 1.0: This is the first stable release of JSINQ. It is fully compatible with the 0.9 beta release. It contains the following new features: Now supports ...MSBuild Mercurial Tasks: 1.0.0 Beta: First release of the application. This version integrates all the basic functionalities of Mercurial as defined in the Use Case 1.Open Portal Foundation: Open Portal Foundation V1.4.2: What's news? noscript template was updated naming convention for layout autogenerated controls now use the "master" prefix. The documentation ce...Open Portal Foundation: Open Portal Foundation V1.4.4: What's news? ASP .NET Master page support for custom aspx integrated pages New usercontrols for ASCX, ASPX and Master page integration : Link: f...Paint.NET PSD Plugin: 1.5.0: RLE compression is now working fully on save. File sizes are now competitive with Photoshop's. Saving takes about twice as long with RLE compressi...Paragliding ThermalMarker: ThermalMarker_Alfa0.1: Release Alfa 1Simple Service Locator: Simple Service Locator v0.7: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface...String Library for C++ Language: Release 0.9: version 0.9 beta release DO NOT USE IN SERIOUS PROJECTS this release use default application heap, and because visual studio is using special debug...Sweeper: Sweeper Alpha 1: SweeperA Visual Studio Add-in for C# Code Formatting - Visual Studio 2008 Includes: A UI for options, Enable or disable any specific task you want ...T-Shirts Online: 1.0: First release of the online shop.Twilio Server Library for .NET (TSL.NET): v0.1.0 Beta: This is the first release of TSL.NET. This v0.1.0 release is a Beta. Subsequent builds will be posted as v0.1.x and release-candidate Betas will be...Vr30 OS: Facebook 1.0: Connect you to Facebook without your web browser.Vr30 OS: SkyBlog 1.0: SkyBlog without web browser.Vr30 OS: YouTube 1.0: Youtube without web browserWeb Image Resize Handler: Web Image Resize, Zoom, Rotate and Greyscale v.1.0: Efficient Web Image Resize, Zoom, Rotate and Greyscale cacheing handler for ASP.Net.WinXound: WinXound 3.3.0 Beta 1 for Mac OsX: This is the first Beta release for Apple Mac OsX (Universal Binary). DEBUG HELP NEEDED ! Please signal bugs, suggestions or feedback to: stefano_b...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesManaged Extensibility FrameworkBlogEngine.NETMicrosoft Biology Foundationpatterns & practices: Composite WPF and SilverlightLINQ to TwitterFarseer Physics EngineTable2ClassNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Setting useLegacyV2RuntimeActivationPolicy At Runtime

    - by Reed
    Version 4.0 of the .NET Framework included a new CLR which is almost entirely backwards compatible with the 2.0 version of the CLR.  However, by default, mixed-mode assemblies targeting .NET 3.5sp1 and earlier will fail to load in a .NET 4 application.  Fixing this requires setting useLegacyV2RuntimeActivationPolicy in your app.Config for the application.  While there are many good reasons for this decision, there are times when this is extremely frustrating, especially when writing a library.  As such, there are (rare) times when it would be beneficial to set this in code, at runtime, as well as verify that it’s running correctly prior to receiving a FileLoadException. Typically, loading a pre-.NET 4 mixed mode assembly is handled simply by changing your app.Config file, and including the relevant attribute in the startup element: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> </configuration> .csharpcode { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { margin: 0em } .csharpcode .rem { color: #008000 } .csharpcode .kwrd { color: #0000ff } .csharpcode .str { color: #006080 } .csharpcode .op { color: #0000c0 } .csharpcode .preproc { color: #cc6633 } .csharpcode .asp { background-color: #ffff00 } .csharpcode .html { color: #800000 } .csharpcode .attr { color: #ff0000 } .csharpcode .alt { background-color: #f4f4f4; margin: 0em; width: 100% } .csharpcode .lnum { color: #606060 } This causes your application to run correctly, and load the older, mixed-mode assembly without issues. For full details on what’s happening here and why, I recommend reading Mark Miller’s detailed explanation of this attribute and the reasoning behind it. Before I show any code, let me say: I strongly recommend using the official approach of using app.config to set this policy. That being said, there are (rare) times when, for one reason or another, changing the application configuration file is less than ideal. While this is the supported approach to handling this issue, the CLR Hosting API includes a means of setting this programmatically via the ICLRRuntimeInfo interface.  Normally, this is used if you’re hosting the CLR in a native application in order to set this, at runtime, prior to loading the assemblies.  However, the F# Samples include a nice trick showing how to load this API and bind this policy, at runtime.  This was required in order to host the Managed DirectX API, which is built against an older version of the CLR. This is fairly easy to port to C#.  Instead of a direct port, I also added a little addition – by trapping the COM exception received if unable to bind (which will occur if the 2.0 CLR is already bound), I also allow a runtime check of whether this property was setup properly: public static class RuntimePolicyHelper { public static bool LegacyV2RuntimeEnabledSuccessfully { get; private set; } static RuntimePolicyHelper() { ICLRRuntimeInfo clrRuntimeInfo = (ICLRRuntimeInfo)RuntimeEnvironment.GetRuntimeInterfaceAsObject( Guid.Empty, typeof(ICLRRuntimeInfo).GUID); try { clrRuntimeInfo.BindAsLegacyV2Runtime(); LegacyV2RuntimeEnabledSuccessfully = true; } catch (COMException) { // This occurs with an HRESULT meaning // "A different runtime was already bound to the legacy CLR version 2 activation policy." LegacyV2RuntimeEnabledSuccessfully = false; } } [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("BD39D1D2-BA2F-486A-89B0-B4B0CB466891")] private interface ICLRRuntimeInfo { void xGetVersionString(); void xGetRuntimeDirectory(); void xIsLoaded(); void xIsLoadable(); void xLoadErrorString(); void xLoadLibrary(); void xGetProcAddress(); void xGetInterface(); void xSetDefaultStartupFlags(); void xGetDefaultStartupFlags(); [MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)] void BindAsLegacyV2Runtime(); } } Using this, it’s possible to not only set this at runtime, but also verify, prior to loading your mixed mode assembly, whether this will succeed. In my case, this was quite useful – I am working on a library purely for internal use which uses a numerical package that is supplied with both a completely managed as well as a native solver.  