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  • Calculating instantaneous speed and acceleration for a simple Car software model

    - by Dylan
    I am trying to model a speedometer and tachometer for a simple software model of a car dashboard. I want this to be relatively simple, so for my purposes I won't likely simulate variables such as drag (or, assume that drag is a constant). But I would like to know the general formulas for: 1) Calculating the RPM, depending on a position of a graphical slider representing the accelerator. 2) Using this information to find the instantaneous speed (or, magnitude of instantaneous velocity?). I am not sure, in the case of 2), what other independent variables I need to consider. Do I need to consider the frequency of rotation of the wheels (assuming a fixed radius), in addition to the RPM? If anyone can give me a rough explanation plus relevant formulas, or alternatively direct me to other trusted resources online (I have had a hard time sifting through info and determining the accuracy), it would be much appreciated.

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  • Opinions on logging in multiprocess applications

    - by chkorn
    We have written an application that spawns at least 9 parallel processes. All processes generate a lot of logging information. Currently we are using Pythons QueueHandler to consolidate all logs into one file. Unfortunately this sometimes results in very messy files which make them hard to read (e.g. Track what exactly is going on in one thread). Do you think it is a viable option to separate all messages into dedicated files, or is this going to make things even more messy due to the high number of files? What are your general experiences when writing log files for multiprocessed/multithreaded applications?

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • Flash completely freeze computer

    - by Yanick Rochon
    Since this morning, and ever so frequently, Flash will completely freeze the computer as soon as something launches it. First, the web page will stop responding, then the entire browser, and after about 2 seconds, the mouse and keyboard will stop responding and the computer will escalate to 100% usage, and all that's left is to perform a hard reboot. I tried re-installing Flash, downgrade my kernel, nothing will do. I'm running Mint 13 64-bit (based on Ubuntu 12.04) with XFCE (not Xubuntu, I installed XFCE as separate package). It never freezes otherwise, so I know it's caused by Flash. How do I solve this issue? What could cause this?

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  • Name of web design technique with vertically contiguous but separate screen-sized blocks?

    - by Chad Schultz
    I don't know the proper name for this, which makes it hard to Google it or describe this. On a site like http://p2theme.com/ as you scroll down you see that content is arranged into screen-sized chunks, each with its own chunk of content, each with a different background color, making them visually distinctive. I've seen this used more and more frequently on websites, but don't know what it's called. People have tried telling me "responsive design" or "flat UI" or "infinite scroll" or "parallax" -- but those are completely different things. What do you call this technique?

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  • Upgrading from raring to saucy broke many of my fonts in certain applications

    - by valadil
    I upgraded from raring to saucy over the weekend. Two of my applications, dzen2 and xmobar, won't display the fonts they used to. I'd mostly been using fixed and 6x12. xmobar doesn't run with these fonts. dzen2 shows some generic font I can't identify. I can change the size but not the font. The only exception is terminus. I looped over xlsfonts and piped them into a dzen2 to see what still worked. Variants of terminus were fine. Everything else used the same generic looking font face. No idea why. I haven't found any other applications with font issues since the update, but I haven't tried too hard to look either.

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  • Running UBUNTU from a USB Flash drive on Acer

    - by Byron Blue
    I've made a bootable USB flash drive to run UBUNTU. The drive works fine on MOST laptops/computers I try: It does not want to start on my (favourite) Acer Aspire 5745 (Windows 7 64 bit). The opening screen has SYSLINUX 4.06 EDD 4.06-pre1 (...) and simply sits there. I was using UBUNTU 12.04.1 64 bit until I tried booting to the Acer this morning. I've tried booting to 10.04 as well (saw this as a fix on a discussion) with the same result. I really want to use the Acer for development and do not want to wipe my Windows 7 from the hard disk. Are there any solutions/answers?

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  • How to explain OOP to a matlab programmer?

