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  • What You Said: How Do You Sync Your Files Between Your Devices?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tricks and techniques for keeping files synced between your different devices. Now we’re back to highlight how you do it. Overwhelmingly, you do it with Dropbox. Despite the proliferation of different platforms there has been little inroads made into any sort of universal syncing. We heard from quite a few different readers and by far the most popular option was to use Dropbox to ensure that you could get the music and documents you wanted whether you were on your desktop, laptop, netbook, iPhone, or Android device. In the same breath however, nearly all of your added on an additional service. The real message, it would seem, is that there simply isn’t a service good enough to meet all of the needs most users have, all of the time. The most common response to our Ask the Readers question was “Dropbox and…”; this pattern is illustrated nicely in the following quotes. Kim writes: Dropbox for all kinds of things. (Would also use Sugarsync, but it doesn’t support Linux.) Lastpass for passwords. Xmarks for bookmarks, although I’m going to try Firefox Sync soon. Evernote for things like shell commands I might want someday. Google Beta for music, once I get it uploaded. I have an Amazon account too, but Google gives you more space. Gmail. Michael finds himself in a similar situation and writes: How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Apache Server-Side Includes Refuse to Work (Tried everything in the docs but still no joy)

    - by raindog308
    Trying to get apache server-side includes to work. Really simple - just want to include a footer on each page. Apache 2.2: # ./httpd -v Server version: Apache/2.2.21 (Unix) Server built: Dec 4 2011 18:24:53 Cpanel::Easy::Apache v3.7.2 rev9999 mod_include is compiled in: # /usr/local/apache/bin/httpd -l | grep mod_include mod_include.c And it's in httpd.conf: # grep shtml httpd.conf AddType text/html .shtml DirectoryIndex index.html.var index.htm index.html index.shtml index.xhtml index.wml index.perl index.pl index.plx index.ppl index.cgi index.jsp index.js index.jp index.php4 index.php3 index.php index.phtml default.htm default.html home.htm index.php5 Default.html Default.htm home.html AddHandler server-parsed .shtml AddType text/html .shtml In the web directory I created a .htaccess with Options +Includes And then in the document, I have: <h1>next should be the include</h1> <!--#include virtual="/footer.html" --> <h1>include done</h1> And I see nothing in between those headers. Tried file=, also with/without absolute path. Is there something else I'm missing? I see the same thing on another unrelated server (more or less stock CentOS 6), so I suspect the problem is between keyboard and chair...

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • Metro: Dynamically Switching Templates with a WinJS ListView