The native solver uses a CLR 2 mixed-mode assembly, but is dramatically faster than the pure managed approach.  By checking RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully at runtime, I can decide whether to enable the native solver, and only do so if I successfully bound this policy. There are some tricks required here – To enable this sort of fallback behavior, you must make these checks in a type that doesn’t cause the mixed mode assembly to be loaded.  In my case, this forced me to encapsulate the library I was using entirely in a separate class, perform the check, then pass through the required calls to that class.  Otherwise, the library will load before the hosting process gets enabled, which in turn will fail. This code will also, of course, try to enable the runtime policy before the first time you use this class – which typically means just before the first time you check the boolean value.  As a result, checking this early on in the application is more likely to allow it to work. Finally, if you’re using a library, this has to be called prior to the 2.0 CLR loading.  This will cause it to fail if you try to use it to enable this policy in a plugin for most third party applications that don’t have their app.config setup properly, as they will likely have already loaded the 2.0 runtime. As an example, take a simple audio player.  The code below shows how this can be used to properly, at runtime, only use the “native” API if this will succeed, and fallback (or raise a nicer exception) if this will fail: public class AudioPlayer { private IAudioEngine audioEngine; public AudioPlayer() { if (RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully) { // This will load a CLR 2 mixed mode assembly this.audioEngine = new AudioEngineNative(); } else { this.audioEngine = new AudioEngineManaged(); } } public void Play(string filename) { this.audioEngine.Play(filename); } } Now – the warning: This approach works, but I would be very hesitant to use it in public facing production code, especially for anything other than initializing your own application.  While this should work in a library, using it has a very nasty side effect: you change the runtime policy of the executing application in a way that is very hidden and non-obvious.

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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  • Why We Should Learn to Stop Worrying and Love Millennials

    - by HCM-Oracle
    By Christine Mellon Much is said and written about the new generations of employees entering our workforce, as though they are a strange specimen, a mysterious life form to be “figured out,” accommodated and engaged – at a safe distance, of course.  At its worst, this talk takes a critical and disapproving tone, with baby boomer employees adamantly refusing to validate this new breed of worker, let alone determine how to help them succeed and achieve their potential.   The irony of our baby-boomer resentments and suspicions is that they belie the fact that we created the very vision that younger employees are striving to achieve.  From our frustrations with empty careers that did not fulfill us, from our opposition to “the man,” from our sharp memories of our parents’ toiling for 30 years just for the right to retire, from the simple desire not to live our lives in a state of invisibility, came the seeds of hope for something better. One characteristic of Millennial workers that grew from these seeds is the desire to experience as much as possible.  They are the “Experiential Employee”, with a passion for growing in diverse ways and expanding personal and professional horizons.  Rather than rooting themselves in a single company for a career, or even in a single career path, these employees are committed to building a broad portfolio of experiences and capabilities that will enable them to make a difference and to leave a mark of significance in the world.  How much richer is the organization that nurtures and leverages this inclination?  Our curmudgeonly ways must be surrendered and our focus redirected toward building the next generation of talent ecosystems, if we are to optimize what future generations have to offer.   Accelerating Professional Development In spite of our Boomer grumblings about Millennials’ “unrealistic” expectations, the truth is that we have a well-matched set of circumstances.  We have executives-in-waiting who want to learn quickly and a concurrent, urgent need to ramp up their development time, based on anticipated high levels of retirement in the next 10+ years.  Since we need to rapidly skill up these heirs to the corporate kingdom, isn’t it a fortunate coincidence that they are hungry to learn, develop and move fluidly throughout our organizations??  So our challenge now is to efficiently operationalize the wisdom we have acquired about effective learning and development.   We have already evolved from classroom-based models to diverse instructional methods.  The next step is to find the best approaches to help younger employees learn quickly and apply new learnings in an impactful way.   Creating temporary or even permanent functional partnerships among Millennial employees is one way to maximize outcomes.  This might take the form of 2 or more employees owning aspects of what once fell under a single role.  While one might argue this would mean duplication of resources, it could be a short term cost while employees come up to speed.  And the potential benefits would be numerous:  leveraging and validating the inherent sense of community of new generations, creating cross-functional skills with broad applicability, yielding additional perspectives and approaches to traditional work outcomes, and accelerating the performance curve for incumbents through Cooperative Learning (Johnson, D. and Johnson R., 1989, 1999).  