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  • How to autohide Unity 2D?

    - by ph1b
    In the regular Unity 3D, I used Compiz Config Manager where I could config the Unity-Plugin to autohide the left start-bar and not to show it when moving my mouse to the left. So it was perfect for using Docky. But with Unity 2D the Unity settings don't have any effect. How can I completely hide the start-panel and just have it shown when pressing the windows-key? With the following: dconf write /com/canonical/unity-2d/launcher/hide-mode 1 dconf write /com/canonical/unity-2d/launcher/use-strut false it still opens the bar when going with my mouse to the left.

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  • How to go automatically from Suspend into Hibernate?

    - by Sergey Stadnik
    Is it possible to make Ubuntu go into Hibernate state from Suspend, aka "Suspend Sedation"? For example, my laptop is set up to go into a Suspend once I close the lid. If then I don't use it for entire day, the battery goes flat, because even in suspend mode the hardware still consumes a small amount of power, and the battery eventually discharges. What I want is to be able to tell Ubuntu that even if it is suspended, it still needs to go into Hibernate after some hours of inactivity. Windows can do that. Ubuntu can be programmed to go into Standby or Hibernate on timer, but not both. Update: I guess I need to be more specific. What I am looking for is this: When I close the lid, the laptop is put into Suspend. Then, after a pre-determined time (even if the battery is going strong) if I still don't use it, it should put itself into a Hibernate to save battery power.

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  • Black screen when running xubuntu 13.10 after upgrade

    - by user213030
    I have a xubuntu v12 that I updated to v13.10. Sice the upgrade I get the black screen at a startup. I can get to the console and login. How can I run it in graphic mode? I run it on Oracle Virtualbox. Starting the VirtualBox Guest Additions ...done. Starting VirtualBox Guest Addition service ...done. saned disabled; edit /etc/default/saned; * Restoring resolver state... [ OK ] And it hangs on this.

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  • Uninstall ubuntu from external hard drive + remove bootloader from internal hd

    - by Bart Sleeuwen van
    I have created a bootable usb stick with linuxlive and Ubuntu.I then tried to install ubuntu on my external harddrive. However I guess I wrongly picked the drive where the boot section is installed, it now is installed on my internal (C:) drive. When I open the bios bootsequence it says Ubuntu 2 times? As if the boot is installed twice? I'd like to uninstall Ubuntu from my external drive but most important: I don't want Grub to be start up on my PC. I tried booting in Windows 8 recovery mode and used the following commands: bootrec /fixmbr bootrec /fixboot However the ubuntu choices wont disappear? I then tried to add bootrec /scanos and bootrec /rebuildbcd to the commands but somehow this wont work either. Anyone got some ideas? Thank you in advance! Best regards, Bart

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Embarcadero lance DBArtisan XE, un nouvel outil multiplateforme pour administrer des bases de donnée

    Embarcadero lance DBArtisan XE Un outil multiplateforme pour administrer des bases de données hétérogènes DBArtisan XE est un outil d'administration de bases de données hétérogènes, avec déploiement et mode de licence centralisés (et à la demande). Il est le dernièr produit en date de la famille d'outils DBArtisan édités par Embarcadero Technologies. Avec un support natif pour plusieurs plateformes de bases de données, DBArtisan XE permet par exemple aux administrateurs de bases de données de maximiser ? depuis une interface unique ? les performances, la disponibilité ou la sécurité de leurs bases quel que soit leur type. L'éditeur met en avant des "diagnostiques i...

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  • Ubuntu black screen and icons messed up 12.04

    - by user69869
    I had a successful install when i updated from 11.10 but when i actually went to start it it hanged and the purple screen for a few seconds then flickered my boot screen then showed the desktop i cant interact its black i can see the icons marked out but no images they are just gray wireless doesnt connect it seems that it messed up all the drivers. i tried to stat the old version i had its the same exept i can interact most window close buttons are missing and most of the time it doesnt know what screen im on. any ideas on what i can do? oh and recovery mode shows alot of errors and doesnt do much i ran it for the old version and it just goes through failing and gives an error beep. Thanks in advance any advice is appreciated (note windows still works fine on this system... unfortunately ;D )

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Ubuntu won't boot, only displays GRUB terminal

    - by Badea Sorin
    I have a problem with my Ubuntu 11.04. I've installed Ubuntu 11.04 from Windows, it worked fine for days, but today it won't boot. When I start the machine, GRUB loads. There is the Windows 7 loader, I select Ubuntu from there and after that, I should see the Ubuntu GRUB menu, where I'd select the mode to boot Ubuntu. However, I can't see that anymore. I directly get to a GRUB terminal. Can anyone help me with this? How would I recover my data or reset the boot loader?