    - by Stephen.Walther
    Imagine that you want to display a list of products using the WinJS ListView control. Imagine, furthermore, that you want to use different templates to display different products. In particular, when a product is on sale, you want to display the product using a special “On Sale” template. In this blog entry, I explain how you can switch templates dynamically when displaying items with a ListView control. In other words, you learn how to use more than one template when displaying items with a ListView control. Creating the Data Source Let’s start by creating the data source for the ListView. Nothing special here – our data source is a list of products. Two of the products, Oranges and Apples, are on sale. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99, onSale: true }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44, onSale: true }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The file above is saved with the name products.js and referenced by the default.html page described below. Declaring the Templates and ListView Control Next, we need to declare the ListView control and the two Template controls which we will use to display template items. The markup below appears in the default.html file: <!-- Templates --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productOnSaleTemplate" data-win-control="WinJS.Binding.Template"> <div class="product onSale"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, layout: { type: WinJS.UI.ListLayout } }"> </div> In the markup above, two Template controls are declared. The first template is used when rendering a normal product and the second template is used when rendering a product which is on sale. The second template, unlike the first template, includes the text “(On Sale!)”. The ListView control is bound to the data source which we created in the previous section. The ListView itemDataSource property is set to the value ListViewDemos.products.dataSource. Notice that we do not set the ListView itemTemplate property. We set this property in the default.js file. Switching Between Templates All of the magic happens in the default.js file. The default.js file contains the JavaScript code used to switch templates dynamically. Here’s the entire contents of the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { var productsListView = document.getElementById("productsListView"); productsListView.winControl.itemTemplate = itemTemplateFunction; });; } }; function itemTemplateFunction(itemPromise) { return itemPromise.then(function (item) { // Select either normal product template or on sale template var itemTemplate = document.getElementById("productItemTemplate"); if (item.data.onSale) { itemTemplate = document.getElementById("productOnSaleTemplate"); }; // Render selected template to DIV container var container = document.createElement("div"); itemTemplate.winControl.render(item.data, container); return container; }); } app.start(); })(); In the code above, a function is assigned to the ListView itemTemplate property with the following line of code: productsListView.winControl.itemTemplate = itemTemplateFunction;   The itemTemplateFunction returns a DOM element which is used for the template item. Depending on the value of the product onSale property, the DOM element is generated from either the productItemTemplate or the productOnSaleTemplate template. Using Binding Converters instead of Multiple Templates In the previous sections, I explained how you can use different templates to render normal products and on sale products. There is an alternative approach to displaying different markup for normal products and on sale products. Instead of creating two templates, you can create a single template which contains separate DIV elements for a normal product and an on sale product. The following default.html file contains a single item template and a ListView control bound to the template. <!-- Template --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, itemTemplate: select('#productItemTemplate'), layout: { type: WinJS.UI.ListLayout } }"> </div> The first DIV element is used to render a normal product: <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> The second DIV element is used to render an “on sale” product: <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> Notice that both templates include a data-win-bind attribute. These data-win-bind attributes are used to show the “normal” template when a product is not on sale and show the “on sale” template when a product is on sale. These attributes set the Cascading Style Sheet display attribute to either “none” or “block”. The data-win-bind attributes take advantage of binding converters. The binding converters are defined in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); } }; WinJS.Namespace.define("ListViewDemos", { displayNormalProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "none" : "block"; }), displayOnSaleProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "block" : "none"; }) }); app.start(); })(); The ListViewDemos.displayNormalProduct binding converter converts the value true or false to the value “none” or “block”. The ListViewDemos.displayOnSaleProduct binding converter does the opposite; it converts the value true or false to the value “block” or “none” (Sadly, you cannot simply place a NOT operator before the onSale property in the binding expression – you need to create both converters). The end result is that you can display different markup depending on the value of the product onSale property. Either the contents of the first or second DIV element are displayed: Summary In this blog entry, I’ve explored two approaches to displaying different markup in a ListView depending on the value of a data item property. The bulk of this blog entry was devoted to explaining how you can assign a function to the ListView itemTemplate property which returns different templates. We created both a productItemTemplate and productOnSaleTemplate and displayed both templates with the same ListView control. We also discussed how you can create a single template and display different markup by using binding converters. The binding converters are used to set a DIV element’s display property to either “none” or “block”. We created a binding converter which displays normal products and a binding converter which displays “on sale” products.

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  • Need assistance matching a general theme style as well as eCommerce capability

    - by humble_coder
    I'm in the process of acquiring a new design client. They are getting into the business of "auto parts wholesaling" and they want a storefront. My preference is/was to create something from scratch. However, here is an established trend in their particular market (similar parts, layout, etc). They insist on following the existing visual trend, as per the following: http://www.xtremediesel.com/ http://www.thoroughbreddiesel.com/ http://www.alligatorperformance.com/ My plan of attack at this point is to find a comparable WP theme and a flexible (but useful) backend/product management. Their current demo site (which their previous developer made a stab at) is using Pinnacle Cart. It is no where near what they need, nor is it intuitive to work with. I was actually considering Magento for its greater abilities but I'm still considering options. That said, my two primary dilemmas are as follows: 1) I need a theme that mimics the general style of those listed. They explicitly said they didn't want anything too clean (e.g. ThemeForest, Woothemes) as it "wasn't rugged or busy looking enough" for their field. 2) I need a WP/Magento/WP e-Commerce (or any one of a host of other) plugin that will allow for bulk import/update of nearly 200,000 products, descriptions and images. I'm not opposed to manually interfacing with the DB for import, but in the end, I need a store/system that doesn't needlessly add 50 tables to accommodate some "wet behind the ears" concept of table normalization and is easy to add to. Anyway, if anyone has any quality suggestions regarding either of these issues, it would be most appreciated. Best.