This well-researched teaching strategy, where students support each other in the absorption and application of new information, has been shown to deliver faster, more efficient learning, and greater retention. Alternately, perhaps short term contracts with exiting retirees, or former retirees, to help facilitate the development of following generations may have merit.  Again, a short term cost, certainly.  However, the gains realized in shortening the learning curve, and strengthening engagement are substantial and lasting. Ultimately, there needs to be creative thinking applied for each organization on how to accelerate the capabilities of our future leaders in unique ways that mesh with current culture. The manner in which performance is evaluated must finally shift as well.  Employees will need to be assessed on how well they have developed key skills and capabilities vs. end-to-end mastery of functional positions they have no interest in keeping for an entire career. As we become more comfortable in placing greater and greater weight on competencies vs. tasks, we will realize increased organizational agility via this new generation of workers, which will be further enhanced by their natural flexibility and appetite for change. Revisiting Succession  For many years, organizations have failed to deliver desired succession planning outcomes.  According to CEB’s 2013 research, only 28% of current leaders were pre-identified in a succession plan. These disappointing results, along with the entrance of the experiential, Millennial employee into the workforce, may just provide the needed impetus for HR to reinvent succession processes.   We have recognized that the best professional development efforts are not always linear, and the time has come to fully adopt this philosophy in regard to succession as well.  Paths to specific organizational roles will not look the same for newer generations who seek out unique learning opportunities, without consideration of a singular career destination.  Rather than charting particular jobs as precursors for key positions, the experiences and skills behind what makes an incumbent successful must become essential in succession mapping.  And the multitude of ways in which those experiences and skills may be acquired must be factored into the process, along with the individual employee’s level of learning agility. While this may seem daunting, it is necessary and long overdue.  We have talked about the criticality of competency-based succession, however, we have not lived up to our own rhetoric.  Many Boomers have experienced the same frustration in our careers; knowing we are capable of shining in a particular role, but being denied the opportunity due to how our career history lined up, on paper, with documented job requirements.  These requirements usually emphasized past jobs/titles and specific tasks, versus capabilities, drive and willingness (let alone determination) to learn new things.  How satisfying would it be for us to leave a legacy where such narrow thinking no longer applies and potential is amplified? Realizing Diversity Another bloom from the seeds we Boomers have tried to plant over the past decades is a completely evolved view of diversity.  Millennial employees assume a diverse workforce, and are startled by anything less.  Their social tolerance, nurtured by wide and diverse networks, is unprecedented.  College graduates expect a similar landscape in the “real world” to what they experienced throughout their lives.  They appreciate and seek out divergent points of view and experiences without needing any persuasion.  The face of our U.S. workforce will likely see dramatic change as Millennials apply their fresh take on hiring and building strong teams, with an inherent sense of inclusion.  This wonderful aspect of the Millennial wave should be celebrated and strongly encouraged, as it is the fulfillment of our own aspirations. Future Perfect The Experiential Employee is operating more as a free agent than a long term player, and their commitment will essentially last as long as meaningful organizational culture and personal/professional opportunities keep their interest.  As Boomers, we have laid the foundation for this new, spirited employment attitude, and we should take pride in knowing that.  Generations to come will challenge organizations to excel in how they identify, manage and nurture talent. Let’s support and revel in the future that we’ve helped invent, rather than lament what we think has been lost.  After all, the future is always connected to the past.  And as so eloquently phrased by Antoine Lavoisier, French nobleman, chemist and politico:  “Nothing is Lost, Nothing is Created, and Everything is Transformed.” Christine has over 25 years of diverse HR experience.  She has held HR consulting and corporate roles, including CHRO positions for Echostar in Denver, a 6,000+ employee global engineering firm, and Aepona, a startup software firm, successfully acquired by Intel. Christine is a resource to Oracle clients, to assist in Human Capital Management strategy development and implementation, compensation practices, talent development initiatives, employee engagement, global HR management, and integrated HR systems and processes that support the full employee lifecycle. 

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  • Summary of the Solaris 11 webcast's livechat QnA session

    - by Karoly Vegh
    This is a followup post to the previous summary on the "What's new with Solaris 11 since the launch" webcast. That webcast has had a chatroom for a live Questions and Answers session running. I went through the archive of those and compiled a list of some of the (IMHO) most relevant and most frequently asked questions, I'd like to share. This is the first part, covering the QnA of Session I and II of the webcast, in a followup post we can have a look of the rest of the sessions if required - let me know in the comments. Also, should you have questions, as usual, feel free to ask those there, too.  ...and here come the answered questions:  When will Exadata be based on Solaris in place of Oracle Enterprise Linux?Exadata offers both Solaris 11 or Oracle Enterprise Linux.  