Search Results

Search found 13000 results on 520 pages for 'member functions'.

Page 281/520 | < Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >

  • Use of type 'id' in cocoa class

    - by gotye
    Hey guys, I want to implement a class which can be used by two classes of my project. One is manipulating 'NewsRecord' objects. One is manipulating 'GalleriesRecord' objects. In another class, I may use one of the two objects so i do something like that : // header class id myNewsRecordOrGalleriesRecord; // class.m // NewsRecord and GalleriesRecord have both the title property NSLog(myNewsRecordOrGalleriesRecord.title); and i get : error : request for member 'title' in something not a structure or union any ideas :D ? Thanks. Gotye How am I supposed to do it ?

    Read the article

  • Connecting std::basic_ofstream<unsigned char> to a FIFO. bad_cast exceptions

    - by Mike B
    Using gcc 4.4.3 on Linux 2.6.32, I get bad_cast exceptions when connecting std::basic_ofstream to a FIFO. Stepping though the debugger, I can see that the error is generated at various places in the standard library because the _M_codecvt member of the stream or filebuf object is NULL. Exactly where it happens depends on the order of operations, but it appears to be the same cause in each. So am I doing something fundamentally stupid here? ofstream and ifstream work fine. Is there some reason that you shouldn't attach a stream of anything besides char to a FIFO? Thanks in advance.

    Read the article

  • UITableView loading before variables being set

    - by Sheehan Alam
    I have a label on a UITableView. When clicked it will refresh my tableview and set the top cell's height. When I am setting the cell height, I am checking if a certain variable is TRUE. If true it will show the large height, if false, the smaller height. At the time of cell height creation, my variable is always false. It is a member variable and its value is being set when the user clicks on the label. How can I make sure that the variable is set before the table refreshes?

    Read the article

  • Is this class + constructor definition pattern overly redundant?

    - by Protector one
    I often come across a pattern similar to this: class Person { public string firstName, lastName; public Person(string firstName, string lastName) { this.firstName = firstName; this.lastName = lastName; } } This feels overly redundant (I imagine typing "firstName" once, instead of thrice could be enough…), but I can't think of a proper alternative. Any ideas? Maybe I just don't know about a certain design pattern I should be using here? Edit - I think I need to elaborate a little. I'm not asking how to make the example code "better", but rather, "shorter". In its current state, all member names appear 3 times (declaration, initialization, constructor arguments), and it feels rather redundant. So I'm wondering if there is a pattern (or semantic sugar) to get (roughly) the same behavior, but with less bloat. I apologize for being unclear initially.

    Read the article

  • ASP.NET Thread Safety in aspx.cs code behind file

    - by Tim Michalski
    I am thinking of adding a DataContext as a member variable to my aspx.cs code-behind class for executing LinqToSql queries. Is this thread safe? I am not sure if a new instance of this code-behind class is created for each HTTP request, or if the instance is shared amongst all request threads? My fear is that I will get 10 simultaneous concurrent http requests that will be using the same database session. public partial class MyPage : System.Web.UI.Page { private DataContext myDB = new DataContext(); protected void MyAction_Click(object sender, EventArgs e) { myDB.DoWork(); } }

    Read the article

  • how to open many files simultaneously for reading in c

    - by monkeyking
    I'm trying to port some of my c++ code into c. I have the following construct class reader{ private: FILE *fp; alot_of_data data;//updated by read_until() method public: reader(const char*filename) read_until(some conditional dependent on the contents of the file, and the arg supplied) } Im then instantiating hundreds of these object and iterate over them using several 'read_until()' for each file until allfiles is at eof. I'm failing to see any clever way to do this in c, the only solution I can come up with is making an array of FILE pointers, and do the same with all the private member data from my class. But this seems very messy, can I implement the functionality of my class as a function pointer, or anything better, I think I'm missing a fundamental design pattern? The files are way to big to have all in memory, so reading everything from every file is not feasible Thanks

    Read the article

  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

    Read the article

  • Creating a Group of Groups in Django

    - by Greg
    I'm creating my own Group model; I'm not referring to the builtin Group model. I want each hroup to be a member of another group (it's parent), but there is the one "top" group that doesn't have a parent group. The admin interface won't let me create a group without entering a parent. I get the error personnel_group.parent_id may not be NULL. My Group model looks like this: class Group(models.Model): name = models.CharField(max_length=50) parent = models.ForeignKey('self', blank=True, null=True) order = models.IntegerField() icon = models.ImageField(upload_to='groups', blank=True, null=True) description = models.TextField(blank=True, null=True) How can I accomplish this? Thanks.

