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  • Programmer logbook application?

    - by jsoldi
    I've just released my application to the public, and I'm working on an updated version, but I really think I should keep track of ALL the code changes. In case some functionality suddenly starts failing, with a history of all the changes I made it would be a lot easier to figure out where I messed it up, in case the problem wasn't already there. The ideal would be to have a super fast computer with a huge hard drive and an application that automatically saves a backup of the whole project every time I change a line in the code, with some file comparison tool that would show me every difference between any two backed up projects, but that's not really possible for now. So, do you know any application that makes it easy for a programmer to keep track of the changes made to the source code?

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  • Options for Application Registry

    - by Matt Felzani
    I work for a small software company (about 200 people building 8-10 applications) and I was hoping to get some advice on products that might be out there to manage the information of which clients are using which versions of our products? The most fundamental relationship would be that a "product" has "versions" and a given "version" is used by a "client." Uses would be: Determine which clients use which products Determine which clients are on which versions of a product Determine which clients are exposed to which vulnerabilities because of the version they use Determine which clients cannot move to a new version because of a vulnerability in the new version that they may hit Determine which clients should be approached for an upgrade Any thoughts or product reviews would be greatly appreciated! Thanks in advance.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • What is an effective way to organize tasks for a new project?

    - by Dulan
    Is there a practical solution to organizing the initial tasks for a new project? To elaborate, imagine the features/stories/goals are laid out for a project. How might one go about organizing those into sane tasks for the first few versions? The scenario I typically have in mind has the features listed as a high-level reference for what the end user-experience should involve. The tasks for constructing such features are then broken down into chunks (such as "create interface for X component"). Such a task is not necessarily "tied" to only that feature and may be useful when building subsequent features. Is breaking features down into small, code-able solutions valid? Or should they be slightly removed from any specific implementation? I do not expect that there is one "right" answer to this question, but I am looking for a fairly pragmatic and unobtrusive approach. As a note, I'm looking for solutions that are independent of any tools or "systems" used for managing the tasks themselves.

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  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

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  • What diagrams, other than the class diagram and the workflow diagram, are useful for explaining how an application works?

    - by Goran_Mandic
    I am working on a small Delphi project, composed of two units. One unit is for the GUI, and the other for data management, file parsing, list iterating and so on.. I've already made a class diagram, and my workflow looks like hell- it's too complex, even for anyone to read. I've considered making a dataflow diagram, but it would be even more complex. A use case diagram wouldn't be of use either. Am I missing some diagram type which could somehow represent the relationship between my two units?

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  • How to document and teach others "optimized beyond recognition" computationally intensive code?

    - by rwong
    Occasionally there is the 1% of code that is computationally intensive enough that needs the heaviest kind of low-level optimization. Examples are video processing, image processing, and all kinds of signal processing, in general. The goals are to document, and to teach the optimization techniques, so that the code does not become unmaintainable and prone to removal by newer developers. (*) (*) Notwithstanding the possibility that the particular optimization is completely useless in some unforeseeable future CPUs, such that the code will be deleted anyway. Considering that software offerings (commercial or open-source) retain their competitive advantage by having the fastest code and making use of the newest CPU architecture, software writers often need to tweak their code to make it run faster while getting the same output for a certain task, whlist tolerating a small amount of rounding errors. Typically, a software writer can keep many versions of a function as a documentation of each optimization / algorithm rewrite that takes place. How does one make these versions available for others to study their optimization techniques?

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  • Should I tell a departed coworker about their "sev 1" defect?

    - by noahz
    I had a co-worker leave our company recently. Before leaving, he coded a component that had a severe memory leak that caused a production outage (OutOfMemoryError in Java). The problem was essentially a HashMap that grew and never removed entries, and the solution was to replace the HashMap with a cache implementation. From a professional standpoint, I feel that I should let him know about the defect so he can learn from the error. On the other hand, once people leave a company, they often don't want to hear about legacy projects that they have left behind for bigger and better things. What is the general protocol for this sort of situation?

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  • How do you make your applications looking more sexy?

    - by Roflcoptr
    The other title of this question could also be: How to improve my creativeness? During the past years I noticed that a loot of my small applications that I write in my free time to ease my life could also be useful for some of my friends. They asked me to get them a copy. Even if the applications are working as they should I feel a little bit embarrassed because they GUIs are all looking really ugly. The problem is, I always used standard and default-looking Buttons, TextBoxes etc. Now I thought about how to improve this. And yes I know it is possible to use themes, ImageButtons, ColorBrushes and so on. And now the real problem is: I can't really see which colors fit together and make a good design. Are there any techniques, books, other resources that help to improve to get a feeling for good designs, color combinations, UI element choose?