The choice can be made at deployment time based on your OS needs.What are all other benefits and futures avilable in solaris 11 (cloud O.S.) compared to cloud based Red Hat Linux and Windows?suggest you check out our cloud white paper for a view of this. Also the OTN Solaris 11 page has some good articles. Here are the links:  http://www.oracle.com/technetwork/server-storage/solaris11/documentation/o11-106-sol11-cloud-501066.pdf http://www.oracle.com/technetwork/server-storage/solaris11/overview/index.htmlWill 11.1 have a more complete IPS respository for Oracle and FOSS software?Yes, we are adding additional packages to the various package repositories. Since Solaris 11 was launched, both the Oracle Solaris Studio tools as well as Oracle Solaris Cluster have been made available along with numerous new FOSS packages. We will continue to be adding additional Oracle products and open source packages in the future. Will Exadata be based on Sparc in place of intel-amd x86 in next future ?We can't publically discuss futures, but we actually have a SPARC version of Exadata today, it's called SuperCluster, this is such a powerfull multipurpose system that it actually have multiple personalities built into one system: Exadata, Exalogic, and it can be a general purpose platform if you want. Have I understood this right? Livepatching KSplice-style is coming to Solaris 11 too?We're looking at that for certain types of Solaris patches in the future.Will there be a security framework like SST/JASS for Solaris 11?We can't talk about the future projects on a public forum, but we recognize the need for SST/JASS and want to address this as soon as possible. On the other side there are a whole bunch of "best practices" that are now embedded into Solaris 11 by default, so out of the box Solaris 11 should already address part of what SST/JASS gave you. (For example we did a lot of work on improving the auditing performance so that we can now have it turned on by default). On x86 can install VirtualBox in a Zone and use that to host other OSes.Yes, this was one of the first things we made sure would work when we acquired VirtualBox when we were still Sun Microsystems. If I have a Solaris 11 Control Domain on a T-series, can I run a Solaris 10 Ldom with Solaris 8 branded containers?Yes, you can.Is Oracle Solaris free or do we need to purchase?Solaris is free, the entitlement to run it comes either with a Sun system (new or historical) or for 3rd party systems the entitlement comes with a support contract. Note that for production use you will be expected to get a support contract. If you don't want to use the Solaris system (Sun or 3rd party) for production use (i.e. development) you can get an OTN license on the Oracle Technical Network website. Will encryption and deduplication both work on a share?This should work at the same time. What approaches does Solaris use to monitor usage?There are many different tools in Solaris to monitor usage. The main ones are the "stats" (vmstat, mpstat, prstat, ...), the kstat interface, and DTrace (to get details you couldn't see before). And then there are layered tools that can interface with these tools (Ops Center, BMC, CA, Tivoli, ...) Apart little-endian, big-endian how is it easy to port Solaris applications on Sparc to x86 and vice-versa ?Very easy. Except for certain hardware specific applications (those that utilize hardware specific drivers), all of the same Oracle Solaris APIs exist for all architectures. Is IPS based patching aware of the fact that zones can reside on ZFS and move from one physical server to another ?IPS is definitely aware of zones and uses ZFS to support boot environments for non-global zones in the same way that's used for the global zone. With respect to moving a zone from one physical server to another, Solaris 11 supports to the same zone attach/deattach method that was introduced in Solaris 10. Is vnic support in Ldoms planned?This is currently being investigated for a future LDOM release. Is it possible with the new patching system to build a system later with the same patch level as a system built a few months earlier?Yes, you can choose/define exactly which version should go to the system and it will always put the same bits in place. The technical answer is that you choose the version of the "entire" package you want on the system and the rest flows from there. Is it in the plans to allow zones to add/remove zpools to running zones dynamically in future updates?Work in this area is currently under investigation. Any plans to realese Solaris 11 source code? i.e. opensolaris?We currently can't comment on publicly releasing the source code. If you need/want this access please let your Oracle account team know. What about VirtualBox and Solaris11 for virtualization?Solaris 11 works great with VirtualBox, as both a client and a host system. Will Oracle DB software eventually be supplied as IPS packages? When?We don't have a date yet but this is actively being worked on. What are the new artifacts in Oracle Solaris 11 than the previous versions?There are quite a few actually. The best start is to look at our "Evaluate Solaris 11" page, and there you also can find a Transition Guide. http://www.oracle.com/technetwork/server-storage/solaris11/overview/evaluate-1530234.html So, this seems just like RedHat's YUM environment?IPS offers certain features beyond those in YUM or other packaging systems. For example, IPS works with ZFS and Solaris Boot Environments to provide a safe environment for software lifecycle management so that changes can be reverted by switching to an older boot environment. With Zones on solaris 11, can I do paravirtualitation?The great thing about zones is you don't *need* paravirtualization. You're making the same direct kernel calls that you would outside of a zone.  It's an incredibly significant performance win over hypervisor-based virtualization. Are zones/containers officially supported to run Oracle Databases?  