    - by Oak
    I have a lot of friends who come from electrical / physical / mechanical engineering background, and are curious about what is "OOP" all about. They all know Matlab quite well, so they do have basic programming background; but they have a very hard time grasping a complex type system which can benefit from the concepts OOP introduces. Can anyone propose a way I can try to explain it to them? I'm just not familiar with Matlab myself, so I'm having troubles finding parallels. I think using simple examples like shapes or animals is a bit too abstract for those engineers. So far I've tried using a Matrix interface vs array-based / sparse / whatever implementations, but that didn't work so well, probably because different matrix types are already well-supported in Matlab.

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  • Getting rid of getting stuck often [closed]

    - by Pankaj Upadhyay
    I have been working with C# and .NET for around 2-3 years. But, still i get stuck too often. My project includes few simple websites(asp.net) in the early parts and then a desktop application for cotton transaction management(wpf). And right now, I am building a price compare website (asp.net MVC). Along the lines, I have read quite few books on C# and .NET, but still I get stuck very often. What pisses me is that the problems I get stuck in aren't very typical or hard. You can get a better idea by visiting my questions page on SO. After looking at my question lists, do you also feel that my basis or knowledge as a programmer are weak ? If so, How can i find a remedy to this problem ? And How can I stop getting stuck too often for simpler problems.

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  • Who are the outspoken critics of Object-Oriented design?

    - by Xepoch
    Sure, object-oriented techniques are great and have stuck around for a while. I know only less than a handful of critics of the OO principles. It seems as though most non-OO designs and architectures are shunned, yet we continue to write a lot of good software in C and solve a lot of data changes via awk/sed and countless other examples. Correct tool for the correct job, yes? I'm having a hard time finding articles, presentations, or published criticisms of OO (even Fred Brooks has blessed information hiding). Are there any well-known, published and/or outspoken critics of OO?

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  • Alternative Grid Layout for Silverlight suggestion

    - by brainbox
    I've proposed a suggestion to create alternative grid layout for Silverlight. Please vote for it if also faced the same problems. As i write before current Silverlight Grid Layout breakes best practices of HTML and Adobe Flex Grid layouts. Current defention based approach have following disadvantages that makes xaml coding very hard: 1. It is very hard to create new row. In that case you should rewriteall Grid.Row and Grid.Columns for all rows inserted below.2. Defenitions are static by their nature and because of it, it isimpossible to use grid for dynamic forms. Currently even in toolkit DataFormMicrosoft is using StackPanel. But StackPanel is not designed for multicolumn layout that have dataform. Here is a sample code of AdobeFlex datagrid, which incorporates bestpractices of HTML. <mx:Grid id="myGrid">        <!-- Define Row 1. -->       <mx:GridRow id="row1">           <!-- Define the first cell of Row 1. -->           <mx:GridItem>               <mx:Button label="Button 1"/>           </mx:GridItem>           <!-- Define the second cell of Row 1. -->           <mx:GridItem>               <mx:Button label="2"/>           </mx:GridItem>           <!-- Define the third cell of Row 1. -->           <mx:GridItem>               <mx:Button label="Button 3"/>           </mx:GridItem>       </mx:GridRow>        <!-- Define Row 2. -->       <mx:GridRow id="row2">           <!-- Define a single cell to span three columns of Row 2. -->           <mx:GridItem colSpan="3" horizontalAlign="center">               <mx:Button label="Long-Named Button 4"/>           </mx:GridItem>       </mx:GridRow>        <!-- Define Row 3. -->       <mx:GridRow id="row3">           <!-- Define an empty first cell of Row 3. -->           <mx:GridItem/>           <!-- Define a cell to span columns 2 and 3 of Row 3. -->           <mx:GridItem colSpan="2" horizontalAlign="center">               <mx:Button label="Button 5"/>           </mx:GridItem>       </mx:GridRow>    </mx:Grid>

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  • Why should we use low level languages if a high level one like python can do almost everything? [closed]

    - by killown
    I know python is not suitable for things like microcontrolers, make drivers etc, but besides that, you can do everything using python, companys get stuck with speed optimizations for real hard time system but does forget other factors which one you can just upgrade your hardware for speed proposes in order to get your python program fit in it, if you think how much cust can the company have to maintain a system written in C, the comparison is like that: for example: 10 programmers to mantain a system written in c and just one programmer to mantain a system written in python, with python you can buy some better hardware to fit your python program, I think that low level languages tend to get more cost, since programmers aren't so cheaply than a hardware upgrade, then, this is my point, why should a system be written in c instead of python?

