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  • Database design for a Fantasy league

    - by Samidh T
    Here's the basic schema for my database Table user{ userid numeber primary key, count number } Table player{ pid number primary key, } Table user-player{ userid number primary key foreign key(user), pid number primary key foreign key(player) } Table temp{ pid number primary key, points number } Here's what I intend to do... After every match the temp table is updated which holds the id of players that played the last match and the points they earned. Next run a procedure that will match the pid from temp table with every uid of user-player table having the same pid. add the points from temp table to the count of user table for every matching uid. empty temp table. My questions is considering 200 players and 10000 users,Will this method be efficient? I am going to be using mysql for this.

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  • How to split strings at specific intervals to arrays in javascript

    - by t3st
    how to split strings at specific interveals to arrays in javascript for example: split this string into 4 characters (including space and characters) this is an example should be split,numbers(123),space,characters also included to this ------> 1st array is ------> 2nd array an ------> 3rd array exam ------> 4th array ple ------> 5th array shou ------> 6th array ............ etc till..... ..ed ------> last array

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  • javascript splice() indexing problem

    - by markzzz
    hello! i have to add some value into an array. code for example : temp[0]=new Array("0","0"); temp[1]=new Array("0","0"); temp[2]=new Array("0","0"); temp[3]=new Array("0","0"); temp[4]=new Array("0","0"); vt=new Array("1","0"); temp.splice(3, 0, vt); temp.splice(4, 0, vt); temp[3][1]="R"; i aspect this output : 1 - 0,0 2 - 0,0 3 - 0,0 4 - 1,R 5 - 1,0 6 - 0,0 7 - 0,0 but the output is : 1 - 0,0 2 - 0,0 3 - 0,0 4 - 1,R 5 - 1,R 6 - 0,0 7 - 0,0 any idea? i think it's a indexing problem with splice() function! cheers

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  • Hash default value not being used

    - by ba
    Today I tried the following snippets of code and I don't understand why I get different results between them. As far as I can understand they are the same. One uses the default value off Hash and the other snippet creates an empty array for the key before it'll be accessed. Anyone who understands what's going on? :) # Hash default if the key doesn't have a value set is an empty Array a = Hash.new([]) a[:key] << 2 # => [2] p a # => {} nil p a[:key] # => [2] # Explicitly add an array for all nodes before creating b = Hash.new b[:key] ||= [] b[:key] << 2 # => [2] p b # => {:key=>[2]}

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  • C programming: hashtable insertion/search

    - by Ricardo Campos
    Hello i have a problem with my hash table its implemented like this: #define HT_SIZE 10 typedef struct _list_t_ { char key[20]; char string[20]; char prevValue[20]; struct _list_t_ *next; } list_t; typedef struct _hash_table_t_ { int size; /* the size of the table */ list_t ***table; /* first */ sem_t lock; } hash_table_t; I have a Linked list with 3 pointers because i want a hash table with several partitions (shards), here is my initialization of my Hash table: hash_table_t *create_hash_table(int NUM_SERVER_THREADS, int num_shards){ hash_table_t *new_table; int j,i; if (HT_SIZE<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the hashtable structure */ new_table = (hash_table_t*)malloc(sizeof(hash_table_t)*HT_SIZE); /* Attempt to allocate memory for the table itself */ new_table->table = (list_t ***)calloc(1,sizeof(list_t **)); /* Initialize the elements of the table */ for(j=0; j<num_shards; j++){ new_table->table[j] = (list_t **)calloc(1,sizeof(list_t *)); for(i=0; i<HT_SIZE; i++){ new_table->table[j][i] = (list_t *)calloc(1,sizeof(list_t )); } } /* Set the table's size */ new_table->size = HT_SIZE; sem_init(&new_table->lock, 0, 1); return new_table; } Here is my search function to search in the hash table list_t *lookup_string(hash_table_t *hashtable, char *key, int shardId){ list_t *list ; int hashval = hash(key); /* Go to the correct list based on the hash value and see if key is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ sem_wait(&hashtable->lock); for(list = hashtable->table[shardId][hashval]; list != NULL; list =list->next) { if (strcmp(key, list->key) == 0){ sem_post(&hashtable->lock); return list; } } sem_post(&hashtable->lock); return NULL; } And my insert function: char *add_string(hash_table_t *hashtable, char *str,char *key, int shardId){ list_t *new_list; list_t *current_list; unsigned int hashval = hash(key); /*printf("|%d|%d|%s|\n",hashval,shardId,key);*/ /* Lock for concurrency */ sem_wait(&hashtable->lock); /* Attempt to allocate memory for list */ new_list = (list_t*)malloc(sizeof(list_t)); /* Does item already exist? */ sem_post(&hashtable->lock); current_list = lookup_string(hashtable, key,shardId); sem_wait(&hashtable->lock); /* item already exists, don't insert it again. */ if (current_list != NULL){ strcpy(new_list->prevValue,current_list->string); strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; sem_post(&hashtable->lock); return new_list->prevValue; } /* Insert into list */ strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; /* Unlock */ sem_post(&hashtable->lock); return new_list->prevValue; } My main class runs some of tests by executing the insertion / reading / delete from the elements of the hash table the problem is when i have more than 4 partitions/shards the tests stop at the first reading element saying it returned the wrong value NULL on the search function, when its less than 4 it runs perfectly well and passes all the tests. You can see my main.c in here if you want to give a look: http://hostcode.sourceforge.net/view/1105 My complete Hash table code: http://hostcode.sourceforge.net/view/1103 And other functions where hash table code is executed: .c file http://hostcode.sourceforge.net/view/1104 .h file http://hostcode.sourceforge.net/view/1106 Thank for you time, i appreciate any help you can give to me this is a college important project that I'm trying to solve and I'm stuck here for 2 days.