EBIZ?Hi Calvin, the answer is yes, here is the support matrix for DB:  http://www.oracle.com/technetwork/database/virtualizationmatrix-172995.html I've found some nasty bugs in Solaris 11 (one of which today) that have been fixed in community forks (i.e., Illumos). Will Oracle ever restart collaboration with the community?We continue to work with the community, just not as open on all projects as we did before (For example IPS is an open project) and the source of more than half of the Solaris packages is posted on our opensource websites. I can't comment on what we will do in the future. And with regards to bugs please file them through the support organization and we will get them resolved. Is zpool vdev removal on-the fly now possible ?This issue is actively being investigated although we don't have a date for when this feature will be available. Is pgstat now the official replacement for corestat ?It's intended to provide similar functionality Where are the opensource website?For Oracle Solaris, visit http://www.oracle.com/technetwork/opensource/systems-solaris-1562786.html As a cloud-scale virtualization, is it going to be easier to move zones between machines? maybe even automatic in case of a hardware failure?Hi Gashaw, we already have customers that have implemented what they refer to as "flying zones" that they can move around very easily. They use Solaris Cluster to do this. What about VMware vMotion like feature?We have secure live migration with both Logical Domains on SPARC T series systems, and with Oracle VM on x86 systems. When running Solaris 10/11 on an enterprise server with a lot of zones, what are best practises commands to show the system is running fine? (has enough hardware resources). For example CPU / Memory / I/O / system load. What are the recommended values?For Solaris 11, look into the new zonestat(1M) command that provides a great deal of information about zone utilization. In addition, there is new work underway in providing additional observability in areas such as per-zone file system I/O. Java optimizations done with Solaris 11? For X86 platforms too? Where can I find more detail about this?There is lots of work that go into optimizing Java for Oracle Solaris 10 & 11 on both SPARC and x86. See http://www.oracle.com/technetwork/articles/servers-storage-dev/solarisforjavadevelop-168642.pdf What is meant by "ZFS Shadow Migration"?It's a way to migrate data from another file system to ZFS: http://docs.oracle.com/cd/E23824_01/html/E24456/filesystem-3.html Is flash archive available with S11?Flash archive is not.  There is a procedure for disaster recovery, and we're working on a modern archive-based deployment tool for a future update.  The disaster recovery tool is here: http://www.oracle.com/technetwork/articles/servers-storage-admin/o11-091-sol-dis-recovery-489183.html  You can also use Distribution Constructor to build common golden images. Will solaris 11 be available on the ODA soon?The idea's under evaluation -- we'll share your interest with the team. What steps can be taken to ensure that breaches of security are identified quickly?There are a number of tools, including the "bart" tool and "pkg verify" to ensure that software has not been compromised.  Solaris Audit can also be used to detect unauthorized access.  You can also use Immutable Zones to protect against compromise.  There are a wide variety of security tools, and I've covered only a few. What is the relation from solaris to java 7 speed optimization?There is constant work done between the Oracle Solaris and Java teams on performance optimizations. See http://docs.oracle.com/javase/7/docs/technotes/guides/vm/performance-enhancements-7.html for examples. What is the difference in the Solaris 11 installation compared to solaris 10 ? where i can find the document describing basic repository concepts ?The best place to start is: http://www.oracle.com/technetwork/server-storage/solaris11/index.html Hope you found the post useful. For questions, input, requests for the second half of the QnA, please find the comment section below.  -- charlie  

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Having trouble with pathfinding

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • Android RatingBar weirdness: Whenever I add a RatingBar to my layout, a bunch of the generated tags,

    - by Rben
    Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be related: warning: Ignoring InnerClasses attribute for an anonymous inner class that doesn't come with an associated EnclosingMethod attribute. I've tried using the RatingBar both within a tablelayout and outside it, but it behaves the same way. This is very puzzling and frustrating. Please help if you can. Sincerely, Ray Here's the XML: <!-- Created By --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:text="Created by: " android:id="@+id/gi_created_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" /> <TextView android:text="Slartibartfast" android:id="@+id/gi_created" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </TableRow> <!-- Verification --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_verification_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoVerificationLabelText" /> <TextView android:id="@+id/gi_verification" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="HonorSystem" /> </TableRow> <!-- Player Rating Label --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoPlayerRatingLabel" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=" " /> </TableRow> -- <!-- Times played --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_times_played_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTimesPlayedLabel" /> <TextView android:id="@+id/gi_times_played" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <!-- Total Players --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_total_players_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTotalPlayerCountLabel" /> <TextView android:id="@+id/gi_total_players" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <!-- Total Cancelations --> <TableRow android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:id="@+id/gi_total_cancelations_label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right" android:text="@string/GameInfoTotalCancelsLabel" /> <TextView android:id="@+id/gi_total_cancels" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="999" /> </TableRow> <RatingBar android:id="@+/gi_player_rating" style="?android:attr/ratingBarStyleSmall" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_span="2" android:isIndicator="true" android:numStars="5" android:rating="3" android:stepSize="1" android:layout_gravity="center_vertical" /> </TableRow>

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  • Server 2012 DFS New Member Issue

    - by David