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  • Trying to setup first DirectX project (don't understand the error) [on hold]

    - by user1157885
    I've just started learning DirectX with the book "3D Game Programming with DirectX". I just finished setting up all the paths and adding the code to the project which I think I did correctly, but I get this massive error which I don't really understand and is hard to google. Could someone tell me what it means and how to fix it? Error 1 error TRK0002: Failed to execute command: ""C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\fxc.exe" /nologo /Emain /Fo "C:\Desktop\DirectX 11 Projects\box\Win32Project2\Debug\color.cso" /Od /Zi "....\Book Files\3DGameProg\DVD\Code\Chapter 6 Drawing in Direct3D\Box\FX\color.fx"". The handle is invalid.

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  • Are there any guidelines for laying out screen "real estate?"

    - by Corey
    I'm wondering if there is any information about creating a decent page layout so that your website will appeal to users of all resolutions. For example, the optimal width for pages. It seems like on my resolution, most websites have their content centered and covers about 80% of the page, which is easy on the eyes. Or maybe the height of the website's logo/header -- some sites I stumble upon have a huge logo with links or navigation under it, making it so that I need to scroll down to see the actual content, like articles or images (these sites don't keep me for very long). I understand that every user is different and may have browser extensions, page zoom or may be running some ancient system that displays in 640x480. I'm not looking for a "best" solution, but rather, some guidelines about designing to accommodate different resolutions. Basically, how can I make sure that I don't design a page where a paragraph might display in several easy-to-read lines on my resolution, but it turns into a single line on a 1920x1080 resolution and makes it hard for the user to follow?

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  • Hadoop and Object Reuse, Why?

    - by Andrew White
    In Hadoop, objects passed to reducers are reused. This is extremely surprising and hard to track down if you're not expecting it. Furthermore, the original tracker for this "feature" doesn't offer any evidence that this change actually improved performance (unless I missed it). It would speed up the system substantially if we reused the keys and values [...] but I think it is worth doing. This seems completely counter to this very popular answer. Is there some credence to the Hadoop developer's claim? Is there something "special" about Hadoop that would invalidate the notion of object creation being cheap?