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  • Having trouble with font on this blog?

    - by TechTwaddle
    Sometimes when I open this site on other PC’s the font of the posts turns out be very small and it can be a pain to read the text. Not sure if you’ve noticed the ‘Customize’ bar on top of the page, so I thought I’ll let know. This bar helps you customize the way you want the page to look and saves the settings for you so you don’t have to change it every time. You can change the font size and the main page positioning. The white arrow marks in the image above shows the settings I find convenient.

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  • How to cross-compile programs for the Raspberry Pi with gcc?

    - by InkBlend
    I am fond of using gcc to compile small little C and C++ programs on my main computer. However, I also have a Raspberry Pi, and, being a 700-MHz single-core computer, I would prefer to not have to do my development work on it every time I want to create a binary for it. How (for I know that there's a way) do I cross-compile my program for the Raspberry Pi using my x86 laptop? And is there a way that I may compile C(++) programs on the Pi but produce an x86 binary? If it's any help, "The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point..." (according to the official Raspberry Pi FAQ).

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  • Can I get the classic "run command" window

    - by Ranjith R
    I love unity but I hate it when alt+f2 brings up the dash. Is it possible to just remap alt+f2 so that the thing looks like exactly the old alt+f2 I know what I want is like going back in time but I really loved that fast command runner in old gnome. I can bring up terminal using ctrl+alt+T and run anything I want but it sometimes is a overkill to bring up something like that for small things. And I used to like the fact that older window was fast, had autofill and would disappear after launching the command. Or is there a utilty that looks somewhat like that and can be installed and mapped to some key.

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  • duplicate pages

    - by Mert
    I did a small coding mistake and google indexed my site wrongly. this is correct form: https://www.foo.com/urunler/171/TENGA-CUP-DOUBLE-HOLE but google index my site like this : https://www.foo.com/urunler/171/cart.aspx first I fixed the problem and made a site map and only correct link in it. now I checked webmaster tools and I see this; Total indexed 513 Not selected 544 Blocked by robots 0 so I think this can be caused by double indexes and they looks not selected makes my data not selected. I want to know how to fix this "https://www.foo.com/urunler/171/cart.aspx" links. should I fix in code or should I connect to google to reindex my site. If I should redirect wrong/duplicate links to correct ones, what the way should be? thanks for your time in advance.

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  • How to convince management of making our project open source?

    - by MrSoundless
    Xamarin 3 was released last week with a great new addition: Xamarin.Forms . This triggered our attention because we've been using such a system for a couple of years now. We've developed it by ourselves and used it for a bunch of projects. We've been looking for a way to make this project open source but we didn't manage to convince the management. They believe we should not make it open source because we won't win anything with it and all that will happen is that the competition will be able to build apps quicker with our library. We believe open sourcing our library will make the world a better place and that it will make our library much more stable and complete. So my question to all you people out there: How can we convince the management to open source our library?

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  • DotNetNuke 5.4.1 Released

    I am happy to announce the release of DotNetNuke 5.4.1 which corrects the major issues which slipped through the QA process for 5.4. While we try to do a good job in testing our releases, our recent efforts for 5.3 and 5.4 have fallen short of the mark. We are currently working with a small team of commercial module developers and the core team to put a better public beta testing process in place that will help augment our own internal testing. Ultimately, community testing is the only testing that...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why Java as a First Language?

    - by dsimcha
    Why is Java so popular as a first language to teach beginners? To me it seems like a terrible choice: It's statically typed. Static typing isn't useful unless you care a lot about either performance or scaling to large projects. It requires tons of boilerplate to get the simplest code up and running. Try explaining "Hello, world" to someone who's never programmed before. It only handles the middle levels of abstraction well and is single-paradigm, thus leaving out a lot of important concepts. You can't program at a very low level (pointers, manual memory management) or a very high level, (metaprogramming, macros) in it. In general, Java's biggest strength (i.e. the reason people use it despite the shortcomings of the language per se) is its libraries and tool support, which is probably the least important attribute for a beginner language. In fact, while useful in the real world these may negatives from a pedagogical perspective as they can discourage learning to write code from scratch.