    I am trying to add a new member to our DFS topology. We have 3 DCs (VMs - VMware) running Windows server 2012, two servers are located in or Primary site and the third at our DR site. Currently the two servers at our primary site are currently replicating DFS (full mesh) and are working fine. I have tried several times to add the third DC to our DFS topology, every time i configure the replication path e.g E:\MSI and click ok the MMC snap in crashes. Below is the crash info, any idea what is causing this? What i am doing is fairly straight forward and don't see why this would be happening. Windows Crash Error: gnature: Problem Event Name: CLR20r3 Problem Signature 01: mmc.exe Problem Signature 02: 6.2.9200.16496 Problem Signature 03: 50ece2e8 Problem Signature 04: System.Windows.Forms Problem Signature 05: 4.0.30319.18046 Problem Signature 06: 51552cda Problem Signature 07: 6291 Problem Signature 08: 25 Problem Signature 09: RML5K4UDBMA5NI04CIYRWVDHKEWFDHCV OS Version: 6.2.9200.2.0.0.272.7 Locale ID: 3081 Additional Information 1: b979 Additional Information 2: b97911c958b3d076b53a1d80c1c56088 Additional Information 3: 4fee Additional Information 4: 4fee5b9baabd694859b15dfc5e1863b7      Crash Report Version=1 EventType=CLR20r3 EventTime=130165974300817209 ReportType=2 Consent=1 ReportIdentifier=d15d0d38-dd36-11e2-93fb-005056af764c IntegratorReportIdentifier=d15d0d37-dd36-11e2-93fb-005056af764c NsAppName=mmc.exe Response.type=4 Sig[0].Name=Problem Signature 01 Sig[0].Value=mmc.exe Sig[1].Name=Problem Signature 02 Sig[1].Value=6.2.9200.16496 Sig[2].Name=Problem Signature 03 Sig[2].Value=50ece2e8 Sig[3].Name=Problem Signature 04 Sig[3].Value=System.Windows.Forms Sig[4].Name=Problem Signature 05 Sig[4].Value=4.0.30319.18046 Sig[5].Name=Problem Signature 06 Sig[5].Value=51552cda Sig[6].Name=Problem Signature 07 Sig[6].Value=6291 Sig[7].Name=Problem Signature 08 Sig[7].Value=25 Sig[8].Name=Problem Signature 09 Sig[8].Value=RML5K4UDBMA5NI04CIYRWVDHKEWFDHCV DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.2.9200.2.0.0.272.7 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=3081 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=b979 DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=b97911c958b3d076b53a1d80c1c56088 DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=4fee DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=4fee5b9baabd694859b15dfc5e1863b7 UI[2]=C:\Windows\system32\mmc.exe UI[3]=Microsoft Management Console has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=C:\Windows\system32\mmc.exe LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll LoadedModule[2]=C:\Windows\system32\KERNEL32.DLL LoadedModule[3]=C:\Windows\system32\KERNELBASE.dll LoadedModule[4]=C:\Windows\system32\GDI32.dll LoadedModule[5]=C:\Windows\system32\USER32.dll LoadedModule[6]=C:\Windows\system32\MFC42u.dll LoadedModule[7]=C:\Windows\system32\msvcrt.dll LoadedModule[8]=C:\Windows\system32\mmcbase.DLL LoadedModule[9]=C:\Windows\system32\ole32.dll LoadedModule[10]=C:\Windows\system32\SHLWAPI.dll LoadedModule[11]=C:\Windows\system32\UxTheme.dll LoadedModule[12]=C:\Windows\system32\DUser.dll LoadedModule[13]=C:\Windows\system32\OLEAUT32.dll LoadedModule[14]=C:\Windows\system32\ODBC32.dll LoadedModule[15]=C:\Windows\SYSTEM32\combase.dll LoadedModule[16]=C:\Windows\system32\RPCRT4.dll LoadedModule[17]=C:\Windows\SYSTEM32\sechost.dll LoadedModule[18]=C:\Windows\system32\ADVAPI32.dll LoadedModule[19]=C:\Windows\system32\SHCORE.DLL LoadedModule[20]=C:\Windows\system32\IMM32.DLL LoadedModule[21]=C:\Windows\system32\MSCTF.dll LoadedModule[22]=C:\Windows\system32\DUI70.dll LoadedModule[23]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16579_none_418ab7ef718b27ef\Comctl32.dll LoadedModule[24]=C:\Windows\system32\SHELL32.dll LoadedModule[25]=C:\Windows\system32\CRYPTBASE.dll LoadedModule[26]=C:\Windows\system32\bcryptPrimitives.dll LoadedModule[27]=C:\Windows\system32\urlmon.dll LoadedModule[28]=C:\Windows\system32\iertutil.dll LoadedModule[29]=C:\Windows\system32\WININET.dll LoadedModule[30]=C:\Windows\SYSTEM32\clbcatq.dll LoadedModule[31]=C:\Windows\system32\mmcndmgr.dll LoadedModule[32]=C:\Windows\System32\msxml6.dll LoadedModule[33]=C:\Windows\system32\profapi.dll LoadedModule[34]=C:\Windows\system32\apphelp.dll LoadedModule[35]=C:\Windows\system32\dwmapi.dll LoadedModule[36]=C:\Windows\System32\oleacc.dll LoadedModule[37]=C:\Windows\system32\CRYPTSP.dll LoadedModule[38]=C:\Windows\system32\rsaenh.dll LoadedModule[39]=C:\Windows\system32\NetworkExplorer.dll LoadedModule[40]=C:\Windows\system32\PROPSYS.dll LoadedModule[41]=C:\Windows\system32\SETUPAPI.dll LoadedModule[42]=C:\Windows\system32\CFGMGR32.dll LoadedModule[43]=C:\Windows\system32\DEVOBJ.dll LoadedModule[44]=C:\Windows\system32\mlang.dll LoadedModule[45]=C:\Windows\system32\xmllite.dll LoadedModule[46]=C:\Windows\system32\VERSION.dll LoadedModule[47]=C:\Windows\SYSTEM32\mscoree.dll LoadedModule[48]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll LoadedModule[49]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll LoadedModule[50]=C:\Windows\SYSTEM32\MSVCR110_CLR0400.dll LoadedModule[51]=C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\fa44d07a6b592198dfeae841489f295b\mscorlib.ni.dll LoadedModule[52]=C:\Windows\system32\sxs.dll LoadedModule[53]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System\577825eedb03a45fd7327050e85d0c44\System.ni.dll LoadedModule[54]=C:\Windows\assembly\NativeImages_v4.0.30319_64\MMCEx\9b714b187bfb304526df6d4e6160e15c\MMCEx.ni.dll LoadedModule[55]=C:\Windows\assembly\NativeImages_v4.0.30319_64\MMCFxCommon\3804721e3998fdf29b06e86bcfe92eb8\MMCFxCommon.ni.dll LoadedModule[56]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\e3873005e8829578178618d41d012849\System.Configuration.ni.dll LoadedModule[57]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\aea95442f7e98cffc3c849fe3b0658d6\System.Xml.ni.dll LoadedModule[58]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Drawing\f28da0d8140095c5c86e9f2443878807\System.Drawing.ni.dll LoadedModule[59]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\c2f5f2174cecd9faaf74a0cdeebfdd49\System.Windows.Forms.ni.dll LoadedModule[60]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll LoadedModule[61]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Microsoft.Mff1be75b#\3c16df28b2935a005a7fd0da96e0ff6c\Microsoft.ManagementConsole.ni.dll LoadedModule[62]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll LoadedModule[63]=C:\Windows\assembly\NativeImages_v4.0.30319_64\DfsMgmt\ed2ebd5dc4469285040f2e21c5e990dc\DfsMgmt.ni.dll