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  • Thoughts on Build 2013

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/06/30/153294.aspxAnd so another Build conference has come to an end. Below are my thoughts/perspectives on various aspects of the event. I’ll do a separate blog post on my thoughts of the Build message for developers. The Good Moscone center was a great venue for Build! Easy to get around, easy to get to, and well maintained, it was a very comfortable conference venue. Yeah, the free swag was nice. Build has built up an expectation that attendees will always get something; it’ll be interesting to see how Microsoft maintains this expectation over the next few Build events. I still maintain that free swag should never be the main reason one attends an event, and for me this was definitely just an added bonus. I’m planning on trying to use the Surface as a dedicated 2nd device at work for meetings, I’ll share my experiences over the next few months. The hackathon event was a great idea, although personally I couldn’t justify spending the money on a conference registration just to spend the entire conference coding. Still, the apps that were created were really great and there was a lot of passion and excitement around the hackathon. I wonder if they couldn’t have had the hackathon on the Monday/Tuesday for those that wanted to participate so they didn’t miss any of the actual conference over Wed/Thurs. San Francisco was a great city to host Build. Getting from hotels to the conference center was very easy (well especially for me, I was only 3 blocks away) and the city itself felt very safe. However, if I never have to fly into SFO again I’ll be alright with that! Delays going into and out of SFO and both apparently were due to the airport itself. The Bad Build is one of those oddities on the conference landscape where people will pay to commit to attending an event without knowing anything about the sessions. We got our list of conference sessions when we registered on Tuesday, not before. And even then, we only got titles and not descriptions (those were eventually made available via the conference’s mobile application). I get it…they’re going to make announcements and they don’t want to give anything away through the session titles. But honestly, there wasn’t anything in the session titles that I would have considered a surprise. Breakfasts were brutal. High-carb pastries, donuts, and muffins with fruit and hard boiled eggs does not a conference breakfast make. I can’t believe that the difference between a continental breakfast per person and a hot breakfast buffet would have been a huge impact to a conference fee that was already around $2000. The vendor area was anemic. I don’t know why Microsoft forces the vendors into cookie-cutter booth areas (this year they were all made of plywood material). WPC, TechEd – booth areas there allow the vendors to be creative with their displays. Not so much for Build. Really odd was the lack of Microsoft’s own representation around Bing. In the day 1 keynote Microsoft made a big deal about Bing as an API. Yet there was nobody in the vendor area set up to provide more information or have discussions with about the Bing API. The Ugly Our name badges were NFC enabled. The purpose of this, beyond the vendors being able to scan your info, wasn’t really made clear. An attendee I talked to showed how you could get a reader app on your phone so you can scan other members cards and collect their contact info – which is a kewl idea; business cards are so 1990’s. But I was *shocked* at the amount of information that was on our name badges! Here’s what’s displayed on our name badge: - Name - Company - Twitter Handle I’m ok with that. But here’s what actually gets read: - Name - Company - Address Used for Registration - Phone Number Used for Registration So sharing that info with another attendee, they get way more of my info than just how to find me on Twitter! Microsoft, you need to fix this for the future. If vendors want to collect information on attendees, they should be able to collect an ID from the badge, then get a report with corresponding records afterwards. My personal information should not be so readily available, and without my knowledge! Final Verdict Maybe its my older age, maybe its where I’m at in life with family, maybe its where I’m at in my career, but when I consider whether a conference experience was valuable I get to the core reason I attend: opportunities to learn, opportunities to network, opportunities to engage with Microsoft. Opportunities to Learn:  Sessions I attended were generally OK, with some really stand out ones on Day 2. I would love to see Microsoft adopt the Dojo format for a portion of their sessions. Hands On Labs are dull, lecture style sessions are great for information sharing. But a guided hands-on coding session (Read: Dojo) provides the best of both worlds. Being that all content is publically available online to everyone (Build attendee or not), the value of attending the conference sessions is decreased. The value though is in the discussions that take part in person afterwards, which leads to… Opportunities to Network: I enjoyed getting together with old friends and connecting with Twitter friends in person for the first time. I also had an opportunity to meet total strangers. So from a networking perspective, Build was fantastic! I still think it would have been great to have an area for ad-hoc discussions – where speakers could announce they’d be available for more questions after their sessions, or attendees who wanted to discuss more in depth on a topic with other attendees could arrange space. Some people have no problems being outgoing and making these things happen, but others are not and a structured model is more attractive. Opportunities to Engage with Microsoft: Hit and miss on this one. Outside of the vendor area, unless you cornered or reached out to a speaker, there wasn’t any defined way to connect with blue badges. And as I mentioned above, Microsoft didn’t have full representation in the vendor area (no Bing). All in all, Build was a fun party where I was informed about some new stuff and got some free swag. Was it worth the time away from home and the hit to my PD budget? I’d say Somewhat. Build is a great informational conference, but I wouldn’t call it a learning conference. Considering that TechEd seems to be moving to more of an IT Pro focus, independent developer conferences seem to be the best value for those looking to learn and not just be informed. With the rapid development cycle Microsoft is embracing, we’re already seeing Build happening twice within a 12 month period. If that continues, the value of attending Build in person starts to diminish – especially with so much content available online. If Microsoft wants Build to be a must-attend event in the future, they need to start incorporating aspects of Tech Ed, past PDCs, and other conferences so those that want to leave with more than free swag have something to attract them.

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  • monitor screen dead.....not even shows bios screen

    - by megatronous
    Re: /host/ubuntu/disks/root.disk does not exist :( ALERT! /host/ubuntu/disks/root.siak does not exist. Dropping to a shell! BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell (ash) (initramfs) alll thought the above problem was solved my issue now is..when i booted my pc again after this solving this to solve the above problem i had pressed e in the grub menu then corrected the partition then after starting i did sudo grub-update then i made some automatic update updates then in next reboot......my screen had gone blank .... and i am not even able to see bios screen....in the start ...the monitior just stays blank..................i have even tried disconnectiong my hard disk but still not able to get the display......solution required ....urgently.....