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  • Test iPhone app on iPad mini?

    - by Devfly
    I have developed an iPhone app, right now I only need a device for testing. I have 300$, and two choices - second hand iPhone 4, or brand new iPad mini. The better choice obviously is the iPad, but is it sufficient for testing iPhone apps on? On the iPad, iPhone apps can run just fine in 2X mode, but are there any differences between the app performance on iPhone and iPad (except the chipset). Should I test my app on actual iPhone, or the iPad will suffice? My app is RSS reader, not some game, so I think everything will be fine with testing on iPad mini. If I buy the iPad I will find some friends iPhone 4/3gs running iOS 5.1 (because my app's deployment target is 5.1, and the iPad comes with 6.0), but of course I can't extensively test on this iPhone. Thank you!

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  • farseer physics xbox samples not working

    - by Hugh
    I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug fine on my xbox -I have tried running both the xbox versions of the samples (for example the farseer hello world sample project) and the windows version by right-clicking the project and making a copy for xbox. I get a bunch of errors but what i always get is "unreachable code detected" referring to code in the farseer library, it seems to be a problem to do with referencing/linking the farseer library to the main game project. Help please!

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  • IIS7 Serving .mp4s, not playable on iOS devices.

    - by Danomite
    I've added the proper MIME type to the server, made sure it applies to not only the specific site but even the all of server's sites. The file is accessible and playable in my browser (Chrome) but when trying to pull it up on an iPhone , the debug mode warns me that the "movie could not be played" but on iPad it's "byte_range_error_message" I'm really at a loss here of why iOS devices won't load the video up. I know it's not the video files themselves because I had used the same file on a different server (on a shared hosting package). Any help is appreciated! -Dan

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  • Turbo C++ to Visual Studio 2010 migration [closed]

    - by BigGenius
    OK, based on my previous questions and your help., I have gone to install Visual Studio Express. But now problem is, the programs which I successfully code at home on Visual Studio don't run on Turbo C++ compiler at school (assuming I type the program instead of exporting code). Is there anything I can do? Also I am just learning basic syntax and data handling, loops, structures, arrays and all. But Visual Studio has auto completion and pretty typing (which may be advantageous) but crap for a beginner getting hold on to language. Sorry, if I have been unclear. But what should I do? This will make me lazy programmer and will reflect in my grades. Is there any other IDE, which I can use, very similar to Turbo C++ and able to run in Windows 7 in fullsreen mode.

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  • Surface and the Uphill Battle to Win Over iPad Users (Namely: Me)

