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  • How is this lighting effect done?

    - by Mike
    This is the most beautiful 2d lighting I have ever seen. Does anyone know how he went about doing it? http://www.youtube.com/watch?v=BIQRhOFkvQY http://www.youtube.com/watch?v=tnTYXPuecMs http://www.youtube.com/watch?v=rhC_jVM8IYU http://www.youtube.com/watch?v=_Aw5BdjWqqU Or download it here: http://grantkot.com/PollutedPlanet/publish.htm edit: I am not asking how the particles are simulated; I don't care about the physics.

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  • How to load the model ????

    - by rajesh
    How can i load model i have tried several times but do not get the ans my code is <?php class NotesController extends AppController { var $name='Notes'; var $helpers = array('Html','Form','Ajax','Javascript'); var $uses = array('note'); var $components = array('ModelLoader'); function index(){ $this->ModelLoader->setController($this); $result = $this->params['url']['obj']; //print_r($result); $ee=$this->ModelLoader->load('note'); $pass = $this->note->search($result);

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  • How do I share an NSArrayController between two nib files?

    - by Tom Dalling
    I have an array of images, and two nib files. One nib file has a window that displays the images in an NSTableView. The other nib has a window that draws the array of images into an NSView, and also draws a highlight over the images that are selected. The array of images is controlled by an NSArrayController. I'm having trouble getting the two nibs to share the NSArrayController. I would have two separate NSArrayControllers bound to the same content, but I also want both nibs to share the controller's selection; that is, if you select an image in the table window, it also becomes selected in the other window. Is there a standard way to do this?

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  • Problem displaying Vertex Buffer Object (OpenGL and Obj-C)

    - by seaworthy
    Hey, I am having a problem displaying or loading a buffer with an array of vertices. I know that array works fine because I am able to render it using a loop and a glVertex command. I can't figure out what's wrong. Your insight is highly appreciated. GLuint vboId; glGenBuffers( 1, &vboId ); glBindBuffer( GL_ARRAY_BUFFER, vboId); glBufferData( GL_ARRAY_BUFFER, count*sizeof( GLfloat ),array,GL_STATIC_DRAW_ARB ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); printf("%d\n",count); glEnableClientState( GL_VERTEX_ARRAY ); glBindBuffer( GL_ARRAY_BUFFER, vboId ); glVertexPointer( 3, GL_FLOAT, 0, 0 ); glDisableClientState( GL_VERTEX_ARRAY ); printf("vboId: [%hd]",vboId); glDeleteBuffers(1, &vboId); Help?

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  • Tools for creating assets? [closed]

    - by Agent_9191
    There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for asset creation/modification? Please only put one tool per answer. Also try to include the following information: Product Name Link to website Type of assets is can create (2D images, 3D images, audio, etc) OS(s) supported Cost License (if free/open source) General summary

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  • SharpDX/D3D: How to implement and draw fonts/text

    - by Dmitrij A
    I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to simple draw variable text to output with Direct3D? (it is not as SharpDX question as common Direct3D question, how to start with game GUIs? And what should i do to program simple GUI's like menu for a game (generally i understand that it's shaders).

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  • Zend Framework: Autoloading module resources in config.ini?

    - by Olagato
    Is it possible, to configure the following behaviour in application.ini? <?php class Bootstrap extends Zend_Application_Bootstrap_Bootstrap { protected function _initAdminModuleAutoloader() { $this->_resourceLoader = new Zend_Application_Module_Autoloader(array( 'namespace' => 'Admin', 'basePath' => APPLICATION_PATH . '/modules/admin', )); $this->_resourceLoader->addResourceTypes(array( 'model' => array( 'namespace' => 'Model', 'path' => 'models' ) )); } } ?> If so, can you please show us an example? Thanks.

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  • Removing $_SESSION['layout']['action'] globally from all users!