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  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

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  • RoundhousE now supports Oracle, SQL2000

    RoundhousE, the database migration software that is based on sql scripts has added support for Oracle and SQL 2000. There have also been numerous other little things, including better logging and a script run errors table. The script errors table captures what went wrong when/if your scripts are not quite up to par or there is some other issue. A special thanks goes out to http://twitter.com/PascalMestdach and http://twitter.com/jochenjonc. They worked hard on this and all I did was provide guidance...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • `power/persist` file not found in USB device sysfs directory

    - by intuited
    The file /usr/share/doc/linux-doc/usb/persist.txt.gz mentions that the USB-persist capability can be enabled for a given USB device by writing 1 to the file persist in that device's directory in /sys/bus/usb/devices/$device/power. This is said — if I understood correctly — to allow mountings of volumes on the drive to persist across power loss during suspend. However, I've discovered that the device I'd like to enable this facility for — a USB hard drive — does not have such a file in its corresponding directory, and that attempts to create it are rebuffed. Is there perhaps a kernel module that needs to be loaded for this to work? Do I need to build a custom kernel? I'm running ubuntu 10.10.

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  • Week in Geek: New Security Hole Found Just Hours After Latest Java Update Released

    - by Asian Angel
    Our first edition of WIG for September is filled with news link coverage on topics such as Firefox 16 Beta introduces new command line feature for developers, Google to restore passwords lost using Chrome iOS app, new password stealing malware is targeting Linux & Mac OS X users, and more. Special Note: The title refers to the latest security update of Java just released this past Thursday. Please refer to our article on disabling Java here. Skull and crosshair targeting scope clipart courtesy of Clker.com. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • What are some easy techniques to scan books for new information?

    - by aditya menon
    I find it irresistible to keep purchasing cheap programming and technical e-books in fields such as Drupal, PHP, etc., and also compulsively download free material made available such as those from Microsoft's developer blog... The main problem with the large library I've developed is that there are many chapters (especially the first few) in these books packed with information I already know, but with helpful tidbits hidden in between. The logical step would be to skip those chapters and read the ones I don't seem to know anything about, but I'm afraid I may lose out on really important information this way. But naturally it is tedious to have to read about variables, functions and objects all over again when you are trying to know more about the Registry pattern, for example. It's hard to research on the net for this, because my question itself seems vague and difficult to formulate into a single search query. I need people-advice - what do you do in this situation?

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  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

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  • moore's law and quadratic algorithm

    - by damon
    I was going thru a video (from coursera - by sedgewick) in which he argues that you cannot sustain Moore's law using a quadratic algorithm.He elaborates like this In year 197* you build a computer of power X ,and need to count N objects.This takes M days According to Moore's law,you have a computer of power 2X after 1.5 years.But now you have 2N objects to count. If you use a quadratic algorithm, In year 197*+1.5 ,it takes (4M)/2 = 2M days 4M because the algorithm is quadratic,and division by 2 because of doubling computer power. I find this hard to understand.I tried to work thru this as below To count N objects using comp=X , it takes M days. -> N/X = M After 1.5 yrs ,you need to count 2N objects using comp=2X -> 2N/(2X) -> N/X -> M days where do I go wrong? can someone please help me understand?

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  • Homebrewed Headphone Amp Shows Off DIY Resin Casting Process

    - by Jason Fitzpatrick
    Although the guts of this DIY build are worth checking out in their own right, what really caught our eye was the beautiful resin cast case surrounding the build as it’s something that could be adapted to a wide variety of projects. Over at the electronics blog Runaway Brainz they were looking for a slick way to encase an amp project. Rather than go with a project box or similar construction, they did a resin pour and then sanded and polished the resulting encasement. The results are stunning and turn the electronic guts of the amp into a work of art. Freeform Headphone Amp [via Make] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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