    - by D'Arcy Lussier
    I went away this past weekend and decided to bring along the Windows 8 tablet from the Build conference last year – y’know, to give Windows 8 a try in a typical scenario. I also brought our iPad 2 along since I figured my wife would want to use that. I’d love to tell you how I found using my Windows 8 tablet but I can’t – I used the iPad exclusively the entire weekend. It was during this that I realized what Microsoft needs to do to win me over as an iPad user. As you’ll see, I’m left wondering what it is that Surface is meant to compete with: iPad and other tablets, or thin laptops like the MacBook Air or Ultrabooks. Device Size I really like the size of the iPad compared with the Build tablet. It’s not as long and the thinness/weight of the device makes it feel more like you’re holding a magazine than a computer. I’m pleased that Microsoft will be matching the thinness of the iPad with Surface, but I’m suspect as to what that actually means. The iPad’s edges slant inwards where the Surface has a thicker boxish look (similar to the iPhone 4S). So while they may have the same depth at the deepest part of both devices, I bet the iPad will come off feeling thinner. However, its not lost on me the number of external port options the Surface’s design provides over the iPad (Usb, etc.). With that said, I haven’t missed having a USB slot on my iPad. I’m not a fan of lengthening the Surface screen size to almost a full inch over the iPad, mainly because… Vertical Orientation Experience Did you notice at the announce event, in the images of the devices that have been released, and in any marketing for it, that the surface is always displayed in horizontal orientation. This is a huge beef I have with my Build tablet and why I prefer the iPad. Yes the iPad can do the wide-screenish mode, but the iPad is oriented to be vertical by nature. Don’t agree? Look at the button and camera placement – both on the shorter sides of the device. Compare that with the Surface, where the orientation for the button and camera is on the longer sides. To be fair, Blackberry and the horde of Android tablets out there haven’t gotten this either – since most monitors are widescreen nowadays tablets should be too right? Wrong. Widescreen is great for certain things, but tasks such as reading is not one of them – hence why monitor companies like Dell provide stands that allow you to flip your widescreen monitor to a vertical orientation. That Microsoft has chosen a horizontal orientation by default for Windows 8 is disappointing – hopefully hardware manufacturers will be given the option of a default vertical orientation. Fast Startup Time I like that I can turn off/turn on the iPad very quickly. Even from a true “off” mode and not just sleeping, the iPad boots up very quickly. Windows RT needs to have that same quick response. If I start finding that I’m waiting for the device to boot up for more than 30 seconds that could be a show stopper. No Heat I really hate that the Build tablet has fans that kick in to cool the procs, but its basically a slate computer and I get its part of that prototype build. For Surface, it needs to be the same type of experience as the iPad – no heat! I know Surface doesn’t have fans and uses some cool new vent system or something like that, but even then – I want to sit and read a book on my Surface without having to feel any heat coming from the device, which is the experience I have with the iPad now. What About Apps?! I am definitely not the target client when it comes to app stores. On my iPad I use: Safari Kindle Reader Twitter App Settlers of Catan TSN’s App And that’s it. So really, while its nice that some version of Office might be available, I’m not planning on utilizing a Surface for creating a PowerPoint or working on a Word document – that’s what my laptop is for. I want my tablet to be for information snacking or as an e-reader and occasionally an entertainment device. Surface vs iPad or Surface vs Air? The more that I read up on Surface, the more I wonder if it won’t be a touch-enabled MacBook Air competitor more than an iPad one. Also, I really question if Microsoft gets tablets – when one of your main selling features is a built-in physical keyboard it speaks more to a traditional laptop experience than a tablet one that’s entirely reliant on touch. Still, I really love the Windows Phone interface – way more than iOS – so I’m still very optimistic that the Metro experience on the tablet will be fantastic. I just worry that Microsoft has interpreted a tablet as a computer with a removable keyboard and a touch screen, and that’s not what tablet computing is about at all.

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  • Black screen after installing ubuntu 12.04

    - by neodyme
    :) After installing Ubuntu 12.04 from a CD, everything goes perfectly until I restart the computer (after the installation process) im not able to see the login screen, I just get a black screen! so I press randomly keys and sometimes im able to see the background wallpaper but almost instantly the black screen appears. I think that I have to update the nVidia drivers or something like this I tried to start from the recovery mode, update my package, but still the same problem I can't start with the graphical interface as well, i get an error message 'no screen' !! I dont understand why I have this problem because before the installation im able to try ubuntu (from the cd) and works perfect. Thanks !!

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  • Using SQL Source Control with Fortress or Vault &ndash; Part 1