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  • C# Insert ArrayList in DataRow

    - by Emre Kabaoglu
    I want to insert an arraylist in Datarow. using this code, ArrayList array=new ArrayList(); foreach (string s in array) { valuesdata.Rows.Add(s); } But My datatable must have only one datarow. My code created eight datarows. I tried, valuesdata.Rows.Add(array); But it doesn't work.That should be valuesdata.Rows.Add(array[0],array[1],array[2],array[3]....); How can I solve this problem? Thanks.

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  • how to pass variable arguments from one function to other in tcl

    - by vaichidrewar
    I want to pass variable arguments obtained in one function to other function but I am not able to do so. Function gets even number of variable arguments and then it has to be converted in array. Below is the example. Procedure abc1 gets two arguments (k k) and not form abc1 procedure these have to be passed to proc abc where list to array conversion it to be done. List to array conversion works in proc1 i.e. abc1 but not in second proc i.e. abc Error obtained is given below proc abc {args} { puts "$args" array set arg $args } proc abc1 {args} { puts "$args" array set arg $args set l2 [array get arg] abc $l2 } abc1 k k abc k k Output: k k {k k} list must have an even number of elements while executing "array set arg $l1" (procedure "abc" line 8) invoked from within "abc $l2" (procedure "abc1" line 5) invoked from within "abc1 k k" (file "vfunction.tcl" line 18)

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  • merge three file into one big file

    - by davit-datuashvili
    suppose that we have three array int a[]=new int[]{4,6,8,9,11,12}; int b[]=new int[]{3,5,7,13,14}; int c[]=new int[]{1,2,15,16,17}; and we want to merge it into one big d array where d.length=a.length+b.length+c.length but we have memory problem it means that we must need use only this d array where we should merge these these three array of course we can use merge sort but can we use merge algorithm without sorting method? like two sorted array we can merge in one sorted array what about three or more array?

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  • Send Ctrl+Up to a window

    - by dutt
    I'm trying to send messages to a window that says Ctrl and Up-arrow has been pressed. I've got the basics down, I can send presses of the space key that registeres fine. But I can't seem to get the ctrl+up working. chosen code snippets: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); Now this works fine for sending Space: public static void SendKeyPress(IntPtr handle, VKeys key) { SendMessage(handle, (int) WMessages.WM_KEYDOWN, (int) key, 0); SendMessage(handle, (int)WMessages.WM_KEYUP, (int)key, 0); } But this doesn't work for sending Ctrl+Up: public static void SendKeyPress(IntPtr handle, VKeys key, bool control) { SendMessage(handle, (int) WMessages.WM_KEYDOWN, (int) key, 0); SendMessage(handle, (int) WMessages.WM_KEYDOWN, (int)VKeys.VK_CONTROL, 0); SendMessage(handle, (int)WMessages.WM_KEYUP, (int)key, 0); SendMessage(handle, (int)WMessages.WM_KEYUP, (int)VKeys.VK_CONTROL, 0); } What am I missing?