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  • Does waterfall require code complete before QA steps in?

    - by P.Brian.Mackey
    The process used at a certain company consists of: Create a layout according to some designs made in a web page design tool. (CSS, html) Requirements come in with "functional requirements". These consist of 100's of lines of business directions. E.G. Create a Table on page X. Column1 has numeric data. Column1 is the client code. Column2 is a string...etc. Write code to meet all functional requirements. When all code is checked in, send to QA (which is the BA that wrote the requirements) for inspection, bug finds and change requests. Punt back to developer with a list of X bugs and Y change requests. While bug finds or change requests 0 go to step 4. The agile development environments I have worked in allow, if not demand, early QA inspection and early user acceptance. So, pieces of the program can be refined and redefined before the entire application is in place. Not only that, but the process leaves little room for error or people changing their minds. Instead, those "change requests" come in at the last stage when they do the most damage. And being that a bug-fix's cost increases over time, this is a costly way to write code. I am no waterfall expert. As described, is this waterfall being mishandled in some way? How does waterfall address my concerns?

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  • Google Rolls Out a New and Compact Navigation Bar

    - by Jason Fitzpatrick
    Earlier this spring Google introduced the black navigation bar; now they’ve updated the bar to take up less space and be more useful. Although the black bar is useful in-so-far as it gives you quick access to Google services (useful, of course, only if you use those services) the new navigation bar–seen in the video above–includes an improved layout. Rather than use the bar space to spread out links which the user may or may not use the service links are now tucked into a mouse-over menu accessed by hovering on the Google logo. The majority of the space previously just taken up by links and the black bar itself is now a a search box. If you don’t already see the new interface, look for it to appear in your Google account within the next few days. Hit up the link below to read the official announcement. The Next Stage In Our Redesign [The Official Google Blog] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Run a startup script with lightdm

    - by cheshirekow
    I have a tablet PC and the graphics driver doesn't support xrandr, so in order to rotate the screen I run a script which changes the Xorg.conf file and then restarts lightdm. I also have a script which uses xsetwacom and xinput to change the rotation of the input devices so that the match the new orientation. I've learned how to get the script to run when I login, but I'd like it to run before I login, so that I don't have to enable auto-login with lightdm. I do need it to run though, or the input (touch and pen) is rotated with respect to the screen, so that when I touch the screen the input is in a completely different area, making it really difficult to use the onscreen keyboard. I've looked at other questions on this site. I've tried putting my script in /etc/Xsession.d but that didn't seem to work. I also tried putting it in /etc/rc.local but I think that is the wrong place, nothing seems to happen. I've also tried googling for lightm script hooks, and various other google terms. Any suggestions? Edit 1: After doing some research, it seems to me that it might not be that I want to run a script with lightdm, but rather with the lighdm greeter (in this case, I think the unity-greeter?). Are there any script-hooks for the unity-greeter?

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  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

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  • How do I align my partition table properly?