    - by sologhost
    Ok, I am storing a session variable like so to load up users layouts faster if it's set instead of calling the database. But since the layout can be changed via the Administrator, I'd like to be able to globally remove all sessions where $_SESSION['layout']['action'] is set for all users. $_SESSION['layout']['action'] = array(a ton of indexes and mulit-dimensional arrays); Now, I know it's being stored into my database sessions table, there's a column for session_id, last_update, and data. So, question I have is how to remove that session array key ['action'] from all users. Using $_SESSION = array(); session_destroy(); Does not work. Basically, session_start() is being loaded on every page load, so I just want to remove all ['action'] keys from ['layout']. Is this possible to do? Thanks

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  • jquery background image rotating script doesn't work

    - by Catfish
    I'm writing this script to rotate a background Image every 3 seconds but it doesn't work at all and i'm stumped as to why not. $(document).ready(function() { var inc = 0; var bgImages = new Array(); bgImages.push("../Images/backgroundDog-small.jpg"); bgImages.push("../Images/backgroundDog1-small.jpg"); bgImages.push("../Images/backgroundDog2-small.jpg"); bgImages.push("../Images/backgroundDog3-small.jpg"); setInterval(change, 3000); function change() { //if we're not at the end of the array if (inc < (bgImages.length)) { var image = bgImages[inc]; $('body').css('backgroundImage', image); console.log(image); inc++; //reset the counter inc and go through the array again } else { inc = 0; } } });

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  • When does depth testing happen?

    - by Utkarsh Sinha
    I'm working with 2D sprites - and I want to do 3D style depth testing with them. When writing a pixel shader for them, I get access to the semantic DEPTH0. Would writing to this value help? It seems it doesn't. Maybe it's done before the pixel shader step? Or is depth testing only done when drawing 3D things (I'm using SpriteBatch)? Any links/articles/topics to read/search for would be appreciated.

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  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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  • CakePHP and jQuery - Unobtrusive actions

    - by fortysixandtwo
    I'm trying to make an unobtrusive action for deleting bookmarks in CakePHP. Allthough it's working just fine, I suspect there must be a better way to do this. Could someone please point me in the right direction? function delete($id = null) { $ok = $this->Bookmark->delete($id); if($this->RequestHandler->isAjax()) { $this->autoRender = false; $this->autoLayout = false; $response = array('status' => 0, 'message' => 'Could not delete bookmark'); if($ok) { $response = array('status' => 1, 'message' => 'Bookmark deleted'); } $this->header('Content-Type: application/json'); echo json_encode($response); exit(); } // Request isn't AJAX, redirect. $this->redirect(array('action' => 'index')); }

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  • Image manipulation with JQuery and PHP

    - by robertdd
    I want to do some kind of image editor, after I upload more images I want to make a list with all the thumbnails! After, I want to be able to click on one thumb and rotate, duplicate, drag and drop (to change positions of the images), and delete the image. I want all the images to be in a php array. If an image is deleted I want to delete the row from array too. If a image is drag-and-dropped I want to change the position in the array too. Ok, after the user uploads all the images and modifies some of them, how can I make a DONE button to save the positions of the images? For this small project how do you suggest I save the images? (to make a table in mysql and store the names of the images in the database depending on the session id? depending on the IP?) Any suggestions are welcome!

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  • explanation about prototype.js function binding code

    - by resopollution
    From: http://ejohn.org/apps/learn/#2 Function.prototype.bind = function(){ var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift(); return function(){ return fn.apply(object, args.concat(Array.prototype.slice.call(arguments))); }; }; Can anyone tell me why the second return is necessary (before fn.apply)? Also, can anyone explain why args.concat is necessary? Why wouldn't it be re-written as: fn.apply(object, args) instead of return fn.apply(object, args.concat(Array.prototype.slice.call(arguments)));

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  • Adding an IList item to a particular index number

    - by Dr. Zim
    Our Client's database returns a set of prices in an array, but they sometimes don't include all prices, i.e., they have missing elements in their array. We return what we find as an IList, which works great when we retrieve content from the database. However, we are having difficulties setting the elements in the proper position in the array. Is it possible to create an IList then add an element at a particular position in the IList? var myList = new List<Model>(); var myModel = new Model(); myList[3] = myModel; // Something like what we would want to do

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  • How can I chose the depth of a quadtree?