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  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

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  • Javascript Inheritance and Arrays

    - by Inespe
    Hi all! I am trying to define a javascript class with an array property, and its subclass. The problem is that all instances of the subclass somehow "share" the array property: // class Test function Test() { this.array = []; this.number = 0; } Test.prototype.push = function() { this.array.push('hello'); this.number = 100; } // class Test2 : Test function Test2() { } Test2.prototype = new Test(); var a = new Test2(); a.push(); // push 'hello' into a.array var b = new Test2(); alert(b.number); // b.number is 0 - that's OK alert(b.array); // but b.array is containing 'hello' instead of being empty. why? As you can see I don't have this problem with primitive data types... Any suggestions?

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  • Cakephp, i18n, SQL Error, Not unique table/alias

    - by ion
    I get the following SQL error: SQL Error: 1066: Not unique table/alias: 'I18n__name' when doing a simple find query. Any ideas on possible situations that may have caused this?? I'm using a bindModel method to retrieve the data is that related? This is my code: $this->Project->bindModel(array( 'hasOne' => array( 'ProjectsCategories', 'FilterCategory' => array( 'className' => 'Category', 'foreignKey' => false, 'conditions' => array('FilterCategory.id = ProjectsCategories.category_id') )))); $prlist = $this->Project->find('all', array( 'fields' => array('DISTINCT slug','name'), 'conditions' => array('FilterCategory.slug !='=>'uncategorised') ))

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  • php and SQL_CALC_FOUND_ROWS

    - by Lizard
    I am trying to add the SQL_CALC_FOUND_ROWS into a query (Please note this isn't for pagination) please note I am trying to add this to a cakePHP query the code I currently have is below: return $this->find('all', array( 'conditions' => $conditions, 'fields'=>array('SQL_CALC_FOUND_ROWS','Category.*','COUNT(`Entity`.`id`) as `entity_count`'), 'joins' => array('LEFT JOIN `entities` AS Entity ON `Entity`.`category_id` = `Category`.`id`'), 'group' => '`Category`.`id`', 'order' => $sort, 'limit'=>$params['limit'], 'offset'=>$params['start'], 'contain' => array('Domain' => array('fields' => array('title'))) )); Note the 'fields'=>array('SQL_CALC_FOUND_ROWS',' this obviously doesn't work as It tries to apply the SQL_CALC_FOUND_ROWS to the table e.g. SELECTCategory.SQL_CALC_FOUND_ROWS, Is there anyway of doing this? Any help would be greatly appreciated, thanks.

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  • PHP arrays & keys - fetching particular ones

    - by Rohan
    Hi Lets say I have an array with a structure like this: $arr= Array( array( "id"=>"a" "type">"apple"), array( "id"=>"b"), array( "id"=>"c"), array( "id"=>"c" "type"=>"banana") ); now I want to have a foreach loop which fetches all the array elements which have a key in them named "type". Something like foreach(all arrays which have type in them as $item) How would I do that? many thanks.

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  • How to write a list to a text file in the correct format

    - by lia1000
    I've got this piece of code that I want to write the output to a text file but with the correct format i.e. no brackets, single quotes so it appears as a formatted list. This is the code: file = open("env5.txt", "w"); for key in os.environ.keys(): env = os.environ[key]; key1 = key; list = str([key, env]).replace("'","").replace('[]', ''); list2 = list[1:-1]; print(list2); file.writelines(list2); file.close(); This is the original code: for key in os.environ.keys(): print(key, os.environ[key]); Many thanks

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  • How do I deal with drupal hook_views_tables?