    - by Jorge Castro
    I am in the process of building my first RAID5 array. I've used mdadm to create the following set up: root@bondigas:~# mdadm --detail /dev/md1 /dev/md1: Version : 00.90 Creation Time : Wed Oct 20 20:00:41 2010 Raid Level : raid5 Array Size : 5860543488 (5589.05 GiB 6001.20 GB) Used Dev Size : 1953514496 (1863.02 GiB 2000.40 GB) Raid Devices : 4 Total Devices : 4 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Wed Oct 20 20:13:48 2010 State : clean, degraded, recovering Active Devices : 3 Working Devices : 4 Failed Devices : 0 Spare Devices : 1 Layout : left-symmetric Chunk Size : 64K Rebuild Status : 1% complete UUID : f6dc829e:aa29b476:edd1ef19:85032322 (local to host bondigas) Events : 0.12 Number Major Minor RaidDevice State 0 8 16 0 active sync /dev/sdb 1 8 32 1 active sync /dev/sdc 2 8 48 2 active sync /dev/sdd 4 8 64 3 spare rebuilding /dev/sde While that's going I decided to format the beast with the following command: root@bondigas:~# mkfs.ext4 /dev/md1p1 mke2fs 1.41.11 (14-Mar-2010) /dev/md1p1 alignment is offset by 63488 bytes. This may result in very poor performance, (re)-partitioning suggested. Filesystem label= OS type: Linux Block size=4096 (log=2) Fragment size=4096 (log=2) Stride=16 blocks, Stripe width=48 blocks 97853440 inodes, 391394047 blocks 19569702 blocks (5.00%) reserved for the super user First data block=0 Maximum filesystem blocks=0 11945 block groups 32768 blocks per group, 32768 fragments per group 8192 inodes per group Superblock backups stored on blocks: 32768, 98304, 163840, 229376, 294912, 819200, 884736, 1605632, 2654208, 4096000, 7962624, 11239424, 20480000, 23887872, 71663616, 78675968, 102400000, 214990848 Writing inode tables: ^C 27/11945 root@bondigas:~# ^C I am unsure what to do about "/dev/md1p1 alignment is offset by 63488 bytes." and how to properly partition the disks to match so I can format it properly.

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  • Can't configure Bluetooth drivers for mac mini 4,1

    - by t0dbld
    upon following the instructions on thread for mac mini leading to me to a thread for a fix for BlueTooth, i follow the instructions (even they are for other Mac's) i get it to fire up and combined with hcitool i managed to connect my apple track pad and keyboard... how ever upon reboot im back to bluetooth telling me there are no drivers nothing works, yet all the files are still there? This is driving me nuts and i caant figure out what i could be doing do you have any ideas what would make this happen ? lsusb results Bus 004 Device 007: ID 05ac:8218 Apple, Inc. Bus 004 Device 006: ID 05ac:820b Apple, Inc. Bus 004 Device 005: ID 05ac:820a Apple, Inc. Bus 004 Device 004: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 004 Device 003: ID 05ac:8242 Apple, Inc. IR Receiver [built-in] Bus 004 Device 002: ID 03f0:1c24 Hewlett-Packard Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 054c:031f Sony Corp. Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Is an ACPI GPE storm normal in an Ubuntu session?

    - by Tinellus
    In a previous question (What is a an ACPI GPE storm?), I asked about ACPI GPE storm. Looking closer to my kern.log file in /var/log/, I notice that in every session at some point (usually withing 20' after startup) a GPE storm is triggered. When I open kern.log immediately after startup, I see that the 'GPE-storm' can be triggered by anything (a copy-action, the opening of an app like Firefox or Thunderbird, etc...). This worries me. Looking for other ACPI related events in kern.log, I find these error messages. I hope someone can give some advice: Jun 10 16:33:20 Guy-VAIO kernel: [ 0.724505] ACPI FADT declares the system doesn't support PCIe ASPM, so disable it Jun 10 16:33:20 Guy-VAIO kernel: [ 0.795205] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored Jun 10 16:33:20 Guy-VAIO kernel: [ 1.024009] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared Jun 10 16:33:20 Guy-VAIO kernel: [ 23.140259] [Firmware Bug]: ACPI(VGA) defines _DOD but not _DOS There's also a video driver message that worries me, don't know if it's related though: Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162154] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. Jun 10 16:33:20 Guy-VAIO kernel: [ 23.162158] Disabling lock debugging due to kernel taint As mentioned in my previous question, I'm experiencing frequent (several times /d) application crashes, that seem random, with apport messages being sent, and less frequent (once a week or so) complete system freezes where the system becomes unresponsive to keyboard, mouse or touchpad input and the only solution is a hard reboot (press start button) My questions: what about the Firmware Bugs in ACPI? how and where do I have to 'clear CONFIG_ACPI_PROCFS_POWER'? what does it mean when fglrx 'taints the kernel', is it serious and what could I do about it? Ubuntu 12.04, 64-bit, 3.2.0-25-generic Kernel, Intel® Core™ i5-2430M CPU @ 2.40GHz × 4 Thanks