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  • Call For Papers Oracle Open World 2011

    - by Jürgen Kress
    You want to attend Oracle Open World 2011? Make sure you submit your paper to become a speaker and receive a free full conference pass! General Information Submission Information Content Program Policies Tips and Guidelines What papers we would like to see? Your SOA & BPM success stories using our OFM11g technology. Make sure you talk about best practice, methodology and lessons learned maybe together with your customers. We are highly interested how you do use the complete stack e.g. ADF, OER, OSR, OSB,  BPEL, BPMN, Webcenter, E2.0 and BI within your projects. For additional call for papers please visit our wiki. For more information about our SOA Partner Community activities at OOW 2011 become a member for registration please visit www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: Call for papers,Oracle Open World,Oracle Open World 2011,OOW,OOW 2011,Oracle,OPN,Jürgen Kress

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  • Releasing poorly written software...

    - by eddienotizzard
    I've made a poorly written, yet fully functioning website, in (shock, horror, shock) PHP. Everything works as expected, I've implemented the necessary security measures: http://php.net/manual/en/security.php and phpsec.org/projects/guide/ It's poorly written in the sense that it's a bunch of functions thrown together that do something...oddly enough I was consistent with the naming conventions. Would you release something you were not happy with, but worked? I would also like to point out that I don't collect much user information (username, email and password) is about it -- but it's not really the security part I'm worried about, it's the spaghetti code I've written.

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  • Adsense alternative for a "Sex Education" website?

    - by WhatIsOpenID
    I am creating a nice and niche "Sex Education" website. No porn, nothing offensive and no scams. I would love to place Google Adsense but they do not allow ads on adult sites. I would like to know what advertising and link-exchange like should I place on my site. My sole objective is to cover the server costs and salary of one or two persons. (In this way, it is different from Best alternative to Adsense for a small website?).

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  • Programming for Digital frames

    - by spartan2417
    A project has recently come to my attention but i have no idea where to start or even if its possible. The idea revolves around programming a clock that is displayed inside a digital photo frame. The user would then be able to put different pictures corresponding to different times inside a usb pen for example, which would load as soon as you put the usb in. The project itself would be a really neat project - if it was just on a computer. I have no idea if what im talking about it even possible on a digital photo frame and if it is what language? Anyone who has any input at all would be great. My current idea is to maybe have a small device at the back, SSD, that runs the program through a screen, completely by passing standard digital photo frames, again though i dont know how to begin with this. And yes ive tried google (although it helps to know what to google).

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  • Gallery of Exoplanets

    - by TATWORTH
    Space.com have put together a gallery of exoplanets (planets outside our solar system) at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.htmlSome exoplanets have been discovered by monitoring the red/blue shift of the star, whereas others have been found by the transit method. The kepler space telescope is continuously monitoring a small patch of the sky for transits.Here are some of the more interesting (and eye-catching pictures). Remember so far the best image of an extra-solar planets has been a diffraction blur, but even just as artist's impressions based upon the best current evidence, they are very impressive. Have a look at the Gallery at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.html, it is very impressive.

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  • How to write efficient code despite heavy deadlines

    - by gladysbixly
    I am working in an environment wherein we have many projects with strict deadlines on deliverables. We even talk directly to the clients so getting the jobs done and fast is a must. My issue is that i'd always write code for the first solution that comes to my mind, which of course I thought as best at that moment. It always ends up ugly though and i'd later realize that there are better ways to do it but can't afford to change due to time restrictions. Are there any tips by which I could make my code efficient yet deliver on time?

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  • best programming language for a web based game?

    - by Adam Geisweit
    what programming language would be best for making a web based game to be played in a browser, and where would i be able to find tutorials on how to use the language? i have looked up silverlight in xna (because that was what i was most fluent with), but it made my projects unusable for a month until i got all of silverlight off my computer. i have looked at java and javascript, but i have found no suitable places where i can learn to create games on either of these, just the basics of the language. does anyone have any advice on this?

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  • how to give meaningful id to the things in database

    - by gcc
    There are a lot of manuals. I am trying to create an database to hold information of these documents. But, there is a small problem. How can I give meaningful id to the manuals? Are there any standard or logic behind the giving meaningful id to the documents? If there is no standard, can you tell me how I should do that? example: table : manual id | manual name EDIT: Not Meaningful ID 1 or M1 or foo 2 C2 bar 3 P123 name ... ... ... (i) (ii) (iii) (i) Not meaningful for me because if some item deleted, there can be gap. ex 1 33 100. (ii) random character can be confusing when one try to give a name to new manual (iii) Why giving name is not preferred is because finding a name to the manual as ID is hard after 500 manuals. Meaningful : New ID * Can be easily produced even if after 1000 manuals * Should not be so complicated

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone

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