    - by wamp
    For the title field,I want to return node.title,but what I tried is not working: return array('og' => array('name' => 'og', 'join' => array('left' => array('table' => 'node', 'field' => 'nid' ), 'right' => array('field' => 'nid' ), ), 'fields' => array( 'title' => array('name' => t('OG: Group: Group name'), 'table' => 'node', 'handler' => 'og_handler_field_title', 'help' => t('show group name.'), 'sortable' => true, 'sort_handler' => 'views_og_query_ogname', 'notafield' => false, ),

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  • Android - creating a custom preferences activity screen

    - by Bill Osuch
    Android applications can maintain their own internal preferences (and allow them to be modified by users) with very little coding. In fact, you don't even need to write an code to explicitly save these preferences, it's all handled automatically! Create a new Android project, with an intial activity title Main. Create two more activities: ShowPrefs, which extends Activity Set Prefs, which extends PreferenceActivity Add these two to your AndroidManifest.xml file: <activity android:name=".SetPrefs"></activity> <activity android:name=".ShowPrefs"></activity> Now we'll work on fleshing out each activity. First, open up the main.xml layout file and add a couple of buttons to it: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:orientation="vertical"    android:layout_width="fill_parent"    android:layout_height="fill_parent"> <Button android:text="Edit Preferences"    android:id="@+id/prefButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> <Button android:text="Show Preferences"    android:id="@+id/showButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> </LinearLayout> Next, create a couple button listeners in Main.java to handle the clicks and start the other activities: Button editPrefs = (Button) findViewById(R.id.prefButton);       editPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), SetPrefs.class);                  startActivityForResult(myIntent, 0);              }      });           Button showPrefs = (Button) findViewById(R.id.showButton);      showPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), ShowPrefs.class);                  startActivityForResult(myIntent, 0);              }      }); Now, we'll create the actual preferences layout. You'll need to create a file called preferences.xml inside res/xml, and you'll likely have to create the xml directory as well. Add the following xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> </PreferenceScreen> First we'll add a category, which is just a way to group similar preferences... sort of a horizontal bar. Add this inside the PreferenceScreen tags: <PreferenceCategory android:title="First Category"> </PreferenceCategory> Now add a Checkbox and an Edittext box (inside the PreferenceCategory tags): <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/> The key is how you will refer to the preference in code, the title is the large text that will be displayed, and the summary is the smaller text (this will make sense when you see it). Let's say we've got a second group of preferences that apply to a different part of the app. Add a new category just below the first one: <PreferenceCategory android:title="Second Category"> </PreferenceCategory> In there we'll a list with radio buttons, so add: <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" /> When complete, your full xml file should look like this: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">  <PreferenceCategory android:title="First Category"> <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/>  </PreferenceCategory>  <PreferenceCategory android:title="Second Category">   <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" />  </PreferenceCategory> </PreferenceScreen> However, when you try to save it, you'll get an error because you're missing your array definition. To fix this, add a file called arrays.xml in res/values, and paste in the following: <?xml version="1.0" encoding="utf-8"?> <resources>  <string-array name="listArray">      <item>Value 1</item>      <item>Value 2</item>      <item>Value 3</item>  </string-array>  <string-array name="listValues">      <item>1</item>      <item>2</item>      <item>3</item>  </string-array> </resources> Finally (for the preferences screen at least...) add the code that will display the preferences layout to the SetPrefs.java file:  @Override     public void onCreate(Bundle savedInstanceState) {      super.onCreate(savedInstanceState);      addPreferencesFromResource(R.xml.preferences);      } OK, so now we've got an activity that will set preferences, and save them without the need to write custom save code. Let's throw together an activity to work with the saved preferences. Create a new layout called showpreferences.xml and give it three Textviews: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"     android:orientation="vertical"     android:layout_width="fill_parent"     android:layout_height="fill_parent"> <TextView   android:id="@+id/textview1"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview1"/> <TextView   android:id="@+id/textview2"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview2"/> <TextView   android:id="@+id/textview3"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview3"/> </LinearLayout> Open up the ShowPrefs.java file and have it use that layout: setContentView(R.layout.showpreferences); Then add the following code to load the DefaultSharedPreferences and display them: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);    TextView text1 = (TextView)findViewById(R.id.textview1); TextView text2 = (TextView)findViewById(R.id.textview2); TextView text3 = (TextView)findViewById(R.id.textview3);    text1.setText(new Boolean(prefs.getBoolean("checkboxPref", false)).toString()); text2.setText(prefs.getString("editTextPref", "<unset>"));; text3.setText(prefs.getString("listPref", "<unset>")); Fire up the application in the emulator and click the Edit Preferences button. Set various things, click the back button, then the Edit Preferences button again. Notice that your choices have been saved.   Now click the Show Preferences button, and you should see the results of what you set:   There are two more preference types that I did not include here: RingtonePreference - shows a radioGroup that lists your ringtones PreferenceScreen - allows you to embed a second preference screen inside the first - it opens up a new set of preferences when clicked