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  • Notes for a NetBeans IDE 7.4 HTML5 Screencast

    - by Geertjan
    I'm making a screencast that intends to thoroughly introduce NetBeans IDE 7.4 as a tool for HTML, JavaScript, and CSS developers. Here's the current outline, additions and other suggestions are welcome. Getting Started Downloading NetBeans IDE for HTML5 and PHP Examining the NetBeans installation directory, especially netbeans.conf Examining the NetBeans user directory Command line options for starting NetBeans IDE Exploring NetBeans IDE Menus and toolbars Versioning tools Options Window Go through whole Options window Change look and feels Adding themes Syntax coloring Code templates Plugin Manager and Plugin Portal Dark Look and Feel Themes Toggle line wrap Emmet HTML Tidy NetBeans Cheat Sheets Creating HTML5 projects From scratch From online template, e.g., Twitter Bootstrap From ZIP file From folder on disk From sample Editing Useful shortcuts Alt-Enter: see the current hints Alt-Shift-DOT/COMMA: expand selection (CTRL instead of Alt on Mac) Ctrl-Shift-Up/Down: copy up/down Alt-Shift-Up/Down: move up/down Alt-Insert: generate code (Lorum Ipsum) View menu | Show Non-printable Characters Source menu Show keyboard shortcut card Useful hints Surround with Tag Remove Surrounding Tag Useful code completion Link tag for CSS, show completion Script tag for JavaScript, show completion Create code templates in Options window Useful HTML Palette items Unordered List Link Useful code navigation Navigator Navigate menu Useful project settings Project-level deployment settings CSS Preprocessors (SASS/LESS) Cordova support Useful window management Dragging, minimizing, undocking Ctrl-Shift-Enter: distraction-free mode Alt-Shift Enter: maximization Debugging JavaScript debugger Deploying Embedded browser Responsive design Inspect in NetBeans mode Chrome browser with NetBeans plugin Android and iOS browsers Cordova makes native packages On device debugging On device styling Documentation PHP and HTML5 Learning Trail: https://netbeans.org/kb/trails/php.html Contributing Social Media: Twitter, Facebook, blogs Plugin Portal Planning to complete the above screencast this week, will continue editing this page as more useful features arise in my mind or hopefully in the comments in this blog entry!

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  • USB drives not recognized all of a sudden

    - by Siddharth
    I have tried most of the advice on askubuntu and other sites, usb_storage enable to fdisk -l. But I am unable to find steps to get it working again. lsusb results Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 002: ID 413c:3012 Dell Computer Corp. Optical Wheel Mouse Bus 005 Device 002: ID 413c:2105 Dell Computer Corp. Model L100 Keyboard Bus 001 Device 005: ID 8564:1000 dmseg | tail reports [ 69.567948] usb 1-4: USB disconnect, device number 4 [ 74.084041] usb 1-6: new high-speed USB device number 5 using ehci_hcd [ 74.240484] Initializing USB Mass Storage driver... [ 74.256033] scsi5 : usb-storage 1-6:1.0 [ 74.256145] usbcore: registered new interface driver usb-storage [ 74.256147] USB Mass Storage support registered. [ 74.257290] usbcore: deregistering interface driver usb-storage fdisk -l reports Device Boot Start End Blocks Id System /dev/sda1 * 2048 972656639 486327296 83 Linux /dev/sda2 972658686 976771071 2056193 5 Extended /dev/sda5 972658688 976771071 2056192 82 Linux swap / Solaris I think I need steps to install and get usb_storage module working. Edit : I tried sudo modprobe -v usb-storage reports sudo modprobe -v usb-storage insmod /lib/modules/3.2.0-48-generic-pae/kernel/drivers/usb/storage/usb-storage.ko Still no usb driver mounted. Nor does a device show up in /dev. Any step by step process to debug and fix this will be really helpful. Thanks.