LoadedModule[64]=C:\Windows\assembly\NativeImages_v4.0.30319_64\DfsObjectModel\43ed7ca19e7c26cbf27c5c8a2e0fec93\DfsObjectModel.ni.dll LoadedModule[65]=C:\Windows\assembly\NativeImages_v4.0.30319_64\CfsCommonUIFx\aea54a98ed63ebeaa6703e9f0a724ac8\CfsCommonUIFx.ni.dll LoadedModule[66]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Interop.DFSRHelper\3780b83ee96c137664d8807e7042768f\Interop.DFSRHelper.ni.dll LoadedModule[67]=C:\Windows\system32\WindowsCodecs.dll LoadedModule[68]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9200.16384_none_7762d5fd3178b04e\comctl32.dll LoadedModule[69]=C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9200.16518_none_726fbfe0cc22f012\gdiplus.dll LoadedModule[70]=C:\Windows\system32\DWrite.dll LoadedModule[71]=C:\Windows\system32\COMDLG32.dll LoadedModule[72]=C:\Windows\system32\Netapi32.dll LoadedModule[73]=C:\Windows\system32\netutils.dll LoadedModule[74]=C:\Windows\system32\srvcli.dll LoadedModule[75]=C:\Windows\system32\wkscli.dll LoadedModule[76]=C:\Windows\system32\clusapi.dll LoadedModule[77]=C:\Windows\system32\cryptdll.dll LoadedModule[78]=C:\Windows\system32\WS2_32.dll LoadedModule[79]=C:\Windows\system32\NSI.dll LoadedModule[80]=C:\Windows\system32\mswsock.dll LoadedModule[81]=C:\Windows\system32\DNSAPI.dll LoadedModule[82]=C:\Windows\System32\rasadhlp.dll LoadedModule[83]=C:\Windows\system32\IPHLPAPI.DLL LoadedModule[84]=C:\Windows\system32\WINNSI.DLL LoadedModule[85]=C:\Windows\System32\fwpuclnt.dll LoadedModule[86]=C:\Windows\system32\DFSCLI.DLL LoadedModule[87]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dired13b18a9#\0acd265b442254788d2d1429c296558c\System.DirectoryServices.ni.dll LoadedModule[88]=C:\Windows\system32\ntdsapi.dll LoadedModule[89]=C:\Windows\system32\LOGONCLI.DLL LoadedModule[90]=C:\Windows\system32\activeds.dll LoadedModule[91]=C:\Windows\system32\adsldpc.dll LoadedModule[92]=C:\Windows\system32\WLDAP32.dll LoadedModule[93]=C:\Windows\system32\adsldp.dll LoadedModule[94]=C:\Windows\system32\SspiCli.dll LoadedModule[95]=C:\Windows\system32\DSPARSE.dll LoadedModule[96]=C:\Windows\system32\msv1_0.DLL LoadedModule[97]=C:\Windows\system32\cscapi.dll LoadedModule[98]=C:\Windows\system32\DSROLE.DLL LoadedModule[99]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Dire5d62f0a2#\819205bfacb57978948171e414993369\System.DirectoryServices.Protocols.ni.dll LoadedModule[100]=C:\Windows\System32\objsel.dll LoadedModule[101]=C:\Windows\System32\Secur32.dll LoadedModule[102]=C:\Windows\System32\credui.dll LoadedModule[103]=C:\Windows\system32\CRYPT32.dll LoadedModule[104]=C:\Windows\system32\MSASN1.dll LoadedModule[105]=C:\Windows\System32\DPAPI.DLL LoadedModule[106]=C:\Windows\system32\riched32.dll LoadedModule[107]=C:\Windows\system32\RICHED20.dll LoadedModule[108]=C:\Windows\system32\USP10.dll LoadedModule[109]=C:\Windows\system32\msls31.dll LoadedModule[110]=C:\Windows\System32\Windows.Globalization.dll LoadedModule[111]=C:\Windows\System32\Bcp47Langs.dll LoadedModule[112]=C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Serv759bfb78#\e44b9230fcc7dc263820eff07cfc6353\System.ServiceProcess.ni.dll LoadedModule[113]=C:\Windows\system32\kerberos.DLL LoadedModule[114]=C:\Windows\system32\bcrypt.dll LoadedModule[115]=C:\Windows\assembly\NativeImages_v4.0.30319_64\Accessibility\e69795104b16b74fe9c1e7dff4f3f510\Accessibility.ni.dll LoadedModule[116]=C:\Windows\system32\MPR.dll LoadedModule[117]=C:\Windows\System32\drprov.dll LoadedModule[118]=C:\Windows\System32\WINSTA.dll LoadedModule[119]=C:\Windows\System32\ntlanman.dll LoadedModule[120]=C:\Windows\system32\explorerframe.dll FriendlyEventName=Stopped working ConsentKey=CLR20r3 AppName=Microsoft Management Console AppPath=C:\Windows\system32\mmc.exe NsPartner=windows NsGroup=windows8 Application Log Event ID: 1000 Faulting application name: mmc.exe, version: 6.2.9200.16496, time stamp: 0x50ece2e8 Faulting module name: KERNELBASE.dll, version: 6.2.9200.16451, time stamp: 0x50988aa6 Exception code: 0xe0434352 Fault offset: 0x000000000003811c Faulting process id: 0xd30 Faulting application start time: 0x01ce71411a7b775b Faulting application path: C:\Windows\system32\mmc.exe Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: d15d0d37-dd36-11e2-93fb-005056af764c Faulting package full name: Faulting package-relative application ID: Application Log Event ID: 1026 Application: mmc.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.SEHException Stack: at System.Windows.Forms.UnsafeNativeMethods.ThemingScope.DeactivateActCtx(Int32 dwFlags, IntPtr lpCookie) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.ManagementConsole.Internal.SnapInMessagePumpProxy.Microsoft.ManagementConsole.Internal.ISnapInMessagePumpProxy.Run() at Microsoft.ManagementConsole.Executive.SnapInThread.OnThreadStart() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

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  • Shrinking TCP Window Size to 0 on Cisco ASA

    - by Brent
    Having an issue with any large file transfer that crosses our Cisco ASA unit come to an eventual pause. Setup Test1: Server A, FileZilla Client <- 1GBPS - Cisco ASA <- 1 GBPS - Server B, FileZilla Server TCP Window size on large transfers will drop to 0 after around 30 seconds of a large file transfer. RDP session then becomes unresponsive for a minute or two and then is sporadic. After a minute or two, the FTP transfer resumes, but at 1-2 MB/s. When the FTP transfer is over, the responsiveness of the RDP session returns to normal. Test2: Server C in same network as Server B, FileZilla Client <- local network - Server B, FileZilla Server File will transfer at 30+ MB/s. Details ASA: 5520 running 8.3(1) with ASDM 6.3(1) Windows: Server 2003 R2 SP2 with latest patches Server: VMs running on HP C3000 blade chasis FileZilla: 3.3.5.1, latest stable build Transfer: 20 GB SQL .BAK file Protocol: Active FTP over tcp/20, tcp/21 Switches: Cisco Small Business 2048 Gigabit running latest 2.0.0.8 VMware: 4.1 HP: Flex-10 3.15, latest version Notes All servers are VMs. Thoughts Pretty sure the ASA is at fault since a transfer between VMs on the same network will not show a shrinking Window size. Our ASA is pretty vanilla. No major changes made to any of the settings. It has a bunch of NAT and ACLs. Wireshark Sample No. Time Source Destination Protocol Info 234905 73.916986 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131981791 