    - by Evpok
    In a 2d world, using a quadtree to prune pairs in collision detection, how can I chose the depth of said quadtree? The world I am dealing with is mostly made of moving objects¹, so the cost of dispatching the objects between the quadtree cells matter. So what I am interested in is the balance between the gain from less collision checking and the loss from more dispatching. 1. To be completely explicit, autonomous self-replicating cells competing for food sources, in an attempt to show my pupils predator-prey dynamics and genetic evolution at work

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  • Doxygen - <X>:1: warning: return type of member X is not documented

    - by Matt Clarkson
    /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT */ MY_STRUCT GLOBAL_VAR = { 1, 3, 2, 1, }; I get the following error: <GLOBAL_VAR>:1: warning: return type of member GLOBAL_VAR is not documented But this shouldn't have any return type?! If I do either of the following the warning goes away: /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT * \returns */ MY_STRUCT GLOBAL_VAR = { 1, 3, 2, 1, }; Or: /*! \var GLOBAL_VAR * \brief This is my global initialisation array for MY_STRUCT */ MY_STRUCT GLOBAL_VAR = 3; The isn't very useful as it puts a "Returns" into my HTML documentation and the second one breaks my code! How do I remove this warning? Thanks Matt

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  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

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  • c# application and configuration settings

    - by Maks
    Hi, I never used Settings class before but I found some articles on CodeProject which I'm currently reading (for example http://www.codeproject.com/KB/cs/PropertiesSettings.aspx) but so far I didn't see how to save string array for getting it after application is started next time. For example my application has several FileSystemWatcher instances, with each instance several other directories are connected (for example one FSW instance is monitoring one directory for a change and when it happens it copies some file to several other directories), so I would have one string array with watched paths representing FSW instances, and string array for each of those paths, representing directories that are affected. My question is, what should I use (Settings class or something else), and how should I use that for storing application configuration that is variable number of string arrays? Emphasize is on something I could use very soon as I don't have too much time to make custom class (but would have to if I cannot find solution) or dig into some obscure hacks. Any tutorial link, code snippet would be very helpful. Thanks.

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  • Facebook feed publishing form not appearing

    - by Arkid
    I am trying to publish feed through feed form but the feed form doesnot appear. However, the update happens and it happens twice. Also it says "Error thrown by application" in the dialog box. $message = "has invited you for all for hanging out wid him...the details being.."; //$facebook->api_client->stream_publish($message,null,null,$user,$user); $attachment = array( 'name' => 'Name', 'href' => 'http://www.facebook.com', 'caption' => 'Caption', 'description' => 'Description'); $attachment = json_encode($attachment); $action_links = array(array( 'text' => 'Action Link', 'href' => 'http://www.facebook.com')); $action_links = json_encode($action_links); $facebook->api_client->stream_publish($message, $attachment, $action_links); Please tell me what can be done here?

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  • How can I do Mouse Selection In OpenGL 3.0?

    - by NoobScratcher
    Hello I'm pretty good programmer I've made my own 2D games in SDL and made a gui in 3D using Old OpenGL and Modern OpenGL but.. I'm having problems with trying to click 3D models with opengl I have no idea what to do too be honest. Do I read the area that I've clicked? or what do I do? 100% shore this has been asked before but I just don't know what to do...?? using : OpenGL 3.0 WIN32 API C++

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  • NSMutableArray EXC_BAD_EXCESS SIGBUS

    - by sujyanarayan
    Hi, I've the following code which causes crashes after sometime as i've set the below code in a timer:- CGImageRef cgImage = UIGetScreenImage(); [array addObject:(id)cgImage]; CGImageRelease(cgImage); Where initiallly i've declared "array" as: array = [[NSMutableArray alloc] init]; The timer goes well till 10 seconds as timer is of 1/10 seconds after 10 seconds it crashes. I think the application crashes because of EXC_BAD_EXCESS but dont know how to solve. Can Anybody help in solving the problem? Thanks in Adv.

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  • Any way to make this working dual core in C#?

    - by Frantisek
    Hi, I got a piece of code that loops through the array and looks for the similar and same strings in it - marking it whether it's unique or not. loop X array for I ( loop X array for Y ( If X is prefix of Y do. else if x is same length as Y and it's prefix do something. ) Here is the code to finilize everything for I and corresponding (found/not found) matches in Y. ) I'd like to make this for dual-core to multithread it. To my knowledge it is not possible, but it's highly probable that you may have some idea.

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  • Apply limit in mapreduce function in php?

    - by Rohan Kumar
    How to apply limit in php, mongodb when using mapreduce function? I tried this $cmd=array(// codition array "mapreduce" => "user", "map" => $map, "reduce" => $reduce, "out" => array("inline" => 1), "limit"=>2 ); $db=connect(); $query = $db->command($cmd);// run command But its not working it gives 2 documents.I can't use limit on sub documents. If I have 100's of sub documents and then I want paging in sub documents.Then it fails.Is it possible to apply limit on sub documents?

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