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  • Keeping multiple root directories in a single partition

    - by intuited
    I'm working out a partition scheme for a new install. I'd like to keep the root filesystem fairly small and static, so that I can use LVM snapshots to do backups without having to allocate a ton of space for the snapshot. However, I'd also like to keep the number of total partitions small. Even with LVM, there's inevitably some wasted space and it's still annoying and vaguely dangerous to allocate more. So there seem to be a couple of different options: Have the partition that will contain bulky, variable files, like /srv, /var, and /home, be the root partition, and arrange for the core system state — /etc, /usr, /lib, etc. — to live in a second partition. These files can (I think) be backed up using a different backup scheme, and I don't think LVM snapshots will be necessary for them. The opposite: putting the big variable directories on the second partition, and having the essential system directories live on the root FS. Either of these options require that certain directories be pointers of some variety to subdirectories of a second partition. I'm aware of two different ways to do this: symlinks and bind-mounts. Is one better than the other for this purpose? Is there another option? Do any of the various Ubuntu installation media/strategies support this style of partition layout?

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  • Start Debugging in Visual Studio

    - by Daniel Moth
    Every developer is familiar with hitting F5 and debugging their application, which starts their app with the Visual Studio debugger attached from the start (instead of attaching later). This is one way to achieve step 1 of the Live Debugging process. Hitting F5, F11, Ctrl+F10 and the other ways to start the process under the debugger is covered in this MSDN "How To". The way you configure the debugging experience, before you hit F5, is by selecting the "Project" and then the "Properties" menu (Alt+F7 on my keyboard bindings). Dependent on your project type there are different options, but if you browse to the Debug (or Debugging) node in the properties page you'll have a way to select local or remote machine debugging, what debug engines to use, command line arguments to use during debugging etc. Currently the .NET and C++ project systems are different, but one would hope that one day they would be unified to use the same mechanism and UI (I don't work on that product team so I have no knowledge of whether that is a goal or if it will ever happen). Personally I like the C++ one better, here is what it looks like (and it is described on this MSDN page): If you were following along in the "Attach to Process" blog post, the equivalent to the "Select Code Type" dialog is the "Debugger Type" dropdown: that is how you change the debug engine. Some of the debugger properties options appear on the standard toolbar in VS. With Visual Studio 11, the Debug Type option has been added to the toolbar If you don't see that in your installation, customize the toolbar to show it - VS 11 tends to be conservative in what you see by default, especially for the non-C++ Visual Studio profiles. Comments about this post by Daniel Moth welcome at the original blog.

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

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  • Pen drive cannot be mounted

    - by DUKE
    I get the following message when I insert my pen drive to USB port. I am unable to format it as well. (This pen drive earlier used as a bootable drive for Ubuntu 12.04) I am using Ubuntu 12.04 LTS. lsusb command in the terminal gives the following message: siva@siva:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0424:2513 Standard Microsystems Corp. Bus 002 Device 002: ID 0424:2513 Standard Microsystems Corp. Bus 001 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 001 Device 004: ID 1c4f:0002 SiGma Micro Keyboard TRACER Gamma Ivory Bus 002 Device 003: ID 05ac:8242 Apple, Inc. IR Receiver [built-in] Bus 002 Device 004: ID 093a:2510 Pixart Imaging, Inc. Optical Mouse Bus 001 Device 007: ID 05ac:8281 Apple, Inc. Bus 001 Device 008: ID 0951:1653 Kingston Technology

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  • How Do I Print Photos?