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  • C#/.NET Little Wonders: Using &lsquo;default&rsquo; to Get Default Values

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today’s little wonder is another of those small items that can help a lot in certain situations, especially when writing generics.  In particular, it is useful in determining what the default value of a given type would be. The Problem: what’s the default value for a generic type? There comes a time when you’re writing generic code where you may want to set an item of a given generic type.  Seems simple enough, right?  We’ll let’s see! Let’s say we want to query a Dictionary<TKey, TValue> for a given key and get back the value, but if the key doesn’t exist, we’d like a default value instead of throwing an exception. So, for example, we might have a the following dictionary defined: 1: var lookup = new Dictionary<int, string> 2: { 3: { 1, "Apple" }, 4: { 2, "Orange" }, 5: { 3, "Banana" }, 6: { 4, "Pear" }, 7: { 9, "Peach" } 8: }; And using those definitions, perhaps we want to do something like this: 1: // assume a default 2: string value = "Unknown"; 3:  4: // if the item exists in dictionary, get its value 5: if (lookup.ContainsKey(5)) 6: { 7: value = lookup[5]; 8: } But that’s inefficient, because then we’re double-hashing (once for ContainsKey() and once for the indexer).  Well, to avoid the double-hashing, we could use TryGetValue() instead: 1: string value; 2:  3: // if key exists, value will be put in value, if not default it 4: if (!lookup.TryGetValue(5, out value)) 5: { 6: value = "Unknown"; 7: } But the “flow” of using of TryGetValue() can get clunky at times when you just want to assign either the value or a default to a variable.  Essentially it’s 3-ish lines (depending on formatting) for 1 assignment.  So perhaps instead we’d like to write an extension method to support a cleaner interface that will return a default if the item isn’t found: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } 17:  So this creates an extension method on Dictionary<TKey, TValue> that will attempt to get a value using the given key, and will return the defaultIfNotFound as a stand-in if the key does not exist. This code compiles, fine, but what if we would like to go one step further and allow them to specify a default if not found, or accept the default for the type?  Obviously, we could overload the method to take the default or not, but that would be duplicated code and a bit heavy for just specifying a default.  It seems reasonable that we could set the not found value to be either the default for the type, or the specified value. So what if we defaulted the type to null? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = null) // ... No, this won’t work, because only reference types (and Nullable<T> wrapped types due to syntactical sugar) can be assigned to null.  So what about a calling parameterless constructor? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = new TValue()) // ... No, this won’t work either for several reasons.  First, we’d expect a reference type to return null, not an “empty” instance.  Secondly, not all reference types have a parameter-less constructor (string for example does not).  And finally, a constructor cannot be determined at compile-time, while default values can. The Solution: default(T) – returns the default value for type T Many of us know the default keyword for its uses in switch statements as the default case.  But it has another use as well: it can return us the default value for a given type.  And since it generates the same defaults that default field initialization uses, it can be determined at compile-time as well. For example: 1: var x = default(int); // x is 0 2:  3: var y = default(bool); // y is false 4:  5: var z = default(string); // z is null 6:  7: var t = default(TimeSpan); // t is a TimeSpan with Ticks == 0 8:  9: var n = default(int?); // n is a Nullable<int> with HasValue == false Notice that for numeric types the default is 0, and for reference types the default is null.  In addition, for struct types, the value is a default-constructed struct – which simply means a struct where every field has their default value (hence 0 Ticks for TimeSpan, etc.). So using this, we could modify our code to this: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound = default(TValue)) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } Now, if defaultIfNotFound is unspecified, it will use default(TValue) which will be the default value for whatever value type the dictionary holds.  So let’s consider how we could use this: 1: lookup.GetValueOrDefault(1); // returns “Apple” 2:  3: lookup.GetValueOrDefault(5); // returns null 4:  5: lookup.GetValueOrDefault(5, “Unknown”); // returns “Unknown” 6:  Again, do not confuse a parameter-less constructor with the default value for a type.  Remember that the default value for any type is the compile-time default for any instance of that type (0 for numeric, false for bool, null for reference types, and struct will all default fields for struct).  Consider the difference: 1: // both zero 2: int i1 = default(int); 3: int i2 = new int(); 4:  5: // both “zeroed” structs 6: var dt1 = default(DateTime); 7: var dt2 = new DateTime(); 8:  9: // sb1 is null, sb2 is an “empty” string builder 10: var sb1 = default(StringBuilder()); 11: var sb2 = new StringBuilder(); So in the above code, notice that the value types all resolve the same whether using default or parameter-less construction.  This is because a value type is never null (even Nullable<T> wrapped types are never “null” in a reference sense), they will just by default contain fields with all default values. However, for reference types, the default is null and not a constructed instance.  Also it should be noted that not all classes have parameter-less constructors (string, for instance, doesn’t have one – and doesn’t need one). Summary Whenever you need to get the default value for a type, especially a generic type, consider using the default keyword.  This handy word will give you the default value for the given type at compile-time, which can then be used for initialization, optional parameters, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,default

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  • The 20 Most Important Keyboard Shortcuts For Windows PCs

    - by Chris Hoffman
    Keyboard shortcuts are practically essential for using any type of PC. They’ll speed up almost everything you do. But long lists of keyboard shortcuts can quickly become overwhelming if you’re just getting started. This list will cover the most useful keyboard shortcuts that every Windows user should know. If you haven’t used keyboard shortcuts much, these will show you just how useful keyboard shortcuts can be. Windows Key + Search The Windows key is particularly important on Windows 8 — especially before Windows 8.1 — because it allows you to quickly return to the Start screen. On Windows 7, it opens the Start menu. Either way, you can start typing immediately after you press the Windows key to search for programs, settings, and files. For example, if you want to launch Firefox, you can press the Windows key, start typing the word Firefox, and press Enter when the Firefox shortcut appears. It’s a quick way to launch programs, open files, and locate Control Panel options without even touching your mouse and without digging through a cluttered Start menu. You can also use the arrow keys to select the shortcut you want to launch before pressing Enter. Copy, Cut, Paste Copy, Cut, and Paste are extremely important keyboard shortcuts for text-editing. If you do any typing on your computer, you probably use them. These options can be accessed using the mouse, either by right-clicking on selected text or opening the application’s Edit menu, but this is the slowest way to do it. After selecting some text, press Ctrl+C to copy it or Ctrl+X to cut it. Position the cursor where you want the text and use Ctrl+V to paste it. These shortcuts can save you a huge amount of time over using the mouse. Search the Current Page or File To quickly perform a search in the current application — whether you’re in a web browser, PDF viewer, document editor, or almost any other type of application — press Ctrl+F. The application’s search (or “Find”) feature will pop up, and you can instantly start typing a phrase you want to search for. You can generally press Enter to  go to the next appearance of the word or phrase in the document, quickly searching through it for what you’re interested in. Switch Between Applications and Tabs Rather than clicking buttons on your taskbar, Alt+Tab is a very quick way to switch between running applications. Windows orders the list of open windows by the order you accessed them, so if you’re only using two different applications, you can just press Alt+Tab to quickly switch between them. If switching between more than two windows, you’ll have to hold the Alt key and press Tab repeatedly to toggle through the list of open windows. If you miss the window you want, you can always press Alt+Shift+Tab to move through the list in reverse. To move between tabs in an application — such as the browser tabs in your web browser — press Ctrl+Tab. Ctrl+Shift+Tab will move through tabs in reverse. Quickly Print If you’re the kind of person who still prints things, you can quickly open the print window by pressing Ctrl+P. This can be faster than hunting down the Print option in every program you want to print something from. Basic Browser Shortcuts Web browser shortcuts can save you tons of time, too. Ctrl+T is a very useful one, as it will open a new tab with the address bar focused, so you can quickly press Ctrl +T, type a search phrase or web address, and press Enter to go there. To go back or forward while browsing, hold the Ctrl key and press the left or right arrow keys. If you’d just like to focus your web browser’s address bar so you can type a new web address or search without opening a new tab, press Ctrl + L. You can then start typing something and press Enter. Close Tabs and Windows To quickly close the current application, press Alt+F4. This works on the desktop and even in new Windows 8-style applications. To quickly close the current browser tab or document, press Ctrl+W. This will often close the current window if there are no other tabs open. Lock Your Computer When you’re done using your computer and want to step away, you may want to lock it. People won’t be able to log in and access your desktop unless they know your password. You can do this from the Start menu or Start screen, but the fastest way to lock your screen is by quickly pressing Windows Key + L before you get up. Access the Task Manager Ctrl+Alt+Delete will take you to a screen that allows you to quickly launch the Task Manager or perform other operations, such as signing out. This is particularly useful because if can be used to recover from situations where your computer doesn’t appear responsive or isn’t accepting input. For example, if a full-screen game becomes unresponsive, Ctrl+Alt+Delete will often allow you to escape from it and end it via the Task Manager. Windows 8 Shortcuts On Windows 8 PCs, there are other very important keyboard shortcuts. Windows Key + C will open your Charms bar, while Windows Key + Tab will open the new App Switcher. These keyboard shortcuts will allow you to avoid the hot corners, which can be tedious to use with a mouse. On the desktop side, Windows Key + D will take you back to the desktop from anywhere. Windows Key + X will open a special “power user menu” that gives you quick access to options that are hidden in the new Windows 8 interface, including Shut Down, Restart, and Control Panel. If you’re interested in learning more keyboard shortcuts, be sure to check our longer lists of 47 keyboard shortcuts that work in all web browsers and 42+ keyboard shortcuts to speed up text-editing. Image Credit: Jeroen Bennink on Flickr     