    - by AjarnMark
    I am fanatical when it comes to managing the source code for my company.  Everything that we build (in source form) gets put into our source control management system.  And I’m not just talking about the UI and middle-tier code written in C# and ASP.NET, but also the back-end database stuff, which at times has been a pain.  We even script out our Scheduled Jobs and keep a copy of those under source control. The UI and middle-tier stuff has long been easy to manage as we mostly use Visual Studio which has integration with source control systems built in.  But the SQL code has been a little harder to deal with.  I have been doing this for many years, well before Microsoft came up with Data Dude, so I had already established a methodology that, while not as smooth as VS, nonetheless let me keep things well controlled, and allowed doing my database development in my tool of choice, Query Analyzer in days gone by, and now SQL Server Management Studio.  It just makes sense to me that if I’m going to do database development, let’s use the database tool set.  (Although, I have to admit I was pretty impressed with the demo of Juneau that Don Box did at the PASS Summit this year.)  So as I was saying, I had developed a methodology that worked well for us (and I’ll probably outline in a future post) but it could use some improvement. When Solutions and Projects were first introduced in SQL Management Studio, I thought we were finally going to get our same experience that we have in Visual Studio.  Well, let’s say I was underwhelmed by Version 1 in SQL 2005, and apparently so were enough other people that by the time SQL 2008 came out, Microsoft decided that Solutions and Projects would be deprecated and completely removed from a future version.  So much for that idea. Then I came across SQL Source Control from Red-Gate.  I have used several tools from Red-Gate in the past, including my favorites SQL Compare, SQL Prompt, and SQL Refactor.  SQL Prompt is worth its weight in gold, and the others are great, too.  Earlier this year, we upgraded from our earlier product bundles to the new Developer Bundle, and in the process added SQL Source Control to our collection.  I thought this might really be the golden ticket I was looking for.  But my hopes were quickly dashed when I discovered that it only integrated with Microsoft Team Foundation Server and Subversion as the source code repositories.  We have been using SourceGear’s Vault and Fortress products for years, and I wholeheartedly endorse them.  So I was out of luck for the time being, although there were a number of people voting for Vault/Fortress support on their feedback forum (as did I) so I had hope that maybe next year I could look at it again. But just a couple of weeks ago, I was pleasantly surprised to receive notice in my email that Red-Gate had an Early Access version of SQL Source Control that worked with Vault and Fortress, so I quickly downloaded it and have been putting it through its paces.  So far, I really like what I see, and I have been quite impressed with Red-Gate’s responsiveness when I have contacted them with any issues or concerns that I have had.  I have had several communications with Gyorgy Pocsi at Red-Gate and he has been immensely helpful and responsive. I must say that development with SQL Source Control is very different from what I have been used to.  This post is getting long enough, so I’ll save some of the details for a separate write-up, but the short story is that in my regular mode, it’s all about the script files.  Script files are King and you dare not make a change to the database other than by way of a script file, or you are in deep trouble.  With SQL Source Control, you make your changes to your development database however you like.  I still prefer writing most of my changes in T-SQL, but you can also use any of the GUI functionality of SSMS to make your changes, and SQL Source Control “manages” the script for you.  Basically, when you first link your database to source control, the tool generates scripts for every primary object (tables and their indexes are together in one script, not broken out into separate scripts like DB Projects do) and those scripts are checked into your source control.  So, if you needed to, you could still do a GET from your source control repository and build the database from scratch.  But for the day-to-day work, SQL Source Control uses the same technique as SQL Compare to determine what changes have been made to your development database and how to represent those in your repository scripts.  I think that once I retrain myself to just work in the database and quit worrying about having to find and open the right script file, that this will actually make us more efficient. And for deployment purposes, SQL Source Control integrates with the full SQL Compare utility to produce a synchronization script (or do a live sync).  This is similar in concept to Microsoft’s DACPAC, if you’re familiar with that. If you are not currently keeping your database development efforts under source control, definitely examine this tool.  If you already have a methodology that is working for you, then I still think this is worth a review and comparison to your current approach.  You may find it more efficient.  But remember that the version which integrates with Vault/Fortress is still in pre-release mode, so treat it with a little caution.  I have found it to be fairly stable, but there was one bug that I found which had inconvenient side-effects and could have really been frustrating if I had been running this on my normal active development machine.  However, I can verify that that bug has been fixed in a more recent build version (did I mention Red-Gate’s responsiveness?).

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  • What do you think of a performance engineer should have?

    - by Vance
    I believe performance tuning (or even testing) is one the most challenging for an engineer. Well, in lots of company, this is the lowest priority than others "important" thing. My purpose of opening this post is to know what do you think*good* performance engineer should have. I can list some things like: Solid database,programming knowledge. Do single thread performance testing. Good knowledge of using the load generator tools to simulate the concurrent loads. Use different tools to monitor/measure the app/db server performance status Understand and can debug the codes. Even tune the codes. Any more ideas are always appreciated!

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  • Bridging: Loosing WLAN network connection with 4addr on option - Why?

    - by WitchCraft
    Question: For use with my Xen VM, I need to create a virtual network interface (vif) that is bridged to wlan0. If in /etc/network/interfaces I add auto xenbr0 iface xenbr0 inet dhcp And then later do brctl addif xenbr0 wlan0 I get this error message. can't add wlan0 to bridge xenbr0: Operation not supported I found out that Linux won't let you bridge a wireless interface in managed mode at all unless you enable the 4addr option (needed to recompile iw): iw dev wlan0 set 4addr on Afterwards brctl addif xenbr0 wlan0 works, and brctl show shows xenbr0 as bridged to wlan0. Unfortunately, as soon as I execute iw dev wlan0 set 4addr on my entire network connection is gone (no connection). As soon as then I execute iw dev wlan0 set 4addr off I reconnect and it works again. If I re-execute 4addr on, it breaks again, if I execute 4addr off, it works again. Unfortunately, I can't just turn 4addr on, activate the bridge and then turn it back off (error: device not ready). Does anybody know why I loose my connection ?