    - by Takkat
    Other than for Windows in Ubuntu there are no fancy utilities provided from printer manufacturers to print photos. I am aware of Gnome Photo Printer and of Photoprint, the first being easy to handle, the latter having more options. However I wonder if there are any other or maybe even better alternatives (including plugins) to perform the following tasks: Print photos in the best photo-resolution the driver offers Adjust paper size for standard values of photo papers Choose paper tray if the printer has more than one Print out multiple photos on one page including mixed sizes (grids) Multiple prints with same settings Borderless printing if the printer is capable of this Any additional options like pre-processing for color correction or noise reduction would be nice to have but are not so essential. Update According to this spec it seems not to so easy to accomplish the simple task of printing photos. Indeed all applications I have gone through have major drawbacks that make printing photos almost impossible. Below I will list what put me off using them for photo printing: Gnome Photo Printer: no thumbnails, no grids Photoprint: does not keep settings, GUI broken, no standard photo size, no thumbs Eye Of Gnome: no multiple pages, no grids Gimp + Images Grid Layout: far too many steps to finally find that prints are always different to their previews. F-Spot: no grids Picasa 3: no grids, very few fixed paper sizes, 300 dpi only flPhoto: strange GUI, no thumbs, no printer settings, did not print at all Windows: Ooops - everything works fine! But I want Ubuntu to do this! After half a pack of ink cartridges and half a pack of photo paper cards I am getting tired of testing. At least Gimp and Picasa looked promising but both don't keep their promise when it comes to printing. I'd already be happy to quickly print a few photos with EOG if bug #80220 was fixed - but it's still on "wishlist".

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  • Web developing- Strange happenings

    - by Jason
    As I'm teaching myself PHP and MySQL during break, I'm experimenting coding in a Ubuntu virtual machine where Apache, MySQL and PHP have been installed and configured to a shared folder. I'm not a big fan of Kompozer because the source code layout is a PIA, so I've started checking out gPHPEdit. However, since using it, I've come across two issues: when I edit the .html and .php files, sometimes the file extension will change to .html~ and .php~, becoming invisible to the browser. The only solution is to switch to Windows, right click and rename the file extension. In Ubuntu Firefox, when I click on my prpject's Submit button for in a practice form, a dialog box pops up asking what Firefox should do with the .php file, rather than simply displaying it in the browser. When I do this in Windows Chrome & Firefox, it goes right to the response page. I'm not sure if this behavior is limited to gPHPEdit/Kompozer, but I've never noticed this happening in Dreamweaver. Any solutions? EDIT The behavior in Point 1 occurs both when Dreamweaver is open in Windows accessing the same files and when it is not. I changed the extension filename of welcome.php, added a comment in gPHPEdit, and the file changed to welcome.php~ upon saving.

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  • connecting to freenx server : configuration error

    - by Sandeep
    I am not able to pin point what is missing. I have configured freenx-server (useradd, passwd etc). However, server drops the connection after authentication. Please note my server is ubuntu 10.04 and client recent version. Below is the error log NX> 203 NXSSH running with pid: 6016 NX> 285 Enabling check on switch command NX> 285 Enabling skip of SSH config files NX> 285 Setting the preferred NX options NX> 200 Connected to address: 192.168.2.2 on port: 22 NX> 202 Authenticating user: nx NX> 208 Using auth method: publickey HELLO NXSERVER - Version 3.2.0-74-SVN OS (GPL, using backend: 3.5.0) NX> 105 hello NXCLIENT - Version 3.2.0 NX> 134 Accepted protocol: 3.2.0 NX> 105 SET SHELL_MODE SHELL NX> 105 SET AUTH_MODE PASSWORD NX> 105 login NX> 101 User: sandeep NX> 102 Password: NX> 103 Welcome to: ubuntu user: sandeep NX> 105 listsession --user="sandeep" --status="suspended,running" --geometry="1366x768x24+render" --type="unix-gnome" NX> 127 Sessions list of user 'sandeep' for reconnect: Display Type Session ID Options Depth Screen Status Session Name ------- ---------------- -------------------------------- -------- ----- -------------- ----------- ------------------------------ NX> 148 Server capacity: not reached for user: sandeep NX> 105 startsession --link="lan" --backingstore="1" --encryption="1" --cache="16M" --images="64M" --shmem="1" --shpix="1" --strict="0" --composite="1" --media="0" --session="t" --type="unix-gnome" --geometry="1366x768" --client="linux" --keyboard="pc105/us" --screeninfo="1366x768x24+render" ssh_exchange_identification: Connection closed by remote host NX> 280 Exiting on signal: 15