    Read the article

  • Creating a video chat application for drupal site

    - by Dswabster
    I am trying to write an application for website powered by drupal, basically i would like to create an application only authenticated users are able to use, and users are only allowed to connect with members of the opposite group they are a member of. I have been learning flash builder 4 and learning the basics of actionscript but I am still pretty new to Flash and Flex development. I would like to users to connect using the Adobe Stratus 2 protocol and if possible by authentication on existing site and using membership data from existing mysql database. If anyone could give me a nudge in the right direction on how I should go about creating this application or the next steps i should take, it would be greatly appreciated.

    Read the article

  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

    Read the article

  • How to call a method withgin a vector?

    - by Mike Dooley
    Hi! How do I call a method of an object which is stored within a vector? The following code fails... ClassA* class_derived_a = new ClassDerivedA; ClassA* class_another_a = new ClassAnotherDerivedA; vector<ClassA*> test_vector; test_vector.push_back(class_derived_a); test_vector.push_back(class_another_a); for (vector<ClassA*>::iterator it = test_vector.begin(); it != test_vector.end(); it++) it->printOutput(); The code retrieves the following error: test3.cpp:47: error: request for member ‘printOutput’ in ‘* it.__gnu_cxx::__normal_iterator<_Iterator, _Container::operator- with _Iterator = ClassA**, _Container = std::vector ’, which is of non-class type ‘ClassA*’ The problem seems to be it->printOutput(); but at the moment I don't know how to call the method properly, does anyone know? regards mikey

    Read the article

  • best way to add route under resource in Laravel 4

    - by passingby
    I would like know if there is a better way to add additional route aside from the default of resource in Laravel 4. I have this code below which is no problem with regard to the functionality, it's just that it seems to be long: <?php Route::group(array('before' => 'auth'), function() { # API Route::group(array('prefix' => 'api'), function() { Route::resource('projects', 'ProjectsController'); Route::resource('projects.groups', 'GroupsController'); Route::post('/projects/{projects}/groups/{groups}/reorder', 'GroupsController@reorder'); }); }); If in Rails Rails.application.routes.draw do # API namespace :api, defaults: { format: 'json' } do scope module: :v1 do resources :projects do resources :groups do member do post :reorder end end end end end end

    Read the article

  • "Inherited" types in C++

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

    Read the article

  • SQL? "Show me all the Activities that can be performed by User X."

    - by Casey Fulton
    I'm at my wits end. I've searched like crazy, read plenty of database textbooks and God knows how many online guides, blogs and forums. Can someone put me out of my misery? PseudoSchema Diagram (Warning: although pretty, not in a format even remotely approaching ER diagrams! Primary keys are bold, foreign keys are italics.) Given the above set of tables relating Users to Groups to Privileges, and then a set of Activities that can each require a Privilege to perform, how do you find out this: Show me all the Activities that can be performed by User X. That is: User X is a member of groups G and F; groups G and F correlate to privileges P, Q, R and S; show me all the activities that require privileges either P, Q, R or S. How do you do this?

    Read the article

  • C pointer array scope and function calls

    - by juvenis
    I have this situation: { float foo[10]; for (int i = 0; i < 10; i++) { foo[i] = 1.0f; } object.function1(foo); // stores the float pointer to a const void* member of object } object.function2(); // uses the stored void pointer Are the contents of the float pointer unknown in the second function call? It seems that I get weird results when I run my program. But if I declare the float foo[10] to be const and initialize it in the declaration, I get correct results. Why is this happening?

    Read the article

  • Should I create protected constructor for my singleton classes?

    - by Vijay Shanker
    By design, in Singleton pattern the constructor should be marked private and provide a creational method retuning the private static member of the same type instance. I have created my singleton classes like this only. public class SingletonPattern {// singleton class private static SingletonPattern pattern = new SingletonPattern(); private SingletonPattern() { } public static SingletonPattern getInstance() { return pattern; } } Now, I have got to extend a singleton class to add new behaviors. But the private constructor is not letting be define the child class. I was thinking to change the default constructor to protected constructor for the singleton base class. What can be problems, if I define my constructors to be protected? Looking for expert views....

    Read the article

  • How can I implement the same behavior as Dictionary.TryGetValue

    - by pblasucci
    So, given then following code type MyClass () = let items = Dictionary<string,int>() do items.Add ("one",1) items.Add ("two",2) items.Add ("three",3) member this.TryGetValue (key,value) = items.TrygetValue (key,value) let c = MyClass () let d = Dictionary<string,int> () d.Add ("one",1) d.Add ("two",2) d.Add ("three",3) And the following test code let r1,v1 = d.TryGetValue "one" let r2,v2 = c.TryGetValue "one" The r1,v1 line works fine. The r2,v2 line bombs; complaining c.TryGetValue must be given a tuple. Interestingly, in each line the signature of TryGetValue is different. How can I get my custom implementation to exhibit the same behavior as the BCL version? Or, asked another way, since F# has (implicitly) the concept of tuple parameters, curried parameters, and BCL parameters, and I know how to distinguish between curried and tuple-style, how can I force the third style (a la BCL methods)? Let me know if this is unclear.