Win=65535 Len=0 234906 73.917220 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234907 73.917224 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234908 73.917231 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131984551 Win=64155 Len=0 234909 73.917463 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234910 73.917467 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234911 73.917469 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234912 73.917476 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131988691 Win=60015 Len=0 234913 73.917706 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234914 73.917710 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234915 73.917715 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131991451 Win=57255 Len=0 234916 73.917949 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234917 73.917953 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234918 73.917958 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131994211 Win=54495 Len=0 234919 73.918193 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234920 73.918197 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234921 73.918202 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131996971 Win=51735 Len=0 234922 73.918435 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234923 73.918440 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234924 73.918445 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=131999731 Win=48975 Len=0 234925 73.918679 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234926 73.918684 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234927 73.918689 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132002491 Win=46215 Len=0 234928 73.918922 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234929 73.918927 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234930 73.918932 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132005251 Win=43455 Len=0 234931 73.919165 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234932 73.919169 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234933 73.919174 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132008011 Win=40695 Len=0 234934 73.919408 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234935 73.919413 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234936 73.919418 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132010771 Win=37935 Len=0 234937 73.919652 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234938 73.919656 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234939 73.919661 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132013531 Win=35175 Len=0 234940 73.919895 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234941 73.919899 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234942 73.919904 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132016291 Win=32415 Len=0 234943 73.920138 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234944 73.920142 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234945 73.920147 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132019051 Win=29655 Len=0 234946 73.920381 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234947 73.920386 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234948 73.920391 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132021811 Win=26895 Len=0 234949 73.920625 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234950 73.920629 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234951 73.920632 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234952 73.920638 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132025951 Win=22755 Len=0 234953 73.920868 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234954 73.920871 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234955 73.920876 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132028711 Win=19995 Len=0 234956 73.921111 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234957 73.921115 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234958 73.921120 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132031471 Win=17235 Len=0 234959 73.921356 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234960 73.921362 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234961 73.921370 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132034231 Win=14475 Len=0 234962 73.921598 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234963 73.921606 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234964 73.921613 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132036991 Win=11715 Len=0 234965 73.921841 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234966 73.921848 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234967 73.921855 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132039751 Win=8955 Len=0 234968 73.922085 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234969 73.922092 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234970 73.922099 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132042511 Win=6195 Len=0 234971 73.922328 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234972 73.922335 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234973 73.922342 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132045271 Win=3435 Len=0 234974 73.922571 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234975 73.922579 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 1380 bytes 234976 73.922586 1.1.1.1 2.2.2.2 TCP ftp-data ivecon-port [ACK] Seq=1 Ack=132048031 Win=675 Len=0 234981 75.866453 2.2.2.2 1.1.1.1 FTP-DATA FTP Data: 675 bytes 234985 76.020168 1.1.1.1 2.2.2.2 TCP [TCP ZeroWindow] ftp-data ivecon-port [ACK] Seq=1 Ack=132048706 Win=0 Len=0 234989 76.771633 2.2.2.2 1.1.1.1 TCP [TCP ZeroWindowProbe] ivecon-port ftp-data [ACK] Seq=132048706 Ack=1 Win=65535 Len=1 234990 76.771648 1.1.1.1 2.2.2.2 TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] ftp-data ivecon-port [ACK] Seq=1 Ack=132048706 Win=0 Len=0 234997 78.279701 2.2.2.2 1.1.1.1 TCP [TCP ZeroWindowProbe] ivecon-port ftp-data [ACK] Seq=132048706 Ack=1 Win=65535 Len=1 234998 78.279714 1.1.1.1 2.2.2.2 TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] ftp-data ivecon-port [ACK] Seq=1 Ack=132048706 Win=0 Len=0

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