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  • How to set acpi=off for installation?

    - by Johan Helgø
    I'm trying to install Ubuntu 12.04 LTS 64bit from a USB created in Windows using the recommended software from pendrivelinux. The USB is tested on two laptops and works fine. The install does not work on my desktop PC, it either hangs with lots of text on the screen, or it just gives me a screen with garbled colors. Right now it hangs on "[3.925311] Initializing USB Mass Storage driver...", but it hangs on different spots every time I try. I know that acpi=off will fix this. On older versions, there used to be a pink screen with the icon of a keyboard, at that screen I could press ESC, and I would then get a long list of languages, I could choose English, and then I would get options for setting acpi=off, then install without any problems. This new install menu does not have those options. The (now black and white) "Installer boot menu"'s advanced options is blank. There simply are no advanced options. If I go to help, then press F6, I get to a help screen describing the different boot parameters. I see examples of writing "Install acpi=off" However, writing "install acpi=off" it gives an error saying "could not find kernel image: install". How can I install Ubuntu 12.04 with acpi=off? (Oh, btw, nothing happens if I press F6 in the "Installer boot menu")

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  • Black Screen after Resume from Sleep (Kubuntu)

    - by user20271
    I know there is a lot of other posts like this, but I have been looking for hours and I still haven't found any solution. I have recently installed Kubuntu Linux along side my Windows 7, the sleep on my Win7 works fine and resumes like normal. When I am loaded into Kubuntu, and I put my laptop to sleep, it goes into sleep as normal. When I go to RESUME from the sleep, the screen stays solid black, it doesn't light up, no blinking curser or anything. The Wi-Fi light is 'off' (orange) and I cannot turn it on. The Caps lock and the Num lock lights on the keyboard blink slowly. I hear something on the inside of the computer start to spin. I am not very experienced with Kubuntu/Linux, but I do know a bunch of computer terminology, I am still far from an expert though. I have about 300GB designated to my Win7 stuff, and another partition with about 100GB for my Kubuntu Linux. My computers specs are as follows: Windows 7 64-bit I have the most recent version of Kubuntu because I just downloaded it a few days ago and updated it yesterday. AMD Athlon Duel-Core processor 4GB of RAM And it is a HP G61 Laptop

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  • Working with data and meta data that are separated on different servers

    - by afuzzyllama
    While developing a product, I've come across a situation where my group wants to store meta data for data entry forms (questions, layout, etc) in a different database then the database where the collected data is stored. This is mostly for security because we want to be able to have our meta data public facing, while keeping collected data as secure as possible. I was thinking about writing a web service that provides the meta information that the data collection program could access. The only issue I see with this approach is the front end is going to have to match the meta data with the collected data, which would be more efficient as a join on the back end. Currently, this system is slated to run on .NET and MSSQL. I haven't played around with .NET libraries running in SQL, but I'm considering trying to create logic that would pull from the web service, convert the meta data into a table that SQL can join on, and return the combined data and meta data that way. Is this solution the wrong way to approach the problem? Is there a pattern or "industry standard" way of bringing together two datasets that don't live in the same database?

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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