    Read the article

  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

    Read the article

  • Shell Script- each unique user

    - by Dinis Monteiro
    Hi guys I need "for each unique user, report which group they are a member of and when they last logged in" so i have: #!/bin/sh echo "Your initial login:" who | cut -d' ' -f1 | sort | uniq echo "Now is logged:" whoami echo "Group ID:" id -G $whoami case $1 in "-l") last -Fn 10 | tr -s " " ;; *) last -Fn 10 | tr -s " " | egrep -v '(^reboot)|(^$)|(^wtmp a)|(^ftp)' | cut -d" " -f1,5,7 | sort -uM | uniq -c esac My question is: how i can show the each unique user? the script above only show the more recent user logged in the system, but i need all unique users. anyone can help? thanks

    Read the article

  • How to do Linq aggregates when there might be an empty set?

    - by Shaul
    I have a Linq collection of Things, where Thing has an Amount (decimal) property. I'm trying to do an aggregate on this for a certain subset of Things: var total = myThings.Sum(t => t.Amount); and that works nicely. But then I added a condition that left me with no Things in the result: var total = myThings.Where(t => t.OtherProperty == 123).Sum(t => t.Amount); And instead of getting total = 0 or null, I get an error: System.InvalidOperationException: The null value cannot be assigned to a member with type System.Decimal which is a non-nullable value type. That is really nasty, because I didn't expect that behavior. I would have expected total to be zero, maybe null - but certainly not to throw an exception! What am I doing wrong? What's the workaround/fix?

    Read the article

  • Iterator blocks and inheritance.

    - by Dave Van den Eynde
    Given a base class with the following interface: public class Base { public virtual IEnumerable<string> GetListOfStuff() { yield return "First"; yield return "Second"; yield return "Third"; } } I want to make a derived class that overrides the method, and adds its own stuff, like so: public class Derived : Base { public override IEnumerable<string> GetListOfStuff() { foreach (string s in base.GetListOfStuff()) { yield return s; } yield return "Fourth"; yield return "Fifth"; } } However, I'm greeted with a warning that "access to a member through a base keyword from an iterator cannot be verified". What's the accepted solution to this problem then?

    Read the article

  • where are wrong in my php code ????

    - by user318068
    hi all, <td align="center" bgcolor="#FFFFFF"><?php echo '<label onclick="window.open('profilephp.php?member=$row['MemberID']','mywindow')">'.{$row['MemberName']}.'</label>';?><br /> <?php echo "<p align='center'><img width='100' height='100' src={$row['MemberImg']} alt='' /></p>";?></td></tr> Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in C:\xampp\htdocs\home - Copy\membercopy.php on line 141 I really don't know where it went wrong. Please help,

    Read the article

  • C++ IDE for Linux with smart reference searching

    - by Dmitry Yudakov
    Is there an IDE supporting C++ with REALLY smart searching of references? By 'reference' I mean usage of a class (or its member), variable, function in the whole Project or Workspace. There's lots of IDE providing it. Some of them seem just to search for the text with same name giving lots of stuff, others are smarter and check the context (like class boundaries, namespace) but aren't accurate enough. The best I've tried so far was Visual SlickEdit, but still there's more to wish. class C1 { int foo; }; class C2 { int foo; }; For example in this situation when searching for C1::foo references I don't want C2::foo to be shown too. So, is there an IDE that would be so smart?

    Read the article

  • Casting to specific class in HQL

    - by bungrudi
    My situation is like this.. (note: for those who work with JBPM might already familiar with following data structures and HB mapping) Class LongInstance extends from VariableInstance, with the mapping for field "value" overridden in LongInstance. The mapping for VariableInstance is here and for LongInstance here. VariableInstance is polymorphically mapped to a collection in TokenVariableMap, the mapping is here. The question: how can I query the polymorphic collection using specific/overridden property of the member class? I'm looking for something like this "... from TokenVariableMaps tvm left join fetch tvm.variableInstances tvi where cast(tvi as LongInstance).value in(:vars)"

    Read the article

  • handling activity destruction in multithreaded android app

    - by Jayesh
    Hi, I have a multithreded app where background threads are used to load data over network or from disk/db. Every once in a while user will perform some action e.g. fetch news over network, which will spawn a background AsyncTask, but for some reason user will quit the app (press back button so that activity gets destroyed). In most such scenarios, I make appropriate checks in the background thread after it returns from n/w i/o, so that it won't crash by accessing members of the activity that is destroyed by now. However some corner cases are left where crashes happen, because the background thread would access some member of activity that is now null. Do other Android developers have some generic/recommended framework to handle such scenarios? These are the times when I wish android would have guaranteed termination of all threads when activity destroys (in the same way that regular linux process cleans up when it's quit)... but I guess Android devs had good reasons for not exposing process lifetimes through the api.

    Read the article

< Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >