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  • socket timeout and remove O_NONBLOCK option

    - by juxstapose
    Hello, I implemented a socket timeout and retry but in order to do it I had to set the socket as a non-blocking socket. However, I need the socket to block. This was my attempt at a solution to these two problems. This is not working. Subsequent send calls block but never send any data. When I connect without the select and the timeout, subsequent send calls work normally. References: C: socket connection timeout How to reset a socket back to blocking mode (after I set it to nonblocking mode)? Code: fd_set fdset; struct timeval tv; fcntl(dsock, F_SETFL, O_NONBLOCK); tv.tv_sec = theDeviceTimeout; tv.tv_usec = 0; int retries=0; logi(theLogOutput, LOG_INFO, "connecting to device socket num retrys: %i", theDeviceRetry); for(retries=0;retries<theDeviceRetry;retries++) { connect(dsock, (struct sockaddr *)&daddr, sizeof daddr); FD_ZERO(&fdset); FD_SET(dsock, &fdset); if (select(dsock + 1, NULL, &fdset, NULL, &tv) == 1) { int so_error; socklen_t slen = sizeof so_error; getsockopt(dsock, SOL_SOCKET, SO_ERROR, &so_error, &slen); if (so_error == 0) { logi(theLogOutput, LOG_INFO, "connected to socket on port %i on %s", theDevicePort, theDeviceIP); break; } else { logi(theLogOutput, LOG_WARN, "connect to %i failed on ip %s because %s retries %i", theDevicePort, theDeviceIP, strerror(errno), retries); logi(theLogOutput, LOG_WARN, "failed to connect to device %s", strerror(errno)); logi(theLogOutput, LOG_WARN, "error: %i %s", so_error, strerror(so_error)); continue; } } } int opts; opts = fcntl(dsock,F_GETFL); logi(theLogOutput, LOG_DEBUG, "clearing nonblock option %i retries %i", opts, retries); opts ^= O_NONBLOCK; fcntl(dsock, F_SETFL, opts);

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  • How to "unbind" a socket programmatically?

    - by ryan1894
    1) The socket doesn't seem to unbind from the LocalEndPoint until the process ends. 2) I have tried the solutions from the other question, and also tried waiting a minute - to no avail. 3) At the moment I have tried the below to get rid of the socket and its connections: public static void killUser(User victim) { LingerOption lo = new LingerOption(false, 0); victim.connectedSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.Linger, lo); victim.connectedSocket.Shutdown(SocketShutdown.Both); victim.connectedSocket.Disconnect(true); victim.connectedSocket.Close(); clients.RemoveAt(victim.ID); } 4) After a bit of googling, I can't seem to be able to unbind a port, thus if I have a sufficient amount of connecting clients, I will eventually run out of ports to listen on.

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  • Polling servers at the same port - Threads and Java

    - by John
    Hi there. I'm currently busy working on an IP ban tool for the early versions of Call of Duty 1. (Apparently such a feature wasn't implemented in these versions). I've finished a single threaded application but it won't perform well enough for multiple servers, which is why I am trying to implement threading. Right now, each server has its own thread. I have a Networking class, which has a method; "GetStatus" -- this method is synchronized. This method uses a DatagramSocket to communicate with the server. Since this method is static and synchronized, I shouldn't get in trouble and receive a whole bunch of "Address already in use" exceptions. However, I have a second method named "SendMessage". This method is supposed to send a message to the server. How can I make sure "SendMessage" cannot be invoked when there's already a thread running in "GetStatus", and the other way around? If I make both synchronized, I will still get in trouble if Thread A is opening a socket on Port 99999 and invoking "SendMessage" while Thread B is opening a socket on the same port and invoking "GetStatus"? (Game servers are usually hosted on the same ports) I guess what I am really after is a way to make an entire class synchronized, so that only one method can be invoked and run at a time by a single thread. Hope that what I am trying to accomplish/avoid is made clear in this text. Any help is greatly appreciated.

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  • Problem about socket communication

    - by Ahmet Altun
    I have two separate socket projects in VS.NET. One of them is sender, other one is receiver. After starting receiver, i send data from sender. Although send method returns 13 bytes as successfully transferred, the receiver receives 0 (zero). The receiver accepts sender socket and listens to it. But cannot receive data. Why? P.S. : If sender code is put in receiver project, receiver can get data, as well.

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  • How do I send telnet option codes?

    - by Matt
    I've written a socket listener in Java that just sends some data to the client. If I connect to the server using telnet, I want the server to send some telnet option codes. Do I just send these like normal messages? Like, if I wanted the client to print "hello", I would do this: PrintWriter out = new PrintWriter(clientSocket.getOutputStream()); out.print("hello"); out.flush(); But when I try to send option codes, the client just prints them. Eg, the IAC char (0xff) just gets printed as a strange y character when I do this: PrintWriter out = new PrintWriter(clientSocket.getOutputStream()); out.print((char)0xff); out.flush();

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • Suggestions on writing a TCP IP messaging system (Client/Server) using Delphi 2010

    - by Shane
    I would like to write a messaging system using TCP IP in Delphi 2010. I would like to hear what my best options are for using the standard delphi 2010 components/indy components for doing this. I would like to write a server which does the listening and forwarding of messages to all machines on the network running a client. 1.) a.) clients can send a message to server to be forwarded to all other clients b.) clients listen for messages from other senders (via server) and displays messages. 2.) a.) Server can send a message to all clients b.) Server forwards any messages from clients to all other clients thanks for any suggestions NOTE: I am not writing a instant messaging or chat program. This is merely a system where users can send alerts/messages to other users - they can not reply to each other! NO commercial, shareware, etc links - please! I would like to hear about how you would go about writing this type of system and what approachs you would take, and possibly the TCP IP messaging architecture you would use. Whether it be straight Winows API, Indy components, etc, etc.

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  • If a nonblocking recv with MSG_PEEK succeeds, will a subsequent recv without MSG_PEEK also succeed?

    - by Michael Wolf
    Here's a simplified version of some code I'm working on: void stuff(int fd) { int ret1, ret2; char buffer[32]; ret1 = recv(fd, buffer, 32, MSG_PEEK | MSG_DONTWAIT); /* Error handling -- and EAGAIN handling -- would go here. Bail if necessary. Otherwise, keep going. */ /* Can this call to recv fail, setting errno to EAGAIN? */ ret2 = recv(fd, buffer, ret1, 0); } If we assume that the first call to recv succeeds, returning a value between 1 and 32, is it safe to assume that the second call will also succeed? Can ret2 ever be less than ret1? In which cases? (For clarity's sake, assume that there are no other error conditions during the second call to recv: that no signal is delivered, that it won't set ENOMEM, etc. Also assume that no other threads will look at fd. I'm on Linux, but MSG_DONTWAIT is, I believe, the only Linux-specific thing here. Assume that the right fnctl was set previously on other platforms.)

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • Can I avoid a threaded UDP socket in Python dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Socket - Adress already in use

    - by Hamza Karmouda
    I'm new to socketand i try to code an Server and client on the same application just to see how it work. here's my code : public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)this.findViewById(R.id.bouton1)).setOnClickListener(this); } public void onClick(View v) { TCPServer server = new TCPServer(); TCPClient client = new TCPClient(); server.start(); client.start(); } public class TCPServer extends Thread { @Override public void run() { try { ServerSocket s = new ServerSocket(8080,0,InetAddress.getLocalHost()); Socket cli = s.accept(); byte[] b = new byte[512]; int n; InputStream is = cli.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPServer",new String(b)); if(new String(b).contains("\r\n\r\n"))break; b = new byte[512]; } OutputStream os = cli.getOutputStream(); os.write("Hello".getBytes()); } catch (Exception e) { e.printStackTrace(); } } } public class TCPClient extends Thread { @Override public void run() { try { Socket s = new Socket(InetAddress.getLocalHost().getHostAddress(),8080); //Socket s = new Socket("www.google.com",80); //Log.i("",s.getLocalAddress().getHostAddress()); byte[] b = new byte[512]; int n; if (s.isConnected()) { OutputStream os = s.getOutputStream(); os.write("Hi How are you \r\n\r\n".getBytes()); InputStream is = s.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPClient",new String(b)); b = new byte[512]; } } s.close(); } catch (Exception e) { e.printStackTrace(); } } } the code work fine but just for the first time i click my button. the error is java.net.BindException: Address already in use .

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  • Reply to specific socket client.

    - by David
    hi, I am using C#. I have one socket server in PC A and three socket clients in PC B,PC C,and PC D.When PC A receives data, I want to send this data to either PC B or PC C or PC D. I mean i don't want to send this data to all PC.I just want to send the PC i need to send. Now, when server receives data from one client PC, it sends back to all clients PC. Thank you.

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  • sendto: Network unreachable

    - by devin
    Hello. I have two machines I'm testing my code on, one works fine, the other I'm having some problems and I don't know why it is. I'm using an object (C++) for the networking part of my project. On the server side, I do this: (error checking removed for clarity) res = getaddrinfo(NULL, port, &hints, &server)) < 0 for(p=server; p!=NULL; p=p->ai_next){ fd = socket(p->ai_family, p->ai_socktype, p->ai_protocol); if(fd<0){ continue; } if(bind(fd, p->ai_addr, p->ai_addrlen)<0){ close(fd); continue; } break; } This all works. I then make an object with this constructor net::net(int fd, struct sockaddr *other, socklen_t *other_len){ int counter; this->fd = fd; if(other != NULL){ this->other.sa_family = other->sa_family; for(counter=0;counter<13;counter++) this->other.sa_data[counter]=other->sa_data[counter]; } else cerr << "Networking error" << endl; this->other_len = *other_len; } void net::gsend(string s){ if(sendto(this->fd, s.c_str(), s.size()+1, 0, &(this->other), this->other_len)<0){ cerr << "Error Sending, " << s << endl; cerr << strerror(errno) << endl; } return; } string net::grecv(){ stringstream ss; string s; char buf[BUFSIZE]; buf[BUFSIZE-1] = '\0'; if(recvfrom(this->fd, buf, BUFSIZE-1, 0, &(this->other), &(this->other_len))<0){ cerr << "Error Recieving\n"; cerr << strerror(errno) << endl; } // convert to c++ string and if there are multiple trailing ';' remove them ss << buf; s=ss.str(); while(s.find(";;", s.size()-2) != string::npos) s.erase(s.size()-1,1); return s; } So my problem is, is that on one machine, everything works fine. On another, everything works fine until I call my server's gsend() function. In which I get a "Error: Network Unreachable." I call gercv() first before calling gsend() too. Can anyone help me? I would really appreciate it.

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  • C# Socket ReceiveAll

    - by rielz
    Hey there! I am trying to capture ip packets in c#. Everything is working fine, except that i only get outgoing packets. My Code: using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP)) { sock.Bind(new IPEndPoint(LOCALHOST, 0)); sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true); sock.IOControl(IOControlCode.ReceiveAll, BitConverter.GetBytes(1), null); while (true) { byte[] buffer = new byte[sock.ReceiveBufferSize]; int count = sock.Receive(buffer); // ... } } Does anyone have an idea? :( Doesnt find any solutions at Google, ... Thank you in advance.

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  • Sending file over socket

    - by johannix
    I'm have a problem sending data as a file from one end of a socket to the other. What's happening is that both the server and client are trying to read the file so the file never gets sent. I was wondering how to have the client block until the server's completed reading the file sent from the client. I have this working with raw packets using send and recv, but figured this was a cleaner solution... Client: connects to server creating socket connection creates a file on socket and sends data waits for file from server Server: waits for file from client Complete interraction: client sends data to server server sends data to client

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  • Can I make TCP/IP session to run less than 60 seconds?

    - by Pavel
    Our server is overloaded with TCP/IP sessions, we have 1200 - 1500 of them. Most of them are hanging in TIME_OUT state. It turns out that a connection in TIME_OUT state occupies a socket until 60 second time-out is elapsed. The problem is that the server gets unresponsive and many clients are not getting served. I have made a simple test: download an XML file from the server with Internet Explorer 8.0 The download finishes in a fraction of second. But then I see that the TCP/IP connection is hanging in TIME_OUT state for 60 seconds. Is there any way to get rid of TIME_OUT waiting or make it less to free the socket for new connections? I understand why TCP/IP connection enters TIME_OUT state, but I don't understand why Internet Explorer does not close the connection after the XML file download is over. The details. Our server runs web service written in Perl (mod-perl). The service provides weather data to clients. Client is a Flash appication (actually Flash ActiveX control embedded in Windows application). Apache "Keep Alive" option is set to 0

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • java socket programming problem

    - by mk.persia
    Hi, what's wrong with my code? sorry about my bad English package sockettest; import java.io.*; import java.net.*; class sevr implements Runnable{ public void run() { ServerSocket sSkt = null; Socket skt = null; BufferedReader br = null; BufferedWriter bw = null; try{ System.out.println("Server: is about to create socket"); sSkt = new ServerSocket(6666); System.out.println("Server: socket created"); } catch(IOException e){ System.out.println("Server: socket creation failure"); } try{ System.out.println("Server: is listening"); skt = sSkt.accept(); System.out.println("Server: Connection Established"); } catch(IOException e){ System.out.println("Server: listening failed"); } try{ System.out.println("Server: creating streams"); br = new BufferedReader(new InputStreamReader(skt.getInputStream())); bw = new BufferedWriter(new OutputStreamWriter(skt.getOutputStream())); System.out.println("Server: stream done"); } catch(IOException e){ System.out.println("Server: stream failed"); } System.out.println("Server: reading the request"); try{ String line = null; while((line =br.readLine()) != null){ System.out.println("Server: client said- "+ line); } } catch(IOException e){ System.out.println("Server: reading failed"); } System.out.println("Server: reading fished"); System.out.println("Server: responding"); try{ bw.write("Hi! I am server!"); } catch(IOException e){ System.out.println("Server: responding failed"); } System.out.println("Server: responding finished"); System.out.println("Server: is finishing"); try { br.close(); bw.close(); skt.close(); sSkt.close(); } catch (IOException e) { System.out.println("Server: finishing failed"); } System.out.println("Server: done"); } } class clnt implements Runnable{ public void run() { Socket skt = null; BufferedReader br = null; BufferedWriter bw = null; try{ System.out.println("Client: about to create socket"); skt = new Socket(InetAddress.getLocalHost(),6666); System.out.println("Client: socket created"); } catch(IOException e){ System.out.println("Client: socket creation failure"); } try{ System.out.println("Client: creating streams"); br = new BufferedReader(new InputStreamReader(skt.getInputStream())); bw = new BufferedWriter(new OutputStreamWriter(skt.getOutputStream())); System.out.println("Client: stream done"); } catch(IOException e){ System.out.println("Client: stream failed"); } System.out.println("Client: requesting"); try{ bw.write("Hi! I am Client!"); } catch(IOException e){ System.out.println("Client: requesting failed"); } System.out.println("Client: requesting finished"); System.out.println("Client: reading the respond"); try{ String line = null; while((line =br.readLine()) != null){ System.out.println("Client: server said- "+ line); } } catch(IOException e){ System.out.println("Client: reading failed"); } System.out.println("Client: reading fished"); System.out.println("Clientrver: is finishing"); try { br.close(); bw.close(); skt.close(); } catch (IOException e) { System.out.println("Client: finishing failed"); } System.out.println("Client: done"); } } public class Main { public static void main(String[] args) { System.out.println("Main started"); Thread sThread = new Thread(new sevr()); Thread cThread = new Thread(new clnt()); sThread.start(); cThread.start(); try { sThread.join(); cThread.join(); } catch (InterruptedException ex) { System.out.println("joining failed"); } System.out.println("Main done"); } } output: Main started Server: is about to create socket Client: about to create socket Client: socket created Client: creating streams Server: socket created Server: is listening Server: Connection Established Server: creating streams Server: stream done Server: reading the request Client: stream done Client: requesting Client: requesting finished Client: reading the respond and it waits here forever!

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  • Socket ReceiveAll

    - by rielz
    I am trying to capture ip packets in c#. Everything is working fine, except that i only get outgoing packets. My Code: using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP)) { sock.Bind(new IPEndPoint(MYADDRESS, 0)); sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true); sock.IOControl(IOControlCode.ReceiveAll, BitConverter.GetBytes(1), null); while (true) { byte[] buffer = new byte[sock.ReceiveBufferSize]; int count = sock.Receive(buffer); // ... } } The problem is definitely my pc! But maybe there is a workaround ...

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  • How do you handle live video streaming in Flash AS3?

    - by CodeJustin.com
    I've been dabbling with socket servers in Java and now I'm ready to get my feet wet with an idea I had. I would like to use python for my socket server and obviously AS3 for my client. I'm able to create a full chat using my own python socket server but I'm almost clueless what to do now that I want to add in LIVE video (want to make it a live video "chat"). I've found tutorials but they are for FMS and I can not afford that, also Red5 looked nice but couldn't find a live video tutorial off hand (plus I would have to switch to Red5 from my own socket server). So if someone could even nudge me into some resources on the subject (the subject of live video without using FMS) that would be very helpful, Google is failing me right now.

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  • Finding an available network port on the machine

    - by Tomer Vromen
    I'm trying to implement a simple FTP server (a variation of the EFTP protocol) in linux. When a client connects and sends the PASV command, the server should respond with a port number, so the client can connect to that port to transmit the file. How can the server choose a port number? Do I need to iterate through all the ports from 1024 to 65535 until I find a port that the process can bind to? I know that calling bind() with 0 as the port automatically chooses the port to bind to, but then how can I know which port was chosen? Many thanks.

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  • inet_ntoa problem

    - by codingfreak
    Hi I am declaring following variables unsigned long dstAddr; unsigned long gateWay; unsigned long mask; These variables contains ipaddresses in network byte order. So when I am trying to print them using inet_ntoa function for mask variable sometimes it is printing strange values printf("%s\t%s\t%s\t",inet_ntoa(dstAddr),inet_ntoa(gateWay),inet_ntoa(mask)); 192.168.122.0 0.0.0.0 0.255.255.255 but it should be 192.168.122.0 0.0.0.0 255.255.255.0 So is this because of inet_ntoa ??

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  • C#: socket closing if user user exists

    - by corvallo
    Hi to everyone I'm trying to create a server/client application for a school project. This is the scenario: a server on a given port, multiple user connected, each user has it's own username. Now I want to check if a user that try to connect to the user use a valid username, for example if a user with username A it's already connected a new user that want to connect cannot use the username A. If this happen the server answer to the new client with an error code. This is the code for this part private void Receive() { while (true) { byte[] buffer = new byte[64]; socket.Receive(buffer); string received = Encoding.Default.GetString(buffer); if (received.IndexOf("!error") != -1) { string[] mySplit = received.Split(':'); string errorCode = mySplit[1].Trim((char)0); if (errorCode == "user exists") { richTextBox1.AppendText("Your connection was refused by server, because there's already another user connected with the username you choose"); socket.Disconnect(true); connectBtn.Enabled = true; } } } } But when I try to do this the program crash and visual studio said that there's an invalid cross-thread operation on richTextBox1. Any ideas. Thank you in advance.

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