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  • Do i need to apply htmlspecialchars / htmlentites on json array?

    - by Imran Omar Bukhsh
    I wanted to ask that in a php script of mine which I am accessing through an ajax request, I am returning json data ( converted from an array ) as such echo json_encode($row_array); I get this data in jquery and display it in a form. Do i need to apply htmlspecialchars / htmlentites before returning the data? Is do then whats the correct way to do it? The following code gives me an error: echo htmlentities(json_encode($row_array)); Thanking you Imran

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  • Sending large serialized objects over sockets is failing only when trying to grow the byte Array, bu

    - by FinancialRadDeveloper
    I have code where I am trying to grow the byte array while receiving the data over my socket. This is erroring out. public bool ReceiveObject2(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[1024]; byte[] byArrAll = new byte[0]; bool bAllBytesRead = false; int iRecLoop = 0; // grow the byte array to match the size of the object, so we can put whatever we // like through the socket as long as the object serialises and is binary formatted while (!bAllBytesRead) { if (m_socClient.Receive(buffer) > 0) { byArrAll = Combine(byArrAll, buffer); iRecLoop++; } else { m_socClient.Close(); bAllBytesRead = true; } } MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (System.Runtime.Serialization.SerializationException se) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + se.Source + "Error : " + se.Message; return false; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } private byte[] Combine(byte[] first, byte[] second) { byte[] ret = new byte[first.Length + second.Length]; Buffer.BlockCopy(first, 0, ret, 0, first.Length); Buffer.BlockCopy(second, 0, ret, first.Length, second.Length); return ret; } Error: mscorlibError : The input stream is not a valid binary format. The starting contents (in bytes) are: 68-61-73-43-68-61-6E-67-65-73-3D-22-69-6E-73-65-72 ... Yet when I just cheat and use a MASSIVE buffer size its fine. public bool ReceiveObject(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[5000000]; m_socClient.Receive(buffer); MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } This is really killing me. I don't know why its not working. I have lifted the Combine from a suggestion on here too, so I am pretty sure this is not doing the wrong thing? I hope someone can point out where I am going wrong

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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