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  • Why won't cron run my sh script?

    - by Dmitry Narkevich
    Used gnome-schedule to create a script to set my headset as the fallback audio device because it keeps unsetting it when the headset gets disconnected or pc goes into sleep mode. Anyway, crontab is this: SHELL=/bin/sh PATH=/bin:/sbin:/usr/bin:/usr/sbin:/home/dmitry/bin * * * * * headsetfix /home/dmitry/bin/headsetfix is #!/bin/sh pacmd set-default-sink alsa_output.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo pacmd set-default-source alsa_input.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo It runs fine from the terminal. I've made sure it's chmodded to be executable, and "which headsetfix", run from cron, outputs "/home/dmitry/bin/headsetfix" so not sure what the problem is.

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  • Can't specify window's class in CCSM's Place Windows

    - by Anto
    Following this method, I wanted to "place" some of my windows on specific viewports. For instance, I want Xchat to always start on my top right viewport (x=2, y=1). But after I have set everything up and clicked the "Close" button to validate it (I don't have any other action button, like "OK" or "Apply"), the only thing that get saved up are the viewport X and Y coordinates. The window class (in my case class=Xchat) remains empty. This bug only occurs in the "Windows with fixed viewport" section; it works well in the "Windows with fixed placement mode", for instance. How can I solve or circumvent this issue ?

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  • Installation of Ubuntu 12.04 LTS is Crashing from Live CD

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: Insert Ubuntu 12.04 disc Boot computer Output is as follows error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. ***MEMORY-ERROR***: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 ***MEMORY-ERROR***: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr ***MEMORY-ERROR***: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$ The computer's self tests have given the following three errors (so far): Error Code OFOO:O65D Msg DISK-DST Self-test read error SATA Disk S/N=.... Confidence Test Fail Error Code 0F00:1332 Msg: DISK- Block 418047942: Interrupt Request (IRQ) Error Code: 0142 HD0 self test unsuccessful Status 79

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  • How to enable 3D acceleration under VMware workstation 8?

    - by Yan Zhou
    I saw there are similar questions, but I don't think they answer exactly my questions. Did anyone managed to get 3D acceleration work under VMWare workstation 8? I have VMware 8.01 installed on Ubuntu 11.10. The guest I am trying is also Ubuntu 11.10. I manually installed vmware-tools and it went well, except the X-config part was skipped as it said the distribution driver is used. The guest runs well but it seems fall back to 2D mode. Does any one has any idea how to enable 3D acceleration under VMWare workstaion with Linux guest?

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  • Run command in command prompt from Ruby application

    - by Julian
    I have a command-line Ruby application that uses Curses to create a GUI. This GUI is absolutely mangled by Windows' command prompt if the command prompt window is too small. The command prompt window can be resized in properties. However, I want to resize it programatically. Running this command in the command prompt (nothing to do with Ruby) will resize the command prompt window to desired variables. mode con:cols=120 lines=40 Can I do this purely in Ruby? Or, failing that (I suspect doing it purely in Ruby may be impossible) can my ruby application actually run that command and 'hit enter', and resize window it's running in?

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  • Xubuntu dual monitor broke display

    - by Arman yaraee
    After I used Settings Display to enable my second monitor, my first display is not working anymore either. So I enabled both, then clicked save configuration since it was working and boom it crashed. Now when I start up, I can see the screen which I type my password but it goes black after that! When I boot into recovery mode it works fine but in Settings Display I don't see HDMI at all to disable it. Is there anyway to restore all display setting to default? (I can Ctrl+ALT+F1 and type commands but xrandr returns no results over there) EDIT I should clarify that system bios is set to laptop display

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  • Architecture of interaction modes ("paint tools") for a 3D paint program

    - by Bernhard Kausler
    We are developing a Qt-based application to navigate through and paint on a volume treated as a 3D pixel graphic. The layout of the app consists of three orthogonal slice views on which the user may paint stuff like dots, circles etc. and also erase already painted pixels. Think of a 3D Gimp or MS Paint. How would you design the the architecture for the different interaction modes (i.e. paint tools)? My idea is: use the MVC pattern have a separate controler for every interaction mode install an event filter on all three slice views to collect all incoming user interaction events (mouse, keyboard) redirect the events to the currently active interaction controler I would appreciate critical comments on that idea.

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