Search Results

Search found 23804 results on 953 pages for 'void pointer'.

Page 289/953 | < Previous Page | 285 286 287 288 289 290 291 292 293 294 295 296  | Next Page >

  • How to save the content of Textbox into a textfile

    - by Owais Wani
    I have a textbox which has some content. I also have a button (SAVE) which shud open the FileSaveDialog and allow the content to be saved in a .txt file. XAML: <TextBox Height="93" IsReadOnly="True" Text="{Binding Path=ReadMessage, Mode=TwoWay}" Name="MessageRead" /> <Button Content="Save" Command="{Binding Path=SaveFileCommand}" Name="I2CSaveBtn" /> ViewModel: private string _readMessage = string.Empty; public string ReadMessage { get { return _readMessage; } set { _readMessage = value; NotifyPropertyChanged("ReadMessage"); } } public static RelayCommand SaveFileCommand { get; set; } private void RegisterCommands() { SaveFileCommand = new RelayCommand(param => this.ExecuteSaveFileDialog()); } private void ExecuteSaveFileDialog() { //What To Do HERE??? } What I basically need is to read the content of textbox, open a file save dialog and store it in a text file to be saved in my system.

    Read the article

  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

    Read the article

  • get static initialization block to run in a java without loading the class

    - by TP
    I have a few classes as shown here public class TrueFalseQuestion implements Question{ static{ QuestionFactory.registerType("TrueFalse", "Question"); } public TrueFalseQuestion(){} } ... public class QuestionFactory { static final HashMap<String, String > map = new HashMap<String,String>(); public static void registerType(String questionName, String ques ) { map.put(questionName, ques); } } public class FactoryTester { public static void main(String[] args) { System.out.println(QuestionFactory.map.size()); // This prints 0. I want it to print 1 } } How can I change TrueFalseQuestion Type so that the static method is always run so that I get 1 instead of 0 when I run my main method? I do not want any change in the main method. I am actually trying to implement the factory patterns where the subclasses register with the factory but i have simplified the code for this question.

    Read the article

  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

    Read the article

  • How to set text above and below a JButton icon?

    - by mre
    I want to set text above and below a JButton's icon. At the moment, in order to achieve this, I override the layout manager and use three JLabel instances (i.e. 2 for text and 1 for the icon). But this seems like a dirty solution. Is there a more direct way of doing this? Note -I'm not looking for a multi-line solution, I'm looking for a multi-label solution. Although this article refers to it as a multi-line solution, it actually seems to refer to a multi-label solution. EXAMPLE import java.awt.Component; import java.awt.FlowLayout; import javax.swing.BoxLayout; import javax.swing.Icon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; import javax.swing.UIManager; public final class JButtonDemo { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { createAndShowGUI(); } }); } private static void createAndShowGUI(){ final JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new FlowLayout()); frame.add(new JMultiLabelButton()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } private static final class JMultiLabelButton extends JButton { private static final long serialVersionUID = 7650993517602360268L; public JMultiLabelButton() { super(); setLayout(new BoxLayout(this, BoxLayout.Y_AXIS)); add(new JCenterLabel("Top Label")); add(new JCenterLabel(UIManager.getIcon("OptionPane.informationIcon"))); add(new JCenterLabel("Bottom Label")); } } private static final class JCenterLabel extends JLabel { private static final long serialVersionUID = 5502066664726732298L; public JCenterLabel(final String s) { super(s); setAlignmentX(Component.CENTER_ALIGNMENT); } public JCenterLabel(final Icon i) { super(i); setAlignmentX(Component.CENTER_ALIGNMENT); } } }

    Read the article

  • How to draw a sliced image in Cairo?

    - by Maz
    I am currently using the following code to draw sliced images: static void DrawImage(cairo_t *ctx,int x,int y,int w,int h,cairo_surface_t *img){ cairo_set_source_surface(ctx, img, 0, 0); cairo_rectangle(ctx, x, y, w, h); cairo_clip(ctx); cairo_paint(ctx); cairo_reset_clip(ctx); } void DrawThreeSliceImage(cairo_t* ctx,Point p,int width,cairo_surface_t *a,cairo_surface_t *b,cairo_surface_t *c){ DrawImage(ctx, p.x, p.y, cairo_image_surface_get_width(a), cairo_image_surface_get_height(a),a); DrawImage(ctx, p.x+cairo_image_surface_get_width(a), p.y, width-(cairo_image_surface_get_width(a)+cairo_image_surface_get_width(c)), cairo_image_surface_get_height(b),b); DrawImage(ctx, p.x+(width-cairo_image_surface_get_width(c)), p.y, cairo_image_surface_get_width(c), cairo_image_surface_get_height(c),c); } However, there is no output. I have tried rendering to both xlib and png surfaces, neither seems to work, that is nothing is drawn. Also, I have written the input surfaces to png files, and they appear to be working. Thanks.

    Read the article

  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

    Read the article

  • How do I execute a sequence of servlets?

    - by Legend
    I have some servlets that act as individual URLs for populating a database for some dummy testing. Something of the form: public class Populate_ServletName extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Insert records //Print confirmation } } I have about 6 such servlets which I want to execute in a sequence. I was thinking of using setLocation to set the next page to be redirected but was not sure if this is the right approach because the redirects should happen after the records have been inserted. Specifically, I am looking for something like this: public class Populate_ALL extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Call Populate_1 //Call Populate_2 //Call Populate_3 //... } } Any suggestions?

    Read the article

  • C# NotifyIcon behaviour on Windows 7 with MouseClick, MouseDoubleClick events

    - by binball
    Hi, I have strange behaviour with my app after run it on Windows 7. It's connected with NotifyIcon while app is minimized. What should happens: 1) Click once on icon with mouse left button then Balloon with some text should appears 2) Double click on icon will show again app window On Windows 7 MouseDoubleClick is also fired but window is not showing. I don't know why. The same code works good on Windows XP. private void notifyIcon_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.NotifyIconShowBalloonWithData(); } } private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) { this.Show(); WindowState = FormWindowState.Normal; notifyIcon.Visible = false; } What did I wrong? :) Thanks in advance for your answer.

    Read the article

  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

    Read the article

  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

    Read the article

  • Weird use of generics

    - by Karl Trumstedt
    After a bit of programming one of my classes used generics in a way I never seen before. I would like some opinions of this, if it's bad coding or not. abstract class Base<T> : where T : Base<T> { // omitted methods and properties. virtual void CopyTo(T instance) { /*code*/ } } class Derived : Base<Derived> { override void CopyTo(Derived instance) { base.CopyTo(instance); // copy remaining stuff here } } is this an OK use of generics or not? I'm mostly thinking about the constraint to "itself". I sometimes feel like generics can "explode" to other classes where I use the Base class.

    Read the article

  • How can I parse a namespace using the SAX parser?

    - by Silvestri
    Hello, Using a twitter search URL ie. http://search.twitter.com/search.rss?q=android returns CSS that has an item that looks like: <item> <title>@UberTwiter still waiting for @ubertwitter android app!!!</title> <link>http://twitter.com/meals69/statuses/21158076391</link> <description>still waiting for an app!!!</description> <pubDate>Sat, 14 Aug 2010 15:33:44 +0000</pubDate> <guid>http://twitter.com/meals69/statuses/21158076391</guid> <author>Some Twitter User</author> <media:content type="image/jpg" height="48" width="48" url="http://a1.twimg.com/profile_images/756343289/me2_normal.jpg"/> <google:image_link>http://a1.twimg.com/profile_images/756343289/me2_normal.jpg</google:image_link> <twitter:metadata> <twitter:result_type>recent</twitter:result_type> </twitter:metadata> </item> Pretty simple. My code parses out everything (title, link, description, pubDate, etc.) without any problems. However, I'm getting null on: <google:image_link> I'm using Java to parse the RSS feed. Do I have to handle compound localnames differently than I would a more simple localname? This is the bit of code that parses out Link, Description, pubDate, etc: @Override public void endElement(String uri, String localName, String name) throws SAXException { super.endElement(uri, localName, name); if (this.currentMessage != null){ if (localName.equalsIgnoreCase(TITLE)){ currentMessage.setTitle(builder.toString()); } else if (localName.equalsIgnoreCase(LINK)){ currentMessage.setLink(builder.toString()); } else if (localName.equalsIgnoreCase(DESCRIPTION)){ currentMessage.setDescription(builder.toString()); } else if (localName.equalsIgnoreCase(PUB_DATE)){ currentMessage.setDate(builder.toString()); } else if (localName.equalsIgnoreCase(GUID)){ currentMessage.setGuid(builder.toString()); } else if (uri.equalsIgnoreCase(AVATAR)){ currentMessage.setAvatar(builder.toString()); } else if (localName.equalsIgnoreCase(ITEM)){ messages.add(currentMessage); } builder.setLength(0); } } startDocument looks like: @Override public void startDocument() throws SAXException { super.startDocument(); messages = new ArrayList<Message>(); builder = new StringBuilder(); } startElement looks like: @Override public void startElement(String uri, String localName, String name, Attributes attributes) throws SAXException { super.startElement(uri, localName, name, attributes); if (localName.equalsIgnoreCase(ITEM)){ this.currentMessage = new Message(); } } Tony

    Read the article

  • Loopj Android Async Http - onFailure not fired

    - by Ashley Staggs
    I am using the great async http library from loopj, but I have run into a small snag. If the user has no internet connection or loses their connection, the app just won't return anything. This part is expected, but it also doesn't fire the onFailure method. Also, the code I have used when there is an internet connection does work so there is no problem on the server end. Here is some code that is stripped down to the minimum. It also doesn't work (I have tested this too) String url = getString(R.string.baseurl) + "/appconnect.php"; client.getHttpClient().getParams().setParameter(ClientPNames.ALLOW_CIRCULAR_REDIRECTS, true); client.get(url, null, new JsonHttpResponseHandler() { @Override public void onSuccess(JSONArray response) { Toast.makeText(getApplicationContext(), "Success", Toast.LENGTH_SHORT).show(); } @Override public void onFailure(Throwable e, JSONArray errorResponse) { Toast.makeText(getApplicationContext(), "Failure", Toast.LENGTH_SHORT).show(); } }); Thanks, Ashley

    Read the article

  • Change panel "visible" property on MasterPage from Child pages

    - by Vitor Reis
    I want to show some panel with a label that is located on a MasterPage from inside it's child pages.. I already did the coding on the MasterPage: public class MyMaster : MasterPage { public void ShowPanel(string pMessage) { labelInside.Text = pMessage; myPanel.visible = true; } } Then I make the calls from child pages: public void ShowPanel(string pMessage) { MyMaster masterPage = this.Master as MyMaster; masterPage.ShowPanel(pMessage); } This "works" ok, but it won't show nothing, since I need the page to be "refreshed" in an "ajax-way" like an UpdatePanel, which I can't use because the Trigger is in another page, right? I really need this to work.. even if you have another completely different way to do this, I would appreciate.

    Read the article

  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

    Read the article

  • hiding network activity indicator

    - by iSharreth
    - (void)viewWillAppear:(BOOL)animated { app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSURL *url = [NSURL URLWithString:@"http://www.google.com"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } -(void)webViewDidFinishLoad { app.networkActivityIndicatorVisible = NO; } I want to hide the network activity indicator after webpage is loaded. I had written the above code. But the indicator is not hiding after the webpage is fully loaded. Anyone please help.

    Read the article

  • LinqToSql: insert instead of update

    - by Christina Mayers
    I am stuck with this problems for a long time now. Everything I try to do is insert a row in my DB if it's new information - if not update the existing one. I've updated many entities in my life before - but what's wrong with this code is beyond me (probably something pretty basic) I guess I can't see the wood for the trees... private Models.databaseDataContext db = new Models.databaseDataContext(); internal void StoreInformations(IEnumerable<EntityType> iEnumerable) { foreach (EntityType item in iEnumerable) { EntityType type = db.EntityType.Where(t => t.Room == iEnumerable.Room).FirstOrDefault(); if (type == null) { db.EntityType.InsertOnSubmit(item); } else { cur.Date = item.Date; cur.LastUpdate = DateTime.Now(); cur.End = item.End; } } } internal void Save() { db.SubmitChanges(); }

    Read the article

  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

    Read the article

  • Postback problem downloading zip file

    - by Chris Conway
    I've got a problem on a webforms application where a user selects some criteria from dropdowns on the page and hits a button on the page which calls this method: protected void btnSearch_Click(object sender, EventArgs e) They then click on button to download a zip file based on the criteria which calls this method: protected void btnDownload_Click(object sender, EventArgs e) In IE, they are prompted with the bar at the top of the browser that tells them "To help protect your security, Internet Explorer blocked this site from downloading files to your computer". When they click on that bar to download the file, it fires the btnSearch_Click event again. Response.ContentType and Response.AddHeader has been set up correctly. The problem is, that btnSearch appends criteria so basically it is being appended twice and causing problems. Is there something I can do to prevent this? This is a vs2008 web app using c# 3.5 for what it's worth. Thanks!

    Read the article

  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

    Read the article

  • Junit exception test

    - by Prithis
    I have two tests to check the expected exception throw. I am using Junit 4 and has following syntax. @Test(expected=IllegalArgumentException.class) public void testSomething(){ .......... } One of the tests fail even though IllegalArgumentException is thrown and the other passes. Any idea whats missing?? I modified the test which is failing to following and it passes. public void testSomething(){ try{ ............ //line that throws exception fail(); }catch(IllegalArgumentException e) { } }

    Read the article

  • Android alarm not working

    - by erdomester
    I've been struggling with this for hours. I've also checked the documentation and several topics. I found this code in two topics, both guys said the code was working perfectly, but not on my computer. The first Toast appears, but the second one never. What is wrong? public class HelloAndroid2 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent(this, AlarmReceiver.class); PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_ONE_SHOT); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + (10 * 1000), pendingIntent); Toast.makeText(this, "Alarm set", Toast.LENGTH_LONG).show(); } public final class AlarmReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm worked.", Toast.LENGTH_LONG).show(); } } }

    Read the article

  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

    Read the article

  • What is a right way to use servlets?

    - by vikp
    Hi, I'm studying EJB3. I have a session bean which provides services to create/update customer accounts. This session bean offers services on the lines of: public void addCustomer(Customer c); public void updateCustomer(Customer c); Ideally I'd like to have a single servlet: CustomerServlet and it would invoke the session beans that I have listed above. Problem is that I have two JSPs: UpdateAccount.jsp and CreateAccount.jsp. Both of these JSPs have a form with a method POST and action "CustomerServlet". How can I distinguish in a customer servlet which operation I should carry out: createAccount or updateAccount? I guess the alternative is to have a separate servlet for each operation... Thank you

    Read the article

< Previous Page | 285 286 287 288 289 290 291 292 293 294 295 296  | Next Page >